Subject | Re: [dq] Daimons and Archons |
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From | Bernard Hoggins |
Date | Wed, 30 Nov 2005 22:37:02 +1100 (EST) |
--0-2111266156-1133350622=:4519 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit As my initial E-mail on this has apparently been eaten in the deluge of posts, I'll restate what I said early on here. Given that the ArchAngels, are well, called ArchAngels in game all of the time, changing what type of creature they are defined as(which is where this discussion came from) will have no in game effect for conotations. However, what it will effect is rules in this case. The definition of the ArchAngels as 'demon' type creatures, as well as their minions mean the Wiccan amulets work equally well against the powers of light or the powers of darkness, along with any funky weapons out there written to be effective against demons as well as any other abilities. To me this makes perfect sense that Wiccan amulets function against all the powers, and to change this would give an undue bias to the equation also. Changing the wording of what sort of creature they are behind the common terms people call them will result in a change to the functions of the game, and if people do want that change, this must be considered and discussed also. Changing the common usage terms, well, I'm perfectly happy with the current descriptions, though agree some more detail availible would be excellent, but changing common usage terms needs to be seperated from changing game terms that have effects linked to them. Bernard. From Bernard Hoggins nevyn0ad@yahoo.co.uk --------------------------------- Do you Yahoo!? Never miss an Instant Message - Yahoo! Messenger for SMS --0-2111266156-1133350622=:4519 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: 8bit <DIV id=RTEContent>As my initial E-mail on this has apparently been eaten in the deluge of posts, I'll restate what I said early on here.</DIV> <DIV> </DIV> <DIV>Given that the ArchAngels, are well, called ArchAngels in game all of the time, changing what type of creature they are defined as(which is where this discussion came from) will have no in game effect for conotations.</DIV> <DIV> </DIV> <DIV>However, what it will effect is rules in this case. The definition of the ArchAngels as 'demon' type creatures, as well as their minions mean the Wiccan amulets work equally well against the powers of light or the powers of darkness, along with any funky weapons out there written to be effective against demons as well as any other abilities. To me this makes perfect sense that Wiccan amulets function against all the powers, and to change this would give an undue bias to the equation also.</DIV> <DIV> </DIV> <DIV>Changing the wording of what sort of creature they are behind the common terms people call them will result in a change to the functions of the game, and if people do want that change, this must be considered and discussed also.</DIV> <DIV> </DIV> <DIV>Changing the common usage terms, well, I'm perfectly happy with the current descriptions, though agree some more detail availible would be excellent, but changing common usage terms needs to be seperated from changing game terms that have effects linked to them.</DIV> <DIV> </DIV> <DIV>Bernard.</DIV><BR><BR>From Bernard Hoggins<br>nevyn0ad@yahoo.co.uk<p> <hr size=1>Do you Yahoo!?<br> <a href="http://rd.yahoo.com/mail/au/mailsms/*http://au.mobile.yahoo.com/sms/msgr/"> Never miss an Instant Message - Yahoo! Messenger for SMS</a> --0-2111266156-1133350622=:4519-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] new terms for the Herd |
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From | |
Date | Thu, 1 Dec 2005 8:47:32 +1300 |
following extensive consultation, we have determined the following nouns to be most useful, and the wiki will be adjusted immediately to give effect to these: the Church => the Herd a church => a stable an archangel => a horse an angle => a pony a priest => a groom a bishop => an equiry the sacriments => hay vestments => silks ceremony => trots for example, the Herd of teh One Horned God will worship in a stable, with the groom wearing silks and leading the trots. Eric may be considered a 'stallion' and the members of the Herd are the 'mares'. BTW - On further investigation it appears that Lysander, contrary to popular opinion, is not a pony. she does have some similarities to a pony. suggestions that this starts and stops near teh tail are rude. Ian -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Daimons and Archons |
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From | Martin Dickson |
Date | Thu, 1 Dec 2005 09:40:02 +1300 |
------=_Part_32654_32744500.1133383202983 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 12/1/05, Bernard Hoggins <nevyn0ad@yahoo.co.uk> wrote: > > The definition of the ArchAngels as 'demon' type creatures, as well as > their minions mean the Wiccan amulets work equally well against the power= s > of light or the powers of darkness, along with any funky weapons out ther= e > written to be effective against demons as well as any other abilities. > Disagree -- and I'm the cause of the original confusion. To clarify: the original Powers doc used the term "demon" for the generic type of bot the PoL and PoD. The PoD were tehn described as "Demons" -- th= e only difference being capitalization. This was an error. There is nothing in the original DQ rules to suggest that (then) Black Mage amulets protecte= d against the PoL. Nothing was described about the PoL (other than their opposition to magic), and there was certainly nothing to suggest that they were in any way demonic, or that demonic wards would function against them. The intended use of the generic term would have been much better served by daemon (or as Jaqui has suggested, daimon), and looking through my Powers docs last night, the never-published "Adventurer" version of the Powers doc used "daemon". Cheers, Martin ------=_Part_32654_32744500.1133383202983 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 12/1/05, <b class=3D"gmail_sendername">Bernard Hoggins</b> <<a href= =3D"mailto:nevyn0ad@yahoo.co.uk">nevyn0ad@yahoo.co.uk</a>> wrote:<div><s= pan class=3D"gmail_quote"></span><blockquote class=3D"gmail_quote" style=3D= "border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padd= ing-left: 1ex;"> <div> The definition of the ArchAngels as 'demon' type creatures, as w= ell as their minions mean the Wiccan amulets work equally well against= the powers of light or the powers of darkness, along with any funky weapon= s out there written to be effective against demons as well as any other abi= lities. </div></blockquote><div><br>Disagree -- and I'm the cause of the original c= onfusion.<br><br>To clarify: the original Powers doc used the term "de= mon" for the generic type of bot the PoL and PoD. The PoD were t= ehn described as "Demons" -- the only difference being capitaliza= tion. This was an error. There is nothing in the original DQ rules to= suggest that (then) Black Mage amulets protected against the PoL. No= thing was described about the PoL (other than their opposition to magic), a= nd there was certainly nothing to suggest that they were in any way demonic= , or that demonic wards would function against them. <br><br>The intended use of the generic term would have been much better se= rved by daemon (or as Jaqui has suggested, daimon), and looking through my = Powers docs last night, the never-published "Adventurer" version = of the Powers doc used "daemon".=20 <br><br>Cheers,<br>Martin<br></div></div><br> ------=_Part_32654_32744500.1133383202983-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] {RPing in general} For those with a next generation.... |
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From | Errol Cavit |
Date | Thu, 1 Dec 2005 11:45:28 +1300 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C5F5FF.C2AB692A Content-Type: text/plain; charset="iso-8859-1" <http://www.20by20room.com/2005/11/captain_princes.html> http://www.20by20room.com/2005/11/captain_princes.html So last night my daughter finally got enamored enough of the funny dice to tell me that she wanted to play a game "like you do when you go to gaming nights." Somehow she settled on Castles & Crusades because it had "knights and wizards and dragons and kings and queens and princesses . . . " - and if you have or have had a five-year-old daughter, you know it was that last word that did it. ..... Have a look at other other posts on that blog, and the gaming blogs that it links to as well. Cheers Errol ------_=_NextPart_001_01C5F5FF.C2AB692A Content-Type: text/html; charset="iso-8859-1" <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <META content="MSHTML 6.00.2800.1505" name=GENERATOR></HEAD> <BODY> <DIV><FONT color=#0000ff><A href="http://www.20by20room.com/2005/11/captain_princes.html"><FONT face=Arial size=2>http://www.20by20room.com/2005/11/captain_princes.html</FONT></A><SPAN class=968073922-30112005><FONT face=Arial size=2> </FONT></SPAN></FONT></DIV> <DIV><FONT color=#0000ff><SPAN class=968073922-30112005></SPAN></FONT> </DIV> <DIV><FONT color=#0000ff><SPAN class=968073922-30112005> So last night my daughter finally got enamored enough of the funny dice to tell me that she wanted to play a game "like you do when you go to gaming nights." Somehow she settled on Castles & Crusades because it had "knights and wizards and dragons and kings and queens and princesses . . . " - and if you have or have had a five-year-old daughter, you know it was that last word that did it.</SPAN></FONT></DIV> <DIV><FONT color=#0000ff><SPAN class=968073922-30112005>.....</SPAN></FONT></DIV> <DIV><FONT color=#0000ff><SPAN class=968073922-30112005></SPAN></FONT> </DIV> <DIV><FONT color=#0000ff><SPAN class=968073922-30112005></SPAN></FONT> </DIV> <DIV><FONT color=#0000ff><SPAN class=968073922-30112005>Have a look at other other posts on that blog, and the gaming blogs that it links to as well.</SPAN></FONT></DIV> <DIV><FONT color=#0000ff><SPAN class=968073922-30112005></SPAN></FONT> </DIV> <DIV><FONT color=#0000ff><SPAN class=968073922-30112005>Cheers</SPAN></FONT></DIV> <DIV><FONT color=#0000ff><SPAN class=968073922-30112005>Errol</SPAN></FONT></DIV></BODY></HTML> ------_=_NextPart_001_01C5F5FF.C2AB692A-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Rune Mages |
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From | Jonathan Bean - TME |
Date | Thu, 1 Dec 2005 13:14:23 -0800 |
Hi All, I would like to get the hold that is on the Rune Mage college removed. I think we can allow players to start generating new Rune Mage Charaters for play. I know people are working on teh Rune Mage college but I dont think we should have teh college on hold for as long as we have had, so I would like it to be opened again under the current version with the note added to the front saying that the College is currently being worked on and will change sometime in the future. This will warn players while allowing them to enjoy playing a Rune Mage I would like to add this to the agenda for voting on at the December 2005 Gods/Guild meeting. Kind regards, Jonathan Bean -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq-pub] News from the Northern Front |
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From | Chris Caulfield |
Date | Thu, 01 Dec 2005 00:46:12 +0000 |
Horns blow in Seagate and the following announcement is made. A huge victory for the Western Kingdom and the path north is open once more. The valiant Western Kingdom 2nd Army in the Southern Ranke Salient has been fighting a number of fierce battles since the early days of Seedtime 805 in an attempt to reopen the overland route linking Carzala to the rest of the Western Kingdom. Ten days and nights of continual battles across the 20 mile front saw the Western Kingdoms 2nd Army broke through the Dark Circles lines in the north and destroyed nearly a third in a single assault on the morning of the 16th of Seedtime. Bishop Trugood was leading a counter-charge (to relieve pressure on the Zumalar Halberdiers Regiment) in the area of Hudson’s valley with cavalry from the Archbishop’s Mitre Brigade when the enemy seemed to falter in their resolve after many weeks of evil magic’s, vile undead and stiff resistance to the church forces. Bishop Trugood who is renowned for his ‘sparing of the rod when there is a good length of steel available’ approach to evil took the opportunity and called up the reserves from the Lisbroun, Oppenbach and Klugenfurt Regiments and charged into the disarrayed Dark Circle lines with great glee and sheer abandonment in the cause of Uriel. The Mitre Brigade’s charge broke through and once the Lisbroun ‘Shield Breaker’ Heavy Cavalry (led by General Mac Niel of Unsreimer) and the Klugenfurt ‘Stone Spears’ Regiment (led by Marshall Alex Metternich of Walantoun) joined forces they continued on through to the northern command area where a lot of the Undead seemed to be milling around until they were destroyed by the combined forces of the 2nd Army and the Unified Western Church. The cavalry then wheeled away from the destruction of the command area and back into the rear of the enemy southern front lines which they took by surprise and practically destroyed. The famous ‘Red Lancers’ of the Oppenbach Regiment (led by General Montague of Ostow) followed the cavalry as a second wave and completed the mopping up of the command area and then attacked the rear of the enemy northern front lines and completed their destruction. The enemy withdrew back to the Hilston Vale and fortified that area against further WK attacks. The WK forces rejoiced in the knowledge that as of the 18th of Seedtime, the road to the north is again open to travel with the 2nd Army / Unified Western Church forces from the north and the 3rd Carzalan Brigade from the south joining forces to push the enemy eastwards. The 2nd Army forces have proven their mettle in these battles and will continue mopping up further pockets while more forces pass by road down to Carzala to relieve the valiant units in and around Seagate. “Let all remember and offer thanks to those brave few who gave their all and succeeded against the darkness”. _________________________________________________________________ Become a fitness fanatic @ http://xtramsn.co.nz/health -- to unsubscribe notify mailto:dq-pub-request@dq.sf.org.nz -- |
Subject | Re: [dq] Rune Mages |
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From | Simpson |
\ Mark\ \(NZ\) | |
Date | Thu, 1 Dec 2005 13:45:33 +1300 |
If I roll teh rune mage will I be able to pwn teh n00bs? -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of Jonathan Bean - TME Sent: Friday, 2 December 2005 10:14 a.m. To: dq@dq.sf.org.nz Subject: [dq] Rune Mages Hi All, I would like to get the hold that is on the Rune Mage college removed. I think we can allow players to start generating new Rune Mage Charaters for play. I know people are working on teh Rune Mage college but I dont think we should have teh college on hold for as long as we have had, so I would like it to be opened again under the current version with the note added to the front saying that the College is currently being worked on and will change sometime in the future. This will warn players while allowing them to enjoy playing a Rune Mage I would like to add this to the agenda for voting on at the December 2005 Gods/Guild meeting. Kind regards, Jonathan Bean -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Rune Mages |
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From | Mandos Mitchinson |
Date | Thu, 1 Dec 2005 14:05:42 +1300 |
> If I roll teh rune mage will I be able to pwn teh n00bs? They specialise in writing and language so I think you just disqualified yourself. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Rune Mages |
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From | |
Date | Thu, 1 Dec 2005 14:09:27 +1300 |
you can roll a rune mage, throw a rune mage, dunk a rune mage. hell there are all sorts of party tricks involving rune mages :-D just dont gm one till they get the college sorted... Ian > > From: Simpson@smtp.sig.net.nz, "\ Mark\ \(NZ\)" <SimpsoM2@anz.com> > Date: 2005/12/01 Thu PM 01:45:33 GMT+13:00 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Rune Mages > > If I roll teh rune mage will I be able to pwn teh n00bs? > > > > -----Original Message----- > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of > Jonathan Bean - TME > Sent: Friday, 2 December 2005 10:14 a.m. > To: dq@dq.sf.org.nz > Subject: [dq] Rune Mages > > > Hi All, > > I would like to get the hold that is on the Rune Mage college removed. I > think we can allow players to start generating new Rune Mage Charaters for > play. > > I know people are working on teh Rune Mage college but I dont think we > should have teh college on hold for as long as we have had, so I would like > it to be opened again under the current version with the note added to the > front saying that the College is currently being worked on and will change > sometime in the future. This will warn players while allowing them to enjoy > playing a Rune Mage > > I would like to add this to the agenda for voting on at the December 2005 > Gods/Guild meeting. > > Kind regards, > > Jonathan Bean > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Rune Mages |
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From | Jonathan Bean - TME |
Date | Thu, 1 Dec 2005 15:51:40 -0800 |
Ok I will roll-up a rune mage then. Thanks Jonathan Bean -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of dawnhaven@xtra.co.nz Sent: Wednesday, 30 November 2005 5:09 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Rune Mages you can roll a rune mage, throw a rune mage, dunk a rune mage. hell there are all sorts of party tricks involving rune mages :-D just dont gm one till they get the college sorted... Ian > > From: Simpson@smtp.sig.net.nz, "\ Mark\ \(NZ\)" <SimpsoM2@anz.com> > Date: 2005/12/01 Thu PM 01:45:33 GMT+13:00 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Rune Mages > > If I roll teh rune mage will I be able to pwn teh n00bs? > > > > -----Original Message----- > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of > Jonathan Bean - TME > Sent: Friday, 2 December 2005 10:14 a.m. > To: dq@dq.sf.org.nz > Subject: [dq] Rune Mages > > > Hi All, > > I would like to get the hold that is on the Rune Mage college removed. I > think we can allow players to start generating new Rune Mage Charaters for > play. > > I know people are working on teh Rune Mage college but I dont think we > should have teh college on hold for as long as we have had, so I would like > it to be opened again under the current version with the note added to the > front saying that the College is currently being worked on and will change > sometime in the future. This will warn players while allowing them to enjoy > playing a Rune Mage > > I would like to add this to the agenda for voting on at the December 2005 > Gods/Guild meeting. > > Kind regards, > > Jonathan Bean > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |