SubjectRe: [dq] Assassin question
FromAndrew Withy \(DSL AK\)
DateThu, 15 Jun 2006 08:11:58 +1200
In general, I play that +2%/Rank means 2*Rank - i.e. Rank 0 = nothing.
This makes sense when you have formulae like +2%(+2%/Rank) as an
alternative.
As an assassin, you do get the knockout & poison benefits at Rank 0,
which is plenty for a Rank 0 skill.

If you compare with how many spells are written, they say +2/Rank (min
1), and similar forms, which again implies that Rank 0 doesn't count.

So, from rule-interpretation, ease of calculation/simplicity, and what
seems "balanced" to me, I'd say Rank 0 doesn't count as a Rank for the
Assasin formulae.

Look upon the ability to torture someone for an infinite length of time
as a blessing - I know many assassins would.

Andrew

-----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Kelsie
Sent: Wednesday, 14 June 2006 4:49 p.m.
To: dq@dq.sf.org.nz
Subject: [dq] Assassin question


Most of the benefite of assassin are wrtitten in the form 2% per rank,
also 10 x assassin rank - 4 x wp etc.

Do these include rank 0, or does a rank 0 assassin get no benefit.

I assume it does; and that this needs to go in the rewrite basket (esp
the formula with a 0 divisor, WP/RK)

Kelsie


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SubjectRe: [dq] Assassin question
FromErrol Cavit
DateThu, 15 Jun 2006 08:53:40 +1200
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I agree with Andrew's reasoning.

The only strange result is the torture time. As giving even the unskilled a
chance at succeeding at torture seems reasonable (note explicit allowance
for GM bonus to the negative base Chance), how about we set a max period for
torture time? 48 hours?

Cheers
Errol

> -----Original Message-----
> From: Andrew Withy (DSL AK) [mailto:AndrewW@datacom.co.nz]
> Sent: Thursday, 15 June 2006 08:12
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Assassin question
> 
> 
> In general, I play that +2%/Rank means 2*Rank - i.e. Rank 0 = nothing.
> This makes sense when you have formulae like +2%(+2%/Rank) as an
> alternative.
> As an assassin, you do get the knockout & poison benefits at Rank 0,
> which is plenty for a Rank 0 skill.
> 
> If you compare with how many spells are written, they say +2/Rank (min
> 1), and similar forms, which again implies that Rank 0 doesn't count.
> 
> So, from rule-interpretation, ease of calculation/simplicity, and what
> seems "balanced" to me, I'd say Rank 0 doesn't count as a Rank for the
> Assasin formulae.
> 
> Look upon the ability to torture someone for an infinite 
> length of time
> as a blessing - I know many assassins would.
> 
> Andrew
> 
> -----Original Message-----
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On 
> Behalf Of
> Kelsie
> Sent: Wednesday, 14 June 2006 4:49 p.m.
> To: dq@dq.sf.org.nz
> Subject: [dq] Assassin question
> 
> 
> Most of the benefite of assassin are wrtitten in the form 2% per rank,
> also 10 x assassin rank - 4 x wp etc.
> 
> Do these include rank 0, or does a rank 0 assassin get no benefit.
> 
> I assume it does; and that this needs to go in the rewrite basket (esp
> the formula with a 0 divisor, WP/RK)
> 
> Kelsie
> 
> 
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
> 

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<P><FONT SIZE=3D2>I agree with Andrew's reasoning.</FONT>
</P>

<P><FONT SIZE=3D2>The only strange result is the torture time. As =
giving even the unskilled a chance at succeeding at torture seems =
reasonable (note explicit allowance for GM bonus to the negative base =
Chance), how about we set a max period for torture time? 48 =
hours?</FONT></P>

<P><FONT SIZE=3D2>Cheers</FONT>
<BR><FONT SIZE=3D2>Errol</FONT>
</P>

<P><FONT SIZE=3D2>&gt; -----Original Message-----</FONT>
<BR><FONT SIZE=3D2>&gt; From: Andrew Withy (DSL AK) [<A =
HREF=3D"mailto:AndrewW@datacom.co.nz">mailto:AndrewW@datacom.co.nz</A>]<=
/FONT>
<BR><FONT SIZE=3D2>&gt; Sent: Thursday, 15 June 2006 08:12</FONT>
<BR><FONT SIZE=3D2>&gt; To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>&gt; Subject: Re: [dq] Assassin question</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; In general, I play that +2%/Rank means 2*Rank - =
i.e. Rank 0 =3D nothing.</FONT>
<BR><FONT SIZE=3D2>&gt; This makes sense when you have formulae like =
+2%(+2%/Rank) as an</FONT>
<BR><FONT SIZE=3D2>&gt; alternative.</FONT>
<BR><FONT SIZE=3D2>&gt; As an assassin, you do get the knockout &amp; =
poison benefits at Rank 0,</FONT>
<BR><FONT SIZE=3D2>&gt; which is plenty for a Rank 0 skill.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; If you compare with how many spells are =
written, they say +2/Rank (min</FONT>
<BR><FONT SIZE=3D2>&gt; 1), and similar forms, which again implies that =
Rank 0 doesn't count.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; So, from rule-interpretation, ease of =
calculation/simplicity, and what</FONT>
<BR><FONT SIZE=3D2>&gt; seems &quot;balanced&quot; to me, I'd say Rank =
0 doesn't count as a Rank for the</FONT>
<BR><FONT SIZE=3D2>&gt; Assasin formulae.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; Look upon the ability to torture someone for an =
infinite </FONT>
<BR><FONT SIZE=3D2>&gt; length of time</FONT>
<BR><FONT SIZE=3D2>&gt; as a blessing - I know many assassins =
would.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; Andrew</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; -----Original Message-----</FONT>
<BR><FONT SIZE=3D2>&gt; From: dq-owner@dq.sf.org.nz [<A =
HREF=3D"mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>] =
On </FONT>
<BR><FONT SIZE=3D2>&gt; Behalf Of</FONT>
<BR><FONT SIZE=3D2>&gt; Kelsie</FONT>
<BR><FONT SIZE=3D2>&gt; Sent: Wednesday, 14 June 2006 4:49 p.m.</FONT>
<BR><FONT SIZE=3D2>&gt; To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>&gt; Subject: [dq] Assassin question</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; Most of the benefite of assassin are wrtitten =
in the form 2% per rank,</FONT>
<BR><FONT SIZE=3D2>&gt; also 10 x assassin rank - 4 x wp etc.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; Do these include rank 0, or does a rank 0 =
assassin get no benefit.</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; I assume it does; and that this needs to go in =
the rewrite basket (esp</FONT>
<BR><FONT SIZE=3D2>&gt; the formula with a 0 divisor, WP/RK)</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; Kelsie</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; -- to unsubscribe notify <A =
HREF=3D"mailto:dq-request@dq.sf.org.nz">mailto:dq-request@dq.sf.org.nz</=
A> --</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
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SubjectRe: [dq] Assassin question
From
DateThu, 15 Jun 2006 9:11:30 +1200
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> how about we set a max period for
> torture time? 48 hours?
I disagree with a maximum amount. the best interogations break the person (or their oposition), which normally takes a long time, and even a semi-skilled person can do so given enough time (an unskilled person could make things worse of course). 

I also question my understanding of part of Andrew's post:

> > From: Andrew Withy (DSL AK) 
> > If you compare with how many spells are written, they say +2/Rank (min 1), and similar forms, which again implies that Rank 0 doesn't count.

i interpret the above as +2 at Rank 0, [programatically i would write: Rank = max(Rank, 1)], rather than Rank 1 is the trigger for the +2/Rank.

However, I agree that the success chance for the Assassin subskill do not increase at Rank 0. i look at it as Success Chance = Base Chance + (incremental improvement x Rank). That way the Base Chance is the Success Chance at Rank 0 - makes sense to me anyway.

Ian


> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
> > 
> 
> 

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<P><FONT SIZE=2>I agree with Andrew's reasoning.</FONT>
</P>

<P><FONT SIZE=2>The only strange result is the torture time. As giving even the unskilled a chance at succeeding at torture seems reasonable (note explicit allowance for GM bonus to the negative base Chance), how about we set a max period for torture time? 48 hours?</FONT></P>

<P><FONT SIZE=2>Cheers</FONT>
<BR><FONT SIZE=2>Errol</FONT>
</P>

<P><FONT SIZE=2>&gt; -----Original Message-----</FONT>
<BR><FONT SIZE=2>&gt; From: Andrew Withy (DSL AK) [<A HREF="mailto:AndrewW@datacom.co.nz">mailto:AndrewW@datacom.co.nz</A>]</FONT>
<BR><FONT SIZE=2>&gt; Sent: Thursday, 15 June 2006 08:12</FONT>
<BR><FONT SIZE=2>&gt; To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=2>&gt; Subject: Re: [dq] Assassin question</FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; In general, I play that +2%/Rank means 2*Rank - i.e. Rank 0 = nothing.</FONT>
<BR><FONT SIZE=2>&gt; This makes sense when you have formulae like +2%(+2%/Rank) as an</FONT>
<BR><FONT SIZE=2>&gt; alternative.</FONT>
<BR><FONT SIZE=2>&gt; As an assassin, you do get the knockout &amp; poison benefits at Rank 0,</FONT>
<BR><FONT SIZE=2>&gt; which is plenty for a Rank 0 skill.</FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; If you compare with how many spells are written, they say +2/Rank (min</FONT>
<BR><FONT SIZE=2>&gt; 1), and similar forms, which again implies that Rank 0 doesn't count.</FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; So, from rule-interpretation, ease of calculation/simplicity, and what</FONT>
<BR><FONT SIZE=2>&gt; seems &quot;balanced&quot; to me, I'd say Rank 0 doesn't count as a Rank for the</FONT>
<BR><FONT SIZE=2>&gt; Assasin formulae.</FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; Look upon the ability to torture someone for an infinite </FONT>
<BR><FONT SIZE=2>&gt; length of time</FONT>
<BR><FONT SIZE=2>&gt; as a blessing - I know many assassins would.</FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; Andrew</FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; -----Original Message-----</FONT>
<BR><FONT SIZE=2>&gt; From: dq-owner@dq.sf.org.nz [<A HREF="mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>] On </FONT>
<BR><FONT SIZE=2>&gt; Behalf Of</FONT>
<BR><FONT SIZE=2>&gt; Kelsie</FONT>
<BR><FONT SIZE=2>&gt; Sent: Wednesday, 14 June 2006 4:49 p.m.</FONT>
<BR><FONT SIZE=2>&gt; To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=2>&gt; Subject: [dq] Assassin question</FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; Most of the benefite of assassin are wrtitten in the form 2% per rank,</FONT>
<BR><FONT SIZE=2>&gt; also 10 x assassin rank - 4 x wp etc.</FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; Do these include rank 0, or does a rank 0 assassin get no benefit.</FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; I assume it does; and that this needs to go in the rewrite basket (esp</FONT>
<BR><FONT SIZE=2>&gt; the formula with a 0 divisor, WP/RK)</FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; Kelsie</FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; -- to unsubscribe notify <A HREF="mailto:dq-request@dq.sf.org.nz">mailto:dq-request@dq.sf.org.nz</A> --</FONT>
<BR><FONT SIZE=2>&gt; </FONT>
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SubjectRe: [dq] Assassin question
FromErrol Cavit
DateThu, 15 Jun 2006 10:07:45 +1200
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> -----Original Message-----
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
> dawnhaven@xtra.co.nz
> Sent: Thursday, 15 June 2006 09:12
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Assassin question
> 
> 
> 
> 
> > how about we set a max period for
> > torture time? 48 hours?
> I disagree with a maximum amount. the best interogations 
> break the person (or their oposition), which normally takes a 
> long time, and even a semi-skilled person can do so given 
> enough time (an unskilled person could make things worse of course). 
> 

The current rules for torture give a maximum time you can torture a victim
for:
(Vic's WP/5) attempts x (Vic's WP/Assassin Rank) hours per attempt.
I'm suggesting a maximum for the second element of the above (which I could
have made clearer) to remove the silly result at Rank 0 (and perhaps give
some guidance to GMs when an unskilled party tries).
Presumably GMs faced with a player who wanted to torture at Rank 0 have
either said "you can't", or made up a number on the spot. A rule/guidance
would presumably speed up this process in the rare occasions it arises.

If anyone wants to rewrite the torture rules to take into account actual
medieval practices, the healing available, time to check the victim's
answers, chance of killing the victim etc (especially if unskilled) etc, I
certainly have no objection.

Cheers
Errol

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<P><FONT SIZE=3D2>&gt; -----Original Message-----</FONT>
<BR><FONT SIZE=3D2>&gt; From: dq-owner@dq.sf.org.nz [<A =
HREF=3D"mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]O=
n Behalf Of</FONT>
<BR><FONT SIZE=3D2>&gt; dawnhaven@xtra.co.nz</FONT>
<BR><FONT SIZE=3D2>&gt; Sent: Thursday, 15 June 2006 09:12</FONT>
<BR><FONT SIZE=3D2>&gt; To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>&gt; Subject: Re: [dq] Assassin question</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; &gt; how about we set a max period for</FONT>
<BR><FONT SIZE=3D2>&gt; &gt; torture time? 48 hours?</FONT>
<BR><FONT SIZE=3D2>&gt; I disagree with a maximum amount. the best =
interogations </FONT>
<BR><FONT SIZE=3D2>&gt; break the person (or their oposition), which =
normally takes a </FONT>
<BR><FONT SIZE=3D2>&gt; long time, and even a semi-skilled person can =
do so given </FONT>
<BR><FONT SIZE=3D2>&gt; enough time (an unskilled person could make =
things worse of course). </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
</P>

<P><FONT SIZE=3D2>The current rules for torture give a maximum time you =
can torture a victim for:</FONT>
<BR><FONT SIZE=3D2>(Vic's WP/5) attempts x (Vic's WP/Assassin Rank) =
hours per attempt.</FONT>
<BR><FONT SIZE=3D2>I'm suggesting a maximum for the second element of =
the above (which I could have made clearer) to remove the silly result =
at Rank 0 (and perhaps give some guidance to GMs when an unskilled =
party tries).</FONT></P>

<P><FONT SIZE=3D2>Presumably GMs faced with a player who wanted to =
torture at Rank 0 have either said &quot;you can't&quot;, or made up a =
number on the spot. A rule/guidance would presumably speed up this =
process in the rare occasions it arises.</FONT></P>

<P><FONT SIZE=3D2>If anyone wants to rewrite the torture rules to take =
into account actual medieval practices, the healing available, time to =
check the victim's answers, chance of killing the victim etc =
(especially if unskilled) etc, I certainly have no =
objection.</FONT></P>

<P><FONT SIZE=3D2>Cheers</FONT>
<BR><FONT SIZE=3D2>Errol</FONT>
</P>

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SubjectRe: [dq] Assassin question
FromMartin Dickson
DateThu, 15 Jun 2006 10:17:40 +1200
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On 6/15/06, Errol Cavit <ecavit@tollnz.co.nz> wrote:
>
> The current rules for torture give a maximum time you can torture a victim
> for:
> (Vic's WP/5) attempts x (Vic's WP/Assassin Rank) hours per attempt.
> I'm suggesting a maximum for the second element of the above... to remove
> the silly result at Rank 0
>

Don't you mean a minimum amount for effective Rank in the formulae?  Why not
1?

(Vic's WP/5) attempts x (Vic's WP/Assassin Rank, min 1)

 (Which means a Rk 0 and Rk 1 assassins are equally poor at it -- whether
the rules are resonable / realistic or not).

Cheers,
Martin

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On 6/15/06, <b class="gmail_sendername">Errol Cavit</b> &lt;<a href="mailto:ecavit@tollnz.co.nz">ecavit@tollnz.co.nz</a>&gt; wrote:<div><span class="gmail_quote"></span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div><div><p><font size="2">The current rules for torture give a maximum time you can torture a victim for:</font>
<br><font size="2">(Vic's WP/5) attempts x (Vic's WP/Assassin Rank) hours per attempt.</font>
<br><font size="2">I'm suggesting a maximum for the second element of the above... to remove the silly result at Rank 0</font></p></div></div></blockquote><div><br>Don't you mean a minimum amount for effective Rank in the formulae?&nbsp; Why not 1?
<br><br><font size="2">(Vic's WP/5) attempts x (Vic's WP/Assassin Rank, min 1)</font><br><br>&nbsp;(Which means a Rk 0 and Rk 1 assassins are equally poor at it -- whether the rules are resonable / realistic or not).<br></div>
<br></div>Cheers,<br>Martin<br>

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SubjectRe: [dq] Assassin question
FromErrol Cavit
DateThu, 15 Jun 2006 11:16:00 +1200
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-----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
Martin Dickson
Sent: Thursday, 15 June 2006 10:18
To: dq@dq.sf.org.nz
Subject: Re: [dq] Assassin question


On 6/15/06, Errol Cavit < ecavit@tollnz.co.nz <mailto:ecavit@tollnz.co.nz> >
wrote: 

The current rules for torture give a maximum time you can torture a victim
for: 
(Vic's WP/5) attempts x (Vic's WP/Assassin Rank) hours per attempt. 
I'm suggesting a maximum for the second element of the above... to remove
the silly result at Rank 0


Don't you mean a minimum amount for effective Rank in the formulae?  Why not
1? 

(Vic's WP/5) attempts x (Vic's WP/Assassin Rank, min 1)

 (Which means a Rk 0 and Rk 1 assassins are equally poor at it -- whether
the rules are resonable / realistic or not).



My gut feel is that there should be a difference between Rk0 and Rk1,
especially as unskilled should have a chance too (although this last would
tend to be played out, with the GM working out a BC based on the play?).
Having a max on the (Vic's WP/Assassin rank) element seemed the easiest way
to do this. (Vic's WP/[Assassin's Rank, min 1]), while removing the
silliness, doesn't. Another option would be to make the time for Rank 0
(Vic's WPx2)
 
Not that I think the difference between any of these is a big deal.
Cheers
Errol

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style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid">
  <DIV class=OutlookMessageHeader><FONT face="Times New Roman" 
  size=2>-----Original Message-----<BR><B>From:</B> dq-owner@dq.sf.org.nz 
  [mailto:dq-owner@dq.sf.org.nz]<B>On Behalf Of</B> Martin 
  Dickson<BR><B>Sent:</B> Thursday, 15 June 2006 10:18<BR><B>To:</B> 
  dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] Assassin 
  question<BR><BR></FONT></DIV>On 6/15/06, <B class=gmail_sendername>Errol 
  Cavit</B> &lt;<A href="mailto:ecavit@tollnz.co.nz">ecavit@tollnz.co.nz</A>&gt; 
  wrote:<SPAN class=gmail_quote></SPAN>
  <BLOCKQUOTE class=gmail_quote 
  style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">
    <DIV>
    <DIV>
    <P><FONT size=2>The current rules for torture give a maximum time you can 
    torture a victim for:</FONT> <BR><FONT size=2>(Vic's WP/5) attempts x (Vic's 
    WP/Assassin Rank) hours per attempt.</FONT> <BR><FONT size=2>I'm suggesting 
    a maximum for the second element of the above... to remove the silly result 
    at Rank 0</FONT></P></DIV></DIV></BLOCKQUOTE>
  <DIV><BR>Don't you mean a minimum amount for effective Rank in the 
  formulae?&nbsp; Why not 1? <BR><BR><FONT size=2>(Vic's WP/5) attempts x (Vic's 
  WP/Assassin Rank, min 1)</FONT><BR><BR>&nbsp;(Which means a Rk 0 and Rk 1 
  assassins are equally poor at it -- whether the rules are resonable / 
  realistic or not).<BR></DIV></BLOCKQUOTE>
<DIV><BR><SPAN class=238002022-14062006><FONT face=Arial><FONT 
color=#0000ff><FONT size=2>My gut feel is that there should be a difference<SPAN 
class=831072322-14062006>&nbsp;between&nbsp;Rk0 and Rk1, especially as unskilled 
should have a chance too (although this last would tend to be played out, with 
the GM working out a BC based on the 
play?).</SPAN></FONT></FONT></FONT></SPAN></DIV>
<DIV><SPAN class=238002022-14062006><FONT face=Arial><FONT color=#0000ff><FONT 
size=2><SPAN class=831072322-14062006>Having a max on the (Vic's WP/Assassin 
rank) element seemed the easiest way to do this. (Vic's WP/[Assassin's Rank, min 
1]), while removing the silliness, doesn't. Another option would be to make the 
time for Rank 0 (Vic's WPx2)</SPAN></FONT></FONT></FONT></SPAN></DIV>
<DIV><SPAN class=238002022-14062006><FONT face=Arial><FONT color=#0000ff><FONT 
size=2><SPAN 
class=831072322-14062006></SPAN></FONT></FONT></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=238002022-14062006><FONT face=Arial><FONT color=#0000ff><FONT 
size=2><SPAN class=831072322-14062006>Not that I think the difference 
between&nbsp;any of these is a big 
deal.</SPAN></FONT></FONT></FONT></SPAN></DIV>
<DIV><SPAN class=238002022-14062006><FONT face=Arial><FONT color=#0000ff><FONT 
size=2><SPAN 
class=831072322-14062006>Cheers</SPAN></FONT></FONT></FONT></SPAN></DIV>
<DIV><SPAN class=238002022-14062006><FONT face=Arial><FONT color=#0000ff><FONT 
size=2><SPAN 
class=831072322-14062006>Errol</SPAN></FONT></FONT></FONT></SPAN></DIV></BODY></HTML>

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SubjectRe: [dq] Assassin question
FromAndrew Withy \(DSL AK\)
DateThu, 15 Jun 2006 11:27:04 +1200
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There is a note for the GM to vary the time and BC based on the
circumstances & question. No need to lock everything down - as a GM, I
would only use this formula as a guideline anyway, as torture is (a)
repugnant; (b) fun to role-play out until the players squirm (or make me
squirm); (c) a way of advancing a plot or creating an obstacle to be
overcome.
=20
=20
Andrew

	-----Original Message-----
	From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On
Behalf Of Martin Dickson
	Sent: Thursday, 15 June 2006 10:18 a.m.
	To: dq@dq.sf.org.nz
	Subject: Re: [dq] Assassin question
=09
=09
	On 6/15/06, Errol Cavit <ecavit@tollnz.co.nz> wrote:=20
=09

		The current rules for torture give a maximum time you
can torture a victim for:=20
		(Vic's WP/5) attempts x (Vic's WP/Assassin Rank) hours
per attempt.=20
		I'm suggesting a maximum for the second element of the
above... to remove the silly result at Rank 0


	Don't you mean a minimum amount for effective Rank in the
formulae?  Why not 1?=20
=09
	(Vic's WP/5) attempts x (Vic's WP/Assassin Rank, min 1)
=09
	 (Which means a Rk 0 and Rk 1 assassins are equally poor at it
-- whether the rules are resonable / realistic or not).
=09

	Cheers,
	Martin
=09


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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD><TITLE>Message</TITLE>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Dus-ascii">
<META content=3D"MSHTML 6.00.2800.1543" name=3DGENERATOR></HEAD>
<BODY>
<DIV><SPAN class=3D670212523-14062006><FONT face=3DArial color=3D#0000ff =
size=3D2>There=20
is a note for the GM to vary the time and BC based on the circumstances =
&amp;=20
question. No need to lock everything down - as a GM, I would only use =
this=20
formula as a guideline anyway, as torture is (a) repugnant; (b) fun to =
role-play=20
out until the players squirm (or make me squirm); (c) a way of advancing =
a plot=20
or creating an obstacle to be overcome.</FONT></SPAN></DIV>
<DIV><SPAN class=3D670212523-14062006><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D670212523-14062006><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D670212523-14062006><FONT face=3DArial color=3D#0000ff =

size=3D2>Andrew</FONT></SPAN></DIV>
<BLOCKQUOTE style=3D"MARGIN-RIGHT: 0px">
  <DIV></DIV>
  <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr =
align=3Dleft><FONT=20
  face=3DTahoma size=3D2>-----Original Message-----<BR><B>From:</B>=20
  dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of=20
  </B>Martin Dickson<BR><B>Sent:</B> Thursday, 15 June 2006 10:18=20
  a.m.<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] =
Assassin=20
  question<BR><BR></FONT></DIV>On 6/15/06, <B =
class=3Dgmail_sendername>Errol=20
  Cavit</B> &lt;<A =
href=3D"mailto:ecavit@tollnz.co.nz">ecavit@tollnz.co.nz</A>&gt;=20
  wrote:
  <DIV><SPAN class=3Dgmail_quote></SPAN>
  <BLOCKQUOTE class=3Dgmail_quote=20
  style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: =
rgb(204,204,204) 1px solid">
    <DIV>
    <DIV>
    <P><FONT size=3D2>The current rules for torture give a maximum time =
you can=20
    torture a victim for:</FONT> <BR><FONT size=3D2>(Vic's WP/5) =
attempts x (Vic's=20
    WP/Assassin Rank) hours per attempt.</FONT> <BR><FONT size=3D2>I'm =
suggesting=20
    a maximum for the second element of the above... to remove the silly =
result=20
    at Rank 0</FONT></P></DIV></DIV></BLOCKQUOTE>
  <DIV><BR>Don't you mean a minimum amount for effective Rank in the=20
  formulae?&nbsp; Why not 1? <BR><BR><FONT size=3D2>(Vic's WP/5) =
attempts x (Vic's=20
  WP/Assassin Rank, min 1)</FONT><BR><BR>&nbsp;(Which means a Rk 0 and =
Rk 1=20
  assassins are equally poor at it -- whether the rules are resonable /=20
  realistic or=20
not).<BR></DIV><BR></DIV>Cheers,<BR>Martin<BR></BLOCKQUOTE></BODY></HTML>=

=00
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SubjectRe: [dq] Assassin question
Fromraro002@ec.auckland.ac.nz
DateThu, 15 Jun 2006 15:03:30 +1200
>
> 	(Vic's WP/5) attempts x (Vic's WP/Assassin Rank, min 1)
>
> 	 (Which means a Rk 0 and Rk 1 assassins are equally poor at it
> -- whether the rules are resonable / realistic or not).

If you want to make it so that there is a difference at each rank, and also that
it doesn't become too nasty at high ranks, just make the formula:

(Vic's WP/5) attempts x (Vic's WP/Assassin Rank + 1)

and be damned.

Jim.


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