SubjectRe: [dq] The mage accessory of choice...
FromMichael Scott
DateThu, 04 May 2006 02:24:47 +1200
Hey guys,
As someone who has used a main-gauche both in deuling and mass melee I agree 
that they are primarily for use against point or A class attacks and while 
the can be used quite effectively to parry/block other weapons it requires 
skill and timing and they can be overpowered and out sped unlike shields.
The only real thing you can do with your shield-hand is hold (not use) a 
weapon, either a secondary or your primary so you can use your other hand. 
While there are traditional examples of using the shield hand to wield a 
2handed spear these were rare intances and not widely used as it reduced the 
effectiveness of both shield and weapon.

Back to DQ

As I understand it a shield renders that hand useless for anything but def 
and incurrs a MD penalty for doing anything with the prime hand which I can 
see could and proberly should be applied to casting.

But to say that a PC lose all def is stupid, the same hunk of wood that is 
interfaring with casting will interfare with attacks made against the PC 
wether or not that was their intent.

I sugest reducing the def of the shield by the Def value of the sheild so a 
tower loses 6 to become 24 def while a buckler loses 2 to become 8 def.
As to the BC reduction to casting a straight 20% would be simpler but if you 
want to base it on MD loss, I'd say no more than 5 per point.


As to wizards like Gandolf using staves in their offhands, the reason is 
simple; It was a focus, an aid to spell casting not a fashion accessory. If 
you want my mage to carry a staff rather than a shield give me something 
that adds a bonus to my casting and I'll be happy to. I believe Rune mages 
are the only ones who gain any benifits from using wands or staves.

Regarding mages hiding behind shields, so what. All that def may protect 
them from missile fire and the odd melee weapon but it is not going to save 
the from spells or anyone/thing going into close, the two easiest ways of 
taking down a caster. And given that a mage must make a concentration check 
each action just for being engaged the system seems fairly well balanced.

Personally I think any mage trying to cast while engaged is an idiot. If you 
want to slow mages down in combat then make itn that if they fail their 
concentration checks while engaged by more than 5 times the spell backfires.

TTFN
Michael

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SubjectRe: [dq] The mage accessory of choice...
FromRMansfield@ingnz.com
DateThu, 4 May 2006 08:32:49 +1200
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1)  William's suggestions seem to me to be change for the sake of change.=20
I've only every seen a couple of mages drag around a huge shield, usually=20
they don't have the strength to manage the weight.

2) I like Jacqui and Martin idea's, if you are casting then what ever is=20
in your other hand is unprepared.  This is a simple and clear concept and=20
doesn't add more numbers to our already complex combat system.  It's also=20
feels intuitive.

3) The effects of MD changes in combat is a completely seperate issue.  It =

sounds like we need a clarification paragraph in the rules.

Regards,
Rosemary






Martin Dickson <martin.dickson@gmail.com>=20
Sent by: dq-owner@dq.sf.org.nz
03/05/2006 04:35 p.m.



To
dq@dq.sf.org.nz
cc

Subject
Re: [dq] The mage accessory of choice...






On 5/3/06, Jacqui Smith <flamis@ihug.co.nz> wrote:

Alternatively, I'd suggest that while casting the mage gains little or no
defence from a prepared shield... which makes sense because while casting
you're a bit too busy to concentrate on using a shield to fend off=20
attackers.=20

Excellent, simple solution. Could even go further and make it that casting =

unprepares any weapon or shield held.

I don't think mages should ever be penalised for holding a staff, wand or
other spell focus-type item.

Agreed.  I don't see that holding the shield, or a sword, or whatever,=20
should cause a cast penalty, but would be very happy if there was no=20
combat benefit applied.=20

- Martin




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<br><font size=3D2 face=3D"sans-serif">1) &nbsp;William's suggestions seem
to me to be change for the sake of change. I've only every seen a couple
of mages drag around a huge shield, usually they don't have the strength
to manage the weight.</font><br><br><font size=3D2 face=3D"sans-serif">2) I=
 like Jacqui and Martin idea's,
if you are casting then what ever is in your other hand is unprepared.
&nbsp;This is a simple and clear concept and doesn't add more numbers to
our already complex combat system. &nbsp;It's also feels intuitive.</font><=
br><br><font size=3D2 face=3D"sans-serif">3) The effects of MD changes in c=
ombat
is a completely seperate issue. &nbsp;It sounds like we need a clarification
paragraph in the rules.</font><br><br><font size=3D2 face=3D"sans-serif">Re=
gards,<br>Rosemary<br></font><br><br><br><br><br><table width=3D100%><tr va=
lign=3Dtop><td width=3D40%><font size=3D1 face=3D"sans-serif"><b>Martin Dic=
kson &lt;martin.dickson@gmail.com&gt;</b></font><br><font size=3D1 face=3D"=
sans-serif">Sent by: dq-owner@dq.sf.org.nz</font><p><font size=3D1 face=3D"=
sans-serif">03/05/2006 04:35 p.m.</font><table border><tr valign=3Dtop><td =
bgcolor=3Dwhite><div align=3Dcenter></div></table><br><td width=3D59%><tabl=
e width=3D100%><tr valign=3Dtop><td><div align=3Dright><font size=3D1 face=
=3D"sans-serif">To</font></div><td><font size=3D1 face=3D"sans-serif">dq@dq=
.sf.org.nz</font><tr valign=3Dtop><td><div align=3Dright><font size=3D1 fac=
e=3D"sans-serif">cc</font></div><td><tr valign=3Dtop><td><div align=3Dright=
><font size=3D1 face=3D"sans-serif">Subject</font></div><td><font size=3D1 =
face=3D"sans-serif">Re: [dq] The mage accessory of choice...</font></table>=
<br><table><tr valign=3Dtop><td><td></table><br></table><br><br><br><font s=
ize=3D3>On 5/3/06, <b>Jacqui Smith</b> &lt;</font><a href=3Dmailto:flamis@i=
hug.co.nz><font size=3D3 color=3Dblue><u>flamis@ihug.co.nz</u></font></a><f=
ont size=3D3>&gt;
wrote:</font><br><font size=3D3><br>Alternatively, I'd suggest that while c=
asting the mage gains little or
no<br>defence from a prepared shield... which makes sense because while cas=
ting<br>you're a bit too busy to concentrate on using a shield to fend off =
attackers.
</font><br><font size=3D3><br>Excellent, simple solution. Could even go fur=
ther and make it that casting
unprepares any weapon or shield held.</font><br><br><font size=3D3>I don't =
think mages should ever be penalised for holding
a staff, wand or<br>other spell focus-type item.</font><br><font size=3D3><=
br>Agreed. &nbsp;I don't see that holding the shield, or a sword, or whatev=
er,
should cause a cast penalty, but would be very happy if there was no combat
benefit applied. <br><br>- Martin</font><br><br><br><font face=3D"sans-seri=
f"><FONT Size=3D1><BR>Attention: This message and accompanying data are con=
fidential and may contain information that is subject to legal privilege. I=
f you are not the intended recipient, you are notified that any use, dissem=
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you have received this email in error, please notify us immediately and era=
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</font>

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Subject[dq] Using weapons without enough stats
FromErrol Cavit
DateThu, 4 May 2006 08:53:19 +1200
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Clearing up 13.3 could obviously 'go the other way', if that is what is
preferred.
 
 'A figure may not learn a Rank in a weapon they do not currently have the
[MD/PS] to [manipulate/wield], but may utilise any Ranks they already have.'

 
Anyone feel free to whack the options on the Wiki.
 
Cheers
Errol

-----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
Martin Dickson
Sent: Wednesday, 3 May 2006 18:17
To: dq@dq.sf.org.nz
Subject: Re: [dq] The mage accessory of choice...


The current rules for insufficient MD with weapons that Errol quotes (below)
seem fine to me; his proposed change appears overly harsh.

If a PC has less that 18 MD then its fine that they can't learn (gain rank
with) a Rapier. But if they do have Rank (and their normal MD is 18+) and
they then lose some MD due to injury it seems excessive to reduce them to
unranked. 

(Bit of a strawman, but nonetheless):  Swashbuckler with Rk10 Rapier and 18
MD loses their off-hand (spec Grev roll 26-27).  This reduces their MD by 2.
Once healed, but with their secondary hand still missing, can they fight
with their Rapier?  It seems reasonable that there would be some penalty as
their balance isn't right -- and the current rules would impose a -10 SC --
but reverting to unranked? 

- Martin

On 5/3/06, Errol Cavit < ecavit@tollnz.co.nz <mailto:ecavit@tollnz.co.nz> >
wrote: 


To clear up the "achieve Rank", we could change 13.3 (twice) to 'A figure
may not learn or use a Rank in a weapon they do not have the [MD/PS] to
[manipulate/wield].' (could add a 'currently' before 'have', or 'modified'
before 'MD') 

... 

*The following is in 3.13 Weapons (referring to headings of the table 56.1
Weapons) 

Manual Dexterity 
The minimum modified Manual Dexterity a figure needs to manipulate the
weapon 
properly; a figure without the required MD has the Base Chance of the weapon
lowered by 5 for every point they are below the minimum. A figure may never
achieve Rank in a weapon they do not have the MD to manipulate. 



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<DIV><SPAN class=876443920-03052006><FONT face=Arial color=#0000ff 
size=2>Clearing up 13.3 could obviously 'go the other way', if that is what is 
preferred.</FONT></SPAN></DIV>
<DIV><SPAN class=876443920-03052006><FONT face=Arial color=#0000ff 
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=876443920-03052006><FONT size=2>&nbsp;'A figure may not 
learn&nbsp;a Rank in a weapon they do not currently&nbsp;have the [MD/PS] to 
[manipulate/wield], but may utilise any Ranks they already 
have.'&nbsp;</FONT></SPAN></DIV>
<DIV><SPAN class=876443920-03052006><FONT size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=876443920-03052006><FONT size=2>Anyone feel free to whack the 
options on the Wiki.</FONT></SPAN></DIV>
<DIV><SPAN class=876443920-03052006><FONT size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=876443920-03052006><FONT size=2>Cheers</FONT></SPAN></DIV>
<DIV><SPAN class=876443920-03052006><FONT size=2>Errol</FONT></SPAN></DIV>
<BLOCKQUOTE 
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid">
  <DIV class=OutlookMessageHeader><FONT size=2>-----Original 
  Message-----<BR><B>From:</B> dq-owner@dq.sf.org.nz 
  [mailto:dq-owner@dq.sf.org.nz]<B>On Behalf Of</B> Martin 
  Dickson<BR><B>Sent:</B> Wednesday, 3 May 2006 18:17<BR><B>To:</B> 
  dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] The mage accessory of 
  choice...<BR><BR></FONT></DIV>The current rules for insufficient MD with 
  weapons that Errol quotes (below) seem fine to me; his proposed change appears 
  overly harsh.<BR><BR>If a PC has less that 18 MD then its fine that they can't 
  learn (gain rank with) a Rapier. But if they do have Rank (and their normal MD 
  is 18+) and they then lose some MD due to injury it seems excessive to reduce 
  them to unranked. <BR><BR>(Bit of a strawman, but nonetheless):&nbsp; 
  Swashbuckler with Rk10 Rapier and 18 MD loses their off-hand (spec Grev roll 
  26-27).&nbsp; This reduces their MD by 2.&nbsp; Once healed, but with their 
  secondary hand still missing, can they fight with their Rapier?&nbsp; It seems 
  reasonable that there would be some penalty as their balance isn't right -- 
  and the current rules would impose a -10 SC -- but reverting to unranked? 
  <BR><BR>- Martin<BR><BR>On 5/3/06, <B class=gmail_sendername>Errol Cavit</B> 
  &lt;<A href="mailto:ecavit@tollnz.co.nz">ecavit@tollnz.co.nz</A>&gt; wrote:
  <DIV><SPAN class=gmail_quote></SPAN>
  <BLOCKQUOTE class=gmail_quote 
  style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">
    <DIV style="DIRECTION: ltr">
    <P><FONT size=2>To clear up the "achieve Rank", we could change 13.3 (twice) 
    to 'A figure may not learn or use a Rank in a weapon they do not have the 
    [MD/PS] to [manipulate/wield].' (could add a 'currently' before 'have', or 
    'modified' before 'MD') </FONT></P>...
    <P><FONT size=2>*The following is in 3.13 Weapons (referring to headings of 
    the table 56.1 Weapons)</FONT> </P>
    <P><FONT size=2>Manual Dexterity </FONT><BR><FONT size=2>The minimum 
    modified Manual</FONT> <FONT size=2>Dexterity a figure needs to manipulate 
    the weapon</FONT> <BR><FONT size=2>properly; a figure without the required 
    MD has the</FONT> <FONT size=2>Base Chance of the weapon lowered by 5 for 
    every</FONT> <FONT size=2>point they are below the minimum. A figure 
    may</FONT> <FONT size=2>never achieve Rank in a weapon they do not have 
    the</FONT> <FONT size=2>MD to manipulate.</FONT> 
  </P></DIV></BLOCKQUOTE></DIV><BR></BLOCKQUOTE></BODY></HTML>

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SubjectRe: [dq] The mage accessory of choice...
FromErrol Cavit
DateThu, 4 May 2006 09:15:26 +1200
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-----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
Martin Dickson
Sent: Wednesday, 3 May 2006 16:36
To: dq@dq.sf.org.nz
Subject: Re: [dq] The mage accessory of choice...


>> On 5/3/06, Jacqui Smith <flamis@ihug.co.nz> wrote:

>> Alternatively, I'd suggest that while casting the mage gains little or no
>> defence from a prepared shield... which makes sense because while casting
>> you're a bit too busy to concentrate on using a shield to fend off
attackers. 

> Excellent, simple solution. Could even go further and make it that casting
unprepares any weapon or shield held.

13.3 - Defence currently has:

"A figure may
not attack with their shield or count their shield as
a prepared weapon for Evading while retaining the
shield defence bonus."

This should probably be extended to reflect the possibility of one-handed
casting (which wasn't possible when this was written?) If your shield is
made unprepared (for defence purposes) until your next action after doing a
shield rush, then it certainly makes sense that it is likewise made
unprepared (for defence) by preparing a spell or casting.

On a related point, I don't think the rules specify how long it takes to
prepare weapons (it is given as a 'typical pass action'). However in my
experience you can prepare a weapon/shield etc 'for free' at the start of
your action if it is in your hands but became unprepared for some reason
(typically stunning).

Cheers
Errol

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<P><FONT SIZE=3D2>-----Original Message-----</FONT>
<BR><FONT SIZE=3D2>From: dq-owner@dq.sf.org.nz [<A =
HREF=3D"mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]O=
n Behalf Of Martin Dickson</FONT>
<BR><FONT SIZE=3D2>Sent: Wednesday, 3 May 2006 16:36</FONT>
<BR><FONT SIZE=3D2>To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>Subject: Re: [dq] The mage accessory of =
choice...</FONT>
</P>
<BR>

<P><FONT SIZE=3D2>&gt;&gt; On 5/3/06, Jacqui Smith =
&lt;flamis@ihug.co.nz&gt; wrote:</FONT>
</P>

<P><FONT SIZE=3D2>&gt;&gt; Alternatively, I'd suggest that while =
casting the mage gains little or no</FONT>
<BR><FONT SIZE=3D2>&gt;&gt; defence from a prepared shield... which =
makes sense because while casting</FONT>
<BR><FONT SIZE=3D2>&gt;&gt; you're a bit too busy to concentrate on =
using a shield to fend off attackers. </FONT>
</P>

<P><FONT SIZE=3D2>&gt; Excellent, simple solution. Could even go =
further and make it that casting unprepares any weapon or shield =
held.</FONT>
</P>

<P><FONT SIZE=3D2>13.3 - Defence currently has:</FONT>
</P>

<P><FONT SIZE=3D2>&quot;A figure may</FONT>
<BR><FONT SIZE=3D2>not attack with their shield or count their shield =
as</FONT>
<BR><FONT SIZE=3D2>a prepared weapon for Evading while retaining =
the</FONT>
<BR><FONT SIZE=3D2>shield defence bonus.&quot;</FONT>
</P>

<P><FONT SIZE=3D2>This should probably be extended to reflect the =
possibility of one-handed casting (which wasn't possible when this was =
written?) If your shield is made unprepared (for defence purposes) =
until your next action after doing a shield rush, then it certainly =
makes sense that it is likewise made unprepared (for defence) by =
preparing a spell or casting.</FONT></P>

<P><FONT SIZE=3D2>On a related point, I don't think the rules specify =
how long it takes to prepare weapons (it is given as a 'typical pass =
action'). However in my experience you can prepare a weapon/shield etc =
'for free' at the start of your action if it is in your hands but =
became unprepared for some reason (typically stunning).</FONT></P>

<P><FONT SIZE=3D2>Cheers</FONT>
<BR><FONT SIZE=3D2>Errol</FONT>
</P>

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SubjectRe: [dq] Preparing weapons and shields
FromRMansfield@ingnz.com
DateThu, 4 May 2006 09:24:08 +1200
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I've never seen this.  If your weapon/shield is unprepared then you need=20
to take an action to prepare it.  However you can draw and prepare as one=20
action (or pick up a dropped weapon if its underfoot etc).

Regards,
Rosemary

Errol wrote
On a related point, I don't think the rules specify how long it takes to=20
prepare weapons (it is given as a 'typical pass action'). However in my=20
experience you can prepare a weapon/shield etc 'for free' at the start of=20
your action if it is in your hands but became unprepared for some reason=20
(typically stunning)

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<br><font size=3D2 face=3D"sans-serif">I've never seen this. &nbsp;If your
weapon/shield is unprepared then you need to take an action to prepare
it. &nbsp;However you can draw and prepare as one action (or pick up a
dropped weapon if its underfoot etc).</font><br><br><font size=3D2 face=3D"=
sans-serif">Regards,<br>Rosemary<br></font><p><font size=3D2>Errol wrote</f=
ont><p><font size=3D2>On a related point, I don't think the rules specify h=
ow
long it takes to prepare weapons (it is given as a 'typical pass action').
However in my experience you can prepare a weapon/shield etc 'for free'
at the start of your action if it is in your hands but became unprepared
for some reason (typically stunning)</font><font face=3D"sans-serif"><FONT =
Size=3D1><BR>Attention: This message and accompanying data are confidential=
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SubjectRe: [dq] Preparing weapons and shields
FromMartin Dickson
DateThu, 4 May 2006 09:42:14 +1200
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How often have people seen characters who have been stunned and then
recovered having to use their next action as a Pass to re-prepare their
weapons?

(Which is the way the rules are written... I'm just not sure I've seen this
in play).

- Martin

On 5/4/06, RMansfield@ingnz.com <RMansfield@ingnz.com> wrote:
>
>
> If your weapon/shield is unprepared then you need to take an action to
> prepare it.
>

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How often have people seen characters who have been stunned and then recove=
red having to use their next action as a Pass to re-prepare their weapons?<=
br><br>(Which is the way the rules are written... I'm just not sure I've se=
en this in play).
<br><br>- Martin<br><br><div><span class=3D"gmail_quote">On 5/4/06, <b clas=
s=3D"gmail_sendername"><a href=3D"mailto:RMansfield@ingnz.com">RMansfield@i=
ngnz.com</a></b> &lt;<a href=3D"mailto:RMansfield@ingnz.com">RMansfield@ing=
nz.com
</a>&gt; wrote:</span><blockquote class=3D"gmail_quote" style=3D"border-lef=
t: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1=
ex;"><div style=3D"direction: ltr;">
<br><font face=3D"sans-serif" size=3D"2">If your
weapon/shield is unprepared then you need to take an action to prepare
it.</font></div></blockquote></div><br>

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SubjectRe: [dq] Preparing weapons and shields
FromKelsie
DateThu, 4 May 2006 09:48:07 +1200
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Yes


  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Martin Dickson
Sent: Thursday, 4 May 2006 9:42 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Preparing weapons and shields


How often have people seen characters who have been stunned and then
recovered having to use their next action as a Pass to re-prepare their
weapons?

(Which is the way the rules are written... I'm just not sure I've seen this
in play). 

- Martin


On 5/4/06, RMansfield@ingnz.com <RMansfield@ingnz.com
<mailto:RMansfield@ingnz.com> > wrote: 


If your weapon/shield is unprepared then you need to take an action to
prepare it.



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<BODY>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D484024821-03052006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>Yes</FONT></SPAN></DIV><BR>
<BLOCKQUOTE=20
style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px =
solid; MARGIN-RIGHT: 0px">
  <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft>
  <HR tabIndex=3D-1>
  <FONT face=3DTahoma size=3D2><B>From:</B> dq-owner@dq.sf.org.nz=20
  [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of </B>Martin=20
  Dickson<BR><B>Sent:</B> Thursday, 4 May 2006 9:42 a.m.<BR><B>To:</B>=20
  dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] Preparing weapons and=20
  shields<BR></FONT><BR></DIV>
  <DIV></DIV>How often have people seen characters who have been stunned =
and=20
  then recovered having to use their next action as a Pass to re-prepare =
their=20
  weapons?<BR><BR>(Which is the way the rules are written... I'm just =
not sure=20
  I've seen this in play). <BR><BR>- Martin<BR><BR>
  <DIV><SPAN class=3Dgmail_quote>On 5/4/06, <B =
class=3Dgmail_sendername><A=20
  href=3D"mailto:RMansfield@ingnz.com">RMansfield@ingnz.com</A></B> =
&lt;<A=20
  href=3D"mailto:RMansfield@ingnz.com">RMansfield@ingnz.com </A>&gt; =
wrote:</SPAN>
  <BLOCKQUOTE class=3Dgmail_quote=20
  style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: =
rgb(204,204,204) 1px solid">
    <DIV style=3D"DIRECTION: ltr"><BR><FONT face=3Dsans-serif =
size=3D2>If your=20
    weapon/shield is unprepared then you need to take an action to =
prepare=20
    it.</FONT></DIV></BLOCKQUOTE></DIV><BR></BLOCKQUOTE></BODY></HTML>

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SubjectRe: [dq] Preparing weapons and shields
FromJonathan Bean - TME
DateThu, 4 May 2006 09:53:29 +1200
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I see it often. I do allow shape-changers to allways have 'weapons ready' as
they have a 1.4 raceial modifier.
Also I make sure people lower their armour protection value (by 2 points)
when they take a Spec Griev.

Jono
  -----Original Message-----
  From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
Martin Dickson
  Sent: Thursday, 4 May 2006 9:42 a.m.
  To: dq@dq.sf.org.nz
  Subject: Re: [dq] Preparing weapons and shields


  How often have people seen characters who have been stunned and then
recovered having to use their next action as a Pass to re-prepare their
weapons?

  (Which is the way the rules are written... I'm just not sure I've seen
this in play).

  - Martin


  On 5/4/06, RMansfield@ingnz.com <RMansfield@ingnz.com > wrote:

    If your weapon/shield is unprepared then you need to take an action to
prepare it.


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<BODY>
<DIV><SPAN class=3D566365021-03052006><FONT face=3DArial color=3D#0000ff =

size=3D2>I&nbsp;see it often.&nbsp;I do allow shape-changers to allways =
have=20
'weapons ready' as they have a 1.4 raceial modifier.</FONT></SPAN></DIV>
<DIV><SPAN class=3D566365021-03052006></SPAN><SPAN =
class=3D566365021-03052006><FONT=20
face=3DArial color=3D#0000ff size=3D2>Also I make sure people lower =
their armour=20
protection value (by 2 points) when they take a Spec Griev. =
</FONT></SPAN></DIV>
<DIV><SPAN class=3D566365021-03052006><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D566365021-03052006><FONT face=3DArial color=3D#0000ff =

size=3D2>Jono</FONT></SPAN></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px =
solid">
  <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT =
face=3DTahoma=20
  size=3D2>-----Original Message-----<BR><B>From:</B> =
dq-owner@dq.sf.org.nz=20
  [mailto:dq-owner@dq.sf.org.nz]<B>On Behalf Of </B>Martin=20
  Dickson<BR><B>Sent:</B> Thursday, 4 May 2006 9:42 a.m.<BR><B>To:</B>=20
  dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] Preparing weapons and=20
  shields<BR><BR></FONT></DIV>How often have people seen characters who =
have=20
  been stunned and then recovered having to use their next action as a =
Pass to=20
  re-prepare their weapons?<BR><BR>(Which is the way the rules are =
written...=20
  I'm just not sure I've seen this in play). <BR><BR>- Martin<BR><BR>
  <DIV><SPAN class=3Dgmail_quote>On 5/4/06, <B =
class=3Dgmail_sendername><A=20
  href=3D"mailto:RMansfield@ingnz.com">RMansfield@ingnz.com</A></B> =
&lt;<A=20
  href=3D"mailto:RMansfield@ingnz.com">RMansfield@ingnz.com </A>&gt; =
wrote:</SPAN>
  <BLOCKQUOTE class=3Dgmail_quote=20
  style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: =
rgb(204,204,204) 1px solid">
    <DIV style=3D"DIRECTION: ltr"><BR><FONT face=3Dsans-serif =
size=3D2>If your=20
    weapon/shield is unprepared then you need to take an action to =
prepare=20
    it.</FONT></DIV></BLOCKQUOTE></DIV><BR></BLOCKQUOTE></BODY></HTML>

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SubjectRe: [dq] Preparing weapons and shields
FromAndrew Luxton-Reilly
DateThu, 04 May 2006 10:03:30 +1200
My experience is that it varies greatly, as do many actions in combat. 
Some GMs have expected characters to take an action and others don't. 
This applies to *many* situations in DQ combat.  Examples follow.

Under some GM's the actions in combat run as:
Pulse 1: Character with prepared weapons hits the bad guy
Pulse 2: Character drops weapons and prepares a potion
Pulse 3: Character drinks potion
Pulse 4: Character picks up weapons and prepares them
Pulse 5: Character with prepared weapons hits the bad guy

Under other GM's the actions in combat run as:
Pulse 1: Character with prepared weapons hits the bad guy
Pulse 2: Character prepares and drinks potion
Pulse 3: Character with prepared weapons hits the bad guy

Some GM's have stunned characters dropping weapons in melee and require 
characters to pick them up, others allow weapons to remain in hand, but 
unprepared and still others allow them to be prepared.

Other situations where I have seen a lot of variability are:
Pulse 1:  Character fails to keep bad guy out of close, drops weapons 
and rolls around on the ground.
Pulse 2:  Character successfully withdraws from close
Pulse 3:  Character stands up
Pulse 4:  Character prepares weapons again.

and with other GM's
Pulse 1:  Character fails to keep bad guy out of close, but keeps 
weapons in hands
Pulse 2:  Character withdraws from close, and can stand up with prepared 
weapons.

Each GM has their own style of running combats... it is an area of the 
game where I *expect* there to be fairly substantial differences between 
GMs.  I figure you just go with the flow :)

Ciao,
Andrew


>     How often have people seen characters who have been stunned and then
>     recovered having to use their next action as a Pass to re-prepare
>     their weapons?
>     - Martin

-- 
-------------------------------
Andrew Luxton-Reilly
Department of Computer Science
University of Auckland
Email: andrew@cs.auckland.ac.nz
Phone: +649-373-7599 x 85654


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SubjectRe: [dq] Preparing weapons and shields
FromKelsie
DateThu, 4 May 2006 10:50:07 +1200
In my experience it is generally left to the players to deal with. The GM
has other things to do than keep track of whether a player is taking the
extra pulse to prepare. 

Unfortunately this leaves many players never learning how it's supposed to
go, (or maybe taking shortcuts for their own benefit.)

Personally I feel disgruntled (and tempted to follow suit) when this
happens.

Kelsie

> My experience is that it varies greatly, as do many actions 
> in combat. 
> Some GMs have expected characters to take an action and others don't. 
> This applies to *many* situations in DQ combat.  Examples follow.
> 
> Under some GM's the actions in combat run as:
> Pulse 1: Character with prepared weapons hits the bad guy
> Pulse 2: Character drops weapons and prepares a potion
> Pulse 3: Character drinks potion
> Pulse 4: Character picks up weapons and prepares them
> Pulse 5: Character with prepared weapons hits the bad guy
> 
> Under other GM's the actions in combat run as:
> Pulse 1: Character with prepared weapons hits the bad guy
> Pulse 2: Character prepares and drinks potion
> Pulse 3: Character with prepared weapons hits the bad guy
> 
> Some GM's have stunned characters dropping weapons in melee 
> and require 
> characters to pick them up, others allow weapons to remain in 
> hand, but 
> unprepared and still others allow them to be prepared.
> 
> Other situations where I have seen a lot of variability are:
> Pulse 1:  Character fails to keep bad guy out of close, drops weapons 
> and rolls around on the ground.
> Pulse 2:  Character successfully withdraws from close
> Pulse 3:  Character stands up
> Pulse 4:  Character prepares weapons again.
> 
> and with other GM's
> Pulse 1:  Character fails to keep bad guy out of close, but keeps 
> weapons in hands
> Pulse 2:  Character withdraws from close, and can stand up 
> with prepared 
> weapons.
> 
> Each GM has their own style of running combats... it is an 
> area of the 
> game where I *expect* there to be fairly substantial 
> differences between 
> GMs.  I figure you just go with the flow :)
> 
> Ciao,
> Andrew
> 
> 
> >     How often have people seen characters who have been 
> stunned and then
> >     recovered having to use their next action as a Pass to 
> re-prepare
> >     their weapons?
> >     - Martin
> 
> -- 
> -------------------------------
> Andrew Luxton-Reilly
> Department of Computer Science
> University of Auckland
> Email: andrew@cs.auckland.ac.nz
> Phone: +649-373-7599 x 85654
> 
> 
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SubjectRe: [dq] Preparing weapons and shields
FromRMansfield@ingnz.com
DateThu, 4 May 2006 11:14:37 +1200
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Yes I do - & I've seen others

Regards,
Rosemary




Martin Dickson <martin.dickson@gmail.com>=20
Sent by: dq-owner@dq.sf.org.nz
04/05/2006 09:42 a.m.
Please respond to
dq@dq.sf.org.nz


To
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cc

Subject
Re: [dq] Preparing weapons and shields






How often have people seen characters who have been stunned and then=20
recovered having to use their next action as a Pass to re-prepare their=20
weapons?

(Which is the way the rules are written... I'm just not sure I've seen=20
this in play).=20

- Martin

On 5/4/06, RMansfield@ingnz.com <RMansfield@ingnz.com > wrote:

If your weapon/shield is unprepared then you need to take an action to=20
prepare it.


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<br><font size=3D2 face=3D"sans-serif">Yes I do - &amp; I've seen others</f=
ont><br><br><font size=3D2 face=3D"sans-serif">Regards,<br>Rosemary<br></fo=
nt><br><br><br><table width=3D100%><tr valign=3Dtop><td width=3D40%><font s=
ize=3D1 face=3D"sans-serif"><b>Martin Dickson &lt;martin.dickson@gmail.com&=
gt;</b></font><br><font size=3D1 face=3D"sans-serif">Sent by: dq-owner@dq.s=
f.org.nz</font><p><font size=3D1 face=3D"sans-serif">04/05/2006 09:42 a.m.<=
/font><table border><tr valign=3Dtop><td bgcolor=3Dwhite><div align=3Dcente=
r><font size=3D1 face=3D"sans-serif">Please respond to<br>dq@dq.sf.org.nz</=
font></div></table><br><td width=3D59%><table width=3D100%><tr valign=3Dtop=
><td><div align=3Dright><font size=3D1 face=3D"sans-serif">To</font></div><=
td><font size=3D1 face=3D"sans-serif">dq@dq.sf.org.nz</font><tr valign=3Dto=
p><td><div align=3Dright><font size=3D1 face=3D"sans-serif">cc</font></div>=
<td><tr valign=3Dtop><td><div align=3Dright><font size=3D1 face=3D"sans-ser=
if">Subject</font></div><td><font size=3D1 face=3D"sans-serif">Re: [dq] Pre=
paring weapons and shields</font></table><br><table><tr valign=3Dtop><td><t=
d></table><br></table><br><br><br><font size=3D3>How often have people seen=
 characters who have been stunned
and then recovered having to use their next action as a Pass to re-prepare
their weapons?<br><br>(Which is the way the rules are written... I'm just n=
ot sure I've seen
this in play). <br><br>- Martin<br></font><br><font size=3D3>On 5/4/06, </f=
ont><a href=3Dmailto:RMansfield@ingnz.com><font size=3D3 color=3Dblue><b><u=
>RMansfield@ingnz.com</u></b></font></a><font size=3D3>&lt;</font><a href=
=3Dmailto:RMansfield@ingnz.com><font size=3D3 color=3Dblue><u>RMansfield@in=
gnz.com
</u></font></a><font size=3D3>&gt; wrote:</font><br><font size=3D2 face=3D"=
sans-serif"><br>If your weapon/shield is unprepared then you need to take a=
n action to
prepare it.</font><br><font size=3D3><br><br>- - - - - - - - - - - - - - - =
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Subject[dq] =?US-ASCII?B?UmU6IFtkcV0gUHJlcGFyaW5nIHdlYXBvbnMgYW5kIHNoaWVsZHM=?=
From=?US-ASCII?B?Q29zbW8=?=
DateThu, 04 May 2006 11:17:07 +1200
<html>

<P>I concur with your observation and feelings regarding this.&nbsp; Especially when the combats are particularly hard-fought and tense the choice appears to be between spending a pulse fumbling around unproductively like a Keystone Kop when the other characters appear to have their equipment attached to their sleeves like "Idiot Mittens".</P>
<P>But as observed it's highly variable between GMs and they probably aren't concentrating on the prepared/unprepared status of the party.<BR>
</P>
<P>And how the hell does one "unprepare" a sword to free a hand without dropping/scabbarding it anyhow?&nbsp; Toss it in the air? Lean it against a tree? Stick it in a convenient corpse?</P>
<P>&nbsp;</P>
<P>ben<BR>
<BR>
<BR>
<B>On Thu May 4 10:50 , Kelsie &lt;kelsie@orcon.net.nz&gt; sent:<BR>
<BR>
</P></B>
<BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #5167c6 2px solid; MARGIN-RIGHT: 0px">In my experience it is generally left to the players to deal with. The GM<BR>
has other things to do than keep track of whether a player is taking the<BR>
extra pulse to prepare. <BR>
<BR>
Unfortunately this leaves many players never learning how it's supposed to<BR>
go, (or maybe taking shortcuts for their own benefit.)<BR>
<BR>
Personally I feel disgruntled (and tempted to follow suit) when this<BR>
happens.<BR>
<BR>
Kelsie<BR>
<BR>
</BLOCKQUOTE>
</html><BR>


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SubjectRe: [dq] Preparing weapons and shields
FromErrol Cavit
DateThu, 4 May 2006 11:32:02 +1200
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Typically (IME) it is unprepared due to the figure previously being stunned
(but not dropping the weapon). Given you can e.g. 1/2 TMR and evade, then
standing still, getting the weapon _that is still in your hand_ orientated
correctly, and evading seems very reasonable. If I'm doing anything more
complicated, I'll work out what seems reasonable and ask if it is OK
(e.g."can I move 1/2 TMR while preparing the weapon in my hand?)
Doing something as well as picking up or drawing a weapon/item I something I
ask about.
 
Cheers
Errol

-----Original Message-----
From: Cosmo [mailto:cosmo@evilbadandwrong.com]
Sent: Thursday, 4 May 2006 11:17
To: dq@dq.sf.org.nz
Subject: [dq] Re: [dq] Preparing weapons and shields



I concur with your observation and feelings regarding this.  Especially when
the combats are particularly hard-fought and tense the choice appears to be
between spending a pulse fumbling around unproductively like a Keystone Kop
when the other characters appear to have their equipment attached to their
sleeves like "Idiot Mittens".

But as observed it's highly variable between GMs and they probably aren't
concentrating on the prepared/unprepared status of the party.


And how the hell does one "unprepare" a sword to free a hand without
dropping/scabbarding it anyhow?  Toss it in the air? Lean it against a tree?
Stick it in a convenient corpse?

 


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<META content="MSHTML 6.00.2800.1491" name=GENERATOR></HEAD>
<BODY>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN 
class=664101923-03052006>Typically (IME)&nbsp;it is unprepared due to the figure 
previously being stunned (but not dropping the weapon). Given you can e.g. 1/2 
TMR and evade, then standing still, getting the weapon _that is still in your 
hand_ orientated correctly, and evading seems very reasonable. If I'm doing 
anything more complicated, I'll work out what seems reasonable and ask if it is 
OK (e.g."can I move 1/2&nbsp;TMR while preparing the weapon in my 
hand?)</SPAN></FONT></DIV>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN class=664101923-03052006>Doing 
something as well as picking up or drawing a weapon/item I something I ask 
about.</SPAN></FONT></DIV>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN 
class=664101923-03052006></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN 
class=664101923-03052006>Cheers</SPAN></FONT></DIV>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN 
class=664101923-03052006>Errol</SPAN></FONT></DIV>
<BLOCKQUOTE 
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid">
  <DIV class=OutlookMessageHeader><FONT face="Times New Roman" 
  size=2>-----Original Message-----<BR><B>From:</B> Cosmo 
  [mailto:cosmo@evilbadandwrong.com]<BR><B>Sent:</B> Thursday, 4 May 2006 
  11:17<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> [dq] Re: [dq] Preparing 
  weapons and shields<BR><BR></FONT></DIV>
  <P>I concur with your observation and feelings regarding this.&nbsp; 
  Especially when the combats are particularly hard-fought and tense the choice 
  appears to be between spending a pulse fumbling around unproductively like a 
  Keystone Kop when the other characters appear to have their equipment attached 
  to their sleeves like "Idiot Mittens".</P>
  <P>But as observed it's highly variable between GMs and they probably aren't 
  concentrating on the prepared/unprepared status of the party.<BR></P>
  <P>And how the hell does one "unprepare" a sword to free a hand without 
  dropping/scabbarding it anyhow?&nbsp; Toss it in the air? Lean it against a 
  tree? Stick it in a convenient corpse?</P>
  <P><FONT face=Arial color=#0000ff 
size=2></FONT>&nbsp;</P></BLOCKQUOTE></BODY></HTML>

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SubjectRe: [dq] Preparing weapons and shields
FromKelsie
DateThu, 4 May 2006 11:46:45 +1200
 > Typically (IME) it is unprepared due to the figure previously being
stunned (but not dropping the weapon). Given you
can e.g. 1/2 TMR and evade, then standing still,  getting the weapon _that
is still in your hand_ orientated correctly, and evading seems very
reasonable.  
 
Resonable is not the issue. It's the rules. Follow them or change them. Or
ask your GM.


Kelsie


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SubjectRe: [dq] Preparing weapons and shields
FromJonathan Bean - TME
DateThu, 4 May 2006 11:53:20 +1200
I think adventures with mid ranks, and warriors and assassians of low ranks
to have weapons attached with small chains/rope/twine to guantlets, given
the world which has as much flying magics. When someone is stunned/in close
I think characters drop weapons, not to the ground but so that they are not
usable.

I allow Warriors and Assassians of rank 5+ to ready weapons that they have
on hand (on the chain/rope/twine) as a free action.

I like to have skills and ranks in them effect the game.

Jono


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Subject[dq] =?US-ASCII?B?UmU6IFtkcV0gUHJlcGFyaW5nIHdlYXBvbnMgYW5kIHNoaWVsZHM=?=
From=?US-ASCII?B?Q29zbW8=?=
DateThu, 04 May 2006 12:20:33 +1200
<html>

<P>Fair enough, but as&nbsp;I sit here thinking about having a couple of pounds of purposely sharpened metal (or&nbsp;crystal or energy or&nbsp;coalesced&nbsp;void)&nbsp;dangling from the end of my arm while attempting to wave my hands about to summon netherworld forces to do my bidding...&nbsp;&nbsp;&nbsp; ...it's not a pretty picture even before factoring in possible poison, magical&nbsp;fire, or malevolent blood-drinking whims.</P>
<P>Clearly someone with any physical or martial aptitude at all would have a better go at it, and securing the ancient family heirloom you purchased last session from falling into a pesky ocean is a remarkably good idea, but you might forgive more cautious adventurers opting for something safer.</P>
<P>Clearly, they aren't hard enough, but what can you do?</P>
<P>&nbsp;</P>
<P>ben<BR>
<BR>
<BR>
<BR>
<B>On Thu May 4 11:53 , Jonathan Bean - TME &lt;Jonathan@tme.co.nz&gt; sent:<BR>
<BR>
</P></B>
<BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #5167c6 2px solid; MARGIN-RIGHT: 0px"><BR>
I think adventures with mid ranks, and warriors and assassians of low ranks<BR>
to have weapons attached with small chains/rope/twine to guantlets, given<BR>
the world which has as much flying magics. When someone is stunned/in close<BR>
I think characters drop weapons, not to the ground but so that they are not<BR>
usable.<BR>
<BR>
I allow Warriors and Assassians of rank 5+ to ready weapons that they have<BR>
on hand (on the chain/rope/twine) as a free action.<BR>
<BR>
I like to have skills and ranks in them effect the game.<BR>
<BR>
Jono<BR>
<BR>
<BR>
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SubjectRe: [dq] Preparing weapons and shields
Fromraro002@ec.auckland.ac.nz
DateThu, 4 May 2006 12:56:41 +1200
I don't think too many people play role playing games to watch the DM administer
the rules assiduously.

Most people play for the excitement. If they generate excitement, but they're
pretty relaxed about rules like this, then I suppose most people are not going
to care too much. I would imagine boring DMs who are assiduous might attract a
following. I don't predict it, though.

There appears to me to be two ways that you could get DMs to be assiduous and
exciting. You could get the exciting ones and somehow encourage them to read
the rules closely, and watch the game carefully to make sure that they are
followed precisely.

I don't know how you make the boring and assiduous ones more exciting, though. I
don't think anyone does for sure. But, a big step in that direction is getting
them to not worry so much about the rules, and look at what is happening. Or,
to imagine a situation and to try and interpret it into the existing rule
structure.

But, wait. Wouldn't that shift of focus mean that they were no longer being
assiduous? Gee, I just bet that it would.

This is a demand on the reserves of the DM, not particularly the game. DMs apply
rules or don't at their discretion to make the game interesting and exciting.
Your only real strategy, here, is to learn how the DM runs their game. That may
mean asking them whether or not you can do something.

Until you start paying them a wage, you can't make a demand of good service of
them. You can vote with your feet.

Jim
Quoting Kelsie <kelsie@orcon.net.nz>:

> In my experience it is generally left to the players to deal with. The GM
> has other things to do than keep track of whether a player is taking the
> extra pulse to prepare.
>
> Unfortunately this leaves many players never learning how it's supposed to
> go, (or maybe taking shortcuts for their own benefit.)
>
> Personally I feel disgruntled (and tempted to follow suit) when this
> happens.
>
> Kelsie
>
> > My experience is that it varies greatly, as do many actions
> > in combat.
> > Some GMs have expected characters to take an action and others don't.
> > This applies to *many* situations in DQ combat.  Examples follow.
> >
> > Under some GM's the actions in combat run as:
> > Pulse 1: Character with prepared weapons hits the bad guy
> > Pulse 2: Character drops weapons and prepares a potion
> > Pulse 3: Character drinks potion
> > Pulse 4: Character picks up weapons and prepares them
> > Pulse 5: Character with prepared weapons hits the bad guy
> >
> > Under other GM's the actions in combat run as:
> > Pulse 1: Character with prepared weapons hits the bad guy
> > Pulse 2: Character prepares and drinks potion
> > Pulse 3: Character with prepared weapons hits the bad guy
> >
> > Some GM's have stunned characters dropping weapons in melee
> > and require
> > characters to pick them up, others allow weapons to remain in
> > hand, but
> > unprepared and still others allow them to be prepared.
> >
> > Other situations where I have seen a lot of variability are:
> > Pulse 1:  Character fails to keep bad guy out of close, drops weapons
> > and rolls around on the ground.
> > Pulse 2:  Character successfully withdraws from close
> > Pulse 3:  Character stands up
> > Pulse 4:  Character prepares weapons again.
> >
> > and with other GM's
> > Pulse 1:  Character fails to keep bad guy out of close, but keeps
> > weapons in hands
> > Pulse 2:  Character withdraws from close, and can stand up
> > with prepared
> > weapons.
> >
> > Each GM has their own style of running combats... it is an
> > area of the
> > game where I *expect* there to be fairly substantial
> > differences between
> > GMs.  I figure you just go with the flow :)
> >
> > Ciao,
> > Andrew
> >
> >
> > >     How often have people seen characters who have been
> > stunned and then
> > >     recovered having to use their next action as a Pass to
> > re-prepare
> > >     their weapons?
> > >     - Martin
> >
> > --
> > -------------------------------
> > Andrew Luxton-Reilly
> > Department of Computer Science
> > University of Auckland
> > Email: andrew@cs.auckland.ac.nz
> > Phone: +649-373-7599 x 85654
> >
> >
> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


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SubjectRe: [dq] Preparing weapons and shields
FromMichael Scott
DateThu, 04 May 2006 14:34:29 +1200
Prepare weapons - bringing your weapons to hand ie drawing a sword, 
unslinging your sheild and taking a fighting stance. Some weapons like 
cestus and pole weapons already carried in the hand count as already 
prepared.

A weapon becomes unprepared when you sheath it or drop it, or in the case of 
a shield, sling it, shields by design being very hard to drop even on 
purpose. Stunning porvides an oppurtunity to drop weapons it does not 
automatically "unprepare" weapons.

Perhaps the problem is GMs are not making the player role to drop their 
weapons including shield on stun.

As to how I cast or drink potions with shield and sword I always assumed I 
simply transfured my sword to my shield hand to free up my prime hand, 
something I'm used to doing in the real world, although reading through the 
rules I can see this may not be supported requireing me to take an extra 
action to prepare, not that any GM has ever called me on it.

TTFN
Michael

_________________________________________________________________
Discover fun and games at  @  http://xtramsn.co.nz/kids


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SubjectRe: [dq] Preparing weapons and shields
FromErrol Cavit
DateThu, 4 May 2006 14:53:50 +1200
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3.12 Effects of Damage

Stunning
Whenever a figure suffers effective damage greater
than one-third their full Endurance, they become
stunned.
* They stop performing any existing Action.
* They have no Melee Zone, but remain Engaged
as long as they are in the Melee Zone of an opponent.
* Their Initiative changes (see =A73.3)
* They have no defence except that provided by
magic.

***
* Any shield or weapon (including unarmed) becomes
unprepared.
***

* Their only Action which they may attempt is recover
from Stun.
* At the end of the Pulse in which they where
stunned, a figure may attempt to Recover from
Stun.
* The Base Chance to recover from Stun in 2 =D7 WP + current Fatigue.
* They may not move on the Tactical Display,
or change facing. They may still perform Free
Acts(see =A73.7).

I also just noticed (although I'm not sure if it helps) in 3.1 =
Definitions

Prepared Item=20
Any item (weapon, shield, flask,
etc.) that a figure has in their hands and may immediately
use.

And finally, I thought we had it in there somewhere, but only now found =
it:

3.3 Combat Sequence
...
Action Timing
When a figure chooses an Action, they are assumed
to be performing that Action until they start a new
action or are stunned. However, any Action which
requires a dice roll to resolve is completed when that
dice roll is made; the figure is assumed to be engaged
in follow-up manoeuvres until their next action. After
successfully recovering from Stun, a figure is assumed
to have just finished a Pass Action until their
next Action, for all purposes, and any previously prepared
shield or weapons are once again prepared.

Cheers
Errol

> -----Original Message-----
> From: Michael Scott [mailto:big_mac_kd@hotmail.com]
> Sent: Thursday, 4 May 2006 14:34
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Preparing weapons and shields
>=20
>=20
>=20
> Prepare weapons - bringing your weapons to hand ie drawing a sword,=20
> unslinging your sheild and taking a fighting stance. Some=20
> weapons like=20
> cestus and pole weapons already carried in the hand count as already=20
> prepared.
>=20
> A weapon becomes unprepared when you sheath it or drop it, or=20
> in the case of=20
> a shield, sling it, shields by design being very hard to drop even on =

> purpose. Stunning porvides an oppurtunity to drop weapons it does not =

> automatically "unprepare" weapons.
>=20
> Perhaps the problem is GMs are not making the player role to=20
> drop their=20
> weapons including shield on stun.
>=20
> As to how I cast or drink potions with shield and sword I=20
> always assumed I=20
> simply transfured my sword to my shield hand to free up my=20
> prime hand,=20
> something I'm used to doing in the real world, although=20
> reading through the=20
> rules I can see this may not be supported requireing me to=20
> take an extra=20
> action to prepare, not that any GM has ever called me on it.
>=20
> TTFN
> Michael
>=20
> _________________________________________________________________
> Discover fun and games at  @  http://xtramsn.co.nz/kids
>=20
>=20
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>=20

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<TITLE>RE: [dq] Preparing weapons and shields</TITLE>
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<P><FONT SIZE=3D2>3.12 Effects of Damage</FONT>
</P>

<P><FONT SIZE=3D2>Stunning</FONT>
<BR><FONT SIZE=3D2>Whenever a figure suffers effective damage =
greater</FONT>
<BR><FONT SIZE=3D2>than one-third their full Endurance, they =
become</FONT>
<BR><FONT SIZE=3D2>stunned.</FONT>
<BR><FONT SIZE=3D2>* They stop performing any existing Action.</FONT>
<BR><FONT SIZE=3D2>* They have no Melee Zone, but remain Engaged</FONT>
<BR><FONT SIZE=3D2>as long as they are in the Melee Zone of an =
opponent.</FONT>
<BR><FONT SIZE=3D2>* Their Initiative changes (see =A73.3)</FONT>
<BR><FONT SIZE=3D2>* They have no defence except that provided =
by</FONT>
<BR><FONT SIZE=3D2>magic.</FONT>
</P>

<P><FONT SIZE=3D2>***</FONT>
<BR><FONT SIZE=3D2>* Any shield or weapon (including unarmed) =
becomes</FONT>
<BR><FONT SIZE=3D2>unprepared.</FONT>
<BR><FONT SIZE=3D2>***</FONT>
</P>

<P><FONT SIZE=3D2>* Their only Action which they may attempt is =
recover</FONT>
<BR><FONT SIZE=3D2>from Stun.</FONT>
<BR><FONT SIZE=3D2>* At the end of the Pulse in which they where</FONT>
<BR><FONT SIZE=3D2>stunned, a figure may attempt to Recover from</FONT>
<BR><FONT SIZE=3D2>Stun.</FONT>
<BR><FONT SIZE=3D2>* The Base Chance to recover from Stun in 2 =D7 WP + =
current Fatigue.</FONT>
<BR><FONT SIZE=3D2>* They may not move on the Tactical Display,</FONT>
<BR><FONT SIZE=3D2>or change facing. They may still perform Free</FONT>
<BR><FONT SIZE=3D2>Acts(see =A73.7).</FONT>
</P>

<P><FONT SIZE=3D2>I also just noticed (although I'm not sure if it =
helps) in 3.1 Definitions</FONT>
</P>

<P><FONT SIZE=3D2>Prepared Item </FONT>
<BR><FONT SIZE=3D2>Any item (weapon, shield, flask,</FONT>
<BR><FONT SIZE=3D2>etc.) that a figure has in their hands and may =
immediately</FONT>
<BR><FONT SIZE=3D2>use.</FONT>
</P>

<P><FONT SIZE=3D2>And finally, I thought we had it in there somewhere, =
but only now found it:</FONT>
</P>

<P><FONT SIZE=3D2>3.3 Combat Sequence</FONT>
<BR><FONT SIZE=3D2>...</FONT>
<BR><FONT SIZE=3D2>Action Timing</FONT>
<BR><FONT SIZE=3D2>When a figure chooses an Action, they are =
assumed</FONT>
<BR><FONT SIZE=3D2>to be performing that Action until they start a =
new</FONT>
<BR><FONT SIZE=3D2>action or are stunned. However, any Action =
which</FONT>
<BR><FONT SIZE=3D2>requires a dice roll to resolve is completed when =
that</FONT>
<BR><FONT SIZE=3D2>dice roll is made; the figure is assumed to be =
engaged</FONT>
<BR><FONT SIZE=3D2>in follow-up manoeuvres until their next action. =
After</FONT>
<BR><FONT SIZE=3D2>successfully recovering from Stun, a figure is =
assumed</FONT>
<BR><FONT SIZE=3D2>to have just finished a Pass Action until =
their</FONT>
<BR><FONT SIZE=3D2>next Action, for all purposes, and any previously =
prepared</FONT>
<BR><FONT SIZE=3D2>shield or weapons are once again prepared.</FONT>
</P>

<P><FONT SIZE=3D2>Cheers</FONT>
<BR><FONT SIZE=3D2>Errol</FONT>
</P>

<P><FONT SIZE=3D2>&gt; -----Original Message-----</FONT>
<BR><FONT SIZE=3D2>&gt; From: Michael Scott [<A =
HREF=3D"mailto:big_mac_kd@hotmail.com">mailto:big_mac_kd@hotmail.com</A>=
]</FONT>
<BR><FONT SIZE=3D2>&gt; Sent: Thursday, 4 May 2006 14:34</FONT>
<BR><FONT SIZE=3D2>&gt; To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>&gt; Subject: Re: [dq] Preparing weapons and =
shields</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; Prepare weapons - bringing your weapons to hand =
ie drawing a sword, </FONT>
<BR><FONT SIZE=3D2>&gt; unslinging your sheild and taking a fighting =
stance. Some </FONT>
<BR><FONT SIZE=3D2>&gt; weapons like </FONT>
<BR><FONT SIZE=3D2>&gt; cestus and pole weapons already carried in the =
hand count as already </FONT>
<BR><FONT SIZE=3D2>&gt; prepared.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; A weapon becomes unprepared when you sheath it =
or drop it, or </FONT>
<BR><FONT SIZE=3D2>&gt; in the case of </FONT>
<BR><FONT SIZE=3D2>&gt; a shield, sling it, shields by design being =
very hard to drop even on </FONT>
<BR><FONT SIZE=3D2>&gt; purpose. Stunning porvides an oppurtunity to =
drop weapons it does not </FONT>
<BR><FONT SIZE=3D2>&gt; automatically &quot;unprepare&quot; =
weapons.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; Perhaps the problem is GMs are not making the =
player role to </FONT>
<BR><FONT SIZE=3D2>&gt; drop their </FONT>
<BR><FONT SIZE=3D2>&gt; weapons including shield on stun.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; As to how I cast or drink potions with shield =
and sword I </FONT>
<BR><FONT SIZE=3D2>&gt; always assumed I </FONT>
<BR><FONT SIZE=3D2>&gt; simply transfured my sword to my shield hand to =
free up my </FONT>
<BR><FONT SIZE=3D2>&gt; prime hand, </FONT>
<BR><FONT SIZE=3D2>&gt; something I'm used to doing in the real world, =
although </FONT>
<BR><FONT SIZE=3D2>&gt; reading through the </FONT>
<BR><FONT SIZE=3D2>&gt; rules I can see this may not be supported =
requireing me to </FONT>
<BR><FONT SIZE=3D2>&gt; take an extra </FONT>
<BR><FONT SIZE=3D2>&gt; action to prepare, not that any GM has ever =
called me on it.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; TTFN</FONT>
<BR><FONT SIZE=3D2>&gt; Michael</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; =
_________________________________________________________________</FONT>=

<BR><FONT SIZE=3D2>&gt; Discover fun and games at&nbsp; @&nbsp; <A =
HREF=3D"http://xtramsn.co.nz/kids" =
TARGET=3D"_blank">http://xtramsn.co.nz/kids</A></FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; -- to unsubscribe notify <A =
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SubjectRe: [dq] Preparing weapons and shields
FromMartin Dickson
DateThu, 4 May 2006 15:01:19 +1200
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On 5/4/06, Michael Scott <big_mac_kd@hotmail.com> wrote:
>
>
> Stunning porvides an oppurtunity to drop weapons it does not
> automatically "unprepare" weapons.


"3.12 Effects of Damage

Stunning
...
Any shield or weapon (including unarmed) becomes unprepared."

Perhaps the problem is GMs are not making the player role to drop their
> weapons including shield on stun.


I can't find anywhere a rule about stunned figures dropping stuff... which
I'm sure was how it used to be played... but perhaps that's just my dodgy
memory.

Any idea where that rule can be found?

- Martin

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On 5/4/06, <b class=3D"gmail_sendername">Michael Scott</b> &lt;<a href=3D"m=
ailto:big_mac_kd@hotmail.com">big_mac_kd@hotmail.com</a>&gt; wrote:<div><sp=
an class=3D"gmail_quote"></span><blockquote class=3D"gmail_quote" style=3D"=
border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; paddi=
ng-left: 1ex;">
<br>Stunning porvides an oppurtunity to drop weapons it does not<br>automat=
ically &quot;unprepare&quot; weapons.</blockquote><div><br>&quot;3.12 Effec=
ts of Damage<br><br>Stunning<br>...<br>Any shield or weapon (including unar=
med) becomes unprepared.&quot;
<br></div><br><blockquote class=3D"gmail_quote" style=3D"border-left: 1px s=
olid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Per=
haps the problem is GMs are not making the player role to drop their<br>wea=
pons including shield on stun.
</blockquote><div><br>I can't find anywhere a rule about stunned figures dr=
opping
stuff... which I'm sure was how it used to be played... but perhaps that's
just my dodgy memory.<br><br>Any idea where that rule can be found?<br><br>=
- Martin<br></div></div><br>

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SubjectRe: [dq] Preparing weapons and shields
FromAndrew Withy \(DSL AK\)
DateThu, 4 May 2006 15:34:16 +1200
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I think The rule on dropping stuff when stunned got "tweaked" in the
combat edit. I still think of them as being dropped too. I guess it
depends how "unprepared" the adventurer is.
=20
Andrew

	-----Original Message-----
	From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On
Behalf Of Martin Dickson
	Sent: Thursday, 4 May 2006 3:01 p.m.
	To: dq@dq.sf.org.nz
	Subject: Re: [dq] Preparing weapons and shields
=09
=09
	On 5/4/06, Michael Scott <big_mac_kd@hotmail.com> wrote:=20
=09


		Stunning porvides an oppurtunity to drop weapons it does
not
		automatically "unprepare" weapons.


	"3.12 Effects of Damage
=09
	Stunning
	...
	Any shield or weapon (including unarmed) becomes unprepared."=20
=09


		Perhaps the problem is GMs are not making the player
role to drop their
		weapons including shield on stun.=20


	I can't find anywhere a rule about stunned figures dropping
stuff... which I'm sure was how it used to be played... but perhaps
that's just my dodgy memory.
=09
	Any idea where that rule can be found?
=09
	- Martin
=09



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<HTML><HEAD><TITLE>Message</TITLE>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Dus-ascii">
<META content=3D"MSHTML 6.00.2800.1528" name=3DGENERATOR></HEAD>
<BODY>
<DIV><SPAN class=3D786193303-04052006><FONT face=3DArial color=3D#0000ff =
size=3D2>I=20
think The rule on dropping stuff when stunned got "tweaked" in the =
combat edit.=20
I still think of&nbsp;them as being dropped too. I guess it depends how=20
"unprepared" the adventurer is.</FONT></SPAN></DIV>
<DIV><SPAN class=3D786193303-04052006><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D786193303-04052006><FONT face=3DArial color=3D#0000ff =

size=3D2>Andrew</FONT></SPAN></DIV>
<BLOCKQUOTE style=3D"MARGIN-RIGHT: 0px">
  <DIV></DIV>
  <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr =
align=3Dleft><FONT=20
  face=3DTahoma size=3D2>-----Original Message-----<BR><B>From:</B>=20
  dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of=20
  </B>Martin Dickson<BR><B>Sent:</B> Thursday, 4 May 2006 3:01=20
  p.m.<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] =
Preparing=20
  weapons and shields<BR><BR></FONT></DIV>On 5/4/06, <B=20
  class=3Dgmail_sendername>Michael Scott</B> &lt;<A=20
  href=3D"mailto:big_mac_kd@hotmail.com">big_mac_kd@hotmail.com</A>&gt; =
wrote:
  <DIV><SPAN class=3Dgmail_quote></SPAN>
  <BLOCKQUOTE class=3Dgmail_quote=20
  style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: =
rgb(204,204,204) 1px solid"><BR>Stunning=20
    porvides an oppurtunity to drop weapons it does not<BR>automatically =

    "unprepare" weapons.</BLOCKQUOTE>
  <DIV><BR>"3.12 Effects of Damage<BR><BR>Stunning<BR>...<BR>Any shield =
or=20
  weapon (including unarmed) becomes unprepared." <BR></DIV><BR>
  <BLOCKQUOTE class=3Dgmail_quote=20
  style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: =
rgb(204,204,204) 1px solid">Perhaps=20
    the problem is GMs are not making the player role to drop =
their<BR>weapons=20
    including shield on stun. </BLOCKQUOTE>
  <DIV><BR>I can't find anywhere a rule about stunned figures dropping =
stuff...=20
  which I'm sure was how it used to be played... but perhaps that's just =
my=20
  dodgy memory.<BR><BR>Any idea where that rule can be found?<BR><BR>-=20
  Martin<BR></DIV></DIV><BR></BLOCKQUOTE></BODY></HTML>
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SubjectRe: [dq] Preparing weapons and shields
FromMichael Scott
DateThu, 04 May 2006 15:36:32 +1200


>From: Martin Dickson <martin.dickson@gmail.com>
>Reply-To: dq@dq.sf.org.nz
>To: dq@dq.sf.org.nz
>Subject: Re: [dq] Preparing weapons and shields
>Date: Thu, 4 May 2006 15:01:19 +1200
>
>On 5/4/06, Michael Scott <big_mac_kd@hotmail.com> wrote:
>>
>>
>>Stunning porvides an oppurtunity to drop weapons it does not
>>automatically "unprepare" weapons.
>
>
>"3.12 Effects of Damage
>
>Stunning
>...
>Any shield or weapon (including unarmed) becomes unprepared."
>
>Perhaps the problem is GMs are not making the player role to drop their
>>weapons including shield on stun.
>
>
>I can't find anywhere a rule about stunned figures dropping stuff... which
>I'm sure was how it used to be played... but perhaps that's just my dodgy
>memory.
>
>Any idea where that rule can be found?
>
>- Martin

Admittedly most of my preconceptions come from playing the game not reading 
the rules, if the rule book sez it I guess it must be (still seems stupid 
though) as to dropping stuff maybe I was thinking of unconsciousness 
although I don't seem to be able to find a rule in there either, so maybe 
I'm remembering a GM quirk making us role MD checks to hold onto weapons.

Taking five seconds or an action to prepare weapons already in hand seems 
nuts but then it is a game.

TTFN
Michael

_________________________________________________________________
Need more speed? Get Xtra Broadband @ 
http://jetstream.xtra.co.nz/chm/0,,202853-1000,00.html


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SubjectRe: [dq] Preparing weapons and shields
FromErrol Cavit
DateThu, 4 May 2006 16:12:49 +1200
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> -----Original Message-----
> From: Michael Scott [mailto:big_mac_kd@hotmail.com]
> Sent: Thursday, 4 May 2006 15:37
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Preparing weapons and shields
> 
> >From: Martin Dickson <martin.dickson@gmail.com>
> >Reply-To: dq@dq.sf.org.nz
> >To: dq@dq.sf.org.nz
> >Subject: Re: [dq] Preparing weapons and shields
> >Date: Thu, 4 May 2006 15:01:19 +1200
<snip>
> >I can't find anywhere a rule about stunned figures dropping 
> stuff... which
> >I'm sure was how it used to be played... but perhaps that's 
> just my dodgy
> >memory.
> >
> >Any idea where that rule can be found?
> >
> >- Martin
> 
> Admittedly most of my preconceptions come from playing the 
> game not reading 
> the rules, if the rule book sez it I guess it must be (still 
> seems stupid 
> though) as to dropping stuff maybe I was thinking of unconsciousness 
> although I don't seem to be able to find a rule in there 
> either, so maybe 
> I'm remembering a GM quirk making us role MD checks to hold 
> onto weapons.

More holdover than anything I think. I can't remember the reasons discussed
for dropping the dropping (if I was around to hear them).


> 
> Taking five seconds or an action to prepare weapons already 
> in hand seems 
> nuts but then it is a game.
> 

Perhaps adding the bit about automatically re-preparing after recovery from
stun should be added to the Recover From Stun actions descriptions
themselves. 

As far as I can tell (and I may have missed something), the rules about
preparing weapons/items are quite vague (just what is in 3.8 Action
Restrictions - Pass Actions from memory). Lots of scope for GM variation.

Cheers
Errol

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<P><FONT SIZE=3D2>&gt; -----Original Message-----</FONT>
<BR><FONT SIZE=3D2>&gt; From: Michael Scott [<A =
HREF=3D"mailto:big_mac_kd@hotmail.com">mailto:big_mac_kd@hotmail.com</A>=
]</FONT>
<BR><FONT SIZE=3D2>&gt; Sent: Thursday, 4 May 2006 15:37</FONT>
<BR><FONT SIZE=3D2>&gt; To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>&gt; Subject: Re: [dq] Preparing weapons and =
shields</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; &gt;From: Martin Dickson =
&lt;martin.dickson@gmail.com&gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;Reply-To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;Subject: Re: [dq] Preparing weapons and =
shields</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;Date: Thu, 4 May 2006 15:01:19 +1200</FONT>
<BR><FONT SIZE=3D2>&lt;snip&gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;I can't find anywhere a rule about stunned =
figures dropping </FONT>
<BR><FONT SIZE=3D2>&gt; stuff... which</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;I'm sure was how it used to be played... =
but perhaps that's </FONT>
<BR><FONT SIZE=3D2>&gt; just my dodgy</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;memory.</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;Any idea where that rule can be =
found?</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;</FONT>
<BR><FONT SIZE=3D2>&gt; &gt;- Martin</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; Admittedly most of my preconceptions come from =
playing the </FONT>
<BR><FONT SIZE=3D2>&gt; game not reading </FONT>
<BR><FONT SIZE=3D2>&gt; the rules, if the rule book sez it I guess it =
must be (still </FONT>
<BR><FONT SIZE=3D2>&gt; seems stupid </FONT>
<BR><FONT SIZE=3D2>&gt; though) as to dropping stuff maybe I was =
thinking of unconsciousness </FONT>
<BR><FONT SIZE=3D2>&gt; although I don't seem to be able to find a rule =
in there </FONT>
<BR><FONT SIZE=3D2>&gt; either, so maybe </FONT>
<BR><FONT SIZE=3D2>&gt; I'm remembering a GM quirk making us role MD =
checks to hold </FONT>
<BR><FONT SIZE=3D2>&gt; onto weapons.</FONT>
</P>

<P><FONT SIZE=3D2>More holdover than anything I think. I can't remember =
the reasons discussed for dropping the dropping (if I was around to =
hear them).</FONT></P>
<BR>

<P><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; Taking five seconds or an action to prepare =
weapons already </FONT>
<BR><FONT SIZE=3D2>&gt; in hand seems </FONT>
<BR><FONT SIZE=3D2>&gt; nuts but then it is a game.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
</P>

<P><FONT SIZE=3D2>Perhaps adding the bit about automatically =
re-preparing after recovery from stun should be added to the Recover =
From Stun actions descriptions themselves. </FONT></P>

<P><FONT SIZE=3D2>As far as I can tell (and I may have missed =
something), the rules about preparing weapons/items are quite vague =
(just what is in 3.8 Action Restrictions - Pass Actions from memory). =
Lots of scope for GM variation.</FONT></P>

<P><FONT SIZE=3D2>Cheers</FONT>
<BR><FONT SIZE=3D2>Errol</FONT>
</P>

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Subject[dq] DQ: Trample
FromJonathan Bean - TME
DateThu, 4 May 2006 16:27:34 +1200
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RE: [dq] Preparing weapons and shieldsHi all,

Why and when did the 2 X AG check to avoid being knocked prone by a trample
attack get removed?
Characters no longer get a save Vrs this attack form.

Jonathan Bean

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<META http-equiv=3DContent-Type content=3D"text/html; =
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<BODY>
<DIV><SPAN class=3D445572504-04052006><FONT face=3DArial color=3D#0000ff =
size=3D2>Hi=20
all,</FONT></SPAN></DIV>
<DIV><SPAN class=3D445572504-04052006><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D445572504-04052006><FONT face=3DArial color=3D#0000ff =
size=3D2>Why=20
and when did the 2 X AG check to avoid being knocked prone by a trample =
attack=20
get removed?</FONT></SPAN></DIV>
<DIV><SPAN class=3D445572504-04052006><FONT face=3DArial color=3D#0000ff =

size=3D2>Characters no longer get a save Vrs this attack =
form.</FONT></SPAN></DIV>
<DIV><SPAN class=3D445572504-04052006><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D445572504-04052006><FONT face=3DArial color=3D#0000ff =

size=3D2>Jonathan Bean</FONT></SPAN></DIV></BODY></HTML>

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SubjectRe: [dq] DQ: Trample
FromAndrew Withy \(DSL AK\)
DateThu, 4 May 2006 16:44:39 +1200
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I don't think it ever existed in the rules.
The rules from 97, before any combat re-write say:
A multi-hex monster may freely pivot or move into any hex occupied by a
1-hex figure. The smaller figure is knocked prone automatically and the
monster may then attempt to trample the figure at a Base Chance of 40%,
doing [D + size of the monster in hexes] damage. Trampling is C Class
damage.

There is no mention of a 2 x AG check there or nearby. I think that a
number of GMs play it though, and I do for some creatures and / or
character fighting styles.

=20

Andrew

=20

	-----Original Message-----
	From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On
Behalf Of Jonathan Bean - TME
	Sent: Thursday, 4 May 2006 4:28 p.m.
	To: dq@dq.sf.org.nz
	Subject: [dq] DQ: Trample
=09
=09
	Hi all,
	=20
	Why and when did the 2 X AG check to avoid being knocked prone
by a trample attack get removed?
	Characters no longer get a save Vrs this attack form.
	=20
	Jonathan Bean


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<BODY>
<DIV><SPAN class=3D130324304-04052006><FONT face=3DArial color=3D#0000ff =
size=3D2>I=20
don't think it ever existed in the rules.</FONT></SPAN></DIV>
<DIV><SPAN class=3D130324304-04052006><FONT face=3DArial color=3D#0000ff =
size=3D2>The=20
rules from 97, before any combat re-write say:</FONT></SPAN></DIV>
<DIV><SPAN class=3D130324304-04052006><FONT face=3D"Times New Roman" =
size=3D1>
<P align=3Dleft><FONT size=3D3>A multi-hex monster may freely pivot or =
move=20
into<SPAN class=3D130324304-04052006> </SPAN>any hex occupied by a 1-hex =
figure.=20
The smaller<SPAN class=3D130324304-04052006> </SPAN>figure is knocked =
prone=20
automatically and the monster<SPAN class=3D130324304-04052006> =
</SPAN>may then=20
attempt to trample the figure at a<SPAN class=3D130324304-04052006> =
</SPAN>Base=20
Chance of 40%, doing [D + size of the monster<SPAN =
class=3D130324304-04052006>=20
</SPAN>in hexes] damage. Trampling is C Class damage.</FONT></P>
<P align=3Dleft><SPAN class=3D130324304-04052006><FONT face=3DArial =
color=3D#0000ff=20
size=3D2>There is no mention of a 2 x AG check there or nearby. I think =
that a=20
number of GMs play it though, and I do for some creatures and / or =
character=20
fighting styles.</FONT></SPAN></P>
<P align=3Dleft><SPAN class=3D130324304-04052006></SPAN>&nbsp;</P>
<P align=3Dleft><SPAN class=3D130324304-04052006><FONT face=3DArial =
color=3D#0000ff=20
size=3D2>Andrew</FONT></SPAN></P>
<P align=3Dleft><FONT face=3DArial color=3D#0000ff=20
size=3D2></FONT>&nbsp;</P></FONT></SPAN></DIV>
<BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px">
  <DIV></DIV>
  <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr =
align=3Dleft><FONT=20
  face=3DTahoma size=3D2>-----Original Message-----<BR><B>From:</B>=20
  dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of=20
  </B>Jonathan Bean - TME<BR><B>Sent:</B> Thursday, 4 May 2006 4:28=20
  p.m.<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> [dq] DQ:=20
  Trample<BR><BR></FONT></DIV>
  <DIV><SPAN class=3D445572504-04052006><FONT face=3DArial =
color=3D#0000ff size=3D2>Hi=20
  all,</FONT></SPAN></DIV>
  <DIV><SPAN class=3D445572504-04052006><FONT face=3DArial =
color=3D#0000ff=20
  size=3D2></FONT></SPAN>&nbsp;</DIV>
  <DIV><SPAN class=3D445572504-04052006><FONT face=3DArial =
color=3D#0000ff size=3D2>Why=20
  and when did the 2 X AG check to avoid being knocked prone by a =
trample attack=20
  get removed?</FONT></SPAN></DIV>
  <DIV><SPAN class=3D445572504-04052006><FONT face=3DArial =
color=3D#0000ff=20
  size=3D2>Characters no longer get a save Vrs this attack=20
  form.</FONT></SPAN></DIV>
  <DIV><SPAN class=3D445572504-04052006><FONT face=3DArial =
color=3D#0000ff=20
  size=3D2></FONT></SPAN>&nbsp;</DIV>
  <DIV><SPAN class=3D445572504-04052006><FONT face=3DArial =
color=3D#0000ff=20
  size=3D2>Jonathan Bean</FONT></SPAN></DIV></BLOCKQUOTE></BODY></HTML>
=00
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