Subject | Re: [dq] Artisan Skills |
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From | raro002@ec.auckland.ac.nz |
Date | Thu, 22 Dec 2005 01:54:18 +1300 |
Quoting Mandos Mitchinson <MandosM@adhb.govt.nz>: > I was always under the impression that Artisan skills did not require a > Masterwork to advance above 8. However I cannot find any rule that > supports that. That is because the rule for masterworks was introduced to slow pcs from picking up resurrection, which happens at rank 8. And, I'm guessing, but I would say that the DMs at the time decided that they needed to apply the rules on all of the professional skills, because you would be somehow breaking some kind of pattern. For what that's worth. Artisan skills came along after that rule was created, and the idea with artisan skills was that they represented the kind of skill that people routinely based their livelihoods upon. The theory being that players would take these things simply for role playing purposes, rather than for some actual game return on experience expenditure. By and large, there is limited return on artisan expenditure expenditure, although a few of them have some distinct affect. > > Are they required? Or are Artisan skills like Adventuring skills and > have an excemption? Well, because the impact on the game is so minor, there is no need to produce masterworks, so no particular need for it. If players want to produce special works, then there is no reason to deny them this. Historically, a member of a craft would produce at least 2 works, and possibly 3. The first work is there apprentice piece, which was often something that was useless, but showed their maker's skills. These were often miniatures of things that might more commonly made by that craft. A cutler's apprentice might create a very small penknife, for example. If this is of sufficient quality, then the apprentice becomes a journeyman, such a person being capable of the every day tasks associated with that craft. Journeymen were expected to produce a work at the end of the year after they were no longer accounted an apprentice, although in practice it was often longer, and should this work be acceptable, they become a member of their craft in good standing. Masterworks are the area of those senior practitioners of the craft, and they would be expensive, time consuming and they were supposed to improve the understanding of the craft...A new (or rediscovered) technique, say. Players should feel free to exercise their imagination about these things. If they want to develop such things, then I imagine that could be a great deal of fun. But, I don't think there's a rule on it. Jim. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Swimming |
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From | Andrew\ Withy\ \(DSL\ AK\) |
Date | Thu, 22 Dec 2005 15:40:44 +1300 |
This is a multi-part message in MIME format. ------_=_NextPart_001_01C606A1.1B3D178C Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable What is missing at the end of swimming is any agreement on what combat abilities should be gained at what ranks. Applying the ride/fly benefits at ranks 3/5/7 wasn't agreed on, but people thought there should be something - hence the placeholder. =20 I interpret this as "at lower ranks, a swimmer is uncertain about their combat abilities, and as they get better, they grow more certain that fighting underwater is really hard", but am not suggesting this as a rule/text change. =20 Merry Xmas =20 Andrew -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Errol Cavit Sent: Wednesday, 21 December 2005 3:34 p.m. =09 3: Is there something missing at the end of Swimming?=20 "Benefits of Rank=20 A trained swimmer receives certain combat abilities=20 as they rise in rank."=20 =3D=3Dend section=3D=3D=20 Cheers=20 Errol=20 =20 ------_=_NextPart_001_01C606A1.1B3D178C Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE>Message</TITLE> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <META content=3D"MSHTML 6.00.2800.1522" name=3DGENERATOR></HEAD> <BODY> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN = class=3D799173702-22122005>What=20 is missing at the end of swimming is any agreement on what combat = abilities=20 should be gained at what ranks. Applying the ride/fly benefits at ranks = 3/5/7=20 wasn't agreed on, but people thought there should be something - hence = the=20 placeholder.</SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D799173702-22122005></SPAN></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN = class=3D799173702-22122005>I=20 interpret this as "at lower ranks, a swimmer is uncertain about their = combat=20 abilities, and as they get better, they grow more certain that fighting=20 underwater is really hard", but am not suggesting this as a rule/text=20 change.</SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D799173702-22122005></SPAN></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN = class=3D799173702-22122005>Merry=20 Xmas</SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D799173702-22122005></SPAN></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D799173702-22122005>Andrew</SPAN></FONT></DIV> <BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px"> <DIV></DIV> <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr = align=3Dleft><FONT=20 face=3DTahoma size=3D2>-----Original Message-----<BR><B>From:</B>=20 dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of = </B>Errol=20 Cavit<BR><B>Sent:</B> Wednesday, 21 December 2005 3:34 = p.m.<BR></FONT></DIV> <P><FONT size=3D2>3: Is there something missing at the end of = Swimming?</FONT>=20 <BR><FONT size=3D2>"Benefits of Rank</FONT> <BR><FONT size=3D2>A = trained swimmer=20 receives certain combat abilities</FONT> <BR><FONT size=3D2>as they = rise in=20 rank."</FONT> <BR><FONT size=3D2>=3D=3Dend section=3D=3D</FONT> </P> <P><FONT size=3D2>Cheers</FONT> <BR><FONT size=3D2>Errol</FONT> </P> <P><FONT size=3D2></FONT> </P></BLOCKQUOTE></BODY></HTML> =00 ------_=_NextPart_001_01C606A1.1B3D178C-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Swimming |
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From | Errol Cavit |
Date | Thu, 22 Dec 2005 16:07:52 +1300 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C606A4.E5F71EBE Content-Type: text/plain; charset="iso-8859-1" Seems reasonable. I'll re-word into something vague that doesn't sound like we accidentally missed out a list of points. Cheers Errol -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of Andrew Withy (DSL AK) Sent: Thursday, 22 December 2005 15:41 To: dq@dq.sf.org.nz Subject: [dq] Swimming What is missing at the end of swimming is any agreement on what combat abilities should be gained at what ranks. Applying the ride/fly benefits at ranks 3/5/7 wasn't agreed on, but people thought there should be something - hence the placeholder. I interpret this as "at lower ranks, a swimmer is uncertain about their combat abilities, and as they get better, they grow more certain that fighting underwater is really hard", but am not suggesting this as a rule/text change. Merry Xmas Andrew -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Errol Cavit Sent: Wednesday, 21 December 2005 3:34 p.m. 3: Is there something missing at the end of Swimming? "Benefits of Rank A trained swimmer receives certain combat abilities as they rise in rank." ==end section== Cheers Errol ------_=_NextPart_001_01C606A4.E5F71EBE Content-Type: text/html; charset="iso-8859-1" <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <TITLE>Message</TITLE> <META content="MSHTML 6.00.2800.1106" name=GENERATOR></HEAD> <BODY> <DIV><SPAN class=359434402-22122005><FONT face=Arial color=#0000ff size=2>Seems reasonable. I'll re-word into something vague that doesn't sound like we accidentally missed out a list of points.</FONT></SPAN></DIV> <DIV><SPAN class=359434402-22122005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=359434402-22122005><FONT face=Arial color=#0000ff size=2>Cheers</FONT></SPAN></DIV> <DIV><SPAN class=359434402-22122005><FONT face=Arial color=#0000ff size=2>Errol</FONT></SPAN></DIV> <BLOCKQUOTE dir=ltr style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader><FONT face="Times New Roman" size=2>-----Original Message-----<BR><B>From:</B> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]<B>On Behalf Of</B> Andrew Withy (DSL AK)<BR><B>Sent:</B> Thursday, 22 December 2005 15:41<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> [dq] Swimming<BR><BR></FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2><SPAN class=799173702-22122005>What is missing at the end of swimming is any agreement on what combat abilities should be gained at what ranks. Applying the ride/fly benefits at ranks 3/5/7 wasn't agreed on, but people thought there should be something - hence the placeholder.</SPAN></FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2><SPAN class=799173702-22122005></SPAN></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2><SPAN class=799173702-22122005>I interpret this as "at lower ranks, a swimmer is uncertain about their combat abilities, and as they get better, they grow more certain that fighting underwater is really hard", but am not suggesting this as a rule/text change.</SPAN></FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2><SPAN class=799173702-22122005></SPAN></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2><SPAN class=799173702-22122005>Merry Xmas</SPAN></FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2><SPAN class=799173702-22122005></SPAN></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2><SPAN class=799173702-22122005>Andrew</SPAN></FONT></DIV> <BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px"> <DIV></DIV> <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left><FONT face=Tahoma size=2>-----Original Message-----<BR><B>From:</B> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of </B>Errol Cavit<BR><B>Sent:</B> Wednesday, 21 December 2005 3:34 p.m.<BR></FONT></DIV> <P><FONT size=2>3: Is there something missing at the end of Swimming?</FONT> <BR><FONT size=2>"Benefits of Rank</FONT> <BR><FONT size=2>A trained swimmer receives certain combat abilities</FONT> <BR><FONT size=2>as they rise in rank."</FONT> <BR><FONT size=2>==end section==</FONT> </P> <P><FONT size=2>Cheers</FONT> <BR><FONT size=2>Errol</FONT> </P> <P><FONT size=2></FONT> </P></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML> ------_=_NextPart_001_01C606A4.E5F71EBE-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq-pub] The Emperors winter games? |
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From | Helen Saggers |
Date | Thu, 22 Dec 2005 17:33:10 +1300 |
According to The Seagate Times, the Luna Empire is going to be celebrating their Emperors birthday with games. Some sort of competition in which we, the Guild, are invited to enter up to three teams. Does anyone happen to know what sort of games, they play there.? The information given in the Seagate Times hints that maybe they play things a little rougher than tiddley winks. Anyone got any more information, on what they are up to? Or can some one here point me at who or where to ask? Thorn -- to unsubscribe notify mailto:dq-pub-request@dq.sf.org.nz -- |