Subject | Re: [dq] NPC and factions |
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From | Martin Dickson |
Date | Thu, 20 Oct 2005 09:31:53 +1300 |
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Subject | Re: [dq] NPC and factions |
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From | Andrew\ Withy\ \(DSL\ AK\) |
Date | Thu, 20 Oct 2005 10:14:02 +1300 |
This is a multi-part message in MIME format. ------_=_NextPart_001_01C5D4F2.077CDAF2 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable I also have problems with the numerical nature of this proposition. It seems to me that relationships and "favours" are qualitative, not quantitative, and are really context-dependant. In short, you want a sentence, not a number. =20 How do you put all these cases on a single scale: * PC and NPC are good friends. Either will do the other lots of favours. =09 * PC and NPC are friendly. PC owes NPC a favour. =09 * PC and NPC are friendly. NPC owes PC a favour. =09 * PC and NPC are enemies. PC owes NPC a favour. * NPC is helpful but has little resources - e.g. peasant village * NPC is indifferent, but believes in largesse - might do big favours on a whim, with or without vicious hooks. * NPC is hostile, but will do stuff for cash or to hurt other enemies. These need at least three different scales - friendliness, indebtedness, power. And I'd argue that these shouldn't be numbers either. =20 Regards =20 Andrew ------_=_NextPart_001_01C5D4F2.077CDAF2 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE>Message</TITLE> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <META content=3D"MSHTML 6.00.2800.1515" name=3DGENERATOR></HEAD> <BODY> <DIV><SPAN class=3D372230721-19102005><FONT face=3DArial color=3D#0000ff = size=3D2>I also=20 have problems with the numerical nature of this proposition. It seems to = me that=20 relationships and "favours" are qualitative, not quantitative, and are = really=20 context-dependant. In short, you want a sentence, not a=20 number.</FONT></SPAN></DIV> <DIV><SPAN class=3D372230721-19102005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <DIV><SPAN class=3D372230721-19102005><FONT face=3DArial color=3D#0000ff = size=3D2>How do=20 you put all these cases on a single scale:</FONT></SPAN></DIV> <UL> <LI><SPAN class=3D372230721-19102005><FONT face=3DArial = color=3D#0000ff size=3D2>PC=20 and NPC are good friends. Either will do the other lots of=20 favours.</FONT></SPAN></LI><SPAN class=3D372230721-19102005> <LI><SPAN class=3D372230721-19102005><FONT face=3DArial = color=3D#0000ff size=3D2>PC=20 and NPC are friendly. PC owes NPC a favour.</FONT></SPAN></LI><SPAN=20 class=3D372230721-19102005> <LI><SPAN class=3D372230721-19102005><FONT face=3DArial = color=3D#0000ff size=3D2>PC=20 and NPC are friendly. NPC owes PC a favour.</FONT></SPAN></LI><SPAN=20 class=3D372230721-19102005> <LI><SPAN class=3D372230721-19102005><FONT face=3DArial = color=3D#0000ff size=3D2>PC=20 and NPC are enemies. PC owes NPC a favour.</FONT></SPAN></LI> <LI><SPAN class=3D372230721-19102005><FONT face=3DArial = color=3D#0000ff size=3D2>NPC=20 is helpful but has little resources - e.g. peasant = village</FONT></SPAN></LI> <LI><SPAN class=3D372230721-19102005><FONT face=3DArial = color=3D#0000ff size=3D2>NPC=20 is indifferent, but believes in largesse - might do big favours on a = whim,=20 with or without vicious hooks.</FONT></SPAN></LI> <LI><SPAN class=3D372230721-19102005><FONT face=3DArial = color=3D#0000ff size=3D2>NPC=20 is hostile, but will do stuff for cash or to hurt other=20 enemies.</FONT></SPAN></LI></UL> <DIV><SPAN class=3D372230721-19102005><FONT face=3DArial color=3D#0000ff = size=3D2>These=20 need at least three different scales - friendliness, indebtedness, = power. And=20 I'd argue that these shouldn't be numbers either.</FONT></SPAN></DIV> <DIV><SPAN class=3D372230721-19102005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <DIV><SPAN class=3D372230721-19102005><FONT face=3DArial color=3D#0000ff = size=3D2>Regards</FONT></SPAN></DIV> <DIV><SPAN class=3D372230721-19102005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <DIV><SPAN class=3D372230721-19102005><FONT face=3DArial color=3D#0000ff = size=3D2>Andrew</FONT></SPAN></DIV></SPAN></SPAN></SPAN></BODY></HTML> =00 ------_=_NextPart_001_01C5D4F2.077CDAF2-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] NPC and factions |
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From | Jonathan Bean |
Date | Thu, 20 Oct 2005 10:43:22 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_001E_01C5D563.1801D8E0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Jonathan said: >We as a group can remove all of these "problems of expectations" - which I personally like and would use as a guide to the NPC reactions - by simple removing the part where players are allowed to 'activity use there faction' Martin said: >Not sure I understand -- PCs can currently actively seek out the "Healers of Seagate" or whoever and ask for a ressurection... you'd want to prevent this? At the moment under the faction system I was talking of; a Character with a high faction could go to a group and attempt to get them to do something, which would as the GM see's fit lower their faction number by a expected amount on the table. - In other words attempt to spend their faction. Martin seeded to be saying - in your previous post that he was concerned that the system would allow a player to control (in a TORG way) the story line. I was simply pointing out this can be completely stopped. Martin said: >Factions (general idea) = good. (And currently / informally used) >Favours = good (And currently used by some GMs) >Numeric system = bad Usable in all games = Good (Like the expectation of loot) Simple to use = Good One A4 sheet for one character = Good Record of relationships = Good (Added as new ones interacted with from maybe a master GM list) A scaled measurement system = Good (Numbers or words) Aimed at NPC's of note, or Organizations = Good (Not the single bar keeper) Characters actively using it = Good (Not to create NPCs but interact with them) Character expectations = Good Jonathan Bean Business Development Manager TME - Its all about time Phone 966 1656 PO Box 35902, Browns Bay Fax 448 1051 Auckland, New Zealand Mob 021 173 4060 www.tme.co.nz Free 0800 55 33 66 _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Martin Dickson Sent: 20 October 2005 9:32 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] NPC and factions On 10/19/05, Jonathan Bean <jonathan@tme.co.nz> wrote: We as a group can remove all of these "problems of expectations" - which I personally like and would use as a guide to the NPC reactions - by simple removing the part where players are allowed to 'activity use there faction' . Not sure I understand -- PCs can currently actively seek out the "Healers of Seagate" or whoever and ask for a ressurection... you'd want to prevent this? My concern is more that the numeric structure looks like a pricelist -- and may set an expectation that these "services" are available on-demand... and expenditure of the appropriate points. I also like the number feel to it as I hope players will act on the base instinct of consumerisum and wish to get more points with a group... Whereas I find the idea of interchangeable points for resurrection and getting off a criminal charge to be undesirable in the extreme. OK.. we seem to be going round and round on this; summary of position: Factions (general idea) = good. (And currently / informally used) Favours = good (And currently used by some GMs) Numeric system = bad Cheers, Martin ------=_NextPart_000_001E_01C5D563.1801D8E0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" = name=3D"country-region" downloadurl=3D"http://www.5iantlavalamp.com/"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"City" = downloadurl=3D"http://www.5iamas-microsoft-com:office:smarttags"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"PlaceType"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"PlaceName"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"place" downloadurl=3D"http://www.5iantlavalamp.com/"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"Street" = downloadurl=3D"http://www.5iantlavalampft-com:office:smarttags"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"address" = downloadurl=3D"http://www.5iamas-microsoft-com:office:smarttags"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:blue; text-decoration:underline;} p {mso-margin-top-alt:auto; margin-right:0cm; mso-margin-bottom-alt:auto; margin-left:0cm; font-size:12.0pt; font-family:"Times New Roman";} span.EmailStyle19 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:595.3pt 841.9pt; margin:72.0pt 90.0pt 72.0pt 90.0pt;} div.Section1 {page:Section1;} --> </style> </head> <body lang=3DEN-US link=3Dblue vlink=3Dblue> <div class=3DSection1> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>Jonathan said:<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>>We as a group can remove all of these "problems of expectations" – which I personally like and would use as a = guide to the NPC reactions – by simple removing the part where players are = allowed to 'activity use there faction' <br> Martin said:<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>>Not sure I understand -- PCs can currently actively seek out = the "Healers of Seagate" or whoever and ask for a ressurection... = you'd want to prevent this?<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'>At the moment under the faction system I was talking = of; a Character with a high faction could go to a group and attempt to get = them to do something, which would as the GM see’s fit lower their faction = number by a expected amount on the table. – In other words attempt to spend = their faction.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'>Martin seeded to be saying - in your previous post = that he was concerned that the system would allow a player to control (in a TORG = way) the story line. I was simply pointing out this can be completely = stopped.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'>Martin said:<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'>>Factions (general idea) =3D good. (And currently = / informally used)<br> >Favours =3D good (And currently used by some GMs)<br> >Numeric system =3D bad<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'>Usable in all games =3D = Good &nb= sp; &nbs= p;  = ; = (Like the expectation of loot)<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'>Simple to use =3D = Good &nb= sp; &nbs= p;  = ; = = <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'>One A4 sheet for one character =3D = Good<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'>Record of relationships =3D = Good &nb= sp; = &= nbsp; (Added as new ones interacted with from maybe a master GM = list)<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'>A scaled measurement system =3D = Good &nb= sp; &nbs= p; (Numbers or words)<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'>Aimed at NPC’s of note, or Organizations =3D = Good (Not the single bar keeper)<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'>Characters actively using it =3D Good = = &= nbsp; (Not to create NPCs but interact with them)<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DArial><span = style=3D'font-size:12.0pt; font-family:Arial'>Character expectations =3D = Good<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Jonathan Bean</span></font><font color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New = Roman"><span style=3D'font-size:12.0pt;color:navy'> <o:p></o:p></span></font></p>= <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Business Development = Manager</span></font><font color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>TME - Its all about = time</span></font><font color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier = New"><span style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Phone = <st1:Street w:st=3D"on"><st1:address w:st=3D"on">966 1656 PO Box = 35902</st1:address></st1:Street>, <st1:place w:st=3D"on"><st1:PlaceName w:st=3D"on">Browns</st1:PlaceName> = <st1:PlaceType w:st=3D"on">Bay</st1:PlaceType></st1:place></span></font><font = color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier = New"><span style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Fax 448 1051 = <st1:place w:st=3D"on"><st1:City w:st=3D"on">Auckland</st1:City>, = <st1:country-region w:st=3D"on">New Zealand</st1:country-region></st1:place></span></font><font = color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier = New"><span style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Mob 021 = 173 4060 www.tme.co.nz</span></font>= <font color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier = New"><span style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Free = 0800 55 33 66</span></font><font color=3Dnavy><span = style=3D'color:navy'><o:p></o:p></span></font></p> </div> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div style=3D'border:none;border-left:solid blue 1.5pt;padding:0cm 0cm = 0cm 4.0pt'> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span = style=3D'font-weight: bold'>On Behalf Of </span></b>Martin Dickson<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> 20 October 2005 = 9:32 a.m.<br> <b><span style=3D'font-weight:bold'>To:</span></b> dq@dq.sf.org.nz<br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] NPC and = factions</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>On 10/19/05, <b><span style=3D'font-weight:bold'>Jonathan = Bean</span></b> <<a href=3D"mailto:jonathan@tme.co.nz">jonathan@tme.co.nz</a>> = wrote:<o:p></o:p></span></font></p> <div> <blockquote style=3D'border:none;border-left:solid #CCCCCC = 1.0pt;padding:0cm 0cm 0cm 6.0pt; margin-left:4.8pt;margin-right:0cm'> <div> <p><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family: Arial;color:navy'>We as a group can remove all of these "problems = of expectations" – which I personally like and would use as a = guide to the NPC reactions – by simple removing the part where players are = allowed to 'activity use there faction' .</span></font><o:p></o:p></p> </div> </blockquote> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><br> Not sure I understand -- PCs can currently actively seek out the = "Healers of Seagate" or whoever and ask for a ressurection... you'd want to = prevent this?<br> <br> My concern is more that the numeric structure looks like a pricelist -- = and may set an expectation that these "services" are available = on-demand... and expenditure of the appropriate points.<o:p></o:p></span></font></p> </div> <blockquote style=3D'border:none;border-left:solid #CCCCCC = 1.0pt;padding:0cm 0cm 0cm 6.0pt; margin-left:4.8pt;margin-right:0cm'> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <div> <div> <p><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family: Arial;color:navy'>I also like the number feel to it as I hope players = will act on the base instinct of consumerisum and wish to get more points with a group...</span></font><o:p></o:p></p> </div> </div> </blockquote> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>Whereas I find the idea of interchangeable points for = resurrection and getting off a criminal charge to be undesirable in the extreme.<br> <br> OK.. we seem to be going round and round on this; summary of = position:<br> Factions (general idea) =3D good. (And currently / informally used)<br> Favours =3D good (And currently used by some GMs)<br> Numeric system =3D bad<br> <br> Cheers,<br> Martin<o:p></o:p></span></font></p> </div> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> </div> </div> </body> </html> ------=_NextPart_000_001E_01C5D563.1801D8E0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] NPC and factions |
---|---|
From | Jonathan Bean |
Date | Thu, 20 Oct 2005 10:48:57 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_0025_01C5D563.E0BDA250 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Andrew said: * PC and NPC are good friends. Either will do the other lots of favours. * PC and NPC are friendly. PC owes NPC a favour. * PC and NPC are friendly. NPC owes PC a favour. * PC and NPC are enemies. PC owes NPC a favour. * NPC is helpful but has little resources - e.g. peasant village * NPC is indifferent, but believes in largesse - might do big favours on a whim, with or without vicious hooks. * NPC is hostile, but will do stuff for cash or to hurt other enemies. ----------------: How will characters move between these states or points in a multi GM game. As I see it now these are all differnet states of a relationship - not a scale. Jonathan Bean Business Development Manager TME - Its all about time Phone 966 1656 PO Box 35902, Browns Bay Fax 448 1051 Auckland, New Zealand Mob 021 173 4060 www.tme.co.nz Free 0800 55 33 66 _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Andrew Withy (DSL AK) Sent: 20 October 2005 10:14 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] NPC and factions I also have problems with the numerical nature of this proposition. It seems to me that relationships and "favours" are qualitative, not quantitative, and are really context-dependant. In short, you want a sentence, not a number. How do you put all these cases on a single scale: * PC and NPC are good friends. Either will do the other lots of favours. * PC and NPC are friendly. PC owes NPC a favour. * PC and NPC are friendly. NPC owes PC a favour. * PC and NPC are enemies. PC owes NPC a favour. * NPC is helpful but has little resources - e.g. peasant village * NPC is indifferent, but believes in largesse - might do big favours on a whim, with or without vicious hooks. * NPC is hostile, but will do stuff for cash or to hurt other enemies. These need at least three different scales - friendliness, indebtedness, power. And I'd argue that these shouldn't be numbers either. Regards Andrew ------=_NextPart_000_0025_01C5D563.E0BDA250 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--> <title>Message</title> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"State"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"country-region" downloadurl=3D"http://www.5iantlavalamp.com/"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"City" = downloadurl=3D"http://www.5iamas-microsoft-com:office:smarttags"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"PlaceType"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"PlaceName"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"place" downloadurl=3D"http://www.5iantlavalamp.com/"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"Street" = downloadurl=3D"http://www.5iantlavalampft-com:office:smarttags"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"address" = downloadurl=3D"http://www.5iamas-microsoft-com:office:smarttags"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Wingdings; panose-1:5 0 0 0 0 0 0 0 0 0;} @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:595.3pt 841.9pt; margin:72.0pt 90.0pt 72.0pt 90.0pt;} div.Section1 {page:Section1;} /* List Definitions */ @list l0 {mso-list-id:1713535753; mso-list-template-ids:-1216577824;} @list l0:level1 {mso-level-number-format:bullet; mso-level-text:\F0B7; mso-level-tab-stop:36.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} ol {margin-bottom:0cm;} ul {margin-bottom:0cm;} --> </style> </head> <body lang=3DEN-US link=3Dblue vlink=3Dpurple> <div class=3DSection1> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Andrew = said:<o:p></o:p></span></font></p> <ul type=3Ddisc> <li class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC = are good friends. Either will do the other lots of = favours.</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC = are friendly. PC owes NPC a favour.</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC = are friendly. NPC owes PC a favour.</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC = are enemies. PC owes NPC a favour.</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:blue'>NPC is = helpful but has little resources - e.g. peasant = village</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:blue'>NPC is = indifferent, but believes in largesse - might do big favours on a whim, with or = without vicious hooks.</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:blue'>NPC is = hostile, but will do stuff for cash or to hurt other = enemies.</span></font><o:p></o:p></li> </ul> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>----------------:<o:p></o:p></span><= /font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>How will characters move between = these states or points in a multi GM game.<o:p></o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>As I see it now these are all = differnet states of a relationship – not a = scale.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Jonathan Bean</span></font><font color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New = Roman"><span style=3D'font-size:12.0pt;color:navy'> <o:p></o:p></span></font></p>= <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Business Development = Manager</span></font><font color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>TME - Its all about = time</span></font><font color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier = New"><span style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Phone = <st1:Street w:st=3D"on"><st1:address w:st=3D"on">966 1656 PO Box = 35902</st1:address></st1:Street>, <st1:place w:st=3D"on"><st1:PlaceName w:st=3D"on">Browns</st1:PlaceName> = <st1:PlaceType w:st=3D"on">Bay</st1:PlaceType></st1:place></span></font><font = color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier = New"><span style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Fax 448 1051 = <st1:place w:st=3D"on"><st1:City w:st=3D"on">Auckland</st1:City>, = <st1:country-region w:st=3D"on">New Zealand</st1:country-region></st1:place></span></font><font = color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier = New"><span style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Mob 021 = 173 4060 www.tme.co.nz</span></font>= <font color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier = New"><span style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Free = 0800 55 33 66</span></font><font color=3Dnavy><span = style=3D'color:navy'><o:p></o:p></span></font></p> </div> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div style=3D'border:none;border-left:solid blue 1.5pt;padding:0cm 0cm = 0cm 4.0pt'> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span = style=3D'font-weight: bold'>On Behalf Of </span></b>Andrew Withy (<st1:place = w:st=3D"on"><st1:City w:st=3D"on">DSL</st1:City> <st1:State = w:st=3D"on">AK</st1:State></st1:place>)<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> 20 October 2005 = 10:14 a.m.<br> <b><span style=3D'font-weight:bold'>To:</span></b> dq@dq.sf.org.nz<br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] NPC and = factions</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:blue'>I also have problems with the = numerical nature of this proposition. It seems to me that relationships and "favours" are qualitative, not quantitative, and are really context-dependant. In short, you want a sentence, not a = number.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'> <o:p></o:p></span></font></p> </div> <div> <p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:blue'>How do you put all these cases on a = single scale:</span></font><o:p></o:p></p> </div> <ul type=3Ddisc> <li class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC = are good friends. Either will do the other lots of = favours.</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC = are friendly. PC owes NPC a favour.</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC = are friendly. NPC owes PC a favour.</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC = are enemies. PC owes NPC a favour.</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:blue'>NPC is = helpful but has little resources - e.g. peasant = village</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:blue'>NPC is = indifferent, but believes in largesse - might do big favours on a whim, with or = without vicious hooks.</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:blue'>NPC is = hostile, but will do stuff for cash or to hurt other = enemies.</span></font><o:p></o:p></li> </ul> <div> <p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:blue'>These need at least three different = scales - friendliness, indebtedness, power. And I'd argue that these shouldn't = be numbers either.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'> <o:p></o:p></span></font></p> </div> <div> <p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:blue'>Regards</span></font><o:p></o:p></p>= </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'> <o:p></o:p></span></font></p> </div> <div> <p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:blue'>Andrew</span></font><o:p></o:p></p> </div> </div> </div> </body> </html> ------=_NextPart_000_0025_01C5D563.E0BDA250-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] NPC and factions |
---|---|
From | Errol Cavit |
Date | Thu, 20 Oct 2005 11:52:34 +1300 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C5D4FF.CB601D70 Content-Type: text/plain; charset="iso-8859-1" -----Original Message----- From: Jonathan Bean [mailto:jonathan@tme.co.nz] Sent: Thursday, 20 October 2005 10:43 <snip> Martin said: >Whereas I find the idea of interchangeable points for resurrection and getting off a criminal charge to be undesirable in the extreme. >Factions (general idea) = good. (And currently / informally used) >Favours = good (And currently used by some GMs) >Numeric system = bad Usable in all games = Good (Like the expectation of loot) Simple to use = Good One A4 sheet for one character = Good Record of relationships = Good (Added as new ones interacted with from maybe a master GM list) A scaled measurement system = Good (Numbers or words) Aimed at NPC's of note, or Organizations = Good (Not the single bar keeper) Characters actively using it = Good (Not to create NPCs but interact with them) Character expectations = Good Any number of 'good' attributes are of little use if most GMs won't accept, distribute or use the resulting points/description because they don't think that this gives enough information. Likewise a detailed multi-axis system applied to many factions would be too unwieldy for many to be bothered with. There may or may not be a balance (or different approach) that is accepted by most people. I do like the overall concept, it helps hold the campaign together. Cheers Errol ------_=_NextPart_001_01C5D4FF.CB601D70 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML xmlns=3D"http://www.w3.org/TR/REC-html40" xmlns:v =3D=20 "urn:schemas-microsoft-com:vml" xmlns:o =3D=20 "urn:schemas-microsoft-com:office:office" xmlns:w =3D=20 "urn:schemas-microsoft-com:office:word" xmlns:st1 =3D=20 "urn:schemas-microsoft-com:office:smarttags"><HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2800.1106" name=3DGENERATOR><!--[if !mso]> <STYLE>v\:* { BEHAVIOR: url(#default#VML) } o\:* { BEHAVIOR: url(#default#VML) } w\:* { BEHAVIOR: url(#default#VML) } .shape { BEHAVIOR: url(#default#VML) } </STYLE> <![endif]--><o:SmartTagType = downloadurl=3D"http://www.5iantlavalamp.com/"=20 name=3D"country-region"=20 namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags"></o:SmartTag= Type><o:SmartTagType=20 downloadurl=3D"http://www.5iamas-microsoft-com:office:smarttags" = name=3D"City"=20 namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags"></o:SmartTag= Type><o:SmartTagType=20 name=3D"PlaceType"=20 namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags"></o:SmartTag= Type><o:SmartTagType=20 name=3D"PlaceName"=20 namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags"></o:SmartTag= Type><o:SmartTagType=20 downloadurl=3D"http://www.5iantlavalamp.com/" name=3D"place"=20 namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags"></o:SmartTag= Type><o:SmartTagType=20 downloadurl=3D"http://www.5iantlavalampft-com:office:smarttags" = name=3D"Street"=20 namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags"></o:SmartTag= Type><o:SmartTagType=20 downloadurl=3D"http://www.5iamas-microsoft-com:office:smarttags" = name=3D"address"=20 namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags"></o:SmartTag= Type><!--[if !mso]> <STYLE>st1\:* { BEHAVIOR: url(#default#ieooui) } </STYLE> <![endif]--> <STYLE>@font-face { font-family: Tahoma; } @page Section1 {size: 595.3pt 841.9pt; margin: 72.0pt 90.0pt 72.0pt = 90.0pt; } P.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0cm 0cm 0pt; FONT-FAMILY: "Times New Roman" } LI.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0cm 0cm 0pt; FONT-FAMILY: "Times New Roman" } DIV.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0cm 0cm 0pt; FONT-FAMILY: "Times New Roman" } A:link { COLOR: blue; TEXT-DECORATION: underline } SPAN.MsoHyperlink { COLOR: blue; TEXT-DECORATION: underline } A:visited { COLOR: blue; TEXT-DECORATION: underline } SPAN.MsoHyperlinkFollowed { COLOR: blue; TEXT-DECORATION: underline } P { FONT-SIZE: 12pt; MARGIN-LEFT: 0cm; MARGIN-RIGHT: 0cm; FONT-FAMILY: = "Times New Roman"; mso-margin-top-alt: auto; mso-margin-bottom-alt: = auto } SPAN.EmailStyle19 { COLOR: navy; FONT-FAMILY: Arial; mso-style-type: personal-reply } DIV.Section1 { page: Section1 } </STYLE> </HEAD> <BODY lang=3DEN-US vLink=3Dblue link=3Dblue> <DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT> </DIV> <BLOCKQUOTE dir=3Dltr=20 style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px = solid; MARGIN-RIGHT: 0px"> <DIV class=3DOutlookMessageHeader><FONT face=3D"Times New = Roman"><FONT=20 size=3D2>-----Original Message-----<BR><B>From:</B> Jonathan Bean=20 [mailto:jonathan@tme.co.nz]<BR><B>Sent:</B> Thursday, 20 October 2005 = 10:43<BR><SPAN class=3D500515321-19102005><FONT face=3DArial=20 = color=3D#0000ff> <snip> </FONT></SPAN></FONT></FONT></DI= V> <DIV class=3DSection1> <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; FONT-FAMILY: = Arial"><o:p> </o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">Martin said:<FONT=20 color=3D#0000ff><FONT size=3D2><SPAN=20 = class=3D500515321-19102005> </SPAN></FONT></FONT></SPAN></FONT></P>= <P class=3DMsoNormal><FONT size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial"><FONT = color=3D#0000ff><FONT=20 size=3D2><SPAN class=3D500515321-19102005><SPAN style=3D"FONT-SIZE: = 12pt"><FONT=20 face=3D"Times New Roman" color=3D#000000>>Whereas I find the idea = of=20 interchangeable points for resurrection and getting off a criminal = charge to=20 be undesirable in the=20 = extreme.</FONT></SPAN> </SPAN><o:p></o:p></FONT></FONT></SPAN></FON= T></P> <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">>Factions (general = idea) =3D=20 good. (And currently / informally used)<BR>>Favours =3D good (And = currently=20 used by some GMs)<BR>>Numeric system =3D = bad<o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; FONT-FAMILY: = Arial"><o:p> </o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; FONT-FAMILY: = Arial"><o:p> </o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">Usable in all games =3D = = Good &n= bsp; &n= bsp; &n= bsp; =20 (Like the expectation of loot)<o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">Simple to use =3D=20 = Good &n= bsp; &n= bsp; &n= bsp; &n= bsp; =20 <o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">One A4 sheet for one = character =3D=20 Good<o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">Record of relationships = =3D=20 = Good &n= bsp; =20 = = =20 (Added as new ones interacted with from maybe a master GM=20 list)<o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">A scaled measurement = system =3D=20 = Good &n= bsp; &n= bsp; =20 (Numbers or words)<o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">Aimed at NPC's of note, = or=20 Organizations =3D=20 Good (Not = the=20 single bar keeper)<o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">Characters actively = using it =3D=20 Good =20 = = =20 (Not to create NPCs but interact with = them)<o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">Character expectations = =3D=20 Good<o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: = Arial"><o:p> </o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: = Arial"><o:p> </o:p></SPAN></FONT></P></DIV></BLOCKQUOTE> <DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial = color=3D#0000ff=20 size=3D2>Any number of 'good' attributes are of little use if most GMs = won't=20 accept, distribute or use the resulting points/description because = they=20 don't think that this gives enough information.</FONT></SPAN></DIV> <DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial = color=3D#0000ff=20 size=3D2>Likewise a detailed multi-axis system applied to many factions = would be=20 too unwieldy for many to be bothered with.</FONT></SPAN></DIV> <DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial = color=3D#0000ff=20 size=3D2></FONT></SPAN> </DIV> <DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial = color=3D#0000ff=20 size=3D2>There may or may not be a balance (or different approach) = that is=20 accepted by most people.</FONT></SPAN></DIV> <DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial = color=3D#0000ff=20 size=3D2></FONT></SPAN> </DIV> <DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial = color=3D#0000ff=20 size=3D2>I do like the overall concept, it helps hold the campaign=20 together.</FONT></SPAN></DIV> <DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial = color=3D#0000ff=20 size=3D2></FONT></SPAN> </DIV> <DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial = color=3D#0000ff=20 size=3D2>Cheers</FONT></SPAN></DIV> <DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial = color=3D#0000ff=20 size=3D2>Errol</FONT></SPAN></DIV></BODY></HTML> ------_=_NextPart_001_01C5D4FF.CB601D70-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] NPC and factions |
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From | |
Date | Thu, 20 Oct 2005 11:58:12 +1300 |
This is a multi-part message in MIME format. ------=____1129762692080_qntkJOo'v- Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit ok, i never invisaged favours as pure currency, where 5 favours from different factions could be traded for 3 favours from others. I did not even see a bartering system. "I am owed a small favour from Baron X, so i will trade you that for an introduction to Count Y." As i see things, PC1 gets a major favour from NPCa, a moderate from NPCb and three minors from NPCc,NPCd and NPCe. I do not see them summing, or adding into A whopper favour that may be cashed in with NPCf. maybe i am just nieve, but i would prefer favours to stay within factions, and rarely be traded outside of that faction. Apart from the feel, it turns a social obligation into just another form of currency. yuk. Ian > > From: Jonathan Bean <jonathan@tme.co.nz> > Date: 2005/10/20 Thu AM 10:48:57 GMT+13:00 > To: > Subject: Re: [dq] NPC and factions > > Andrew said: > > * PC and NPC are good friends. Either will do the other lots of > favours. > * PC and NPC are friendly. PC owes NPC a favour. > * PC and NPC are friendly. NPC owes PC a favour. > * PC and NPC are enemies. PC owes NPC a favour. > * NPC is helpful but has little resources - e.g. peasant village > * NPC is indifferent, but believes in largesse - might do big favours > on a whim, with or without vicious hooks. > * NPC is hostile, but will do stuff for cash or to hurt other enemies. > > ----------------: > > How will characters move between these states or points in a multi GM game. > > As I see it now these are all differnet states of a relationship - not a > scale. > > > > > > Jonathan Bean > > > > Business Development Manager > > TME - Its all about time > > Phone 966 1656 PO Box 35902, Browns Bay > > Fax 448 1051 Auckland, New Zealand > > Mob 021 173 4060 www.tme.co.nz > > Free 0800 55 33 66 > > > > _____ > > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of > Andrew Withy (DSL AK) > Sent: 20 October 2005 10:14 a.m. > To: dq@dq.sf.org.nz > Subject: Re: [dq] NPC and factions > > > > I also have problems with the numerical nature of this proposition. It seems > to me that relationships and "favours" are qualitative, not quantitative, > and are really context-dependant. In short, you want a sentence, not a > number. > > > > How do you put all these cases on a single scale: > > * PC and NPC are good friends. Either will do the other lots of > favours. > * PC and NPC are friendly. PC owes NPC a favour. > * PC and NPC are friendly. NPC owes PC a favour. > * PC and NPC are enemies. PC owes NPC a favour. > * NPC is helpful but has little resources - e.g. peasant village > * NPC is indifferent, but believes in largesse - might do big favours > on a whim, with or without vicious hooks. > * NPC is hostile, but will do stuff for cash or to hurt other enemies. > > These need at least three different scales - friendliness, indebtedness, > power. And I'd argue that these shouldn't be numbers either. > > > > Regards > > > > Andrew > > > ------=____1129762692080_qntkJOo'v- Content-Type: text/html; name="reply" Content-Disposition: inline; filename="reply" <html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns:st1="urn:schemas-microsoft-com:office:smarttags" xmlns="http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=Content-Type content="text/html; charset=us-ascii"> <meta name=Generator content="Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--> <title>Message</title> <o:SmartTagType namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="State"/> <o:SmartTagType namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="country-region" downloadurl="http://www.5iantlavalamp.com/"/> <o:SmartTagType namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="City" downloadurl="http://www.5iamas-microsoft-com:office:smarttags"/> <o:SmartTagType namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="PlaceType"/> <o:SmartTagType namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="PlaceName"/> <o:SmartTagType namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="place" downloadurl="http://www.5iantlavalamp.com/"/> <o:SmartTagType namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="Street" downloadurl="http://www.5iantlavalampft-com:office:smarttags"/> <o:SmartTagType namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="address" downloadurl="http://www.5iamas-microsoft-com:office:smarttags"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Wingdings; panose-1:5 0 0 0 0 0 0 0 0 0;} @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:595.3pt 841.9pt; margin:72.0pt 90.0pt 72.0pt 90.0pt;} div.Section1 {page:Section1;} /* List Definitions */ @list l0 {mso-list-id:1713535753; mso-list-template-ids:-1216577824;} @list l0:level1 {mso-level-number-format:bullet; mso-level-text:\F0B7; mso-level-tab-stop:36.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} ol {margin-bottom:0cm;} ul {margin-bottom:0cm;} --> </style> </head> <body lang=EN-US link=blue vlink=purple> <div class=Section1> <p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'>Andrew said:<o:p></o:p></span></font></p> <ul type=disc> <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC are good friends. Either will do the other lots of favours.</span></font><o:p></o:p></li> <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC are friendly. PC owes NPC a favour.</span></font><o:p></o:p></li> <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC are friendly. NPC owes PC a favour.</span></font><o:p></o:p></li> <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC are enemies. PC owes NPC a favour.</span></font><o:p></o:p></li> <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>NPC is helpful but has little resources - e.g. peasant village</span></font><o:p></o:p></li> <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>NPC is indifferent, but believes in largesse - might do big favours on a whim, with or without vicious hooks.</span></font><o:p></o:p></li> <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>NPC is hostile, but will do stuff for cash or to hurt other enemies.</span></font><o:p></o:p></li> </ul> <p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'>----------------:<o:p></o:p></span></font></p> <p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'>How will characters move between these states or points in a multi GM game.<o:p></o:p></span></font></p> <div> <p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'>As I see it now these are all differnet states of a relationship – not a scale.<o:p></o:p></span></font></p> <p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'>Jonathan Bean</span></font><font color=navy><span style='color:navy'><o:p></o:p></span></font></p> <p class=MsoNormal><font size=3 color=navy face="Times New Roman"><span style='font-size:12.0pt;color:navy'> <o:p></o:p></span></font></p> <p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'>Business Development Manager</span></font><font color=navy><span style='color:navy'><o:p></o:p></span></font></p> <p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'>TME - Its all about time</span></font><font color=navy><span style='color:navy'><o:p></o:p></span></font></p> <p class=MsoNormal><font size=2 color=navy face="Courier New"><span style='font-size:10.0pt;font-family:"Courier New";color:navy'>Phone <st1:Street w:st="on"><st1:address w:st="on">966 1656 PO Box 35902</st1:address></st1:Street>, <st1:place w:st="on"><st1:PlaceName w:st="on">Browns</st1:PlaceName> <st1:PlaceType w:st="on">Bay</st1:PlaceType></st1:place></span></font><font color=navy><span style='color:navy'><o:p></o:p></span></font></p> <p class=MsoNormal><font size=2 color=navy face="Courier New"><span style='font-size:10.0pt;font-family:"Courier New";color:navy'>Fax 448 1051 <st1:place w:st="on"><st1:City w:st="on">Auckland</st1:City>, <st1:country-region w:st="on">New Zealand</st1:country-region></st1:place></span></font><font color=navy><span style='color:navy'><o:p></o:p></span></font></p> <p class=MsoNormal><font size=2 color=navy face="Courier New"><span style='font-size:10.0pt;font-family:"Courier New";color:navy'>Mob 021 173 4060 www.tme.co.nz</span></font><font color=navy><span style='color:navy'><o:p></o:p></span></font></p> <p class=MsoNormal><font size=2 color=navy face="Courier New"><span style='font-size:10.0pt;font-family:"Courier New";color:navy'>Free 0800 55 33 66</span></font><font color=navy><span style='color:navy'><o:p></o:p></span></font></p> </div> <p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div style='border:none;border-left:solid blue 1.5pt;padding:0cm 0cm 0cm 4.0pt'> <div> <div class=MsoNormal align=center style='text-align:center'><font size=3 face="Times New Roman"><span style='font-size:12.0pt'> <hr size=2 width="100%" align=center tabindex=-1> </span></font></div> <p class=MsoNormal><b><font size=2 face=Tahoma><span style='font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font size=2 face=Tahoma><span style='font-size:10.0pt;font-family:Tahoma'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span style='font-weight: bold'>On Behalf Of </span></b>Andrew Withy (<st1:place w:st="on"><st1:City w:st="on">DSL</st1:City> <st1:State w:st="on">AK</st1:State></st1:place>)<br> <b><span style='font-weight:bold'>Sent:</span></b> 20 October 2005 10:14 a.m.<br> <b><span style='font-weight:bold'>To:</span></b> dq@dq.sf.org.nz<br> <b><span style='font-weight:bold'>Subject:</span></b> Re: [dq] NPC and factions</span></font><o:p></o:p></p> </div> <p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size: 12.0pt'><o:p> </o:p></span></font></p> <div> <p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:blue'>I also have problems with the numerical nature of this proposition. It seems to me that relationships and "favours" are qualitative, not quantitative, and are really context-dependant. In short, you want a sentence, not a number.</span></font><o:p></o:p></p> </div> <div> <p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size: 12.0pt'> <o:p></o:p></span></font></p> </div> <div> <p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:blue'>How do you put all these cases on a single scale:</span></font><o:p></o:p></p> </div> <ul type=disc> <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC are good friends. Either will do the other lots of favours.</span></font><o:p></o:p></li> <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC are friendly. PC owes NPC a favour.</span></font><o:p></o:p></li> <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC are friendly. NPC owes PC a favour.</span></font><o:p></o:p></li> <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC are enemies. PC owes NPC a favour.</span></font><o:p></o:p></li> <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>NPC is helpful but has little resources - e.g. peasant village</span></font><o:p></o:p></li> <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>NPC is indifferent, but believes in largesse - might do big favours on a whim, with or without vicious hooks.</span></font><o:p></o:p></li> <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>NPC is hostile, but will do stuff for cash or to hurt other enemies.</span></font><o:p></o:p></li> </ul> <div> <p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:blue'>These need at least three different scales - friendliness, indebtedness, power. And I'd argue that these shouldn't be numbers either.</span></font><o:p></o:p></p> </div> <div> <p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size: 12.0pt'> <o:p></o:p></span></font></p> </div> <div> <p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:blue'>Regards</span></font><o:p></o:p></p> </div> <div> <p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size: 12.0pt'> <o:p></o:p></span></font></p> </div> <div> <p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:blue'>Andrew</span></font><o:p></o:p></p> </div> </div> </div> </body> </html> ------=____1129762692080_qntkJOo'v--- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] NPC and factions |
---|---|
From | Martin Dickson |
Date | Thu, 20 Oct 2005 13:12:10 +1300 |
------=_Part_13629_27122767.1129767130887 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 10/20/05, dawnhaven@xtra.co.nz <dawnhaven@xtra.co.nz> wrote: > > > ok, i never invisaged favours as pure currency, where 5 favours from > different factions could be traded for 3 favours from others. Ah, when I said "interchangable" I was really referring to the same thing Andrew has said: favours are qualitative, not quantitative. e.g, having Isil Eth offer you hospitality, and perhaps a shopping trip, is not the same as +10 points which can be used to get Isil Eth to help you of= f a shoplifting charge. They are inherently different things and cannot be measured by a simple ally/enemy scale. I did not even see a bartering system. "I am owed a small favour from Baron > X, so i will trade you that for an introduction to Count Y." Although, that is what courtiers do. no? Mutual back-scratching. As i see things, PC1 gets a major favour from NPCa, a moderate from NPCb an= d > three minors from NPCc,NPCd and NPCe. > I do not see them summing, or adding into A whopper favour that may be > cashed in with NPCf. No, not normally, at least. It may be possible to use the minor with NPCe t= o get something that NPCf would want and "trade" that way -- but not simply summing the numbers, no. Apart from the feel, it turns a social obligation into just another form of > currency. yuk. Well said -- I think that, in a nutshell, is my objection to the numeric system. Cheers, Martin ------=_Part_13629_27122767.1129767130887 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline <br><div><span class=3D"gmail_quote">On 10/20/05, <b class=3D"gmail_sendern= ame"><a href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</a></b> &= lt;<a href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</a>> wro= te:</span> <blockquote class=3D"gmail_quote" style=3D"border-left: 1px solid rgb(204, = 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br>ok, i never i= nvisaged favours as pure currency, where 5 favours from different factions could be traded for 3 favours from others.</blockqu= ote><div><br> Ah, when I said "interchangable" I was really referring to the sa= me thing Andrew has said: favours are qualitative, not quantitative.<br> <br> e.g, having Isil Eth offer you hospitality, and perhaps a shopping trip, is not the same as +10 points which can be used to get Isil Eth to help you off a shoplifting charge. They are inherently different things and cannot be measured by a simple ally/enemy scale.<br> </div><br><blockquote class=3D"gmail_quote" style=3D"border-left: 1px solid= rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I did not even see a bartering system. "I am owed a small favour from Baron X, so i will trade you that for an introduction to Count Y."</bl= ockquote><div><br> Although, that is what courtiers do. no? Mutual back-scratching. <br> </div><br><blockquote class=3D"gmail_quote" style=3D"border-left: 1px solid= rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">As i se= e things, PC1 gets a major favour from NPCa, a moderate from NPCb and three= minors from NPCc,NPCd and NPCe. <br>I do not see them summing, or adding into A whopper favour that may be = cashed in with NPCf.</blockquote><div><br> No, not normally, at least. It may be possible to use the minor with NPCe to get something that NPCf would want and "trade" that = way -- but not simply summing the numbers, no.<br> </div><br> <blockquote class=3D"gmail_quote" style=3D"border-left: 1px solid rgb(204, = 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Apart from the fe= el, it turns a social obligation into just another form of currency. yuk.</= blockquote> <div><br> Well said -- I think that, in a nutshell, is my objection to the numeric sy= stem.<br> <br> Cheers,<br> Martin<br> </div></div><br> ------=_Part_13629_27122767.1129767130887-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |