SubjectRe: [dq] Specialists
FromStephen Martin
DateSun, 9 Oct 2005 09:01:03 +1300
Nice to see that the old 10 commandments are no longer just being ignored,
now people are burning them and dancing on the ashes.

45k ep is good for 3 low adventures.  But not unreasonable assuming some
good role-playing.
Getting two magic weapons is very lucky, obviously depends on their quality
as to how reasonable it is.
150k sp represents about 5 times the recommended amount for a low.
"A write up that meant I cuold cast it at whatever rk I desired at the cost
of willpower" - I'm sure the write-up is reasonable and balanced.  It is
easy to be misled by a players one line summary of their abilities.
The floating pleasure palace - can be fine depends on how the benefits are
structured.

"Two wishes which gained me 10 NA 5 Vs En and regeneration 1 En/pulse heal
specs as rk 10 Healer" - and it's out of the ball park!  There are high
level characters who would sell most of the party to get abilities like
this.
Congratulations you just got an E rating for being extremely over the top
and your GM a J rating for being a loose cannon.
Why is the character still adventuring? Sounds like it could happily retire
already.



-----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
Michael Scott
Sent: Friday, 7 October 2005 5:57 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Specialists





>From: Helen Saggers <helen@owbn.net.nz>

>Message
>----- Original Message -----
>From: Simpson@smtp.sig.net.nz ; Mark (NZ)
>
>I dont think its fair to say the perception of illusionist's being "gimped"
>has risen up simply because alot of illusionists are not creative with
>their use of spells.
>
>No illusionists are gimped because they still can't do anything useful
>after three adventure, in that time you can get a useful quickness or a
>reasonable flight spell etc but not so with illusion.

After three adventures my illusionist had acquired a magical sword and
shield both rkd to max, rk 8 Nightmare illusion which I have use on at least
3 occasions to save the party and take down the big bad. A write up that
meant I cuold cast it at whatever rk I desired at the cost of willpower.
Two wishes which gained me 10 NA 5 Vs En and regeneration 1 En/pulse heal
specs as rk 10 Healer, a one fith share in a floating pleasure palace, 150
000sp in cash and roughly 45 000ep.
So I don't consider myself to bad off.

TTFN
Michael Scott

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