SubjectRe: [dq] GMing
FromMichael Scott
DateWed, 20 Sep 2006 00:14:33 +1200


>From: raro002@ec.auckland.ac.nz
>
>I am almost entirely uninterested in Carzala, and the shared world of 
>Alusia.
>
>I would probably never run a game there, and would never be swayed to do 
>so, as
>far as I can see. I run good games. Other people do as well. If they want 
>to
>run the game on the back of a pig's bum, I couldn't give a tinker's.
>
>We are interested in good games. Not people playing in the same, imaginary,
>geography.
>
>Ignore everything else except how to make a game that has enough 
>entertainment
>to capture excitement, and enough structure to provide suspension of 
>disbelief.
>The rest is so unimportant by comparison that I wonder why anyone even 
>thought
>of it.
>
>Jim

I am really geting sick and tired of your posts Jim, while the odd one has 
intelligent opinions or a differing point of veiw they seem to not only be 
the exception but are becoming less frequent.

If you are not interested in carzarla; fine no one is sugesting forcing 
anyone to play there and you certainly don't have to read all the threads 
about it, I know I don't. But some people are interested and are keen to 
share with anyone all the hard work they are doing.

I think this is great even if it never affects me or one of my characters.

Your posts have gone from mildly amusing or interesting to simply pathetic.
I don't know what crawled up your sphinter to make you want to piss people 
off but pull your head out of there and if you haven't got something civil 
and constructive to say SHUT THE FUCK UP!

Michael

_________________________________________________________________
Need more speed? Get Xtra Broadband @ 
http://jetstream.xtra.co.nz/chm/0,,202853-1000,00.html


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SubjectRe: [dq] GMing
Fromraro002@ec.auckland.ac.nz
DateWed, 20 Sep 2006 02:09:23 +1200
Quoting Johanna and Hamish <perfect_brown@xtra.co.nz>:

> Though I just don't agree.  I like adventuring where my characters have
> build up a history and kind of know what's going on - it helps me with
> suspension of disbelief.  One of the challenges is making Alusia consistent
> enough for this.

Really?

You would prefer to play in a boring, uninteresting game that was set on Alusia,
or an exciting, interesting one set somewhere else?

I don't know of a player who makes that choice. I have seen players who
speculate that consistency is a predictor of a structured game. I haven't seen
it pan out successfully, 'though.

There are lots of issues involved: the DM, the players, the material & the genre
the material comes from. Consistency of background material, I suggest, is so
insignificant a contributor to an enjoyable game that I doubt it's worth
worrying about.


> Still its fine people running games other places too - really I agree that
> it's all good.  I should probably come on a game of yours. That tree one
> looks interesting, though it is full. Maybe in the future.

Is it full? No one ever tells me. All I ever get told is 'You're running a game
next session'. I just nod, these days.

In any case, I never believe what's on the wiki. Someone may be struck by a
meteorite by then. It's been put back twice to my certain knowledge, and
possibly more than that. Time and space are much more relative when Jono is
speaking at you down the other end of the coffee.

Jim.


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SubjectRe: [dq] GMing
Fromraro002@ec.auckland.ac.nz
DateWed, 20 Sep 2006 02:44:13 +1200
Quoting Michael Scott <big_mac_kd@hotmail.com>:

> >
> >Jim
>
> I am really geting sick and tired of your posts Jim, while the odd one has
> intelligent opinions or a differing point of veiw they seem to not only be
> the exception but are becoming less frequent.

> If you are not interested in carzarla; fine no one is sugesting forcing
> anyone to play there and you certainly don't have to read all the threads
> about it, I know I don't. But some people are interested and are keen to
> share with anyone all the hard work they are doing.

I don't read the threads about it. I read the threads about DMing.

Jono is suggesting that DMs set games in the shared world. He is saying it will
be 'better' somehow. It is undefined, at the moment, in what way.

> I think this is great even if it never affects me or one of my characters.

I, however, don't. I think that the main point is to get people to run games
that are interesting and exciting. I don't think that it's necessarily at
cross-purposes to do this by setting it in Carzala, but any constraint, by its
nature, exacts a toll on the creation of an effective, affecting game.

It is enough for a DM to do the work of providing players with an environment in
which to play. It is not the place of the community or a member of the community
to apply pressure on how they should design their game or how they run it. And,
that includes suggesting which imaginary bit of ground the story takes place
in.

It is the players that reflect what the community wants, by voting with their
feet.

I do not advise, however, nor have I even hinted, that playing IN the shared
world is a bad thing. That is what it means when I say I don't care where a DM
sets their game. If they set it in Carzala, that's fine. If they choose to set
it elsewhere, that's great as well.

It may be that some people use the material to generate story ideas. More power
to them. But, in a group that complains about there not being enough games
out there for everyone to play in, why erect more barriers to people DMing?

Note, as well, that a suggestion from an authoritative source counts as a
directive if a counterpostion isn't offered.

>
> Your posts have gone from mildly amusing or interesting to simply pathetic.
> I don't know what crawled up your sphinter to make you want to piss people
> off but pull your head out of there and if you haven't got something civil
> and constructive to say SHUT THE FUCK UP!

In most email interfaces, there's a delete function. If you're offended, just
select it. That way you don't have to read my posts.

Was there anything else that you needed help with?

Jim


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SubjectRe: [dq] GMing
FromJohanna and Hamish
DateWed, 20 Sep 2006 07:51:19 +1200
I found the first two paragraphs of this insulting Jim.  

I did not read the rest and it don't want to be communicated with like that.

Like I said - for myself I do want to be involved in a shared world and I
don't mind if others do different things.

Hamish


-----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
raro002@ec.auckland.ac.nz
Sent: Wednesday, 20 mmmm 2006 2:09
To: dq@dq.sf.org.nz
Subject: Re: [dq] GMing

Quoting Johanna and Hamish <perfect_brown@xtra.co.nz>:

> Though I just don't agree.  I like adventuring where my characters have
> build up a history and kind of know what's going on - it helps me with
> suspension of disbelief.  One of the challenges is making Alusia
consistent
> enough for this.

Really?

You would prefer to play in a boring, uninteresting game that was set on
Alusia,
or an exciting, interesting one set somewhere else?

I don't know of a player who makes that choice. I have seen players who
speculate that consistency is a predictor of a structured game. I haven't
seen
it pan out successfully, 'though.

There are lots of issues involved: the DM, the players, the material & the
genre
the material comes from. Consistency of background material, I suggest, is
so
insignificant a contributor to an enjoyable game that I doubt it's worth
worrying about.


> Still its fine people running games other places too - really I agree that
> it's all good.  I should probably come on a game of yours. That tree one
> looks interesting, though it is full. Maybe in the future.

Is it full? No one ever tells me. All I ever get told is 'You're running a
game
next session'. I just nod, these days.

In any case, I never believe what's on the wiki. Someone may be struck by a
meteorite by then. It's been put back twice to my certain knowledge, and
possibly more than that. Time and space are much more relative when Jono is
speaking at you down the other end of the coffee.

Jim.


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Subject[dq] Removal of whole threads = Vandalism
FromErrol Cavit
DateWed, 20 Sep 2006 08:43:06 +1200
This message is in MIME format. Since your mail reader does not understand
this format, some or all of this message may not be legible.

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	charset="iso-8859-1"

Dan, while posting this to an email list as well as the Wiki is reasonable,
the dq-pub list is for in-character discussion.
 
Cheers
Errol

-----Original Message-----
From: dq-pub-owner@dq.sf.org.nz [mailto:dq-pub-owner@dq.sf.org.nz]On Behalf
Of Seagate Editors
Sent: Tuesday, 19 September 2006 23:05
To: dq-pub@dq.sf.org.nz
Subject: [dq-pub] Removal of whole threads = Vandalism



And sorry if this in the wrong place. We need to set up a community area
really to discuss policy points, but... 

WTF! 

That's a pretty nazi thing to do to remove the entire Winter Games talk
thread like that. Very, very un-wiki dudes. 

That talk page was a good example of a heated debate which *didn't* go too
far. Nowhere was there any ad hominem attacks, nowhere from my memory was
there any abuse. If there were single comments that went too far then those
should have been summarized or deleted. 

Check out the wikipedia examples of bad behavior
http://en.wikipedia.org/wiki/Wikipedia:Talk_page_guidelines#Behavior_that_is
_unacceptable
<http://en.wikipedia.org/wiki/Wikipedia:Talk_page_guidelines#Behavior_that_i
s_unacceptable>  

If it was too long or off topic then refactor, edit it or move it. It was
getting a bit unreadable, I grant you that. That sort of thing is
neccessary. 

If this stuff doesnt get discussed in public it will just get swept under
the carpet and then sometime soon everything will just explode and be
unmanageable. We are entitled to free and public debate around DQ if we are
going to be democratic about this. I can see why players are getting touchy
about this. I can also understand why GMs might be feeling touchy about it.
But the whole debate is about balancing games in a multi-GM environment,
something which we should be discussing. I would happily listen to why them
might be feeling touchy and help them understand the necessity of this
process, please feel free to email/skype/call me, or I'm happy to do the
same back. 

This process really is that important to me! I dont mind if after some
debate the items are still out there, just that the debate happens. 

Please, please reinstate the thread. Otherwise it stinks of censorship,
police states and brutality behind closed doors. 


with my mortar board on... 

-- Dan <http://www.dragonquest.org.nz/dqwiki/index.php/User:Dan>  22:01, 19
Sep 2006 (NZST) 


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	charset="iso-8859-1"

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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">


<META content="MSHTML 6.00.2800.1505" name=GENERATOR></HEAD>
<BODY>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN class=345452020-19092006>Dan, 
while posting this to an email list as well as the Wiki is reasonable, the 
dq-pub list is for in-character discussion.</SPAN></FONT></DIV>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN 
class=345452020-19092006></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN 
class=345452020-19092006>Cheers</SPAN></FONT></DIV>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN 
class=345452020-19092006>Errol</SPAN></FONT></DIV>
<BLOCKQUOTE dir=ltr 
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px">
  <DIV class=OutlookMessageHeader><FONT face="Times New Roman" 
  size=2>-----Original Message-----<BR><B>From:</B> dq-pub-owner@dq.sf.org.nz 
  [mailto:dq-pub-owner@dq.sf.org.nz]<B>On Behalf Of</B> Seagate 
  Editors<BR><B>Sent:</B> Tuesday, 19 September 2006 23:05<BR><B>To:</B> 
  dq-pub@dq.sf.org.nz<BR><B>Subject:</B> [dq-pub] Removal of whole threads = 
  Vandalism<BR><BR></FONT></DIV>
  <P>And sorry if this in the wrong place. We need to set up a community area 
  really to discuss policy points, but... </P>
  <P>WTF! </P>
  <P>That's a pretty nazi thing to do to remove the entire Winter Games talk 
  thread like that. Very, very un-wiki dudes. </P>
  <P>That talk page was a good example of a heated debate which *didn't* go too 
  far. Nowhere was there any ad hominem attacks, nowhere from my memory was 
  there any abuse. If there were single comments that went too far then those 
  should have been summarized or deleted. </P>
  <P>Check out the wikipedia examples of bad behavior <A 
  onclick="return top.js.OpenExtLink(window,event,this)" 
  href="http://en.wikipedia.org/wiki/Wikipedia:Talk_page_guidelines#Behavior_that_is_unacceptable" 
  target=_blank 
  rel=nofollow>http://en.wikipedia.org/wiki/Wikipedia:Talk_page_guidelines#Behavior_that_is_unacceptable</A> 
  </P>
  <P>If it was too long or off topic then refactor, edit it or move it. It was 
  getting a bit unreadable, I grant you that. That sort of thing is neccessary. 
  </P>
  <P>If this stuff doesnt get discussed in public it will just get swept under 
  the carpet and then sometime soon everything will just explode and be 
  unmanageable. We are entitled to free and public debate around DQ if we are 
  going to be democratic about this. I can see why players are getting touchy 
  about this. I can also understand why GMs might be feeling touchy about it. 
  But the whole debate is about balancing games in a multi-GM environment, 
  something which we should be discussing. I would happily listen to why them 
  might be feeling touchy and help them understand the necessity of this 
  process, please feel free to email/skype/call me, or I'm happy to do the same 
  back. </P>
  <P>This process really is that important to me! I dont mind if after some 
  debate the items are still out there, just that the debate happens. </P>
  <P>Please, please reinstate the thread. Otherwise it stinks of censorship, 
  police states and brutality behind closed doors. </P>
  <P><BR>with my mortar board on... </P>
  <P>--<A title=User:Dan onclick="return top.js.OpenExtLink(window,event,this)" 
  href="http://www.dragonquest.org.nz/dqwiki/index.php/User:Dan" 
  target=_blank>Dan</A> 22:01, 19 Sep 2006 (NZST) </P></BLOCKQUOTE></BODY></HTML>

------_=_NextPart_001_01C6DC2C.35DDD38E--


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SubjectRe: [dq] GMing
Fromraro002@ec.auckland.ac.nz
DateWed, 20 Sep 2006 13:37:57 +1200
Then you are looking for an insult.

I don't know of any player who makes a choice on which game to play in on the
basis of consistency. They choose the game they think is interesting and
exciting. The issue of whether or not the game takes place on Alusia does not
have any significant bearing on that choice.

I have never seen anyone elect to play in a game on the grounds that they are
interested in a consistent world picture. Have you?

Jim

Quoting Johanna and Hamish <perfect_brown@xtra.co.nz>:

> I found the first two paragraphs of this insulting Jim.
>
> I did not read the rest and it don't want to be communicated with like that.
>
> Like I said - for myself I do want to be involved in a shared world and I
> don't mind if others do different things.
>
> Hamish
>
>
> -----Original Message-----
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
> raro002@ec.auckland.ac.nz
> Sent: Wednesday, 20 mmmm 2006 2:09
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] GMing
>
> Quoting Johanna and Hamish <perfect_brown@xtra.co.nz>:
>
> > Though I just don't agree.  I like adventuring where my characters have
> > build up a history and kind of know what's going on - it helps me with
> > suspension of disbelief.  One of the challenges is making Alusia
> consistent
> > enough for this.
>
> Really?
>
> You would prefer to play in a boring, uninteresting game that was set on
> Alusia,
> or an exciting, interesting one set somewhere else?
>
> I don't know of a player who makes that choice. I have seen players who
> speculate that consistency is a predictor of a structured game. I haven't
> seen
> it pan out successfully, 'though.
>
> There are lots of issues involved: the DM, the players, the material & the
> genre
> the material comes from. Consistency of background material, I suggest, is
> so
> insignificant a contributor to an enjoyable game that I doubt it's worth
> worrying about.
>
>
> > Still its fine people running games other places too - really I agree that
> > it's all good.  I should probably come on a game of yours. That tree one
> > looks interesting, though it is full. Maybe in the future.
>
> Is it full? No one ever tells me. All I ever get told is 'You're running a
> game
> next session'. I just nod, these days.
>
> In any case, I never believe what's on the wiki. Someone may be struck by a
> meteorite by then. It's been put back twice to my certain knowledge, and
> possibly more than that. Time and space are much more relative when Jono is
> speaking at you down the other end of the coffee.
>
> Jim.
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


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SubjectRe: [dq] GMing
FromAndrew Luxton-Reilly
DateWed, 20 Sep 2006 14:00:25 +1200
Actually, I know of a few people that have chosen games based on whether 
those games occurred on plane or off plane.  Some of them regretted 
their choices if memory serves but the decision about which game to play 
in was based on location.

As it happens, I think it is extremely difficult to tell if a game will 
be good or not based on the short introduction you get in a guild 
meeting (or on the wiki).  For me, the choice is entirely on the grounds 
of the GM and other players in the game, not on any other grounds.

Ciao,
Andrew


raro002@ec.auckland.ac.nz wrote:
> Then you are looking for an insult.
> 
> I don't know of any player who makes a choice on which game to play in on the
> basis of consistency. They choose the game they think is interesting and
> exciting. The issue of whether or not the game takes place on Alusia does not
> have any significant bearing on that choice.
> 
> I have never seen anyone elect to play in a game on the grounds that they are
> interested in a consistent world picture. Have you?
> 
> Jim
> 
> Quoting Johanna and Hamish <perfect_brown@xtra.co.nz>:
> 
>> I found the first two paragraphs of this insulting Jim.
>>
>> I did not read the rest and it don't want to be communicated with like that.
>>
>> Like I said - for myself I do want to be involved in a shared world and I
>> don't mind if others do different things.
>>
>> Hamish
>>
>>
>> -----Original Message-----
>> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
>> raro002@ec.auckland.ac.nz
>> Sent: Wednesday, 20 mmmm 2006 2:09
>> To: dq@dq.sf.org.nz
>> Subject: Re: [dq] GMing
>>
>> Quoting Johanna and Hamish <perfect_brown@xtra.co.nz>:
>>
>>> Though I just don't agree.  I like adventuring where my characters have
>>> build up a history and kind of know what's going on - it helps me with
>>> suspension of disbelief.  One of the challenges is making Alusia
>> consistent
>>> enough for this.
>> Really?
>>
>> You would prefer to play in a boring, uninteresting game that was set on
>> Alusia,
>> or an exciting, interesting one set somewhere else?
>>
>> I don't know of a player who makes that choice. I have seen players who
>> speculate that consistency is a predictor of a structured game. I haven't
>> seen
>> it pan out successfully, 'though.
>>
>> There are lots of issues involved: the DM, the players, the material & the
>> genre
>> the material comes from. Consistency of background material, I suggest, is
>> so
>> insignificant a contributor to an enjoyable game that I doubt it's worth
>> worrying about.
>>
>>
>>> Still its fine people running games other places too - really I agree that
>>> it's all good.  I should probably come on a game of yours. That tree one
>>> looks interesting, though it is full. Maybe in the future.
>> Is it full? No one ever tells me. All I ever get told is 'You're running a
>> game
>> next session'. I just nod, these days.
>>
>> In any case, I never believe what's on the wiki. Someone may be struck by a
>> meteorite by then. It's been put back twice to my certain knowledge, and
>> possibly more than that. Time and space are much more relative when Jono is
>> speaking at you down the other end of the coffee.
>>
>> Jim.
>>
>>
>> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>>
> 
> 
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

-- 
-------------------------------
Andrew Luxton-Reilly
Department of Computer Science
University of Auckland
Email: andrew@cs.auckland.ac.nz
Phone: +649-373-7599 x 85654


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SubjectRe: [dq] GMing
FromStephen Martin
DateWed, 20 Sep 2006 15:45:11 +1200 (NZST)
For the past 10 years the main factors in my playing descisions have been (1) when and where the
game is played, and (2) who the GM, Players, and characters are.
The first is to do with working around the logistics of child care and baby sitting.
The second because it usually has more influence on my enjoyment of the game than any other factor.

I prefer to play on adventures appropriate to my characters based on established interests or
places they live in or care about.  Sometimes I have done so despite it not fitting with my first
two criteria and sometimes this has been worthwhile, other times I have regretted it.

If your character develops ties with someone, or somewhere off plane then you are dependent on the
same GM running more games to continue the multi-season character storyline.
If you develop ties with the shared world then you can continue your character storyline with
different GMs.

Cheers, Stephen.


Andrew Luxton-Reilly wrote:
> Actually, I know of a few people that have chosen games based on whether
> those games occurred on plane or off plane.  Some of them regretted
> their choices if memory serves but the decision about which game to play
> in was based on location.
>
> As it happens, I think it is extremely difficult to tell if a game will
> be good or not based on the short introduction you get in a guild
> meeting (or on the wiki).  For me, the choice is entirely on the grounds
> of the GM and other players in the game, not on any other grounds.
>
> Ciao,
> Andrew
>
>
> raro002@ec.auckland.ac.nz wrote:
>> Then you are looking for an insult.
>>
>> I don't know of any player who makes a choice on which game to play in on the
>> basis of consistency. They choose the game they think is interesting and
>> exciting. The issue of whether or not the game takes place on Alusia does not
>> have any significant bearing on that choice.
>>
>> I have never seen anyone elect to play in a game on the grounds that they are
>> interested in a consistent world picture. Have you?
>>
>> Jim
>>
>> Quoting Johanna and Hamish <perfect_brown@xtra.co.nz>:
>>
>>> I found the first two paragraphs of this insulting Jim.
>>>
>>> I did not read the rest and it don't want to be communicated with like that.
>>>
>>> Like I said - for myself I do want to be involved in a shared world and I
>>> don't mind if others do different things.
>>>
>>> Hamish
>>>
>>>
>>> -----Original Message-----
>>> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
>>> raro002@ec.auckland.ac.nz
>>> Sent: Wednesday, 20 mmmm 2006 2:09
>>> To: dq@dq.sf.org.nz
>>> Subject: Re: [dq] GMing
>>>
>>> Quoting Johanna and Hamish <perfect_brown@xtra.co.nz>:
>>>
>>>> Though I just don't agree.  I like adventuring where my characters have
>>>> build up a history and kind of know what's going on - it helps me with
>>>> suspension of disbelief.  One of the challenges is making Alusia
>>> consistent
>>>> enough for this.
>>> Really?
>>>
>>> You would prefer to play in a boring, uninteresting game that was set on
>>> Alusia,
>>> or an exciting, interesting one set somewhere else?
>>>
>>> I don't know of a player who makes that choice. I have seen players who
>>> speculate that consistency is a predictor of a structured game. I haven't
>>> seen
>>> it pan out successfully, 'though.
>>>
>>> There are lots of issues involved: the DM, the players, the material & the
>>> genre
>>> the material comes from. Consistency of background material, I suggest, is
>>> so
>>> insignificant a contributor to an enjoyable game that I doubt it's worth
>>> worrying about.
>>>
>>>
>>>> Still its fine people running games other places too - really I agree that
>>>> it's all good.  I should probably come on a game of yours. That tree one
>>>> looks interesting, though it is full. Maybe in the future.
>>> Is it full? No one ever tells me. All I ever get told is 'You're running a
>>> game
>>> next session'. I just nod, these days.
>>>
>>> In any case, I never believe what's on the wiki. Someone may be struck by a
>>> meteorite by then. It's been put back twice to my certain knowledge, and
>>> possibly more than that. Time and space are much more relative when Jono is
>>> speaking at you down the other end of the coffee.
>>>
>>> Jim.
>>>
>>>
>>> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>>>
>>
>>
>> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>
> --
> -------------------------------
> Andrew Luxton-Reilly
> Department of Computer Science
> University of Auckland
> Email: andrew@cs.auckland.ac.nz
> Phone: +649-373-7599 x 85654
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


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SubjectRe: [dq] GMing
Fromraro002@ec.auckland.ac.nz
DateWed, 20 Sep 2006 16:30:41 +1200
If the NPC provides resources that have a direct impact on the play environment,
and are hard to come by, then it doesn't matter whether it is set in the shared
world or not, you still have to see the DM involved.

If some DMs find it entertaining and useful to use the material, that's great.
But, if you are trying to encourage people to DM who haven't done it before,
then it is a MUCH better idea to let them develop their own game.

I don't, however, believe that this degree of detail is either warranted or
useful in the shared world. There is more burden incumbent on a DM to learn the
shared world, because, once embarked upon, consistency becomes critical.
Players talk about the inn that they stayed at 3 months ago. There's a limit to
how many times you can blame the disappearance of entire villages on rampaging
mana storms.

Developing the shared world is a form of indulgence which certainly does little
harm in and of itself. But, it does very little to encourage people to run
better games or just to encourage them to run games. If people want to work on
the shared world, then that's fine. It's about as productive as farming navel
lint, but it's a hobby and productivity isn't a selection factor for hobbies.

I believe that most people do not want to DM in a heavily documented
environment, however widely distributed. There is, indeed, some considerable
cause for concern that they might be daunted by it. I, certainly, just glance
over the wiki, and think 'I have better things to do with my time than to read
all of this'. If I were new to DMing, I might consider this degree of
complexity necessary to run a game, which could not be further from the truth.

Jim


Quoting Stephen Martin <stephenm@aklnz.net>:
> If your character develops ties with someone, or somewhere off plane then you
> are dependent on the
> same GM running more games to continue the multi-season character storyline.
> If you develop ties with the shared world then you can continue your
> character storyline with
> different GMs.
>
> Cheers, Stephen.
>
>
> Andrew Luxton-Reilly wrote:
> > Actually, I know of a few people that have chosen games based on whether
> > those games occurred on plane or off plane.  Some of them regretted
> > their choices if memory serves but the decision about which game to play
> > in was based on location.
> >
> > As it happens, I think it is extremely difficult to tell if a game will
> > be good or not based on the short introduction you get in a guild
> > meeting (or on the wiki).  For me, the choice is entirely on the grounds
> > of the GM and other players in the game, not on any other grounds.
> >
> > Ciao,
> > Andrew
> >
> >
> > raro002@ec.auckland.ac.nz wrote:
> >> Then you are looking for an insult.
> >>
> >> I don't know of any player who makes a choice on which game to play in on
> the
> >> basis of consistency. They choose the game they think is interesting and
> >> exciting. The issue of whether or not the game takes place on Alusia does
> not
> >> have any significant bearing on that choice.
> >>
> >> I have never seen anyone elect to play in a game on the grounds that they
> are
> >> interested in a consistent world picture. Have you?
> >>
> >> Jim
> >>
> >> Quoting Johanna and Hamish <perfect_brown@xtra.co.nz>:
> >>
> >>> I found the first two paragraphs of this insulting Jim.
> >>>
> >>> I did not read the rest and it don't want to be communicated with like
> that.
> >>>
> >>> Like I said - for myself I do want to be involved in a shared world and I
> >>> don't mind if others do different things.
> >>>
> >>> Hamish
> >>>
> >>>
> >>> -----Original Message-----
> >>> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
> >>> raro002@ec.auckland.ac.nz
> >>> Sent: Wednesday, 20 mmmm 2006 2:09
> >>> To: dq@dq.sf.org.nz
> >>> Subject: Re: [dq] GMing
> >>>
> >>> Quoting Johanna and Hamish <perfect_brown@xtra.co.nz>:
> >>>
> >>>> Though I just don't agree.  I like adventuring where my characters have
> >>>> build up a history and kind of know what's going on - it helps me with
> >>>> suspension of disbelief.  One of the challenges is making Alusia
> >>> consistent
> >>>> enough for this.
> >>> Really?
> >>>
> >>> You would prefer to play in a boring, uninteresting game that was set on
> >>> Alusia,
> >>> or an exciting, interesting one set somewhere else?
> >>>
> >>> I don't know of a player who makes that choice. I have seen players who
> >>> speculate that consistency is a predictor of a structured game. I haven't
> >>> seen
> >>> it pan out successfully, 'though.
> >>>
> >>> There are lots of issues involved: the DM, the players, the material &
> the
> >>> genre
> >>> the material comes from. Consistency of background material, I suggest,
> is
> >>> so
> >>> insignificant a contributor to an enjoyable game that I doubt it's worth
> >>> worrying about.
> >>>
> >>>
> >>>> Still its fine people running games other places too - really I agree
> that
> >>>> it's all good.  I should probably come on a game of yours. That tree one
> >>>> looks interesting, though it is full. Maybe in the future.
> >>> Is it full? No one ever tells me. All I ever get told is 'You're running
> a
> >>> game
> >>> next session'. I just nod, these days.
> >>>
> >>> In any case, I never believe what's on the wiki. Someone may be struck by
> a
> >>> meteorite by then. It's been put back twice to my certain knowledge, and
> >>> possibly more than that. Time and space are much more relative when Jono
> is
> >>> speaking at you down the other end of the coffee.
> >>>
> >>> Jim.
> >>>
> >>>
> >>> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
> >>>
> >>
> >>
> >> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
> >
> > --
> > -------------------------------
> > Andrew Luxton-Reilly
> > Department of Computer Science
> > University of Auckland
> > Email: andrew@cs.auckland.ac.nz
> > Phone: +649-373-7599 x 85654
> >
> >
> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
> >
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


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SubjectRe: [dq] GMing
FromBernard Hoggins
DateWed, 20 Sep 2006 14:52:55 +1000 (EST)
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Removing all the previous E-mails....

As a comment from one of the younger GM's/Players here who has continued to DM.

When I started to DM, yes, I was daunted by the wealth of amterial availible on Alusia, and the chance that by running a game there I could end up impinging on something another DM has set up and messing it up for them without even knowing I did.

So I made my own plane, I can break this without fear of long running consequences on other GM's and Players.  If it gets destroyed in an act of the gods, it doesn't ruin the game world.  This means it's a safe playground for me to work in and learn.

That said, as I've learnt more about Alusia, I also enjoy local games a lot more.  I find it a lost easier to care about the politics of a region when if I offend the local Duke, he may send a letter of complaint to Duke Leto from 300 miles away, rather than having to cross planes he may not even know of existing.  GM'ing on Alusia such as in the Winter games set of adventures is also an interesting challenge, as it creates a lot more cross links between adventures and people.  Some may not like this, but I personally do, and hopefully I'll be able to run more adventures locally as I get more familiar with Alusia.

That said, I'll still keep my own plane, and run on it, because it is the safe sandbox for me to try tinkering with new things which I'm not sure if they will end up breaking the game or not.

Bernard


From Bernard Hoggins
nevyn0ad@yahoo.co.uk
 		
---------------------------------
Do you Yahoo!?
  Yahoo! Dating: Get busy flirting with your 7-day free pass  
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Removing all the previous E-mails....<br><br>As a comment from one of the younger GM's/Players here who has continued to DM.<br><br>When I started to DM, yes, I was daunted by the wealth of amterial availible on Alusia, and the chance that by running a game there I could end up impinging on something another DM has set up and messing it up for them without even knowing I did.<br><br>So I made my own plane, I can break this without fear of long running consequences on other GM's and Players.&nbsp; If it gets destroyed in an act of the gods, it doesn't ruin the game world.&nbsp; This means it's a safe playground for me to work in and learn.<br><br>That said, as I've learnt more about Alusia, I also enjoy local games a lot more.&nbsp; I find it a lost easier to care about the politics of a region when if I offend the local Duke, he may send a letter of complaint to Duke Leto from 300 miles away, rather than having to cross planes he may not even know of existing.&nbsp; GM'ing
 on Alusia such as in the Winter games set of adventures is also an interesting challenge, as it creates a lot more cross links between adventures and people.&nbsp; Some may not like this, but I personally do, and hopefully I'll be able to run more adventures locally as I get more familiar with Alusia.<br><br>That said, I'll still keep my own plane, and run on it, because it is the safe sandbox for me to try tinkering with new things which I'm not sure if they will end up breaking the game or not.<br><br>Bernard<br><BR><BR>From Bernard Hoggins<br>nevyn0ad@yahoo.co.uk<p>&#32;
		<hr size=1>Do you Yahoo!?<br> 
<a href="http://au.rd.yahoo.com/mail/tag/dating/**http%3A%2F%2Fau.personals.yahoo.com%2F"> 
Yahoo! Dating: Get busy flirting with your 7-day free pass </a> 
--0-1834331517-1158727975=:87518--


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SubjectRe: [dq] GMing
FromMenolly
DateWed, 20 Sep 2006 23:22:21 +1200
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As a newbie to GM/DMing in general, I wasn't daunted by the having a go, =
it was this factor that Bernard and Jim have both mentioned. I am =
totally paranoid about running something in the known world and totally =
mucking it up, and not knowing I've done it, or not know something about =
the area cause I don't know where to find the info, and then having my =
storyline thrown completely out of wack because of it etc...

I'd have to create my own plane, and that idea is daunting as well, I'm =
having enough troubles with the DnD game I'm running without adding =
another whole new world on top of it... apart from the logistics of the =
plane and world, what are the rules for having another Plane pop into =
existance in DQ? Who do I need to talk to, to have my plane DQ approved =
so I can run something? What would I need to show them? What stuff can I =
have/not have on my plane? I've spent many hours reading stuff on the =
Wiki and still haven't found many of the answers I'd want to find before =
starting to attempt this...

Not to mention I still don't know DQ all that well. But if we are =
talking 6 played to 1 gm'd... I must be up for a gming...

Karen



  From: Bernard Hoggins=20


  As a comment from one of the younger GM's/Players here who has =
continued to DM.

  When I started to DM, yes, I was daunted by the wealth of amterial =
availible on Alusia, and the chance that by running a game there I could =
end up impinging on something another DM has set up and messing it up =
for them without even knowing I did.

  So I made my own plane,=20
>I believe that most people do not want to DM in a heavily documented
>environment, however widely distributed. There is, indeed, some =
considerable
>cause for concern that they might be daunted by it. I, certainly, just =
glance
>over the wiki, and think 'I have better things to do with my time than =
to read
>all of this'. If I were new to DMing, I might consider this degree of
>complexity necessary to run a game, which could not be further from the =
truth.
>Jim
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2800.1528" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>As a newbie to GM/DMing in general, I =
wasn't=20
daunted by the having a go, it was this factor that Bernard and Jim have =
both=20
mentioned. I am totally paranoid about running something in the known =
world and=20
totally mucking it up, and not knowing I've done it, or not know =
something about=20
the area cause I don't know where to find the info, and then having my =
storyline=20
thrown completely out of wack because of it&nbsp;etc...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I'd have to create my own plane, and =
that idea is=20
daunting as well, I'm having enough troubles with the DnD game I'm =
running=20
without adding another whole new world on top of it... apart from the =
logistics=20
of the plane and world, what are the rules for having another Plane pop =
into=20
existance in DQ? Who do I need to talk to, to have my plane DQ approved =
so I can=20
run something? What would I need to show them? What stuff can I have/not =
have on=20
my plane? I've spent many hours reading stuff on the Wiki and still =
haven't=20
found many of the answers I'd want to find before starting to attempt=20
this...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Not to mention I still don't know DQ =
all that well.=20
But if we are talking 6 played to 1 gm'd... I must be up for a=20
gming...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Karen</FONT></DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B></B>&nbsp;</DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><STRONG></STRONG>&nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B></B>&nbsp;</DIV>
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
  <A title=3Dnevyn0ad@yahoo.co.uk =
href=3D"mailto:nevyn0ad@yahoo.co.uk">Bernard=20
  Hoggins</A> </DIV>
  <DIV><FONT face=3DArial size=3D2></FONT><BR></DIV>
  <DIV>As a comment from one of the younger GM's/Players here who has =
continued=20
  to DM.<BR><BR>When I started to DM, yes, I was daunted by the wealth =
of=20
  amterial availible on Alusia, and the chance that by running a game =
there I=20
  could end up impinging on something another DM has set up and messing =
it up=20
  for them without even knowing I did.<BR><BR>So I made my own plane,=20
</DIV></BLOCKQUOTE>
<DIV><FONT face=3DArial size=3D2><FONT face=3D"Times New Roman" =
size=3D3>&gt;I believe=20
that most people do not want to DM in a heavily =
documented<BR>&gt;environment,=20
however widely distributed. There is, indeed, some =
considerable<BR>&gt;cause for=20
concern that they might be daunted by it. I, certainly, just =
glance<BR>&gt;over=20
the wiki, and think 'I have better things to do with my time than to=20
read<BR>&gt;all of this'. If I were new to DMing, I might consider this =
degree=20
of<BR>&gt;complexity necessary to run a game, which could not be further =
from=20
the truth.<BR>&gt;Jim</FONT></FONT></DIV></BODY></HTML>

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