Subject | Re: [dq] DQ: Carzala |
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From | Michael Scott |
Date | Wed, 12 Jul 2006 08:18:43 +1200 |
Magical plagues will replace natural plagues if you wipe out malaria (and don’t forget that we can't wipe it out in C21 Earth). And without disease and famine, the popn will explode until internal conflict breaks out. As far as magical healing goes any truely virilent plauge would over whelm healers killing off huge portions of the pop simply because they would be limited by time and Ft constraints. Besides in my understanding of Healer you either the desease from the pataint which does not stop the spread if it is animal or as malaria, insect bourne. Healers cure they don't vaccinate, any antibodies magically created dissapear after the job is done leaving the immune system ready to be comprimised again, which means they are never out of a job. As to the other points arn't mages fairly rare and don't they like geting paid. While there will be some major infrasructure improvements due to magic it is uncommen enough the the daily lot of your peasents won't have change signifently. TTFN Michael _________________________________________________________________ Find the coolest online games @ http://xtramsn.co.nz/gaming -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] DQ: Carzala Map |
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From | Jonathan Bean - TME |
Date | Wed, 12 Jul 2006 09:11:57 +1200 |
Hi all, For those that have been following this I updated the Duchy of Carzala map I have been working on with a title, north point, border, and scale. The map/image is still a large file as its set currently at 150DPI aimed at printing. We can put up a 72DPI aimed at computer screen. http://www.dragonquest.org.nz/dqwiki/index.php/Jono_Bean Kind regards, Jonathan Bean Business Development Manager +64 21 173 4060, www.tme.co.nz TME -it's all about time NZ Toll Free 0800 55 33 66, Aust Toll Free 1800 30 51 75 -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] DQ: Carzala |
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From | Jonathan Bean - TME |
Date | Wed, 12 Jul 2006 09:13:19 +1200 |
This is a multi-part message in MIME format. ------=_NextPart_000_0018_01C6A593.6AF25600 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit This was only sent to Ben not the list so I have posted it again. Ben said: >Before we elect a Census-taker-for-life, can we be establish that we are not talking just about the changing >abstract population numbers, but the setting of all of the local adventures and many adventurer's home-lives, >and how we want to alter it. I think this is over stating it more than a little. I do not feel that it will impact that much. Players will gain more of a feeling from any map than a range of numbers, which often disappair into the background. >I see from the Wiki history you've been updating the population numbers yourself, whereabouts did these changes >come from and what events prompted them to occur? And what would you like to see happen? The Arny's Ferry I was trying to bring in line with events (Dark Circle). It seems that the wiki numbers have not be adjusted for any of the major events to take place in the game. The wiki needs to be update with dates. We have entries like 700 currently and growing. This needs to be Winter 806 - Currently 700 and growing. Same with Arny's Ferry I updated it to reflect the game impact of the people fleeing from Barstor Holdings. Number of population should IMO have grown since the publication of FoA Booklet 25 years ago, but I dont realy mind either way. As far as what I would like to see; Jono ------=_NextPart_000_0018_01C6A593.6AF25600 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <META content=3D"MSHTML 6.00.2800.1555" name=3DGENERATOR></HEAD> <BODY> <DIV><FONT face=3DArial><FONT color=3D#0000ff><FONT size=3D2><SPAN=20 class=3D035431221-11072006> </SPAN></FONT></FONT></FONT></DIV> <DIV><FONT face=3DArial><FONT color=3D#0000ff><FONT size=3D2><SPAN=20 class=3D035431221-11072006>This was only sent to Ben not the list so I = have posted=20 it again.</SPAN></FONT></FONT></FONT></DIV> <DIV><FONT face=3DArial><FONT color=3D#0000ff><FONT size=3D2><SPAN=20 class=3D035431221-11072006> </SPAN><BR>Ben said:<BR>>Before we = elect a=20 Census-taker-for-life, can we be establish that we are not talking just = about=20 the changing <BR>>abstract population numbers, but the setting of all = of the=20 local adventures and many adventurer's home-lives, <BR>>and how we = want to=20 alter it.</FONT></FONT></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2>I think this is over = stating it more=20 than a little. I do not feel that it will impact that much. Players will = gain=20 more of a feeling from any map than a range of numbers, which often = disappair=20 into the background.</FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2>>I see from the Wiki = history=20 you've been updating the population numbers yourself, whereabouts did = these=20 changes <BR>>come from and what events prompted them to occur? = And what=20 would you like to see happen?</FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2>The Arny's Ferry I was = trying to=20 bring in line with events (Dark Circle). It seems that the wiki numbers = have not=20 be adjusted for any of the major events to take place in the game. The = wiki=20 needs to be update with dates. We have entries like 700 currently and = growing.=20 This needs to be Winter 806 - Currently 700 and growing. Same with = Arny's Ferry=20 I updated it to reflect the game impact of the people fleeing from = Barstor=20 Holdings. </FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2>Number of population = should IMO have=20 grown since the publication of FoA Booklet 25 years ago, but I dont = realy mind=20 either way. As far as what I would like to see;</FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff = size=3D2>Jono</FONT></DIV></BODY></HTML> ------=_NextPart_000_0018_01C6A593.6AF25600-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ: Carzala |
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From | Errol Cavit |
Date | Wed, 12 Jul 2006 09:49:50 +1200 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C6A533.EF44FAE0 Content-Type: text/plain; charset="iso-8859-1" -----Original Message----- From: Jonathan Bean - TME [mailto:Jonathan@tme.co.nz] Sent: Wednesday, 12 July 2006 09:13 To: dq@dq.sf.org.nz Subject: [dq] DQ: Carzala This was only sent to Ben not the list so I have posted it again. Ben said: >Before we elect a Census-taker-for-life, can we be establish that we are not talking just about the changing >abstract population numbers, but the setting of all of the local adventures and many adventurer's home-lives, >and how we want to alter it. I think this is over stating it more than a little. I do not feel that it will impact that much. Players will gain more of a feeling from any map than a range of numbers, which often disappair into the background. One of the things that the map shows is population centre size (within certain bands). In order to show it, we need to know what it is (within certain bands). We may/should work out the sizes by deciding how we would like the map to look in order to provide the best roleplaying environment. Part of that environment is a preference for having things set up in an internally consistent fashion, rather than having elements of geography scattered over the map in a semi-random fashion. It doesn't have to be a multi-thousand-word thesis backing this up, but the process will benefit from a loose framework and consistent set of assumptions being applied IMO. If someone is willing put the work required into this, great! >I see from the Wiki history you've been updating the population numbers yourself, whereabouts did these changes >come from and what events prompted them to occur? And what would you like to see happen? The Arny's Ferry I was trying to bring in line with events (Dark Circle). It seems that the wiki numbers have not be adjusted for any of the major events to take place in the game. The wiki needs to be update with dates. We have entries like 700 currently and growing. This needs to be Winter 806 - Currently 700 and growing. Same with Arny's Ferry I updated it to reflect the game impact of the people fleeing from Barstor Holdings. Number of population should IMO have grown since the publication of FoA Booklet 25 years ago, but I dont realy mind either way. As far as what I would like to see; Good points. Changes (over game and real) time should be justified, even if it's "the old number was wrong". Again the environment is better if it is internally consistent. Cheers Errol ------_=_NextPart_001_01C6A533.EF44FAE0 Content-Type: text/html; charset="iso-8859-1" <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <META content="MSHTML 6.00.2800.1505" name=GENERATOR></HEAD> <BODY> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <BLOCKQUOTE dir=ltr style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader><FONT face="Times New Roman" size=2>-----Original Message-----<BR><B>From:</B> Jonathan Bean - TME [mailto:Jonathan@tme.co.nz]<BR><B>Sent:</B> Wednesday, 12 July 2006 09:13<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> [dq] DQ: Carzala<BR><BR></FONT></DIV> <DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=035431221-11072006></SPAN></FONT></FONT></FONT> </DIV> <DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=035431221-11072006>This was only sent to Ben not the list so I have posted it again.</SPAN></FONT></FONT></FONT></DIV> <DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=035431221-11072006></SPAN><BR>Ben said:<BR>>Before we elect a Census-taker-for-life, can we be establish that we are not talking just about the changing <BR>>abstract population numbers, but the setting of all of the local adventures and many adventurer's home-lives, <BR>>and how we want to alter it.</FONT></FONT></FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2>I think this is over stating it more than a little. I do not feel that it will impact that much. Players will gain more of a feeling from any map than a range of numbers, which often disappair into the background.</FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV></BLOCKQUOTE> <DIV dir=ltr><FONT face=Arial color=#0000ff size=2><SPAN class=148041521-11072006>One of the things that the map shows is population centre size (within certain bands). In order to show it, we need to know what it is (within certain bands). We may/should work out the sizes by deciding how we would like the map to look in order to provide the best roleplaying environment. Part of that environment is a preference for having things set up in an internally consistent fashion, rather than having elements of geography scattered over the map in a semi-random fashion.</SPAN></FONT></DIV> <DIV dir=ltr><FONT face=Arial color=#0000ff size=2><SPAN class=148041521-11072006>It doesn't have to be a multi-thousand-word thesis backing this up, but the process will benefit from a loose framework and consistent set of assumptions being applied IMO. If someone is willing put the work required into this, great!</SPAN></FONT></DIV> <DIV dir=ltr><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV dir=ltr><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <BLOCKQUOTE dir=ltr style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px"> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2>>I see from the Wiki history you've been updating the population numbers yourself, whereabouts did these changes <BR>>come from and what events prompted them to occur? And what would you like to see happen?</FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2>The Arny's Ferry I was trying to bring in line with events (Dark Circle). It seems that the wiki numbers have not be adjusted for any of the major events to take place in the game. The wiki needs to be update with dates. We have entries like 700 currently and growing. This needs to be Winter 806 - Currently 700 and growing. Same with Arny's Ferry I updated it to reflect the game impact of the people fleeing from Barstor Holdings. </FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2>Number of population should IMO have grown since the publication of FoA Booklet 25 years ago, but I dont realy mind either way. As far as what I would like to see;</FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV></BLOCKQUOTE> <DIV dir=ltr><SPAN class=148041521-11072006><FONT face=Arial color=#0000ff size=2>Good points. Changes (over game and real) time should be justified, even if it's "the old number was wrong". Again the environment is better if it is internally consistent.</FONT></SPAN></DIV> <DIV dir=ltr><SPAN class=148041521-11072006><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV dir=ltr><SPAN class=148041521-11072006><FONT face=Arial color=#0000ff size=2>Cheers</FONT></SPAN></DIV> <DIV dir=ltr><SPAN class=148041521-11072006><FONT face=Arial color=#0000ff size=2>Errol</FONT></SPAN></DIV></BODY></HTML> ------_=_NextPart_001_01C6A533.EF44FAE0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] DQ: Carzala |
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From | Jonathan Bean - TME |
Date | Wed, 12 Jul 2006 10:11:50 +1200 |
Hi all, Ben said: >And what would you like to see happen? I printed out the map I made and counted the locations. Here's a ball park figure as I understand the current map I have drawn up: Villages 95, Abby's 2, Towns 12, Keeps 1 + Castle Chilton, City 1 Assuming 1 hamlit & 1 village (with a combined pop of 500 between them, and is a single blue dot on teh map) = 47,500 12 towns at 800 to 1,200 each average 1,000 (marked on the map as low mana areas [Black stars])= 12,000 2 Abby's (red dots on the map) = 500 people. Keep and Castle (Riger's Keep & Castle Chilton [Seagate map])= 500 people. Seagate 25,250 = a total of 85,000 Jono -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] =?US-ASCII?B?UmU6IFtkcV0gRFE6IENhcnphbGE=?= |
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From | =?US-ASCII?B?Q29zbW8=?= |
Date | Wed, 12 Jul 2006 10:39:47 +1200 |
<html> <B>On Wed Jul 12 9:13 , Jonathan Bean - TME <Jonathan@tme.co.nz> sent:<BR> </B> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #5167c6 2px solid; MARGIN-RIGHT: 0px"> <DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><BR> Ben said:<BR> <B>></B>Before we elect a Census-taker-for-life, can we be establish that we are not talking just about the changing <BR> <B>></B>abstract population numbers, but the setting of all of the local adventures and many adventurer's home-lives, <BR> <B>></B>and how we want to alter it.</FONT></FONT></FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2>I think this is over stating it more than a little. I do not feel that it will impact that much. Players will gain more of a feeling from any map than a range of numbers, which often disappair into the background.</FONT></DIV></BLOCKQUOTE> <DIV><FONT face=Arial color=#0000ff size=2>I am uncertain whether I can say this more clearly, but maps are GREAT and the ideal way to present both players and GMs with indicative and usefully vague information about the world. I like maps. They rock.</FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2>But a map that suddenly quintuples(?) the numbers of settlements in the area on the doorstep of the Guild, and by implication greatly increases the population in and around Seagate is going to change the nature of the world, and will have all sorts of exciting ramifications.</FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2>Personally, the type of games I like to run will benefit greatly from the increased urban population, with it's attendant evils of unemployment, poverty, disease, crime, violence, and social disorder. But I prefer working on darker social canvas than some people do and I would rather give people fair warning before inflicting a genre change of that magnitude.</FONT></DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #5167c6 2px solid; MARGIN-RIGHT: 0px"> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2>The Arny's Ferry I was trying to bring in line with events (Dark Circle). It seems that the wiki numbers have not be adjusted for any of the major events to take place in the game. The wiki needs to be update with dates. We have entries like 700 currently and growing. This needs to be Winter 806 - Currently 700 and growing. Same with Arny's Ferry I updated it to reflect the game impact of the people fleeing from Barstor Holdings. </FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2>Number of population should IMO have grown since the publication of FoA Booklet 25 years ago, but I dont realy mind either way. As far as what I would like to see;</FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2>Jono</FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV></BLOCKQUOTE> <DIV><FONT face=Arial color=#0000ff size=2>There will have definitely been demographic changes during the campaign caused the DC, the Guild's fabulous wealth, and the passsage of time. My only strongly held opinion on the matter is that, since we are able to choose the outcome we want, then we should choose the outcome that we, collectively, want. Simply that. </FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2>The rest, as they say, is hand-waving and cartography.</FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2>ben</FONT></DIV> </html><BR> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] DQ: Carzala |
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From | Jonathan Bean - TME |
Date | Wed, 12 Jul 2006 11:14:25 +1200 |
Ben said: ...cut ... >But a map that suddenly quintuples(?) the numbers of settlements in the area on the doorstep of the Guild, >and by implication greatly increases the population in and around Seagate is going to change the nature of >the world, and will have all sorts of exciting ramifications. What can I say, first off if you think that the people/population was not there before supporting these towns marked on teh FoA Map and Seagate (what ever their pop new or old), then your GMs are failing you. More likely they are trying to gloss over it as no map they dont want to define it on the fly. I have always in all my games had many small places between the towns as I think other GMs do. Its already marked on the map as cultivated area, which diven that people live local means that you need villages/hamlets between the towns regardless of the economic support for the towns that is needed. I guess my point is without a map like this, GMs will continue to gloss over it, the places between towns have always been their just players are not encouraged to interact with them at all. The other point is it may be a matter of scale. The size of Carzala is from north to south about the same distance as Auckland CBD to Wellsford in the north of Auckland. Its a big area for people without cars. The map looks crowed but its not. We are talking about around 4-8 miles between villages. If we increase the size of the paper, and decress the font of the village names, then it would seem less settled. But real world trying to keep it to an A4 page is also useful. ... cut ... >There will have definitely been demographic changes during the campaign caused the DC, the Guild's >fabulous wealth, and the passsage of time. My only strongly held opinion on the matter is that, since >we are able to choose the outcome we want, then we should choose the outcome that we, collectively, want. > Simply that. >The rest, as they say, is hand-waving and cartography. This is not true Ben. When Martin made a 5th Arch Angle, then it was from in game events and the rest of us had to lump it. Like this in game events have more value. Jono -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] =?US-ASCII?B?UmU6IFtkcV0gRFE6IENhcnphbGE=?= |
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From | =?US-ASCII?B?Q29zbW8=?= |
Date | Wed, 12 Jul 2006 13:37:45 +1200 |
<html> <BR> <B>On Wed Jul 12 11:14 , Jonathan Bean - TME <Jonathan@tme.co.nz> sent:<BR> <BR> </B> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #5167c6 2px solid; MARGIN-RIGHT: 0px"> <P><BR> What can I say, first off if you think that the people/population was not<BR> there before supporting these towns marked on teh FoA Map and Seagate (what<BR> ever their pop new or old), then your GMs are failing you. More likely they<BR> are trying to gloss over it as no map they dont want to define it on the<BR> fly. I have always in all my games had many small places between the towns<BR> as I think other GMs do. Its already marked on the map as cultivated area,<BR> which diven that people live local means that you need villages/hamlets<BR> between the towns regardless of the economic support for the towns that is<BR> needed.<BR> <BR> I guess my point is without a map like this, GMs will continue to gloss over<BR> it, the places between towns have always been their just players are not<BR> encouraged to interact with them at all.</P></BLOCKQUOTE> <P>Excellent. If the rationale for the work is to address that old FoA map underrepresents amount of rural settlements in Cazarla, that's a good reason. If it is to give GMs nearly one hundred locations to add to their local games, that's a fine reason. If it's to take account of the changes that passed two decades of meddling and mayhem have wrought to the place, that is an excellent reason.</P> <P>If we don't know what you've set out to do, we can't really tell if you've succeeded, if we agree or disagree, or make suggestions without likely pulling in different directions. An objective for the exercise is all I wanted to hear.</P> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #5167c6 2px solid; MARGIN-RIGHT: 0px"> <P>The other point is it may be a matter of scale. The size of Carzala is from<BR> north to south about the same distance as Auckland CBD to Wellsford in the<BR> north of Auckland. Its a big area for people without cars.<BR> <BR> The map looks crowed but its not. We are talking about around 4-8 miles<BR> between villages. If we increase the size of the paper, and decress the font<BR> of the village names, then it would seem less settled. But real world trying<BR> to keep it to an A4 page is also useful.</P></BLOCKQUOTE> <P>I did try and stress that that was a personal view. I also hold the personal view that Wellsford is only slight closer than the moon, and about half as hospitable, but the comparison is still a useful one. The version of the map you produced is a bit busy looking, but it was the purpose that I was interested in.</P> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #5167c6 2px solid; MARGIN-RIGHT: 0px"> <P><FONT color=#004182>>There will have definitely been demographic changes during the campaign </FONT>caused the DC, the Guild's<BR> <FONT color=#004182>>fabulous wealth, and the passsage of time. My only strongly held opinion </FONT>on the matter is that, since<BR> <FONT color=#004182>>we are able to choose the outcome we want, then we should choose the </FONT>outcome that we, collectively, > want. <FONT color=#004182> Simply that.</FONT></P> <P>This is not true Ben. When Martin made a 5th Arch Angle, then it was from in<BR> game events and the rest of us had to lump it.<BR> Like this in game events have more value.</P></BLOCKQUOTE> <P>I'm fascinated to learn that my opinion that the GMs and players of the game have more say about the world than a map (be it from the venerable FoA or more recently) is categorically false. I could accept that it is unconvincing or even held only by myself, but...</P> <P> </P> <P>ben</P> </html><BR> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ: Carzala |
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From | Martin Dickson |
Date | Wed, 12 Jul 2006 13:45:59 +1200 |
------=_Part_2288_20010048.1152668759963 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline On 7/12/06, Jonathan Bean - TME <Jonathan@tme.co.nz> wrote: > > > What can I say, first off if you think that the people/population was not > there before supporting these towns marked on teh FoA Map and Seagate > (what > ever their pop new or old), then your GMs are failing you. Seagate aside for a moment, the populations in the FoA for the other settlements do not necessitate a plethora of villages... at least not as I understand the numbers. One hex on the FoA map is approx 20 square miles. Some of this will be waste area and no good for farming. Assuming the settlers picked the good hexes this should be a low waste percentage (say 20%). That leaves 16 sq/m = 10,240 acres = 341 hides (using a conservative 30 modern acres). 341 hides supports 341 households, which using a pre-Black Death average figure of 5 persons (BBC's h2g2), means a total supported population of 1,705. 1,700 is larger than any of the named settlements in the FoA and gives most considerable growing room before satellite villages are a necessity. Its already marked on the map as cultivated area, which diven that people > live local means that you need villages/hamlets between the towns regardless > of the economic support for the towns that is needed. Yes, there does seem to be a disjoint between the text of the FoA guide and the amount of land coloured in settled / fields. The question is: which should be changed to fit the other? Do people generally want a settled Carzala, with villages, hamlets and farms end to end? Or do they prefer a more frontier area, lightly settled, and with 1/2 a day between (most probably fortified) large villages? Cheers, Martin ------=_Part_2288_20010048.1152668759963 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline On 7/12/06, <b class="gmail_sendername">Jonathan Bean - TME</b> <<a href="mailto:Jonathan@tme.co.nz">Jonathan@tme.co.nz</a>> wrote:<div><span class="gmail_quote"></span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> <br>What can I say, first off if you think that the people/population was not<br>there before supporting these towns marked on teh FoA Map and Seagate (what<br>ever their pop new or old), then your GMs are failing you.</blockquote> <div><br>Seagate aside for a moment, the populations in the FoA for the other settlements do not necessitate a plethora of villages... at least not as I understand the numbers.<br><br>One hex on the FoA map is approx 20 square miles. Some of this will be waste area and no good for farming. Assuming the settlers picked the good hexes this should be a low waste percentage (say 20%). That leaves 16 sq/m = 10,240 acres = 341 hides (using a conservative 30 modern acres). 341 hides supports 341 households, which using a pre-Black Death average figure of 5 persons (BBC's h2g2), means a total supported population of 1,705. <br><br>1,700 is larger than any of the named settlements in the FoA and gives most considerable growing room before satellite villages are a necessity.<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> Its already marked on the map as cultivated area, which diven that people live local means that you need villages/hamlets between the towns regardless of the economic support for the towns that is needed.</blockquote><div> <br>Yes, there does seem to be a disjoint between the text of the FoA guide and the amount of land coloured in settled / fields.<br><br>The question is: which should be changed to fit the other?<br><br>Do people generally want a settled Carzala, with villages, hamlets and farms end to end? Or do they prefer a more frontier area, lightly settled, and with 1/2 a day between (most probably fortified) large villages? <br><br>Cheers,<br>Martin<br></div></div> ------=_Part_2288_20010048.1152668759963-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ: Carzala |
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From | Helen Saggers |
Date | Wed, 12 Jul 2006 14:16:13 +1200 |
----- Original Message ----- From: "Jonathan Bean - > The other point is it may be a matter of scale. The size of Carzala is from > north to south about the same distance as Auckland CBD to Wellsford in the > north of Auckland. Its a big area for people without cars. > > The map looks crowed but its not. We are talking about around 4-8 miles > between villages. If we increase the size of the paper, and decress the font > of the village names, then it would seem less settled. But real world trying > to keep it to an A4 page is also useful. > As you say Jono things are a question of scale most of us Myself included have grown up in the cities with cars, busses and trains. The most we walk is a kilometer or two around the park, the most we run is under a hundred meters across the car park in the rain. Distances of miles either seem enormous when we think of walking them or small in relation to driving (or flying) at 30 miles/hr The only map most people deal with is the wises road map and we never look at the scale. I have a couple of government topographical maps at a scale of 1:50 000, at that scale 1 km is 2cm. These are A1 sized maps of Whangaparoa & Auckland, they don't show Warkworth it's on the one above. What they do show is that the old settlements of, Riverhead, Albany, Silverdale, Puhoi are all 1/ at the end of a navigable river and 2/ about 8 to 10 km apart. (5+ miles) This says to me that the distance on your map are about right for village we just need to work out the population. As to population I have seen local histories produced by the Silverdale Historic society and have read old land title records for some of these areas. Most of these settlements where founded by a single large extended family or two: A patron his adult children and their families, subadult children by the second wife, (who was a daughter or sister of the neighbor). Or two or more brothers (in-law) and there families. Family holiday photos of this period often end up with 30 or 40 people mostly children. It doesn't seem too hard to me for the Cazarlan hamlets/ villages around the 12 "towns" to get to a couple of hundred people, most of whom would be related. At 1 family a sq mile with families of say 8 to10 thats 170 to 200 people a hex. or village. If those families have 6 or so adults (Pa and two adults sons and their wives) the numbers of children are greater too raising the family size to say 20 (mostly babies and little ones) the amount of land they can work probably doesn't change much but the village population is now 400 ish over 60% of which is unproductive minors. And just to give you a scale for a square mile One tree hill domain is only about a 2/3rds mile across east west. So its bigger than Auckland's biggest urban park. 1 sq mile is about the size of Shakespear regional park at the end of the Whangaparaoa Peninsula. And both these parks swallow up 100s an 100s of visitors a day in summer Helen -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ: Carzala |
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From | Jonathan Bean - TME |
Date | Wed, 12 Jul 2006 14:11:41 +1200 |
This is a multi-part message in MIME format. ------=_NextPart_000_0004_01C6A5BD.18EE9A10 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Martin said: >The question is: which should be changed to fit the other? >Do people generally want a settled Carzala, with villages, hamlets and farms end to end? Or do they prefer a more frontier area, lightly settled, >and with 1/2 a day between (most probably fortified) large villages? I am thinking that the villages on the map of Carzala I have done - falls in line with the low population, lots of wild area's within Carzala (not that the origanal map indecates this wilderness), with over a days walk to most other places. I see it as very low population area. Yes the map looks busy but the area's between the villages/hamlets is large. The area of Carzala can support on paper 200,000-250,000 people with easy. It can have 600 villages and settlements. The map currently has 61,000 people and around 100 settlements. Note: This does not include Seagate. Total with Seagate 85,000 people. I see this as a low population area, with lots of areas, of wilderness. Jono -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of Martin Dickson Sent: Wednesday, 12 July 2006 1:46 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] DQ: Carzala On 7/12/06, Jonathan Bean - TME <Jonathan@tme.co.nz> wrote: What can I say, first off if you think that the people/population was not there before supporting these towns marked on teh FoA Map and Seagate (what ever their pop new or old), then your GMs are failing you. Seagate aside for a moment, the populations in the FoA for the other settlements do not necessitate a plethora of villages... at least not as I understand the numbers. One hex on the FoA map is approx 20 square miles. Some of this will be waste area and no good for farming. Assuming the settlers picked the good hexes this should be a low waste percentage (say 20%). That leaves 16 sq/m = 10,240 acres = 341 hides (using a conservative 30 modern acres). 341 hides supports 341 households, which using a pre-Black Death average figure of 5 persons (BBC's h2g2), means a total supported population of 1,705. 1,700 is larger than any of the named settlements in the FoA and gives most considerable growing room before satellite villages are a necessity. Its already marked on the map as cultivated area, which diven that people live local means that you need villages/hamlets between the towns regardless of the economic support for the towns that is needed. Yes, there does seem to be a disjoint between the text of the FoA guide and the amount of land coloured in settled / fields. The question is: which should be changed to fit the other? Do people generally want a settled Carzala, with villages, hamlets and farms end to end? Or do they prefer a more frontier area, lightly settled, and with 1/2 a day between (most probably fortified) large villages? Cheers, Martin !DSPAM:44b4546b688141288074411! ------=_NextPart_000_0004_01C6A5BD.18EE9A10 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2800.1555" name=3DGENERATOR></HEAD> <BODY> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN = class=3D654395401-12072006>Martin=20 said:</SPAN></FONT></DIV> <DIV><FONT><SPAN class=3D654395401-12072006>>The question is: which = should be=20 changed to fit the other?<BR>>Do people generally want a settled = Carzala,=20 with villages, hamlets and farms end to end? Or do they prefer a more = frontier=20 area, lightly settled, </SPAN></FONT></DIV> <DIV><FONT><SPAN class=3D654395401-12072006>>and with 1/2 a day = between (most=20 probably fortified) large villages? </SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D654395401-12072006></SPAN></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN = class=3D654395401-12072006>I am=20 thinking that the villages on the map of Carzala I have done = - falls=20 in line with the low population, lots of wild area's within Carzala (not = that=20 the origanal map indecates this wilderness), with over a days walk to = most other=20 places. I see it as very low population area. Yes the map looks busy but = the=20 area's between the villages/hamlets is large. </SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D654395401-12072006></SPAN></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN = class=3D654395401-12072006>The=20 area of Carzala can support on paper 200,000-250,000 people with easy. = It can=20 have 600 villages and settlements.</SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN = class=3D654395401-12072006>The=20 map currently has 61,000 people and around 100 settlements. Note: This = does not=20 include Seagate. Total with Seagate 85,000 people.</SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D654395401-12072006></SPAN></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D654395401-12072006></SPAN></FONT><FONT face=3DArial = color=3D#0000ff=20 size=3D2><SPAN class=3D654395401-12072006>I see this as a low population = area, with=20 lots of areas, of wilderness.</SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D654395401-12072006></SPAN></FONT><FONT face=3DArial = color=3D#0000ff=20 size=3D2><SPAN class=3D654395401-12072006></SPAN></FONT><FONT = face=3DArial=20 color=3D#0000ff size=3D2><SPAN = class=3D654395401-12072006></SPAN></FONT><FONT=20 face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D654395401-12072006></SPAN></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D654395401-12072006>Jono</SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D654395401-12072006></SPAN></FONT> </DIV> <BLOCKQUOTE=20 style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px = solid"> <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT = face=3DTahoma=20 size=3D2>-----Original Message-----<BR><B>From:</B> = dq-owner@dq.sf.org.nz=20 [mailto:dq-owner@dq.sf.org.nz]<B>On Behalf Of </B>Martin=20 Dickson<BR><B>Sent:</B> Wednesday, 12 July 2006 1:46 = p.m.<BR><B>To:</B>=20 dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] DQ: = Carzala<BR><BR></FONT></DIV>On=20 7/12/06, <B class=3Dgmail_sendername>Jonathan Bean - TME</B> <<A=20 href=3D"mailto:Jonathan@tme.co.nz">Jonathan@tme.co.nz</A>> wrote: <DIV><SPAN class=3Dgmail_quote></SPAN> <BLOCKQUOTE class=3Dgmail_quote=20 style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: = rgb(204,204,204) 1px solid"><BR>What=20 can I say, first off if you think that the people/population was=20 not<BR>there before supporting these towns marked on teh FoA Map and = Seagate=20 (what<BR>ever their pop new or old), then your GMs are failing=20 you.</BLOCKQUOTE> <DIV><BR>Seagate aside for a moment, the populations in the FoA for = the other=20 settlements do not necessitate a plethora of villages... at least not = as I=20 understand the numbers.<BR><BR>One hex on the FoA map is approx 20 = square=20 miles. Some of this will be waste area and no good for farming. = Assuming the=20 settlers picked the good hexes this should be a low waste percentage = (say=20 20%). That leaves 16 sq/m =3D 10,240 acres =3D 341 hides (using a = conservative 30=20 modern acres). 341 hides supports 341 households, which using a = pre-Black=20 Death average figure of 5 persons (BBC's h2g2), means a total = supported=20 population of 1,705. <BR><BR>1,700 is larger than any of the named = settlements=20 in the FoA and gives most considerable growing room before satellite = villages=20 are a necessity.<BR></DIV><BR> <BLOCKQUOTE class=3Dgmail_quote=20 style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: = rgb(204,204,204) 1px solid">Its=20 already marked on the map as cultivated area, which diven that = people live=20 local means that you need villages/hamlets between the towns = regardless of=20 the economic support for the towns that is needed.</BLOCKQUOTE> <DIV><BR>Yes, there does seem to be a disjoint between the text of the = FoA=20 guide and the amount of land coloured in settled / fields.<BR><BR>The = question=20 is: which should be changed to fit the other?<BR><BR>Do people = generally want=20 a settled Carzala, with villages, hamlets and farms end to end? Or do = they=20 prefer a more frontier area, lightly settled, and with 1/2 a day = between (most=20 probably fortified) large villages?=20 = <BR><BR>Cheers,<BR>Martin<BR></DIV></DIV>!DSPAM:44b4546b688141288074411! = </BLOCKQUOTE></BODY></HTML> ------=_NextPart_000_0004_01C6A5BD.18EE9A10-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ: Carzala |
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From | Helen Saggers |
Date | Wed, 12 Jul 2006 15:21:28 +1200 |
This is a multi-part message in MIME format. ------=_NextPart_000_00AE_01C6A5C6.D8CE8A80 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I think what Martins just proved is that Jono's proposed village/ hamlet = map leaves plenty of room between villages.=20 That over two thirds of most hexes is sill undeveloped land that only = the town hex would be fully farmed. As to his question of weather we want villages/ hamlets, given the = towns could be just about supported from the land in their hex. Well, the Travel Guide for FoA describes Cazarla as a fruitful plowed = fields and rich pastures, it says the largest Towns are and gives = populations for towns. Villages are ignored. The terrain type is Fields, = not Fields(woods) or some such. And right at the end it say you are supposed to encounter a peasant = every 2 hrs. The map implies the designer meant for the hexes to all be the same. = I've always taken the written description and the map to mean that there = were villages and/or large farmsteads between the towns. That seen from the air there would be patches of plowed fields, orchards = and vineyards around buildings with common grazing land and/or small = (several hundred acres or more) woods in between. The distances between = these buildings getting longer and the woods and commons getting bigger = as you get farther from Seagate and out to the edges of the barony. Much as Jono has done with his map.=20 Helen ----- Original Message -----=20 From: Martin Dickson=20 To: dq@dq.sf.org.nz=20 Sent: Wednesday, July 12, 2006 1:45 PM Subject: Re: [dq] DQ: Carzala On 7/12/06, Jonathan Bean - TME <Jonathan@tme.co.nz> wrote: What can I say, first off if you think that the people/population = was not there before supporting these towns marked on teh FoA Map and = Seagate (what ever their pop new or old), then your GMs are failing you. Seagate aside for a moment, the populations in the FoA for the other = settlements do not necessitate a plethora of villages... at least not as = I understand the numbers. One hex on the FoA map is approx 20 square miles. Some of this will be = waste area and no good for farming. Assuming the settlers picked the = good hexes this should be a low waste percentage (say 20%). That leaves = 16 sq/m =3D 10,240 acres =3D 341 hides (using a conservative 30 modern = acres). 341 hides supports 341 households, which using a pre-Black Death = average figure of 5 persons (BBC's h2g2), means a total supported = population of 1,705.=20 1,700 is larger than any of the named settlements in the FoA and gives = most considerable growing room before satellite villages are a = necessity. Its already marked on the map as cultivated area, which diven that = people live local means that you need villages/hamlets between the towns = regardless of the economic support for the towns that is needed. Yes, there does seem to be a disjoint between the text of the FoA = guide and the amount of land coloured in settled / fields. The question is: which should be changed to fit the other? Do people generally want a settled Carzala, with villages, hamlets and = farms end to end? Or do they prefer a more frontier area, lightly = settled, and with 1/2 a day between (most probably fortified) large = villages?=20 Cheers, Martin ------=_NextPart_000_00AE_01C6A5C6.D8CE8A80 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2800.1555" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>I think what Martins just proved is = that Jono's=20 proposed village/ hamlet map leaves plenty of room between villages.=20 </FONT></DIV> <DIV><FONT face=3DArial size=3D2>That over two thirds of most hexes is = sill=20 undeveloped land that only the town hex would be fully = farmed.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>As to his question of weather we = want=20 villages/ hamlets, given the towns could be just about supported = from the=20 land in their hex.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Well, the Travel Guide for FoA = describes Cazarla as=20 a fruitful plowed fields and rich pastures, it says the largest Towns = are and=20 gives populations for towns. Villages are ignored. The terrain type is = Fields,=20 not Fields(woods) or some such.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>And right at the end it say you = are=20 supposed to encounter a peasant every 2 hrs.</FONT></DIV> <DIV> <DIV><FONT face=3DArial size=3D2>The map implies the designer meant for = the hexes to=20 all be the same. I've always taken the written description and the map = to mean=20 that there were villages and/or large farmsteads between the = towns.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>That seen from the air there would be = patches of=20 plowed fields, orchards and vineyards around buildings with common = grazing land=20 and/or small (several hundred acres or more) woods in between. The = distances=20 between these buildings getting longer and the woods and commons = getting=20 bigger as you get farther from Seagate and out to the edges of the=20 barony.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Much as Jono has done with his map. = </FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Helen</FONT></DIV></DIV> <BLOCKQUOTE dir=3Dltr=20 style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; = BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV> <DIV=20 style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: = black"><B>From:</B>=20 <A title=3Dmartin.dickson@gmail.com=20 href=3D"mailto:martin.dickson@gmail.com">Martin Dickson</A> </DIV> <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A title=3Ddq@dq.sf.org.nz=20 href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</A> </DIV> <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Wednesday, July 12, 2006 = 1:45=20 PM</DIV> <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [dq] DQ: = Carzala</DIV> <DIV><BR></DIV>On 7/12/06, <B class=3Dgmail_sendername>Jonathan Bean - = TME</B>=20 <<A href=3D"mailto:Jonathan@tme.co.nz">Jonathan@tme.co.nz</A>> = wrote: <DIV><SPAN class=3Dgmail_quote></SPAN> <BLOCKQUOTE class=3Dgmail_quote=20 style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: = rgb(204,204,204) 1px solid"><BR>What=20 can I say, first off if you think that the people/population was=20 not<BR>there before supporting these towns marked on teh FoA Map and = Seagate=20 (what<BR>ever their pop new or old), then your GMs are failing=20 you.</BLOCKQUOTE> <DIV><BR>Seagate aside for a moment, the populations in the FoA for = the other=20 settlements do not necessitate a plethora of villages... at least not = as I=20 understand the numbers.<BR><BR>One hex on the FoA map is approx 20 = square=20 miles. Some of this will be waste area and no good for farming. = Assuming the=20 settlers picked the good hexes this should be a low waste percentage = (say=20 20%). That leaves 16 sq/m =3D 10,240 acres =3D 341 hides (using a = conservative 30=20 modern acres). 341 hides supports 341 households, which using a = pre-Black=20 Death average figure of 5 persons (BBC's h2g2), means a total = supported=20 population of 1,705. <BR><BR>1,700 is larger than any of the named = settlements=20 in the FoA and gives most considerable growing room before satellite = villages=20 are a necessity.<BR></DIV><BR> <BLOCKQUOTE class=3Dgmail_quote=20 style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: = rgb(204,204,204) 1px solid">Its=20 already marked on the map as cultivated area, which diven that = people live=20 local means that you need villages/hamlets between the towns = regardless of=20 the economic support for the towns that is needed.</BLOCKQUOTE> <DIV><BR>Yes, there does seem to be a disjoint between the text of the = FoA=20 guide and the amount of land coloured in settled / fields.<BR><BR>The = question=20 is: which should be changed to fit the other?<BR><BR>Do people = generally want=20 a settled Carzala, with villages, hamlets and farms end to end? Or do = they=20 prefer a more frontier area, lightly settled, and with 1/2 a day = between (most=20 probably fortified) large villages?=20 <BR><BR>Cheers,<BR>Martin<BR></DIV></DIV></BLOCKQUOTE></BODY></HTML> ------=_NextPart_000_00AE_01C6A5C6.D8CE8A80-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ: Carzala |
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From | Keith Smith |
Date | Wed, 12 Jul 2006 16:54:40 +1200 |
>As you say Jono things are a question of scale most of us Myself included >have grown up in the cities with cars, busses and trains. The most we walk >is a kilometer or two around the park, the most we run is under a hundred >meters across the car park in the rain. >Distances of miles either seem enormous when we think of walking them or >small in relation to driving (or flying) at 30 miles/hr >The only map most people deal with is the wises road map and we never look >at the scale. I was thinking of the early settlement of North Taranaki, where I grew up, and in those days, there were very small farming communities with a maybe a hall, a small school, and perhaps a shop. There were lots of little places marked on the map, most of which are physically gone now, but the names still remain - and the distances between them would have been on the five to ten mile range. Farmers would take their milk to the local factory by horse and cart and occasionally travel to some of the bigger settlements to buy and sell produce. I first thought the map was crowded, but, upon reflection, Jono's map seems to suggest this state of affairs, with every named dot being a small farming community, probably clustered together from the need for mutual co-operation and protection. There might not be much in each dot but to each small village, that may well be the centre of their world. Keith -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ: Carzala |
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From | Keith Smith |
Date | Wed, 12 Jul 2006 17:00:47 +1200 |
>I think what Martins just proved is that Jono's proposed village/ >hamlet map leaves plenty of room between villages. >That over two thirds of most hexes is sill undeveloped land that >only the town hex would be fully farmed. That works for me .. May not be all the hex though .. remember that each hex is five miles across on the FoA map. That seen from the air there would be patches of plowed fields, orchards and vineyards around buildings with common grazing land and/or small (several hundred acres or more) woods in between. The distances between these buildings getting longer and the woods and commons getting bigger as you get farther from Seagate and out to the edges of the barony. > >Much as Jono has done with his map. Agreed .. miles upon miles of fields etc with the odd spot of buildings below .. sort of reminds me of the Taranaki plateau *g* Keith -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ: Carzala |
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From | Michael Scott |
Date | Wed, 12 Jul 2006 17:57:45 +1200 |
Maybe the duke will pay the guild to do a Census (or protect the bean counters) for post invasion tax perposes? TTFN Michael _________________________________________________________________ Shop ‘til you drop at XtraMSN Shopping http://shopping.xtramsn.co.nz/home/ -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ: Carzala |
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From | Helen Saggers |
Date | Wed, 12 Jul 2006 18:15:57 +1200 |
Keith & all (Using Martins figures) 30 acres supports one family of 5, so every village of 500 is 100 families which farm 100 hides (this figure rings a bell isn't 1 hundred hides enough to support a knight). That's 3,000 acres of farms per village, or about 4.5 sq miles of a hex with a total area of 21 sq miles So you get a village of 100 houses with just over a miles worth of plowed up farm land around it. If each village was in the middle of a hex you would have approx 3 miles of wilderness between each civilized patch. As Jono's proposed villages are not so grid like you may get only a mile of woods in some spots and 8-10 miles of wilderness in others. I think most of the map is more of the 8 -10 mile or more between villages than only 5 or less Plenty of room for witches houses, Strange goings on out on the commons, or creatures out in the woods. And if I'm right about the knight thing Jono's village density fits well with the number of knights the Duke is supposed to have. Helen ----- Original Message ----- From: "Keith Smith" <phaeton@ihug.co.nz> To: <dq@dq.sf.org.nz> Sent: Wednesday, July 12, 2006 5:00 PM Subject: Re: [dq] DQ: Carzala > > >I think what Martins just proved is that Jono's proposed village/ > >hamlet map leaves plenty of room between villages. > >That over two thirds of most hexes is sill undeveloped land that > >only the town hex would be fully farmed. > > That works for me .. May not be all the hex though .. remember that > each hex is five miles across on the FoA map. > > That seen from the air there would be patches of plowed fields, > orchards and vineyards around buildings with common grazing land > and/or small (several hundred acres or more) woods in between. The > distances between these buildings getting longer and the woods and > commons getting bigger as you get farther from Seagate and out to the > edges of the barony. > > > >Much as Jono has done with his map. > > Agreed .. miles upon miles of fields etc with the odd spot of > buildings below .. sort of reminds me of the Taranaki plateau *g* > > Keith > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ: Carzala |
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From | |
Date | Wed, 12 Jul 2006 20:12:03 +1200 |
---- Martin Dickson <martin.dickson@gmail.com> wrote: > On 7/12/06, Jonathan Bean - TME <Jonathan@tme.co.nz> wrote: > > Do people generally want a settled Carzala, with villages, hamlets and farms > end to end? Or do they prefer a more frontier area, lightly settled, and > with 1/2 a day between (most probably fortified) large villages? > I prefer semi-continuous near Seagate (surounding 12 hexes?), partly cultivated (next 25 miles) and then sparsely settled (one town evry 5 hexes) for the rest. That would give densities of about 90/sq mile, 50, 10. Ian -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ: Carzala |
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From | Helen Saggers |
Date | Wed, 12 Jul 2006 23:09:00 +1200 |
----- Original Message ----- From: <dawnhaven@xtra.co.nz> > I prefer semi-continuous near Seagate (surounding 12 hexes?), partly cultivated (next 25 miles) and then sparsely settled (one town evry 5 hexes) for the rest. That would give densities of about 90/sq mile, 50, 10. To get this sort of thing with the current map all we need do is to adjust Jono's village population figures. Make the inner layer of villages large 500 + with some outlying farms, the next villages about what they are 500 + or - and drop the populations on the edges down to around 200- 250. The problem then is describing it and that's where the small, town and surrounding area maps that Jono's done for Gugnirs Hope etc. would come in. you can list individual populations, and describe the general land use eg. sparsely settled with the population all in villages for protection, Semi-continuous farmland with the odd small wood, Or partly cultivated with large areas of grass lands (or woods). With these small maps you can even go so far as to put in one line descriptions, eg Luck (pop 620) is well-known for it Orange groves, or Gowrock (pop 190) has a timber mill, milling logs rafted down from seasonal logging camps along the sweet water. Whatever we say it has to be better than fertile plowed fields and rich pasture to describe it all. Helen -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |