Subject[dq] Greg Graydon's email address?
FromJonathan Bean - TME
DateMon, 20 Mar 2006 12:29:22 +1200
Hi all,

Sorry for posting to the Rules list but I am after getting Gregs work email
address please if anyone has it.

Kind regards,

Jonathan Bean
Business Development Manager
TME -it's all about time
NZ Toll Free 0800 55 33 66
Aust Toll Free 1800 30 51 75
021 173 4060 www.tme.co.nz


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Subject[dq] Master Works
FromJonathan Bean - TME
DateMon, 20 Mar 2006 15:08:10 +1200
How do people handle the time for Master Works?

I have seen GMs give out no time when on adventure even tho the skill was
used heavily.
I have seen GMs give out some time towards skills.
I have seen Gms give out all the time needed for the skills master work.

What is the norm? Is their a norm? What is usefull within the game and/or
character story?

How do others do it?

Also do people set a rank for the master work, or do people decide that its
a master work oppertunity?, as in;
+1 Warrior Master work, rank 8, 9 or 10?

Again which way have otehrs do it and why?

Jono


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SubjectRe: [dq] Master Works
FromMandos Mitchinson
DateMon, 20 Mar 2006 15:17:40 +1200
> How do people handle the time for Master Works?

The masterworks my characters have completed have all been adventures
where completing the masterwork was the adventure, so no additional time
was spent. These were for Spy/Thief/Assasin style skills. 

As part of the character tribunal I have overseen a couple of peoples
Masterworks and they have gereally specific to the individual with no
real hard or fast rules for time. 

In general people attempt a masterwork once they reach a rank that
requires a work to progress and 90% of the ranks I have seen achieved
have been like this. I do know of a few GM's that have handed out
writeups that detail the ability to gain Rank 8 once the character has
ranked up to that level, but these are not common. 

Mandos
/s


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SubjectRe: [dq] Master Works
FromRMansfield@ingnz.com
DateMon, 20 Mar 2006 15:27:54 +1200
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Content-Type: text/plain; charset="US-ASCII"
Content-Transfer-Encoding: quoted-printable

What I have seen ...
The master work is seperate from the ranking - so you do the master work=20
in or out of game, but you still need to spend the time/ep to do the eight =

(or more)  weeks training to take advantage of what you learned.

Sometimes when the master work is long (eg 6 months working in a hospital=20
for rank 8 healer), then a GM lets you include the training time as part=20
of this, but not where the master work is not at least 8 weeks.

I've seen time given out for skills used, but regardless of rank they=20
shouldn't give out "virtual" time.  Usually the time spent with the skill=20
on adventure has been excess of what is needed for the rank, or a couple=20
of times the GM has said " X weeks towards the next rank" .

Regards,
Rosemary





Jonathan Bean - TME <Jonathan@tme.co.nz>=20
Sent by: dq-owner@dq.sf.org.nz
20/03/2006 03:08 p.m.
Please respond to
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Subject
[dq] Master Works







How do people handle the time for Master Works?

I have seen GMs give out no time when on adventure even tho the skill was
used heavily.
I have seen GMs give out some time towards skills.
I have seen Gms give out all the time needed for the skills master work.

What is the norm? Is their a norm? What is usefull within the game and/or
character story?

How do others do it?

Also do people set a rank for the master work, or do people decide that=20
its
a master work oppertunity?, as in;
+1 Warrior Master work, rank 8, 9 or 10?

Again which way have otehrs do it and why?

Jono


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<br><font size=3D2 face=3D"sans-serif">What I have seen ...</font><br><font=
 size=3D2 face=3D"sans-serif">The master work is seperate from the
ranking - so you do the master work in or out of game, but you still need
to spend the time/ep to do the eight (or more) &nbsp;weeks training to
take advantage of what you learned.</font><br><br><font size=3D2 face=3D"sa=
ns-serif">Sometimes when the master work is long
(eg 6 months working in a hospital for rank 8 healer), then a GM lets you
include the training time as part of this, but not where the master work
is not at least 8 weeks.</font><br><br><font size=3D2 face=3D"sans-serif">I=
've seen time given out for skills
used, but regardless of rank they shouldn't give out &quot;virtual&quot;
time. &nbsp;Usually the time spent with the skill on adventure has been
excess of what is needed for the rank, or a couple of times the GM has
said &quot; X weeks towards the next rank&quot; .</font><br><br><font size=
=3D2 face=3D"sans-serif">Regards,<br>Rosemary<br></font><br><br><br><br><ta=
ble width=3D100%><tr valign=3Dtop><td width=3D40%><font size=3D1 face=3D"sa=
ns-serif"><b>Jonathan Bean - TME &lt;Jonathan@tme.co.nz&gt;</b></font><br><=
font size=3D1 face=3D"sans-serif">Sent by: dq-owner@dq.sf.org.nz</font><p><=
font size=3D1 face=3D"sans-serif">20/03/2006 03:08 p.m.</font><table border=
><tr valign=3Dtop><td bgcolor=3Dwhite><div align=3Dcenter><font size=3D1 fa=
ce=3D"sans-serif">Please respond to<br>dq@dq.sf.org.nz</font></div></table>=
<br><td width=3D59%><table width=3D100%><tr valign=3Dtop><td><div align=3Dr=
ight><font size=3D1 face=3D"sans-serif">To</font></div><td><font size=3D1 f=
ace=3D"sans-serif">dq@dq.sf.org.nz</font><tr valign=3Dtop><td><div align=3D=
right><font size=3D1 face=3D"sans-serif">cc</font></div><td><tr valign=3Dto=
p><td><div align=3Dright><font size=3D1 face=3D"sans-serif">Subject</font><=
/div><td><font size=3D1 face=3D"sans-serif">[dq] Master Works</font></table=
><br><table><tr valign=3Dtop><td><td></table><br></table><br><br><br><font =
size=3D2><tt><br>How do people handle the time for Master Works?<br><br>I h=
ave seen GMs give out no time when on adventure even tho the skill was<br>u=
sed heavily.<br>I have seen GMs give out some time towards skills.<br>I hav=
e seen Gms give out all the time needed for the skills master work.<br><br>=
What is the norm? Is their a norm? What is usefull within the game and/or<b=
r>character story?<br><br>How do others do it?<br><br>Also do people set a =
rank for the master work, or do people decide that
its<br>a master work oppertunity?, as in;<br>+1 Warrior Master work, rank 8=
, 9 or 10?<br><br>Again which way have otehrs do it and why?<br><br>Jono<br=
><br><br>-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --<br><br>=
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l has been scanned for viruses by MessageLabs.<br> For further information =
visit http://www.messagelabs.com<br>- - - - - - - - - - - - - - - - - - - -=
 - - - - - - - - - - <br></tt></font><br><font face=3D"sans-serif"><FONT Si=
ze=3D1><BR>Attention: This message and accompanying data are confidential a=
nd may contain information that is subject to legal privilege. If you are n=
ot the intended recipient, you are notified that any use, dissemination, di=
stribution or copying of this message or data is prohibited. If you have re=
ceived this email in error, please notify us immediately and erase all copi=
es of the message and attachments. This email and any attachments may conta=
in views or opinions that are those of the sender and not necessarily the v=
iew or opinions of ING (NZ) Limited and/or its=20
associated entities.<BR></FONT>
</font>

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SubjectRe: [dq] Master Works
FromStephen Martin
DateMon, 20 Mar 2006 15:42:48 +1200 (NZST)
I don't think that there is an official norm or guideline.

As a player I have performed the 'masterwork' on adventure and then spent the time and xp as
normal to gain the rank.

As GM I have given out opportunities for a specific master rank and expect the normal time and xp
to be spent.

Where non-master ranks have been used significantly or the skills have been key to the adventure I
have given out time and/or xp discounts if the character ranks the skill in their next set of
ranking.

Cheers, Stephen.

Jonathan Bean - TME said:
>
> How do people handle the time for Master Works?
>
> I have seen GMs give out no time when on adventure even tho the skill was used heavily.
> I have seen GMs give out some time towards skills.
> I have seen Gms give out all the time needed for the skills master work.
>
> What is the norm? Is their a norm? What is usefull within the game and/or character story?
>
> How do others do it?
>
> Also do people set a rank for the master work, or do people decide that its a master work
> oppertunity?, as in;
> +1 Warrior Master work, rank 8, 9 or 10?
>
> Again which way have otehrs do it and why?
>
> Jono
>
>
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SubjectRe: [dq] Master Works
FromClare Baldock
DateMon, 20 Mar 2006 18:53:14 +1200
On 20/03/2006, at 15:08, Jonathan Bean - TME wrote:

>
> How do people handle the time for Master Works?
>
> I have seen GMs give out no time when on adventure even tho the  
> skill was
> used heavily.
> I have seen GMs give out some time towards skills.
> I have seen Gms give out all the time needed for the skills master  
> work.
>
> What is the norm? Is their a norm? What is usefull within the game  
> and/or
> character story?
>
> How do others do it?
>
> Also do people set a rank for the master work, or do people decide  
> that its
> a master work oppertunity?, as in;
> +1 Warrior Master work, rank 8, 9 or 10?
>
> Again which way have otehrs do it and why?

I have only been involved with one masterwork and I was the GM. The  
players who completed the masterwork were given the ability to rank  
their skill once (mostly to rank 8, but one was to rank 9), but they  
had to spend the time and EP in addition to the masterwork.

I have on (at least one) occassion been given discounts to time for a  
non-adventuring skill that was used extensively on adventure. (The  
one time I recall was Ithilmor being allowed to rank courtesan  
without spending additional time - she had used the skill to  
circumvent pretty much every combat possibility on the adventure).

cheers,

clare


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