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Attached is a form
Fixed some errors and took into account comments.
Faction
In the campaign characters have different relationships with organisations,
groups, and individuals.
Here is a simple system for keeping track of this between differently GM'ed
games.
Value Type Effect
100 Allied Will assist the person as best they can.
80 Warmly Will work with the person.
50 Friendly Will help at no cost.
0 Neutral Will help at small cost.
-50 Unfriendly Will not help them.
-80 Hostile Will work against them.
-100 Enemy Will attack, if they can.
We could enter costs for services like:
Type
Needed Effect
Allied: Resurrections will cost you 20 points
Help get off major crime 15 points
Get major inside information 15 points
Warmly: A night at the inn for 7 people costs 5 points.
Help get off serious crime 10 points
Get serious inside information 5 points
Friendly: A bit of knowledge about a person 5 points
Help get off minor crime 5 points
Get minor inside information 5 points
The Player has 110 pts with The Kings Mages, from playing in Martins game.
Comes on a Jono game and says I am an ally with them I can get Sid and Joe
(dead fellow adventurer) resurrected.
He then lowers his faction by 20 pits to 90 pts from 110 pts. He is only now
Warmly with them as he's got 90pts so cant buy the second resurrection for
another 20 pts without doing something or promising to do something on the
list below to raise his faction.
As a general guide GMs can give players a Faction Chit. To work out the
value of the modifier on the chit please pick something appropriate from
below.
+20 Succeeded on a quest for them
+20 recover some knowledge for them
+15 Recovered an item
+15 Defended them in court
+10 Recovered an person
+10 Defended them in person
+05 Took on a job and only just succeeded.
-05 Took on a job and failed
-10 Attached a member/person in group/origination
-15 Killed a member/person in group/origination
-50 Killed more than three member/person in group/origination
Jonathan Bean
Business Development Manager
TME - Its all about time
Phone 966 1656 PO Box 35902, Browns Bay
Fax 448 1051 Auckland, New Zealand
Mob 021 173 4060 www.tme.co.nz
Free 0800 55 33 66
_____
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Errol Cavit
Sent: 17 October 2005 1:49 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] NPC and factions
> -----Original Message-----
> From: Jonathan Bean [mailto:jonathan@tme.co.nz]
> Sent: Thursday, 13 October 2005 16:49
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] NPC and factions
>
>
> I think we have one page with four cells.
> Character name at the top of the page. Page has a couple of
> columns to do
> the following;
>
> Modifier, Name of faction, new total, GM sign
>
Game date is important too, as status will tend to neutral over time.
Faction should make clear the location, or it may be worth a separate column
to make it easier for a GM to scan a PC's record for entries of interest to
the current session.
I think a A4 sheet per character should do OK. If a PCs records go to more
than two sides, then the balances from the oldest sheets can be transferred
to the latest one. It will just take one player to wave their sheet under
the GM's nose on the final night to trigger a quick update of everyone's
(I'm imagining the players scribbling and the GM signing).
GMs need guidelines for points, costs etc of course - should fit on around
half a page I would think.
This could be extended to a ranking for the Guild with major
factions/polities, which tends to happen in a less structured way currently
in any case, so possibly not worth the bother.
Cheers
Errol
>
> > -----Original Message-----
> > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]
> On Behalf Of
> > Stephen Martin
> > Sent: 13 October 2005 4:03 p.m.
> > To: dq@dq.sf.org.nz
> > Subject: Re: [dq] NPC and factions
> >
> > Fine in concept, just a couple of issues.
> >
> > 1. Automatically affecting opposing factions. Faction
> should only be
> > adjusted with those who know
> > and care what you have done. If I discretely help the
> Thieves then I
> > shouldn't automatically take
> > a hit with the guards unless I happen to be caught with the
> thieves. If I
> > rescue a thief from a
> > public hanging while displaying my coat-of-arms then hell
> yes there should
> > be consequences with
> > the guards and potentially beyond.
> >
> > 2. Book keeping. How many bits of paper do we try to keep track of
> > already? How many more is
> > this going to add? Extra write-ups for GMs to provide when
> many of them
> > struggle with timely Item
> > and XP writeups already. Extra character information for
> the GMs to read
> > and keep in mind.
> > Does the amount of extra work and book keeping justify the
> benefit we
> > would get from this?
> >
> > Cheers, Stephen.
> >
> > Jonathan Bean said:
> > > Do we need a system of factions so players can take
> relationships from
> > one game to another with
> > > more ease?
> > >
> > > Here are some ideas as a starting point.
> > ...<snip>
> >
> >
> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>
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<div class=3DSection1>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>Attached is a form <o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>Fixed some errors and took into account =
comments.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><b><font size=3D3 face=3D"Times New Roman"><span
style=3D'font-size:12.0pt;font-weight:bold'><o:p> </o:p></span></fon=
t></b></p>
<p class=3DMsoNormal><b><font size=3D3 face=3D"Times New Roman"><span
style=3D'font-size:12.0pt;font-weight:bold'>Faction<o:p></o:p></span></fo=
nt></b></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>In the campaign characters have different relationships with
organisations, groups, and individuals.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>Here is a simple system for keeping track of this between =
differently
GM’ed games.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p> </o:p></span></font></p>
<div =
style=3D'mso-element:para-border-div;border:none;border-bottom:solid =
windowtext 1.0pt;
padding:0cm 0cm 1.0pt 0cm'>
<p class=3DMsoNormal style=3D'border:none;padding:0cm'><b><font size=3D3
face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt;font-weight:bold'>Value =
Type &nb=
sp; Effect<o:p></o:p></span></font></b></p>
</div>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>100 =
Allied &=
nbsp; Will assist the person as best they =
can.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>80 =
Warmly =
Will work with the person.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>50 =
Friendly  =
; Will help at no cost.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>0 =
Neutral =
Will help at small cost.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>-50 =
Unfriendly Will not help =
them.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>-80 =
Hostile =
Will work against them.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>-100 =
Enemy &n=
bsp; Will attack, if they can.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p> </o:p></span></font></p>
<p class=3DMsoNormal><b><font size=3D3 face=3D"Times New Roman"><span
style=3D'font-size:12.0pt;font-weight:bold'>We could enter costs for =
services
like:<o:p></o:p></span></font></b></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>Type <o:p></o:p></span></font></p>
<div =
style=3D'mso-element:para-border-div;border:none;border-bottom:solid =
windowtext 1.0pt;
padding:0cm 0cm 1.0pt 0cm'>
<p class=3DMsoNormal style=3D'border:none;padding:0cm'><font size=3D3
face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'>Needed &nbs=
p; Effect<o:p></o:p></span></font></p>
</div>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>Allied: Resurrections will cost you 20 =
points<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>  =
; =
Help get off major crime 15 points<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>  =
; =
Get major inside information 15 points<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>Warmly: A =
night at the inn for 7 people costs 5 =
points.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>  =
; =
Help get off serious crime 10 points<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>  =
; =
Get serious inside information 5 points<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>Friendly: =
A bit of knowledge about a person 5 points<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>  =
; =
Help get off minor crime 5 points<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>  =
; =
Get minor inside information 5 points<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D3
face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'><o:p> </o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>The Player has =
110 pts
with The Kings Mages, from playing in Martins game. Comes on a Jono game =
and
says I am an ally with them I can get Sid and Joe (dead fellow =
adventurer)
resurrected.<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D3
face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'><o:p> </o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>He then lowers =
his
faction by 20 pits to 90 pts from 110 pts. He is only now Warmly with =
them as
he’s got 90pts so cant buy the second resurrection for another 20 =
pts
without doing something or promising to do something on the list below =
to raise
his faction.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p> </o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>As a general guide GMs can give players a Faction Chit. To work =
out the
value of the modifier on the chit please pick something appropriate from =
below.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p> </o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>+20 Succeeded on a quest for =
them<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>+20 recover some knowledge for =
them<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>+15 Recovered an =
item<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>+15 Defended them in =
court<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>+10 Recovered an =
person<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>+10 Defended them in =
person<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>+05 Took on a job and only just =
succeeded.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>-05 Took on a job and =
failed<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>-10 Attached a member/person in =
group/origination<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>-15 Killed a member/person in =
group/origination<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>-50 Killed more than three =
member/person in group/origination<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p>
<div>
<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Jonathan Bean</span></font><font
color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New =
Roman"><span
style=3D'font-size:12.0pt;color:navy'> <o:p></o:p></span></font></p>=
<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Business Development =
Manager</span></font><font
color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>TME - Its all about =
time</span></font><font
color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier =
New"><span
style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Phone =
<st1:Street
w:st=3D"on"><st1:address w:st=3D"on">966
1656 PO Box =
35902</st1:address></st1:Street>,
<st1:place w:st=3D"on"><st1:PlaceName w:st=3D"on">Browns</st1:PlaceName> =
<st1:PlaceType
w:st=3D"on">Bay</st1:PlaceType></st1:place></span></font><font =
color=3Dnavy><span
style=3D'color:navy'><o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier =
New"><span
style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Fax 448
1051 =
<st1:place
w:st=3D"on"><st1:City w:st=3D"on">Auckland</st1:City>, =
<st1:country-region w:st=3D"on">New
Zealand</st1:country-region></st1:place></span></font><font =
color=3Dnavy><span
style=3D'color:navy'><o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier =
New"><span
style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Mob 021 =
173
4060 www.tme.co.nz</span></font>=
<font
color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier =
New"><span
style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Free =
0800 55 33
66</span></font><font color=3Dnavy><span =
style=3D'color:navy'><o:p></o:p></span></font></p>
</div>
<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p>
<div style=3D'border:none;border-left:solid blue 1.5pt;padding:0cm 0cm =
0cm 4.0pt'>
<div>
<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>
<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>
</span></font></div>
<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'>
dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span =
style=3D'font-weight:
bold'>On Behalf Of </span></b>Errol Cavit<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> 17 October 2005 =
1:49 p.m.<br>
<b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName =
w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] NPC and =
factions</span></font><o:p></o:p></p>
</div>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p> </o:p></span></font></p>
<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3
face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'><o:p> </o:p></span></font></p>
<p><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:10.0pt'>>
-----Original Message-----</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> From: Jonathan Bean =
[<a
href=3D"mailto:jonathan@tme.co.nz">mailto:jonathan@tme.co.nz</a>]</span><=
/font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> Sent: Thursday, 13 =
October
2005 16:49</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> To: <st1:PersonName =
w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName></span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> Subject: Re: [dq] =
NPC and
factions</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> </span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> </span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> I think we have one =
page with
four cells.</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> Character name at =
the top of
the page. Page has a couple of </span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> columns to =
do</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> the =
following;</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> </span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> Modifier, Name of =
faction, new
total, GM sign</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> =
</span></font><o:p></o:p></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p> </o:p></span></font></p>
<p><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:10.0pt'>Game date
is important too, as status will tend to neutral over =
time.</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>Faction should make =
clear the
location, or it may be worth a separate column to make it easier for a =
GM to
scan a PC's record for entries of interest to the current =
session.</span></font><o:p></o:p></p>
<p><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:10.0pt'>I think a
A4 sheet per character should do OK. If a PCs records go to more than =
two
sides, then the balances from the oldest sheets can be transferred to =
the
latest one. It will just take one player to wave their sheet under the =
GM's
nose on the final night to trigger a quick update of everyone's (I'm =
imagining
the players scribbling and the GM signing).</span></font><o:p></o:p></p>
<p><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:10.0pt'>GMs need
guidelines for points, costs etc of course - should fit on around half a =
page I
would think.</span></font> <o:p></o:p></p>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p> </o:p></span></font></p>
<p><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:10.0pt'>This
could be extended to a ranking for the Guild with major =
factions/polities,
which tends to happen in a less structured way currently in any case, so
possibly not worth the bother.</span></font><o:p></o:p></p>
<p><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:10.0pt'>Cheers</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>Errol</span></font> =
<o:p></o:p></p>
<p><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:10.0pt'>> </span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > -----Original
Message-----</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > From:
dq-owner@dq.sf.org.nz [<a =
href=3D"mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</a>]
</span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> On Behalf =
Of</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > Stephen =
Martin</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > Sent: 13 =
October 2005
4:03 p.m.</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > To: =
<st1:PersonName
w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName></span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > Subject: Re: =
[dq] NPC and
factions</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > =
</span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > Fine in =
concept, just a
couple of issues.</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > =
</span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > 1. =
Automatically
affecting opposing factions. Faction </span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> should only =
be</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > adjusted with =
those who
know</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > and care what =
you have
done. If I discretely help the </span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> Thieves then =
I</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > shouldn't =
automatically
take</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > a hit with the =
guards
unless I happen to be caught with the </span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> thieves. If =
I</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > rescue a thief =
from a</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > public hanging =
while
displaying my coat-of-arms then hell </span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> yes there =
should</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > be =
consequences with</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > the guards and
potentially beyond.</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > =
</span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > 2. Book =
keeping.
How many bits of paper do we try to keep track of</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > already? =
How many
more is</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > this going to =
add?
Extra write-ups for GMs to provide when </span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> many of =
them</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > struggle with =
timely Item</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > and XP =
writeups
already. Extra character information for </span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> the GMs to =
read</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > and keep in =
mind.</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > Does the =
amount of extra
work and book keeping justify the </span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> benefit =
we</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > would get from =
this?</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > =
</span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > Cheers, =
Stephen.</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > =
</span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > Jonathan Bean =
said:</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > > Do we =
need a system
of factions so players can take </span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> relationships =
from</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > one game to =
another with</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > > more =
ease?</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > =
></span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > > Here are =
some ideas
as a starting point.</span></font> <br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > =
...<snip></span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > =
</span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > =
</span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> > -- to =
unsubscribe notify <a
href=3D"mailto:dq-request@dq.sf.org.nz">mailto:dq-request@dq.sf.org.nz</a=
> --</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> </span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> </span></font><br>
<font size=3D2><span style=3D'font-size:10.0pt'>> -- to unsubscribe =
notify <a
href=3D"mailto:dq-request@dq.sf.org.nz">mailto:dq-request@dq.sf.org.nz</a=
> --</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>> =
</span></font><o:p></o:p></p>
</div>
</div>
</body>
</html>
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