Subject | Re: [dq] March - Rules Votes |
---|---|
From | Michael Scott |
Date | Sat, 04 Mar 2006 04:41:28 +1300 |
>From: raro002@ec.auckland.ac.nz >Just because it costs xp to advance something doesn't mean that it takes >time to >learn it. > >Raising a stat or advancing talents or adventuring skills doesn't take >time, and >these are part of adventuring skills. Are we reading the same rulebook? Advancing adventuring skills and talents both take time, 1 week xnew rk and 1 per week on adventure respectivly. If you don't want to give a time make them a prerequisite of advancing beyond rk 3 or 4. TTFN Michael _________________________________________________________________ Find the coolest online games @ http://xtramsn.co.nz/gaming -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] March - Rules Votes |
---|---|
From | raro002@ec.auckland.ac.nz |
Date | Sat, 4 Mar 2006 06:52:07 +1300 |
Quoting Michael Scott <big_mac_kd@hotmail.com>: > > > > >From: raro002@ec.auckland.ac.nz > >Just because it costs xp to advance something doesn't mean that it takes > >time to > >learn it. > > > >Raising a stat or advancing talents or adventuring skills doesn't take > >time, and > >these are part of adventuring skills. > > Are we reading the same rulebook? > > Advancing adventuring skills and talents both take time, 1 week xnew rk and > 1 per week on adventure respectivly. > > If you don't want to give a time make them a prerequisite of advancing > beyond rk 3 or 4. You can only advance a talent a number of ranks equal to the weeks you were out on your previous adventure. It takes no time to advance to that rank, however. If you have used an adventuring skill on an adventure, then you can advance it one rank without spending any time to advance it. In either case you have to pay the experience cost. You might choose to rank an adventuring skill if you haven't used it on an adventure,or if you want to advance more than one rank. In this case, you have to spend new rank x weeks. You don't get this option with talents. Jim. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] March - Rules Votes |
---|---|
From | Martin Dickson |
Date | Sat, 4 Mar 2006 10:19:59 +1300 |
------=_Part_12498_27157815.1141420799790 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 3/4/06, raro002@ec.auckland.ac.nz <raro002@ec.auckland.ac.nz> wrote: > > > If you have used an adventuring skill on an adventure, then you can > advance it > one rank without spending any time to advance it. Right, with the caveat that the rules say used "extensively". Some GMs hav= e adopted the useful policy of noting on a player's EP form / end of adventur= e record which of the adv skills their PC used sufficiently to qualify for th= e one rank time exemption. Cheers, Martin ------=_Part_12498_27157815.1141420799790 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 3/4/06, <b class=3D"gmail_sendername"><a href=3D"mailto:raro002@ec.auckl= and.ac.nz">raro002@ec.auckland.ac.nz</a></b> <<a href=3D"mailto:raro002@= ec.auckland.ac.nz">raro002@ec.auckland.ac.nz</a>> wrote:<div><span class= =3D"gmail_quote"> </span><blockquote class=3D"gmail_quote" style=3D"border-left: 1px solid rg= b(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br>If you= have used an adventuring skill on an adventure, then you can advance it<br= > one rank without spending any time to advance it.</blockquote><div><br> Right, with the caveat that the rules say used "extensively".&nbs= p; Some GMs have adopted the useful policy of noting on a player's EP form / end of adventure record which of the adv skills their PC used sufficiently to qualify for the one rank time exemption.<br> <br> Cheers,<br> Martin<br> </div></div><br> ------=_Part_12498_27157815.1141420799790-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] March - Rules Votes - darts |
---|---|
From | Helen Saggers |
Date | Sat, 4 Mar 2006 11:57:28 +1300 |
Ahh naval use , its not my area of reseach. One would expect the added speed of the boat racing into the beach would add a simular amount of added force to the throw much as that of the charging horse did. Making them rather nasty against lightly armoured natives. But you right about sheilds you need somthing with either a lot of force and /or some weight to it to get though, although a sheild with alot of little darts stuck in it would be very hard to use and probably make the natives easier to kill. Helen ----- Original Message ----- From: <raro002@ec.auckland.ac.nz> I don't know about these terms. We were told to translate as darts the word 'telos'. Which I always thought odd, since it sounds more Greek than Latin. Nevertheless, it is apparently something that they threw as they were leaping onto British beaches. Jim -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] March - Rules Votes - darts |
---|---|
From | William Dymock |
Date | Sat, 4 Mar 2006 13:05:10 +1300 |
I honestly have no idea where I picked up the terms except that both terms have a "= Roman darts" in my brain. A casual search on google seems to confirm them. William -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of raro002@ec.auckland.ac.nz Sent: Friday, 3 March 2006 10:51 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] March - Rules Votes - darts Quoting William Dymock <dworkin@ihug.co.nz>: > Plumbata or Mattiobarbuli were lead weighted darts hurled underarm and > mounted on the inside of the shield. > > The excerpt below is from the wiki entry I don't know about these terms. We were told to translate as darts the word 'telos'. Which I always thought odd, since it sounds more Greek than Latin. Nevertheless, it is apparently something that they threw as they were leaping onto British beaches. Jim -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.1/271 - Release Date: 28/02/2006 -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] March - Rules Votes - darts |
---|---|
From | raro002@ec.auckland.ac.nz |
Date | Sat, 4 Mar 2006 22:02:42 +1300 |
Quoting Helen Saggers <helen@owbn.net.nz>: > Ahh naval use , its not my area of reseach. > One would expect the added speed of the boat racing into the beach would add > a simular amount of added force to the throw much as that of the charging > horse did. > Making them rather nasty against lightly armoured natives. These are Roman navis longem. They have been known to outpace speeding glaciers on days where they had tail winds. Jim -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] March - Rules Votes |
---|---|
From | raro002@ec.auckland.ac.nz |
Date | Sat, 4 Mar 2006 22:09:40 +1300 |
Quoting Martin Dickson <martin.dickson@gmail.com>: > On 3/4/06, raro002@ec.auckland.ac.nz <raro002@ec.auckland.ac.nz> wrote: > > > > > > If you have used an adventuring skill on an adventure, then you can > > advance it > > one rank without spending any time to advance it. > > > Right, with the caveat that the rules say used "extensively". Some GMs have > adopted the useful policy of noting on a player's EP form / end of adventure > record which of the adv skills their PC used sufficiently to qualify for the > one rank time exemption. They're adventuring skills, Martin. I have never quibbled with a player advancing them without time if they exercised an opportunity to use them on adventure. An entire adventure spent in a waterless desert might prohibit a player from advancing their swimming skill, but it would be about the only reason I could restricting advancement. A player just has to convince me that they got their feet wet, frankly. It's not like the skills can create problems because the players have high rank in them. Jim -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |