SubjectRe: [dq] Moving along - Step 0.0
Frommhyoung
DateSat, 21 Jan 2006 04:52:34 +1300
Lath's Whirlwind Vortex is non-standard? How so?


My Necro Naden doesnt have Necrosis and has no plan to get it. It doesnt
effect Undead and Demons which are the things he is interested in slaying.
Dont have Putrid Wound and probably wont bother with SoC (too icky for my
taste), but would consider Spectral Warrior at some stage. Some sort of AoE
spell against Undead and Demons (to clear the minor riff raff) would be nice
but I dont expect it will be part of the Necro college. Mostly he melees
things with a little bit of support magic.

Michael Young


----- Original Message ----- 
From: "Jonathan Bean - TME" <Jonathan@tme.co.nz>
To: <dq@dq.sf.org.nz>
Sent: Friday, January 20, 2006 2:24 PM
Subject: Re: [dq] Moving along - Step 0.0


>
> How many PCs have Necrosus?
> Saydar has his own varient, Neroc, Zanes Necro soon, Saurus.
> Dramus has had it removed.
>
> How many PCs have Whirlwind Vortex?
> Lath has a none standard varient.
>
> How many PCs (Wicca) have Hellfire?
> Amber, Mortimer, Archbishop Father Rowan has his own small varient?
>
> Are there others?
>
> Jonathan Bean
>
>
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>


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SubjectRe: [dq] Base Chances of Spells - And Backfires
Fromian at dawn haven
DateSat, 21 Jan 2006 11:18:21 +1300
I recognise both sides to this post...

I often saw radical solutions to unsolvable problems within local
government, and none of the lifers wanted to know them, as they were too far
from their comfort zone. I guess that is the definition of moderate = wont
scare or discomfort many people.

But often the only solution was to radically alter the way we were doing
things. Trouble with this is it tends to take more effort to get right, and
to integrate into everything else.

I think Jim is right, lets try things, and see what works, and one of the
criteria for working is elegance. I guess simple is also a criteria.

> -----Original Message-----
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
> raro002@ec.auckland.ac.nz
> Sent: 20 January 2006 22:58
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Base Chances of Spells - And Backfires
> 
> Quoting Stephen Martin <stephenm@castle.pointclark.net>:
> 
> > Mages have modifiers between -12 and +15 for MA; +0-21 for Greater; and
> -25
> > to +25 (but usually +5
> > to 10) for college bonuses.
> >
> > At 40 +1 :
> >   most mages will be operating at between 60 and 110% depending on their
> > level.
> >   most fighter mages will be operating at 30 to 90% depending on level
> and
> > their fighter/mage
> > balance.
> >
> > I quite like the effect this has on the game, it brings up the initial
> BCs of
> > the hardest spells
> > and brings down the BCs of high levels.  It also expands the gap between
> > specialist pure mages and
> > the generalists.  But it is quite a radical change.
> > Perhaps 30 to 40 base plus 2 per rank is a more moderate position.
> 
> It's a waste of time wondering whether or not something is a moderate
> position.
> You are trying to solve a problem. If the solution is radical but
> effective,
> then you go for the radical solution. What moron is going to come up with
> an
> effective solution, and then not use it because it's not moderate? Point
> them
> out to me. I want to know where they live.
> 
> In any case, it seems to me you're trying for a solution that is elegant
> and
> global. Waste of time. Just assign a higher base chance to some test
> spells,
> and see what the effect is. Worry about elegance after you know whether or
> not
> it's effective.
> 
> Jim.
> 
> 
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