Hi All
Just been catching up on the discussions after 3 months and see that people
have been disussing area of effect supression spells - which are always some
of the first things my mages learn :) When I played a wiccan I loved
trembling earth, my air mage has Windstorm and Knockout gas.
These things are great in game becuase often my air mage and the party water
mage or celestial spend alot of time and fatigue to make the party mostly
immune to the effects of the str based or breathing based attacks and it is
nice when those precious 7 - 14 points of power up fatiuge actually get used
for something.
As for Agony
Did someone go on a high level game and forget to pack their namer ??
Agony is fine it just adds to the list of things the namer must do and gives
you a reason to have highly ranked your dispel magic.
BTW if you go on a high level game and forget your namer then well ... more
fool you
Cheers Julia
----- Original Message -----
From: "Keith Smith" <phaeton@ihug.co.nz>
To: <dq@dq.sf.org.nz>
Sent: Thursday, January 19, 2006 8:13 AM
Subject: Re: [dq] Agony and windstorm.
>
>>Agony is marginally better than death, mind you. But not much.
>
> (is slowly catching up)
>
> IMHO - I like the mental picture of the PC being hit with the agony and
> still, using every ounce of willpower he/she has, gritting their teeth
> getting back up, and staggering forward to deal with the NPC necromancer
> that did it ... if that means making a save per pulse .. that just sounds
> heroic .. not sure if that's achievable with the current spell writeup at
> the moment ..
>
> Keith
>
>
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