Subject | Re: [dq] Players Guide V3 - GM contact details |
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From | Bernard Hoggins |
Date | Wed, 23 Nov 2005 22:10:45 +1100 (EST) |
--0-95613923-1132744245=:16309 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit I probably should be also on there given I'm GM'ing regularly. Bernard nevyn0ad@yahoo.co.uk fter read the various comments I'm going to retain the GM contact section within the Players Guide but remove the phone numbers. The following people are on the contact list currently. Please advise if you would like to be added / removed / updated. Andrew Withy _andreww@datacom.co.nz_ Ian Wood _adara@ihug.co.nz_ Keith Smith _phaeton@ihug.co.nz_ Mandos _mandos@nexus.org.nz_ (George Mitchenson) Martin Dickson _martin.dickson@peace.com_ or email at home _apollyon@ihug.co.nz_ Mike Parkinson _m.parkinson@auckland.ac.nz_ Rosemary Mansfield _rmansfield@_ingnz.com Stephen Martin _stephen.martin@infinity.net.nz_ From Bernard Hoggins nevyn0ad@yahoo.co.uk --------------------------------- ____________________________________________________ --------------------------------- Do you Yahoo!? Never miss an Instant Message - Yahoo! Messenger for SMS --0-95613923-1132744245=:16309 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: 8bit <div id="RTEContent">I probably should be also on there given I'm GM'ing regularly.<br>Bernard nevyn0ad@yahoo.co.uk<br><br><b><i><br></i></b><blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"> fter read the various comments I'm going to retain the GM contact section within the Players Guide but remove the phone numbers.<br>The following people are on the contact list currently. Please advise if you would like to be added / removed / updated.<br><br>Andrew Withy _andreww@datacom.co.nz_ <br>Ian Wood _adara@ihug.co.nz_ <br>Keith Smith _phaeton@ihug.co.nz_ <br>Mandos _mandos@nexus.org.nz_ (George Mitchenson)<br>Martin Dickson _martin.dickson@peace.com_ or email at home _apollyon@ihug.co.nz_<br>Mike Parkinson _m.parkinson@auckland.ac.nz_ <br>Rosemary Mansfield _rmansfield@_ingnz.com <br>Stephen Martin _stephen.martin@infinity.net.nz_<br></blockquote></div><BR><BR>From Bernard Hoggins<br>nevyn0ad@yahoo.co.uk<p> <hr size=1> ____________________________________________________ <hr size=1>Do you Yahoo!?<br> <a href="http://rd.yahoo.com/mail/au/mailsms/*http://au.mobile.yahoo.com/sms/msgr/"> Never miss an Instant Message - Yahoo! Messenger for SMS</a> --0-95613923-1132744245=:16309-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Voting December -- Armourer Correction. |
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From | Clare Baldock |
Date | Thu, 24 Nov 2005 12:57:39 +1300 |
On 22/11/2005, at 14:25, Martin Dickson wrote: > [Carried forward from September due to abstentions]. > > > Problem: The current equation for figuring armour construction times, > [1 + Rank / 2 × Base number of days] is ambiguous. Read according to > mathematical rules the equation results in all Effective Rk 0 armour > requiring 1 day to make. > > The original intent was that Effective Rk 0 armour takes Base days to > construct, with the Base days sepcified for each type of armour. > > Solution: Correct the formula to: (1 + (Rank / 2)) × Base number of > days. . Or should it be (1 + Rank) / 2 x Base number of days. :-) to be honest either is fine by me - I just like the solution which adds the least brackets, cheers, clare -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Beastmaster Healing |
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From | Kharsis |
Date | Thu, 24 Nov 2005 17:14:13 +1300 |
Helen Saggers wrote: >Missed a guild meeting or too didn't you Scott > > Guilty as charged :-) >New rule for skills voted in to let you get new subskills/animals at 4 wks >and ep at any rank, it should help with this sort of thing. > >Helen >----- Original Message ----- >From: "Kharsis" <kharsis@ihug.co.nz> >To: <dq@dq.sf.org.nz> >Sent: Wednesday, November 23, 2005 5:26 PM >Subject: Re: [dq] Beastmaster Healing > > > > >>I would like to suggest a small change and that is to allow a bestmaster >>healer to heal non familiar animals at half their rank. >> >>I think this change would be minor and would beuseful due to the slow >>rate of gianing new areas of familiarity. >> >>Scott Whitaker >> >>Errol Cavit wrote: >> >> >> >>>Any issue with noting it in Beast Master as well? We are even doing a >>>small change for sub-skills anyway. >>> >>>Cheers >>>Errol >>> >>>-----Original Message----- >>>From: Stephen Martin [mailto:stephenm@castle.pointclark.net] >>>Sent: Tuesday, 22 November 2005 07:42 >>>To: dq@dq.sf.org.nz >>>Subject: Re: [dq] Beastmaster Healing >>> >>> >>>It is already in the rules in the intro of healer: >>>"A healer may also use their abilities upon animals >>>which they have Beastmaster (§35) familiarity. However >>>non sentients cannot be resurrected." >>> >>>Kharsis said: >>> >>> >>>>IIRC it was decided some time ago that a beastmaster who was also a >>>> >>>> >>>healer could heal animals >>> >>> >>>>at the lesser of beastmaster or healer. This addition was never >>>> >>>> >>>added to the rule book but has >>> >>> >>>>been played over that time. >>>> >>>>I am unsure how to add this to the Wiki having not used it before. >>>> >>>> >>>>Scott Whitaker >>>> >>>> >>>>-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- >>>> >>>> >>>-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- >>> >>> >>> >>-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- >> >> >> > > >-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |