Subject | Re: [dq] GMing your own Characters |
---|---|
From | Jonathan Bean -TME |
Date | Fri, 18 Nov 2005 08:42:46 +1300 |
We should not be putting ourselves or the players in this position, as we are trying to play a game for fun. Grevance Tribunal is totaly over the top and if a player is even considering taking a GM to them, then the damage is already been done. I dont think the risk of the damage is worth it at all. Jono -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of Mandos Mitchinson Sent: Thursday, 17 November 2005 3:34 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] GMing your own Characters > Sorry didnt think I'd have to spell it out for you but it seems I do: > > "You shouldnt be a judge in your own cause." > > The same principle applies to a GM who is effectively GMing > his own PC. Even where the GM acts entirely above-board and > even handedly, there is still the danger of the perception of > bias and/or self-interest. It is important for the game, > particularly the players in that session, that the there > should not be even the possibility of that perception arising. Sorry I hadn't realised you missed the point. If there is a perception of bias we have a mechanism to deal with it. If there is a serious problem players may take it to the Grevance Tribunal. If it is not deemed a serious problem then players can avoid that GM or leave the game. This problem (if there is one at all) is between a GM and their players we do not need more rules for GM's to ignore and people will ignore this. If I want to run a game with one of my characters as an employer or NPC I will regardless of the rules. Although it should be noted here that apart from Jono's dispute with my use of Dramus (a matter that is easily sorted out between Jono and myself) there have been no other complaints on this issue in the last 20+ years of the game despite the number of occasions where this has occoured. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] GMing your own Characters |
---|---|
From | RMansfield@ingnz.com |
Date | Fri, 18 Nov 2005 09:03:47 +1300 |
This is a multipart message in MIME format. --=_alternative 006E0779CC2570BC_= Content-Type: text/plain; charset="US-ASCII" Err - I'm with William on this one. The only thing I think you have to be leary of is if you GM your PC's 'home range' later when some other GM is in the same area it won't be the same. And IMO the other GM's ideas have preference (ie you don't get to rule on your PC's home - merely hint). PC as employer is not uncommon - regardless of GM and I've seen this have cause conflict than GM with PC as NPC (as the PC wants a specific outcome and the party wants to go another way for whatever reason). If the party clearly talks about the potential conflict early in the game then things go a whole lot better. Eg in the last game I was in we made sure our PC employer was NOT party leader - and discussed things that might conflict while still in the Guild. It cleared the air beautifully. Regards, Rosemary William Dymock <dworkin@ihug.co.nz> Sent by: dq-owner@dq.sf.org.nz 17/11/2005 09:08 p.m. Please respond to dq@dq.sf.org.nz To dq@dq.sf.org.nz cc Subject Re: [dq] GMing your own Characters After reading all this my response is a collossal WTF! There are a number of reasons to run your PC as an NPC. Some are good reasons, some are bad. I couldn't care less. People are going to try out different ways of GMing, some will be good, some will be bad. Stop complaining about the free beer, godsdamnit! GMs are going to try different things and because our creative levels are more akin to Ed Wood than Steven Speilberg, some things are going to tank. And badly. Or come off wrong, or rub people the wrong way. So, I am not in favour of restricting how GMs run their games. Most people find it hard to think of a 10-13 week plotline as it is. If they think "Well, my PC would like his lands cleared of orcs, say, that'll be a good game to run since I know all about the area and the major NPCs there.", bully for them. Go ahead. And on the other hand, it should be recognised that the PC is a NPC and can have all the nasty a malicious or incompetant party can devise. If they get swindled, they get swindled, if the party releases a rogue dark-sphere in your castle, burn down all the inns or accidentally sacrifice the wife to Asmoday, so be it. And then with the other, other hand (didn't know I had three hands didya). GMs, bear in mind that using your own PCs as NPCs may entail a certain amount of suckage. Avoid if possiable. We should try to minimise the suckage and now that we've been informed of a potential source (thanks Jono), we should deal with it. William --=_alternative 006E0779CC2570BC_= Content-Type: text/html; charset="US-ASCII" <br><font size=2 face="sans-serif">Err - I'm with William on this one. </font> <br><font size=2 face="sans-serif">The only thing I think you have to be leary of is if you GM your PC's 'home range' later when some other GM is in the same area it won't be the same. And IMO the other GM's ideas have preference (ie you don't get to rule on your PC's home - merely hint).</font> <br> <br><font size=2 face="sans-serif">PC as employer is not uncommon - regardless of GM and I've seen this have cause conflict than GM with PC as NPC (as the PC wants a specific outcome and the party wants to go another way for whatever reason).</font> <br><font size=2 face="sans-serif">If the party clearly talks about the potential conflict early in the game then things go a whole lot better. Eg in the last game I was in we made sure our PC employer was NOT party leader - and discussed things that might conflict while still in the Guild. It cleared the air beautifully.</font> <br> <br><font size=2 face="sans-serif">Regards,<br> Rosemary<br> </font> <br> <br> <br> <br> <br> <table width=100%> <tr valign=top> <td width=40%><font size=1 face="sans-serif"><b>William Dymock <dworkin@ihug.co.nz></b> </font> <br><font size=1 face="sans-serif">Sent by: dq-owner@dq.sf.org.nz</font> <p><font size=1 face="sans-serif">17/11/2005 09:08 p.m.</font> <table border> <tr valign=top> <td bgcolor=white> <div align=center><font size=1 face="sans-serif">Please respond to<br> dq@dq.sf.org.nz</font></div></table> <br> <td width=59%> <table width=100%> <tr valign=top> <td> <div align=right><font size=1 face="sans-serif">To</font></div> <td><font size=1 face="sans-serif">dq@dq.sf.org.nz</font> <tr valign=top> <td> <div align=right><font size=1 face="sans-serif">cc</font></div> <td> <tr valign=top> <td> <div align=right><font size=1 face="sans-serif">Subject</font></div> <td><font size=1 face="sans-serif">Re: [dq] GMing your own Characters</font></table> <br> <table> <tr valign=top> <td> <td></table> <br></table> <br> <br> <br><font size=2><tt>After reading all this my response is a collossal WTF!<br> <br> There are a number of reasons to run your PC as an NPC. Some are good<br> reasons, some are bad. I couldn't care less. People are going to try out<br> different ways of GMing, some will be good, some will be bad.<br> <br> Stop complaining about the free beer, godsdamnit!<br> <br> GMs are going to try different things and because our creative levels are<br> more akin to Ed Wood than Steven Speilberg, some things are going to tank.<br> And badly. Or come off wrong, or rub people the wrong way.<br> <br> So,<br> <br> I am not in favour of restricting how GMs run their games. Most people find<br> it hard to think of a 10-13 week plotline as it is. If they think "Well, my<br> PC would like his lands cleared of orcs, say, that'll be a good game to run<br> since I know all about the area and the major NPCs there.", bully for them.<br> Go ahead.<br> <br> And on the other hand, it should be recognised that the PC is a NPC and can<br> have all the nasty a malicious or incompetant party can devise. If they get<br> swindled, they get swindled, if the party releases a rogue dark-sphere in<br> your castle, burn down all the inns or accidentally sacrifice the wife to<br> Asmoday, so be it.<br> <br> And then with the other, other hand (didn't know I had three hands didya).<br> GMs, bear in mind that using your own PCs as NPCs may entail a certain<br> amount of suckage. Avoid if possiable. We should try to minimise the suckage<br> and now that we've been informed of a potential source (thanks Jono), we<br> should deal with it.<br> <br> William<br> <br> <br> </tt></font> <br> --=_alternative 006E0779CC2570BC_=-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] GMing your own Characters |
---|---|
From | Mandos Mitchinson |
Date | Fri, 18 Nov 2005 09:00:09 +1300 |
> We should not be putting ourselves or the players in this > position, as we are trying to play a game for fun. Grevance > Tribunal is totaly over the top and if a player is even > considering taking a GM to them, then the damage is already > been done. I dont think the risk of the damage is worth it at all. There are only two possibilities here. 1. The Gm has used their own character and gained from it, showing bias etc. This is an actual problem and should be directed to the grevance tribunal. 2. The GM has used their character as a game hook, or information source and has gained nothing from it. This is a GM flavour thing and it is a personal choice. Ie not a problem. Some players may not like people using PC's in this fashion but then again some people don't like how people play the powers of light, or how they describe places, or how they control a party, or how they write adventures..... All of these things are factors you take into account when you choose your GM. If a GM uses a mechanic that you don't like you don't go on that GM's games. I personally avoid GM's with linear story lines, but I am not going to suggest we put rules in place to stop people running them. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Guess who's coming to town next year. <*> |
---|---|
From | Struan Judd |
Date | Fri, 18 Nov 2005 09:06:24 +1300 |
Thanks to some Hamiltonians, I was pointed at this posting. http://groups.google.com/group/rec.arts.sf.tv.babylon5.moderated/browse_thread/thread/5d5344f429f63b56/7c920c529d4f02c5 which I repeat here, cause it's brief. ---- From: jmsatb5@aol.com Date: Thu, 17 Nov 2005 05:34:07 +0000 (UTC) Lines: 13 For B5 folks down south -- as in way, WAY down south -- pending work commitments, I'll be appearing at the Armageddon Pulp Culture Expo in Auckland next year, from October 22-24th 2006. (Also appearing at thecon: Gates McFadden, John Rhys Davies, and a bunch of other folk.) This will be my first trip to New Zealand, and I'm looking forward to seeing the place. jms ---- O. M. F. G. TTFN, Struan. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] choice: regulation or resolution -Was GMing your own Characters |
---|---|
From | Martin Dickson |
Date | Fri, 18 Nov 2005 09:25:12 +1300 |
------=_Part_2024_19988579.1132259112304 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 11/17/05, ian at dawn haven <dawnhaven@xtra.co.nz> wrote: > > We can choose to regulate the playing of the game on an issue by issue > basis as they come up. > > OR > > We can choose to have a way of resolving issues, in the moment, as they > arise. With a back up method if that fails / doesn't work for the player/= GM > > I prefer the latter. > Also the former does not actually work. Even when we have regulated -- amounts of treasure, ways of calculating EP, the design of magic items, etc, there have always been GMs who have chosen not to follow these regulations. "And thirdly, the Code is more what you'd call 'guidelines' than actual rules." :-) ------=_Part_2024_19988579.1132259112304 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 11/17/05, <b class=3D"gmail_sendername">ian at dawn haven</b> <<a hre= f=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</a>> wrote:<div><= span class=3D"gmail_quote"></span><blockquote class=3D"gmail_quote" style= =3D"border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; p= adding-left: 1ex;"> <div><p><font face=3D"Courier New" size=3D"2"><span style=3D"font-size: 10p= t;" lang=3D"EN-GB">We can choose to regulate the playing of the game on an issue by issue basis as they come up. </span></font></p> <p><font face=3D"Courier New" size=3D"2"><span style=3D"font-size: 10pt;" l= ang=3D"EN-GB">OR </span></font></p> <p><font face=3D"Courier New" size=3D"2"><span style=3D"font-size: 10pt;" l= ang=3D"EN-GB">We can choose to have a way of resolving issues, in the moment, as they arise. With a back up method if that fails / doesn't work for the player/GM</span></font></p> <p><font face=3D"Courier New" size=3D"2"><span style=3D"font-size: 10pt;" l= ang=3D"EN-GB">I prefer the latter.</span></font></p></div></blockquote><div= ><br>Also the former does not actually work.<br><br>Even when we have regul= ated -- amounts of treasure, ways of calculating EP, the design of magic it= ems, etc, there have always been GMs who have chosen not to follow these re= gulations. <br><br>"And thirdly, the Code is more what you'd call 'guidelines' th= an actual rules." :-)<span></span><font face=3D"Courier New" size=3D"2= "><span style=3D"font-size: 10pt;" lang=3D"EN-GB"><br></span></font></div><= /div> <br> ------=_Part_2024_19988579.1132259112304-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] GMing your own Characters |
---|---|
From | Johanna and Hamish |
Date | Fri, 18 Nov 2005 09:43:18 +1300 |
I admit I have felt uncomfortable when the GM uses their PC as party employer - because I don't know if that PC is gaining from it or how. I think that there is a clear line - PC's as game hooks and easy background fine. GM owned PC's gaining from that GM's session not fine. Mandos makes this distinction in the email below and I think it is valid. This does not stop GM's using their PC's as game hooks. It is not easy or fun to take others to the grevence tribual. Better to simpliy say here is the line. This also makes it clearer when the tribunal might be in order. I certinally never considered taking the GM to the tribunal on my uncomfortable feeling. However if there was a line then we could all be clear that this was not being crossed. H Hamish Brown Director Zenergy Whole People Co-operating in a Sustainable world 119 Mt Eden Rd, Auckland www.zenergyglobal.com -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Mandos Mitchinson Sent: Friday, November 18, 2005 9:00 AM To: dq@dq.sf.org.nz Subject: Re: [dq] GMing your own Characters > We should not be putting ourselves or the players in this > position, as we are trying to play a game for fun. Grevance > Tribunal is totaly over the top and if a player is even > considering taking a GM to them, then the damage is already > been done. I dont think the risk of the damage is worth it at all. There are only two possibilities here. 1. The Gm has used their own character and gained from it, showing bias etc. This is an actual problem and should be directed to the grevance tribunal. 2. The GM has used their character as a game hook, or information source and has gained nothing from it. This is a GM flavour thing and it is a personal choice. Ie not a problem. Some players may not like people using PC's in this fashion but then again some people don't like how people play the powers of light, or how they describe places, or how they control a party, or how they write adventures..... All of these things are factors you take into account when you choose your GM. If a GM uses a mechanic that you don't like you don't go on that GM's games. I personally avoid GM's with linear story lines, but I am not going to suggest we put rules in place to stop people running them. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] choice: regulation or resolution -Was GMing your own Characters |
---|---|
From | Simpson |
\ Mark\ \(NZ\) | |
Date | Fri, 18 Nov 2005 09:59:43 +1300 |
This is a multi-part message in MIME format. ------_=_NextPart_001_01C5EBB9.D589D290 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Well it seems like there are many of us who've been uncomfortable with = the practice. It not a "once in 20 years" thing at all. =20 Yes you cant force any rule down GM's throats, and my feeling is this = should be a guideline. Hence my initial suggestion that you simply put = wording into the GM's guide, perhaps something along the lines of "It is = generally considered innappropriate for a GM to use his or her own pc's = as npc's in their games, please avoid doing so if at all possible." =20 BTW Ian I don't know why you think I was referring to you specifically = in my comment about GM's often using there ownn PC's as NPC's.=20 =20 Laziness was perhaps a little harsh. What I meant was that im sure GM's = think they have a ready made well defined NPC they can use (if they use = their own PC) and it saves making up a new NPC. But 9 times out of 10 I = think a made up NPC could have been used instead, and if it had been = this problem wouldnt be being talked about.=20 [Simpson, Mark (NZ)]=20 -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of = Martin Dickson Sent: Friday, 18 November 2005 9:25 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] choice: regulation or resolution -Was GMing your own = Characters On 11/17/05, ian at dawn haven < dawnhaven@xtra.co.nz> wrote:=20 We can choose to regulate the playing of the game on an issue by issue = basis as they come up.=20 OR=20 We can choose to have a way of resolving issues, in the moment, as they = arise. With a back up method if that fails / doesn't work for the = player/GM I prefer the latter. Also the former does not actually work. Even when we have regulated -- amounts of treasure, ways of calculating = EP, the design of magic items, etc, there have always been GMs who have = chosen not to follow these regulations.=20 "And thirdly, the Code is more what you'd call 'guidelines' than actual = rules." :-) ------_=_NextPart_001_01C5EBB9.D589D290 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2800.1106" name=3DGENERATOR></HEAD> <BODY> <DIV><SPAN class=3D678492520-17112005><FONT face=3DArial color=3D#0000ff = size=3D2>Well=20 it seems like there are many of us who've been uncomfortable with the = practice.=20 It not a "once in 20 years" thing at all.</FONT></SPAN></DIV> <DIV><SPAN class=3D678492520-17112005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <DIV><SPAN class=3D678492520-17112005><FONT face=3DArial color=3D#0000ff = size=3D2>Yes=20 you cant force any rule down GM's throats, and my feeling is this = should be=20 a guideline. Hence my initial suggestion that you simply put wording = into the=20 GM's guide, perhaps something along the lines of "It is = generally=20 considered innappropriate for a GM to use his or her own pc's as npc's=20 in their games, please avoid doing so if at all=20 possible."</FONT></SPAN></DIV> <DIV><SPAN class=3D678492520-17112005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <DIV><SPAN class=3D678492520-17112005><FONT face=3DArial color=3D#0000ff = size=3D2>BTW=20 Ian I don't know why you think I was referring to you = specifically in my=20 comment about GM's often using there ownn PC's as NPC's. = </FONT></SPAN></DIV> <DIV><SPAN class=3D678492520-17112005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <DIV><SPAN class=3D678492520-17112005><FONT face=3DArial color=3D#0000ff = size=3D2>Laziness was perhaps a little harsh. What I meant was that im = sure GM's=20 think they have a ready made well defined NPC they can use (if they use = their=20 own PC) and it saves making up a new NPC. But 9 times out of 10 I think = a made=20 up NPC could have been used instead, and if it had been this problem = wouldnt be=20 being talked about. </FONT></SPAN></DIV><SPAN=20 class=3D678492520-17112005></SPAN><FONT face=3DTahoma> <DIV><BR><FONT size=3D2><SPAN class=3D678492520-17112005><FONT = face=3DArial=20 color=3D#0000ff>[Simpson, Mark (NZ)] </FONT></SPAN></FONT></DIV> <DIV><FONT size=3D2><SPAN = class=3D678492520-17112005> </SPAN>-----Original=20 Message-----<BR><B>From:</B> dq-owner@dq.sf.org.nz=20 [mailto:dq-owner@dq.sf.org.nz]<B>On Behalf Of </B>Martin = Dickson<BR><B>Sent:</B>=20 Friday, 18 November 2005 9:25 a.m.<BR><B>To:</B>=20 dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] choice: regulation or = resolution=20 -Was GMing your own Characters<BR><BR></DIV></FONT></FONT> <BLOCKQUOTE>On 11/17/05, <B class=3Dgmail_sendername>ian at dawn = haven</B>=20 <<A = href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</A>> wrote: <DIV><SPAN class=3Dgmail_quote></SPAN> <BLOCKQUOTE class=3Dgmail_quote=20 style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: = rgb(204,204,204) 1px solid"> <DIV> <P><FONT face=3D"Courier New" size=3D2><SPAN lang=3DEN-GB=20 style=3D"FONT-SIZE: 10pt">We can choose to regulate the playing of = the game on=20 an issue by issue basis as they come up. </SPAN></FONT></P> <P><FONT face=3D"Courier New" size=3D2><SPAN lang=3DEN-GB=20 style=3D"FONT-SIZE: 10pt">OR </SPAN></FONT></P> <P><FONT face=3D"Courier New" size=3D2><SPAN lang=3DEN-GB=20 style=3D"FONT-SIZE: 10pt">We can choose to have a way of resolving = issues, in=20 the moment, as they arise. With a back up method if that fails / = doesn't=20 work for the player/GM</SPAN></FONT></P> <P><FONT face=3D"Courier New" size=3D2><SPAN lang=3DEN-GB=20 style=3D"FONT-SIZE: 10pt">I prefer the=20 latter.</SPAN></FONT></P></DIV></BLOCKQUOTE> <DIV><BR>Also the former does not actually work.<BR><BR>Even when we = have=20 regulated -- amounts of treasure, ways of calculating EP, the design = of magic=20 items, etc, there have always been GMs who have chosen not to follow = these=20 regulations. <BR><BR>"And thirdly, the Code is more what you'd call=20 'guidelines' than actual rules." :-)<SPAN></SPAN><FONT face=3D"Courier = New"=20 size=3D2><SPAN lang=3DEN-GB=20 style=3D"FONT-SIZE: = 10pt"><BR></SPAN></FONT></DIV></DIV><BR></BLOCKQUOTE></BODY></HTML> ------_=_NextPart_001_01C5EBB9.D589D290-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] GMing your own Characters |
---|---|
From | Helen Saggers |
Date | Fri, 18 Nov 2005 10:55:48 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_0049_01C5EC2E.A28BAA40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable If the Adventure is properly listed on the Guild meetings Agenda, If the majority of Players sign up from the pool at the guild meeting, With scribe notes being taken and reports of last seasons events being = given. It should be very obvious to everyone if a GM is giving their PC some in = game advantage. And it should only really be an in game advantage we should worry = about. What advantage over your character next time you play with them is their = character having a 12 ft Master Artisan marble statute in their front = garden going to make? for example if that's what they paid a party pick = up for them. Now if it was a true silver Suit of armour, Id be worried.=20 But having expensive taste in art, is just part of the character and a = way for a person to bleed their character of the sometime silly amounts = of cash some acquire. Hell you could argue that the expense of hiring a party disadvantages a = character, as they might not have the money for that 2nd or third item = in the treasure split. Helen ----- Original Message -----=20 From: "Johanna and Hamish" <perfect_brown@xtra.co.nz> To: <dq@dq.sf.org.nz> Sent: Friday, November 18, 2005 9:43 AM Subject: Re: [dq] GMing your own Characters >=20 >=20 > I admit I have felt uncomfortable when the GM uses their PC as party > employer - because I don't know if that PC is gaining from it or how. >=20 > I think that there is a clear line - PC's as game hooks and easy = background > fine. GM owned PC's gaining from that GM's session not fine. Mandos = makes > this distinction in the email below and I think it is valid. >=20 > This does not stop GM's using their PC's as game hooks. >=20 > It is not easy or fun to take others to the grevence tribual. Better = to > simpliy say here is the line. This also makes it clearer when the = tribunal > might be in order. I certinally never considered taking the GM to the > tribunal on my uncomfortable feeling. However if there was a line = then we > could all be clear that this was not being crossed. >=20 > H ------=_NextPart_000_0049_01C5EC2E.A28BAA40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2800.1522" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY> <DIV><FONT face=3DArial size=3D2>If the Adventure is properly listed on = the Guild=20 meetings Agenda,</FONT></DIV> <DIV><FONT face=3DArial size=3D2>If the majority of Players sign up from = the pool at=20 the guild meeting,</FONT></DIV> <DIV><FONT face=3DArial size=3D2>With scribe notes being taken and = reports of last=20 seasons events being given.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>It should be very obvious to everyone = if a GM is=20 giving their PC some in game advantage.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>And it should only really be = <STRONG>an in=20 game advantage</STRONG> we should worry about.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>What advantage over your character = next time=20 you play with them is their character having a 12 ft Master Artisan = marble=20 statute in their front garden going to make? for example if that's what = they=20 paid a party pick up for them. Now if it was a true silver Suit of = armour,=20 Id be worried. </FONT></DIV> <DIV><FONT face=3DArial size=3D2>But having expensive taste in art, is = just part of=20 the character and a way for a person to bleed their character of the = sometime=20 silly amounts of cash some acquire.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>Hell you could argue that the expense = of hiring a=20 party disadvantages a character, as they might not have the money for = that 2nd=20 or third item in the treasure split.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Helen</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>----- Original Message ----- = </FONT></DIV> <DIV> <DIV><FONT face=3DArial size=3D2>From: "Johanna and Hamish" = <</FONT><A=20 href=3D"mailto:perfect_brown@xtra.co.nz"><FONT face=3DArial=20 size=3D2>perfect_brown@xtra.co.nz</FONT></A><FONT face=3DArial=20 size=3D2>></FONT></DIV> <DIV><FONT face=3DArial size=3D2>To: <</FONT><A=20 href=3D"mailto:dq@dq.sf.org.nz"><FONT face=3DArial=20 size=3D2>dq@dq.sf.org.nz</FONT></A><FONT face=3DArial = size=3D2>></FONT></DIV> <DIV><FONT face=3DArial size=3D2>Sent: Friday, November 18, 2005 9:43=20 AM</FONT></DIV> <DIV><FONT face=3DArial size=3D2>Subject: Re: [dq] GMing your own=20 Characters</FONT></DIV></DIV> <DIV><FONT face=3DArial><BR><FONT size=3D2></FONT></FONT></DIV><FONT = face=3DArial=20 size=3D2>> <BR>> <BR>> I admit I have felt uncomfortable when = the GM uses=20 their PC as party<BR>> employer - because I don't know if that PC is = gaining=20 from it or how.<BR>> <BR>> I think that there is a clear line - = PC's as=20 game hooks and easy background<BR>> fine. GM owned PC's gaining = from=20 that GM's session not fine. Mandos makes<BR>> this distinction = in the=20 email below and I think it is valid.<BR>> <BR>> This does not stop = GM's=20 using their PC's as game hooks.<BR>> <BR>> It is not easy or fun = to take=20 others to the grevence tribual. Better to<BR>> simpliy say here = is the=20 line. This also makes it clearer when the tribunal<BR>> might = be in=20 order. I certinally never considered taking the GM to the<BR>> = tribunal=20 on my uncomfortable feeling. However if there was a line then = we<BR>>=20 could all be clear that this was not being crossed.<BR>> <BR>>=20 H<BR></FONT></BODY></HTML> ------=_NextPart_000_0049_01C5EC2E.A28BAA40-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] The Powers |
---|---|
From | Mandos Mitchinson |
Date | Fri, 18 Nov 2005 11:04:48 +1300 |
In an attempt to start to codify some of the discussions from the Demons and Angels discussion I am planning to add this to the Wiki and possibly include it in the upcoming GM's guide. However as it is an area of some debate I thought it best to present it to the group for comment. == ''The Powers'' = The Powers of light and dark are powerful beings that have ascended to a higher state of being through sacrifice. Now they require the souls of mortals to survive and grow and may only use Avatars (corporeal representations) to influence the realms of man. The Powers are split into two groups, known as the Powers of Light and Darkness. The Powers of Darkness are composed mostly of Elves and Dragons who sacrificed the souls of others to gain power. This sacrifice and the dark deeds that led to this mean that the bulk of the Powers of Darkness are Evil beings who have no regard for life. Some of them however ascended to this existence through no choice of their own and these 'demons' tend to take a more active role in societies and are more selfish than Evil. The Powers of Light are comprised of four Groups that sacrificed themselves in order to curb the power of the Powers of Darkness. Sacrificing their own lives these entities have continued their struggle past death and now work to combat the Powers of Darkness. They take an active role in the realms of the living and work together. They promote good works and encourage the sentient races to live good lives and not fall prey to the blandishments of the Powers of Darkness. For the mortals caught in this battle most of it is unseen. Temples to both sides exist and while active aggression is encouraged by the more fanatical members of either side the war is mostly fought in the hearts and minds of mortals. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] The Powers |
---|---|
From | Andrew\ Withy\ \(DSL\ AK\) |
Date | Fri, 18 Nov 2005 11:14:41 +1300 |
I'm not sure of "Some of them however ascended to this existence through no choice of their own and these 'demons' tend to take a more active role in societies and are more selfish than Evil. " "some demons ascended through no choice of their own" (paraphrase) seems unlikely. Are we trying to make some demons victims of society and peer pressure? Can't we just say they are all nasty power-hungry brutes? Andrew -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Mandos Mitchinson Sent: Friday, 18 November 2005 11:05 a.m. To: dq@dq.sf.org.nz Subject: [dq] The Powers In an attempt to start to codify some of the discussions from the Demons and Angels discussion I am planning to add this to the Wiki and possibly include it in the upcoming GM's guide. However as it is an area of some debate I thought it best to present it to the group for comment. =''The Powers'' The Powers of light and dark are powerful beings that have ascended to a higher state of being through sacrifice. Now they require the souls of mortals to survive and grow and may only use Avatars (corporeal representations) to influence the realms of man. The Powers are split into two groups, known as the Powers of Light and Darkness. The Powers of Darkness are composed mostly of Elves and Dragons who sacrificed the souls of others to gain power. This sacrifice and the dark deeds that led to this mean that the bulk of the Powers of Darkness are Evil beings who have no regard for life. Some of them however ascended to this existence through no choice of their own and these 'demons' tend to take a more active role in societies and are more selfish than Evil. The Powers of Light are comprised of four Groups that sacrificed themselves in order to curb the power of the Powers of Darkness. Sacrificing their own lives these entities have continued their struggle past death and now work to combat the Powers of Darkness. They take an active role in the realms of the living and work together. They promote good works and encourage the sentient races to live good lives and not fall prey to the blandishments of the Powers of Darkness. For the mortals caught in this battle most of it is unseen. Temples to both sides exist and while active aggression is encouraged by the more fanatical members of either side the war is mostly fought in the hearts and minds of mortals. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] The Powers |
---|---|
From | Andrew\ Withy\ \(DSL\ AK\) |
Date | Fri, 18 Nov 2005 11:18:44 +1300 |
Otherwise, I like the tone and implications. For some reason, silence is sometimes not taken as rapturous praise :( Andrew -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Mandos Mitchinson Sent: Friday, 18 November 2005 11:05 a.m. To: dq@dq.sf.org.nz Subject: [dq] The Powers In an attempt to start to codify some of the discussions from the Demons and Angels discussion I am planning to add this to the Wiki and possibly include it in the upcoming GM's guide. However as it is an area of some debate I thought it best to present it to the group for comment. =The Powers'' The Powers of light and dark are powerful beings that have ascended to a higher state of being through sacrifice. Now they require the souls of mortals to survive and grow and may only use Avatars (corporeal representations) to influence the realms of man. The Powers are split into two groups, known as the Powers of Light and Darkness. The Powers of Darkness are composed mostly of Elves and Dragons who sacrificed the souls of others to gain power. This sacrifice and the dark deeds that led to this mean that the bulk of the Powers of Darkness are Evil beings who have no regard for life. Some of them however ascended to this existence through no choice of their own and these 'demons' tend to take a more active role in societies and are more selfish than Evil. The Powers of Light are comprised of four Groups that sacrificed themselves in order to curb the power of the Powers of Darkness. Sacrificing their own lives these entities have continued their struggle past death and now work to combat the Powers of Darkness. They take an active role in the realms of the living and work together. They promote good works and encourage the sentient races to live good lives and not fall prey to the blandishments of the Powers of Darkness. For the mortals caught in this battle most of it is unseen. Temples to both sides exist and while active aggression is encouraged by the more fanatical members of either side the war is mostly fought in the hearts and minds of mortals. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] The Powers |
---|---|
From | Mandos Mitchinson |
Date | Fri, 18 Nov 2005 11:19:05 +1300 |
> I'm not sure of "Some of them however ascended to this > existence through no choice of their own and these 'demons' > tend to take a more active role in societies and are more > selfish than Evil. " > > "some demons ascended through no choice of their own" > (paraphrase) seems unlikely. Are we trying to make some > demons victims of society and peer pressure? Can't we just > say they are all nasty power-hungry brutes? Ummm....this actually came from a game where the party was there to witness the decline/creation of one of the Demons. On reflection the wording is pretty crap but I wanted to convey that most of them are vicious power hungry bastards but not all of them. Some merely fell into evil rather than activly seeking it..... Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] The Powers |
---|---|
From | Andrew\ Withy\ \(DSL\ AK\) |
Date | Fri, 18 Nov 2005 11:28:50 +1300 |
OK, if it was witnessed, then it happened. Objection withdrawn. I like the phrase "fell into evil" - nice implications of an accidental Fall from Grace, but they are bad now. -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Mandos Mitchinson Sent: Friday, 18 November 2005 11:19 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] The Powers > I'm not sure of "Some of them however ascended to this > existence through no choice of their own and these 'demons' > tend to take a more active role in societies and are more > selfish than Evil. " > > "some demons ascended through no choice of their own" > (paraphrase) seems unlikely. Are we trying to make some > demons victims of society and peer pressure? Can't we just > say they are all nasty power-hungry brutes? Ummm....this actually came from a game where the party was there to witness the decline/creation of one of the Demons. On reflection the wording is pretty crap but I wanted to convey that most of them are vicious power hungry bastards but not all of them. Some merely fell into evil rather than activly seeking it..... Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] The Powers |
---|---|
From | Michael Woodhams |
Date | Fri, 18 Nov 2005 11:45:00 +1300 |
On Fri, 2005-11-18 at 11:19, Mandos Mitchinson wrote: > Some merely fell into > evil rather than activly seeking it..... "An Angel who did not so much Fall as Saunter Vaguely Downwards." I like your summary of the PoL and PoD (i.e. it matches my prejudices, so must be right.) -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Warrior training |
---|---|
From | Errol Cavit |
Date | Fri, 18 Nov 2005 11:48:55 +1300 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C5EBC9.16CFBB96 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > -----Original Message----- > From: Jonathan Bean -TME [mailto:jonathan@tme.co.nz] > Sent: Thursday, 17 November 2005 10:49 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Warrior training >=20 >=20 > For skills Unranked to Rank 7: > 10% Exp discount with a trainer. > 25% Exp penalty without a trainer. [EGC 'trainer' is a unhelpful word = in this instance, see below] > Can not learn a language without a trainer. > Can learn from books. >=20 Rules: 28.1 Acquiring and Using Skills ... If the character is taught by someone of greater Rank in the skill, decrease any Experience Point cost by 10%. If the character learns from a book, verbal descriptions or practices with some of equal or lesser Rank in the skill, any Experience Point cost is unmodified. If the character practices with no useful outside assistance, any Experience Point cost is increased by 25%. The availability of qualified teachers, and the fees they charge the character for their services, are left to the discretion of the GM. > I as a player worry about it. Again its a 'Frontiers of=20 > Alusia' thing... Not > all things are available all of the time to everyone. I take=20 > that the stuff > in the players guide is what we can get from the guild for=20 > training and one > of the things we can no longer get because of world events is warrior > training with the Casterland Borders. >=20 > Then again how many of the GMs even consider it when signing=20 > off ranking? >=20 > Jono >=20 >=20 GMs don't generally consider it when signing off ranking (below Rank 8) because the nearly everything is available at the Guild (per the PG), = and it isn't desirable to try to limit PC's ranking due to scheduling issues = of available trainers. The guild offers training in many skills that are currently in great = demand. Many of the Guild's weapon trainers will be warriors. I see no reason = to have Warrior unavailable, and it should be added to the Military Dept's = list IMO. It would perhaps be useful to make clear what ranks are available in = Skills (vs weapons) taught by the Military Dept. Is rank 8 available for all 3 = (4 if warrior is included)? Should we also say that trainers are available = for all standard weapons to their max rank? Cheers Errol Player's Guide: 4.2 MILITARY DEPARTMENT Location: Guild grounds The Military Department includes armourer, military scientist, = weaponsmith, and weapons training and services. Services: sale and repair of weapons, armour and general battle = equipment. The cost of training weapon skills is 10sp for Rank 0 and 10 x Rank2 thereafter. The cost of training other = skills is 150sp per week. 4.3 OTHER SKILLS This list covers the main training requirements of Adventurers. = Training is definitely available up to rank 8; higher ranks are unlikely. Where the trainer offers other services members may = be interested in, these are noted. The Guild also has arrangements with many other artisan guilds. Rules: 6 Ranking 6.5 Skills paraphrases parts of 28.1 6.8 Weapons All weapons are assumed to be unranked initially. Rank 0 in a weapon takes 1 week. All higher ranks take 2 =D7 Rank weeks. Weapons have individual maximum Ranks. EP costs are detailed in =A755. All Weapons require minimum PS and MD Characteristics. If you do not fulfil both requirements, you may not rank a weapon. You may not get an EP discount for training, but if no trainer is available, you may not increase in Rank. The cost of a trainer is 10 =D7 Rank squared (minimum 1) silver pennies. ------_=_NextPart_001_01C5EBC9.16CFBB96 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 5.5.2658.2"> <TITLE>RE: [dq] Warrior training</TITLE> </HEAD> <BODY> <P><FONT SIZE=3D2>> -----Original Message-----</FONT> <BR><FONT SIZE=3D2>> From: Jonathan Bean -TME [<A = HREF=3D"mailto:jonathan@tme.co.nz">mailto:jonathan@tme.co.nz</A>]</FONT>= <BR><FONT SIZE=3D2>> Sent: Thursday, 17 November 2005 10:49</FONT> <BR><FONT SIZE=3D2>> To: dq@dq.sf.org.nz</FONT> <BR><FONT SIZE=3D2>> Subject: Re: [dq] Warrior training</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> For skills Unranked to Rank 7:</FONT> <BR><FONT SIZE=3D2>> 10% Exp discount with a trainer.</FONT> <BR><FONT SIZE=3D2>> 25% Exp penalty without a trainer. [EGC = 'trainer' is a unhelpful word in this instance, see below]</FONT> <BR><FONT SIZE=3D2>> Can not learn a language without a = trainer.</FONT> <BR><FONT SIZE=3D2>> Can learn from books.</FONT> <BR><FONT SIZE=3D2>> </FONT> </P> <P><FONT SIZE=3D2>Rules:</FONT> <BR><FONT SIZE=3D2>28.1 Acquiring and Using Skills</FONT> <BR><FONT SIZE=3D2>...</FONT> <BR><FONT SIZE=3D2>If the character is taught by someone of greater = Rank</FONT> <BR><FONT SIZE=3D2>in the skill, decrease any Experience Point cost = by</FONT> <BR><FONT SIZE=3D2>10%. If the character learns from a book, verbal = descriptions</FONT> <BR><FONT SIZE=3D2>or practices with some of equal or lesser</FONT> <BR><FONT SIZE=3D2>Rank in the skill, any Experience Point cost is = unmodified.</FONT> <BR><FONT SIZE=3D2>If the character practices with no useful</FONT> <BR><FONT SIZE=3D2>outside assistance, any Experience Point cost is = increased</FONT> <BR><FONT SIZE=3D2>by 25%. The availability of qualified = teachers,</FONT> <BR><FONT SIZE=3D2>and the fees they charge the character for = their</FONT> <BR><FONT SIZE=3D2>services, are left to the discretion of the = GM.</FONT> </P> <BR> <BR> <BR> <BR> <BR> <P><FONT SIZE=3D2>> I as a player worry about it. Again its a = 'Frontiers of </FONT> <BR><FONT SIZE=3D2>> Alusia' thing... Not</FONT> <BR><FONT SIZE=3D2>> all things are available all of the time to = everyone. I take </FONT> <BR><FONT SIZE=3D2>> that the stuff</FONT> <BR><FONT SIZE=3D2>> in the players guide is what we can get from = the guild for </FONT> <BR><FONT SIZE=3D2>> training and one</FONT> <BR><FONT SIZE=3D2>> of the things we can no longer get because of = world events is warrior</FONT> <BR><FONT SIZE=3D2>> training with the Casterland Borders.</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> Then again how many of the GMs even consider it = when signing </FONT> <BR><FONT SIZE=3D2>> off ranking?</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> Jono</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> </P> <P><FONT SIZE=3D2>GMs don't generally consider it when signing off = ranking (below Rank 8) because the nearly everything is available at = the Guild (per the PG), and it isn't desirable to try to limit PC's = ranking due to scheduling issues of available trainers.</FONT></P> <P><FONT SIZE=3D2>The guild offers training in many skills that are = currently in great demand. Many of the Guild's weapon trainers will be = warriors. I see no reason to have Warrior unavailable, and it should be = added to the Military Dept's list IMO.</FONT></P> <P><FONT SIZE=3D2>It would perhaps be useful to make clear what ranks = are available in Skills (vs weapons) taught by the Military Dept. Is = rank 8 available for all 3 (4 if warrior is included)? Should we also = say that trainers are available for all standard weapons to their max = rank?</FONT></P> <BR> <P><FONT SIZE=3D2>Cheers</FONT> <BR><FONT SIZE=3D2>Errol</FONT> </P> <BR> <P><FONT SIZE=3D2>Player's Guide:</FONT> <BR><FONT SIZE=3D2>4.2 MILITARY DEPARTMENT</FONT> <BR><FONT SIZE=3D2>Location: Guild grounds</FONT> <BR><FONT SIZE=3D2>The Military Department includes armourer, military = scientist, weaponsmith, and weapons training and services.</FONT> <BR><FONT SIZE=3D2>Services: sale and repair of weapons, armour and = general battle equipment. The cost of training weapon skills is</FONT> <BR><FONT SIZE=3D2>10sp for Rank 0 and 10 x Rank2 thereafter. The cost = of training other skills is 150sp per week.</FONT> </P> <P><FONT SIZE=3D2>4.3 OTHER SKILLS</FONT> <BR><FONT SIZE=3D2>This list covers the main training requirements of = Adventurers. Training is definitely available up to rank 8; = higher</FONT> <BR><FONT SIZE=3D2>ranks are unlikely. Where the trainer offers other = services members may be interested in, these are noted. The = Guild</FONT> <BR><FONT SIZE=3D2>also has arrangements with many other artisan = guilds.</FONT> </P> <BR> <P><FONT SIZE=3D2>Rules:</FONT> <BR><FONT SIZE=3D2>6 Ranking</FONT> <BR><FONT SIZE=3D2>6.5 Skills paraphrases parts of 28.1</FONT> </P> <P><FONT SIZE=3D2>6.8 Weapons</FONT> <BR><FONT SIZE=3D2>All weapons are assumed to be unranked = initially.</FONT> <BR><FONT SIZE=3D2>Rank 0 in a weapon takes 1 week. All higher = ranks</FONT> <BR><FONT SIZE=3D2>take 2 =D7 Rank weeks. Weapons have individual = maximum</FONT> <BR><FONT SIZE=3D2>Ranks. EP costs are detailed in =A755. All</FONT> <BR><FONT SIZE=3D2>Weapons require minimum PS and MD = Characteristics.</FONT> <BR><FONT SIZE=3D2>If you do not fulfil both requirements, you = may</FONT> <BR><FONT SIZE=3D2>not rank a weapon. You may not get an EP = discount</FONT> <BR><FONT SIZE=3D2>for training, but if no trainer is available, you = may not</FONT> <BR><FONT SIZE=3D2>increase in Rank. The cost of a trainer is 10 =D7 = Rank</FONT> <BR><FONT SIZE=3D2>squared (minimum 1) silver pennies.</FONT> </P> </BODY> </HTML> ------_=_NextPart_001_01C5EBC9.16CFBB96-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] The Powers |
---|---|
From | Struan Judd |
Date | Fri, 18 Nov 2005 11:54:24 +1300 |
While I may quibble over some of the exact words, I agree with the tone and general approach / indication therein TTFN On 11/18/05, Mandos Mitchinson <MandosM@adhb.govt.nz> wrote: > In an attempt to start to codify some of the discussions from the Demons > and Angels discussion I am planning to add this to the Wiki and possibly > include it in the upcoming GM's guide. > > However as it is an area of some debate I thought it best to present it > to the group for comment. > > > > > ''The Powers'' > The Powers of light and dark are powerful beings that have ascended to a > higher state of being through sacrifice. Now they require the souls of > mortals to survive and grow and may only use Avatars (corporeal > representations) to influence the realms of man. > > The Powers are split into two groups, known as the Powers of Light and > Darkness. The Powers of Darkness are composed mostly of Elves and > Dragons who sacrificed the souls of others to gain power. This sacrifice > and the dark deeds that led to this mean that the bulk of the Powers of > Darkness are Evil beings who have no regard for life. Some of them > however ascended to this existence through no choice of their own and > these 'demons' tend to take a more active role in societies and are more > selfish than Evil. > > The Powers of Light are comprised of four Groups that sacrificed > themselves in order to curb the power of the Powers of Darkness. > Sacrificing their own lives these entities have continued their struggle > past death and now work to combat the Powers of Darkness. They take an > active role in the realms of the living and work together. They promote > good works and encourage the sentient races to live good lives and not > fall prey to the blandishments of the Powers of Darkness. > > For the mortals caught in this battle most of it is unseen. Temples to > both sides exist and while active aggression is encouraged by the more > fanatical members of either side the war is mostly fought in the hearts > and minds of mortals. > > > Mandos > /s > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] The Powers |
---|---|
From | Stephen Martin |
Date | Fri, 18 Nov 2005 11:54:49 +1300 (NZDT) |
I too would prefer slightly different wording for the not-so-evils. But it looks close enough, I say wiki-away and we can collaborate on the minor wording changes there. Cheers, Stephen. Mandos Mitchinson said: > In an attempt to start to codify some of the discussions from the Demons and Angels discussion I > am planning to add this to the Wiki and possibly include it in the upcoming GM's guide. > > However as it is an area of some debate I thought it best to present it to the group for > comment. > > > > > == ''The Powers'' The Powers of light and dark are powerful beings that have ascended to a > higher state of being through sacrifice. Now they require the souls of mortals to survive and > grow and may only use Avatars (corporeal > representations) to influence the realms of man. > > The Powers are split into two groups, known as the Powers of Light and Darkness. The Powers of > Darkness are composed mostly of Elves and > Dragons who sacrificed the souls of others to gain power. This sacrifice and the dark deeds that > led to this mean that the bulk of the Powers of Darkness are Evil beings who have no regard for > life. Some of them however ascended to this existence through no choice of their own and these > 'demons' tend to take a more active role in societies and are more selfish than Evil. > > The Powers of Light are comprised of four Groups that sacrificed > themselves in order to curb the power of the Powers of Darkness. > Sacrificing their own lives these entities have continued their struggle past death and now work > to combat the Powers of Darkness. They take an active role in the realms of the living and work > together. They promote good works and encourage the sentient races to live good lives and not > fall prey to the blandishments of the Powers of Darkness. > > For the mortals caught in this battle most of it is unseen. Temples to both sides exist and > while active aggression is encouraged by the more fanatical members of either side the war is > mostly fought in the hearts and minds of mortals. > > > Mandos > /s > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] choice: regulation or resolution -Was GMing your own Characters |
---|---|
From | |
Date | Fri, 18 Nov 2005 11:55:40 +1300 |
This is a multi-part message in MIME format. ------=____1132268140406_MOeXrq9E'o Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit I accept all of Mark's post - below. Perhaps the GMs guide should recommend that PCs not be used as NPCs and that GMs should carefully weigh the perceptions of the players, and implications to the game before such use. and spell out some of the possible issues, as each person may have their own. (It is a _guide_ afterall.) AND - i feel we need to express ourselves, and any issues as they arise. Rosemary gave a good example. Ian > > From: Simpson@smtp.sig.net.nz, "\ Mark\ \(NZ\)" > Well it seems like there are many of us who've been uncomfortable with the practice. It not a "once in 20 years" thing at all. > > Yes you cant force any rule down GM's throats, and my feeling is this should be a guideline. Hence my initial suggestion that you simply put wording into the GM's guide, perhaps something along the lines of "It is generally considered innappropriate for a GM to use his or her own pc's as npc's in their games, please avoid doing so if at all possible." > > BTW Ian I don't know why you think I was referring to you specifically in my comment about GM's often using there ownn PC's as NPC's. > > Laziness was perhaps a little harsh. What I meant was that im sure GM's think they have a ready made well defined NPC they can use (if they use their own PC) and it saves making up a new NPC. But 9 times out of 10 I think a made up NPC could have been used instead, and if it had been this problem wouldnt be being talked about. > > [Simpson, Mark (NZ)] > -----Original Message----- > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of Martin Dickson > Sent: Friday, 18 November 2005 9:25 a.m. > To: dq@dq.sf.org.nz > Subject: Re: [dq] choice: regulation or resolution -Was GMing your own Characters > > > > On 11/17/05, ian at dawn haven < dawnhaven@xtra.co.nz> wrote: > > > We can choose to regulate the playing of the game on an issue by issue basis as they come up. > > OR > > We can choose to have a way of resolving issues, in the moment, as they arise. With a back up method if that fails / doesn't work for the player/GM > > I prefer the latter. > > > Also the former does not actually work. > > Even when we have regulated -- amounts of treasure, ways of calculating EP, the design of magic items, etc, there have always been GMs who have chosen not to follow these regulations. > > "And thirdly, the Code is more what you'd call 'guidelines' than actual rules." :-) > > > > > ------=____1132268140406_MOeXrq9E'o Content-Type: text/html; name="reply" Content-Disposition: inline; filename="reply" <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <META content="MSHTML 6.00.2800.1106" name=GENERATOR></HEAD> <BODY> <DIV><SPAN class=678492520-17112005><FONT face=Arial color=#0000ff size=2>Well it seems like there are many of us who've been uncomfortable with the practice. It not a "once in 20 years" thing at all.</FONT></SPAN></DIV> <DIV><SPAN class=678492520-17112005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=678492520-17112005><FONT face=Arial color=#0000ff size=2>Yes you cant force any rule down GM's throats, and my feeling is this should be a guideline. Hence my initial suggestion that you simply put wording into the GM's guide, perhaps something along the lines of "It is generally considered innappropriate for a GM to use his or her own pc's as npc's in their games, please avoid doing so if at all possible."</FONT></SPAN></DIV> <DIV><SPAN class=678492520-17112005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=678492520-17112005><FONT face=Arial color=#0000ff size=2>BTW Ian I don't know why you think I was referring to you specifically in my comment about GM's often using there ownn PC's as NPC's. </FONT></SPAN></DIV> <DIV><SPAN class=678492520-17112005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=678492520-17112005><FONT face=Arial color=#0000ff size=2>Laziness was perhaps a little harsh. What I meant was that im sure GM's think they have a ready made well defined NPC they can use (if they use their own PC) and it saves making up a new NPC. But 9 times out of 10 I think a made up NPC could have been used instead, and if it had been this problem wouldnt be being talked about. </FONT></SPAN></DIV><SPAN class=678492520-17112005></SPAN><FONT face=Tahoma> <DIV><BR><FONT size=2><SPAN class=678492520-17112005><FONT face=Arial color=#0000ff>[Simpson, Mark (NZ)] </FONT></SPAN></FONT></DIV> <DIV><FONT size=2><SPAN class=678492520-17112005> </SPAN>-----Original Message-----<BR><B>From:</B> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]<B>On Behalf Of </B>Martin Dickson<BR><B>Sent:</B> Friday, 18 November 2005 9:25 a.m.<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] choice: regulation or resolution -Was GMing your own Characters<BR><BR></DIV></FONT></FONT> <BLOCKQUOTE>On 11/17/05, <B class=gmail_sendername>ian at dawn haven</B> <<A href="mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</A>> wrote: <DIV><SPAN class=gmail_quote></SPAN> <BLOCKQUOTE class=gmail_quote style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid"> <DIV> <P><FONT face="Courier New" size=2><SPAN lang=EN-GB style="FONT-SIZE: 10pt">We can choose to regulate the playing of the game on an issue by issue basis as they come up. </SPAN></FONT></P> <P><FONT face="Courier New" size=2><SPAN lang=EN-GB style="FONT-SIZE: 10pt">OR </SPAN></FONT></P> <P><FONT face="Courier New" size=2><SPAN lang=EN-GB style="FONT-SIZE: 10pt">We can choose to have a way of resolving issues, in the moment, as they arise. With a back up method if that fails / doesn't work for the player/GM</SPAN></FONT></P> <P><FONT face="Courier New" size=2><SPAN lang=EN-GB style="FONT-SIZE: 10pt">I prefer the latter.</SPAN></FONT></P></DIV></BLOCKQUOTE> <DIV><BR>Also the former does not actually work.<BR><BR>Even when we have regulated -- amounts of treasure, ways of calculating EP, the design of magic items, etc, there have always been GMs who have chosen not to follow these regulations. <BR><BR>"And thirdly, the Code is more what you'd call 'guidelines' than actual rules." :-)<SPAN></SPAN><FONT face="Courier New" size=2><SPAN lang=EN-GB style="FONT-SIZE: 10pt"><BR></SPAN></FONT></DIV></DIV><BR></BLOCKQUOTE></BODY></HTML> ------=____1132268140406_MOeXrq9E'o-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Warrior training |
---|---|
From | Struan Judd |
Date | Fri, 18 Nov 2005 11:57:40 +1300 |
On 11/18/05, Errol Cavit <ecavit@tollnz.co.nz> wrote: > > For skills Unranked to Rank 7: > > 10% Exp discount with a trainer. > > 25% Exp penalty without a trainer. [EGC 'trainer' is a unhelpful word in > this instance, see below] > > Can not learn a language without a trainer. > > Can learn from books. > > > > Rules: > 28.1 Acquiring and Using Skills > ... > If the character is taught by someone of greater Rank > in the skill, decrease any Experience Point cost by > 10%. If the character learns from a book, verbal descriptions > or practices with some of equal or lesser > Rank in the skill, any Experience Point cost is unmodified. > If the character practices with no useful > outside assistance, any Experience Point cost is increased > by 25%. The availability of qualified teachers, > and the fees they charge the character for their > services, are left to the discretion of the GM. Regrettably Warrior (2.0) trumps this with 49.1 Restrictions A warrior may never train in the warrior skill without a training partner of at least equal warrior Rank. A warrior needs a training partner of at least their current skill level in order to practice combat, they cannot practice on their own. TTFN, Struan -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] The Powers |
---|---|
From | |
Date | Fri, 18 Nov 2005 12:02:13 +1300 |
Nice, just keep sending the babies... Is there scope for some demons to be fallen gods? Ie they became demons through lack of worshipers etc... Ian > > == ''The Powers'' = > The Powers of light and dark are powerful beings that have ascended to a > higher state of being through sacrifice. Now they require the souls of > mortals to survive and grow and may only use Avatars (corporeal > representations) to influence the realms of man. > > The Powers are split into two groups, known as the Powers of Light and > Darkness. The Powers of Darkness are composed mostly of Elves and > Dragons who sacrificed the souls of others to gain power. This sacrifice > and the dark deeds that led to this mean that the bulk of the Powers of > Darkness are Evil beings who have no regard for life. Some of them > however ascended to this existence through no choice of their own and > these 'demons' tend to take a more active role in societies and are more > selfish than Evil. > > The Powers of Light are comprised of four Groups that sacrificed > themselves in order to curb the power of the Powers of Darkness. > Sacrificing their own lives these entities have continued their struggle > past death and now work to combat the Powers of Darkness. They take an > active role in the realms of the living and work together. They promote > good works and encourage the sentient races to live good lives and not > fall prey to the blandishments of the Powers of Darkness. > > For the mortals caught in this battle most of it is unseen. Temples to > both sides exist and while active aggression is encouraged by the more > fanatical members of either side the war is mostly fought in the hearts > and minds of mortals. > > > Mandos > /s > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] The Powers |
---|---|
From | Errol Cavit |
Date | Fri, 18 Nov 2005 12:03:39 +1300 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C5EBCB.25A1F86C Content-Type: text/plain; charset="iso-8859-1" Very good piece. As Stephen says, it is ready to Wiki IMO. Is there any significance on the Wiki of 'The Powers' being in Italics, and the other grouping titles not being? Does the "Gods, Demi-Gods and Powers" page need an intro para covering the different groups and how they relate? Playing a PC pacted to what most consider a 'light grey' entity (which is outside the Alusian PoL/PoD definition), this comes up fairly often for me. Cheers Errol > -----Original Message----- > From: Mandos Mitchinson [mailto:MandosM@adhb.govt.nz] > Sent: Friday, 18 November 2005 11:05 > To: dq@dq.sf.org.nz > Subject: [dq] The Powers > > > In an attempt to start to codify some of the discussions from > the Demons > and Angels discussion I am planning to add this to the Wiki > and possibly > include it in the upcoming GM's guide. > > However as it is an area of some debate I thought it best to > present it > to the group for comment. > > > > > == ''The Powers'' = > The Powers of light and dark are powerful beings that have > ascended to a > higher state of being through sacrifice. Now they require the souls of > mortals to survive and grow and may only use Avatars (corporeal > representations) to influence the realms of man. > > The Powers are split into two groups, known as the Powers of Light and > Darkness. The Powers of Darkness are composed mostly of Elves and > Dragons who sacrificed the souls of others to gain power. > This sacrifice > and the dark deeds that led to this mean that the bulk of the > Powers of > Darkness are Evil beings who have no regard for life. Some of them > however ascended to this existence through no choice of their own and > these 'demons' tend to take a more active role in societies > and are more > selfish than Evil. > > The Powers of Light are comprised of four Groups that sacrificed > themselves in order to curb the power of the Powers of Darkness. > Sacrificing their own lives these entities have continued > their struggle > past death and now work to combat the Powers of Darkness. They take an > active role in the realms of the living and work together. > They promote > good works and encourage the sentient races to live good lives and not > fall prey to the blandishments of the Powers of Darkness. > > For the mortals caught in this battle most of it is unseen. Temples to > both sides exist and while active aggression is encouraged by the more > fanatical members of either side the war is mostly fought in > the hearts > and minds of mortals. > > > Mandos > /s > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > ------_=_NextPart_001_01C5EBCB.25A1F86C Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 5.5.2658.2"> <TITLE>RE: [dq] The Powers</TITLE> </HEAD> <BODY> <P><FONT SIZE=3D2>Very good piece. As Stephen says, it is ready to Wiki = IMO.</FONT> </P> <P><FONT SIZE=3D2>Is there any significance on the Wiki of 'The Powers' = being in Italics, and the other grouping titles not being?</FONT> </P> <P><FONT SIZE=3D2>Does the "Gods, Demi-Gods and Powers" page = need an intro para covering the different groups and how they relate? = Playing a PC pacted to what most consider a 'light grey' entity (which = is outside the Alusian PoL/PoD definition), this comes up fairly often = for me.</FONT></P> <P><FONT SIZE=3D2>Cheers</FONT> <BR><FONT SIZE=3D2>Errol</FONT> </P> <P><FONT SIZE=3D2>> -----Original Message-----</FONT> <BR><FONT SIZE=3D2>> From: Mandos Mitchinson [<A = HREF=3D"mailto:MandosM@adhb.govt.nz">mailto:MandosM@adhb.govt.nz</A>]</F= ONT> <BR><FONT SIZE=3D2>> Sent: Friday, 18 November 2005 11:05</FONT> <BR><FONT SIZE=3D2>> To: dq@dq.sf.org.nz</FONT> <BR><FONT SIZE=3D2>> Subject: [dq] The Powers</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> In an attempt to start to codify some of the = discussions from </FONT> <BR><FONT SIZE=3D2>> the Demons</FONT> <BR><FONT SIZE=3D2>> and Angels discussion I am planning to add this = to the Wiki </FONT> <BR><FONT SIZE=3D2>> and possibly</FONT> <BR><FONT SIZE=3D2>> include it in the upcoming GM's guide. </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> However as it is an area of some debate I = thought it best to </FONT> <BR><FONT SIZE=3D2>> present it</FONT> <BR><FONT SIZE=3D2>> to the group for comment. </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> =3D=3D ''The Powers'' =3D</FONT> <BR><FONT SIZE=3D2>> The Powers of light and dark are powerful = beings that have </FONT> <BR><FONT SIZE=3D2>> ascended to a</FONT> <BR><FONT SIZE=3D2>> higher state of being through sacrifice. Now = they require the souls of</FONT> <BR><FONT SIZE=3D2>> mortals to survive and grow and may only use = Avatars (corporeal</FONT> <BR><FONT SIZE=3D2>> representations) to influence the realms of = man. </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> The Powers are split into two groups, known as = the Powers of Light and</FONT> <BR><FONT SIZE=3D2>> Darkness. The Powers of Darkness are composed = mostly of Elves and</FONT> <BR><FONT SIZE=3D2>> Dragons who sacrificed the souls of others to = gain power. </FONT> <BR><FONT SIZE=3D2>> This sacrifice</FONT> <BR><FONT SIZE=3D2>> and the dark deeds that led to this mean that = the bulk of the </FONT> <BR><FONT SIZE=3D2>> Powers of</FONT> <BR><FONT SIZE=3D2>> Darkness are Evil beings who have no regard for = life. Some of them</FONT> <BR><FONT SIZE=3D2>> however ascended to this existence through no = choice of their own and</FONT> <BR><FONT SIZE=3D2>> these 'demons' tend to take a more active role = in societies </FONT> <BR><FONT SIZE=3D2>> and are more</FONT> <BR><FONT SIZE=3D2>> selfish than Evil. </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> The Powers of Light are comprised of four = Groups that sacrificed</FONT> <BR><FONT SIZE=3D2>> themselves in order to curb the power of the = Powers of Darkness.</FONT> <BR><FONT SIZE=3D2>> Sacrificing their own lives these entities have = continued </FONT> <BR><FONT SIZE=3D2>> their struggle</FONT> <BR><FONT SIZE=3D2>> past death and now work to combat the Powers of = Darkness. They take an</FONT> <BR><FONT SIZE=3D2>> active role in the realms of the living and = work together. </FONT> <BR><FONT SIZE=3D2>> They promote</FONT> <BR><FONT SIZE=3D2>> good works and encourage the sentient races to = live good lives and not</FONT> <BR><FONT SIZE=3D2>> fall prey to the blandishments of the Powers of = Darkness. </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> For the mortals caught in this battle most of = it is unseen. Temples to</FONT> <BR><FONT SIZE=3D2>> both sides exist and while active aggression is = encouraged by the more</FONT> <BR><FONT SIZE=3D2>> fanatical members of either side the war is = mostly fought in </FONT> <BR><FONT SIZE=3D2>> the hearts</FONT> <BR><FONT SIZE=3D2>> and minds of mortals. </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> Mandos</FONT> <BR><FONT SIZE=3D2>> /s</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> -- to unsubscribe notify <A = HREF=3D"mailto:dq-request@dq.sf.org.nz">mailto:dq-request@dq.sf.org.nz</= A> --</FONT> <BR><FONT SIZE=3D2>> </FONT> </P> </BODY> </HTML> ------_=_NextPart_001_01C5EBCB.25A1F86C-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] The Powers |
---|---|
From | Stephen Martin |
Date | Fri, 18 Nov 2005 12:45:02 +1300 (NZDT) |
I would say yes and no. A god that has fallen from favour may become a Demon as part of that pantheon but I consider that different from a PoD Demon. As for a fallen god that adopts the PoD method of regaining power without requiring worship - sounds like an interesting story line. But presumably not part of the current PoDs. I guess there is also scope for PoDs/PoLs attempting to become true gods through the power of worship. And those that consider themselves gods and are happy to eat any philosophers that disagree. I imagine that many gods look down on the PoDs/PoLs as uppity mortals, powerful but not real 'Powers'. I think that there are multiple Pantheons some of which overlap. A pantheon is based on the belief structure of the mortal worshipers. The gods are in part shaped and defined by their worshipers, but there are also defining attributes and a core personality that does not change. The same god might be the God of Smiths in one Pantheon, God of Forge and Fire in another, and Demon of Fire in another. Same essential being and powers but different manifestations (Avatars) and types of worship in the 3 different cultures. Older gods of short-lived species would probably have more faces and aspects, younger gods and gods of long-lived races would probably be more tightly defined as their base of worship has not changed much. All these are ideas, but I would prefer not to define how gods work too much and leave lots of room for speculation and theories. Gods are more interesting if they are never truely understood. But what we should do is document what is known about various pantheons (and how they feel about each other, other pantheons, and the PoD/PoLs) so that the next GM can pick up where we left off and maintain consistency. Cheers, Stephen. > > Is there scope for some demons to be fallen gods? Ie they became demons through lack of > worshipers etc... > > Ian -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] choice: regulation or resolution -Was GMing your own Characters |
---|---|
From | Johanna and Hamish |
Date | Fri, 18 Nov 2005 12:47:00 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_0015_01C5EC3E.2B46E0C0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit I don't agree with this wording. I was trying to put forward something that would be more acceptable give the strong views of people on this list. The words might be "GM PC won't benefit from sessions run GM'ed by the GMs" H _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Simpson@smtp.sig.net.nz Sent: Friday, November 18, 2005 10:00 AM To: dq@dq.sf.org.nz Subject: Re: [dq] choice: regulation or resolution -Was GMing your own Characters Well it seems like there are many of us who've been uncomfortable with the practice. It not a "once in 20 years" thing at all. Yes you cant force any rule down GM's throats, and my feeling is this should be a guideline. Hence my initial suggestion that you simply put wording into the GM's guide, perhaps something along the lines of "It is generally considered innappropriate for a GM to use his or her own pc's as npc's in their games, please avoid doing so if at all possible." BTW Ian I don't know why you think I was referring to you specifically in my comment about GM's often using there ownn PC's as NPC's. Laziness was perhaps a little harsh. What I meant was that im sure GM's think they have a ready made well defined NPC they can use (if they use their own PC) and it saves making up a new NPC. But 9 times out of 10 I think a made up NPC could have been used instead, and if it had been this problem wouldnt be being talked about. [Simpson, Mark (NZ)] -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of Martin Dickson Sent: Friday, 18 November 2005 9:25 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] choice: regulation or resolution -Was GMing your own Characters On 11/17/05, ian at dawn haven <dawnhaven@xtra.co.nz> wrote: We can choose to regulate the playing of the game on an issue by issue basis as they come up. OR We can choose to have a way of resolving issues, in the moment, as they arise. With a back up method if that fails / doesn't work for the player/GM I prefer the latter. Also the former does not actually work. Even when we have regulated -- amounts of treasure, ways of calculating EP, the design of magic items, etc, there have always been GMs who have chosen not to follow these regulations. "And thirdly, the Code is more what you'd call 'guidelines' than actual rules." :-) ------=_NextPart_000_0015_01C5EC3E.2B46E0C0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" = name=3D"PersonName"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} @font-face {font-family:"Book Antiqua"; panose-1:2 4 6 2 5 3 5 3 3 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0in; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:blue; text-decoration:underline;} p.MsoAutoSig, li.MsoAutoSig, div.MsoAutoSig {margin:0in; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} p {mso-margin-top-alt:auto; margin-right:0in; mso-margin-bottom-alt:auto; margin-left:0in; font-size:12.0pt; font-family:"Times New Roman";} span.EmailStyle19 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in;} div.Section1 {page:Section1;} --> </style> </head> <body lang=3DEN-US link=3Dblue vlink=3Dblue> <div class=3DSection1> <p class=3DMsoNormal><font size=3D3 color=3Dblue face=3D"Book = Antiqua"><span style=3D'font-size:12.0pt;font-family:"Book Antiqua";color:blue'>I = don’t agree with this wording.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 color=3Dblue face=3D"Book = Antiqua"><span style=3D'font-size:12.0pt;font-family:"Book = Antiqua";color:blue'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 color=3Dblue face=3D"Book = Antiqua"><span style=3D'font-size:12.0pt;font-family:"Book Antiqua";color:blue'>I was = trying to put forward something that would be more acceptable give the strong = views of people on this list. <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 color=3Dblue face=3D"Book = Antiqua"><span style=3D'font-size:12.0pt;font-family:"Book = Antiqua";color:blue'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 color=3Dblue face=3D"Book = Antiqua"><span style=3D'font-size:12.0pt;font-family:"Book Antiqua";color:blue'>The = words might be “GM PC won’t benefit from sessions run GM’ed by the = GMs”<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 color=3Dblue face=3D"Book = Antiqua"><span style=3D'font-size:12.0pt;font-family:"Book = Antiqua";color:blue'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 color=3Dblue face=3D"Book = Antiqua"><span style=3D'font-size:12.0pt;font-family:"Book = Antiqua";color:blue'>H<o:p></o:p></span></font></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span = style=3D'font-weight: bold'>On Behalf Of </span></b>Simpson@smtp.sig.net.nz<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, November = 18, 2005 10:00 AM<br> <b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName = w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] choice: regulation or resolution -Was GMing your own = Characters</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:blue'>Well it seems like there are many = of us who've been uncomfortable with the practice. It not a "once in 20 years" thing at all.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'> <o:p></o:p></span></font></p> </div> <div> <p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:blue'>Yes you cant force any rule = down GM's throats, and my feeling is this should be a guideline. Hence my initial suggestion that you simply put wording into the GM's guide, perhaps something along the lines of "It is generally considered innappropriate for a GM to use his or her own pc's as npc's = in their games, please avoid doing so if at all = possible."</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'> <o:p></o:p></span></font></p> </div> <div> <p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:blue'>BTW Ian I don't know why you think = I was referring to you specifically in my comment about GM's often using = there ownn PC's as NPC's. </span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'> <o:p></o:p></span></font></p> </div> <div> <p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:blue'>Laziness was perhaps a little = harsh. What I meant was that im sure GM's think they have a ready made well defined = NPC they can use (if they use their own PC) and it saves making up a new = NPC. But 9 times out of 10 I think a made up NPC could have been used instead, and = if it had been this problem wouldnt be being talked about. = </span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DTahoma><span = style=3D'font-size:12.0pt; font-family:Tahoma'><br> </span></font><font size=3D2 color=3Dblue face=3DArial><span = style=3D'font-size:10.0pt; font-family:Arial;color:blue'>[Simpson, Mark = (NZ)] </span></font><font face=3DTahoma><span = style=3D'font-family:Tahoma'><o:p></o:p></span></font></p> </div> <div> <p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D2 = face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> -----Original = Message-----<br> <b><span style=3D'font-weight:bold'>From:</span></b> = dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]<b><span style=3D'font-weight:bold'>On = Behalf Of </span></b>Martin Dickson<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, 18 November = 2005 9:25 a.m.<br> <b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName = w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] choice: regulation or resolution -Was GMing your own = Characters<o:p></o:p></span></font></p> </div> <blockquote style=3D'margin-top:5.0pt;margin-bottom:5.0pt'> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>On 11/17/05, <b><span style=3D'font-weight:bold'>ian at dawn = haven</span></b> <<a href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</a>> = wrote: <o:p></o:p></span></font></p> <div> <blockquote style=3D'border:none;border-left:solid #CCCCCC = 1.0pt;padding:0in 0in 0in 6.0pt; margin-left:4.8pt;margin-right:0in'> <div> <p><font size=3D2 face=3D"Courier New"><span lang=3DEN-GB = style=3D'font-size:10.0pt; font-family:"Courier New"'>We can choose to regulate the playing of the = game on an issue by issue basis as they come up. </span></font><o:p></o:p></p> <p><font size=3D2 face=3D"Courier New"><span lang=3DEN-GB = style=3D'font-size:10.0pt; font-family:"Courier New"'>OR </span></font><o:p></o:p></p> <p><font size=3D2 face=3D"Courier New"><span lang=3DEN-GB = style=3D'font-size:10.0pt; font-family:"Courier New"'>We can choose to have a way of resolving = issues, in the moment, as they arise. With a back up method if that fails / doesn't = work for the player/GM</span></font><o:p></o:p></p> <p><font size=3D2 face=3D"Courier New"><span lang=3DEN-GB = style=3D'font-size:10.0pt; font-family:"Courier New"'>I prefer the = latter.</span></font><o:p></o:p></p> </div> </blockquote> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><br> Also the former does not actually work.<br> <br> Even when we have regulated -- amounts of treasure, ways of calculating = EP, the design of magic items, etc, there have always been GMs who have chosen = not to follow these regulations. <br> <br> "And thirdly, the Code is more what you'd call 'guidelines' than = actual rules." :-)<o:p></o:p></span></font></p> </div> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> </blockquote> </div> </body> </html> ------=_NextPart_000_0015_01C5EC3E.2B46E0C0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Other Powers |
---|---|
From | Mandos Mitchinson |
Date | Fri, 18 Nov 2005 12:47:12 +1300 |
> Very good piece. As Stephen says, it is ready to Wiki IMO. Nope, tis a poorly written and hurried piece, but time will smooth the edges. > Is there any significance on the Wiki of 'The Powers' being in Italics, and > the other grouping titles not being? When the page was created the title was =="The Powers"== the "'s make it italics. I suspect it was unintentional and I have removed the "'s so it looks like the other headings. > Does the "Gods, Demi-Gods and Powers" page need an intro para covering the different > groups and how they relate? Now we have a vague definition of how the Powers work together it shouldn't be too hard to start adding to it. Since the definition allows for temples to both PoL and PoD the worship of other entities is certainly feasable. Leaving most of it quite vague allows GM's to add their own Gods (One Horned or otherwise) to the Pantheon as they see fit. The only definate difference I see is I don't think Gods should have quite the physical prescence the Angel/Demon Avatars represent. > Playing a PC pacted to what most consider a 'light grey' entity > (which is outside the Alusian PoL/PoD definition), this comes > up fairly often for me. I take it this is OHG? If so it seems fine, a small localised religion spreading where ever like minded adults gather :-) What do you as a player feel you are missing from the religion that could be added/documented? Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] choice: regulation or resolution -Was GMing your own Characters |
---|---|
From | Mandos Mitchinson |
Date | Fri, 18 Nov 2005 12:53:30 +1300 |
> I don't agree with this wording. > > I was trying to put forward something that would be more acceptable > give the strong views of people on this list. > > The words might be "GM PC won't benefit from sessions run GM'ed by the GMs" I have a minor quibble over the "It is generally considered innappropriate" section given that the list appears (from those who have picked a side) to be about 55/45 split with the slight majority not seeing it as an issue. But sure add it in and the 55% of us can ignore it. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] GMing your own Characters |
---|---|
From | phaeton@ihug.co.nz |
Date | Fri, 18 Nov 2005 13:25:51 +1300 |
> If the Adventure is properly listed on the Guild meetings > Agenda, If the majority of Players sign up from the pool > at the guild meeting, With scribe notes being taken and > reports of last seasons events being given. It should be > very obvious to everyone if a GM is giving their PC some > in game advantage. > > And it should only really be an in game advantage we > should worry about. What advantage over your character > next time you play with them is their character having a > 12 ft Master Artisan marble statute in their front garden > going to make? for example if that's what they paid a > party pick up for them. Now if it was a true silver Suit > of armour, Id be worried. But having expensive taste in > art, is just part of the character and a way for a person > to bleed their character of the sometime silly amounts of > cash some acquire. Hell you could argue that the expense > of hiring a party disadvantages a character, as they might > not have the money for that 2nd or third item in the > treasure split. I agree with Helen on this. I can't see any problem with a GM using one of their PCs as an NPC, except when the PC was going to benefit in any way. Also any GM PC should not eclipse the efforts of the actual PCs in the adventure, after all, it is their story. The GM PC should only be there to help them out if they really need it, or to provide services to the party to help them. However, using the GM PC as a 'deux ex machina' may not be a good idea. That's my 2c on it anyway. Keith -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] The Powers |
---|---|
From | Martin Dickson |
Date | Fri, 18 Nov 2005 13:41:11 +1300 |
------=_Part_4616_933336.1132274471401 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 11/18/05, Mandos Mitchinson <MandosM@adhb.govt.nz> wrote: > > > ''The Powers'' > The Powers of light and dark are powerful beings that have ascended... I like the idea of using "Powers" as the geneic PoL, PoD term. The Powers of Darkness are composed mostly of Elves and > Dragons... Perhaps "Drow", or "drow Elves"? There are a few draconic types, but not many, and no doubt some were human... I'd be tempted towards more: "Many of the PoD were once Drow..." > Some of them however ascended to this existence through no choice of thei= r > own... Seconding / thirding the unlikeliness of this. :-) Even after meeting Astronia / Seir. The Powers of Light are comprised of four Groups... *cough* Five. :-) that sacrificed themselves in order to curb the power of the Powers of > Darkness. Like that, yes. They take an active role in the realms of the living and work together. Mostly work together. There are times they find themselves in disagreement over specifics but their general goals are aligned. Cheers, Martin ------=_Part_4616_933336.1132274471401 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 11/18/05, <b class=3D"gmail_sendername">Mandos Mitchinson</b> <<a hre= f=3D"mailto:MandosM@adhb.govt.nz">MandosM@adhb.govt.nz</a>> wrote:<div><= span class=3D"gmail_quote"></span><blockquote class=3D"gmail_quote" style= =3D"border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; p= adding-left: 1ex;"> <br> ''The Powers''<br>The Powers of light and dark are powerful beings tha= t have ascended...</blockquote><div><br>I like the idea of using "Powe= rs" as the geneic PoL, PoD term. <br> <br></div><br><blockquote = class=3D"gmail_quote" style=3D"border-left: 1px solid rgb(204, 204, 204); m= argin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> The Powers of Darkness are composed mostly of Elves and<br>Dragons...</bloc= kquote><div><br>Perhaps "Drow", or "drow Elves"? = There are a few draconic types, but not many, and no doubt some were human.= .. I'd be tempted towards more: "Many of the PoD were once Drow...&quo= t; <br> </div><blockquote class=3D"gmail_quote" style=3D"border-left: 1px= solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">S= ome of them however ascended to this existence through no choice of their o= wn... </blockquote><div><br>Seconding / thirding the unlikeliness of this. :-)&nb= sp; Even after meeting Astronia / Seir.<br></div><br><blockquote class=3D"g= mail_quote" style=3D"border-left: 1px solid rgb(204, 204, 204); margin: 0pt= 0pt 0pt 0.8ex; padding-left: 1ex;"> The Powers of Light are comprised of four Groups...</blockquote><div><br>*c= ough* Five. :-) <br></div><br><blockquote class=3D"gmail_quote" style=3D"bo= rder-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding= -left: 1ex;"> that sacrificed themselves in order to curb the power of the Powers of Dar= kness.</blockquote><div><br>Like that, yes. <br></div><br><blockquote class= =3D"gmail_quote" style=3D"border-left: 1px solid rgb(204, 204, 204); margin= : 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> They take an active role in the realms of the living and work together.</bl= ockquote><div><br>Mostly work together. There are times they find themselve= s in disagreement over specifics but their general goals are aligned.<br> <br>Cheers,<br>Martin<br></div></div><br> ------=_Part_4616_933336.1132274471401-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Other Powers |
---|---|
From | Errol Cavit |
Date | Fri, 18 Nov 2005 13:45:27 +1300 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C5EBD9.5EB1B5E4 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of > Mandos Mitchinson > Sent: Friday, 18 November 2005 12:47 <snip> > > > Does the "Gods, Demi-Gods and Powers" page need an intro > para covering > the different > > groups and how they relate? > > Now we have a vague definition of how the Powers work together it > shouldn't be too hard to start adding to it. Since the > definition allows > for temples to both PoL and PoD the worship of other entities is > certainly feasable. Leaving most of it quite vague allows GM's to add > their own Gods (One Horned or otherwise) to the Pantheon as they see > fit. The only definate difference I see is I don't think Gods should > have quite the physical prescence the Angel/Demon Avatars represent. > Agree with this, except that I would think that a Pantheon is a collection of Gods in a given belief system. Gods etc outside that system are a part of a different Pantheon. > > Playing a PC pacted to what most consider a 'light grey' entity > > (which is outside the Alusian PoL/PoD definition), this comes > > up fairly often for me. > > I take it this is OHG? If so it seems fine, a small localised religion > spreading where ever like minded adults gather :-) What do you as a > player feel you are missing from the religion that could be > added/documented? > Not so much what is missing specifically from OHG's religion, rather I think the end result of interactions with PoD/PoL (and other pantheons) should be noted as a general case. A specific example is that most manisfestations/followers of the PoL tolerate Darien as a likely ally against the PoD, and he is generally no more than slightly uncomfortable within say a PoL cathedral (vs the Demon worshipper getting zapped as they cross the threshold). On occasion, he has gained positive benefit from PoL, although somewhat less than a PoL follower would have/has got. Darien is religiously hostile to the PoD, but pragmatic. I often have a short discussion with GMs about my religion (generally pre-emptive), so they can work out the interaction with the local religious authority. The result of this as been within (religious) reason to date IMO. I understand that fanatics possibly will be hostile regardless of common goals, but haven't come across this in a significant way. So a paragraph on the Gods, Demi-Gods and Powers page about how followers, clergy, and manifestations of god-level entities tend to react to those aligned with other religious systems would be good. For instance, it may not immediately occur to all GMs that the hard-line knights pacted to a plane's earth-mother will attack Darien as a dangerous heretic, while the villagers with a tolerant priest following the same God may welcome him (or kill on sight as well due to the fanatics having paid a recent visit). I feel too close to the question to write it myself. Cheers Errol ------_=_NextPart_001_01C5EBD9.5EB1B5E4 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 5.5.2658.2"> <TITLE>RE: [dq] Other Powers</TITLE> </HEAD> <BODY> <BR> <BR> <P><FONT SIZE=3D2>> -----Original Message-----</FONT> <BR><FONT SIZE=3D2>> From: dq-owner@dq.sf.org.nz [<A = HREF=3D"mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]O= n Behalf Of</FONT> <BR><FONT SIZE=3D2>> Mandos Mitchinson</FONT> <BR><FONT SIZE=3D2>> Sent: Friday, 18 November 2005 12:47</FONT> </P> <BR> <P><FONT SIZE=3D2><snip></FONT> </P> <P><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> > Does the "Gods, Demi-Gods and = Powers" page need an intro </FONT> <BR><FONT SIZE=3D2>> para covering</FONT> <BR><FONT SIZE=3D2>> the different</FONT> <BR><FONT SIZE=3D2>> > groups and how they relate? </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> Now we have a vague definition of how the = Powers work together it</FONT> <BR><FONT SIZE=3D2>> shouldn't be too hard to start adding to it. = Since the </FONT> <BR><FONT SIZE=3D2>> definition allows</FONT> <BR><FONT SIZE=3D2>> for temples to both PoL and PoD the worship of = other entities is</FONT> <BR><FONT SIZE=3D2>> certainly feasable. Leaving most of it quite = vague allows GM's to add</FONT> <BR><FONT SIZE=3D2>> their own Gods (One Horned or otherwise) to the = Pantheon as they see</FONT> <BR><FONT SIZE=3D2>> fit. The only definate difference I see is I = don't think Gods should</FONT> <BR><FONT SIZE=3D2>> have quite the physical prescence the = Angel/Demon Avatars represent. </FONT> <BR><FONT SIZE=3D2>> </FONT> </P> <P><FONT SIZE=3D2>Agree with this, except that I would think that a = Pantheon is a collection of Gods in a given belief system. Gods etc = outside that system are a part of a different Pantheon.</FONT></P> <P><FONT SIZE=3D2>> > Playing a PC pacted to what most consider a = 'light grey' entity </FONT> <BR><FONT SIZE=3D2>> > (which is outside the Alusian PoL/PoD = definition), this comes </FONT> <BR><FONT SIZE=3D2>> > up fairly often for me.</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> I take it this is OHG? If so it seems fine, a = small localised religion</FONT> <BR><FONT SIZE=3D2>> spreading where ever like minded adults gather = :-) What do you as a</FONT> <BR><FONT SIZE=3D2>> player feel you are missing from the religion = that could be</FONT> <BR><FONT SIZE=3D2>> added/documented?</FONT> <BR><FONT SIZE=3D2>> </FONT> </P> <P><FONT SIZE=3D2>Not so much what is missing specifically from OHG's = religion, rather I think the end result of interactions with PoD/PoL = (and other pantheons) should be noted as a general case.</FONT></P> <P><FONT SIZE=3D2>A specific example is that most = manisfestations/followers of the PoL tolerate Darien as a likely ally = against the PoD, and he is generally no more than slightly = uncomfortable within say a PoL cathedral (vs the Demon worshipper = getting zapped as they cross the threshold). On occasion, he has gained = positive benefit from PoL, although somewhat less than a PoL follower = would have/has got. Darien is religiously hostile to the PoD, but = pragmatic. </FONT></P> <P><FONT SIZE=3D2>I often have a short discussion with GMs about my = religion (generally pre-emptive), so they can work out the interaction = with the local religious authority. The result of this as been within = (religious) reason to date IMO. I understand that fanatics possibly = will be hostile regardless of common goals, but haven't come across = this in a significant way.</FONT></P> <P><FONT SIZE=3D2>So a paragraph on the Gods, Demi-Gods and Powers page = about how followers, clergy, and manifestations of god-level entities = tend to react to those aligned with other religious systems would be = good. For instance, it may not immediately occur to all GMs that the = hard-line knights pacted to a plane's earth-mother will attack Darien = as a dangerous heretic, while the villagers with a tolerant priest = following the same God may welcome him (or kill on sight as well due to = the fanatics having paid a recent visit).</FONT></P> <P><FONT SIZE=3D2>I feel too close to the question to write it = myself.</FONT> </P> <P><FONT SIZE=3D2>Cheers</FONT> <BR><FONT SIZE=3D2>Errol</FONT> </P> </BODY> </HTML> ------_=_NextPart_001_01C5EBD9.5EB1B5E4-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] The Powers |
---|---|
From | Martin Dickson |
Date | Fri, 18 Nov 2005 13:48:40 +1300 |
------=_Part_4721_26868592.1132274920789 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 11/18/05, Stephen Martin <stephenm@castle.pointclark.net> wrote: > > I would say yes and no. > A god that has fallen from favour may become a Demon as part of that > pantheon but I consider that different from a PoD Demon. It has been discussed before however that a demon might be a transcended mortal who has somehow assumed the "mantle" of a weak / fallen / dead god. I imagine that many gods look down on the PoDs/PoLs as uppity mortals, > powerful but not real > 'Powers'. :-) I do quite like the idea of perhaps reserving "Powers" for the PoD and PoL -- this is a minor wording change the goes towards Jono's suggestion of not describing the PoL as demons (little "d") while still using a word that has already been applied to them. All these are ideas, but I would prefer not to define how gods work too muc= h > and leave lots of > room for speculation and theories. Gods are more interesting if they are > never truely understood. Agreed, Gods have been fairly standoffish in DQ historically, not taking to= o much part in daily life. Even from the earliest days of the campaign there was the idea of the God's "covenant" about non-interference, or at least no direct interference... at least that is my understanding from the notes Gar= y once gave me. But what we should do is document what is known about various pantheons (an= d > how they feel about each other, other pantheons, and the PoD/PoLs) so tha= t > the next GM can pick up where we left off and maintain consistency. Sounds useful. Cheers, Martin ------=_Part_4721_26868592.1132274920789 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 11/18/05, <b class=3D"gmail_sendername">Stephen Martin</b> <<a href= =3D"mailto:stephenm@castle.pointclark.net">stephenm@castle.pointclark.net</= a>> wrote:<div><span class=3D"gmail_quote"></span><blockquote class=3D"g= mail_quote" style=3D"border-left: 1px solid rgb(204, 204, 204); margin: 0pt= 0pt 0pt 0.8ex; padding-left: 1ex;"> I would say yes and no.<br>A god that has fallen from favour may become a D= emon as part of that pantheon but I consider that different from a PoD Demo= n.</blockquote><div><br>It has been discussed before however that a demon m= ight be a transcended mortal who has somehow assumed the "mantle"= of a weak / fallen / dead god. <br></div><br><blockquote class=3D"gmail_quote" style=3D"border-left: 1px s= olid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I i= magine that many gods look down on the PoDs/PoLs as uppity mortals, powerfu= l but not real <br>'Powers'.</blockquote><div><br>:-) I do quite like the idea of pe= rhaps reserving "Powers" for the PoD and PoL -- this is a minor w= ording change the goes towards Jono's suggestion of not describing the PoL = as demons (little "d") while still using a word that has already = been applied to them. <br></div><br><blockquote class=3D"gmail_quote" style=3D"border-left: 1px s= olid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">All= these are ideas, but I would prefer not to define how gods work too much a= nd leave lots of <br>room for speculation and theories. Gods are more interesting= if they are never truely understood.</blockquote><div><br>Agreed, Gods hav= e been fairly standoffish in DQ historically, not taking too much part in d= aily life. Even from the earliest days of the campaign there was the = idea of the God's "covenant" about non-interference, or at least = no direct interference... at least that is my understanding from the notes = Gary once gave me. <br></div><br><blockquote class=3D"gmail_quote" style=3D"border-left: 1px s= olid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">But= what we should do is document what is known about various pantheons (and h= ow they feel about each other, other pantheons, and the PoD/PoLs) so that t= he next GM can pick up where we left off and maintain consistency. </blockquote><div><br>Sounds useful.<br><br>Cheers,<br>Martin<br></div></di= v><br> ------=_Part_4721_26868592.1132274920789-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Other Powers |
---|---|
From | Martin Dickson |
Date | Fri, 18 Nov 2005 13:53:23 +1300 |
------=_Part_4745_21782523.1132275203931 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 11/18/05, Errol Cavit <ecavit@tollnz.co.nz> wrote: > > So a paragraph on the Gods, Demi-Gods and Powers page about how followers= , > clergy, and manifestations of god-level entities tend to react to those > aligned with other religious systems would be good... [snip] > I feel too close to the question to write it myself. What would be useful is a description of the OHG religion -- place of origin, type of worship, nature of worshippers, beliefs, creed, nature of the OHG itself, etc This would make working out the reaction so the PoL etc easier. Cheers, Martin ------=_Part_4745_21782523.1132275203931 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 11/18/05, <b class=3D"gmail_sendername">Errol Cavit</b> <<a href=3D"m= ailto:ecavit@tollnz.co.nz">ecavit@tollnz.co.nz</a>> wrote:<div><span cla= ss=3D"gmail_quote"></span><blockquote class=3D"gmail_quote" style=3D"border= -left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-lef= t: 1ex;"> <span class=3D"q"></span><font size=3D"2">So a paragraph on the Gods, Demi-= Gods and Powers page about how followers, clergy, and manifestations of god= -level entities tend to react to those aligned with other religious systems= would be good... </font></blockquote><div><br>[snip]<br> </div><blockquote class=3D"gma= il_quote" style=3D"border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0= pt 0pt 0.8ex; padding-left: 1ex;"><font size=3D"2">I feel too close to the = question to write it myself. </font></blockquote><div><br>What would be useful is a description of the O= HG religion -- place of origin, type of worship, nature of worshippers, bel= iefs, creed, nature of the OHG itself, etc<br><br>This would make working o= ut the reaction so the PoL etc easier. <br><br>Cheers,<br>Martin<br></div></div><br> ------=_Part_4745_21782523.1132275203931-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] The Powers |
---|---|
From | Mandos Mitchinson |
Date | Fri, 18 Nov 2005 13:58:58 +1300 |
> Perhaps "Drow", or "drow Elves"? There are a few draconic types, but not many, and > no doubt some were human... I'd be tempted towards more: "Many of the PoD were once Drow..." I thought the assentions occoured at around the time of the War of Tears and as such everyone was still elven. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Other Powers |
---|---|
From | Mandos Mitchinson |
Date | Fri, 18 Nov 2005 14:02:03 +1300 |
> So a paragraph on the Gods, Demi-Gods and Powers page about how followers, > clergy, and manifestations of god-level entities tend to react to those > aligned with other religious systems would be good. For instance, it may > not immediately occur to all GMs that the hard-line knights pacted to a > plane's earth-mother will attack Darien as a dangerous heretic, while the > villagers with a tolerant priest following the same God may welcome him > (or kill on sight as well due to the fanatics having paid a recent visit). It might pay to put together a page similar to the ones I am working on for some of the Powers, that details the beliefs, followers etc. Based on this I will be adding to the Sier and Aim ones how they get on with other followers. If we use a similar template across the board and plenty of links it will make it easy to track who is talking to who :-) Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Warrior training |
---|---|
From | RMansfield@ingnz.com |
Date | Fri, 18 Nov 2005 14:17:21 +1300 |
This is a multipart message in MIME format. --=_alternative 0006E6B6CC2570BD_= Content-Type: text/plain; charset="US-ASCII" I agree - warrior was left of the list accidentally. I think that all military skills should be available to at least rank 8 , and I could be convinced to go to rank 10. Weapons should go to their max rank. Can someone add this to the list of edits for the Players Guide on the wiki (http://www.dragonquest.org.nz/dqwiki/index.php/Player%27s_Guide) as I can't edit the wiki (don't ask !!!) Rosemary Errol Cavit <ecavit@tollnz.co.nz> Sent by: dq-owner@dq.sf.org.nz 18/11/2005 11:48 a.m. Please respond to dq@dq.sf.org.nz To dq@dq.sf.org.nz cc Subject Re: [dq] Warrior training GMs don't generally consider it when signing off ranking (below Rank 8) because the nearly everything is available at the Guild (per the PG), and it isn't desirable to try to limit PC's ranking due to scheduling issues of available trainers. The guild offers training in many skills that are currently in great demand. Many of the Guild's weapon trainers will be warriors. I see no reason to have Warrior unavailable, and it should be added to the Military Dept's list IMO. It would perhaps be useful to make clear what ranks are available in Skills (vs weapons) taught by the Military Dept. Is rank 8 available for all 3 (4 if warrior is included)? Should we also say that trainers are available for all standard weapons to their max rank? Cheers Errol Player's Guide: 4.2 MILITARY DEPARTMENT Location: Guild grounds The Military Department includes armourer, military scientist, weaponsmith, and weapons training and services. Services: sale and repair of weapons, armour and general battle equipment. The cost of training weapon skills is 10sp for Rank 0 and 10 x Rank2 thereafter. The cost of training other skills is 150sp per week. --=_alternative 0006E6B6CC2570BD_= Content-Type: text/html; charset="US-ASCII" <br><font size=2 face="sans-serif">I agree - warrior was left of the list accidentally.</font> <br> <br><font size=2 face="sans-serif">I think that all military skills should be available to at least rank 8 , and I could be convinced to go to rank 10.</font> <br><font size=2 face="sans-serif">Weapons should go to their max rank.</font> <br> <br><font size=2 face="sans-serif">Can someone add this to the list of edits for the Players Guide on the wiki (http://www.dragonquest.org.nz/dqwiki/index.php/Player%27s_Guide) as I can't edit the wiki (don't ask !!!)</font> <br> <br><font size=2 face="sans-serif">Rosemary</font> <br> <br> <br> <br> <table width=100%> <tr valign=top> <td width=40%><font size=1 face="sans-serif"><b>Errol Cavit <ecavit@tollnz.co.nz></b> </font> <br><font size=1 face="sans-serif">Sent by: dq-owner@dq.sf.org.nz</font> <p><font size=1 face="sans-serif">18/11/2005 11:48 a.m.</font> <table border> <tr valign=top> <td bgcolor=white> <div align=center><font size=1 face="sans-serif">Please respond to<br> dq@dq.sf.org.nz</font></div></table> <br> <td width=59%> <table width=100%> <tr valign=top> <td> <div align=right><font size=1 face="sans-serif">To</font></div> <td><font size=1 face="sans-serif">dq@dq.sf.org.nz</font> <tr valign=top> <td> <div align=right><font size=1 face="sans-serif">cc</font></div> <td> <tr valign=top> <td> <div align=right><font size=1 face="sans-serif">Subject</font></div> <td><font size=1 face="sans-serif">Re: [dq] Warrior training</font></table> <br> <table> <tr valign=top> <td> <td></table> <br></table> <br> <br> <p><font size=2>GMs don't generally consider it when signing off ranking (below Rank 8) because the nearly everything is available at the Guild (per the PG), and it isn't desirable to try to limit PC's ranking due to scheduling issues of available trainers.</font> <p><font size=2>The guild offers training in many skills that are currently in great demand. Many of the Guild's weapon trainers will be warriors. I see no reason to have Warrior unavailable, and it should be added to the Military Dept's list IMO.</font> <p><font size=2>It would perhaps be useful to make clear what ranks are available in Skills (vs weapons) taught by the Military Dept. Is rank 8 available for all 3 (4 if warrior is included)? Should we also say that trainers are available for all standard weapons to their max rank?</font> <p><font size=2>Cheers</font><font size=3> </font><font size=2><br> Errol</font><font size=3> </font> <p> <p><font size=2>Player's Guide:</font><font size=3> </font><font size=2><br> 4.2 MILITARY DEPARTMENT</font><font size=3> </font><font size=2><br> Location: Guild grounds</font><font size=3> </font><font size=2><br> The Military Department includes armourer, military scientist, weaponsmith, and weapons training and services.</font><font size=3> </font><font size=2><br> Services: sale and repair of weapons, armour and general battle equipment. The cost of training weapon skills is</font><font size=3> </font><font size=2><br> 10sp for Rank 0 and 10 x Rank2 thereafter. The cost of training other skills is 150sp per week.</font><font size=3> </font> <p> <p> <p> --=_alternative 0006E6B6CC2570BD_=-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] GMing your own Characters |
---|---|
From | Simpson |
\ Mark\ \(NZ\) | |
Date | Fri, 18 Nov 2005 14:19:34 +1300 |
Helen Said: "I think that there is a clear line - PC's as game hooks and easy background fine. GM owned PC's gaining from that GM's session not fine. Mandos makes this distinction in the email below and I think it is valid." Ian Said: ""Justice must not only be done, but it must be seen to be done." This is a good point. My difficulty with addressing it is that the issue here is not 'justice' or 'fairness'. It is one of 'perception' of whether I am getting a fair cut of the cake." The "justice must be seen to be done" quote above is all about perception, rather than whether there is actual benefit/bias. You must never put yourself in the situation where your circumstances may cause the possibility of a perception of bias/favour to arise. The whole point is that the players feel uncomfortable because the GM has put his or her character into the adventure in a position where it is possible they may be accruing some benefit. I am sure most (if not all) of the time the GM is not bestowing any benefit on his/her character BUT only the GM is in a position to really access that. Hence, even though there wasn't a benefit, the players cannot know that and leave with a bad taste in their mouths. The damage to the game is that very perception of the situation in the eyes of the players (the "uncomfortableness" that the GM's PC may be gaining something), not whether there is actual benefit to the GM's PC. Hence the recommendation for a blanket prohibition against it in the GM's guide. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Players Guide v3 |
---|---|
From | RMansfield@ingnz.com |
Date | Fri, 18 Nov 2005 15:11:32 +1300 |
This is a multipart message in MIME format. --=_alternative 000BDC9ACC2570BD_= Content-Transfer-Encoding: base64 Content-Type: text/plain; charset="UTF-8" SGksDQoNCkkgd2FzIGxvb2tpbmcgYXQgdGhlIG1hc3RlciBvZiB0aGUgUGxheWVycyBHdWlkZSB5 ZXN0ZXJkYXkgYW5kIG5vdGljZWQgDQp0aGF0IGl0IGhhcyBtb3N0IG9mIHRoZSBvdXRzdGFuZGlu ZyBjaGFuZ2VzIGFscmVhZHkgbG9hZGVkLg0KDQpJJ2QgdGhlcmVmb3JlIGxpa2UgdG8gZmluaXNo IGl0IG9mZiB3aXRoIHRoZSBhaW0gb2YgaXNzdWluZyB2ZXIgMyBieSB0aGUgDQpEZWMgbWVldGlu Zy4gIEJ5IGlzc3VpbmcgSSBhY3R1YWxseSBtZWFuIGxvYWRpbmcgdGhlIFBERiBvbnRvIHRoZSBX aWtpIGFuZCANCm90aGVyIHJlbGV2YW50IHdlYiBzaXRlcyBmb3IgcGxheWVycyB0byBwcmludCBm b3IgdGhlbXNlbHZlcyA6IC0gKQ0KDQpUYWtpbmcgdGhlIE91dHN0YW5kaW5nIElzc3VlcyBMaXN0 IGZyb20gdGhlIFdpa2kgdGhlIGN1cnJlbnQgc3RhdGUgb2YgcGxheSANCmZvbGxvd3MuICBUaGUg c3R1ZmYgaW4gaXRhbGljcyBuZWVkcyBhY3Rpb24gLSBpZiBhbnkgb25lIGhhcyBxdWljayBhbnN3 ZXJzIA0Kb3IgY29tbWVudHMgdG8gdGhlc2UgbGV0IG1lIGtub3cgYnkgZW1haWwuIA0KDQpSZWdh cmRzLA0KUm9zZW1hcnkNClBTIG15IGVtYWlsIHdpbGwgcHJvYmFibHkgc2NyZXcgdXAgdGhlIGZv cm1hdGluZw0KDQoNClByaWNlIExpc3QgQ2hhbmdlcw0KUHJpY2UgbGlzdCBjaGFuZ2VzIGZvciBt YWdpYyBjaGFuZ2VzIGluIHJ1bGVzIA0KMS4gICAgICBVbmRldGVjdGFiaWxpdHkgcmVtb3ZlZCA9 IGRvbmUNCg0KMi4gICAgICBHcmVhdGVyIEVuY2hhbnRtZW50ID0+IHdoYXQgaGFzIHRoZSBwcmlj ZSBjaGFuZ2VkIHRvPw0KDQozLiAgICAgIE5hbWVyIFByaWNlIExpc3QgbmVlZHMgdXBkYXRpbmcg PSBkb25lDQoNCkNvbGxlZ2VzIA0KKiBSdW5lID0+IGN1cnJlbnRseSB3ZSBoYXZlIGEgdHJhaW5l ciBhbmQgc3BlY2lhbHMgd2l0aCBwcmljZXMsIGJ1dCB0aGUgDQpydWxlcyBub3RlIHRoYXQgbmV3 IHJ1bmUgbWFnZXMgYXJlbid0IGFsbG93ZWQuICB0aGUgc3BlY2lhbHMgbGlzdCBtYXRjaGVzIA0K UnVsZXMgMjAwNA0KRG8gd2Ugd2FudCB0byBjaGFuZ2UgdGhpcyBzbyB3ZSBoYXZlIG5vIHRyYWlu ZXIgYW5kIG5vIHNwZWxscyBhdmFpbGFibGUgb3IgDQprZWVwIHRoZSBzcGVjaWFscyBhdmFpbGFi bGUgZm9yIGV4aXN0aW5nIHJ1bmUgbWFnZXM/DQoNClNraWxscyANCiogQXNzYXNzaW4gPT4gd2hh dCdzIHRoZSBwcm9ibGVtIHdpdGggYXNzYXNzaW4/DQoNCkFkdmVudHVyaW5nIHNraWxscyANClF1 aWNrIHNoZWV0IGZvciByYW5raW5nIGlzIGluY29ycmVjdDogDQpjdXJyZW50IGxpbmUgPSANCg0K Tm9uIE1hZ2ljIEFiaWxpdGllcyAvLyBMZWFybmluZyBUaW1lIC8vIFJhbmtpbmcgVGltZSAvLyBX aXRoIFRyYWluZXIgLy8gDQpXaXRob3V0IFRyYWluZXIgLy8gQ29zdCAvLyBOb3Rlcw0KQWR2ZW50 dXJpbmcgc2tpbGxzIC8vIG4vYSAvLyAxIHdlZWsgeCBuZXcgcmFuayAgcmVxdWlyZWQgLy8gZXh0 ZW5zaXZlIHVzZSANCm9ubHkgLy8gMTUwKlJhbmsgLy8gTm8gdGltZS90cmFpbmVyIG5lZWRlZCBp ZiB1c2VkIG9uIGFkdmVudHVyZSANCg0KID0+IFdoYXQgd291bGQgeW91IGxpa2UgdGhpcyB0byBz YXk/IA0KDQpSYW5raW5nID0gRG9uZQ0KKiBBZGQgYSBzZW50ZW5jZSBjbGFyaWZ5aW5nIHNwbGl0 IHJhbmtpbmcsIGFzIHBlciBSdWxlIEJvb2sgY2xhcmlmaWNhdGlvbi4gDQpSdWxlIGJvb2sgd2ls bCBzYXk6IA0KIlRpbWUgc3BlbnQgdHJhaW5pbmcgZm9yIGEgcGFydGljdWxhciByYW5rIG9mIGFu IGFiaWxpdHkgbWF5IGJlIA0KaW50ZXJydXB0ZWQgYnkgb3RoZXIgYWN0aXZpdHkgKGluY2x1ZGlu ZyBiZWluZyBvbiBhZHZlbnR1cmUpLiBIb3dldmVyIA0KdHJhaW5pbmcgZm9yIGEgZ2l2ZW4gcmFu ayBtdXN0IGJlIGNvbXBsZXRlZCB3aXRoaW4gNiBtb250aHMgb2Ygc3RhcnRpbmcgDQp0cmFpbmlu ZyBmb3IgdGhhdCByYW5rLiINCg0KQWRkZWQgc2VudGVuY2UgIklmIHlvdSBkb27igJl0IGhhdmUg ZW5vdWdoIHRpbWUgaW4gb25lIGJsb2NrIHRvIGZpbmlzaCBhIA0KcmFuayBpbiBhbiBhYmlsaXR5 IHlvdSBtYXkgc3BsaXQgdGhlIHRpbWUgdXAgYnV0IGFsbCB0cmFpbmluZyBmb3IgYSBnaXZlbiAN CnJhbmsgbXVzdCBiZSBjb21wbGV0ZWQgd2l0aGluIDYgbW9udGhzIG9mIHN0YXJ0aW5nIGl0LiIN Cg0KKiA3LjMuNiBOYW1lcyBuZWVkcyB0byBzcGVsbCBvdXQgdGhhdCBpdCBpcyBwb3NzaWJsZSB0 byByYW5rIDEsIDIgb3IgMyANCk5hbWVzIGF0IHRoZSBzYW1lIHRpbWUgDQpXb3JkaW5nIGNoYW5n ZWQgdG86ICAiUmFua2luZyBhIE5hbWUgZG9lcyBub3QgcmVxdWlyZSBFUCwgdGFrZXMgcmFuayB4 IA0Kd2Vla3MgdG8gZ2FpbiByYW5rLCBhbmQgY2FuIGJlIGRvbmUgaW4gaW5zdGVhZCBvZiBvciBh ZGRpdGlvbiB0byBhbnkgb3RoZXIgDQpyYW5raW5nOyBpZSBOYW1lcuKAmXMgbWF5IHJhbmsgMSwg MiBvciwgaWYgZG9pbmcgbm8gb3RoZXIgcmFua2luZywgMyBuYW1lcyANCmF0IG9uY2UuIg0KDQpM YW5ndWFnZSBMaXN0IA0KQW55IGFkZGl0aW9ucyByZXF1aXJlZD8gDQoqIEVsb3JhbiA9IGRvbmUN ClRoaXMgaXMgYSBjaHVyY2ggbGFuZ3VhZ2UgLSBkZXRhaWxzIHRvIGZvbGxvdyBvbmNlIEkgZm9z c2ljayB0aGVtIG91dCEgDQood2hvIGlzICJJIiApDQoNClRyYWluaW5nID0gZG9uZQ0KKiA0LjIg TWlsaXRhcnkgRGVwYXJ0bWVudCAtIHdhcnJpb3IgYW5kIG1heCByYW5rcyBtaXNzaW5nIA0KV29y ZGluZyBjaGFuZ2VkIHRvOg0KVGhlIE1pbGl0YXJ5IERlcGFydG1lbnQgaW5jbHVkZXMgYXJtb3Vy ZXIsIG1pbGl0YXJ5IHNjaWVudGlzdCwgd2FycmlvciwgDQp3ZWFwb25zbWl0aCwgYW5kIHdlYXBv bnMgdHJhaW5pbmcgYW5kIHNlcnZpY2VzLg0KU2VydmljZXM6IHNhbGUgYW5kIHJlcGFpciBvZiB3 ZWFwb25zLCBhcm1vdXIgYW5kIGdlbmVyYWwgYmF0dGxlIGVxdWlwbWVudC4gDQogVGhlIGNvc3Qg b2YgdHJhaW5pbmcgd2VhcG9uIHNraWxscyBpcyAxMHNwIGZvciBSYW5rIDAgYW5kIDEwIHggUmFu azIgDQp0aGVyZWFmdGVyLCBhbmQgaXMgYXZhaWxhYmxlIHRvIHRoZSBtYXhpbXVtIHJhbmsgb2Yg dGhlIHdlYXBvbi4gIFRoZSBjb3N0IA0Kb2YgdHJhaW5pbmcgb3RoZXIgc2tpbGxzIGlzIDE1MHNw IHBlciB3ZWVrLCBhbmQgaXMgYXZhaWxhYmxlIHRvIFJhbmsgOC4NCg0KDQo= --=_alternative 000BDC9ACC2570BD_= Content-Transfer-Encoding: base64 Content-Type: text/html; charset="UTF-8" DQo8YnI+PGZvbnQgc2l6ZT0yIGZhY2U9InNhbnMtc2VyaWYiPkhpLDwvZm9udD4NCjxicj4NCjxi cj48Zm9udCBzaXplPTIgZmFjZT0ic2Fucy1zZXJpZiI+SSB3YXMgbG9va2luZyBhdCB0aGUgbWFz dGVyIG9mIHRoZSBQbGF5ZXJzDQpHdWlkZSB5ZXN0ZXJkYXkgYW5kIG5vdGljZWQgdGhhdCBpdCBo YXMgbW9zdCBvZiB0aGUgb3V0c3RhbmRpbmcgY2hhbmdlcw0KYWxyZWFkeSBsb2FkZWQuPC9mb250 Pg0KPGJyPg0KPGJyPjxmb250IHNpemU9MiBmYWNlPSJzYW5zLXNlcmlmIj5JJ2QgdGhlcmVmb3Jl IGxpa2UgdG8gZmluaXNoIGl0IG9mZg0Kd2l0aCB0aGUgYWltIG9mIGlzc3VpbmcgdmVyIDMgYnkg dGhlIERlYyBtZWV0aW5nLiAmbmJzcDtCeSBpc3N1aW5nIEkgYWN0dWFsbHkNCm1lYW4gbG9hZGlu ZyB0aGUgUERGIG9udG8gdGhlIFdpa2kgYW5kIG90aGVyIHJlbGV2YW50IHdlYiBzaXRlcyBmb3Ig cGxheWVycw0KdG8gcHJpbnQgZm9yIHRoZW1zZWx2ZXMgOiAtICk8L2ZvbnQ+DQo8YnI+DQo8YnI+ PGZvbnQgc2l6ZT0yIGZhY2U9InNhbnMtc2VyaWYiPlRha2luZyB0aGUgT3V0c3RhbmRpbmcgSXNz dWVzIExpc3QgZnJvbQ0KdGhlIFdpa2kgdGhlIGN1cnJlbnQgc3RhdGUgb2YgcGxheSBmb2xsb3dz LiAmbmJzcDtUaGUgc3R1ZmYgaW4gaXRhbGljcw0KbmVlZHMgYWN0aW9uIC0gaWYgYW55IG9uZSBo YXMgcXVpY2sgYW5zd2VycyBvciBjb21tZW50cyB0byB0aGVzZSBsZXQgbWUNCmtub3cgYnkgZW1h aWwuIDwvZm9udD4NCjxicj4NCjxicj48Zm9udCBzaXplPTIgZmFjZT0ic2Fucy1zZXJpZiI+UmVn YXJkcyw8YnI+DQpSb3NlbWFyeTwvZm9udD4NCjxicj48Zm9udCBzaXplPTIgZmFjZT0ic2Fucy1z ZXJpZiI+UFMgbXkgZW1haWwgd2lsbCBwcm9iYWJseSBzY3JldyB1cCB0aGUNCmZvcm1hdGluZzxi cj4NCjwvZm9udD4NCjxicj4NCjxicj48Zm9udCBzaXplPTIgZmFjZT0ic2Fucy1zZXJpZiI+PGI+ UHJpY2UgTGlzdCBDaGFuZ2VzPC9iPjwvZm9udD4NCjxicj48Zm9udCBzaXplPTI+PGI+UHJpY2Ug bGlzdCBjaGFuZ2VzIGZvciBtYWdpYyBjaGFuZ2VzIGluIHJ1bGVzIDwvYj48L2ZvbnQ+DQo8YnI+ PGZvbnQgc2l6ZT0yIGZhY2U9InNhbnMtc2VyaWYiPjEuICZuYnNwOyAmbmJzcDsgJm5ic3A7ICZu YnNwOzwvZm9udD48Zm9udCBzaXplPTI+VW5kZXRlY3RhYmlsaXR5DQpyZW1vdmVkID0gZG9uZTwv Zm9udD4NCjxicj4NCjxicj48Zm9udCBzaXplPTIgZmFjZT0ic2Fucy1zZXJpZiI+PGk+Mi4gJm5i c3A7ICZuYnNwOyAmbmJzcDsgJm5ic3A7PC9pPjwvZm9udD48Zm9udCBzaXplPTI+PGk+R3JlYXRl cg0KRW5jaGFudG1lbnQgPSZndDsgd2hhdCBoYXMgdGhlIHByaWNlIGNoYW5nZWQgdG8/PC9pPjwv Zm9udD4NCjxicj4NCjxicj48Zm9udCBzaXplPTIgZmFjZT0ic2Fucy1zZXJpZiI+My4gJm5ic3A7 ICZuYnNwOyAmbmJzcDsgJm5ic3A7PC9mb250Pjxmb250IHNpemU9Mj5OYW1lcg0KUHJpY2UgTGlz dCBuZWVkcyB1cGRhdGluZyA9IDwvZm9udD48Zm9udCBzaXplPTIgZmFjZT0ic2Fucy1zZXJpZiI+ ZG9uZTwvZm9udD4NCjxicj4NCjxicj48Zm9udCBzaXplPTI+PGI+Q29sbGVnZXMgPC9iPjwvZm9u dD4NCjxicj48Zm9udCBzaXplPTI+KiBSdW5lID0mZ3Q7IGN1cnJlbnRseSB3ZSBoYXZlIGEgdHJh aW5lciBhbmQgc3BlY2lhbHMNCndpdGggcHJpY2VzLCBidXQgdGhlIHJ1bGVzIG5vdGUgdGhhdCBu ZXcgcnVuZSBtYWdlcyBhcmVuJ3QgYWxsb3dlZC4gJm5ic3A7dGhlDQpzcGVjaWFscyBsaXN0IG1h dGNoZXMgUnVsZXMgMjAwNDwvZm9udD4NCjxicj48Zm9udCBzaXplPTI+PGk+RG8gd2Ugd2FudCB0 byBjaGFuZ2UgdGhpcyBzbyB3ZSBoYXZlIG5vIHRyYWluZXIgYW5kDQpubyBzcGVsbHMgYXZhaWxh YmxlIG9yIGtlZXAgdGhlIHNwZWNpYWxzIGF2YWlsYWJsZSBmb3IgZXhpc3RpbmcgcnVuZSBtYWdl cz88L2k+PC9mb250Pg0KPHA+DQo8YnI+PGZvbnQgc2l6ZT0yPjxiPlNraWxscyA8L2I+PC9mb250 Pg0KPGJyPjxmb250IHNpemU9Mj48aT4qIEFzc2Fzc2luID0mZ3Q7IHdoYXQncyB0aGUgcHJvYmxl bSB3aXRoIGFzc2Fzc2luPzwvaT48L2ZvbnQ+DQo8YnI+DQo8YnI+PGZvbnQgc2l6ZT0yPjxiPkFk dmVudHVyaW5nIHNraWxscyA8L2I+PC9mb250Pg0KPGJyPjxmb250IHNpemU9Mj5RdWljayBzaGVl dCBmb3IgcmFua2luZyBpcyBpbmNvcnJlY3Q6IDwvZm9udD4NCjxicj48Zm9udCBzaXplPTIgZmFj ZT0ic2Fucy1zZXJpZiI+Y3VycmVudCBsaW5lID0gPC9mb250Pg0KPGJyPg0KPGJyPjxmb250IHNp emU9MSBmYWNlPSJzYW5zLXNlcmlmIj5Ob24gTWFnaWMgQWJpbGl0aWVzIC8vIExlYXJuaW5nIFRp bWUNCi8vIFJhbmtpbmcgVGltZSAvLyBXaXRoIFRyYWluZXIgLy8gV2l0aG91dCBUcmFpbmVyIC8v IENvc3QgLy8gTm90ZXM8L2ZvbnQ+DQo8YnI+PGZvbnQgc2l6ZT0xIGZhY2U9InNhbnMtc2VyaWYi PkFkdmVudHVyaW5nIHNraWxscyAvLyBuL2EgLy8gMSB3ZWVrDQp4IG5ldyByYW5rICZuYnNwOyAm bmJzcDsgJm5ic3A7ICZuYnNwO3JlcXVpcmVkIC8vIGV4dGVuc2l2ZSB1c2UNCm9ubHkgLy8gMTUw KlJhbmsgLy8gTm8gdGltZS90cmFpbmVyIG5lZWRlZCBpZiB1c2VkIG9uIGFkdmVudHVyZSA8L2Zv bnQ+DQo8YnI+DQo8YnI+PGZvbnQgc2l6ZT0yIGZhY2U9InNhbnMtc2VyaWYiPiZuYnNwOz0mZ3Q7 IDxpPldoYXQgd291bGQgeW91IGxpa2UgdGhpcw0KdG8gc2F5PyAmbmJzcDs8L2k+PC9mb250Pg0K PGJyPg0KPGJyPjxmb250IHNpemU9Mj48Yj5SYW5raW5nID0gPC9iPkRvbmU8L2ZvbnQ+DQo8YnI+ PGZvbnQgc2l6ZT0yPiogQWRkIGEgc2VudGVuY2UgY2xhcmlmeWluZyBzcGxpdCByYW5raW5nLCBh cyBwZXIgUnVsZQ0KQm9vayBjbGFyaWZpY2F0aW9uLiBSdWxlIGJvb2sgd2lsbCBzYXk6IDwvZm9u dD4NCjxicj48Zm9udCBzaXplPTI+JnF1b3Q7VGltZSBzcGVudCB0cmFpbmluZyBmb3IgYSBwYXJ0 aWN1bGFyIHJhbmsgb2YgYW4NCmFiaWxpdHkgbWF5IGJlIGludGVycnVwdGVkIGJ5IG90aGVyIGFj dGl2aXR5IChpbmNsdWRpbmcgYmVpbmcgb24gYWR2ZW50dXJlKS4NCkhvd2V2ZXIgdHJhaW5pbmcg Zm9yIGEgZ2l2ZW4gcmFuayBtdXN0IGJlIGNvbXBsZXRlZCB3aXRoaW4gNiBtb250aHMgb2YNCnN0 YXJ0aW5nIHRyYWluaW5nIGZvciB0aGF0IHJhbmsuJnF1b3Q7PC9mb250Pg0KPGJyPg0KPGJyPjxm b250IHNpemU9MiBmYWNlPSJzYW5zLXNlcmlmIj5BZGRlZCBzZW50ZW5jZSAmcXVvdDtJZiB5b3Ug ZG9u4oCZdCBoYXZlDQplbm91Z2ggdGltZSBpbiBvbmUgYmxvY2sgdG8gZmluaXNoIGEgcmFuayBp biBhbiBhYmlsaXR5IHlvdSBtYXkgc3BsaXQgdGhlDQp0aW1lIHVwIGJ1dCBhbGwgdHJhaW5pbmcg Zm9yIGEgZ2l2ZW4gcmFuayBtdXN0IGJlIGNvbXBsZXRlZCB3aXRoaW4gNiBtb250aHMNCm9mIHN0 YXJ0aW5nIGl0LiZxdW90OzwvZm9udD4NCjxicj4NCjxicj48Zm9udCBzaXplPTI+KiA3LjMuNiBO YW1lcyBuZWVkcyB0byBzcGVsbCBvdXQgdGhhdCBpdCBpcyBwb3NzaWJsZSB0bw0KcmFuayAxLCAy IG9yIDMgTmFtZXMgYXQgdGhlIHNhbWUgdGltZSA8L2ZvbnQ+DQo8YnI+PGZvbnQgc2l6ZT0yIGZh Y2U9InNhbnMtc2VyaWYiPldvcmRpbmcgY2hhbmdlZCB0bzogJm5ic3A7JnF1b3Q7UmFua2luZw0K YSBOYW1lIGRvZXMgbm90IHJlcXVpcmUgRVAsIHRha2VzIHJhbmsgeCB3ZWVrcyB0byBnYWluIHJh bmssIGFuZCBjYW4gYmUNCmRvbmUgaW4gaW5zdGVhZCBvZiBvciBhZGRpdGlvbiB0byBhbnkgb3Ro ZXIgcmFua2luZzsgaWUgTmFtZXLigJlzIG1heSByYW5rDQoxLCAyIG9yLCBpZiBkb2luZyBubyBv dGhlciByYW5raW5nLCAzIG5hbWVzIGF0IG9uY2UuJnF1b3Q7PC9mb250Pg0KPHA+DQo8YnI+PGZv bnQgc2l6ZT0yPjxiPkxhbmd1YWdlIExpc3QgPC9iPjwvZm9udD4NCjxwPjxmb250IHNpemU9Mj5B bnkgYWRkaXRpb25zIHJlcXVpcmVkPyA8L2ZvbnQ+DQo8YnI+PGZvbnQgc2l6ZT0yPiogRWxvcmFu ID0gZG9uZTwvZm9udD4NCjxwPjxmb250IHNpemU9Mj5UaGlzIGlzIGEgY2h1cmNoIGxhbmd1YWdl IC0gZGV0YWlscyB0byBmb2xsb3cgb25jZSBJIGZvc3NpY2sNCnRoZW0gb3V0ISA8L2ZvbnQ+PGZv bnQgc2l6ZT0yIGZhY2U9InNhbnMtc2VyaWYiPih3aG8gaXMgJnF1b3Q7SSZxdW90OyApPC9mb250 Pg0KPGJyPg0KPGJyPjxmb250IHNpemU9Mj48Yj5UcmFpbmluZyA9IDwvYj5kb25lPC9mb250Pg0K PGJyPjxmb250IHNpemU9Mj4qIDQuMiBNaWxpdGFyeSBEZXBhcnRtZW50IC0gd2FycmlvciBhbmQg bWF4IHJhbmtzIG1pc3NpbmcNCjwvZm9udD4NCjxicj48Zm9udCBzaXplPTIgZmFjZT0ic2Fucy1z ZXJpZiI+V29yZGluZyBjaGFuZ2VkIHRvOjwvZm9udD4NCjxicj48Zm9udCBzaXplPTIgZmFjZT0i c2Fucy1zZXJpZiI+VGhlIE1pbGl0YXJ5IERlcGFydG1lbnQgaW5jbHVkZXMgYXJtb3VyZXIsDQpt aWxpdGFyeSBzY2llbnRpc3QsIHdhcnJpb3IsIHdlYXBvbnNtaXRoLCBhbmQgd2VhcG9ucyB0cmFp bmluZyBhbmQgc2VydmljZXMuPC9mb250Pg0KPGJyPjxmb250IHNpemU9MiBmYWNlPSJzYW5zLXNl cmlmIj5TZXJ2aWNlczogc2FsZSBhbmQgcmVwYWlyIG9mIHdlYXBvbnMsDQphcm1vdXIgYW5kIGdl bmVyYWwgYmF0dGxlIGVxdWlwbWVudC4gJm5ic3A7VGhlIGNvc3Qgb2YgdHJhaW5pbmcgd2VhcG9u DQpza2lsbHMgaXMgMTBzcCBmb3IgUmFuayAwIGFuZCAxMCB4IFJhbmsyIHRoZXJlYWZ0ZXIsIGFu ZCBpcyBhdmFpbGFibGUgdG8NCnRoZSBtYXhpbXVtIHJhbmsgb2YgdGhlIHdlYXBvbi4gJm5ic3A7 VGhlIGNvc3Qgb2YgdHJhaW5pbmcgb3RoZXIgc2tpbGxzDQppcyAxNTBzcCBwZXIgd2VlaywgYW5k IGlzIGF2YWlsYWJsZSB0byBSYW5rIDguPC9mb250Pg0KPGJyPg0KPGJyPg0K --=_alternative 000BDC9ACC2570BD_=-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Players Guide v3 (Greater Enchantment costs) |
---|---|
From | Helen Saggers |
Date | Fri, 18 Nov 2005 15:46:03 +1300 |
This is what is currently being used yes ----- Original Message ----- From: "Stephen Martin" <stephenm@castle.pointclark.net> To: <dq@dq.sf.org.nz> Sent: Saturday, December 18, 2004 7:45 PM Subject: Re: [dq] Greater Enchantment costs > > Greater Enchantments > > Apprentices > Open: 6am till 9pm > Price: 1,000sp plus 250sp per ounce of Black Myrrh > Casting Info: Rank 9, 1 hour ritual, BC: 99% - cast by apprentices, > Duration: One season > Effect: Bonus to selected area for percentage checks of 1+ 1/rank > 10% 1 Area 1,000sp > 10% 2 Areas 3,250sp > 10% 3 Areas 5,500sp > 10% 4 Areas 7,750sp > > Hirkim > Open: 9am till 7pm (10 pm on Guild Days) > Price: 2,500sp plus 250sp per ounce of Black Myrrh > Casting Info: Rank 15, 1 hour ritual, BC: 107% - cast by Hirkim chief E & E, > Duration: One season > Effect: Bonus to selected area for percentage checks of 1+ 1/rank > 16% 1 Area 2,500sp > 16% 2 Areas 6,250sp > 16% 3 Areas 10,000sp > 16% 4 Areas 13,750sp > > > -----Original Message----- > From: owner-dq@dq.sf.org.nz [mailto:owner-dq@dq.sf.org.nz]On Behalf Of > Keith Smith > Sent: Saturday, 18 December 2004 1:54 p.m. > To: dq@dq.sf.org.nz > Subject: [dq] Greater Enchantment costs > > > Could someone, as a reminder, please post what the current cost for Guild > Greaters is .. > > Thanks > > Keith > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Other Powers |
---|---|
From | Errol Cavit |
Date | Fri, 18 Nov 2005 16:25:08 +1300 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C5EBEF.AD0FB108 Content-Type: text/plain; charset="iso-8859-1" Yes, they should have an entry on that page. Unfortunately the GM who started the God is no longer around, plus there is GM-only info on the religion, but I'll see what I can do. (I have a one-page sitrep that I give to GMs that covers much of this). What is more important IMO is the general case of inter-Pantheon relations. They come up more often than the specific OHG/PoL case, and there are more factors to consider than those that a given GM or player may have thought of. Most important outcome is that the GM can justify a wide range of reactions (even across followers of the same religion), and go for BDE. Those only familiar with the more obvious aspects of the modern-day real-world situation may not realise this. Detail of specific matchings/pairs on pages for those Greater Entities (?? how's that for a collective term??) is obviously also useful, but they should be seen as examples of the wide range of possibilities. Cheers Errol -----Original Message----- From: Martin Dickson [mailto:martin.dickson@gmail.com] Sent: Friday, 18 November 2005 13:53 To: dq@dq.sf.org.nz Subject: Re: [dq] Other Powers On 11/18/05, Errol Cavit < ecavit@tollnz.co.nz <mailto:ecavit@tollnz.co.nz> > wrote: So a paragraph on the Gods, Demi-Gods and Powers page about how followers, clergy, and manifestations of god-level entities tend to react to those aligned with other religious systems would be good... [snip] I feel too close to the question to write it myself. What would be useful is a description of the OHG religion -- place of origin, type of worship, nature of worshippers, beliefs, creed, nature of the OHG itself, etc This would make working out the reaction so the PoL etc easier. Cheers, Martin ------_=_NextPart_001_01C5EBEF.AD0FB108 Content-Type: text/html; charset="iso-8859-1" <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <META content="MSHTML 6.00.2800.1226" name=GENERATOR></HEAD> <BODY> <DIV><SPAN class=427325400-18112005><FONT face=Arial color=#0000ff size=2>Yes, they should have an entry on that page. Unfortunately the GM who started the God is no longer around, plus there is GM-only info on the religion, but I'll see what I can do. (I have a one-page sitrep that I give to GMs that covers much of this).</FONT></SPAN></DIV> <DIV><SPAN class=427325400-18112005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=427325400-18112005><FONT size=2><FONT face=Arial color=#0000ff>What is more important IMO is the general case of inter-Pantheon relations. They come up more often than the specific OHG/PoL case, and there are more factors to consider than those that a given GM or player may have thought of. Most important outcome is that the GM can justify a wide range of reactions (even across followers of the same religion), and go for BDE. Those only familiar with the more obvious aspects of the modern-day real-world situation may not realise this.</FONT></FONT></SPAN></DIV> <DIV><SPAN class=427325400-18112005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=427325400-18112005><FONT size=2><FONT face=Arial color=#0000ff>Detail of specific matchings/pairs on pages for those Greater Entities (?? how's that for a collective term??) is obviously also useful, but they should be seen as examples of the wide range of possibilities.</FONT></FONT></SPAN></DIV> <DIV><SPAN class=427325400-18112005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=427325400-18112005><FONT face=Arial color=#0000ff size=2>Cheers</FONT></SPAN></DIV> <DIV><SPAN class=427325400-18112005><FONT face=Arial color=#0000ff size=2>Errol</FONT></SPAN></DIV> <BLOCKQUOTE style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid"> <DIV class=OutlookMessageHeader><FONT size=2>-----Original Message-----<BR><B>From:</B> Martin Dickson [mailto:martin.dickson@gmail.com]<BR><B>Sent:</B> Friday, 18 November 2005 13:53<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] Other Powers<BR><BR></FONT></DIV>On 11/18/05, <B class=gmail_sendername>Errol Cavit</B> <<A href="mailto:ecavit@tollnz.co.nz">ecavit@tollnz.co.nz</A>> wrote: <DIV><SPAN class=gmail_quote></SPAN> <BLOCKQUOTE class=gmail_quote style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid"><SPAN class=q></SPAN><FONT size=2>So a paragraph on the Gods, Demi-Gods and Powers page about how followers, clergy, and manifestations of god-level entities tend to react to those aligned with other religious systems would be good... </FONT></BLOCKQUOTE> <DIV><BR>[snip]<BR> </DIV> <BLOCKQUOTE class=gmail_quote style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid"><FONT size=2>I feel too close to the question to write it myself. </FONT></BLOCKQUOTE> <DIV><BR>What would be useful is a description of the OHG religion -- place of origin, type of worship, nature of worshippers, beliefs, creed, nature of the OHG itself, etc<BR><BR>This would make working out the reaction so the PoL etc easier. <BR><BR>Cheers,<BR>Martin<BR></DIV></DIV><BR></BLOCKQUOTE></BODY></HTML> ------_=_NextPart_001_01C5EBEF.AD0FB108-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Players Guide v3 - Assassin |
---|---|
From | Errol Cavit |
Date | Fri, 18 Nov 2005 16:45:19 +1300 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C5EBF2.7EAFF180 Content-Type: text/plain; charset="utf-8" ChrisC added it at <http://www.dragonquest.org.nz/dqwiki/index.php?title=Player%27s_Guide&oldid =6785> 08:57, 22 Sep 2005 -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of RMansfield@ingnz.com Sent: Friday, 18 November 2005 15:12 To: dq@dq.sf.org.nz Subject: [dq] Players Guide v3 Hi, I was looking at the master of the Players Guide yesterday and noticed that it has most of the outstanding changes already loaded. I'd therefore like to finish it off with the aim of issuing ver 3 by the Dec meeting. By issuing I actually mean loading the PDF onto the Wiki and other relevant web sites for players to print for themselves : - ) Taking the Outstanding Issues List from the Wiki the current state of play follows. The stuff in italics needs action - if any one has quick answers or comments to these let me know by email. Skills * Assassin => what's the problem with assassin? ------_=_NextPart_001_01C5EBF2.7EAFF180 Content-Type: text/html; charset="utf-8" <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=utf-8"> <META content="MSHTML 6.00.2800.1226" name=GENERATOR></HEAD> <BODY> <DIV><FONT face=Arial color=#0000ff size=2><SPAN class=490424103-18112005>ChrisC added it at <A href="http://www.dragonquest.org.nz/dqwiki/index.php?title=Player%27s_Guide&oldid=6785"><STRONG><FONT face="Times New Roman" size=3> 08:57, 22 Sep 2005</FONT></STRONG></A></SPAN></FONT></DIV> <BLOCKQUOTE dir=ltr style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader><FONT size=2>-----Original Message-----<BR><B>From:</B> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]<B>On Behalf Of</B> RMansfield@ingnz.com<BR><B>Sent:</B> Friday, 18 November 2005 15:12<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> [dq] Players Guide v3<BR><BR></FONT></DIV><BR><FONT face=sans-serif size=2>Hi,</FONT> <BR><BR><FONT face=sans-serif size=2>I was looking at the master of the Players Guide yesterday and noticed that it has most of the outstanding changes already loaded.</FONT> <BR><BR><FONT face=sans-serif size=2>I'd therefore like to finish it off with the aim of issuing ver 3 by the Dec meeting. By issuing I actually mean loading the PDF onto the Wiki and other relevant web sites for players to print for themselves : - )</FONT> <BR><BR><FONT face=sans-serif size=2>Taking the Outstanding Issues List from the Wiki the current state of play follows. The stuff in italics needs action - if any one has quick answers or comments to these let me know by email. </FONT><BR><BR> <P><FONT face=Arial color=#0000ff size=2></FONT><BR><FONT size=2><B>Skills </B></FONT><BR><FONT size=2><I>* Assassin => what's the problem with assassin?</I></FONT> <BR><BR></P></BLOCKQUOTE></BODY></HTML> ------_=_NextPart_001_01C5EBF2.7EAFF180-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] The Powers |
---|---|
From | Martin Dickson |
Date | Fri, 18 Nov 2005 16:57:56 +1300 |
------=_Part_682_28796359.1132286276676 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 11/18/05, Mandos Mitchinson <MandosM@adhb.govt.nz> wrote: > > I thought the assentions occoured at around the time of the War of Tears > and as such everyone was still elven. Agree on timing... as to "race" yes, perhaps so... I've always assumed the proto-drow (that is, those would would become detectably / racially drow) arose at the time of the Civil War -- whether they would have been detectable at that time as different by a DA is a good question, whether describing an elf who ascribed to the "drow" philosophy as a "Drow" is another question. OK, I guess either is fine. Cheers, Martin ------=_Part_682_28796359.1132286276676 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 11/18/05, <b class=3D"gmail_sendername">Mandos Mitchinson</b> <<a hre= f=3D"mailto:MandosM@adhb.govt.nz">MandosM@adhb.govt.nz</a>> wrote:<div><= span class=3D"gmail_quote"></span><blockquote class=3D"gmail_quote" style= =3D"border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; p= adding-left: 1ex;"> I thought the assentions occoured at around the time of the War of Tears<br= >and as such everyone was still elven.</blockquote><div><br>Agree on timing= ... as to "race" yes, perhaps so... I've always assumed the proto= -drow (that is, those would would become detectably / racially drow) arose = at the time of the Civil War -- whether they would have been detectable at = that time as different by a DA is a good question, whether describing an el= f who ascribed to the "drow" philosophy as a "Drow" is = another question. <br><br>OK, I guess either is fine.<br><br>Cheers,<br>Martin<br></div></div= ><br> ------=_Part_682_28796359.1132286276676-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Players Guide v3 |
---|---|
From | Martin Dickson |
Date | Fri, 18 Nov 2005 17:01:01 +1300 |
------=_Part_730_28601410.1132286461489 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 11/18/05, RMansfield@ingnz.com <RMansfield@ingnz.com> wrote: > *Language List * > > Any additions required? > * Eloran =3D done > > This is a church language - details to follow once I fossick them out! (w= ho > is "I" ) > Probably the "I" is Chris Caufield. Eloran is an elven based language most similar to Lalange. ------=_Part_730_28601410.1132286461489 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 11/18/05, <b class=3D"gmail_sendername"><a href=3D"mailto:RMansfield@ing= nz.com">RMansfield@ingnz.com</a></b> <<a href=3D"mailto:RMansfield@ingnz= .com">RMansfield@ingnz.com</a>> wrote:<div><span class=3D"gmail_quote"><= /span> <br><blockquote class=3D"gmail_quote" style=3D"border-left: 1px solid rgb(2= 04, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><p><font size= =3D"2"><b>Language List </b></font> </p><p><font size=3D"2">Any additions required? </font> <br><font size=3D"2">* Eloran =3D done</font> </p><p><font size=3D"2">This is a church language - details to follow once = I fossick them out! </font><font face=3D"sans-serif" size=3D"2">(who is "I"= )</font></p></blockquote><div><br>Probably the "I" is Chris Cauf= ield. Eloran is an elven based language most similar to Lalange.<br><= /div> </div> ------=_Part_730_28601410.1132286461489-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Players Guide V3 - Contact details for GM's |
---|---|
From | RMansfield@ingnz.com |
Date | Fri, 18 Nov 2005 17:05:31 +1300 |
This is a multipart message in MIME format. --=_alternative 00164C05CC2570BD_= Content-Type: text/plain; charset="US-ASCII" I have looked at the GM contact list (and other stuff on page 6 of the Guide) and had some thoughts I'd like 2nd opinions on: 1.14 Getting a Rule Book I am going to reference the Wiki rather than publishing details 1.15 GM contact list - Would this be better moved to the Wiki? - Personal Phone numbers available on a web site is generally considered a bad thing Even if we don't move the contact details onto the Wiki the Players Guide should be on the Wiki I think phone numbers should be removed - maybe with a note that folks can request phone numbers by email ??? Maybe it's just me - I don't want my home number on a web site 1.16 Web Pages and Mailing Lists This will be updated and will include addressses for the library, the wiki, GM's assistance, and the Vault Regards, Rosemary --=_alternative 00164C05CC2570BD_= Content-Type: text/html; charset="US-ASCII" <br><font size=2 face="sans-serif">I have looked at the GM contact list (and other stuff on page 6 of the Guide) and had some thoughts I'd like 2nd opinions on:</font> <br> <br> <br><font size=2 face="sans-serif">1.14 Getting a Rule Book</font> <br><font size=2 face="sans-serif">I am going to reference the Wiki rather than publishing details</font> <br> <br><font size=2 face="sans-serif">1.15 GM contact list</font> <br><font size=2 face="sans-serif">- Would this be better moved to the Wiki?</font> <br> <br><font size=2 face="sans-serif">- Personal Phone numbers available on a web site is generally considered a bad thing</font> <br><font size=2 face="sans-serif"> Even if we don't move the contact details onto the Wiki the Players Guide should be on the Wiki</font> <br><font size=2 face="sans-serif"> I think phone numbers should be removed - maybe with a note that folks can request phone numbers by email ???</font> <br><font size=2 face="sans-serif"> Maybe it's just me - I don't want my home number on a web site</font> <br> <br><font size=2 face="sans-serif">1.16 Web Pages and Mailing Lists</font> <br><font size=2 face="sans-serif">This will be updated and will include addressses for the library, the wiki, GM's assistance, and the Vault</font> <br> <br><font size=2 face="sans-serif">Regards,<br> Rosemary<br> </font> --=_alternative 00164C05CC2570BD_=-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Players Guide V3 - Contact details for GM's |
---|---|
From | Helen Saggers |
Date | Fri, 18 Nov 2005 17:41:21 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_0123_01C5EC67.49D6AEC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: RMansfield@ingnz.com=20 1.15 GM contact list=20 -- Personal Phone numbers available on a web site is generally = considered a bad thing=20 Even if we don't move the contact details onto the Wiki the = Players Guide should be on the Wiki=20 I think phone numbers should be removed - maybe with a note that = folks can request phone numbers by email ???=20 Maybe it's just me - I don't want my home number on a web site=20 I Agree with you there While the Phones numbers would be better for those who don't have or = have limited EMail access eg. though work. With everything going on line these days the Ph nos should be removed, = you can get physical addresses from them for a start. I know one day you = all will be out for 3 hours. Perhaps it might be better to have a note that goes some thing like = players with limited email access could try sending their phone number = and good time, day, to call to the GM. Helen ------=_NextPart_000_0123_01C5EC67.49D6AEC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2800.1522" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff background=3D""><FONT face=3DArial = size=3D2></FONT> <DIV><BR><FONT face=3DArial size=3D2>----- Original Message ----- = <BR>From:=20 RMansfield@ingnz.com <BR><BR>1.15 GM contact list <BR><BR>-- Personal = Phone=20 numbers available on a web site is generally considered a bad=20 thing </FONT></DIV> <DIV><FONT face=3DArial = size=3D2> Even if=20 we don't move the contact details onto the Wiki the Players Guide should = be on=20 the Wiki <BR> I think phone = numbers=20 should be removed - maybe with a note that folks can request phone = numbers by=20 email ??? <BR> Maybe it's just = me - I=20 don't want my home number on a web site <BR></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2>I Agree with you = there</FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2>While the Phones = numbers would be=20 better for those who don't have or have limited EMail access eg. though=20 work.</FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2>With everything going = on line these=20 days the Ph nos should be removed, you can get physical addresses from = them for=20 a start. I know one day you all will be out for 3 hours.</FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2>Perhaps it might be=20 better to have a note that goes some thing like players with = limited=20 email access could try sending their phone number and good time, = day, to=20 call to the GM.</FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff = size=3D2>Helen</FONT></DIV></BODY></HTML> ------=_NextPart_000_0123_01C5EC67.49D6AEC0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Warrior training |
---|---|
From | Errol Cavit |
Date | Fri, 18 Nov 2005 17:28:07 +1300 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C5EBF8.79E4B298 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of > Struan Judd > Sent: Friday, 18 November 2005 11:58 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Warrior training > > > On 11/18/05, Errol Cavit <ecavit@tollnz.co.nz> wrote: > > > Jono wrote: > > > For skills Unranked to Rank 7: > > > 10% Exp discount with a trainer. > > > 25% Exp penalty without a trainer. [EGC 'trainer' is a > unhelpful word in > > this instance, see below] > > > Can not learn a language without a trainer. > > > Can learn from books. > > > > > > > Rules: > > 28.1 Acquiring and Using Skills > > ... > > If the character is taught by someone of greater Rank > > in the skill, decrease any Experience Point cost by > > 10%. If the character learns from a book, verbal descriptions > > or practices with some of equal or lesser > > Rank in the skill, any Experience Point cost is unmodified. > > If the character practices with no useful > > outside assistance, any Experience Point cost is increased > > by 25%. The availability of qualified teachers, > > and the fees they charge the character for their > > services, are left to the discretion of the GM. > > Regrettably Warrior (2.0) trumps this with > 49.1 Restrictions > A warrior may never train in the warrior skill without a training > partner of at least equal warrior Rank. > A warrior needs a training partner of at least their current skill > level in order to practice combat, they cannot practice on their own. > Is it worth adding a general 'Some skills have additional restrictions' to prompt people to check for special cases? If we keep it general we don't have to worry about getting contradictions in the rulebook. Cheers Errol ------_=_NextPart_001_01C5EBF8.79E4B298 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 5.5.2658.2"> <TITLE>RE: [dq] Warrior training</TITLE> </HEAD> <BODY> <BR> <BR> <P><FONT SIZE=3D2>> -----Original Message-----</FONT> <BR><FONT SIZE=3D2>> From: dq-owner@dq.sf.org.nz [<A = HREF=3D"mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]O= n Behalf Of</FONT> <BR><FONT SIZE=3D2>> Struan Judd</FONT> <BR><FONT SIZE=3D2>> Sent: Friday, 18 November 2005 11:58</FONT> <BR><FONT SIZE=3D2>> To: dq@dq.sf.org.nz</FONT> <BR><FONT SIZE=3D2>> Subject: Re: [dq] Warrior training</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> On 11/18/05, Errol Cavit = <ecavit@tollnz.co.nz> wrote:</FONT> <BR><FONT SIZE=3D2>> > > Jono wrote:</FONT> <BR><FONT SIZE=3D2>> > > For skills Unranked to Rank 7:</FONT> <BR><FONT SIZE=3D2>> > > 10% Exp discount with a = trainer.</FONT> <BR><FONT SIZE=3D2>> > > 25% Exp penalty without a trainer. = [EGC 'trainer' is a </FONT> <BR><FONT SIZE=3D2>> unhelpful word in</FONT> <BR><FONT SIZE=3D2>> > this instance, see below]</FONT> <BR><FONT SIZE=3D2>> > > Can not learn a language without a = trainer.</FONT> <BR><FONT SIZE=3D2>> > > Can learn from books.</FONT> <BR><FONT SIZE=3D2>> > ></FONT> <BR><FONT SIZE=3D2>> ></FONT> <BR><FONT SIZE=3D2>> > Rules:</FONT> <BR><FONT SIZE=3D2>> > 28.1 Acquiring and Using Skills</FONT> <BR><FONT SIZE=3D2>> > ...</FONT> <BR><FONT SIZE=3D2>> > If the character is taught by someone of = greater Rank</FONT> <BR><FONT SIZE=3D2>> > in the skill, decrease any Experience = Point cost by</FONT> <BR><FONT SIZE=3D2>> > 10%. If the character learns from a book, = verbal descriptions</FONT> <BR><FONT SIZE=3D2>> > or practices with some of equal or = lesser</FONT> <BR><FONT SIZE=3D2>> > Rank in the skill, any Experience Point = cost is unmodified.</FONT> <BR><FONT SIZE=3D2>> > If the character practices with no = useful</FONT> <BR><FONT SIZE=3D2>> > outside assistance, any Experience Point = cost is increased</FONT> <BR><FONT SIZE=3D2>> > by 25%. The availability of qualified = teachers,</FONT> <BR><FONT SIZE=3D2>> > and the fees they charge the character for = their</FONT> <BR><FONT SIZE=3D2>> > services, are left to the discretion of = the GM.</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> Regrettably Warrior (2.0) trumps this = with</FONT> <BR><FONT SIZE=3D2>> 49.1 Restrictions</FONT> <BR><FONT SIZE=3D2>> A warrior may never train in the warrior skill = without a training</FONT> <BR><FONT SIZE=3D2>> partner of at least equal warrior Rank.</FONT> <BR><FONT SIZE=3D2>> A warrior needs a training partner of at least = their current skill</FONT> <BR><FONT SIZE=3D2>> level in order to practice combat, they cannot = practice on their own.</FONT> <BR><FONT SIZE=3D2>> </FONT> </P> <P><FONT SIZE=3D2>Is it worth adding a general 'Some skills have = additional restrictions' to prompt people to check for special cases? = If we keep it general we don't have to worry about getting = contradictions in the rulebook.</FONT></P> <P><FONT SIZE=3D2>Cheers</FONT> <BR><FONT SIZE=3D2>Errol</FONT> </P> </BODY> </HTML> ------_=_NextPart_001_01C5EBF8.79E4B298-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Players Guide v3 (Greater Enchantment costs) |
---|---|
From | Kharsis |
Date | Fri, 18 Nov 2005 17:31:48 +1300 |
Helen Saggers wrote: >This is what is currently being used yes >----- Original Message ----- >From: "Stephen Martin" <stephenm@castle.pointclark.net> >To: <dq@dq.sf.org.nz> >Sent: Saturday, December 18, 2004 7:45 PM >Subject: Re: [dq] Greater Enchantment costs > > > > >>Greater Enchantments >> >>Apprentices >>Open: 6am till 9pm >>Price: 1,000sp plus 250sp per ounce of Black Myrrh >>Casting Info: Rank 9, 1 hour ritual, BC: 99% - cast by apprentices, >>Duration: One season >>Effect: Bonus to selected area for percentage checks of 1+ 1/rank >>10% 1 Area 1,000sp >>10% 2 Areas 3,250sp >>10% 3 Areas 5,500sp >>10% 4 Areas 7,750sp >> >>Hirkim >>Open: 9am till 7pm (10 pm on Guild Days) >>Price: 2,500sp plus 250sp per ounce of Black Myrrh >>Casting Info: Rank 15, 1 hour ritual, BC: 107% - cast by Hirkim chief E & >> >> >E, > > >>Duration: One season >>Effect: Bonus to selected area for percentage checks of 1+ 1/rank >>16% 1 Area 2,500sp >>16% 2 Areas 6,250sp >>16% 3 Areas 10,000sp >>16% 4 Areas 13,750sp >> >> >>-----Original Message----- >>From: owner-dq@dq.sf.org.nz [mailto:owner-dq@dq.sf.org.nz]On Behalf Of >>Keith Smith >>Sent: Saturday, 18 December 2004 1:54 p.m. >>To: dq@dq.sf.org.nz >>Subject: [dq] Greater Enchantment costs >> >> >>Could someone, as a reminder, please post what the current cost for Guild >>Greaters is .. >> >>Thanks >> >>Keith >> >> >>-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- >> >> >> > > >-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > > > > What are the costs for someone requesting hirkim for a rank 12 Greater? A table of costs or a formula so that PC's can select the rank they get according to their budget would be very useful. Scott Whitaker -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Players Guide v3 (Greater Enchantment costs) |
---|---|
From | Helen Saggers |
Date | Fri, 18 Nov 2005 17:58:50 +1300 |
----- Original Message ----- From: "Kharsis" <kharsis@ihug.co.nz> To: <dq@dq.sf.org.nz> Sent: Friday, November 18, 2005 5:31 PM Subject: Re: [dq] Players Guide v3 (Greater Enchantment costs) > What are the costs for someone requesting hirkim for a rank 12 Greater? > > A table of costs or a formula so that PC's can select the rank they get > according to their budget would be very useful. > > Scott Whitaker Its can simpley be adapted from whats give, up to rank 9,1000sp for the E&E plus the myrrh cost For Hirkim up to ranks 10 to 16, 2500sp plus Myrrh, the cost of the mage is the same it takes the same time to cast the ritual what ever the rank after all. Keeping it simple. Helen -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] The Powers |
---|---|
From | Michael Scott |
Date | Fri, 18 Nov 2005 18:02:07 +1300 |
>From: Mandos Mitchinson <MandosM@adhb.govt.nz> >In an attempt to start to codify some of the discussions from the Demons >and Angels discussion I am planning to add this to the Wiki and possibly >include it in the upcoming GM's guide. >The Powers of Light are comprised of four Groups that sacrificed >themselves in order to curb the power of the Powers of Darkness. What about the fith sometimes PoL (or PoD depending on who you ask)? Also I know of at least one PC who is actively trying to gain/convert worshipers for Seir in an effort to raise him from mere Power to full Godhood. TTFN Michael _________________________________________________________________ Need more speed? Get Xtra Broadband @ http://jetstream.xtra.co.nz/chm/0,,202853-1000,00.html -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] GMing your own Characters |
---|---|
From | Cosmo |
Date | Fri, 18 Nov 2005 18:09:24 +1300 |
>The damage to the game is that very perception of the situation in the eyes of the players (the "uncomfortableness" that the GM's PC may be gaining something), not whether there is actual benefit to the GM's PC. Hence the recommendation for a blanket prohibition against it in the GM's guide. > > Should people also refrain from GMing friends and loved ones because of the clear conflict of interest that could be surmised in those circumstances? Surely such collusion in the obvious result of people trying to get around the prohibition about using a write up with your signature on it. Or, alternatively we could simply pretend that the majority of players are no longer thirteen years old. ben -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] GMing your own Characters |
---|---|
From | Michael Scott |
Date | Fri, 18 Nov 2005 18:22:44 +1300 |
It seems to me the solution is simple; If the PC is the employer and stands to profit from the adventure then they should either, commision the party and then step back taking no active part in the adventure, (I would be tempted to leave them in the pub) or if they want to participate as a party member get some one else to GM the game. The second option might need a little pior consultation if the world is unique to the GM/PC employer. If a GMs PC is a reconised pervayor of info or merchandise I have no problem with the players interacting with them briefly. But it should be player driven not a plot point that must be accomplished. TTFN Michael _________________________________________________________________ Read the latest Hollywood gossip @ http://xtramsn.co.nz/entertainment -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |