SubjectRe: [dq] Next Guild meeting
FromMenolly
DateWed, 1 Feb 2006 00:25:38 +1300
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RE: [dq] Next Guild meetingUmm, I'm not the president, just the very =
vocal VP (and stunt-double BattleCry organiser)

And I don't have any problems with this idea, I'd have to swing it past =
our committee first though.

I'm guessing you would want to have the meetings still on a Sunday =
afternoon? I'd have to check, cause I think the AUSA might charge a =
small fee for Sunday's now... I'll find out and let you know.

In the meantime, do you want me to ask the America committee about the =
possibility of booking rooms at Uni for the DQ Guild?

Karen

  ----- Original Message -----=20
  From: Simpson@smtp.sig.net.nz ; Mark (NZ)=20
  To: dq@dq.sf.org.nz=20
  Sent: Tuesday, January 31, 2006 1:36 PM
  Subject: Re: [dq] Next Guild meeting


  This may not be the best time to bring this up, but have we looked at =
heading back to the Auckland Uni for guild meetings? I know we now have =
some America members playing DQ and receiving this email list (including =
the current president as I understand it). Perhaps they could make =
booking in the name of America on our behalf?=20

  I think its important to maintain contacts with the University as a =
source of new younger members. I think its very healthy that we =
encourage cross membership with the AMERICA club. I know there were =
difficulties in the past getting Uni bookings, but if we are able to go =
back to meeting on campus then I for one think we should.=20

  Mark
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<HTML><HEAD><TITLE>RE: [dq] Next Guild meeting</TITLE>
<META http-equiv=3DContent-Type content=3D"text/html; =
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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Umm, I'm not the president, just the =
very vocal VP=20
(and stunt-double BattleCry organiser)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>And I don't have any problems with this =
idea, I'd=20
have to swing it past our committee first though.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I'm guessing you would want to have the =
meetings=20
still on a Sunday afternoon? I'd have to check, cause I think the=20
AUSA&nbsp;might charge a small fee for Sunday's now... I'll find out and =
let you=20
know.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>In the meantime, do you want me to ask =
the America=20
committee about the possibility of booking rooms at Uni&nbsp;for the DQ=20
Guild?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Karen</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
  <A title=3DSimpson@smtp.sig.net.nz=20
  href=3D"mailto:Simpson@smtp.sig.net.nz">Simpson@smtp.sig.net.nz</A> ; =
<A=20
  title=3DSimpsoM2@anz.com href=3D"mailto:SimpsoM2@anz.com">Mark =
(NZ)</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A title=3Ddq@dq.sf.org.nz=20
  href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday, January 31, 2006 =
1:36=20
  PM</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [dq] Next Guild=20
meeting</DIV>
  <DIV><BR></DIV>
  <DIV><SPAN class=3D084263100-31012006><FONT face=3DArial =
color=3D#0000ff size=3D2>This=20
  may not be the best time to bring this up, but have we looked at =
heading back=20
  to the Auckland Uni for guild meetings? I know we now have some =
America=20
  members playing DQ and receiving this email&nbsp;list (including the =
current=20
  president as&nbsp;I understand it).&nbsp;Perhaps they could make =
booking in=20
  the name of America on our behalf?&nbsp;</FONT></SPAN></DIV>
  <DIV><SPAN class=3D084263100-31012006><FONT face=3DArial =
color=3D#0000ff=20
  size=3D2></FONT></SPAN>&nbsp;</DIV>
  <DIV><SPAN class=3D084263100-31012006><FONT face=3DArial =
color=3D#0000ff size=3D2>I=20
  think its important to maintain contacts with the University as a =
source of=20
  new younger members. I think its very healthy that we encourage cross=20
  membership with the AMERICA club. I know there were difficulties in =
the past=20
  getting Uni bookings, but if we are able to go back to meeting on =
campus then=20
  I for one think we should. </FONT></SPAN></DIV>
  <DIV><SPAN class=3D084263100-31012006><FONT face=3DArial =
color=3D#0000ff=20
  size=3D2></FONT></SPAN>&nbsp;</DIV>
  <DIV><SPAN class=3D084263100-31012006><FONT face=3DArial =
color=3D#0000ff=20
  size=3D2>Mark</FONT></SPAN></DIV></BLOCKQUOTE></BODY></HTML>

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SubjectRe: [dq] Next Guild meeting
FromMandos Mitchinson
DateWed, 1 Feb 2006 07:47:04 +1300
> But, and here is the crux, do we want more players? After 
> all, recent guild meetings were dominated by those that did 
> not want a game, or somehow failed to sign up for a 
> pre-filled game. We have our cliques, we play in them, feel 
> comfortable within our little circles of knitting needle 
> clickers, so why the need for new blood? 

Bigger cliques. 

> And who is going to run games for those that do not have a clique? Or
for a jaded 
> player who wants to spice up their stake DQ life with a little
non-clique affair?

The cliqueless form their own clique, cross clique pollination ensures
that cliques change over time, grow, merge, split and replicate like
bacteria on a ham sandwich. 

> HMMMM, maybe some youth is just what the pallet needs...

You want a young person in your narrow hard bed? Ok I can see the
possiblities but I suspect you are in the wrong forum. 

Mandos
/s


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SubjectRe: [dq] Next Guild meeting
FromMandos Mitchinson
DateWed, 1 Feb 2006 07:50:08 +1300
> Okay, that's a terrible metafur, but as an AMERICA Alumni (not the 
> academic facility,  they wouldn't have me back without judicious 
> bribery) I have to agree with Mark on this point.  If proximity isn't 
> the answer, maybe an outreach program?

So the VP of AMERICA is a Guild member, who seems keen on advertising
our presence and I am sure talks fondly of the evenings she spends
playing DQ, presumably with other people involved in AMERICA. 

Why do we need an outreach program again?

The trick is to have a slow but steady influx of new players. Too many
at once is as bad as too few. 

Mandos
/s


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SubjectRe: [dq] Adventuring Agreement?
FromJonathan Bean - TME
DateWed, 1 Feb 2006 08:30:57 +1300
Thanks Michael for giving me the Adventuring Agreement last night.
As I was GMing I didnt scan it, I aim to tonight.
I can put it as a link from the wiki for others.

Within the agreement it covers the formal way in which guild members can put
'first dibs' on loot.

Jono



> -----Original Message-----
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
> Stephen Martin
> Sent: Tuesday, 31 January 2006 5:54 p.m.
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Adventuring Agreement?
>
>
> There was no formal way.  As I recall the few times it happened
> we just wrote it down on the back
> of the agreement.
>
> Cheers, Stephen.
>
> Jonathan Bean - TME said:
> > I wanted to look at it to see if it has any formal way of
> characters noting items that they
> > wanted over other items.
> >
> > I was aware that it was seldom used and often GMs did not have
> an agreement, as they where often
> > used up (filled out). I think that it may be of use and should
> either go on the wiki or in the
> > next GM Guide Dec 2011.
> >
> > Jono
> >
> >> -----Original Message-----
> >> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On
> Behalf Of Stephen Martin
> >> Sent: Tuesday, 31 January 2006 2:46 p.m.
> >> To: dq@dq.sf.org.nz
> >> Subject: Re: [dq] Adventuring Agreement?
> >>
> >>
> >> The membership agreement has all the stuff about playing nice,
> >> the adventuring agreement was not
> >> much more than a list of character names, session, adventure etc.
> >>
> >> We dropped this years ago as pointless paperwork that hardly
> >> anyone was even using anymore.
> >>
> >> Why do you want it?
> >>
> >> Cheers, Stephen.
> >>
> >> > This is only the character's membership agreement, not the
> >> adventuring  contract.
> >> >
> >> > I've had a look through my stuff and can't find a copy either.
> >> >
> >> > Jono,  You might have to draw up a new one : - )
> >> >
> >> > Regards,
> >> > Rosemary
> >> >
> >> >
> >> >
> >> >
> >> > Errol Cavit <ecavit@tollnz.co.nz>
> >> > Sent by: dq-owner@dq.sf.org.nz
> >> > 31/01/2006 08:33 a.m.
> >> > Please respond to
> >> > dq@dq.sf.org.nz
> >> >
> >> >
> >> > To
> >> > dq@dq.sf.org.nz
> >> > cc
> >> >
> >> > Subject
> >> > Re: [dq] Adventuring Agreement?
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >
> >> > It's in the Player's Guide.
> >> > Cheers
> >> > Errol
> >> >> -----Original Message-----
> >> >> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On
> >> Behalf Of  Jonathan Bean - TME
> >> >> Sent: Tuesday, 31 January 2006 08:25
> >> >> To: dq@dq.sf.org.nz
> >> >> Subject: [dq] Adventuring Agreement?
> >> >>
> >> >>
> >> >> Hi all,
> >> >>
> >> >> I can't find a copy of the Guild party adventuring
> agreement. Does anyone
> >> >> have a MS Word or PDF etc copy?
> >> >>
> >> >> Thanks in advance
> >> >>
> >> >> Jono
> >> >>
> >> >>
> >> >> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
> >> >>
> >> >
> >> >
> >>
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Subject[dq] Next Guild meeting
FromHelen Saggers
DateWed, 1 Feb 2006 10:38:37 +1300
 ----- Original Message ----- 
 From: "ian at dawn haven" <dawnhaven@xtra.co.nz>

 > Outreach sounds good. Similar to the French concept of outremer? Oh, you
> missed out the "of" in your word. Ooops.
>
> Um, I am not 'against' going there, sigh, and certainly the AMERICA bit is
> good, and I am all for all relations with the club and its denizens, it is
> just that, has anyone parked there recently? As a curiosity, is there
> parking (as in spaces without a current occupant) available? Maybe I
> should
> just accept the need to cough up $4 an hour. Or car pool or take public
> transport (hey don't knock it, I have had my shots for going to Africa so
> I
> feel moderately safe). Some still hurt actually. Hmm, that rabies shot is
> more valuable than I thought.

Guild meeting is on Sundays public transport is even more useless than
normal on Sundays.

And as for parking I haven't tried on a sunday but the last few times I
dropped off or picked up Ian in at the Uni. I ended up double parked long
enough for him to get out or in type of thing.
Plus even paying your $4 an hour your still goner have to walk a bit, (in
what ever weather, and with kids for some of us) where as most of the halls
we have been using have free onsite parking.

> But, and here is the crux, do we want more players? After all, recent
> guild
> meetings were dominated by those that did not want a game, or somehow
> failed
> to sign up for a pre-filled game. We have our cliques, we play in them,
> feel
> comfortable within our little circles of knitting needle clickers, so why
> the need for new blood? And who is going to run games for those that do
> not
> have a clique? Or for a jaded player who wants to spice up their stake DQ
> life with a little non-clique affair?
>
> HMMMM, maybe some youth is just what the pallet needs...
>
> Ian

We have been getting maybe 2 or 3 new players a year, its been keeping our
active player numbers stable.
Its our active GM numbers that are perhaps falling, although its hard to
tell with the numbers of unadvertised prefilled games.
 As to your question on the clique less or the jaded, I try too.

 Helen


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SubjectRe: [dq] Next Guild meeting
FromHelen Saggers
DateWed, 1 Feb 2006 01:01:41 +1300
----- Original Message ----- 
From: "ian at dawn haven" <dawnhaven@xtra.co.nz>

> Outreach sounds good. Similar to the French concept of outremer? Oh, you
> missed out the "of" in your word. Ooops.
>
> Um, I am not 'against' going there, sigh, and certainly the AMERICA bit is
> good, and I am all for all relations with the club and its denizens, it is
> just that, has anyone parked there recently? As a curiosity, is there
> parking (as in spaces without a current occupant) available? Maybe I
should
> just accept the need to cough up $4 an hour. Or car pool or take public
> transport (hey don't knock it, I have had my shots for going to Africa so
I
> feel moderately safe). Some still hurt actually. Hmm, that rabies shot is
> more valuable than I thought.

Guild meeting is on Sundays public transport is even more useless than
normal on Sundays.

And as for parking I haven't tried on a sunday but the last few times I
dropped off or picked up Ian in at the Uni. I ended up double parked long
enough for him to get out or in type of thing.
Plus even paying your $4 an hour your still goner have to walk a bit, (in
what ever weather, and with kids for some of us) where as most of the halls
we have been using have free onsite parking.
>
> But, and here is the crux, do we want more players? After all, recent
guild
> meetings were dominated by those that did not want a game, or somehow
failed
> to sign up for a pre-filled game. We have our cliques, we play in them,
feel
> comfortable within our little circles of knitting needle clickers, so why
> the need for new blood? And who is going to run games for those that do
not
> have a clique? Or for a jaded player who wants to spice up their stake DQ
> life with a little non-clique affair?
>
> HMMMM, maybe some youth is just what the pallet needs...
>
> Ian

We have been getting maybe 2 or 3 new players a year, its been keeping our
active player numbers stable.
Its our active GM numbers that are perhaps falling, although its hard to
tell with the numbers of unadvertised prefilled games.
As to your question on the clique less or the jaded, I try too.

Helen


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Subject[dq] {Rulebook} Languages - Eloran and Kipchak
FromErrol Cavit
DateWed, 1 Feb 2006 12:28:25 +1300
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If no-one has any objection, I'll include the appropriate details below for
Eloran as taken from the Players Guide Wiki page.
 
Does anyone claim to have the details for Kipchak?
 
Cheers
Errol

 


*	Eloran "Ee-lore-an" 

*	Max Rank: 9 

*	Alphabet: Old form = Elvish Script; New form = Westron 

*	Family: Eldar 

*	Group: Elvidic 

This is the langauge of the ancient Western Kingdom Church scripts and it is
derived from Ancient Elven. It would be the appropriate langauge for holy
rituals and prayers. 




*	Kipchak 

Nomadic language related to Drakenburg, Sea of Grass, etc. 



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	charset="iso-8859-1"

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
<TITLE>{Rulebook} Little things I want to throw out there..</TITLE>

<META content="MSHTML 6.00.2800.1505" name=GENERATOR></HEAD>
<BODY>
<DIV><SPAN class=218011723-31012006><FONT face=Arial size=2><FONT 
color=#0000ff>If no-one has any</FONT>&nbsp;<FONT color=#0000ff>objection, I'll 
include the appropriate details below for Eloran as taken from the Players Guide 
Wiki page.</FONT></FONT></SPAN></DIV>
<DIV><SPAN class=218011723-31012006><FONT face=Arial color=#0000ff 
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=218011723-31012006><FONT face=Arial color=#0000ff size=2>Does 
anyone claim to have the details for Kipchak?</FONT></SPAN></DIV>
<DIV><SPAN class=218011723-31012006><FONT face=Arial color=#0000ff 
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=218011723-31012006><FONT face=Arial color=#0000ff 
size=2>Cheers</FONT></SPAN></DIV>
<DIV><SPAN class=218011723-31012006><FONT face=Arial color=#0000ff 
size=2>Errol</FONT></SPAN></DIV>
<H3>&nbsp;</H3>
<UL>
  <LI>Eloran "Ee-lore-an" 
  <LI>Max Rank: 9 
  <LI>Alphabet: Old form = Elvish Script; New form = Westron 
  <LI>Family: Eldar 
  <LI>Group: Elvidic </LI></UL>
<P>This is the langauge of the ancient Western Kingdom Church scripts and it is 
derived from Ancient Elven. It would be the appropriate langauge for holy 
rituals and prayers. </P>
<P><BR></P>
<UL>
  <LI>Kipchak </LI></UL>
<P>Nomadic language related to Drakenburg, Sea of Grass, etc. 
</P><BR></BODY></HTML>

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SubjectRe: [dq] {Rulebook} Languages - Eloran and Kipchak
FromAndrew\ Withy\ \(DSL\ AK\)
DateWed, 1 Feb 2006 12:48:02 +1300
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http://www.dragonquest.org.nz/dqwiki/index.php/kipchak
=20

	-----Original Message-----
	From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On
Behalf Of Errol Cavit
	Sent: Wednesday, 1 February 2006 12:28 p.m.
	To: dq@dq.sf.org.nz
	Subject: [dq] {Rulebook} Languages - Eloran and Kipchak
=09
=09
	If no-one has any objection, I'll include the appropriate
details below for Eloran as taken from the Players Guide Wiki page.
	=20
	Does anyone claim to have the details for Kipchak?
	=20
	Cheers
	Errol

	=20


	*	Eloran "Ee-lore-an"=20
	*	Max Rank: 9=20
	*	Alphabet: Old form =3D Elvish Script; New form =3D Westron=20
	*	Family: Eldar=20
	*	Group: Elvidic=20

	This is the langauge of the ancient Western Kingdom Church
scripts and it is derived from Ancient Elven. It would be the
appropriate langauge for holy rituals and prayers.=20

=09
=09

	*	Kipchak=20

	Nomadic language related to Drakenburg, Sea of Grass, etc.=20



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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD><TITLE>Message</TITLE>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Dus-ascii">
<META content=3D"MSHTML 6.00.2800.1528" name=3DGENERATOR></HEAD>
<BODY>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2><A=20
href=3D"http://www.dragonquest.org.nz/dqwiki/index.php/kipchak">http://ww=
w.dragonquest.org.nz/dqwiki/index.php/kipchak</A></FONT></DIV>
<DIV>&nbsp;</DIV>
<BLOCKQUOTE style=3D"MARGIN-RIGHT: 0px">
  <DIV></DIV>
  <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr =
align=3Dleft><FONT=20
  face=3DTahoma size=3D2>-----Original Message-----<BR><B>From:</B>=20
  dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of =
</B>Errol=20
  Cavit<BR><B>Sent:</B> Wednesday, 1 February 2006 12:28 =
p.m.<BR><B>To:</B>=20
  dq@dq.sf.org.nz<BR><B>Subject:</B> [dq] {Rulebook} Languages - Eloran =
and=20
  Kipchak<BR><BR></FONT></DIV>
  <DIV><SPAN class=3D218011723-31012006><FONT face=3DArial =
size=3D2><FONT=20
  color=3D#0000ff>If no-one has any</FONT>&nbsp;<FONT =
color=3D#0000ff>objection,=20
  I'll include the appropriate details below for Eloran as taken from =
the=20
  Players Guide Wiki page.</FONT></FONT></SPAN></DIV>
  <DIV><SPAN class=3D218011723-31012006><FONT face=3DArial =
color=3D#0000ff=20
  size=3D2></FONT></SPAN>&nbsp;</DIV>
  <DIV><SPAN class=3D218011723-31012006><FONT face=3DArial =
color=3D#0000ff size=3D2>Does=20
  anyone claim to have the details for Kipchak?</FONT></SPAN></DIV>
  <DIV><SPAN class=3D218011723-31012006><FONT face=3DArial =
color=3D#0000ff=20
  size=3D2></FONT></SPAN>&nbsp;</DIV>
  <DIV><SPAN class=3D218011723-31012006><FONT face=3DArial =
color=3D#0000ff=20
  size=3D2>Cheers</FONT></SPAN></DIV>
  <DIV><SPAN class=3D218011723-31012006><FONT face=3DArial =
color=3D#0000ff=20
  size=3D2>Errol</FONT></SPAN></DIV>
  <H3>&nbsp;</H3>
  <UL>
    <LI>Eloran "Ee-lore-an"=20
    <LI>Max Rank: 9=20
    <LI>Alphabet: Old form =3D Elvish Script; New form =3D Westron=20
    <LI>Family: Eldar=20
    <LI>Group: Elvidic </LI></UL>
  <P>This is the langauge of the ancient Western Kingdom Church scripts =
and it=20
  is derived from Ancient Elven. It would be the appropriate langauge =
for holy=20
  rituals and prayers. </P>
  <P><BR></P>
  <UL>
    <LI>Kipchak </LI></UL>
  <P>Nomadic language related to Drakenburg, Sea of Grass, etc.=20
</P><BR></BLOCKQUOTE></BODY></HTML>
=00
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SubjectRe: [dq] {Rulebook} Little things I want to throw out there..
FromErrol Cavit
DateWed, 1 Feb 2006 13:27:13 +1300
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Obviously no-one cares much about the below (at this point in time anyway),
so I will:
 
Move conception to a new section at the end of 5 Health and Fitness
Ignore the lockpick issue
Put something vague about alternate Spec Grev tables somewhere appropriate,
probably in 3.11 Damage (this will match the resolution).
 
Cheers
Errol

-----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of Errol
Cavit
Sent: Friday, 27 January 2006 14:33
To: dq@dq.sf.org.nz
Subject: [dq] {Rulebook} Little things I want to throw out there..



Priority things that I would like people to help out with are listed at 

http://www.dragonquest.org.nz/dqwiki/index.php/Rulebook2006_To_Do_List
<http://www.dragonquest.org.nz/dqwiki/index.php/Rulebook2006_To_Do_List>  

Rune Warning 
Stream of Corruption Reword  
check asterisks on Weather Scale Table 
New Languages 


Thank you to those working on stuff. 



A couple of small things I would like comment on: 

Conception chances: 
These seem out of place in Character Gen, as they are very rarely applied to
PCs, and only rarely to NPCs. The sentence giving guidance on frequency to
roll is also in a different sub-section from the %ages.

I think that the %ages and frequency should be in this rulebook because they
provide useful guidance and if we move them to other documents, we shouldn't
delete from the rulebook until updated versions other the other docs are
distributed.

Best place to put them (as someone suggested on this list) looks to be in
Section 5 Health and Fitness. 
I thought take the 'Base Conception Rate' lines out of Char Gen 2.2 and 2.3,
and add a new sub-section '5.8 Conception' after 5.7 Infection.

Any other suggestions? 



Lockpicks: 
These don't appear to be on the standard price-list, or mentioned anywhere
other than the Thief (and new Spy) skill*. This presumably has caused an
occasional minor pause while a GM decides what is reasonable on the fly.

I think we should give an indication of at least the size and weight of
these, as they potentially stuff up mages, and if the Watch find some on you
you tend to get asked awkward questions.

So what are appropriate tools for picking locks in our era? 
A few ounces of cold iron? (slip under "Several ounces of Cold Iron is
required to cut off the mana flow.") 
Several ounces of bronze? (is the softer metal an issue?) 



*A thief can pick locks or open safes with the aid of tools. 
12. Pick Locks: while using appropriate tools, a spy can spend (240-20 x
Rank) seconds to attempt to pick a lock to either unlock or lock it.


Alternative Tables (and other rules): 

I was going to add a general comment about GMs using alternative rules etc
(to replace the comment currently in 7.7 Backfire re the Backfire Table, and
the note for the Spec Grev table that is pending).

However our Rulebook no introduction of any kind, and nowhere obvious to put
such a comment. Shall we just drop the comments from the Rulebook, and add
comments elsewhere (Wiki, GM Guide, Players Guide) to state what has always
been the case in our campaign - GMs can and do modify what is in the
Rulebook, especially the 'result' tables. GMs should of course mention any
changes to the players at the appropriate time (generally before play
starts).

Thoughts? 


Cheers 
Errol 


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<DIV><FONT face=Arial color=#0000ff size=2><SPAN 
class=453555822-31012006>Obviously no-one cares much about the below (at this 
point in time anyway), so I will:</SPAN></FONT></DIV>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN 
class=453555822-31012006></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN class=453555822-31012006>Move 
conception to a new section at the end of 5 Health and 
Fitness</SPAN></FONT></DIV>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN class=453555822-31012006>Ignore 
the lockpick issue</SPAN></FONT></DIV>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN class=453555822-31012006>Put 
something vague about alternate Spec Grev tables somewhere appropriate, probably 
in 3.11 Damage (this will match the resolution).</SPAN></FONT></DIV>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN 
class=453555822-31012006></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN 
class=453555822-31012006></SPAN></FONT><FONT face=Arial color=#0000ff 
size=2><SPAN class=453555822-31012006>Cheers</SPAN></FONT></DIV>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN 
class=453555822-31012006>Errol</SPAN></FONT></DIV>
<BLOCKQUOTE dir=ltr 
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px">
  <DIV class=OutlookMessageHeader><FONT face="Times New Roman" 
  size=2>-----Original Message-----<BR><B>From:</B> dq-owner@dq.sf.org.nz 
  [mailto:dq-owner@dq.sf.org.nz]<B>On Behalf Of</B> Errol Cavit<BR><B>Sent:</B> 
  Friday, 27 January 2006 14:33<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> 
  [dq] {Rulebook} Little things I want to throw out there..<BR><BR></FONT></DIV>
  <P><FONT size=2>Priority things that I would like people to help out with are 
  listed at </FONT></P>
  <P><FONT size=2><A 
  href="http://www.dragonquest.org.nz/dqwiki/index.php/Rulebook2006_To_Do_List" 
  target=_blank>http://www.dragonquest.org.nz/dqwiki/index.php/Rulebook2006_To_Do_List</A></FONT> 
  </P>
  <P><FONT size=2>Rune Warning </FONT><BR><FONT size=2>Stream of Corruption 
  Reword&nbsp; </FONT><BR><FONT size=2>check asterisks on Weather Scale Table 
  </FONT><BR><FONT size=2>New Languages</FONT> </P><BR>
  <P><FONT size=2>Thank you to those working on stuff.</FONT> </P><BR><BR>
  <P><FONT size=2>A couple of small things I would like comment on:</FONT> </P>
  <P><FONT size=2>Conception chances:</FONT> <BR><FONT size=2>These seem out of 
  place in Character Gen, as they are very rarely applied to PCs, and only 
  rarely to NPCs. The sentence giving guidance on frequency to roll is also in a 
  different sub-section from the %ages.</FONT></P>
  <P><FONT size=2>I think that the %ages and frequency should be in this 
  rulebook because they provide useful guidance and if we move them to other 
  documents, we shouldn't delete from the rulebook until updated versions other 
  the other docs are distributed.</FONT></P>
  <P><FONT size=2>Best place to put them (as someone suggested on this list) 
  looks to be in Section 5 Health and Fitness.</FONT> <BR><FONT size=2>I thought 
  take the 'Base Conception Rate' lines out of Char Gen 2.2 and 2.3, and add a 
  new sub-section '5.8 Conception' after 5.7 Infection.</FONT></P>
  <P><FONT size=2>Any other suggestions?</FONT> </P><BR><BR>
  <P><FONT size=2>Lockpicks:</FONT> <BR><FONT size=2>These don't appear to be on 
  the standard price-list, or mentioned anywhere other than the Thief (and new 
  Spy) skill*. This presumably has caused an occasional minor pause while a GM 
  decides what is reasonable on the fly.</FONT></P>
  <P><FONT size=2>I think we should give an indication of at least the size and 
  weight of these, as they potentially stuff up mages, and if the Watch find 
  some on you you tend to get asked awkward questions.</FONT></P>
  <P><FONT size=2>So what are appropriate tools for picking locks in our era? 
  </FONT><BR><FONT size=2>A few ounces of cold iron? (slip under "Several ounces 
  of Cold Iron is required to cut off the mana flow.")</FONT> <BR><FONT 
  size=2>Several ounces of bronze? (is the softer metal an issue?)</FONT> 
  </P><BR><BR>
  <P><FONT size=2>*A thief can pick locks or open safes with the aid of 
  tools.</FONT> <BR><FONT size=2>12. Pick Locks: while using appropriate tools, 
  a spy can spend (240-20 x Rank) seconds to attempt to pick a lock to either 
  unlock or lock it.</FONT></P><BR>
  <P><FONT size=2>Alternative Tables (and other rules):</FONT> </P>
  <P><FONT size=2>I was going to add a general comment about GMs using 
  alternative rules etc (to replace the comment currently in 7.7 Backfire re the 
  Backfire Table, and the note for the Spec Grev table that is 
  pending).</FONT></P>
  <P><FONT size=2>However our Rulebook no introduction of any kind, and nowhere 
  obvious to put such a comment. Shall we just drop the comments from the 
  Rulebook, and add comments elsewhere (Wiki, GM Guide, Players Guide) to state 
  what has always been the case in our campaign - GMs can and do modify what is 
  in the Rulebook, especially the 'result' tables. GMs should of course mention 
  any changes to the players at the appropriate time (generally before play 
  starts).</FONT></P>
  <P><FONT size=2>Thoughts?</FONT> </P><BR>
  <P><FONT size=2>Cheers</FONT> <BR><FONT size=2>Errol</FONT> 
</P></BLOCKQUOTE></BODY></HTML>

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SubjectRe: [dq] {Rulebook} Little things I want to throw out there..
FromMandos Mitchinson
DateWed, 1 Feb 2006 13:48:16 +1300
> Lockpicks: 
> These don't appear to be on the standard price-list, or mentioned 
> anywhere other than the Thief (and new Spy) skill*. This presumably
> has caused an occasional minor pause while a GM decides what is
> reasonable on the fly.
> I think we should give an indication of at least the size and weight
> of these, as they potentially stuff up mages, and if the Watch find
> some on you you tend to get asked awkward questions.
> So what are appropriate tools for picking locks in our era? 

After doing some research (bored surfing) I chose a weight of 5lbs for a
range of tools including
Hollow bamboo tubes usable for holding mirrors, gum, or blades for
disarming traps and seeing round corners. 
A range of skeleton keys and metalic devices for picking locks
Cloth for catching keys on the other side of doors

Available in brass for Mage/Thieves same weight. 

Mandos
/s


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SubjectRe: [dq] {Rulebook} Languages - Eloran and Kipchak
FromRPer 4eva
DateWed, 1 Feb 2006 16:36:39 +1300
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I have to admit this is outside of my area of expertise by half the church
doesn't seem to tolerate non humans. Having an elven based holy language
seems strange. Possibly I'm thinking of the wrong church though

Dylan


On 2/1/06, Errol Cavit <ecavit@tollnz.co.nz> wrote:
>
> If no-one has any objection, I'll include the appropriate details below
> for Eloran as taken from the Players Guide Wiki page.
>
> Does anyone claim to have the details for Kipchak?
>
> Cheers
> Errol
>
>
>    - Eloran "Ee-lore-an"
>    - Max Rank: 9
>    - Alphabet: Old form =3D Elvish Script; New form =3D Westron
>    - Family: Eldar
>    - Group: Elvidic
>
> This is the langauge of the ancient Western Kingdom Church scripts and it
> is derived from Ancient Elven. It would be the appropriate langauge for h=
oly
> rituals and prayers.
>
>
>
>    - Kipchak
>
> Nomadic language related to Drakenburg, Sea of Grass, etc.
>
>

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<div>I have to admit this is outside of my area of expertise by half the ch=
urch doesn't seem to tolerate non humans. Having an elven based holy langua=
ge seems strange. Possibly I'm thinking of the wrong church though</div>

<div>&nbsp;</div>
<div>Dylan<br><br>&nbsp;</div>
<div><span class=3D"gmail_quote">On 2/1/06, <b class=3D"gmail_sendername">E=
rrol Cavit</b> &lt;<a href=3D"mailto:ecavit@tollnz.co.nz">ecavit@tollnz.co.=
nz</a>&gt; wrote:</span>
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
<div><span><font face=3D"Arial" size=3D"2"><font color=3D"#0000ff">If no-on=
e has any</font>&nbsp;<font color=3D"#0000ff">objection, I'll include the a=
ppropriate details below for Eloran as taken from the Players Guide Wiki pa=
ge.</font>
</font></span></div>
<div><span><font face=3D"Arial" color=3D"#0000ff" size=3D"2"></font></span>=
&nbsp;</div>
<div><span><font face=3D"Arial" color=3D"#0000ff" size=3D"2">Does anyone cl=
aim to have the details for Kipchak?</font></span></div>
<div><span><font face=3D"Arial" color=3D"#0000ff" size=3D"2"></font></span>=
&nbsp;</div>
<div><span><font face=3D"Arial" color=3D"#0000ff" size=3D"2">Cheers</font><=
/span></div>
<div><span><font face=3D"Arial" color=3D"#0000ff" size=3D"2">Errol</font></=
span></div>
<h3>&nbsp;</h3>
<ul>
<li>Eloran &quot;Ee-lore-an&quot;=20
<li>Max Rank: 9=20
<li>Alphabet: Old form =3D Elvish Script; New form =3D Westron=20
<li>Family: Eldar=20
<li>Group: Elvidic </li></li></li></li></li></ul>
<p>This is the langauge of the ancient Western Kingdom Church scripts and i=
t is derived from Ancient Elven. It would be the appropriate langauge for h=
oly rituals and prayers. </p>
<p><br></p>
<ul>
<li>Kipchak </li></ul>
<p>Nomadic language related to Drakenburg, Sea of Grass, etc. </p><br></blo=
ckquote></div><br>

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SubjectRe: [dq] {Rulebook} Languages - Eloran and Kipchak
FromStruan Judd
DateWed, 1 Feb 2006 16:39:16 +1300
It's more based on the language the Ascended ones spoke when they
ascended which is also the root language for "modern" elven.

TTFN, Struan

On 2/1/06, RPer 4eva <msnoverflow@gmail.com> wrote:
> I have to admit this is outside of my area of expertise by half the church
> doesn't seem to tolerate non humans. Having an elven based holy language
> seems strange. Possibly I'm thinking of the wrong church though
>
> Dylan
>
>
>
> On 2/1/06, Errol Cavit <ecavit@tollnz.co.nz> wrote:
> >
> > If no-one has any objection, I'll include the appropriate details below
> for Eloran as taken from the Players Guide Wiki page.
> >
> > Does anyone claim to have the details for Kipchak?
> >
> > Cheers
> > Errol
> >
> >
> > Eloran "Ee-lore-an"
> > Max Rank: 9
> > Alphabet: Old form = Elvish Script; New form = Westron
> > Family: Eldar
> > Group: Elvidic
> >
> > This is the langauge of the ancient Western Kingdom Church scripts and it
> is derived from Ancient Elven. It would be the appropriate langauge for holy
> rituals and prayers.
> >
> >
> >
> >
> > Kipchak
> >
> > Nomadic language related to Drakenburg, Sea of Grass, etc.
> >
>
>


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SubjectRe: [dq] {Rulebook} Languages - Eloran and Kipchak
FromErrol Cavit
DateWed, 1 Feb 2006 17:10:32 +1300
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Is Eldaran the same as the Ancient Elvish refereed to below?
That would be a better label to use (not that the text note is in the
Rulebook)?

Dylan, Eloran is in a not-entirely-dissimilar position to Elvish as modern
Ecclesiastical Latin is to say French (or maybe Old French?). They have
roots in common, but they are a fair way back.

Cheers
Errol

> -----Original Message-----
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
> Struan Judd
> Sent: Wednesday, 1 February 2006 16:39
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] {Rulebook} Languages - Eloran and Kipchak
> 
> 
> It's more based on the language the Ascended ones spoke when they
> ascended which is also the root language for "modern" elven.
> 
> TTFN, Struan
> 
> On 2/1/06, RPer 4eva <msnoverflow@gmail.com> wrote:
> > I have to admit this is outside of my area of expertise by 
> half the church
> > doesn't seem to tolerate non humans. Having an elven based 
> holy language
> > seems strange. Possibly I'm thinking of the wrong church though
> >
> > Dylan
> >
> >
> >
> > On 2/1/06, Errol Cavit <ecavit@tollnz.co.nz> wrote:
> > >
> > > If no-one has any objection, I'll include the appropriate 
> details below
> > for Eloran as taken from the Players Guide Wiki page.
> > >
> > > Does anyone claim to have the details for Kipchak?
> > >
> > > Cheers
> > > Errol
> > >
> > >
> > > Eloran "Ee-lore-an"
> > > Max Rank: 9
> > > Alphabet: Old form = Elvish Script; New form = Westron
> > > Family: Eldar
> > > Group: Elvidic
> > >
> > > This is the langauge of the ancient Western Kingdom 
> Church scripts and it
> > is derived from Ancient Elven. It would be the appropriate 
> langauge for holy
> > rituals and prayers.
> > >
> > >
> > >
> > >
> > > Kipchak
> > >
> > > Nomadic language related to Drakenburg, Sea of Grass, etc.
> > >
> >
> >
> 
> 
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> 

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<P><FONT SIZE=3D2>Is Eldaran the same as the Ancient Elvish refereed to =
below?</FONT>
<BR><FONT SIZE=3D2>That would be a better label to use (not that the =
text note is in the Rulebook)?</FONT>
</P>

<P><FONT SIZE=3D2>Dylan, Eloran is in a not-entirely-dissimilar =
position to Elvish as modern Ecclesiastical Latin is to say French (or =
maybe Old French?). They have roots in common, but they are a fair way =
back.</FONT></P>

<P><FONT SIZE=3D2>Cheers</FONT>
<BR><FONT SIZE=3D2>Errol</FONT>
</P>

<P><FONT SIZE=3D2>&gt; -----Original Message-----</FONT>
<BR><FONT SIZE=3D2>&gt; From: dq-owner@dq.sf.org.nz [<A =
HREF=3D"mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]O=
n Behalf Of</FONT>
<BR><FONT SIZE=3D2>&gt; Struan Judd</FONT>
<BR><FONT SIZE=3D2>&gt; Sent: Wednesday, 1 February 2006 16:39</FONT>
<BR><FONT SIZE=3D2>&gt; To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>&gt; Subject: Re: [dq] {Rulebook} Languages - Eloran =
and Kipchak</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; It's more based on the language the Ascended =
ones spoke when they</FONT>
<BR><FONT SIZE=3D2>&gt; ascended which is also the root language for =
&quot;modern&quot; elven.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; TTFN, Struan</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; On 2/1/06, RPer 4eva =
&lt;msnoverflow@gmail.com&gt; wrote:</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; I have to admit this is outside of my area =
of expertise by </FONT>
<BR><FONT SIZE=3D2>&gt; half the church</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; doesn't seem to tolerate non humans. =
Having an elven based </FONT>
<BR><FONT SIZE=3D2>&gt; holy language</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; seems strange. Possibly I'm thinking of =
the wrong church though</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; Dylan</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; On 2/1/06, Errol Cavit =
&lt;ecavit@tollnz.co.nz&gt; wrote:</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt; If no-one has any objection, I'll =
include the appropriate </FONT>
<BR><FONT SIZE=3D2>&gt; details below</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; for Eloran as taken from the Players Guide =
Wiki page.</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt; Does anyone claim to have the details =
for Kipchak?</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt; Cheers</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt; Errol</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt; Eloran &quot;Ee-lore-an&quot;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt; Max Rank: 9</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt; Alphabet: Old form =3D Elvish Script; =
New form =3D Westron</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt; Family: Eldar</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt; Group: Elvidic</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt; This is the langauge of the ancient =
Western Kingdom </FONT>
<BR><FONT SIZE=3D2>&gt; Church scripts and it</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; is derived from Ancient Elven. It would be =
the appropriate </FONT>
<BR><FONT SIZE=3D2>&gt; langauge for holy</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; rituals and prayers.</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt; Kipchak</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt; Nomadic language related to =
Drakenburg, Sea of Grass, etc.</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; -- to unsubscribe notify <A =
HREF=3D"mailto:dq-request@dq.sf.org.nz">mailto:dq-request@dq.sf.org.nz</=
A> --</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
</P>

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SubjectRe: [dq] {Rulebook} Languages - Eloran and Kipchak
FromMichael Woodhams
DateWed, 01 Feb 2006 17:17:55 +1300
On Wed, 2006-02-01 at 17:10, Errol Cavit wrote:
> Is Eldaran the same as the Ancient Elvish refereed to below?
> That would be a better label to use (not that the text note is in the
> Rulebook)?
> 
> Dylan, Eloran is in a not-entirely-dissimilar position to Elvish as
> modern Ecclesiastical Latin is to say French (or maybe Old French?).
> They have roots in common, but they are a fair way back.

I'd thought of the relationship between the liturgical language of the
Western Church and Elven as being rather closer - like the difference
between the Pope's Latin and Caesar's Latin, mostly a matter of
pronunciation. I'm happy to be corrected if I'm alone in that
perception.

Anathea learnt Elven to rank 6 as part of training for becoming a
priestess, with a note that it was the Western Church dialect. I'll
quietly change that Eldaran.


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SubjectRe: [dq] {Rulebook} Languages - Eloran and Kipchak
FromErrol Cavit
DateWed, 1 Feb 2006 17:32:14 +1300
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> -----Original Message-----
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
> Michael Woodhams
> Sent: Wednesday, 1 February 2006 17:18
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] {Rulebook} Languages - Eloran and Kipchak
> 
> 
> On Wed, 2006-02-01 at 17:10, Errol Cavit wrote:
> > Is Eldaran the same as the Ancient Elvish refereed to below?
> > That would be a better label to use (not that the text note 
> is in the
> > Rulebook)?
> > 
> > Dylan, Eloran is in a not-entirely-dissimilar position to Elvish as
> > modern Ecclesiastical Latin is to say French (or maybe Old French?).
> > They have roots in common, but they are a fair way back.
> 
> I'd thought of the relationship between the liturgical language of the
> Western Church and Elven as being rather closer - like the difference
> between the Pope's Latin and Caesar's Latin, mostly a matter of
> pronunciation. I'm happy to be corrected if I'm alone in that
> perception.

Maybe, hard to say, the time passed in rather more, but fewer generations of
speakers?
In any case, I was trying to give the impression of differing branches,
rather than a Ancient Elvish-Elvish-Eloran progression.

> 
> Anathea learnt Elven to rank 6 as part of training for becoming a
> priestess, with a note that it was the Western Church dialect. I'll
> quietly change that Eldaran.
> 

You mean Eloran (Western Church), not Eldaran (which I understand is an
ancient form of Elven)?

Cheers
Errol

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<P><FONT SIZE=3D2>&gt; -----Original Message-----</FONT>
<BR><FONT SIZE=3D2>&gt; From: dq-owner@dq.sf.org.nz [<A =
HREF=3D"mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]O=
n Behalf Of</FONT>
<BR><FONT SIZE=3D2>&gt; Michael Woodhams</FONT>
<BR><FONT SIZE=3D2>&gt; Sent: Wednesday, 1 February 2006 17:18</FONT>
<BR><FONT SIZE=3D2>&gt; To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>&gt; Subject: Re: [dq] {Rulebook} Languages - Eloran =
and Kipchak</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; On Wed, 2006-02-01 at 17:10, Errol Cavit =
wrote:</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; Is Eldaran the same as the Ancient Elvish =
refereed to below?</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; That would be a better label to use (not =
that the text note </FONT>
<BR><FONT SIZE=3D2>&gt; is in the</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; Rulebook)?</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; </FONT>
<BR><FONT SIZE=3D2>&gt; &gt; Dylan, Eloran is in a =
not-entirely-dissimilar position to Elvish as</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; modern Ecclesiastical Latin is to say =
French (or maybe Old French?).</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; They have roots in common, but they are a =
fair way back.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; I'd thought of the relationship between the =
liturgical language of the</FONT>
<BR><FONT SIZE=3D2>&gt; Western Church and Elven as being rather closer =
- like the difference</FONT>
<BR><FONT SIZE=3D2>&gt; between the Pope's Latin and Caesar's Latin, =
mostly a matter of</FONT>
<BR><FONT SIZE=3D2>&gt; pronunciation. I'm happy to be corrected if I'm =
alone in that</FONT>
<BR><FONT SIZE=3D2>&gt; perception.</FONT>
</P>

<P><FONT SIZE=3D2>Maybe, hard to say, the time passed in rather more, =
but fewer generations of speakers?</FONT>
<BR><FONT SIZE=3D2>In any case, I was trying to give the impression of =
differing branches, rather than a Ancient Elvish-Elvish-Eloran =
progression.</FONT></P>

<P><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; Anathea learnt Elven to rank 6 as part of =
training for becoming a</FONT>
<BR><FONT SIZE=3D2>&gt; priestess, with a note that it was the Western =
Church dialect. I'll</FONT>
<BR><FONT SIZE=3D2>&gt; quietly change that Eldaran.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
</P>

<P><FONT SIZE=3D2>You mean Eloran (Western Church), not Eldaran (which =
I understand is an ancient form of Elven)?</FONT>
</P>

<P><FONT SIZE=3D2>Cheers</FONT>
<BR><FONT SIZE=3D2>Errol</FONT>
</P>

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