Subject[dq] Monday Game Seeking Players
FromZane Mendoza
DateSun, 12 Mar 2006 03:01:18 -0800 (PST)
Low game on mondays, looking for 1-2 more people to
join, in mt albert.

Mission:

To find out why mana is being stolen. Suspected Binder
involvement.

Email for details.

Zane


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SubjectRe: [dq] Learning Names
FromMichael Scott
DateMon, 13 Mar 2006 00:54:33 +1300


>From: Errol Cavit <ecavit@tollnz.co.nz>
>To: Big Mac <big_mac_kd@hotmail.com>, zcmendoza@yahoo.com
>Subject: Learning Names
>Date: Sun, 12 Mar 2006 19:20:57 +1300
>
>It's one day for GTN's, and one week for ITN's.
>This is currently in 6.9 names only, I'm adding it to Namer too.
>
>http://www.dragonquest.org.nz/dqwiki/index.php/Learning_Names_Wording
>
>Cheers
>Errol

Thanks for that.

Um what about cost?
I can find no referance to price except for a general 150 per week of 
training, which would be 5 to 7 names (not unresonable) or 300 to buy back 
spells.

Of course I am working off a players guide that is 2 versions out of date, 
by the by any idea where I can down load a recent copy?

TTFN
Michael

_________________________________________________________________
Discover fun and games at  @  http://xtramsn.co.nz/kids


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Subject[dq] Training info on Wiki
FromErrol Cavit
DateMon, 13 Mar 2006 08:21:27 +1300
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Just pointing out that the Guild Services available (and their prices) are
listed on the Wiki

http://www.dragonquest.org.nz/dqwiki/index.php/Seagate_Guild#Guild_Services

Cheers
Errol

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<P><FONT SIZE=3D2>Just pointing out that the Guild Services available =
(and their prices) are listed on the Wiki</FONT>
</P>

<P><FONT SIZE=3D2><A =
HREF=3D"http://www.dragonquest.org.nz/dqwiki/index.php/Seagate_Guild#Gui=
ld_Services" =
TARGET=3D"_blank">http://www.dragonquest.org.nz/dqwiki/index.php/Seagate=
_Guild#Guild_Services</A></FONT>
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<P><FONT SIZE=3D2>Cheers</FONT>
<BR><FONT SIZE=3D2>Errol</FONT>
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SubjectRe: [dq] Monday Game Seeking Players
FromErrol Cavit
DateMon, 13 Mar 2006 10:10:56 +1300
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Hi, I did send you a version of the notes with at least the info for later
parties, didn't I?

Also, Darien would like to sell his sneaky shaggy armour, and will offer it
to those signing up for your outing.

Cheers
Errol

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<P><FONT SIZE=2>Hi, I did send you a version of the notes with at least the info for later parties, didn't I?</FONT>
</P>

<P><FONT SIZE=2>Also, Darien would like to sell his sneaky shaggy armour, and will offer it to those signing up for your outing.</FONT>
</P>

<P><FONT SIZE=2>Cheers</FONT>
<BR><FONT SIZE=2>Errol</FONT>
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Subject[dq] The Role of Guild Meetings
FromStephen Martin
DateMon, 13 Mar 2006 11:47:16 +1300 (NZDT)
We had a low turnout at this guild meeting in terms of adventures and people attending.
Six and a half adventures were organised and filled before the guild meeting, 2 GMs volunteered to
run adventures at the last minute for the dozen or so who turned up needing an adventure.

There were 30-40 people attending the meeting at the start of it, and 20-ish after the adventures
were sorted.

Is this just an odd exception to the norm or is it the new norm?

Is it time for a change in the way we do things?

What are the reasons to attend guild meetings?

For those that don't, why don't you attend?


Cheers, Stephen.


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SubjectRe: [dq] The Role of Guild Meetings
FromStephen Martin
DateMon, 13 Mar 2006 12:17:05 +1300 (NZDT)
My answers and thoughts...

Stephen Martin said:
>
> Is this just an odd exception to the norm or is it the new norm?

I think this meeting represents the current trend.

>
> Is it time for a change in the way we do things?

I think that it is time for a change, people are voting with their feet, the traditional format is
no longer working for the majority of the guild.

>
> What are the reasons to attend guild meetings?

1. Social contact, putting faces to names, maintaining the dq community.
2. Providing an end point to adventures.  An agreed time to change over.
3. To find an adventure

>
> For those that don't, why don't you attend?

These are reasons I've heard from those that want to attend but don't:
* Child care
* Other social/sport/work commitments


Cheers, Stephen.


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SubjectRe: [dq] The Role of Guild Meetings
FromStruan Judd
DateMon, 13 Mar 2006 12:27:01 +1300
My answers (and some other comments)

On 3/13/06, Stephen Martin <stephenm@castle.pointclark.net> wrote:
> We had a low turnout at this guild meeting in terms of adventures and people attending.
> Six and a half adventures were organised and filled before the guild meeting, 2 GMs volunteered to
> run adventures at the last minute for the dozen or so who turned up needing an adventure.
>
> There were 30-40 people attending the meeting at the start of it, and 20-ish after the adventures
> were sorted.
>
> Is this just an odd exception to the norm or is it the new norm?

I think this is a trend.

> Is it time for a change in the way we do things?

I think defintely a change should be investigated

> What are the reasons to attend guild meetings?

* Social contact, though this can interfere with the other reasons.
* Find an adventure, though this is being supplanted by the electronic
medium and some people who like to prearrange for those who can't make
it to the Guild meetings.
* Hear the interesting stories which is supported by the Awards.
* Particpate in the GM's meeting / vote.

> For those that don't, why don't you attend?

Conflicts with other events or difficulties.
Insufficient interest in some portions of Meeting.


TTFN, Struan.


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SubjectRe: [dq] The Role of Guild Meetings
FromHelen Saggers
DateMon, 13 Mar 2006 13:08:05 +1300
My thought in the darkest hours of the night was that the gods meetings are
a thing of the past having been reduced from an afternoon once a month (?)
to a half hour before the main Guild meeting.
And that if this low turnout trend was to continue the Guild meeting itself
is might in turn go the same way.
While I can't comment on how the loss of Gods meetings has effected things,
I feel that the loss of a regular Guild meeting will only increase the
difficulty finding adventures and GMs. Thus reinforcing the cliqueishness
that some have commented on and spelling the eventual death of the Guild.

I feel that even if your not adventuring or have prebooked an adventure one
should try to make the Guild meeting. I know its hard, and I have left early
a few times to spare you all my occasionally (?)disruptive children.
Its this social interaction that makes us a Guild /Group rather than just 8
or more individual groups who play a version of DQ.

As for the pre booking of Games I think its current dominance of things is a
symptom of the GM/game shortage. People are understandably doing so to get a
game that suits their character rather than just a game on one of the few
available.

Maybe we need to look at why we have the GM/game shortage?
Can fixing this, and maybe changing the format of the meeting reverse the
current trend?
I hope so its been a fun 12+ years, and I hope for many more.

Helen


----- Original Message ----- 
From: "Stephen Martin" <stephenm@castle.pointclark.net>
To: <dq@dq.sf.org.nz>
Sent: Monday, March 13, 2006 11:47 AM
Subject: [dq] The Role of Guild Meetings


> We had a low turnout at this guild meeting in terms of adventures and
people attending.
> Six and a half adventures were organised and filled before the guild
meeting, 2 GMs volunteered to
> run adventures at the last minute for the dozen or so who turned up
needing an adventure.
>
> There were 30-40 people attending the meeting at the start of it, and
20-ish after the adventures
> were sorted.
>
> Is this just an odd exception to the norm or is it the new norm?
>
> Is it time for a change in the way we do things?
>
> What are the reasons to attend guild meetings?
>
> For those that don't, why don't you attend?
>
>
> Cheers, Stephen.
>
>
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>


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SubjectRe: [dq] The Role of Guild Meetings Rant
FromZane Mendoza
DateSun, 12 Mar 2006 15:51:22 -0800 (PST)
We are going to lose new players if we do not have
adventures available at the guild meeting. Personally
my main interest in DQ is being able to take part in a
MULTI gm world where I am in games with different
GM's. Currently the Clique's that exist are IMHO both
an advantage and a disadvantage to the game. 

The main disadvantage is the groups are going to drift
apart especially if the only interaction between them
are going through the rules to organise disputes. This
I think is Overly harmful to the game.

I accpet Player given plots/games are going to be
filled with characters that that player wishes to have
on the adventure. But that being said 6 Adventures
full before the guild meeting is too many IMO. Of the
3 adventures announced, 1 of them only had space for 1
person, and the other 2 were very much on the spot,
the GM's pulling rabits out of the hat. This is a Very
Very bad precedent. What message is this sending to
new players? or players that want to try a different
GM? sorry no people that already knew about that game
3 weeks before the guild meeting signed up you can't
play. 

If the only reason people are turning up to the
meeting is to get a game, why are they bothering to
turn up at all if the games are all filled prior to
the meeting. People might raise the comment that the
games get advertised on the wiki, via the email
list... is absolutely everyone on the list? does
everyone read the Wiki? over the last session a few of
the players in the game I played in and the GM of said
game stated they didn't really bother reading much of
the email list except for a few people's posts. 

I think a big question that should be raised in this
thread should also be "Why did you join DQ and the
guild?" 

As a GM I am avoiding the whole prebooking by
accepting at maximum 3 people prior to the guild
meeting, admitadly I haven't run many games, but that
is a rule I am going to stick to as long as the guild
stays together... given the current situation that
might not be for too many more years.

Zane

PS> Just so people know I went to the guild meeting to
get a game, and I was one of the GMs that got asked to
advertise one. The only reason why I offered was to
continue taking part.



> * Find an adventure, though this is being supplanted
> by the electronic
> medium and some people who like to prearrange for
> those who can't make
> it to the Guild meetings.


"...Sometimes the slower people think you are, the more surprised they're going to be when you win the race..."

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SubjectRe: [dq] The Role of Guild Meetings
FromErrol Cavit
DateMon, 13 Mar 2006 12:57:10 +1300
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> -----Original Message-----
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
> Struan Judd
> Sent: Monday, 13 March 2006 12:27
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] The Role of Guild Meetings
> 
> 
> My answers (and some other comments)
> 
> On 3/13/06, Stephen Martin <stephenm@castle.pointclark.net> wrote:
<snip>
> 
> * Social contact, though this can interfere with the other reasons.
> * Find an adventure, though this is being supplanted by the electronic
> medium and some people who like to prearrange for those who can't make
> it to the Guild meetings.

I think it is clear that many people prefer to prearrange, almost regardless
of ability to make it to the meeting.

Errol

> * Hear the interesting stories which is supported by the Awards.
> * Particpate in the GM's meeting / vote.
> 
> > For those that don't, why don't you attend?
> 
> Conflicts with other events or difficulties.
> Insufficient interest in some portions of Meeting.
> 

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<P><FONT SIZE=3D2>&gt; -----Original Message-----</FONT>
<BR><FONT SIZE=3D2>&gt; From: dq-owner@dq.sf.org.nz [<A =
HREF=3D"mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]O=
n Behalf Of</FONT>
<BR><FONT SIZE=3D2>&gt; Struan Judd</FONT>
<BR><FONT SIZE=3D2>&gt; Sent: Monday, 13 March 2006 12:27</FONT>
<BR><FONT SIZE=3D2>&gt; To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>&gt; Subject: Re: [dq] The Role of Guild =
Meetings</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; My answers (and some other comments)</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; On 3/13/06, Stephen Martin =
&lt;stephenm@castle.pointclark.net&gt; wrote:</FONT>
<BR><FONT SIZE=3D2>&lt;snip&gt;</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; * Social contact, though this can interfere =
with the other reasons.</FONT>
<BR><FONT SIZE=3D2>&gt; * Find an adventure, though this is being =
supplanted by the electronic</FONT>
<BR><FONT SIZE=3D2>&gt; medium and some people who like to prearrange =
for those who can't make</FONT>
<BR><FONT SIZE=3D2>&gt; it to the Guild meetings.</FONT>
</P>

<P><FONT SIZE=3D2>I think it is clear that many people prefer to =
prearrange, almost regardless of ability to make it to the =
meeting.</FONT>
</P>

<P><FONT SIZE=3D2>Errol</FONT>
</P>

<P><FONT SIZE=3D2>&gt; * Hear the interesting stories which is =
supported by the Awards.</FONT>
<BR><FONT SIZE=3D2>&gt; * Particpate in the GM's meeting / vote.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; &gt; For those that don't, why don't you =
attend?</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; Conflicts with other events or =
difficulties.</FONT>
<BR><FONT SIZE=3D2>&gt; Insufficient interest in some portions of =
Meeting.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
</P>

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SubjectRe: [dq] The Role of Guild Meetings
FromChris Caulfield
DateMon, 13 Mar 2006 14:04:07 +1300
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The issues with guild meetings are many and result from human social
interaction, the environment we live in, personal preferences, technology,
game mechanics, personalities and time pressures.



Attendance at guild meetings has been patchy for the last few years as the
majority of players evolve from single (footloose, fancy free and childless=
)
people into responsible adults with work commitments, partners and children
which all demand slices of our time.   People don't attend often to avoid
annoying those attending with their children's behaviour which means respit=
e
for the attendees but the responsible person doesn't attend the meeting.  S=
ome
people don't like each other and so choose not to attend the meeting where
the other party is likely to be.  Some already have a game and so don't
attend so as to not compete for spots on games.  Some people spend 5 minute=
s
on the phone speaking with someone and arranging a game in advance and then
go off to spend 2 hours (general length of a guild meeting) at the work the=
y
get paid for and put food on the table. Whatever the reasons the guild
meeting isn't as imperative to attend as it once was.



The Guild meeting is useful as a social exercise for those who have and can
make the time to attend.   It provides a means to catch up, chat and talk
about the games, PC's and the world but perhaps less use for the 'finding a
game' purpose if that can be done before hand.  I attend the guild meeting
specifically for this purpose to talk and catch up with people I'd like to
see and then leave as the rest holds little interest to me and there are
plenty of other demands on my time.



Also as mentioned there is a social aspect to the DQ guild rather than just
a bunch of role players who play the same game and see each other once a
week.    Over time this has changed with people now socialising outside of
the game (for drinks, dinner, parties, child based interaction, other games=
,
board-gaming etc) with those they like and enjoy spending time with and thi=
s
is the nature of society which is also called cliques.



There will always be and have always been cliques in DQ as the older player=
s
have the more experienced PC's of higher level which obviously can't have a
new player along with their low or bunny PC.  Not many older players roll u=
p
new bunny PC's and some only have one PC which then limits the exposure
between new and old.



People are driven by their perceptions and some people perceive they
wouldn't like to spend time with others and they choose not to do so.    Pe=
ople
have this bias against others for any variety of reasons such as: height,
weight, sex, ethnicity, annoying habits, past experiences, education,
children (or lack of), tone of voice, body odour, children's behaviour,
doesn't like them, does like them, dress sense, rumours they have heard of
them, where they live, who their partner is, and a multitude of other
reasons.



With the advent of children, more work and being respectful of your family =
/
partner, people are setting aside a night or two a week (if they are lucky)
to play DQ and if they hear of a game on a certain night being run by a GM
they get on with, they might ask to join or be asked to join which fills up
the games before the guild meeting.



Players will look for a game to suit their PC rather than just any game
which is offered at the meeting and may have 15 people clambering for the 6
slots on the game.



Also over time PC's have influenced the game world(s) and their actions hav=
e
had impacts that lead to further adventures which are described as characte=
r
driven.  In these cases the PC has something to achieve (such as find their
children, rescue their kidnapped spouse etc) and tends to ask their friends
or trusted associates to come along and help/assist/accompany them on the
adventure.



The days of old when email was almost non existent and there were no mobile
phones the guild meetings provided the means to look for and advertise DQ
games.   These days with the advent of the Wiki, email and better phone
communications we are all better informed and are more aware of what's
happening now and planned for the future.



The GM vs. Player issue also suffers from the same issues as other time
commitments and the effort it takes to GM a game.  If you only get 7,500xp
for GM'ing and you decide to play at the same time and therefore use up two
nights a week of your time then you only get the EP for the mission you
attended and not the 7500 to spend on another PC of your choice.  I think
the 7,500xp GM bonus worked when you could only spare one night a week to
either play or GM but perhaps not now.  GM's are around but they are also
players, fathers, husbands, partners, workers, sporty and generally
busy.   Good
quality GM's are harder to find as they have played for a while,  know the
system and have evolved from the more basic read the module, follow the
storyline, D&D style DM's.   I undertand that the issue of GM quality is
being reviewed and a GM workshop will occur where the standards will be
discussed.



New players wile encouraged generally come to the guild by way of AMERICA o=
r
introduced by way of existing players.   New players are encouraged but all
the above issues apply and it will take some time for the new player to be
exposed to all the guild members or even a number of older players until
they have a high ranked PC, play on an older GM's game or with older player=
s
or the older players create new PC's and interact with the new lower
levelled PC and players.   Ranting / raving won't change any of these
issues.



Games will be pre booked for the above reasons and others like people will
be out of the country that day so they need to organise something for
themselves or if they are driving a game then they need to organise it in
advance.



The guild has no way of enforcing even basic things like how GM's reward
players which is an in game event and until such basics as GM standards are
settled and enforced then how can the guild deal with things outside of its
control?


If we wanted the guild to stay as it was wouldn't we all be single, at Uni,
or similar studying, partying, seeking relationships and playing once a wee=
k
in some common room or other less salubrious environment with bad for us
food and just speaking DQ and the minimum of social interaction?

On 3/13/06, Errol Cavit <ecavit@tollnz.co.nz> wrote:
>
>
>
>  > -----Original Message-----
> > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz<dq-owner@dq.s=
f.org.nz>]On
> Behalf Of
> > Struan Judd
> > Sent: Monday, 13 March 2006 12:27
> > To: dq@dq.sf.org.nz
> > Subject: Re: [dq] The Role of Guild Meetings
> >
> >
> > My answers (and some other comments)
> >
> > On 3/13/06, Stephen Martin <stephenm@castle.pointclark.net> wrote:
> <snip>
>
> >
> > * Social contact, though this can interfere with the other reasons.
> > * Find an adventure, though this is being supplanted by the electronic
> > medium and some people who like to prearrange for those who can't make
> > it to the Guild meetings.
>
> I think it is clear that many people prefer to prearrange, almost
> regardless of ability to make it to the meeting.
>
> Errol
>
> > * Hear the interesting stories which is supported by the Awards.
> > * Particpate in the GM's meeting / vote.
> >
> > > For those that don't, why don't you attend?
> >
> > Conflicts with other events or difficulties.
> > Insufficient interest in some portions of Meeting.
> >
>
>

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<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">The issues with guild meetings are many and result from human soci=
al interaction, the environment we live in, personal preferences, technolog=
y, game mechanics, personalities and time pressures.
</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">&nbsp;</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">Attendance at guild meetings has been patchy for the last few year=
s as the majority of players evolve from single (footloose, fancy free and =
childless) people into responsible adults with work commitments, partners a=
nd children which all demand slices of our time.
<span style=3D"mso-spacerun: yes">&nbsp;&nbsp; </span>People don't attend o=
ften to avoid annoying those attending with their children's behaviour whic=
h means respite for the attendees but the responsible person doesn't attend=
 the meeting.
<span style=3D"mso-spacerun: yes">&nbsp; </span>Some people don't like each=
 other and so choose not to attend the meeting where the other party is lik=
ely to be.<span style=3D"mso-spacerun: yes">&nbsp; </span>Some already have=
 a game and so don't attend so as to not compete for spots on games.
<span style=3D"mso-spacerun: yes">&nbsp; </span>Some people spend 5 minutes=
 on the phone speaking with someone and arranging a game in advance and the=
n go off to spend 2 hours (general length of a guild meeting) at the work t=
hey get paid for and put food on the table. Whatever the reasons the guild =
meeting isn't as imperative to attend as it once was.
</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">&nbsp;</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">The Guild meeting is&nbsp;useful as a social exercise for those wh=
o have and can make the time to attend.<span style=3D"mso-spacerun: yes">&n=
bsp;&nbsp; </span>
It provides a means to catch up, chat and talk about the games, PC's and th=
e world but perhaps less use for the 'finding a game' purpose if that can b=
e done before hand.<span style=3D"mso-spacerun: yes">&nbsp; </span>I attend=
 the guild meeting specifically for this purpose to talk and catch up with =
people I'd like to see and then leave as the rest holds little interest to =
me and there are plenty of other demands on my time.
</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">&nbsp;</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">Also as mentioned there is a social aspect to the DQ guild rather =
than just a bunch of role players who play the same game and see each other=
 once a week.
<span style=3D"mso-spacerun: yes">&nbsp;&nbsp;&nbsp; </span>Over time this =
has changed with people now socialising outside of the game (for drinks, di=
nner, parties, child based interaction, other games, board-gaming etc) with=
 those they like and enjoy spending time with and this is the nature of soc=
iety which is also called cliques.
</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">&nbsp;</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">There will always be and have always been cliques in DQ as the old=
er players have the more experienced PC's of higher level which obviously c=
an't have a new player along with their low or bunny PC.
<span style=3D"mso-spacerun: yes">&nbsp; </span>Not many older players roll=
 up new bunny PC's and some only have one PC which then limits the exposure=
 between new and old.</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">&nbsp;</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">People are driven by their perceptions and some people perceive th=
ey wouldn't like to spend time with others and they choose not to do so.<sp=
an style=3D"mso-spacerun: yes">
&nbsp;&nbsp;&nbsp; </span>People have this bias against others for any vari=
ety of reasons such as: height, weight, sex, ethnicity, annoying habits, pa=
st experiences, education, children (or lack of), tone of voice, body odour=
, children's behaviour, doesn't like them, does like them, dress sense, rum=
ours they have heard of them, where they live, who their partner is, and a =
multitude of other reasons.
<span style=3D"mso-spacerun: yes">&nbsp; </span></font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">&nbsp;</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">With the advent of children, more work and being respectful of you=
r family / partner, people are setting aside a night or two a week (if they=
 are lucky) to play DQ and if they hear of a game on a certain night being =
run by a GM they get on with, they might ask to join or be asked to join wh=
ich fills up the games before the guild meeting.
</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">&nbsp;</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">Players will look for a game to suit their PC rather than just any=
 game which is offered at the meeting and may have 15 people clambering for=
 the 6 slots on the game.
</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">&nbsp;</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">Also over time PC's have influenced the game world(s) and their ac=
tions have had impacts that lead to further adventures which are described =
as character driven.
<span style=3D"mso-spacerun: yes">&nbsp; </span>In these cases the PC has s=
omething to achieve (such as find their children, rescue their kidnapped sp=
ouse etc) and tends to ask their friends or trusted associates to come alon=
g and help/assist/accompany them on the adventure.
</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">&nbsp;</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">The days of old when email was almost non existent and there were =
no mobile phones the guild meetings provided the means to look for and adve=
rtise DQ games.
<span style=3D"mso-spacerun: yes">&nbsp;&nbsp; </span>These days with the a=
dvent of the Wiki, email and better phone communications we are all better =
informed and are more aware of what's happening now and planned for the fut=
ure. <span style=3D"mso-spacerun: yes">
&nbsp;</span></font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">&nbsp;</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">The GM vs. Player issue also suffers from the same issues as other=
 time commitments and the effort it takes to GM a game.<span style=3D"mso-s=
pacerun: yes">
&nbsp; </span>If you only get 7,500xp for GM'ing and you decide to play at =
the same time and therefore use up two nights a week of your time then you =
only get the EP for the mission you attended and not the 7500 to spend on a=
nother PC of your choice.
<span style=3D"mso-spacerun: yes">&nbsp; </span>I think the 7,500xp GM bonu=
s worked when you could only spare one night a week to either play or GM bu=
t perhaps not now.<span style=3D"mso-spacerun: yes">&nbsp; </span>GM's are =
around but they are also players, fathers, husbands, partners, workers, spo=
rty and generally busy.
<span style=3D"mso-spacerun: yes">&nbsp;&nbsp; </span>Good quality GM's are=
 harder to find as they have played for a while, <span style=3D"mso-spaceru=
n: yes">&nbsp;</span>know the system and have evolved from the more basic r=
ead the module, follow the storyline, D&amp;D style DM's.&nbsp;&nbsp; I und=
ertand that the issue of GM quality is being reviewed and&nbsp;a GM worksho=
p will occur where the standards will be discussed.
</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">&nbsp;</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">New players wile encouraged generally come to the guild by way of =
AMERICA or introduced by way of existing players.<span style=3D"mso-spaceru=
n: yes">
&nbsp;&nbsp; </span>New players are encouraged but all the above issues app=
ly and it will take some time for the new player to be exposed to all the g=
uild members or even a number of older players until they have a high ranke=
d PC, play on an older GM's game or with older players or the older players=
 create new PC's and interact with the new lower levelled PC and players.&n=
bsp;&nbsp; Ranting / raving won't change any of these issues.
</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">&nbsp;</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">Games will be pre booked for the above reasons and others like peo=
ple will be out of the country that day so they need to organise something =
for themselves or if they are driving a game then they need to organise it =
in advance.
</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">&nbsp;</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">The guild has no way of enforcing even basic things like how GM's =
reward players which is an in game event and until such basics as GM standa=
rds are settled and enforced then how can the guild deal with things outsid=
e of its control?=20
</font></p>
<p class=3D"MsoNormal" style=3D"MARGIN: 0cm 0cm 0pt"><font face=3D"Times Ne=
w Roman">&nbsp;</font></p><span style=3D"FONT-SIZE: 12pt; FONT-FAMILY: 'Tim=
es New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-languag=
e: EN-AU; mso-fareast-language: EN-AU; mso-bidi-language: AR-SA">
If we wanted the guild to stay as it was wouldn't we all be single, at Uni,=
 or similar studying, partying, seeking relationships and playing once a we=
ek in some common room or other less salubrious environment with bad for us=
 food and just speaking DQ and the minimum of social interaction?
</span><br><br>
<div><span class=3D"gmail_quote">On 3/13/06, <b class=3D"gmail_sendername">=
Errol Cavit</b> &lt;<a href=3D"mailto:ecavit@tollnz.co.nz">ecavit@tollnz.co=
.nz</a>&gt; wrote:</span>
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
<div style=3D"DIRECTION: ltr"><br><br>
<p></p></div>
<div style=3D"DIRECTION: ltr"><span class=3D"q"><font size=3D"2">&gt; -----=
Original Message-----</font> <br><font size=3D"2">&gt; From: <a onclick=3D"=
return top.js.OpenExtLink(window,event,this)" href=3D"mailto:dq-owner@dq.sf=
.org.nz" target=3D"_blank">
dq-owner@dq.sf.org.nz</a> [<a onclick=3D"return top.js.OpenExtLink(window,e=
vent,this)" href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">mailto:=
dq-owner@dq.sf.org.nz</a>]On Behalf Of</font> <br><font size=3D"2">&gt; Str=
uan Judd
</font> <br><font size=3D"2">&gt; Sent: Monday, 13 March 2006 12:27</font> =
<br><font size=3D"2">&gt; To: <a onclick=3D"return top.js.OpenExtLink(windo=
w,event,this)" href=3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.o=
rg.nz</a>
</font> <br></span></div>
<div style=3D"DIRECTION: ltr"><span class=3D"q"><font size=3D"2">&gt; Subje=
ct: Re: [dq] The Role of Guild Meetings</font> <br><font size=3D"2">&gt; </=
font><br><font size=3D"2">&gt; </font><br><font size=3D"2">&gt; My answers =
(and some other comments)
</font> <br><font size=3D"2">&gt; </font><br></span></div>
<div style=3D"DIRECTION: ltr"><font size=3D"2">&gt; On 3/13/06, Stephen Mar=
tin &lt;<a onclick=3D"return top.js.OpenExtLink(window,event,this)" href=3D=
"mailto:stephenm@castle.pointclark.net" target=3D"_blank">stephenm@castle.p=
ointclark.net
</a>&gt; wrote:</font> <br><font size=3D"2">&lt;snip&gt;</font> </div>
<div style=3D"DIRECTION: ltr"><span class=3D"q"><br><font size=3D"2">&gt; <=
/font><br><font size=3D"2">&gt; * Social contact, though this can interfere=
 with the other reasons.</font> <br><font size=3D"2">&gt; * Find an adventu=
re, though this is being supplanted by the electronic
</font> <br><font size=3D"2">&gt; medium and some people who like to prearr=
ange for those who can't make</font> <br><font size=3D"2">&gt; it to the Gu=
ild meetings.</font> </span></div>
<div style=3D"DIRECTION: ltr">
<p></p>
<p><font size=3D"2">I think it is clear that many people prefer to prearran=
ge, almost regardless of ability to make it to the meeting.</font> </p></di=
v>
<div style=3D"DIRECTION: ltr"><span class=3D"sg">
<p><font size=3D"2">Errol</font> </p></span></div>
<div style=3D"DIRECTION: ltr">
<p></p></div>
<div style=3D"DIRECTION: ltr"><span class=3D"q"><font size=3D"2">&gt; * Hea=
r the interesting stories which is supported by the Awards.</font> <br><fon=
t size=3D"2">&gt; * Particpate in the GM's meeting / vote.</font> <br><font=
 size=3D"2">
&gt; </font><br></span></div>
<div style=3D"DIRECTION: ltr"><span class=3D"q"><font size=3D"2">&gt; &gt; =
For those that don't, why don't you attend?</font> <br><font size=3D"2">&gt=
; </font><br></span></div>
<div style=3D"DIRECTION: ltr"><span class=3D"q"><font size=3D"2">&gt; Confl=
icts with other events or difficulties.</font> <br><font size=3D"2">&gt; In=
sufficient interest in some portions of Meeting.</font> <br><font size=3D"2=
">&gt;=20
</font></span></div>
<div style=3D"DIRECTION: ltr">
<p></p></div></blockquote></div><br>

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SubjectRe: [dq] The Role of Guild Meetings Rant
FromHelen Saggers
DateMon, 13 Mar 2006 14:41:57 +1300
Steady Zane, rational not rant, its more constructive.
I think as the other Magician with a rabbit in my hat I get say such. ;-)

 "Why did you join DQ and the guild?"
I'm an Adicit. I have to role play and I have being doing so for as long if
not longer than there has been a Guild. Once before I had children I had a
game everynight of the week but sundays.
I joined the Guild from a need to Roleplay, I've stayed because I liked the
varied style of game the Multi GM inviroment creates.
Single GM campains conclude, GMs burn out, small groups split, if only
because of real life commitments, the Guild has the potental to be endlessly
renewed and refreshed.

I too don't normally pre book games as both a player and a newer GM
If I am both playing and GMing I will, approach another GM usually at the
gods meeting.
And if someone has a genuine reason for missing the meeting I take players
but like you I'd rather not turn up with sorry I'm full.
That said I believe that there are genuine reasons for having some fully
booked or a partly booked a game before the guild meeting. It just happens
that its becoming the norm rather than the exception for some reason.

Helen


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SubjectRe: [dq] The Role of Guild Meetings Rant
FromErrol Cavit
DateMon, 13 Mar 2006 15:02:19 +1300
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> -----Original Message-----
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
> Helen Saggers
> Sent: Monday, 13 March 2006 14:42
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] The Role of Guild Meetings Rant
> 
> 
> Steady Zane, rational not rant, its more constructive.
> I think as the other Magician with a rabbit in my hat I get 
> say such. ;-)
> 
<snip>
> 
> I too don't normally pre book games as both a player and a newer GM
> If I am both playing and GMing I will, approach another GM 
> usually at the
> gods meeting.
> And if someone has a genuine reason for missing the meeting I 
> take players
> but like you I'd rather not turn up with sorry I'm full.
> That said I believe that there are genuine reasons for having 
> some fully
> booked or a partly booked a game before the guild meeting. It 
> just happens
> that its becoming the norm rather than the exception for some reason.
> 

As I said at the Gods Meeting, there comes a tipping point with pre-filled
games. Once you get a situation were there is little practical choice (for
your characters or yourself) in games available at the meeting (or a
perception of a reasonable risk of this), it is in your (perhaps short-term)
interest to actively attempt to get on a game in advance. IMO this is a
significant reason we moved from 'there seem to be more pre-filled games
than there used to be' to the current situation in the space of a couple of
years.

Cheers
Errol

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<P><FONT SIZE=3D2>&gt; -----Original Message-----</FONT>
<BR><FONT SIZE=3D2>&gt; From: dq-owner@dq.sf.org.nz [<A =
HREF=3D"mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]O=
n Behalf Of</FONT>
<BR><FONT SIZE=3D2>&gt; Helen Saggers</FONT>
<BR><FONT SIZE=3D2>&gt; Sent: Monday, 13 March 2006 14:42</FONT>
<BR><FONT SIZE=3D2>&gt; To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>&gt; Subject: Re: [dq] The Role of Guild Meetings =
Rant</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; Steady Zane, rational not rant, its more =
constructive.</FONT>
<BR><FONT SIZE=3D2>&gt; I think as the other Magician with a rabbit in =
my hat I get </FONT>
<BR><FONT SIZE=3D2>&gt; say such. ;-)</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&lt;snip&gt;</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; I too don't normally pre book games as both a =
player and a newer GM</FONT>
<BR><FONT SIZE=3D2>&gt; If I am both playing and GMing I will, approach =
another GM </FONT>
<BR><FONT SIZE=3D2>&gt; usually at the</FONT>
<BR><FONT SIZE=3D2>&gt; gods meeting.</FONT>
<BR><FONT SIZE=3D2>&gt; And if someone has a genuine reason for missing =
the meeting I </FONT>
<BR><FONT SIZE=3D2>&gt; take players</FONT>
<BR><FONT SIZE=3D2>&gt; but like you I'd rather not turn up with sorry =
I'm full.</FONT>
<BR><FONT SIZE=3D2>&gt; That said I believe that there are genuine =
reasons for having </FONT>
<BR><FONT SIZE=3D2>&gt; some fully</FONT>
<BR><FONT SIZE=3D2>&gt; booked or a partly booked a game before the =
guild meeting. It </FONT>
<BR><FONT SIZE=3D2>&gt; just happens</FONT>
<BR><FONT SIZE=3D2>&gt; that its becoming the norm rather than the =
exception for some reason.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
</P>

<P><FONT SIZE=3D2>As I said at the Gods Meeting, there comes a tipping =
point with pre-filled games. Once you get a situation were there is =
little practical choice (for your characters or yourself) in games =
available at the meeting (or a perception of a reasonable risk of =
this), it is in your (perhaps short-term) interest to actively attempt =
to get on a game in advance. IMO this is a significant reason we moved =
from 'there seem to be more pre-filled games than there used to be' to =
the current situation in the space of a couple of years.</FONT></P>

<P><FONT SIZE=3D2>Cheers</FONT>
<BR><FONT SIZE=3D2>Errol</FONT>
</P>

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SubjectRe: [dq] The Role of Guild Meetings
FromMenolly
DateMon, 13 Mar 2006 22:12:38 +1300
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Umm, as a newbie who has only been coming along for just over a year =
now, I've been finding the lack of been given the option abit =
depressing. I've got this cool character I want to play, but I can't =
because the only thing on offer isn't what would suit my PC. And if I do =
take up the only game on offer, I feel I'm not really doing my character =
justice... so to speak. And if I wait for a game that will suit, I'll =
have nothing to play for 3 months.... And this is with 2 bunny =
characters atm. I've had to take the only game available, even if my =
character might not be so keen, just so I can actually play.

And to be completely honest, I'm not telling people at America or =
anywhere atm about the guild because the couple of possible bunnies I/we =
have brought along to try and encourage to try DQ/join haven't had =
anything to play and have gone away already.

Ok, so my characters aren't high powered, or even medium powered atm, =
but that doesn't mean they might not like to know about the other "jobs" =
being offered to the Guild, just incase they might have something to =
contribute. Or even think they could do it, and turn up and get rebuffed =
in character by the employer etc for being too weenie... if it's in =
character.

At the Guild meetings we have the "employers" offering jobs. How about =
all the GM's, even if they already have players posting a "job" notice =
somewhere from the employer, with a "Full" message scrawled/written =
across it. So that characters can at least know what had been on offer, =
instead of only hearing about them afterwards at the Guild Meeting, and =
I'm pretty sure not all of the adventures were recapped at the last =
meeting. Unless the adventure is so secretive that no-one in the Guild =
actually knows it exists. I know my Menolly character would be reading =
all the notice boards any time she is in the Guild, just to learn =
snippets of goss, or old news, or even give a hint of an adventure =
that's happening somewhere else, just so she could be nosey when people =
got back, asking "how did it go, did anyone get hurt, see anything wierd =
in <>, did you see any dragons/cute hamsters/unicorns/big =
puppies/fae/whatever" is of interest to her at the time...

It would mean that players could talk in character on their own =
adventures about who was doing what this quarter, "oh, I wonder how <> =
are going on fixing <> over up <> way" sort of thing. So that when =
emails on the public board happen with some sort of gossip, we know =
what/who it might be relating to.

I really like the way characters from one game can =
interact/help/share-sell-lend items/share tales etc with other =
characters/players during a quarter, if it's in character and they are =
available, but it's hard to do that if you have no idea what "jobs" =
people have/are doing.

Just some ramblings from a newbie.

Karen

  Players will look for a game to suit their PC rather than just any =
game which is offered at the meeting and may have 15 people clambering =
for the 6 slots on the game.=20



  New players wile encouraged generally come to the guild by way of =
AMERICA or introduced by way of existing players.    New players are =
encouraged but all the above issues apply and it will take some time for =
the new player to be exposed to all the guild members or even a number =
of older players until they have a high ranked PC, play on an older GM's =
game or with older players or the older players create new PC's and =
interact with the new lower levelled PC and players.   Ranting / raving =
won't change any of these issues.=20



  From: Chris Caulfield

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<DIV><FONT face=3DArial size=3D2>Umm, as a newbie who has only been =
coming along for=20
just over a year now, I've been finding the lack of been given the =
option abit=20
depressing. I've got this cool character I want to play, but I can't =
because the=20
only thing on offer isn't what would suit my PC. And if I do take up the =
only=20
game on offer, I feel I'm not really doing my character justice... so to =
speak.=20
And if I wait for a game that will suit, I'll have nothing to play for 3 =

months....&nbsp;And this is with 2 bunny characters atm. I've had to =
take the=20
only game available, even if my character might not be so keen, just so =
I can=20
actually play.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>And to be completely honest, I'm not =
telling people=20
at America or anywhere atm&nbsp;about the guild because the couple of =
possible=20
bunnies I/we have brought along to try and encourage to try DQ/join =
haven't had=20
anything to play and have gone away already.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Ok, so my characters aren't high =
powered, or even=20
medium powered atm, but that doesn't mean they might not like to know =
about the=20
other "jobs" being offered to&nbsp;the Guild, just incase they might =
have=20
something to contribute. Or even think they could do it, and turn up and =
get=20
rebuffed in character by the employer etc for being too weenie... if =
it's in=20
character.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>At the Guild meetings we have the =
"employers"=20
offering jobs. How about all the GM's, even if they already have=20
players&nbsp;posting a "job" notice somewhere from the employer, with a =
"Full"=20
message scrawled/written across it. So that characters can at least know =
what=20
had been on offer, instead of only hearing about them afterwards&nbsp;at =
the=20
Guild Meeting, and I'm pretty sure not all of the adventures were =
recapped at=20
the last meeting. Unless the adventure is so secretive that no-one in =
the Guild=20
actually knows it exists. I know my Menolly character would be reading =
all the=20
notice boards any time she is in the Guild, just to learn snippets of =
goss, or=20
old news, or even give a hint of an adventure that's happening somewhere =
else,=20
just so she could be nosey when people got back, asking "how did it =
go,&nbsp;did=20
anyone get hurt, see anything wierd in &lt;&gt;, did you see any =
dragons/cute=20
hamsters/unicorns/big puppies/fae/whatever" is of interest to her at the =

time...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>It would mean that players could talk =
in character=20
on their own adventures about who was doing what this quarter, "oh, I =
wonder how=20
&lt;&gt; are going on fixing &lt;&gt; over up &lt;&gt; way" sort of =
thing. So=20
that when emails on the public board happen with some sort of gossip, we =
know=20
what/who it might be relating to.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I really like the way characters from =
one game can=20
interact/help/share-sell-lend items/share tales etc&nbsp;with other=20
characters/players during&nbsp;a quarter,&nbsp;if it's in character and =
they are=20
available, but it's hard to do that if you have no idea what "jobs" =
people=20
have/are doing.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Just some ramblings from a =
newbie.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Karen</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <P class=3DMsoNormal style=3D"MARGIN: 0cm 0cm 0pt"><FONT=20
  face=3D"Times New Roman">Players will look for a game to suit their PC =
rather=20
  than just any game which is offered at the meeting and may have 15 =
people=20
  clambering for the 6 slots on the game. </FONT></P>
  <P class=3DMsoNormal style=3D"MARGIN: 0cm 0cm 0pt"><FONT=20
  face=3D"Times New Roman"></FONT>&nbsp;</P>
  <P class=3DMsoNormal style=3D"MARGIN: 0cm 0cm 0pt"><FONT=20
  face=3D"Times New Roman">New players wile encouraged generally come to =
the guild=20
  by way of AMERICA or introduced by way of existing players.<SPAN=20
  style=3D"mso-spacerun: yes"> &nbsp;&nbsp; </SPAN>New players are =
encouraged but=20
  all the above issues apply and it will take some time for the new =
player to be=20
  exposed to all the guild members or even a number of older players =
until they=20
  have a high ranked PC, play on an older GM's game or with older =
players or the=20
  older players create new PC's and interact with the new lower levelled =
PC and=20
  players.&nbsp;&nbsp; Ranting / raving won't change any of these =
issues.=20
  </FONT></P>
  <P class=3DMsoNormal style=3D"MARGIN: 0cm 0cm 0pt">&nbsp;</P>
  <P class=3DMsoNormal style=3D"MARGIN: 0cm 0cm =
0pt"><STRONG>From:</STRONG> <A=20
  title=3Dchriscaulf@gmail.com =
href=3D"mailto:chriscaulf@gmail.com">Chris=20
  Caulfield</A></P></BLOCKQUOTE></BODY></HTML>

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SubjectRe: [dq] The Role of Guild Meetings
FromMandos Mitchinson
DateMon, 13 Mar 2006 22:16:39 +1300
> We had a low turnout at this guild meeting in terms of adventures
> and people attending.
> Six and a half adventures were organised and filled before the
> guild meeting, 2 GMs volunteered to
> run adventures at the last minute for the dozen or so who turned
> up needing an adventure.
>
> There were 30-40 people attending the meeting at the start of it,
> and 20-ish after the adventures were sorted.
>
> Is this just an odd exception to the norm or is it the new norm?

This is an odd exception, periodically we have sessions where things run
over or character driven games all occour on the same session, it happens.
Then the next Guild meeting it swings the other way. It should be noted that
prior to the Wiki being there we simply wouldn't have known about the
adventures. We normally seem to have about 9 adventures a session with 1-2
prearranged (often that are not common knowledge) 5-6 advertised and 1
overflow.

I think the Wiki may have an impact over time, as a GM plans to run an
adventure it is an easy way to sign up by adding your name to the list, but
it is too soon to really see an impact from it.

It should also be noted it was a new location, people often have trouble
when the venue changes, and particularly since my horribly out of date frnt
page to my website is showing last years booking and the dates were pretty
similar. Might have lost a few there! (will get it fixed by the next meeting
promise....)

> Is it time for a change in the way we do things?

Possibly the Gods meeting section might need a review, a 20 min chat prior
to the Guild meeting is not conducive to good discussion and the pointless
bickering is one of the reasons I havn't attended in a while. (Babysitting
was my reason this time as I also don't believe that small children should
be at the Guild meetings.)

> What are the reasons to attend guild meetings?

Catch up with friends, get a game, bug the GM's that still owe EP and items
:-)

> For those that don't, why don't you attend?

Babysitting duties.
Occasionally just don't want to.

Mandos
/s


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