SubjectRe: [dq] March - Rules Votes
FromMichael Scott
DateSat, 04 Mar 2006 04:41:28 +1300


>From: raro002@ec.auckland.ac.nz
>Just because it costs xp to advance something doesn't mean that it takes 
>time to
>learn it.
>
>Raising a stat or advancing talents or adventuring skills doesn't take 
>time, and
>these are part of adventuring skills.

Are we reading the same rulebook?

Advancing adventuring skills and talents both take time, 1 week xnew rk and 
1 per week on adventure respectivly.

If you don't want to give a time make them a prerequisite of advancing 
beyond rk 3 or 4.

TTFN
Michael

_________________________________________________________________
Find the coolest online games @ http://xtramsn.co.nz/gaming


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SubjectRe: [dq] March - Rules Votes
Fromraro002@ec.auckland.ac.nz
DateSat, 4 Mar 2006 06:52:07 +1300
Quoting Michael Scott <big_mac_kd@hotmail.com>:

>
>
>
> >From: raro002@ec.auckland.ac.nz
> >Just because it costs xp to advance something doesn't mean that it takes
> >time to
> >learn it.
> >
> >Raising a stat or advancing talents or adventuring skills doesn't take
> >time, and
> >these are part of adventuring skills.
>
> Are we reading the same rulebook?
>
> Advancing adventuring skills and talents both take time, 1 week xnew rk and
> 1 per week on adventure respectivly.
>
> If you don't want to give a time make them a prerequisite of advancing
> beyond rk 3 or 4.

You can only advance a talent a number of ranks equal to the weeks you were out
on your previous adventure. It takes no time to advance to that rank, however.

If you have used an adventuring skill on an adventure, then you can advance it
one rank without spending any time to advance it.

In either case you have to pay the experience cost.

You might choose to rank an adventuring skill if you haven't used it on an
adventure,or if you want to advance more than one rank. In this case, you have
to spend new rank x weeks. You don't get this option with talents.

Jim.


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SubjectRe: [dq] March - Rules Votes
FromMartin Dickson
DateSat, 4 Mar 2006 10:19:59 +1300
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On 3/4/06, raro002@ec.auckland.ac.nz <raro002@ec.auckland.ac.nz> wrote:
>
>
> If you have used an adventuring skill on an adventure, then you can
> advance it
> one rank without spending any time to advance it.


Right, with the caveat that the rules say used "extensively".  Some GMs hav=
e
adopted the useful policy of noting on a player's EP form / end of adventur=
e
record which of the adv skills their PC used sufficiently to qualify for th=
e
one rank time exemption.

Cheers,
Martin

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On 3/4/06, <b class=3D"gmail_sendername"><a href=3D"mailto:raro002@ec.auckl=
and.ac.nz">raro002@ec.auckland.ac.nz</a></b> &lt;<a href=3D"mailto:raro002@=
ec.auckland.ac.nz">raro002@ec.auckland.ac.nz</a>&gt; wrote:<div><span class=
=3D"gmail_quote">
</span><blockquote class=3D"gmail_quote" style=3D"border-left: 1px solid rg=
b(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br>If you=
 have used an adventuring skill on an adventure, then you can advance it<br=
>
one rank without spending any time to advance it.</blockquote><div><br>
Right, with the caveat that the rules say used &quot;extensively&quot;.&nbs=
p;
Some GMs have adopted the useful policy of noting on a player's EP form
/ end of adventure record which of the adv skills their PC used
sufficiently to qualify for the one rank time exemption.<br>
<br>
Cheers,<br>
Martin<br>
</div></div><br>

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SubjectRe: [dq] March - Rules Votes - darts
FromHelen Saggers
DateSat, 4 Mar 2006 11:57:28 +1300
Ahh naval use , its not my area of reseach.
One would expect the added speed of the boat racing into the beach would add
a simular amount of added force to the throw much as that of the charging
horse did.
Making them rather nasty against lightly armoured natives.

But you right about sheilds you need somthing with either a lot of force and
/or some weight to it to get though, although a sheild with alot of little
darts stuck in it would be very hard to use and  probably make the natives
easier to kill.

Helen
----- Original Message ----- 
From: <raro002@ec.auckland.ac.nz>


I don't know about these terms. We were told to translate as darts the word
'telos'. Which I always thought odd, since it sounds more Greek than Latin.
Nevertheless, it is apparently something that they threw as they were
leaping
onto British beaches.

Jim


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SubjectRe: [dq] March - Rules Votes - darts
FromWilliam Dymock
DateSat, 4 Mar 2006 13:05:10 +1300
I honestly have no idea where I picked up the terms except that both terms
have a "= Roman darts" in my brain.
A casual search on google seems to confirm them.

William

-----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
raro002@ec.auckland.ac.nz
Sent: Friday, 3 March 2006 10:51 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] March - Rules Votes - darts


Quoting William Dymock <dworkin@ihug.co.nz>:

> Plumbata or Mattiobarbuli were lead weighted darts hurled underarm and
> mounted on the inside of the shield.
>
> The excerpt below is from the wiki entry


I don't know about these terms. We were told to translate as darts the word
'telos'. Which I always thought odd, since it sounds more Greek than Latin.
Nevertheless, it is apparently something that they threw as they were
leaping
onto British beaches.

Jim



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SubjectRe: [dq] March - Rules Votes - darts
Fromraro002@ec.auckland.ac.nz
DateSat, 4 Mar 2006 22:02:42 +1300
Quoting Helen Saggers <helen@owbn.net.nz>:

> Ahh naval use , its not my area of reseach.
> One would expect the added speed of the boat racing into the beach would add
> a simular amount of added force to the throw much as that of the charging
> horse did.
> Making them rather nasty against lightly armoured natives.

These are Roman navis longem. They have been known to outpace speeding glaciers
on days where they had tail winds.

Jim


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SubjectRe: [dq] March - Rules Votes
Fromraro002@ec.auckland.ac.nz
DateSat, 4 Mar 2006 22:09:40 +1300
Quoting Martin Dickson <martin.dickson@gmail.com>:

> On 3/4/06, raro002@ec.auckland.ac.nz <raro002@ec.auckland.ac.nz> wrote:
> >
> >
> > If you have used an adventuring skill on an adventure, then you can
> > advance it
> > one rank without spending any time to advance it.
>
>
> Right, with the caveat that the rules say used "extensively".  Some GMs have
> adopted the useful policy of noting on a player's EP form / end of adventure
> record which of the adv skills their PC used sufficiently to qualify for the
> one rank time exemption.

They're adventuring skills, Martin. I have never quibbled with a player
advancing them without time if they exercised an opportunity to use them on
adventure. An entire adventure spent in a waterless desert might prohibit a
player from advancing their swimming skill, but it would be about the only
reason I could restricting advancement.

A player just has to convince me that they got their feet wet, frankly.

It's not like the skills can create problems because the players have high rank
in them.

Jim


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