SubjectRe: [dq] Scribe Notes in the Wiki
From
DateThu, 9 Mar 2006 11:39:06 +1300
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we did a similar thing, before wiki, where we successfuly did away with a certain royal artifact, and kept the world from knowing it was us. 

Until the seagate times came out, describing the exact details of what and where we did! 

I feel that self policing is the best policy. we all know what we learn through our PCs and what as players, and we can keep them separate. Lets hold off on introducing a rule until we can see if social norms can do the same. The Wiki is not the same as DQ-Pub, and everyone should uinderstand this...


Ian

> One downside of this is that sometimes the party don't want some things
> widely known. Sometimes they don't realise this until later! Like the time
> we discovered that the monster we had fought while incommunicado was
> actually a highly deformed royal prince, and if the wrong political faction
> came to power and found out about it (or these happened in the opposite
> order), we were liable to be executed. "We keep it a secret" is more
> convincing when other players haven't read it already. The Rashak-hunters
> excluded some info during gametime, correct?
> 
 

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<P><FONT SIZE=2>&gt; -----Original Message-----</FONT>
<BR><FONT SIZE=2>&gt; From: Stephen Martin [<A HREF="mailto:stephenm@castle.pointclark.net">mailto:stephenm@castle.pointclark.net</A>]</FONT>
<BR><FONT SIZE=2>&gt; Sent: Wednesday, 8 March 2006 10:05</FONT>
<BR><FONT SIZE=2>&gt; To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=2>&gt; Subject: Re: [dq] Scribe Notes in the Wiki</FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; I'm a fan, but since I started it I guess that's a given.</FONT>
<BR><FONT SIZE=2>&gt; </FONT>
</P>

<P><FONT SIZE=2>Well you could have started it and found that it didn't work out in practice, so not quite a given.</FONT>
</P>

<P><FONT SIZE=2>&gt; Instant visibility for everyone when the scribe notes are updated.</FONT>
<BR><FONT SIZE=2>&gt; Easy to check where you got up to last week before turning up at dq.</FONT>
</P>

<P><FONT SIZE=2>Assuming everyone in the party has easy web access, it works better in this respect than email I assume. e.g. people can make corrections straight away rather than having a back-and-forth. Also minor typos etc are likely to be fixed rather than ignored (because you feel silly pointing out mis-spellings in email). Otherwise these benefits also apply to notes that are e-mailed out in a timely fashion.</FONT></P>

<P><FONT SIZE=2>One minor downside is that you can get a bit of flavour from errors made and not fixed by the scribe (that become in-character mis-understandings/artful omissions etc).</FONT></P>
<BR>

<P><FONT SIZE=2>&gt; When you encounter previously unknown towns, villages, </FONT>
<BR><FONT SIZE=2>&gt; nobles, villains, etc. they can be added to</FONT>
<BR><FONT SIZE=2>&gt; the wiki and become part of the shared world straight away.</FONT>
</P>

<P><FONT SIZE=2>This can happen without the scribe notes being on the Wiki as well (we added notes on several pubs in Spring), but it is less likely.</FONT></P>
<BR>
<BR>

<P><FONT SIZE=2>&gt; It's interesting reading the scribe notes of other parties as </FONT>
<BR><FONT SIZE=2>&gt; the adventure evolves.</FONT>
</P>
<BR>

<P><FONT SIZE=2>One downside of this is that sometimes the party don't want some things widely known. Sometimes they don't realise this until later! Like the time we discovered that the monster we had fought while incommunicado was actually a highly deformed royal prince, and if the wrong political faction came to power and found out about it (or these happened in the opposite order), we were liable to be executed. &quot;We keep it a secret&quot; is more convincing when other players haven't read it already. The Rashak-hunters excluded some info during gametime, correct?</FONT></P>

<P><FONT SIZE=2>Is there a 'no access except for X, Y, and Z' function available?</FONT>
</P>
<BR>

<P><FONT SIZE=2>&gt; Potential for the entire party to get involved in </FONT>
<BR><FONT SIZE=2>&gt; contributing to the scribe notes, with asides,</FONT>
<BR><FONT SIZE=2>&gt; missed details, player errors (as opposed to deliberate </FONT>
<BR><FONT SIZE=2>&gt; character errors), additional materials.</FONT>
</P>

<P><FONT SIZE=2>Looks to be strong point of the Wiki. Better quality notes. Scribe probably happier with throwing a rough version up if they are short on time that week, as everyone can help tidy it up.</FONT></P>
<BR>

<P><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; I'm keen on partial standard structure.&nbsp; A standard header.&nbsp; </FONT>
</P>

<P><FONT SIZE=2>Setting out GM, Session, Party Employer etc at the top, that kind of thing?</FONT>
</P>

<P><FONT SIZE=2>I think 2 or 3 templates that people can modify (e.g a Flora and Fauna section would be very helpful while performing a mission in a magical forest, but pointless for a political mission in MMHS) or ignore would be useful. Shows people different possible structures, bonus if people comment on strengths and weaknesses of different approaches.</FONT></P>

<P><FONT SIZE=2>&gt; And clear delineation between the</FONT>
<BR><FONT SIZE=2>&gt; in-character bits and the ooc bits - the difference between </FONT>
<BR><FONT SIZE=2>&gt; what the scribing character thought of</FONT>
<BR><FONT SIZE=2>&gt; the hick town with only one pub and what the GM described to </FONT>
<BR><FONT SIZE=2>&gt; the players which is reusable by</FONT>
<BR><FONT SIZE=2>&gt; others.</FONT>
</P>

<P><FONT SIZE=2>The Wiki isn't always strong on this distinction. Pubs entries should have comments sections! :-)</FONT>
</P>
<BR>
<BR>

<P><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; Unique formatting and style is a bit harder on the wiki than </FONT>
<BR><FONT SIZE=2>&gt; in a word doc (or publishing program)</FONT>
<BR><FONT SIZE=2>&gt; but quite a lot can be achieved once you learn how.&nbsp; But it's </FONT>
<BR><FONT SIZE=2>&gt; important to remember that the font</FONT>
<BR><FONT SIZE=2>&gt; that looks cool on your pc in your browser may be unreadable </FONT>
<BR><FONT SIZE=2>&gt; on another pc/browser or when</FONT>
<BR><FONT SIZE=2>&gt; printed.</FONT>
</P>
<BR>

<P><FONT SIZE=2>How hard is it to write in standard formatting during the season, then export to html for tarting up before formally submitting? Benefits of maximum utility while playing, but extra flavour later.</FONT></P>

<P><FONT SIZE=2>Cheers</FONT>
<BR><FONT SIZE=2>Errol</FONT>
</P>

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SubjectRe: [dq] Scribe Notes in the Wiki
FromErrol Cavit
DateThu, 9 Mar 2006 15:40:12 +1300
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> -----Original Message-----
> From: dawnhaven@xtra.co.nz [mailto:dawnhaven@xtra.co.nz]
> Sent: Thursday, 9 March 2006 11:39
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Scribe Notes in the Wiki
> 
> 
> we did a similar thing, before wiki, where we successfuly did 
> away with a certain royal artifact, and kept the world from 
> knowing it was us. 
> 
> Until the seagate times came out, describing the exact 
> details of what and where we did! 
> 
> I feel that self policing is the best policy. we all know 
> what we learn through our PCs and what as players, and we can 
> keep them separate. 


We _may_ know this when we learn it (although see below), but players are
human, and can forget or mis-remember. And some people are demonstrably
better at keeping them separate than others. Note that GMs may not know when
an error of this type is made, so can't always adjust for it.



> Lets hold off on introducing a rule until 
> we can see if social norms can do the same. 


This implies that a rule has been proposed (or at least raised as a
possibility). I wasn't aware it had been. I certainly didn't intend to do
this in any of my posts about the Wiki. If the statement made that gave
people this impression is pointed out, we can try to avoid giving the wrong
impression in the future.
I did ask if a technical option (to restrict access) was available. I am
aware that some testing on security functionality was done recently.

> The Wiki is not 
> the same as DQ-Pub, and everyone should uinderstand this...


As far as I know, the differences aren't laid out anywhere, which lessens
the chances of fine distinctions being made. My understanding is:
1) The DQ-pub is supposedly in-character (people forgetting this tend to
have it pointed out to them). I assume major gaffes would be ignored for
campaign sanity.
2) The SGT is presented ('written') as in-character, but as you point out
assuming everything printed in it is at least in the Seagate rumour mill (as
would seem 'right') would do silly things to the campaign.
3) Scribe Notes are assumed to be available for any Guild member that asks
for them (unless stated otherwise). There are a few cases that I know of
were there is a 'sealed section' known only to the party in-game, but
available for all players to read. I know of several cases where info is not
in the scribe notes at all, solely to limit PCs and NPCs ability to learn
it.
4) The Wiki is a mixture of GM-info, info known to all characters , info
known to a few characters , OOC info, Real World info. The distinctions are
not always obvious, or indicated where they should be.


Cheers
Errol

> 
> 
> Ian
> 
> > One downside of this is that sometimes the party don't want 
> some things
> > widely known. Sometimes they don't realise this until 
> later! Like the time
> > we discovered that the monster we had fought while incommunicado was
> > actually a highly deformed royal prince, and if the wrong 
> political faction
> > came to power and found out about it (or these happened in 
> the opposite
> > order), we were liable to be executed. "We keep it a secret" is more
> > convincing when other players haven't read it already. The 
> Rashak-hunters
> > excluded some info during gametime, correct?
> > 
>  
> 

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<P><FONT SIZE=3D2>&gt; -----Original Message-----</FONT>
<BR><FONT SIZE=3D2>&gt; From: dawnhaven@xtra.co.nz [<A =
HREF=3D"mailto:dawnhaven@xtra.co.nz">mailto:dawnhaven@xtra.co.nz</A>]</F=
ONT>
<BR><FONT SIZE=3D2>&gt; Sent: Thursday, 9 March 2006 11:39</FONT>
<BR><FONT SIZE=3D2>&gt; To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>&gt; Subject: Re: [dq] Scribe Notes in the =
Wiki</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; we did a similar thing, before wiki, where we =
successfuly did </FONT>
<BR><FONT SIZE=3D2>&gt; away with a certain royal artifact, and kept =
the world from </FONT>
<BR><FONT SIZE=3D2>&gt; knowing it was us. </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; Until the seagate times came out, describing =
the exact </FONT>
<BR><FONT SIZE=3D2>&gt; details of what and where we did! </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; I feel that self policing is the best policy. =
we all know </FONT>
<BR><FONT SIZE=3D2>&gt; what we learn through our PCs and what as =
players, and we can </FONT>
<BR><FONT SIZE=3D2>&gt; keep them separate. </FONT>
</P>
<BR>

<P><FONT SIZE=3D2>We _may_ know this when we learn it (although see =
below), but players are human, and can forget or mis-remember. And some =
people are demonstrably better at keeping them separate than others. =
Note that GMs may not know when an error of this type is made, so can't =
always adjust for it.</FONT></P>
<BR>
<BR>

<P><FONT SIZE=3D2>&gt; Lets hold off on introducing a rule until =
</FONT>
<BR><FONT SIZE=3D2>&gt; we can see if social norms can do the same. =
</FONT>
</P>
<BR>

<P><FONT SIZE=3D2>This implies that a rule has been proposed (or at =
least raised as a possibility). I wasn't aware it had been. I certainly =
didn't intend to do this in any of my posts about the Wiki. If the =
statement made that gave people this impression is pointed out, we can =
try to avoid giving the wrong impression in the future.</FONT></P>

<P><FONT SIZE=3D2>I did ask if a technical option (to restrict access) =
was available. I am aware that some testing on security functionality =
was done recently.</FONT></P>

<P><FONT SIZE=3D2>&gt; The Wiki is not </FONT>
<BR><FONT SIZE=3D2>&gt; the same as DQ-Pub, and everyone should =
uinderstand this...</FONT>
</P>
<BR>

<P><FONT SIZE=3D2>As far as I know, the differences aren't laid out =
anywhere, which lessens the chances of fine distinctions being made. My =
understanding is:</FONT></P>

<P><FONT SIZE=3D2>1) The DQ-pub is supposedly in-character (people =
forgetting this tend to have it pointed out to them). I assume major =
gaffes would be ignored for campaign sanity.</FONT></P>

<P><FONT SIZE=3D2>2) The SGT is presented ('written') as in-character, =
but as you point out assuming everything printed in it is at least in =
the Seagate rumour mill (as would seem 'right') would do silly things =
to the campaign.</FONT></P>

<P><FONT SIZE=3D2>3) Scribe Notes are assumed to be available for any =
Guild member that asks for them (unless stated otherwise). There are a =
few cases that I know of were there is a 'sealed section' known only to =
the party in-game, but available for all players to read. I know of =
several cases where info is not in the scribe notes at all, solely to =
limit PCs and NPCs ability to learn it.</FONT></P>

<P><FONT SIZE=3D2>4) The Wiki is a mixture of GM-info, info known to =
all characters , info known to a few characters , OOC info, Real World =
info. The distinctions are not always obvious, or indicated where they =
should be.</FONT></P>
<BR>

<P><FONT SIZE=3D2>Cheers</FONT>
<BR><FONT SIZE=3D2>Errol</FONT>
</P>

<P><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; Ian</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; &gt; One downside of this is that sometimes the =
party don't want </FONT>
<BR><FONT SIZE=3D2>&gt; some things</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; widely known. Sometimes they don't realise =
this until </FONT>
<BR><FONT SIZE=3D2>&gt; later! Like the time</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; we discovered that the monster we had =
fought while incommunicado was</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; actually a highly deformed royal prince, =
and if the wrong </FONT>
<BR><FONT SIZE=3D2>&gt; political faction</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; came to power and found out about it (or =
these happened in </FONT>
<BR><FONT SIZE=3D2>&gt; the opposite</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; order), we were liable to be executed. =
&quot;We keep it a secret&quot; is more</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; convincing when other players haven't read =
it already. The </FONT>
<BR><FONT SIZE=3D2>&gt; Rashak-hunters</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; excluded some info during gametime, =
correct?</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; </FONT>
<BR><FONT SIZE=3D2>&gt;&nbsp; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
</P>

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SubjectRe: [dq] Scribe Notes in the Wiki
FromMandos Mitchinson
DateThu, 9 Mar 2006 15:54:29 +1300
> 4) The Wiki is a mixture of GM-info, info known to all characters,
info
> known to a few characters , OOC info, Real World info. The
distinctions
> are not always obvious, or indicated where they should be.

My take on the Wiki, and how I have structured my additions to the Game
World sections are...

1. The bulk of the info is like the Guild library, anything that has
been found out by players goes in. Much of this may not be common
knowledge outside the Guild but is known. Things known to just a few
players I feel is up to the players to add unless as a GM I think it
would become public knowledge. 

2. GM stuff. I see the Wiki (at least until workable security stuff
comes in, Stephen mentioned he has a plan for that but not immediately)
as being an excellent way for GM's to see who is working in an area so
that GM info can be swapped outside of the Wiki. 

Basically I avoid putting in more detail that the players should be able
to find out and ensure suff is labled so that if another GM wants to use
something I came up with they know who to contact. 

Mandos
/s


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SubjectRe: [dq] Scribe Notes in the Wiki (Securing Pages)
FromStephen Martin
DateThu, 9 Mar 2006 16:01:06 +1300 (NZDT)
Yes-ish.
You can set a tag at the bottom of a page that will stop display of the page to all but the listed
users.
There are a couple of flaws in this - those on RSS feed see every change regardless.
There are ways to work around it and see the content that are not too hard to figure out if you
are motivated.
It's a bit ugly when it blocks access.

In essense it is not much more effective than the gminfo template, it stops people accidentally
reading it but not much more than that.

In the next version of the wiki the security system is upgraded a bit and we may be able to apply
something better.

Cheers, Stephen.

Errol Cavit said:
>
>
> Is there a 'no access except for X, Y, and Z' function available?
>


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SubjectRe: [dq] More articles in the Wiki (and elsewhere)
FromJacqui Smith
DateThu, 09 Mar 2006 16:37:02 +1300
Ahem...

Ladies and Gentlemen,

If you could please divert some energy from your erudite argument and be 
persuaded to produce some more articles for the Seagate Times, it would be 
greatly appreciated.

In particular I require a lead article for the front page, another rumour 
or two, and some more padding for the rest of it.

As soon as practicable would be nice.

Jacqui


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