SubjectRe: [dq] Languages: Ormond
FromMartin Dickson
DateMon, 11 Sep 2006 09:10:23 +1200
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Without trying to be flippant -- probably the same language as is spoken in
Ranke.

Unfortunately that isn't listed either -- and Sanctuary shouldn't be used as
an example: it is a free trading port so Common is predominant.

Unless there is a desire to introduce another language in the area (Ranken?)
then I'd suggest Folksprach (low language of the Old Kingdom) as being in
widespread use, along with significant numbers of Lalange speakers in the
north.  And perhaps Common is farily widespread too.

Cheers,
Martin

On 9/10/06, Clare Baldock <clare@orcon.net.nz> wrote:
>
> Can anyone tell me what language is spoken in Ormond?
>

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Without trying to be flippant -- probably the same language as is spoken in Ranke.<br><br>Unfortunately that isn't listed either -- and Sanctuary shouldn't be used as an example: it is a free trading port so Common is predominant.
<br><br>Unless there is a desire to introduce another language in the area (Ranken?) then I'd suggest Folksprach (low language of the Old Kingdom) as being in widespread use, along with significant numbers of Lalange speakers in the north.&nbsp; And perhaps Common is farily widespread too.
<br><br>Cheers,<br>Martin<br><br><div><span class="gmail_quote">On 9/10/06, <b class="gmail_sendername">Clare Baldock</b> &lt;<a href="mailto:clare@orcon.net.nz">clare@orcon.net.nz</a>&gt; wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Can anyone tell me what language is spoken in Ormond?<br></blockquote></div><br>

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Subject[dq] DQ Guild Meeting --Any adventure need a highish namer [Silverfoam]?
FromMichael Parkinson
DateMon, 11 Sep 2006 09:20:26 +1200
Sorry, didn't make it to the meeting (took longer to get from the
airport than expected), and I can't go another session without playing
-- I don't know what is worse being addicted to DQ or risking finding
out that I'm not.

Michael Parkinson (Ph 3737 599 ext 85858)
Mathematics & Statistics Subject Librarian
=========================================

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SubjectRe: [dq] Courtier Question
FromMartin Dickson
DateMon, 11 Sep 2006 09:40:20 +1200
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By the letter of the rules, no:

"If, upon gaining a new Rank, the courtier wishes to forego gaining a new
ability, they may specialise in one of the abilities that they already
possess."

Adding additional abilities is not "gaining a new Rank".

It may be OK to allow Specialisation through purchase of additional
abilities, but the current rules do not allow it.



On 9/10/06, Errol Cavit <ecavit@tollnz.co.nz> wrote:
>
>  (moving to main list)
> You certainly can (for 24 weeks and 6000 EP). Or you could do it the old
> way of increasing rank and specialising. Would take 5 + 6 + 7 = 18 weeks
> i.e. less time and a few hundred more EP, while improving your
> non-specialised abilities too.
>
> Cheers
> Errol
>
> -----Original Message-----
> *From:* dq-pub-owner@dq.sf.org.nz [mailto:dq-pub-owner@dq.sf.org.nz]*On
> Behalf Of* RPer 4eva
> *Sent:* Sunday, 10 September 2006 18:15
> *To:* dq-pub@dq.sf.org.nz
> *Subject:* [dq-pub] Question
>
> Under the new Courtier rules where you can rank a skill without going up a
> rank can you use the same method to specialise. For example being a rank 4
> then taking a few months to become 10 in an ability while still remaining
> rank 4?
>
> Dylan
>
>

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By the letter of the rules, no:<br><br>&quot;If, upon gaining a new Rank, the courtier wishes to forego gaining a new ability, they may specialise in one of the abilities that they already possess.&quot;<br><br>Adding additional abilities is not &quot;gaining a new Rank&quot;.
<br><br>It may be OK to allow Specialisation through purchase of additional abilities, but the current rules do not allow it.<br><br><br><br><div><span class="gmail_quote">On 9/10/06, <b class="gmail_sendername">Errol Cavit
</b> &lt;<a href="mailto:ecavit@tollnz.co.nz">ecavit@tollnz.co.nz</a>&gt; wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div>






<div>
<div><span><font color="#0000ff" face="Arial" size="2">(moving to main list)</font></span></div>
<div><span><font color="#0000ff" face="Arial" size="2">You 
certainly can (for 24 weeks and 6000 EP).&nbsp;Or you could do it the old way of 
increasing rank and specialising. Would take 5 + 6 + 7 = 18&nbsp;weeks i.e. less 
time and a few hundred more EP, while improving your non-specialised abilities 
too.</font></span></div>
<div><span><font color="#0000ff" face="Arial" size="2"></font></span>&nbsp;</div>
<div><span><font color="#0000ff" face="Arial" size="2">Cheers</font></span></div>
<div><span><font color="#0000ff" face="Arial" size="2">Errol</font></span></div>
<blockquote dir="ltr" style="border-left: 2px solid rgb(0, 0, 255); padding-left: 5px; margin-left: 5px; margin-right: 0px;">
  <div><font face="Times New Roman" size="2">-----Original Message-----<br><b>From:</b> <a href="mailto:dq-pub-owner@dq.sf.org.nz" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">dq-pub-owner@dq.sf.org.nz
</a> 
  [mailto:<a href="mailto:dq-pub-owner@dq.sf.org.nz" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">dq-pub-owner@dq.sf.org.nz</a>]<b>On Behalf Of</b> RPer 
  4eva<br><b>Sent:</b> Sunday, 10 September 2006 18:15<br><b>To:</b> 
  <a href="mailto:dq-pub@dq.sf.org.nz" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">dq-pub@dq.sf.org.nz</a><br><b>Subject:</b> [dq-pub] Question<br><br></font></div>
  <div>Under the new Courtier rules where you can rank a skill without going up 
  a rank can you use the same method to specialise. For example being a rank 4 
  then taking a few months to become 10 in an ability while still remaining rank 
  4? </div>
  <div>&nbsp;</div>
  <div>Dylan</div></blockquote></div>

</div></blockquote></div><br>

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SubjectRe: [dq] Languages: Ormond
FromAndrew Withy \(DSL AK\)
DateMon, 11 Sep 2006 12:16:23 +1200
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I'd suggest Common being the language of Ranke, as certainly Tainsfield
(central Ranke) (Keith Smith), and bits of Southern Ranke (several GMs)
use Common.
=20
It also fits in with the migration myth that Seagate / Carzala was
populated partially from Southern Ranke. Certainly Carzalans had to come
from somewhere(s) where Common is spoken.
=20
I would think that Ormond may have a significant Lalangue speaking
population, with their nearness to Mordeaux / Bowcourt.
=20
Andrew

________________________________

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Martin Dickson
Sent: Monday, 11 September 2006 9:10 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Languages: Ormond


Without trying to be flippant -- probably the same language as is spoken
in Ranke.

Unfortunately that isn't listed either -- and Sanctuary shouldn't be
used as an example: it is a free trading port so Common is predominant.=20

Unless there is a desire to introduce another language in the area
(Ranken?) then I'd suggest Folksprach (low language of the Old Kingdom)
as being in widespread use, along with significant numbers of Lalange
speakers in the north.  And perhaps Common is farily widespread too.=20

Cheers,
Martin


On 9/10/06, Clare Baldock <clare@orcon.net.nz> wrote:=20

	Can anyone tell me what language is spoken in Ormond?
=09



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<BODY>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D151540900-11092006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>I'd suggest Common being the language of Ranke, =
as=20
certainly Tainsfield (central Ranke) (Keith Smith), and bits of Southern =
Ranke=20
(several GMs) use Common.</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D151540900-11092006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D151540900-11092006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>It also fits in with the migration =
myth&nbsp;that Seagate /=20
Carzala was populated partially from Southern Ranke. Certainly Carzalans =
had to=20
come from somewhere(s) where Common is spoken.</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D151540900-11092006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D151540900-11092006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>I would think that Ormond may have a =
significant Lalangue=20
speaking population, with their nearness to Mordeaux /=20
Bowcourt.</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D151540900-11092006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D151540900-11092006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>Andrew</FONT></SPAN></DIV><BR>
<DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft>
<HR tabIndex=3D-1>
<FONT face=3DTahoma size=3D2><B>From:</B> dq-owner@dq.sf.org.nz=20
[mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of </B>Martin=20
Dickson<BR><B>Sent:</B> Monday, 11 September 2006 9:10 =
a.m.<BR><B>To:</B>=20
dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] Languages:=20
Ormond<BR></FONT><BR></DIV>
<DIV></DIV>Without trying to be flippant -- probably the same language =
as is=20
spoken in Ranke.<BR><BR>Unfortunately that isn't listed either -- and =
Sanctuary=20
shouldn't be used as an example: it is a free trading port so Common is=20
predominant. <BR><BR>Unless there is a desire to introduce another =
language in=20
the area (Ranken?) then I'd suggest Folksprach (low language of the Old =
Kingdom)=20
as being in widespread use, along with significant numbers of Lalange =
speakers=20
in the north.&nbsp; And perhaps Common is farily widespread too.=20
<BR><BR>Cheers,<BR>Martin<BR><BR>
<DIV><SPAN class=3Dgmail_quote>On 9/10/06, <B =
class=3Dgmail_sendername>Clare=20
Baldock</B> &lt;<A =
href=3D"mailto:clare@orcon.net.nz">clare@orcon.net.nz</A>&gt;=20
wrote:</SPAN>
<BLOCKQUOTE class=3Dgmail_quote=20
style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: =
rgb(204,204,204) 1px solid">Can=20
  anyone tell me what language is spoken in=20
Ormond?<BR></BLOCKQUOTE></DIV><BR></BODY></HTML>

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SubjectRe: [dq] Courtier Question
FromErrol Cavit
DateMon, 11 Sep 2006 13:10:22 +1200
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I agree with Martin that this is the meaning of what is written in the
rulebook.
 
Looking back through the discussions in July 2005, the point was made (by
Martin) that specialisation is stated as specifically being available on
gaining a Rank. While everyone seemed happy with the concept that we could
decide to allow (or not) specialisation on learning an additional sub-skill,
I can't find any specific discussion resolving the point.
My intention while drafting the exact wording was to allow it (or rather I
certainly didn't intend to disallow it). However no-one brought up that the
wording used does not allow specialisation on gaining a non-rank subskill,
and I'd forgetten about the point being raised some time earlier.
 
Are any skills besides Courtier and Troubadour affected?
 
We may as well clear up the point at the December Gods meeting (after
discussion).
 
Suggestions as to what to do in the meantime? It isn't as if the impact for
a season is a major point, and ret-conning a handful of people's ranking is
no great drama.
 
Cheers
Errol
 
 
 -----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
Martin Dickson
Sent: Monday, 11 September 2006 09:40
To: dq@dq.sf.org.nz
Subject: Re: [dq] Courtier Question



By the letter of the rules, no:

"If, upon gaining a new Rank, the courtier wishes to forego gaining a new
ability, they may specialise in one of the abilities that they already
possess."

Adding additional abilities is not "gaining a new Rank". 

It may be OK to allow Specialisation through purchase of additional
abilities, but the current rules do not allow it.




On 9/10/06, Errol Cavit < ecavit@tollnz.co.nz <mailto:ecavit@tollnz.co.nz> >
wrote: 

(moving to main list)
You certainly can (for 24 weeks and 6000 EP). Or you could do it the old way
of increasing rank and specialising. Would take 5 + 6 + 7 = 18 weeks i.e.
less time and a few hundred more EP, while improving your non-specialised
abilities too.
 
Cheers
Errol

-----Original Message-----
From: dq-pub-owner@dq.sf.org.nz  <mailto:dq-pub-owner@dq.sf.org.nz> [mailto:
dq-pub-owner@dq.sf.org.nz <mailto:dq-pub-owner@dq.sf.org.nz> ]On Behalf Of
RPer 4eva
Sent: Sunday, 10 September 2006 18:15
To: dq-pub@dq.sf.org.nz <mailto:dq-pub@dq.sf.org.nz> 
Subject: [dq-pub] Question


Under the new Courtier rules where you can rank a skill without going up a
rank can you use the same method to specialise. For example being a rank 4
then taking a few months to become 10 in an ability while still remaining
rank 4? 
 
Dylan



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<DIV><SPAN class=153542000-11092006><FONT face=Arial color=#0000ff size=2>I 
agree with Martin that this is the meaning of what is written in the 
rulebook.</FONT></SPAN></DIV>
<DIV><SPAN class=153542000-11092006><FONT face=Arial color=#0000ff 
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=153542000-11092006><FONT face=Arial color=#0000ff 
size=2>Looking back through the discussions in July 2005, the point was made (by 
Martin) that specialisation is stated as specifically being available on gaining 
a Rank. While everyone seemed happy with the concept that we could decide to 
allow (or not) specialisation on learning an additional sub-skill, I can't find 
any specific discussion resolving the point.</FONT></SPAN></DIV>
<DIV><SPAN class=153542000-11092006><FONT face=Arial color=#0000ff size=2>My 
intention while drafting the exact wording was to allow it (or rather I 
certainly didn't intend to disallow it). However no-one brought up that the 
wording used does not allow specialisation on gaining a non-rank subskill, and 
I'd forgetten about the point being raised some time 
earlier.</FONT></SPAN></DIV>
<DIV><SPAN class=153542000-11092006><FONT face=Arial color=#0000ff 
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=153542000-11092006><FONT face=Arial color=#0000ff size=2>Are 
any skills besides Courtier and Troubadour affected?</FONT></SPAN></DIV>
<DIV><SPAN class=153542000-11092006><FONT face=Arial color=#0000ff 
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=153542000-11092006><FONT face=Arial color=#0000ff size=2>We may 
as well clear up the point at the December Gods meeting (after 
discussion).</FONT></SPAN></DIV>
<DIV><SPAN class=153542000-11092006><FONT face=Arial color=#0000ff 
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=153542000-11092006><FONT face=Arial color=#0000ff 
size=2>Suggestions as to what to do in the meantime? It isn't as if the impact 
for a season is a major point, and ret-conning a handful of people's ranking is 
no great drama.</FONT></SPAN></DIV>
<DIV><SPAN class=153542000-11092006><FONT face=Arial color=#0000ff 
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=153542000-11092006><FONT face=Arial color=#0000ff 
size=2>Cheers</FONT></SPAN></DIV>
<DIV><SPAN class=153542000-11092006><FONT face=Arial color=#0000ff 
size=2>Errol</FONT></SPAN></DIV><SPAN class=153542000-11092006></SPAN><FONT 
face=Tahoma>
<DIV><FONT face=Arial color=#0000ff size=2></FONT>&nbsp;</DIV>
<DIV><FONT size=2><SPAN class=153542000-11092006></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT size=2><SPAN class=153542000-11092006>&nbsp;</SPAN>-----Original 
Message-----<BR><B>From:</B> dq-owner@dq.sf.org.nz 
[mailto:dq-owner@dq.sf.org.nz]<B>On Behalf Of </B>Martin Dickson<BR><B>Sent:</B> 
Monday, 11 September 2006 09:40<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> 
Re: [dq] Courtier Question<BR><BR></DIV></FONT></FONT>
<BLOCKQUOTE>By the letter of the rules, no:<BR><BR>"If, upon gaining a new 
  Rank, the courtier wishes to forego gaining a new ability, they may specialise 
  in one of the abilities that they already possess."<BR><BR>Adding additional 
  abilities is not "gaining a new Rank". <BR><BR>It may be OK to allow 
  Specialisation through purchase of additional abilities, but the current rules 
  do not allow it.<BR><BR><BR><BR>
  <DIV><SPAN class=gmail_quote>On 9/10/06, <B class=gmail_sendername>Errol Cavit 
  </B>&lt;<A href="mailto:ecavit@tollnz.co.nz">ecavit@tollnz.co.nz</A>&gt; 
  wrote:</SPAN>
  <BLOCKQUOTE class=gmail_quote 
  style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">
    <DIV>
    <DIV>
    <DIV><SPAN><FONT face=Arial color=#0000ff size=2>(moving to main 
    list)</FONT></SPAN></DIV>
    <DIV><SPAN><FONT face=Arial color=#0000ff size=2>You certainly can (for 24 
    weeks and 6000 EP).&nbsp;Or you could do it the old way of increasing rank 
    and specialising. Would take 5 + 6 + 7 = 18&nbsp;weeks i.e. less time and a 
    few hundred more EP, while improving your non-specialised abilities 
    too.</FONT></SPAN></DIV>
    <DIV><SPAN><FONT face=Arial color=#0000ff size=2></FONT></SPAN>&nbsp;</DIV>
    <DIV><SPAN><FONT face=Arial color=#0000ff size=2>Cheers</FONT></SPAN></DIV>
    <DIV><SPAN><FONT face=Arial color=#0000ff size=2>Errol</FONT></SPAN></DIV>
    <BLOCKQUOTE dir=ltr 
    style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: rgb(0,0,255) 2px solid; MARGIN-RIGHT: 0px">
      <DIV><FONT face="Times New Roman" size=2>-----Original 
      Message-----<BR><B>From:</B> <A 
      onclick="return top.js.OpenExtLink(window,event,this)" 
      href="mailto:dq-pub-owner@dq.sf.org.nz" 
      target=_blank>dq-pub-owner@dq.sf.org.nz </A>[mailto:<A 
      onclick="return top.js.OpenExtLink(window,event,this)" 
      href="mailto:dq-pub-owner@dq.sf.org.nz" 
      target=_blank>dq-pub-owner@dq.sf.org.nz</A>]<B>On Behalf Of</B> RPer 
      4eva<BR><B>Sent:</B> Sunday, 10 September 2006 18:15<BR><B>To:</B> <A 
      onclick="return top.js.OpenExtLink(window,event,this)" 
      href="mailto:dq-pub@dq.sf.org.nz" 
      target=_blank>dq-pub@dq.sf.org.nz</A><BR><B>Subject:</B> [dq-pub] 
      Question<BR><BR></FONT></DIV>
      <DIV>Under the new Courtier rules where you can rank a skill without going 
      up a rank can you use the same method to specialise. For example being a 
      rank 4 then taking a few months to become 10 in an ability while still 
      remaining rank 4? </DIV>
      <DIV>&nbsp;</DIV>
      <DIV>Dylan</DIV></BLOCKQUOTE></DIV></DIV></BLOCKQUOTE></DIV><BR></BLOCKQUOTE></BODY></HTML>

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SubjectRe: [dq] Courtier Question
FromAndrew Withy \(DSL AK\)
DateMon, 11 Sep 2006 13:22:47 +1200
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I think we can leave it in the meantime. As you say, the "optimal" thing
is usually to rank 4->7. If people want to become Rank 10 at (say
Dance), and Rank 4 at everything else, and save a few hundred ep, then
as it helps their character concept, more power to them. I know of very
few powerful abilities dependant on a single troubadour/courtier skill.
There are buffing dance rituals, healing, building and mammoth charming
by instrument rank, but by and large, its not earth shattering (except
for a certain trumpet, also rank dependant).
=20
Let people shape their characters.
=20
Andrew

________________________________

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Errol Cavit
Sent: Monday, 11 September 2006 1:10 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Courtier Question


I agree with Martin that this is the meaning of what is written in the
rulebook.
=20
Looking back through the discussions in July 2005, the point was made
(by Martin) that specialisation is stated as specifically being
available on gaining a Rank. While everyone seemed happy with the
concept that we could decide to allow (or not) specialisation on
learning an additional sub-skill, I can't find any specific discussion
resolving the point.
My intention while drafting the exact wording was to allow it (or rather
I certainly didn't intend to disallow it). However no-one brought up
that the wording used does not allow specialisation on gaining a
non-rank subskill, and I'd forgetten about the point being raised some
time earlier.
=20
Are any skills besides Courtier and Troubadour affected?
=20
We may as well clear up the point at the December Gods meeting (after
discussion).
=20
Suggestions as to what to do in the meantime? It isn't as if the impact
for a season is a major point, and ret-conning a handful of people's
ranking is no great drama.
=20
Cheers
Errol
=20
=20
 -----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
Martin Dickson
Sent: Monday, 11 September 2006 09:40
To: dq@dq.sf.org.nz
Subject: Re: [dq] Courtier Question



	By the letter of the rules, no:
=09
	"If, upon gaining a new Rank, the courtier wishes to forego
gaining a new ability, they may specialise in one of the abilities that
they already possess."
=09
	Adding additional abilities is not "gaining a new Rank".=20
=09
	It may be OK to allow Specialisation through purchase of
additional abilities, but the current rules do not allow it.
=09
=09
=09
=09
	On 9/10/06, Errol Cavit <ecavit@tollnz.co.nz> wrote:=20

		(moving to main list)
		You certainly can (for 24 weeks and 6000 EP). Or you
could do it the old way of increasing rank and specialising. Would take
5 + 6 + 7 =3D 18 weeks i.e. less time and a few hundred more EP, while
improving your non-specialised abilities too.
		=20
		Cheers
		Errol

			-----Original Message-----
			From: dq-pub-owner@dq.sf.org.nz
[mailto:dq-pub-owner@dq.sf.org.nz]On Behalf Of RPer 4eva
			Sent: Sunday, 10 September 2006 18:15
			To: dq-pub@dq.sf.org.nz
			Subject: [dq-pub] Question
		=09
		=09
			Under the new Courtier rules where you can rank
a skill without going up a rank can you use the same method to
specialise. For example being a rank 4 then taking a few months to
become 10 in an ability while still remaining rank 4?=20
			=20
			Dylan



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<BODY>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D885481301-11092006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>I think we can leave it in the meantime. As you =
say, the=20
"optimal" thing is usually to rank 4-&gt;7. If people want to become =
Rank 10 at=20
(say Dance), and Rank 4 at everything else, and save a few hundred ep, =
then as=20
it helps their character concept, more power to them. I know of very few =

powerful abilities dependant on a single troubadour/courtier skill. =
There are=20
buffing dance rituals, healing, building and mammoth charming by =
instrument=20
rank, but by and large, its not earth shattering (except for a certain =
trumpet,=20
also rank dependant).</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D885481301-11092006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN =
class=3D885481301-11092006>Let=20
people shape their characters.</SPAN></FONT></DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT>&nbsp;</DIV>
<DIV><SPAN class=3D885481301-11092006></SPAN><FONT face=3DArial><FONT=20
color=3D#0000ff><FONT size=3D2>A<SPAN=20
class=3D885481301-11092006>ndrew</SPAN></FONT></FONT></FONT><BR></DIV>
<DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft>
<HR tabIndex=3D-1>
<FONT face=3DTahoma size=3D2><B>From:</B> dq-owner@dq.sf.org.nz=20
[mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of </B>Errol =
Cavit<BR><B>Sent:</B>=20
Monday, 11 September 2006 1:10 p.m.<BR><B>To:</B>=20
dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] Courtier=20
Question<BR></FONT><BR></DIV>
<DIV></DIV>
<DIV><SPAN class=3D153542000-11092006><FONT face=3DArial color=3D#0000ff =
size=3D2>I=20
agree with Martin that this is the meaning of what is written in the=20
rulebook.</FONT></SPAN></DIV>
<DIV><SPAN class=3D153542000-11092006><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D153542000-11092006><FONT face=3DArial color=3D#0000ff =

size=3D2>Looking back through the discussions in July 2005, the point =
was made (by=20
Martin) that specialisation is stated as specifically being available on =
gaining=20
a Rank. While everyone seemed happy with the concept that we could =
decide to=20
allow (or not) specialisation on learning an additional sub-skill, I =
can't find=20
any specific discussion resolving the point.</FONT></SPAN></DIV>
<DIV><SPAN class=3D153542000-11092006><FONT face=3DArial color=3D#0000ff =
size=3D2>My=20
intention while drafting the exact wording was to allow it (or rather I=20
certainly didn't intend to disallow it). However no-one brought up that =
the=20
wording used does not allow specialisation on gaining a non-rank =
subskill, and=20
I'd forgetten about the point being raised some time=20
earlier.</FONT></SPAN></DIV>
<DIV><SPAN class=3D153542000-11092006><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D153542000-11092006><FONT face=3DArial color=3D#0000ff =
size=3D2>Are=20
any skills besides Courtier and Troubadour affected?</FONT></SPAN></DIV>
<DIV><SPAN class=3D153542000-11092006><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D153542000-11092006><FONT face=3DArial color=3D#0000ff =
size=3D2>We may=20
as well clear up the point at the December Gods meeting (after=20
discussion).</FONT></SPAN></DIV>
<DIV><SPAN class=3D153542000-11092006><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D153542000-11092006><FONT face=3DArial color=3D#0000ff =

size=3D2>Suggestions as to what to do in the meantime? It isn't as if =
the impact=20
for a season is a major point, and ret-conning a handful of people's =
ranking is=20
no great drama.</FONT></SPAN></DIV>
<DIV><SPAN class=3D153542000-11092006><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D153542000-11092006><FONT face=3DArial color=3D#0000ff =

size=3D2>Cheers</FONT></SPAN></DIV>
<DIV><SPAN class=3D153542000-11092006><FONT face=3DArial color=3D#0000ff =

size=3D2>Errol</FONT></SPAN></DIV><SPAN =
class=3D153542000-11092006></SPAN><FONT=20
face=3DTahoma>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2><SPAN =
class=3D153542000-11092006></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2><SPAN =
class=3D153542000-11092006>&nbsp;</SPAN>-----Original=20
Message-----<BR><B>From:</B> dq-owner@dq.sf.org.nz=20
[mailto:dq-owner@dq.sf.org.nz]<B>On Behalf Of </B>Martin =
Dickson<BR><B>Sent:</B>=20
Monday, 11 September 2006 09:40<BR><B>To:</B> =
dq@dq.sf.org.nz<BR><B>Subject:</B>=20
Re: [dq] Courtier Question<BR><BR></DIV></FONT></FONT>
<BLOCKQUOTE>By the letter of the rules, no:<BR><BR>"If, upon gaining a =
new=20
  Rank, the courtier wishes to forego gaining a new ability, they may =
specialise=20
  in one of the abilities that they already possess."<BR><BR>Adding =
additional=20
  abilities is not "gaining a new Rank". <BR><BR>It may be OK to allow=20
  Specialisation through purchase of additional abilities, but the =
current rules=20
  do not allow it.<BR><BR><BR><BR>
  <DIV><SPAN class=3Dgmail_quote>On 9/10/06, <B =
class=3Dgmail_sendername>Errol Cavit=20
  </B>&lt;<A =
href=3D"mailto:ecavit@tollnz.co.nz">ecavit@tollnz.co.nz</A>&gt;=20
  wrote:</SPAN>=20
  <BLOCKQUOTE class=3Dgmail_quote=20
  style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: =
rgb(204,204,204) 1px solid">
    <DIV>
    <DIV>
    <DIV><SPAN><FONT face=3DArial color=3D#0000ff size=3D2>(moving to =
main=20
    list)</FONT></SPAN></DIV>
    <DIV><SPAN><FONT face=3DArial color=3D#0000ff size=3D2>You certainly =
can (for 24=20
    weeks and 6000 EP).&nbsp;Or you could do it the old way of =
increasing rank=20
    and specialising. Would take 5 + 6 + 7 =3D 18&nbsp;weeks i.e. less =
time and a=20
    few hundred more EP, while improving your non-specialised abilities=20
    too.</FONT></SPAN></DIV>
    <DIV><SPAN><FONT face=3DArial color=3D#0000ff =
size=3D2></FONT></SPAN>&nbsp;</DIV>
    <DIV><SPAN><FONT face=3DArial color=3D#0000ff =
size=3D2>Cheers</FONT></SPAN></DIV>
    <DIV><SPAN><FONT face=3DArial color=3D#0000ff =
size=3D2>Errol</FONT></SPAN></DIV>
    <BLOCKQUOTE dir=3Dltr=20
    style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: =
rgb(0,0,255) 2px solid; MARGIN-RIGHT: 0px">
      <DIV><FONT face=3D"Times New Roman" size=3D2>-----Original=20
      Message-----<BR><B>From:</B> <A=20
      onclick=3D"return top.js.OpenExtLink(window,event,this)"=20
      href=3D"mailto:dq-pub-owner@dq.sf.org.nz"=20
      target=3D_blank>dq-pub-owner@dq.sf.org.nz </A>[mailto:<A=20
      onclick=3D"return top.js.OpenExtLink(window,event,this)"=20
      href=3D"mailto:dq-pub-owner@dq.sf.org.nz"=20
      target=3D_blank>dq-pub-owner@dq.sf.org.nz</A>]<B>On Behalf Of</B> =
RPer=20
      4eva<BR><B>Sent:</B> Sunday, 10 September 2006 18:15<BR><B>To:</B> =
<A=20
      onclick=3D"return top.js.OpenExtLink(window,event,this)"=20
      href=3D"mailto:dq-pub@dq.sf.org.nz"=20
      target=3D_blank>dq-pub@dq.sf.org.nz</A><BR><B>Subject:</B> =
[dq-pub]=20
      Question<BR><BR></FONT></DIV>
      <DIV>Under the new Courtier rules where you can rank a skill =
without going=20
      up a rank can you use the same method to specialise. For example =
being a=20
      rank 4 then taking a few months to become 10 in an ability while =
still=20
      remaining rank 4? </DIV>
      <DIV>&nbsp;</DIV>
      =
<DIV>Dylan</DIV></BLOCKQUOTE></DIV></DIV></BLOCKQUOTE></DIV><BR></BLOCKQU=
OTE></BODY></HTML>

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Subject[dq] Saps, Polearms, and Flails
FromStephen Martin
DateMon, 11 Sep 2006 14:28:36 +1200 (NZST)
These proposed changes to combat are in playtest at the moment.

http://www.dragonquest.org.nz/dqwiki/index.php/Proposed_Rule_Changes#Combat_Changes

Has anyone been trying them?  Is there any feedback?

Cheers, Stephen.

-------

Sap Rules

When sapped an entity gets a EN check to resist being knocked out, the check should be x3 for a
normal blow, x2 for a EN blow and x1 for a poss spec grev. There is a -5 to the chance for each
point of effective damage done and saps only ever do FT damage when going for a KO.


Pole Arms

   1. That two handed pole arms be able to make 'extended strikes' at -20 to SC as a Special
Attack. An extended strike allows the character to strike one hex further than the melee zone.
   2. If a polearm wielder is charged and they have not moved they get to strike at +20.


Chain Weapons

Flails and morningstars should negate main-gauche and buckler defence. Just to give people a
reason to use them in game. Otherwise why not use the axe? If flail weapons defeat shields then in
this case they are better weapons than the axe and bastard sword.


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SubjectRe: [dq] Saps, Polearms, and Flails
Fromdworkin@ihug.co.nz
DateMon, 11 Sep 2006 15:03:04 +1200
PCs seem to like getting to resist being sapped.

> These proposed changes to combat are in playtest at the
> moment.
>
>
http://www.dragonquest.org.nz/dqwiki/index.php/Proposed_Rule_Changes#Combat_Changes
>
> Has anyone been trying them?  Is there any feedback?
>
> Cheers, Stephen.
>
> -------
>
> Sap Rules
>
> When sapped an entity gets a EN check to resist being
> knocked out, the check should be x3 for a normal blow, x2
> for a EN blow and x1 for a poss spec grev. There is a -5
> to the chance for each point of effective damage done and
> saps only ever do FT damage when going for a KO.
>
>
> Pole Arms
>
>    1. That two handed pole arms be able to make 'extended
> strikes' at -20 to SC as a Special Attack. An extended
> strike allows the character to strike one hex further than
> the melee zone.
>    2. If a polearm wielder is charged and they have not
> moved they get to strike at +20.
>
>
> Chain Weapons
>
> Flails and morningstars should negate main-gauche and
> buckler defence. Just to give people a reason to use them
> in game. Otherwise why not use the axe? If flail weapons
> defeat shields then in this case they are better weapons
> than the axe and bastard sword.
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


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SubjectRe: [dq] Courtier Question
FromHelen Saggers
DateMon, 11 Sep 2006 15:15:20 +1200
This is a multi-part message in MIME format.

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Since the purpose of the change is to let players create characters who =
are able to have a range of subskills without forcing them to become =
high ranked or masters in that skill.=20
Specialization such as Dylan describes at first glance seem contra to =
that intent.
On the other hand while a soloist might be a master at singing it may be =
all they can do, you could represent this by ranking levels 0-4 =
specializing in voice and in then finishing off to 10 by the method =
Dylan describes. And I'd have no problem with that.
The only problem I see is if this sort of specialization gets used too =
many times on subskills in the same skill.=20
That's not Specialization.

I agree with Andrew leave it for now, and keep an eye on things, its not =
worth worrying about at this point in time.

Helen


----- Original Message -----=20
From: Andrew ; Withy ; (DSL AK) <AndrewW@datacom.co.nz>=20
  To: dq@dq.sf.org.nz=20
  Sent: Monday, September 11, 2006 1:22 PM
  Subject: Re: [dq] Courtier Question


  I think we can leave it in the meantime. As you say, the "optimal" =
thing is usually to rank 4->7. If people want to become Rank 10 at (say =
Dance), and Rank 4 at everything else, and save a few hundred ep, then =
as it helps their character concept, more power to them. I know of very =
few powerful abilities dependant on a single troubadour/courtier skill. =
There are buffing dance rituals, healing, building and mammoth charming =
by instrument rank, but by and large, its not earth shattering (except =
for a certain trumpet, also rank dependant).

  Let people shape their characters.

  Andrew

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<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2800.1561" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Since the purpose of the change =
is&nbsp;to let=20
players create characters who&nbsp;are able to&nbsp;have&nbsp;a range of =

subskills without forcing them to become high ranked or masters in that =
skill.=20
</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Specialization such as Dylan describes =
at first=20
glance seem contra to that intent.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>On the other hand while a soloist might =
be a master=20
at singing it may be all they can do, you could&nbsp;represent this=20
by&nbsp;ranking&nbsp;levels 0-4 specializing in voice and in then =
finishing off=20
to 10 by the method Dylan describes. And I'd have no problem with=20
that.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>The&nbsp;only problem I see is&nbsp;if =
this sort of=20
specialization gets used too many times on subskills in the same=20
skill</FONT><FONT face=3DArial size=3D2>. </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>That's not Specialization.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I agree with Andrew leave it for now, =
and keep an=20
eye on things,&nbsp;its&nbsp;not worth worrying about at this point in=20
time.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Helen</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>----- Original Message ----- </DIV>
<DIV><B>From:</B> <A title=3DAndrew href=3D"mailto:Andrew">Andrew</A> ; =
<A=20
title=3DWithy href=3D"mailto:Withy">Withy</A> ; <A=20
title=3D"(DSL AK) <AndrewW@datacom.co.nz>"=20
href=3D"mailto:AndrewW@datacom.co.nz>">(DSL AK) =
&lt;AndrewW@datacom.co.nz&gt;</A>=20
</DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A title=3Ddq@dq.sf.org.nz=20
  href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Monday, September 11, =
2006 1:22=20
  PM</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [dq] Courtier =
Question</DIV>
  <DIV><BR></DIV>
  <DIV dir=3Dltr align=3Dleft><SPAN class=3D885481301-11092006><FONT =
face=3DArial=20
  color=3D#0000ff size=3D2>I think we can leave it in the meantime. As =
you say, the=20
  "optimal" thing is usually to rank 4-&gt;7. If people want to become =
Rank 10=20
  at (say Dance), and Rank 4 at everything else, and save a few hundred =
ep, then=20
  as it helps their character concept, more power to them. I know of =
very few=20
  powerful abilities dependant on a single troubadour/courtier skill. =
There are=20
  buffing dance rituals, healing, building and mammoth charming by =
instrument=20
  rank, but by and large, its not earth shattering (except for a certain =

  trumpet, also rank dependant).</FONT></SPAN></DIV>
  <DIV dir=3Dltr align=3Dleft><SPAN class=3D885481301-11092006><FONT =
face=3DArial=20
  color=3D#0000ff size=3D2></FONT></SPAN>&nbsp;</DIV>
  <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN =
class=3D885481301-11092006>Let=20
  people shape their characters.</SPAN></FONT></DIV>
  <DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT>&nbsp;</DIV>
  <DIV><SPAN class=3D885481301-11092006></SPAN><FONT face=3DArial><FONT=20
  color=3D#0000ff><FONT size=3D2>A<SPAN=20
  =
class=3D885481301-11092006>ndrew</SPAN></FONT></FONT></FONT><BR></DIV></B=
LOCKQUOTE></BODY></HTML>

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SubjectRe: [dq] Languages: Ormond
FromClare Baldock
DateMon, 11 Sep 2006 18:27:45 +1200
On 11/09/2006, at 09:10, Martin Dickson wrote:
> Without trying to be flippant -- probably the same language as is  
> spoken in Ranke.
>
> Unfortunately that isn't listed either -- and Sanctuary shouldn't  
> be used as an example: it is a free trading port so Common is  
> predominant.
>
> Unless there is a desire to introduce another language in the area  
> (Ranken?) then I'd suggest Folksprach (low language of the Old  
> Kingdom) as being in widespread use, along with significant numbers  
> of Lalange speakers in the north.  And perhaps Common is farily  
> widespread too.

and

On 11/09/2006, at 12:16, Andrew Withy ((DSL AK)) wrote:
> I'd suggest Common being the language of Ranke, as certainly  
> Tainsfield (central Ranke) (Keith Smith), and bits of Southern  
> Ranke (several GMs) use Common.
>
> It also fits in with the migration myth that Seagate / Carzala was  
> populated partially from Southern Ranke. Certainly Carzalans had to  
> come from somewhere(s) where Common is spoken.
>
> I would think that Ormond may have a significant Lalangue speaking  
> population, with their nearness to Mordeaux / Bowcourt.

So two proposals so far:

Folksprach with Lalange + Common
Common with Lalange

My experience comes from when Ithilmor was given land in Ormond lo  
these many years ago (where she still lives). The people there spoke  
a language which was not Common. There weren't enough of them, so we  
went looking for refugees from the war, and found some who spoke  
another language which was not Common. My vague memories are that  
theses two languages were Lalange and Folksprach but which was which  
I don't remember. When I get home I'll check where we went looking  
for these refugees as that may enlighten the question.

At home: The write-up of Ithilmor's fief from Alistair Ramsden  
indicates that we got some people from Northern Aquila to move in.

Does that help?

cheers,

Clare


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SubjectRe: [dq] Languages: Ormond
Fromcarojono
DateMon, 11 Sep 2006 18:58:25 +1200
Clare said:
At home: The write-up of Ithilmor's fief from Alistair Ramsden indicates
that
we got some people from Northern Aquila to move in.

I would expect that Folksprach is the language in question. Carl Reynolds
used Folksprach as the main language of his section of North West Aqulia.

Kind regards,

Jono


-----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of Clare
Baldock
Sent: Monday, 11 September 2006 6:28 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Languages: Ormond



On 11/09/2006, at 09:10, Martin Dickson wrote:
> Without trying to be flippant -- probably the same language as is
> spoken in Ranke.
>
> Unfortunately that isn't listed either -- and Sanctuary shouldn't
> be used as an example: it is a free trading port so Common is
> predominant.
>
> Unless there is a desire to introduce another language in the area
> (Ranken?) then I'd suggest Folksprach (low language of the Old
> Kingdom) as being in widespread use, along with significant numbers
> of Lalange speakers in the north.  And perhaps Common is farily
> widespread too.

and

On 11/09/2006, at 12:16, Andrew Withy ((DSL AK)) wrote:
> I'd suggest Common being the language of Ranke, as certainly
> Tainsfield (central Ranke) (Keith Smith), and bits of Southern
> Ranke (several GMs) use Common.
>
> It also fits in with the migration myth that Seagate / Carzala was
> populated partially from Southern Ranke. Certainly Carzalans had to
> come from somewhere(s) where Common is spoken.
>
> I would think that Ormond may have a significant Lalangue speaking
> population, with their nearness to Mordeaux / Bowcourt.

So two proposals so far:

Folksprach with Lalange + Common
Common with Lalange

My experience comes from when Ithilmor was given land in Ormond lo
these many years ago (where she still lives). The people there spoke
a language which was not Common. There weren't enough of them, so we
went looking for refugees from the war, and found some who spoke
another language which was not Common. My vague memories are that
theses two languages were Lalange and Folksprach but which was which
I don't remember. When I get home I'll check where we went looking
for these refugees as that may enlighten the question.

At home: The write-up of Ithilmor's fief from Alistair Ramsden
indicates that we got some people from Northern Aquila to move in.

Does that help?

cheers,

Clare


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SubjectRe: [dq] Guild Meetings
FromJohanna and Hamish
DateMon, 11 Sep 2006 19:33:03 +1200
Hullo

I have noticed that we are getting fewer and fewer people attending the
guild meetings.  This is perhaps because people are signing up for
adventures on the Wiki. 

I think it is an important happening to reflect on. 
This is why:

We know that one of the key challenges we face in our multi GM world is that
players form cliques with the players and the GM's they like adventuring
with. 

In an environment where most games are signed up on line new people will
find that they can not get into many of these games.  Also people who are
not known to these groupings may not get into these games.  It will be
harder for new people to find a good group to pay with and over time this
will likely result in less new members becoming old members.   

Also we run the risk of fragmenting our guild and re-enforcing the dynamics
that have different groups with different perspectives not agreeing with
each other about how things should happen.  The more this happens the more
people don't want to play with other groups who may 'do it funny'.  

Conversely the more different people play together the more they see that
while 'their' methods may be strange they seem to work in this version of
the world and thus a wider range of views remain within our collective
acceptable limits. 

I recognise that signing up on the Wiki is easy and hassle free.  Also guild
members are not faced with the anxiety of running to get into their
preferred game and maybe missing out. Perhaps GM's are also happier playing
with players they know and who know them.

However it seems to me that that this is a major water shed in terms of the
development of the guild.  There is a lot of value in players being able to
play with a wide range of people and GM's.

If all adventure signing up happened on line many players would never play
with each other and we would be a multi GM world in name only. I believe it
will gradually become less and less necessary to agree about things like
rules and even world texture.  I realise that this will seem like a leap to
many older players who generally know a wide range of people and have
adventured with them over the years; but when I consider the experience of a
newer person I realise that it would not seem like a multi GM world to me.
When I first started to play the guild meetings where what made me realise
that there really was many players and GM's co-operating together.  And
being able to go up to a person I did not know and sign up for their game
cause it sounded interesting was an important part of finding a satisfying
place in the DQ guild.

So I don't really know the answer to this cause the Wiki sign up is so easy;
but, I do recon there is an issue and I am interested in others
perspectives.

Cheers Hamish


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Subject[dq] Looking for a game
FromRPer 4eva
DateMon, 11 Sep 2006 20:25:01 +1200
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Any games out there with spaces? I was late to the meeting and didn't manage
to find one.
Dylan

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<div>Any games out there with spaces? I was late to the meeting and didn't manage to find one.</div>
<div>Dylan</div>

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SubjectRe: [dq] Languages: Ormond
FromClare Baldock
DateMon, 11 Sep 2006 21:14:15 +1200
On 11/09/2006, at 18:58, carojono wrote:

>
> Clare said:
> At home: The write-up of Ithilmor's fief from Alistair Ramsden  
> indicates
> that
> we got some people from Northern Aquila to move in.
>
> I would expect that Folksprach is the language in question. Carl  
> Reynolds
> used Folksprach as the main language of his section of North West  
> Aqulia.

In that case it sounds likely that Alistair intended that the local  
language was Lalange and the imports spoke Folksprach.

Are people happy to go with that or do we prefer Andrew Withy's  
suggestion (Common with Lalange) as the language for Ormond?

I don't really mind - the reason I ask is that Ithilmor has ranked a  
language known on her character sheet as "local language of Ormond"  
and has never managed to get a straight answer as to what it is! I  
wanted to rank it some more - but as it was going to get into the  
useful range, I want to know what it is!

cheers,

Clare


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SubjectRe: [dq] a question about beasts
FromMenolly
DateMon, 11 Sep 2006 21:31:30 +1200
> I'm hoping someone can help with some OOC questions, as I'm trying to
write
> up some stuff to do with Briar, Menolly's puppy, and something she wants
to
> research/look into/maybe do this quarter. I've had a look through the wiki
and
> other resources and haven't really found what I'm looking for.
>
> 3) There is a farm mentioned on the wiki, called Strecker's Farm, with the
> primary contact: Master Bowgone WormRider. Is there a particular person/gm
I
> should talk to if I want to interact with the farm or Master Bowgone, with
a
> special task in mind? Or will any GM person do?
>
> Help?
>
> Karen


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