Subject[dq] Non-mage characters / Cold metal armour.
FromJonathan Bean
DateFri, 4 Nov 2005 09:35:11 +1300
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Hi all,

 

I try to stay away from DQ Rules  but I seem to find myself failing again
:-)

 

I would like to see a change to cold iron (non-magically enchanted metal
that stops in the preparing of mana or casting of mana).

When used in armour I would like to see it provide a bonus to the users
Magic Resistance equal to the rank of the protection of the armour and for
the protection to count vrs the damage from magic also.

 

I see that this would have a range of effects:

It would affect low level and medium level games the most - where the armour
is sometimes worn.

It would assist NPCs more than PCs.

It would reduce some of the effects of magical damage in the system.

I hope make cold iron armour a real choice for characters.

It would give the non-mages a bonus or helping hand.

 

I feel it is in line with the flavour of the game also and provide reasons
for wearing cold metal armour for some people.

It would also create value compared to lighter non-cold metal armour.

I see this as a minor impact in the game to rules and to players and
characters and I hope a good return for a small change.

 

Kind regards,

 

Jonathan Bean

 

Business Development Manager

TME - Its all about time

Phone 966 1656         PO Box 35902, Browns Bay

Fax 448 1051           Auckland, New Zealand

Mob 021 173 4060       www.tme.co.nz

Free 0800 55 33 66

 


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<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Hi all,<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>I try to stay away from DQ Rules &nbsp;but I =
seem to find
myself failing again </span></font><font size=3D2 face=3DWingdings><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Wingdings'>J</span></font><font
size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'><o:p></o:p></span></font></p=
>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>I would like to see a change to cold iron =
(non-magically
enchanted metal that stops in the preparing of mana or casting of =
mana).<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>When used in armour I would like to see it =
provide a
bonus to the users Magic Resistance equal to the rank of the protection =
of the
armour and for the protection to count vrs the damage from magic =
also.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>I see that this would have a range of =
effects:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>It would affect low level and medium level =
games the
most &#8211; where the armour is sometimes =
worn.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>It would assist NPCs more than =
PCs.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>It would reduce some of the effects of magical =
damage
in the system.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>I hope make cold iron armour a real choice for
characters.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>It would give the non-mages a bonus or helping =
hand.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>I feel it is in line with the flavour of the =
game
also and provide reasons for wearing cold metal armour for some =
people.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>It would also create value compared to lighter
non-cold metal armour.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>I see this as a minor impact in the game to =
rules and
to players and characters and I hope a good return for a small =
change.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Kind regards,<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Jonathan Bean</span></font><span =
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
lang=3DEN-NZ
style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Business Development =
Manager</span></font><span
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>TME - Its all about time</span></font><span
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:"Courier New"'>Phone <st1:Street =
w:st=3D"on"><st1:address
 w:st=3D"on">966 1656&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; PO =
Box
  35902</st1:address></st1:Street>, <st1:place =
w:st=3D"on"><st1:PlaceName w:st=3D"on">Browns</st1:PlaceName>
 <st1:PlaceType =
w:st=3D"on">Bay</st1:PlaceType></st1:place></span></font><span
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:"Courier New"'>Fax 448 =
1051&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
<st1:place w:st=3D"on"><st1:City w:st=3D"on">Auckland</st1:City>, =
<st1:country-region
 w:st=3D"on">New =
Zealand</st1:country-region></st1:place></span></font><span
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:"Courier New"'>Mob 021 173
4060&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;www.tme.co.nz</span></font>=
<span
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:"Courier New"'>Free 0800 55 33 =
66</span></font><span
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
lang=3DEN-NZ
style=3D'font-size:12.0pt'><o:p>&nbsp;</o:p></span></font></p>

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SubjectRe: [dq] Non-mage characters / Cold metal armour.
FromMandos Mitchinson
DateFri, 4 Nov 2005 10:00:16 +1300
> I feel it is in line with the flavour of the game also and provide
reasons
> for wearing cold metal armour for some people.
> It would also create value compared to lighter non-cold metal armour.
> I see this as a minor impact in the game to rules and to players and
characters
> and I hope a good return for a small change.

Of course the simplest solution is to remove the lightweight non-cold
iron high protection armours. Remove them and Stand platemail becomes
higly desirable as the only thing with a decent amount of protection. 

Ignoring my ongoing hatred of the proliferation of Mage armour the rule
change itself seems ok, but I can see issues with the less rule consious
of us having problems with another exception to the damage they take :0)

Personally I would prefer to fix the root problem rather than add
another rule but if we have to it seems like an idea worth considering.

Mandos
/s


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SubjectRe: [dq] Non-mage characters / Cold metal armour.
FromClare Baldock
DateFri, 4 Nov 2005 10:08:34 +1300
On 04/11/2005, at 09:35, Jonathan Bean wrote:

>
> Hi all,
>  
> I try to stay away from DQ Rules  but I seem to find myself failing 
> again J
>  
> I would like to see a change to cold iron (non-magically enchanted 
> metal that stops in the preparing of mana or casting of mana).
> When used in armour I would like to see it provide a bonus to the 
> users Magic Resistance equal to the rank of the protection of the 
> armour and for the protection to count vrs the damage from magic also.
>  
> I see that this would have a range of effects:
> It would affect low level and medium level games the most – where the 
> armour is sometimes worn.
> It would assist NPCs more than PCs.

I think this is a very relevant point. The NPCs already have the GM on 
their side - what more help do they need ;)

> It would reduce some of the effects of magical damage in the system.
> I hope make cold iron armour a real choice for characters.
> It would give the non-mages a bonus or helping hand.
>  
> I feel it is in line with the flavour of the game also and provide 
> reasons for wearing cold metal armour for some people.
> It would also create value compared to lighter non-cold metal armour.
> I see this as a minor impact in the game to rules and to players and 
> characters and I hope a good return for a small change.

The impact on MR would be relatively minor (+10% or so) but the impact 
on spell damage for those of us who don't have Dragon flames type 
damage would be much more major.

cheers,

clare
(who has a mage with D+1/rank and D+2/rank damage spells)


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SubjectRe: [dq] Non-mage characters / Cold metal armour.
From
DateFri, 4 Nov 2005 15:14:25 +1300
GMs can kill any party they want to already. This would give mundane NPCs a (small increase in) chance against mages, without increasing the NPC firepower, magic, items etc.

concept is good, and not alien to the game. And it adds to the 'good' options open to PCs etc. (I assume that a suitably attired NPC that is in-close with a mage will stop the mage drawing mana, and turn off all non-racial talents.)

Numbers can be adjusted to reflect test feedback.

May want to consider adjusting Armourer skill to allow an increase in magic protection (really _cold_ iron) - this would enhance its effects at medium level games (and non-mages dont get to high).

I like it. some people should get together and try some mock combats to see the effects. If there are significant effects then we should discuss the proposal. if the effects are insignificant then we should drop it (why have another rule that hardly changes anything).

Go for it Jono, i am keen.

Ian

> > It would assist NPCs more than PCs.
> 
> I think this is a very relevant point. The NPCs already have the GM on
> their side - what more help do they need ;)
> 
> > It would reduce some of the effects of magical damage in the system.
> > I hope make cold iron armour a real choice for characters.
> > It would give the non-mages a bonus or helping hand.
> >  
> > I feel it is in line with the flavour of the game also and provide
> > reasons for wearing cold metal armour for some people.
> > It would also create value compared to lighter non-cold metal armour.
> > I see this as a minor impact in the game to rules and to players and
> > characters and I hope a good return for a small change.
> 
> The impact on MR would be relatively minor (+10% or so) but the impact
> on spell damage for those of us who don't have Dragon flames type
> damage would be much more major.
> 
> cheers,
> 
> clare
> (who has a mage with D+1/rank and D+2/rank damage spells)
> 
> 
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


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SubjectRe: [dq] Non-mage characters / Cold metal armour.
FromBernard Hoggins
DateFri, 4 Nov 2005 14:04:09 +1100 (EST)
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I like the idea of cold iron armour increasing magic resistance by +1 per protection.  That has a nice feel to it of hitting tin cans with magic and it splashing off more.  This would also encourage mages to occassionally wear cold iron if for some reason they don't expect to be casting, but expect lots of incoming fire.
 
  However granting them protection from damage seems far in excess.  No spell in the game (Baring specials) grants permanent damage reduction against every single kind of magical damage.  There are ablative spells that wear off against very specific types of damage, but not a generic, -5 to all magical damage spell.
  I don't see there being any need for this level of benefit either.  There is allready a significant benefit to cold iron armour, being that it is common, and not looked strangly upon by people, as well as fairly easy to find someone to fix it if it takes spec grevs.
  As I don't imagine there are many people who can fix Rank 10 Enchanted tree leaf plate(or any rank enchanted tree leaf) or anything like that, so that sort of armour wears away under spec grev's and is effectivly unrepairable, while cold iron just needs the nearest armoursmith.

dawnhaven@xtra.co.nz wrote:

> > It would assist NPCs more than PCs.
 
I think this is a very relevant point. The NPCs already have the GM on their side - what more help do they need ;)


> > It would reduce some of the effects of magical damage in the system.  I hope make cold iron armour a real choice for characters.   It would give the non-mages a bonus or helping hand.


I feel it is in line with the flavour of the game also and provide reasons for wearing cold metal armour for some people.
It would also create value compared to lighter non-cold metal armour.

I see this as a minor impact in the game to rules and to players and characters and I hope a good return for a small change.
 
 The impact on MR would be relatively minor (+10% or so) but the impact on spell damage for those of us who don't have Dragon flames type damage would be much more major.

cheers,
 
 clare
(who has a mage with D+1/rank and D+2/rank damage spells)


From Bernard Hoggins
nevyn0ad@yahoo.co.uk
		
---------------------------------
Do you Yahoo!?
  The New Yahoo! Movies: Check out the Latest Trailers, Premiere Photos and full Actor Database.
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<DIV>I like the idea of cold iron armour increasing magic resistance by +1 per protection.&nbsp; That has a nice feel to it of hitting tin cans with magic and it splashing off more.&nbsp; This would also encourage mages to occassionally wear cold iron if for some reason they don't expect to be casting, but expect lots of incoming fire.</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp; However granting them protection from damage seems far in excess.&nbsp; No spell in the game (Baring specials) grants permanent damage reduction against every single kind of magical damage.&nbsp; There are ablative spells that wear off against very specific types of damage, but not a generic, -5 to all magical damage spell.</DIV>
<DIV>&nbsp; I don't see there being any need for this level of benefit either.&nbsp; There is allready a significant benefit to cold iron armour, being that it is common, and not looked strangly upon by people, as well as fairly easy to find someone to fix it if it takes spec grevs.</DIV>
<DIV>&nbsp; As I don't imagine there are many people who can fix Rank 10 Enchanted tree leaf plate(or any rank enchanted tree leaf) or anything like that, so that sort of armour wears away under spec grev's and is effectivly unrepairable, while cold iron just needs the nearest armoursmith.<BR><BR><B><I>dawnhaven@xtra.co.nz</I></B> wrote:</DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">
<P>&gt; &gt; It would assist NPCs more than PCs.<BR>&nbsp;<BR>I think this is a very relevant point. The NPCs already have the GM on&nbsp;their side - what more help do they need ;)</P>
<P><BR>&gt; &gt; It would reduce some of the effects of magical damage in the system.&nbsp;&nbsp;I hope make cold iron armour a real choice for characters.&nbsp;&nbsp; It would give the non-mages a bonus or helping hand.</P>
<P><BR>I feel it is in line with the flavour of the game also and provide reasons for wearing cold metal armour for some people.<BR>It would also create value compared to lighter non-cold metal armour.</P>
<P>I see this as a minor impact in the game to rules and to players and&nbsp;characters and I hope a good return for a small change.<BR>&nbsp;<BR> The impact on MR would be relatively minor (+10% or so) but the impact&nbsp;on spell damage for those of us who don't have Dragon flames type damage would be much more major.<BR><BR>cheers,<BR>&nbsp;<BR> clare<BR>(who has a mage with D+1/rank and D+2/rank damage spells)</P></BLOCKQUOTE><BR><BR>From Bernard Hoggins<br>nevyn0ad@yahoo.co.uk<p>
		<hr size=1>Do you Yahoo!?<br> 
<a 
href="http://us.rd.yahoo.com/mail/au/tag/newmovies/**http%3A%2F%2Fau.movies.yahoo.com%2F"> 
The New Yahoo! Movies: Check out the Latest Trailers, Premiere Photos and full Actor Database.</a>
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