SubjectRe: [dq] Curses and Objects.
From
DateThu, 27 Apr 2006 10:05:09 +1200
Well, i dont know about not being forced to pick up a cursed item. Often the easiest way is to control someone to do so and then divinate the corpse.

I have combined (unremovable) curse with value to control things, often with much wailing and nashing of teeth as a result. Much positive energy.

BTW - it is no longer warm in Mauritania. And it does get cold in the desert, which allows about 5 minutes twice a day for pleasant temperatures. So any GM who wants to penalise people for walking in tempoeratures of 40+ gets my vote.

Ian



> 
> From: Michael Parkinson <m.parkinson@auckland.ac.nz>
> Date: 2006/04/26 Wed PM 04:19:59 GMT+12:00
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Curses and Objects.
> 
> I agree with Rosemary & the rest we do need an ability to curse items.
> 
> I have NOT really played the death-curse(s) that should be on a dragon hoard -- mainly because I wanted a mechanism that was fair, but also becasue there were only two extreme positions both of which are distasteful:
> 
> [1] the curse is "merely" a death-curse and hence easily removable to guild members (especially for Lowish MA creatures such as Naga, etc)
> or
> [2] the MA of the curse *IS* too high (upto 30 for wights, wriaths; upto 35 for non-gold dragons) in which case EITHER the GM seems to be unreasonably arbitrary or else there is an unnatural need for some High MA curse removal device or NPC ... which unfairly unbalanaces the treasure list, depending on what GMs/NPCs a character knows or can intimidate.
> 
> However, as the spell is writ, the ability to deliberately curse items is both tempting and practical -- e.g. dwarven magic weapons that do not function in the hands of the enemy (GTN orcs, or whatever).  I'm also quite happy that the Endurance penalty only applies to curses that are cast on a person ... after all, no-one is *forced* to pick up a cursed item, given sufficient forethought or restraint.
> 
> regards, Michael
> 
> > -----Original Message-----
> > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
> > Mandos Mitchinson
> > Sent: Wednesday, 26 April 2006 9:37 a.m.
> > To: dq@dq.sf.org.nz
> > Subject: [dq] Curses and Objects.
> >
> >
> >
> > Currently Greater Curse lists target as entity or object.
> >
> > The question is, should the object target be there. I came up
> > with some
> > guidelines for the use of curse on items but on discussion
> > with GM's the
> > indication was that the target was probably a mistake.
> >
> > So basic question (hopefully not sparking 5 days of
> > antagonistic debate)
> >
> >
> > Should Greater Curse be able to be used on Items?
> >
> > Mandos
> > /s
> >
> >
> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
> >
> 
> 
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


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SubjectRe: [dq] Curses and Objects - An ontrack reminder.
FromMandos Mitchinson
DateThu, 27 Apr 2006 10:15:31 +1200
Just to remind people the question is not whether we have cursed items
in the game but...

Should Major Curse (the spell) be able to target objects. 

Please try and remain on topic. 

I have added this question to the voting issues for the next guild
meeting. 

Mandos
/s


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SubjectRe: [dq] Curses and Objects - An ontrack reminder.
Fromraro002@ec.auckland.ac.nz
DateThu, 27 Apr 2006 13:41:31 +1200
I don't think anyone has said anywhere so far that they didn't want cursed
items. I have seen no one confused about what is being discussed.

Perhaps there is some unusual astrological confluence at work, here.

Jim.
Quoting Mandos Mitchinson <MandosM@adhb.govt.nz>:

>
> Just to remind people the question is not whether we have cursed items
> in the game but...
>
> Should Major Curse (the spell) be able to target objects.
>
> Please try and remain on topic.
>
> I have added this question to the voting issues for the next guild
> meeting.
>
> Mandos
> /s
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


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SubjectRe: [dq] Curses and Objects - An ontrack reminder.
FromMandos Mitchinson
DateThu, 27 Apr 2006 13:48:18 +1200
> I don't think anyone has said anywhere so far that they 
> didn't want cursed items. I have seen no one confused about 
> what is being discussed.
> 
> Perhaps there is some unusual astrological confluence at work, here.

People have been discussion general curse items rather than the specific
results caused by the spell under discussion. It just muddies the
waters. 

Mandos
/s


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SubjectRe: [dq] Curses and Objects - An ontrack reminder.
Fromraro002@ec.auckland.ac.nz
DateThu, 27 Apr 2006 14:08:37 +1200
The disagreement is whether or not the spell needs to be targetable on objects.

It isn't on whether or not there ought to be cursed items.

Everyone agrees that cursed items are good for the game.

Not every one agrees whether or not the spell needs to have a mechanism to
explain it.

Jim.

Quoting Mandos Mitchinson <MandosM@adhb.govt.nz>:

>
> > I don't think anyone has said anywhere so far that they
> > didn't want cursed items. I have seen no one confused about
> > what is being discussed.
> >
> > Perhaps there is some unusual astrological confluence at work, here.
>
> People have been discussion general curse items rather than the specific
> results caused by the spell under discussion. It just muddies the
> waters.
>
> Mandos
> /s
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


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SubjectRe: [dq] Curses and Objects - An ontrack reminder.
FromMandos Mitchinson
DateThu, 27 Apr 2006 14:21:48 +1200
> The disagreement is whether or not the spell needs to be 
> targetable on objects.
> 
> It isn't on whether or not there ought to be cursed items.
> 
> Everyone agrees that cursed items are good for the game.

If you are going to repeat everything I say this discussion will take
twice as long. 

Mandos
/s


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SubjectRe: [dq] Curses and Objects - An ontrack reminder.
Fromraro002@ec.auckland.ac.nz
DateThu, 27 Apr 2006 14:51:37 +1200
I wouldn't want anyone to think that if they didn't agree to making objects
targetable by a curse that they were also disagreeing with the existence of
cursed items.

Jim.

Quoting Mandos Mitchinson <MandosM@adhb.govt.nz>:

> > The disagreement is whether or not the spell needs to be
> > targetable on objects.
> >
> > It isn't on whether or not there ought to be cursed items.
> >
> > Everyone agrees that cursed items are good for the game.
>
> If you are going to repeat everything I say this discussion will take
> twice as long.
>
> Mandos
> /s
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


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