SubjectRe: [dq] NPC and factions
FromMartin Dickson
DateThu, 20 Oct 2005 09:31:53 +1300
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SubjectRe: [dq] NPC and factions
FromAndrew\ Withy\ \(DSL\ AK\)
DateThu, 20 Oct 2005 10:14:02 +1300
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I also have problems with the numerical nature of this proposition. It
seems to me that relationships and "favours" are qualitative, not
quantitative, and are really context-dependant. In short, you want a
sentence, not a number.
=20
How do you put all these cases on a single scale:

*	PC and NPC are good friends. Either will do the other lots of
favours.
=09
*	PC and NPC are friendly. PC owes NPC a favour.
=09
*	PC and NPC are friendly. NPC owes PC a favour.
=09
*	PC and NPC are enemies. PC owes NPC a favour.
*	NPC is helpful but has little resources - e.g. peasant village
*	NPC is indifferent, but believes in largesse - might do big
favours on a whim, with or without vicious hooks.
*	NPC is hostile, but will do stuff for cash or to hurt other
enemies.

These need at least three different scales - friendliness, indebtedness,
power. And I'd argue that these shouldn't be numbers either.
=20
Regards
=20
Andrew

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<HTML><HEAD><TITLE>Message</TITLE>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Dus-ascii">
<META content=3D"MSHTML 6.00.2800.1515" name=3DGENERATOR></HEAD>
<BODY>
<DIV><SPAN class=3D372230721-19102005><FONT face=3DArial color=3D#0000ff =
size=3D2>I also=20
have problems with the numerical nature of this proposition. It seems to =
me that=20
relationships and "favours" are qualitative, not quantitative, and are =
really=20
context-dependant. In short, you want a sentence, not a=20
number.</FONT></SPAN></DIV>
<DIV><SPAN class=3D372230721-19102005><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D372230721-19102005><FONT face=3DArial color=3D#0000ff =
size=3D2>How do=20
you put all these cases on a single scale:</FONT></SPAN></DIV>
<UL>
  <LI><SPAN class=3D372230721-19102005><FONT face=3DArial =
color=3D#0000ff size=3D2>PC=20
  and NPC are good friends. Either will do the other lots of=20
  favours.</FONT></SPAN></LI><SPAN class=3D372230721-19102005>
  <LI><SPAN class=3D372230721-19102005><FONT face=3DArial =
color=3D#0000ff size=3D2>PC=20
  and NPC are friendly. PC owes NPC a favour.</FONT></SPAN></LI><SPAN=20
  class=3D372230721-19102005>
  <LI><SPAN class=3D372230721-19102005><FONT face=3DArial =
color=3D#0000ff size=3D2>PC=20
  and NPC are friendly. NPC owes PC a favour.</FONT></SPAN></LI><SPAN=20
  class=3D372230721-19102005>
  <LI><SPAN class=3D372230721-19102005><FONT face=3DArial =
color=3D#0000ff size=3D2>PC=20
  and NPC are enemies. PC owes NPC a favour.</FONT></SPAN></LI>
  <LI><SPAN class=3D372230721-19102005><FONT face=3DArial =
color=3D#0000ff size=3D2>NPC=20
  is helpful but has little resources - e.g. peasant =
village</FONT></SPAN></LI>
  <LI><SPAN class=3D372230721-19102005><FONT face=3DArial =
color=3D#0000ff size=3D2>NPC=20
  is indifferent, but believes in largesse - might do big favours on a =
whim,=20
  with or without vicious hooks.</FONT></SPAN></LI>
  <LI><SPAN class=3D372230721-19102005><FONT face=3DArial =
color=3D#0000ff size=3D2>NPC=20
  is hostile, but will do stuff for cash or to hurt other=20
  enemies.</FONT></SPAN></LI></UL>
<DIV><SPAN class=3D372230721-19102005><FONT face=3DArial color=3D#0000ff =
size=3D2>These=20
need at least three different scales - friendliness, indebtedness, =
power. And=20
I'd argue that these shouldn't be numbers either.</FONT></SPAN></DIV>
<DIV><SPAN class=3D372230721-19102005><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D372230721-19102005><FONT face=3DArial color=3D#0000ff =

size=3D2>Regards</FONT></SPAN></DIV>
<DIV><SPAN class=3D372230721-19102005><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D372230721-19102005><FONT face=3DArial color=3D#0000ff =

size=3D2>Andrew</FONT></SPAN></DIV></SPAN></SPAN></SPAN></BODY></HTML>
=00
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SubjectRe: [dq] NPC and factions
FromJonathan Bean
DateThu, 20 Oct 2005 10:43:22 +1300
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Jonathan said:

>We as a group can remove all of these "problems of expectations" - which I
personally like and would use as a guide to the NPC reactions - by simple
removing the part where players are allowed to 'activity use there faction' 
Martin said:

>Not sure I understand -- PCs can currently actively seek out the "Healers
of Seagate" or whoever and ask for a ressurection... you'd want to prevent
this?

 

At the moment under the faction system I was talking of; a Character with a
high faction could go to a group and attempt to get them to do something,
which would as the GM see's fit lower their faction number by a expected
amount on the table. - In other words attempt to spend their faction.

 

Martin seeded to be saying - in your previous post that he was concerned
that the system would allow a player to control (in a TORG way) the story
line. I was simply pointing out this can be completely stopped.

 

Martin said:

>Factions (general idea) = good. (And currently / informally used)
>Favours = good (And currently used by some GMs)
>Numeric system = bad

 

 

Usable in all games = Good
(Like the expectation of loot)

Simple to use = Good


One A4 sheet for one character = Good

Record of relationships = Good
(Added as new ones interacted with from maybe a master GM list)

A scaled measurement system = Good                             (Numbers or
words)

Aimed at NPC's of note, or Organizations = Good           (Not the single
bar keeper)

Characters actively using it = Good                                    (Not
to create NPCs but interact with them)

Character expectations = Good

 

 

Jonathan Bean

 

Business Development Manager

TME - Its all about time

Phone 966 1656         PO Box 35902, Browns Bay

Fax 448 1051           Auckland, New Zealand

Mob 021 173 4060       www.tme.co.nz

Free 0800 55 33 66

 

  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Martin Dickson
Sent: 20 October 2005 9:32 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] NPC and factions

 

On 10/19/05, Jonathan Bean <jonathan@tme.co.nz> wrote:

We as a group can remove all of these "problems of expectations" - which I
personally like and would use as a guide to the NPC reactions - by simple
removing the part where players are allowed to 'activity use there faction'
.


Not sure I understand -- PCs can currently actively seek out the "Healers of
Seagate" or whoever and ask for a ressurection... you'd want to prevent
this?

My concern is more that the numeric structure looks like a pricelist -- and
may set an expectation that these "services" are available on-demand... and
expenditure of the appropriate points.

 

I also like the number feel to it as I hope players will act on the base
instinct of consumerisum and wish to get more points with a group...

Whereas I find the idea of interchangeable points for resurrection and
getting off a criminal charge to be undesirable in the extreme.

OK.. we seem to be going round and round on this; summary of position:
Factions (general idea) = good. (And currently / informally used)
Favours = good (And currently used by some GMs)
Numeric system = bad

Cheers,
Martin

 


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<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>Jonathan said:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>&gt;We as a group can remove all of these &quot;problems of
expectations&quot; &#8211; which I personally like and would use as a =
guide to
the NPC reactions &#8211; by simple removing the part where players are =
allowed
to 'activity use there faction' <br>
Martin said:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>&gt;Not sure I understand -- PCs can currently actively seek out =
the
&quot;Healers of Seagate&quot; or whoever and ask for a ressurection... =
you'd
want to prevent this?<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'>At the moment under the faction system I was talking =
of; a
Character with a high faction could go to a group and attempt to get =
them to do
something, which would as the GM see&#8217;s fit lower their faction =
number by
a expected amount on the table. &#8211; In other words attempt to spend =
their
faction.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'>Martin seeded to be saying - in your previous post =
that he
was concerned that the system would allow a player to control (in a TORG =
way)
the story line. I was simply pointing out this can be completely =
stopped.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'>Martin said:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'>&gt;Factions (general idea) =3D good. (And currently =
/
informally used)<br>
&gt;Favours =3D good (And currently used by some GMs)<br>
&gt;Numeric system =3D bad<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'>Usable in all games =3D =
Good&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
(Like
the expectation of loot)<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'>Simple to use =3D =
Good&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'>One A4 sheet for one character =3D =
Good<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'>Record of relationships =3D =
Good&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; (Added
as new ones interacted with from maybe a master GM =
list)<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'>A scaled measurement system =3D =
Good&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp; (Numbers
or words)<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'>Aimed at NPC&#8217;s of note, or Organizations =3D =
Good&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; (Not
the single bar keeper)<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'>Characters actively using it =3D Good =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; (Not
to create NPCs but interact with them)<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3DArial><span =
style=3D'font-size:12.0pt;
font-family:Arial'>Character expectations =3D =
Good<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Jonathan Bean</span></font><font
color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New =
Roman"><span
style=3D'font-size:12.0pt;color:navy'>&nbsp;<o:p></o:p></span></font></p>=


<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Business Development =
Manager</span></font><font
color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>TME - Its all about =
time</span></font><font
color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier =
New"><span
style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Phone =
<st1:Street
w:st=3D"on"><st1:address w:st=3D"on">966
  1656&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; PO Box =
35902</st1:address></st1:Street>,
<st1:place w:st=3D"on"><st1:PlaceName w:st=3D"on">Browns</st1:PlaceName> =
<st1:PlaceType
 w:st=3D"on">Bay</st1:PlaceType></st1:place></span></font><font =
color=3Dnavy><span
style=3D'color:navy'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier =
New"><span
style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Fax 448
1051&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
<st1:place
w:st=3D"on"><st1:City w:st=3D"on">Auckland</st1:City>, =
<st1:country-region w:st=3D"on">New
  Zealand</st1:country-region></st1:place></span></font><font =
color=3Dnavy><span
style=3D'color:navy'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier =
New"><span
style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Mob 021 =
173
4060&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;www.tme.co.nz</span></font>=
<font
color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier =
New"><span
style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Free =
0800 55 33
66</span></font><font color=3Dnavy><span =
style=3D'color:navy'><o:p></o:p></span></font></p>

</div>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<div style=3D'border:none;border-left:solid blue 1.5pt;padding:0cm 0cm =
0cm 4.0pt'>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>

</span></font></div>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'>
dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span =
style=3D'font-weight:
bold'>On Behalf Of </span></b>Martin Dickson<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> 20 October 2005 =
9:32 a.m.<br>
<b><span style=3D'font-weight:bold'>To:</span></b> dq@dq.sf.org.nz<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] NPC and =
factions</span></font><o:p></o:p></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>On 10/19/05, <b><span style=3D'font-weight:bold'>Jonathan =
Bean</span></b>
&lt;<a href=3D"mailto:jonathan@tme.co.nz">jonathan@tme.co.nz</a>&gt; =
wrote:<o:p></o:p></span></font></p>

<div>

<blockquote style=3D'border:none;border-left:solid #CCCCCC =
1.0pt;padding:0cm 0cm 0cm 6.0pt;
margin-left:4.8pt;margin-right:0cm'>

<div>

<p><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:
Arial;color:navy'>We as a group can remove all of these &quot;problems =
of
expectations&quot; &#8211; which I personally like and would use as a =
guide to
the NPC reactions &#8211; by simple removing the part where players are =
allowed
to 'activity use there faction' .</span></font><o:p></o:p></p>

</div>

</blockquote>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><br>
Not sure I understand -- PCs can currently actively seek out the =
&quot;Healers
of Seagate&quot; or whoever and ask for a ressurection... you'd want to =
prevent
this?<br>
<br>
My concern is more that the numeric structure looks like a pricelist -- =
and may
set an expectation that these &quot;services&quot; are available =
on-demand...
and expenditure of the appropriate points.<o:p></o:p></span></font></p>

</div>

<blockquote style=3D'border:none;border-left:solid #CCCCCC =
1.0pt;padding:0cm 0cm 0cm 6.0pt;
margin-left:4.8pt;margin-right:0cm'>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<div>

<div>

<p><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:
Arial;color:navy'>I also like the number feel to it as I hope players =
will act
on the base instinct of consumerisum and wish to get more points with a
group...</span></font><o:p></o:p></p>

</div>

</div>

</blockquote>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>Whereas I find the idea of interchangeable points for =
resurrection and
getting off a criminal charge to be undesirable in the extreme.<br>
<br>
OK.. we seem to be going round and round on this; summary of =
position:<br>
Factions (general idea) =3D good. (And currently / informally used)<br>
Favours =3D good (And currently used by some GMs)<br>
Numeric system =3D bad<br>
<br>
Cheers,<br>
Martin<o:p></o:p></span></font></p>

</div>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

</div>

</div>

</body>

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-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

SubjectRe: [dq] NPC and factions
FromJonathan Bean
DateThu, 20 Oct 2005 10:48:57 +1300
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Andrew said:

*	PC and NPC are good friends. Either will do the other lots of
favours.
*	PC and NPC are friendly. PC owes NPC a favour.
*	PC and NPC are friendly. NPC owes PC a favour.
*	PC and NPC are enemies. PC owes NPC a favour.
*	NPC is helpful but has little resources - e.g. peasant village
*	NPC is indifferent, but believes in largesse - might do big favours
on a whim, with or without vicious hooks.
*	NPC is hostile, but will do stuff for cash or to hurt other enemies.

----------------:

How will characters move between these states or points in a multi GM game.

As I see it now these are all differnet states of a relationship - not a
scale.

 

 

Jonathan Bean

 

Business Development Manager

TME - Its all about time

Phone 966 1656         PO Box 35902, Browns Bay

Fax 448 1051           Auckland, New Zealand

Mob 021 173 4060       www.tme.co.nz

Free 0800 55 33 66

 

  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Andrew Withy (DSL AK)
Sent: 20 October 2005 10:14 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] NPC and factions

 

I also have problems with the numerical nature of this proposition. It seems
to me that relationships and "favours" are qualitative, not quantitative,
and are really context-dependant. In short, you want a sentence, not a
number.

 

How do you put all these cases on a single scale:

*	PC and NPC are good friends. Either will do the other lots of
favours.
*	PC and NPC are friendly. PC owes NPC a favour.
*	PC and NPC are friendly. NPC owes PC a favour.
*	PC and NPC are enemies. PC owes NPC a favour.
*	NPC is helpful but has little resources - e.g. peasant village
*	NPC is indifferent, but believes in largesse - might do big favours
on a whim, with or without vicious hooks.
*	NPC is hostile, but will do stuff for cash or to hurt other enemies.

These need at least three different scales - friendliness, indebtedness,
power. And I'd argue that these shouldn't be numbers either.

 

Regards

 

Andrew


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<div class=3DSection1>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Andrew =
said:<o:p></o:p></span></font></p>

<ul type=3Ddisc>
 <li class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue =
face=3DArial><span
     style=3D'font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC =
are good
     friends. Either will do the other lots of =
favours.</span></font><o:p></o:p></li>
 <li class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue =
face=3DArial><span
     style=3D'font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC =
are
     friendly. PC owes NPC a favour.</span></font><o:p></o:p></li>
 <li class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue =
face=3DArial><span
     style=3D'font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC =
are friendly.
     NPC owes PC a favour.</span></font><o:p></o:p></li>
 <li class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue =
face=3DArial><span
     style=3D'font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC =
are
     enemies. PC owes NPC a favour.</span></font><o:p></o:p></li>
 <li class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue =
face=3DArial><span
     style=3D'font-size:10.0pt;font-family:Arial;color:blue'>NPC is =
helpful but
     has little resources - e.g. peasant =
village</span></font><o:p></o:p></li>
 <li class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue =
face=3DArial><span
     style=3D'font-size:10.0pt;font-family:Arial;color:blue'>NPC is =
indifferent,
     but believes in largesse - might do big favours on a whim, with or =
without
     vicious hooks.</span></font><o:p></o:p></li>
 <li class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue =
face=3DArial><span
     style=3D'font-size:10.0pt;font-family:Arial;color:blue'>NPC is =
hostile, but
     will do stuff for cash or to hurt other =
enemies.</span></font><o:p></o:p></li>
</ul>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>----------------:<o:p></o:p></span><=
/font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>How will characters move between =
these states
or points in a multi GM game.<o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>As I see it now these are all =
differnet
states of a relationship &#8211; not a =
scale.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Jonathan Bean</span></font><font
color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New =
Roman"><span
style=3D'font-size:12.0pt;color:navy'>&nbsp;<o:p></o:p></span></font></p>=


<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
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<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>TME - Its all about =
time</span></font><font
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New"><span
style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Phone =
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<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<div style=3D'border:none;border-left:solid blue 1.5pt;padding:0cm 0cm =
0cm 4.0pt'>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>

</span></font></div>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'>
dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span =
style=3D'font-weight:
bold'>On Behalf Of </span></b>Andrew Withy (<st1:place =
w:st=3D"on"><st1:City
 w:st=3D"on">DSL</st1:City> <st1:State =
w:st=3D"on">AK</st1:State></st1:place>)<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> 20 October 2005 =
10:14 a.m.<br>
<b><span style=3D'font-weight:bold'>To:</span></b> dq@dq.sf.org.nz<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] NPC and =
factions</span></font><o:p></o:p></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>I also have problems with the =
numerical
nature of this proposition. It seems to me that relationships and
&quot;favours&quot; are qualitative, not quantitative, and are really
context-dependant. In short, you want a sentence, not a =
number.</span></font><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>How do you put all these cases on a =
single
scale:</span></font><o:p></o:p></p>

</div>

<ul type=3Ddisc>
 <li class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue =
face=3DArial><span
     style=3D'font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC =
are good
     friends. Either will do the other lots of =
favours.</span></font><o:p></o:p></li>
 <li class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue =
face=3DArial><span
     style=3D'font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC =
are
     friendly. PC owes NPC a favour.</span></font><o:p></o:p></li>
 <li class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue =
face=3DArial><span
     style=3D'font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC =
are friendly.
     NPC owes PC a favour.</span></font><o:p></o:p></li>
 <li class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue =
face=3DArial><span
     style=3D'font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC =
are
     enemies. PC owes NPC a favour.</span></font><o:p></o:p></li>
 <li class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue =
face=3DArial><span
     style=3D'font-size:10.0pt;font-family:Arial;color:blue'>NPC is =
helpful but
     has little resources - e.g. peasant =
village</span></font><o:p></o:p></li>
 <li class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue =
face=3DArial><span
     style=3D'font-size:10.0pt;font-family:Arial;color:blue'>NPC is =
indifferent,
     but believes in largesse - might do big favours on a whim, with or =
without
     vicious hooks.</span></font><o:p></o:p></li>
 <li class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=3D2 color=3Dblue =
face=3DArial><span
     style=3D'font-size:10.0pt;font-family:Arial;color:blue'>NPC is =
hostile, but
     will do stuff for cash or to hurt other =
enemies.</span></font><o:p></o:p></li>
</ul>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>These need at least three different =
scales
- friendliness, indebtedness, power. And I'd argue that these shouldn't =
be
numbers either.</span></font><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>Regards</span></font><o:p></o:p></p>=


</div>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>Andrew</span></font><o:p></o:p></p>

</div>

</div>

</div>

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SubjectRe: [dq] NPC and factions
FromErrol Cavit
DateThu, 20 Oct 2005 11:52:34 +1300
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-----Original Message-----
From: Jonathan Bean [mailto:jonathan@tme.co.nz]
Sent: Thursday, 20 October 2005 10:43
 <snip> 

 

Martin said: 

>Whereas I find the idea of interchangeable points for resurrection and
getting off a criminal charge to be undesirable in the extreme. 

>Factions (general idea) = good. (And currently / informally used)
>Favours = good (And currently used by some GMs)
>Numeric system = bad

 

 

Usable in all games = Good
(Like the expectation of loot)

Simple to use = Good


One A4 sheet for one character = Good

Record of relationships = Good
(Added as new ones interacted with from maybe a master GM list)

A scaled measurement system = Good                             (Numbers or
words)

Aimed at NPC's of note, or Organizations = Good           (Not the single
bar keeper)

Characters actively using it = Good                                    (Not
to create NPCs but interact with them)

Character expectations = Good

 

 

Any number of 'good' attributes are of little use if most GMs won't accept,
distribute or use the resulting points/description because they don't think
that this gives enough information.
Likewise a detailed multi-axis system applied to many factions would be too
unwieldy for many to be bothered with.
 
There may or may not be a balance (or different approach) that is accepted
by most people.
 
I do like the overall concept, it helps hold the campaign together.
 
Cheers
Errol

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</HEAD>
<BODY lang=3DEN-US vLink=3Dblue link=3Dblue>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT>&nbsp;</DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px =
solid; MARGIN-RIGHT: 0px">
  <DIV class=3DOutlookMessageHeader><FONT face=3D"Times New =
Roman"><FONT=20
  size=3D2>-----Original Message-----<BR><B>From:</B> Jonathan Bean=20
  [mailto:jonathan@tme.co.nz]<BR><B>Sent:</B> Thursday, 20 October 2005 =

  10:43<BR><SPAN class=3D500515321-19102005><FONT face=3DArial=20
  =
color=3D#0000ff>&nbsp;&lt;snip&gt;&nbsp;</FONT></SPAN></FONT></FONT></DI=
V>
  <DIV class=3DSection1>
  <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt; FONT-FAMILY: =
Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">Martin said:<FONT=20
  color=3D#0000ff><FONT size=3D2><SPAN=20
  =
class=3D500515321-19102005>&nbsp;</SPAN></FONT></FONT></SPAN></FONT></P>=

  <P class=3DMsoNormal><FONT size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial"><FONT =
color=3D#0000ff><FONT=20
  size=3D2><SPAN class=3D500515321-19102005><SPAN style=3D"FONT-SIZE: =
12pt"><FONT=20
  face=3D"Times New Roman" color=3D#000000>&gt;Whereas I find the idea =
of=20
  interchangeable points for resurrection and getting off a criminal =
charge to=20
  be undesirable in the=20
  =
extreme.</FONT></SPAN>&nbsp;</SPAN><o:p></o:p></FONT></FONT></SPAN></FON=
T></P>
  <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">&gt;Factions (general =
idea) =3D=20
  good. (And currently / informally used)<BR>&gt;Favours =3D good (And =
currently=20
  used by some GMs)<BR>&gt;Numeric system =3D =
bad<o:p></o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt; FONT-FAMILY: =
Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt; FONT-FAMILY: =
Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">Usable in all games =3D =

  =
Good&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
  (Like the expectation of loot)<o:p></o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">Simple to use =3D=20
  =
Good&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
  <o:p></o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">One A4 sheet for one =
character =3D=20
  Good<o:p></o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">Record of relationships =
=3D=20
  =
Good&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
  =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
  (Added as new ones interacted with from maybe a master GM=20
  list)<o:p></o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">A scaled measurement =
system =3D=20
  =
Good&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
  (Numbers or words)<o:p></o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">Aimed at NPC's of note, =
or=20
  Organizations =3D=20
  Good&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; (Not =
the=20
  single bar keeper)<o:p></o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">Characters actively =
using it =3D=20
  Good &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
  =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
  (Not to create NPCs but interact with =
them)<o:p></o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial">Character expectations =
=3D=20
  Good<o:p></o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
  style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: =
Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
  style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: =
Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P></DIV></BLOCKQUOTE>
<DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial =
color=3D#0000ff=20
size=3D2>Any number of 'good' attributes are of little use if most GMs =
won't=20
accept, distribute&nbsp;or use the resulting points/description because =
they=20
don't think that this gives enough information.</FONT></SPAN></DIV>
<DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial =
color=3D#0000ff=20
size=3D2>Likewise a detailed multi-axis system applied to many factions =
would be=20
too unwieldy for many to be bothered with.</FONT></SPAN></DIV>
<DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial =
color=3D#0000ff=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial =
color=3D#0000ff=20
size=3D2>There may or may not be a&nbsp;balance (or different approach) =
that is=20
accepted by most people.</FONT></SPAN></DIV>
<DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial =
color=3D#0000ff=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial =
color=3D#0000ff=20
size=3D2>I do like the overall concept, it helps hold the campaign=20
together.</FONT></SPAN></DIV>
<DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial =
color=3D#0000ff=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial =
color=3D#0000ff=20
size=3D2>Cheers</FONT></SPAN></DIV>
<DIV dir=3Dltr><SPAN class=3D500515321-19102005><FONT face=3DArial =
color=3D#0000ff=20
size=3D2>Errol</FONT></SPAN></DIV></BODY></HTML>

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SubjectRe: [dq] NPC and factions
From
DateThu, 20 Oct 2005 11:58:12 +1300
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ok, i never invisaged favours as pure currency, where 5 favours from different factions could be traded for 3 favours from others.

I did not even see a bartering system. "I am owed a small favour from Baron X, so i will trade you that for an introduction to Count Y."

As i see things, PC1 gets a major favour from NPCa, a moderate from NPCb and three minors from NPCc,NPCd and NPCe.
I do not see them summing, or adding into A whopper favour that may be cashed in with NPCf.

maybe i am just nieve, but i would prefer favours to stay within factions, and rarely be traded outside of that faction.

Apart from the feel, it turns a social obligation into just another form of currency. yuk.

Ian

> 
> From: Jonathan Bean <jonathan@tme.co.nz>
> Date: 2005/10/20 Thu AM 10:48:57 GMT+13:00
> To: 
> Subject: Re: [dq] NPC and factions
> 
> Andrew said:
> 
> *	PC and NPC are good friends. Either will do the other lots of
> favours.
> *	PC and NPC are friendly. PC owes NPC a favour.
> *	PC and NPC are friendly. NPC owes PC a favour.
> *	PC and NPC are enemies. PC owes NPC a favour.
> *	NPC is helpful but has little resources - e.g. peasant village
> *	NPC is indifferent, but believes in largesse - might do big favours
> on a whim, with or without vicious hooks.
> *	NPC is hostile, but will do stuff for cash or to hurt other enemies.
> 
> ----------------:
> 
> How will characters move between these states or points in a multi GM game.
> 
> As I see it now these are all differnet states of a relationship - not a
> scale.
> 
>  
> 
>  
> 
> Jonathan Bean
> 
>  
> 
> Business Development Manager
> 
> TME - Its all about time
> 
> Phone 966 1656         PO Box 35902, Browns Bay
> 
> Fax 448 1051           Auckland, New Zealand
> 
> Mob 021 173 4060       www.tme.co.nz
> 
> Free 0800 55 33 66
> 
>  
> 
>   _____  
> 
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
> Andrew Withy (DSL AK)
> Sent: 20 October 2005 10:14 a.m.
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] NPC and factions
> 
>  
> 
> I also have problems with the numerical nature of this proposition. It seems
> to me that relationships and "favours" are qualitative, not quantitative,
> and are really context-dependant. In short, you want a sentence, not a
> number.
> 
>  
> 
> How do you put all these cases on a single scale:
> 
> *	PC and NPC are good friends. Either will do the other lots of
> favours.
> *	PC and NPC are friendly. PC owes NPC a favour.
> *	PC and NPC are friendly. NPC owes PC a favour.
> *	PC and NPC are enemies. PC owes NPC a favour.
> *	NPC is helpful but has little resources - e.g. peasant village
> *	NPC is indifferent, but believes in largesse - might do big favours
> on a whim, with or without vicious hooks.
> *	NPC is hostile, but will do stuff for cash or to hurt other enemies.
> 
> These need at least three different scales - friendliness, indebtedness,
> power. And I'd argue that these shouldn't be numbers either.
> 
>  
> 
> Regards
> 
>  
> 
> Andrew
> 
> 
> 

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<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Andrew said:<o:p></o:p></span></font></p>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span
     style='font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC are good
     friends. Either will do the other lots of favours.</span></font><o:p></o:p></li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span
     style='font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC are
     friendly. PC owes NPC a favour.</span></font><o:p></o:p></li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span
     style='font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC are friendly.
     NPC owes PC a favour.</span></font><o:p></o:p></li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span
     style='font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC are
     enemies. PC owes NPC a favour.</span></font><o:p></o:p></li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span
     style='font-size:10.0pt;font-family:Arial;color:blue'>NPC is helpful but
     has little resources - e.g. peasant village</span></font><o:p></o:p></li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span
     style='font-size:10.0pt;font-family:Arial;color:blue'>NPC is indifferent,
     but believes in largesse - might do big favours on a whim, with or without
     vicious hooks.</span></font><o:p></o:p></li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span
     style='font-size:10.0pt;font-family:Arial;color:blue'>NPC is hostile, but
     will do stuff for cash or to hurt other enemies.</span></font><o:p></o:p></li>
</ul>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>----------------:<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>How will characters move between these states
or points in a multi GM game.<o:p></o:p></span></font></p>

<div>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>As I see it now these are all differnet
states of a relationship &#8211; not a scale.<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Jonathan Bean</span></font><font
color=navy><span style='color:navy'><o:p></o:p></span></font></p>

<p class=MsoNormal><font size=3 color=navy face="Times New Roman"><span
style='font-size:12.0pt;color:navy'>&nbsp;<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Business Development Manager</span></font><font
color=navy><span style='color:navy'><o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>TME - Its all about time</span></font><font
color=navy><span style='color:navy'><o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face="Courier New"><span
style='font-size:10.0pt;font-family:"Courier New";color:navy'>Phone <st1:Street
w:st="on"><st1:address w:st="on">966
  1656&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; PO Box 35902</st1:address></st1:Street>,
<st1:place w:st="on"><st1:PlaceName w:st="on">Browns</st1:PlaceName> <st1:PlaceType
 w:st="on">Bay</st1:PlaceType></st1:place></span></font><font color=navy><span
style='color:navy'><o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face="Courier New"><span
style='font-size:10.0pt;font-family:"Courier New";color:navy'>Fax 448
1051&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <st1:place
w:st="on"><st1:City w:st="on">Auckland</st1:City>, <st1:country-region w:st="on">New
  Zealand</st1:country-region></st1:place></span></font><font color=navy><span
style='color:navy'><o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face="Courier New"><span
style='font-size:10.0pt;font-family:"Courier New";color:navy'>Mob 021 173
4060&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;www.tme.co.nz</span></font><font
color=navy><span style='color:navy'><o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face="Courier New"><span
style='font-size:10.0pt;font-family:"Courier New";color:navy'>Free 0800 55 33
66</span></font><font color=navy><span style='color:navy'><o:p></o:p></span></font></p>

</div>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<div style='border:none;border-left:solid blue 1.5pt;padding:0cm 0cm 0cm 4.0pt'>

<div>

<div class=MsoNormal align=center style='text-align:center'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'>

<hr size=2 width="100%" align=center tabindex=-1>

</span></font></div>

<p class=MsoNormal><b><font size=2 face=Tahoma><span style='font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font size=2
face=Tahoma><span style='font-size:10.0pt;font-family:Tahoma'>
dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span style='font-weight:
bold'>On Behalf Of </span></b>Andrew Withy (<st1:place w:st="on"><st1:City
 w:st="on">DSL</st1:City> <st1:State w:st="on">AK</st1:State></st1:place>)<br>
<b><span style='font-weight:bold'>Sent:</span></b> 20 October 2005 10:14 a.m.<br>
<b><span style='font-weight:bold'>To:</span></b> dq@dq.sf.org.nz<br>
<b><span style='font-weight:bold'>Subject:</span></b> Re: [dq] NPC and factions</span></font><o:p></o:p></p>

</div>

<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<div>

<p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:blue'>I also have problems with the numerical
nature of this proposition. It seems to me that relationships and
&quot;favours&quot; are qualitative, not quantitative, and are really
context-dependant. In short, you want a sentence, not a number.</span></font><o:p></o:p></p>

</div>

<div>

<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:blue'>How do you put all these cases on a single
scale:</span></font><o:p></o:p></p>

</div>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span
     style='font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC are good
     friends. Either will do the other lots of favours.</span></font><o:p></o:p></li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span
     style='font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC are
     friendly. PC owes NPC a favour.</span></font><o:p></o:p></li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span
     style='font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC are friendly.
     NPC owes PC a favour.</span></font><o:p></o:p></li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span
     style='font-size:10.0pt;font-family:Arial;color:blue'>PC and NPC are
     enemies. PC owes NPC a favour.</span></font><o:p></o:p></li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span
     style='font-size:10.0pt;font-family:Arial;color:blue'>NPC is helpful but
     has little resources - e.g. peasant village</span></font><o:p></o:p></li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span
     style='font-size:10.0pt;font-family:Arial;color:blue'>NPC is indifferent,
     but believes in largesse - might do big favours on a whim, with or without
     vicious hooks.</span></font><o:p></o:p></li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1'><font size=2 color=blue face=Arial><span
     style='font-size:10.0pt;font-family:Arial;color:blue'>NPC is hostile, but
     will do stuff for cash or to hurt other enemies.</span></font><o:p></o:p></li>
</ul>

<div>

<p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:blue'>These need at least three different scales
- friendliness, indebtedness, power. And I'd argue that these shouldn't be
numbers either.</span></font><o:p></o:p></p>

</div>

<div>

<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:blue'>Regards</span></font><o:p></o:p></p>

</div>

<div>

<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:blue'>Andrew</span></font><o:p></o:p></p>

</div>

</div>

</div>

</body>

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SubjectRe: [dq] NPC and factions
FromMartin Dickson
DateThu, 20 Oct 2005 13:12:10 +1300
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On 10/20/05, dawnhaven@xtra.co.nz <dawnhaven@xtra.co.nz> wrote:
>
>
> ok, i never invisaged favours as pure currency, where 5 favours from
> different factions could be traded for 3 favours from others.


Ah, when I said "interchangable" I was really referring to the same thing
Andrew has said: favours are qualitative, not quantitative.

e.g, having Isil Eth offer you hospitality, and perhaps a shopping trip, is
not the same as +10 points which can be used to get Isil Eth to help you of=
f
a shoplifting charge. They are inherently different things and cannot be
measured by a simple ally/enemy scale.

I did not even see a bartering system. "I am owed a small favour from Baron
> X, so i will trade you that for an introduction to Count Y."


Although, that is what courtiers do. no? Mutual back-scratching.

As i see things, PC1 gets a major favour from NPCa, a moderate from NPCb an=
d
> three minors from NPCc,NPCd and NPCe.
> I do not see them summing, or adding into A whopper favour that may be
> cashed in with NPCf.


No, not normally, at least. It may be possible to use the minor with NPCe t=
o
get something that NPCf would want and "trade" that way -- but not simply
summing the numbers, no.

Apart from the feel, it turns a social obligation into just another form of
> currency. yuk.


Well said -- I think that, in a nutshell, is my objection to the numeric
system.

Cheers,
Martin

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<br><div><span class=3D"gmail_quote">On 10/20/05, <b class=3D"gmail_sendern=
ame"><a href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</a></b> &=
lt;<a href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</a>&gt; wro=
te:</span>
<blockquote class=3D"gmail_quote" style=3D"border-left: 1px solid rgb(204, =
204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br>ok, i never i=
nvisaged favours as pure currency, where 5 favours
from different factions could be traded for 3 favours from others.</blockqu=
ote><div><br>
Ah, when I said &quot;interchangable&quot; I was really referring to the sa=
me
thing Andrew has said: favours are qualitative, not quantitative.<br>
<br>
e.g, having&nbsp; Isil Eth offer you hospitality, and perhaps a
shopping trip, is not the same as +10 points which can be used to get
Isil Eth to help you off a shoplifting charge. They are inherently
different things and cannot be measured by a simple ally/enemy scale.<br>
</div><br><blockquote class=3D"gmail_quote" style=3D"border-left: 1px solid=
 rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I
did not even see a bartering system. &quot;I am owed a small favour from
Baron X, so i will trade you that for an introduction to Count Y.&quot;</bl=
ockquote><div><br>
Although, that is what courtiers do. no? Mutual back-scratching. <br>
</div><br><blockquote class=3D"gmail_quote" style=3D"border-left: 1px solid=
 rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">As i se=
e things, PC1 gets a major favour from NPCa, a moderate from NPCb and three=
 minors from NPCc,NPCd and NPCe.
<br>I do not see them summing, or adding into A whopper favour that may be =
cashed in with NPCf.</blockquote><div><br>
No, not normally, at least.&nbsp; It may be possible to use the minor
with NPCe to get something that NPCf would want and &quot;trade&quot; that =
way --
but not simply summing the numbers, no.<br>
</div><br>
<blockquote class=3D"gmail_quote" style=3D"border-left: 1px solid rgb(204, =
204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Apart from the fe=
el, it turns a social obligation into just another form of currency. yuk.</=
blockquote>
<div><br>
Well said -- I think that, in a nutshell, is my objection to the numeric sy=
stem.<br>
<br>
Cheers,<br>
Martin<br>
</div></div><br>

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