SubjectRe: [dq] GMing
FromClare Baldock
DateThu, 21 Sep 2006 00:00:16 +1200
--Apple-Mail-1-57790626
Content-Transfer-Encoding: 7bit
Content-Type: text/plain;
	charset=US-ASCII;
	delsp=yes;
	format=flowed


On 20/09/2006, at 23:22, Menolly wrote:

> I'd have to create my own plane, and that idea is daunting as well,  
> I'm having enough troubles with the DnD game I'm running without  
> adding another whole new world on top of it... apart from the  
> logistics of the plane and world, what are the rules for having  
> another Plane pop into existance in DQ? Who do I need to talk to,  
> to have my plane DQ approved so I can run something? What would I  
> need to show them? What stuff can I have/not have on my plane? I've  
> spent many hours reading stuff on the Wiki and still haven't found  
> many of the answers I'd want to find before starting to attempt  
> this...

Why not use the same world as you are for you DnD game? And there is  
nothing you need do to make your plane DQ approved. Just run an  
adventure there. Take a friendly GM along the first time.

I did something between the two. I created places on Alusia. So far  
there is the County of Pevensey within the Duchy of Waterford, a  
nearby Elven kingdom, a nearby Dwarven kingdom, and a bunch of  
smaller stuff. I have also created 7 tribes of Plains Barbarians. I  
didn't ask anyone's permission for any of it, never occurred to me  
to! All I did was check that no-one else had appropriated that part  
of the map.

I suppose you could speak to the campaign committee if you want some  
kind of stamp of approval - but I don't think you need to.

cheers,

Clare
--Apple-Mail-1-57790626
Content-Transfer-Encoding: quoted-printable
Content-Type: text/html;
	charset=ISO-8859-1

<HTML><BODY style=3D"word-wrap: break-word; -khtml-nbsp-mode: space; =
-khtml-line-break: after-white-space; "><BR><DIV><DIV>On 20/09/2006, at =
23:22, Menolly wrote:</DIV><BR =
class=3D"Apple-interchange-newline"><BLOCKQUOTE type=3D"cite"><SPAN =
class=3D"Apple-style-span" style=3D"border-collapse: separate; =
border-spacing: 0px 0px; color: rgb(0, 0, 0); font-family: Helvetica; =
font-size: 12px; font-style: normal; font-variant: normal; font-weight: =
normal; letter-spacing: normal; line-height: normal; text-align: auto; =
-khtml-text-decorations-in-effect: none; text-indent: 0px; =
-apple-text-size-adjust: auto; text-transform: none; orphans: 2; =
white-space: normal; widows: 2; word-spacing: 0px; "><DIV><FONT =
face=3D"Arial" size=3D"2"><SPAN class=3D"Apple-style-span" =
style=3D"font-family: Arial; font-size: 10px; ">I'd have to create my =
own plane, and that idea is daunting as well, I'm having enough troubles =
with the DnD game I'm running without adding another whole new world on =
top of it... apart from the logistics of the plane and world, what are =
the rules for having another Plane pop into existance in DQ? Who do I =
need to talk to, to have my plane DQ approved so I can run something? =
What would I need to show them? What stuff can I have/not have on my =
plane? I've spent many hours reading stuff on the Wiki and still haven't =
found many of the answers I'd want to find before starting to attempt =
this...</SPAN></FONT></DIV></SPAN></BLOCKQUOTE></DIV><BR><DIV>Why not =
use the same world as you are for you DnD game? And there is nothing you =
need do to make your plane DQ approved. Just run an adventure there. =
Take a friendly GM along the first time.</DIV><DIV><BR =
class=3D"khtml-block-placeholder"></DIV><DIV>I did something between the =
two. I created places on Alusia. So far there is the County of Pevensey =
within the Duchy of Waterford, a nearby Elven kingdom, a nearby Dwarven =
kingdom, and a bunch of smaller stuff. I have also created 7 tribes of =
Plains Barbarians. I didn't ask anyone's permission for any of it, =
never=A0occurred to me to! All I did was check that no-one else had =
appropriated that part of the map.</DIV><DIV><BR =
class=3D"khtml-block-placeholder"></DIV><DIV>I suppose you could speak =
to the campaign committee if you want some kind of stamp of approval - =
but I don't think you need to.</DIV><DIV><BR =
class=3D"khtml-block-placeholder"></DIV><DIV>cheers,</DIV><DIV><BR =
class=3D"khtml-block-placeholder"></DIV><DIV>Clare</DIV></BODY></HTML>=

--Apple-Mail-1-57790626--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] GMing
FromCosmo
DateThu, 21 Sep 2006 12:37:01 +1200
Clare is absolutely correct, there is no necessity for the campaign committee to
stamp on people or their approval, but we're all interested in helping GMs (and
players) with events in the larger campaign and are available for advice,
suggestions, and frank discusssion.

A personal observation regarding the "off-plane sandpit" approach to starting
GMing; it has the advantage of allowing you to be as baroque and weird as you
please and you always have the option of closing the portals and declaring the
place off-limits if (when) the players wreak enough damage to make the place
uninhabitable.

However, I find myself split between a highly experimental boutique mini-plane I
started with and running games in the (I feel) more relevant Alusian milieu.  And
as I am able to GM slightly less than often it's harder to maintain story
continuity for players.

An intermediate option may be to ask to borrow a section of an area obstensibly
run by another GM.  While you may be constrained by what has come before, the
real boon is having someone you can ask questions of and bounce ideas off while
you get to grips the parts of DQ GMing you want to develop.



ben



On Thu Sep 21  0:00 , Clare Baldock <clare@orcon.net.nz> sent:

>
> Why not use the same world as you are for you DnD game? And there is nothing you 
> need do to make your plane DQ approved. Just run an adventure there. Take a
friendly > GM along the first time.I did something between the two. I created
places on Alusia. > So far there is the County of Pevensey within the Duchy of
Waterford, a nearby Elven > kingdom, a nearby Dwarven kingdom, and a bunch of
smaller stuff. I have also created > 7 tribes of Plains Barbarians. I didn't ask
anyone's permission for any of it, 
> never´┐Żoccurred to me to! All I did was check that no-one else had appropriated
that > part of the map.I suppose you could speak to the campaign committee if you
want some > kind of stamp of approval - but I don't think you need to.cheers,Clare


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] GMing
FromHelen Saggers
DateThu, 21 Sep 2006 14:12:35 +1200
This is a multi-part message in MIME format.

------=_NextPart_000_01FC_01C6DD87.FC6D1AD0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Only 3 years ago when I ran my first DQ game it was much harder to find =
out who had which patch and what areas were free, after all there was =
close to 20 years of campaign history, all spread out in different =
peoples heads, some of them inactive. (Hurray for the wiki.)
And as so many of the areas that are GM free are now so far away from =
Seagate that you need to use portals or other magical means to get there =
within the seasonal campaign constraints. I like so many others, I just =
found it easier to GM off plane.

When I decided it was time for me to GM DQ I hadn't GMed any system in =
over 10 years, and never a game with the seasonal and seasonal limits =
that we employ to make The Guild and the multi GM  system work.=20
GMing DQ was a completely new way of GMing to me, as I had only ever =
done one day only games, or Character progressing Campaigns.

One of the things that I've learned in my (Gods is it really that long) =
over 2 decades of Role-playing is that you don't need a complete =
knowledge of the rules and system to GM. Most of the players you deal =
with will know the ones that matter anyway and you look up or fudge the =
rest.=20
All you really need to GM is a clear idea of the city/culture/land you =
are telling your current story in, and to be able to deal with it when =
the 6 characters with free will, take that story in unexpected =
directions.

I agree with Clare  if you want Karen you can adapt your existing world =
to DQ.=20
Many GMs adapt existing worlds.
While I adapted mine out of material I had been working on and off for =
years, Simon used an old D&D plane he had maps and info for, and Jacqui =
has one she found detailed on line.

If you don't want to go as far as a whole plane all you really need to =
get started is one Empire like Bernard
One culture like the Smith's Pacifica, one County like Clare.

Hamish's idea to run a game in Cazarla just requires a little more =
research than in a alone GM area, he will not be the only one GMing =
close to and in Cazarla this Summer.

The advantage of the wiki is that we can now do that research, or record =
any significant information that affects the shared world in a way that =
is not so dependant on knowing the right people or having ten years of =
playing history.
If things then are a bit different from the last time a character was in =
the area under another GM well the world changes.=20


Helen

----- Original Message -----=20
  From: Menolly=20
  To: dq@dq.sf.org.nz=20
  Sent: Wednesday, September 20, 2006 11:22 PM
  Subject: Re: [dq] GMing


  As a newbie to GM/DMing in general, I wasn't daunted by the having a =
go, it was this factor that Bernard and Jim have both mentioned. I am =
totally paranoid about running something in the known world and totally =
mucking it up, and not knowing I've done it, or not know something about =
the area cause I don't know where to find the info, and then having my =
storyline thrown completely out of wack because of it etc...

  I'd have to create my own plane, and that idea is daunting as well, =
I'm having enough troubles with the DnD game I'm running without adding =
another whole new world on top of it... apart from the logistics of the =
plane and world, what are the rules for having another Plane pop into =
existance in DQ? Who do I need to talk to, to have my plane DQ approved =
so I can run something? What would I need to show them? What stuff can I =
have/not have on my plane? I've spent many hours reading stuff on the =
Wiki and still haven't found many of the answers I'd want to find before =
starting to attempt this...

  Not to mention I still don't know DQ all that well. But if we are =
talking 6 played to 1 gm'd... I must be up for a gming...

  Karen



    From: Bernard Hoggins=20


    As a comment from one of the younger GM's/Players here who has =
continued to DM.

    When I started to DM, yes, I was daunted by the wealth of amterial =
availible on Alusia, and the chance that by running a game there I could =
end up impinging on something another DM has set up and messing it up =
for them without even knowing I did.

    So I made my own plane,=20
  >I believe that most people do not want to DM in a heavily documented
  >environment, however widely distributed. There is, indeed, some =
considerable
  >cause for concern that they might be daunted by it. I, certainly, =
just glance
  >over the wiki, and think 'I have better things to do with my time =
than to read
  >all of this'. If I were new to DMing, I might consider this degree of
  >complexity necessary to run a game, which could not be further from =
the truth.
  >Jim
------=_NextPart_000_01FC_01C6DD87.FC6D1AD0
Content-Type: text/html;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2800.1561" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Only&nbsp;3 years ago when I ran my =
first DQ=20
game</FONT><FONT face=3DArial size=3D2> it was much harder to find out =
who had which=20
patch and what areas were free, after all there was close to 20 years of =

campaign history, all spread out in different peoples heads, some of =
them=20
inactive. (Hurray for the wiki.)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>And as so many of the areas that are GM =
free are=20
now so far away from Seagate that&nbsp;you need to use portals or other =
magical=20
means to get there within the seasonal campaign constraints. =
</FONT><FONT=20
face=3DArial size=3D2>I like so many others, I just found it easier to =
GM off=20
plane.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>When I decided it was time for me to GM =
DQ I hadn't=20
GMed any system in over 10 years, a</FONT><FONT face=3DArial size=3D2>nd =
never a=20
game with the seasonal and seasonal limits that we employ to make The =
Guild and=20
the multi GM&nbsp; system work. </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>GMing DQ was a completely new way of =
GMing to me,=20
as I&nbsp;had only ever done one&nbsp;day only games,&nbsp;or Character=20
progressing Campaigns.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>One of the things that I've learned in =
my=20
(Gods&nbsp;is it really that long) over 2 decades of Role-playing is =
that you=20
don't need a complete knowledge of the rules and system to GM. Most of =
the=20
players you deal with will know the ones that matter anyway and you look =
up or=20
fudge the rest. </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>All you really need to GM is a clear =
idea of the=20
city/culture/land&nbsp;you are telling your current story in, and to be =
able to=20
deal with it when the 6 characters with free will, take that story in =
unexpected=20
directions.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I agree with&nbsp;Clare&nbsp; if you =
want Karen you=20
can adapt&nbsp;your existing world to DQ. </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Many GMs adapt existing =
worlds.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>While I&nbsp;adapted mine out of =
material I had=20
been working on and off for years, Simon used&nbsp;an old D&amp;D plane =
he had=20
maps and info for, and Jacqui has one she found detailed on =
line.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>If you don't want to go as far as a =
whole plane all=20
you really need to get started&nbsp;is one Empire like =
Bernard</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>One culture like the Smith's Pacifica, =
one County=20
like Clare.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Hamish's idea to run a game in Cazarla =
just=20
requires a little more research than in a alone GM&nbsp;area, he will =
not be the=20
only one GMing close to and in Cazarla this Summer.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>The advantage of the wiki is that we =
can now do=20
that research,&nbsp;or record any significant information that affects =
the=20
shared world in a way that is not so dependant on knowing the right =
people or=20
having ten years of playing history.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>If things then are a bit different from =
the last=20
time a character was in the area under another GM well the world =
changes.=20
</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Helen</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV>----- Original Message ----- </DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
  <A title=3Dmenolly@es.co.nz =
href=3D"mailto:menolly@es.co.nz">Menolly</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A title=3Ddq@dq.sf.org.nz=20
  href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Wednesday, September 20, =
2006 11:22=20
  PM</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [dq] GMing</DIV>
  <DIV><BR></DIV>
  <DIV><FONT face=3DArial size=3D2>As a newbie to GM/DMing in general, I =
wasn't=20
  daunted by the having a go, it was this factor that Bernard and Jim =
have both=20
  mentioned. I am totally paranoid about running something in the known =
world=20
  and totally mucking it up, and not knowing I've done it, or not know =
something=20
  about the area cause I don't know where to find the info, and then =
having my=20
  storyline thrown completely out of wack because of =
it&nbsp;etc...</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>I'd have to create my own plane, and =
that idea is=20
  daunting as well, I'm having enough troubles with the DnD game I'm =
running=20
  without adding another whole new world on top of it... apart from the=20
  logistics of the plane and world, what are the rules for having =
another Plane=20
  pop into existance in DQ? Who do I need to talk to, to have my plane =
DQ=20
  approved so I can run something? What would I need to show them? What =
stuff=20
  can I have/not have on my plane? I've spent many hours reading stuff =
on the=20
  Wiki and still haven't found many of the answers I'd want to find =
before=20
  starting to attempt this...</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>Not to mention I still don't know DQ =
all that=20
  well. But if we are talking 6 played to 1 gm'd... I must be up for a=20
  gming...</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>Karen</FONT></DIV>
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B></B>&nbsp;</DIV>
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><STRONG></STRONG>&nbsp;</DIV>
  <BLOCKQUOTE=20
  style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
    <DIV=20
    style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B></B>&nbsp;</DIV>
    <DIV=20
    style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
    <A title=3Dnevyn0ad@yahoo.co.uk =
href=3D"mailto:nevyn0ad@yahoo.co.uk">Bernard=20
    Hoggins</A> </DIV>
    <DIV><FONT face=3DArial size=3D2></FONT><BR></DIV>
    <DIV>As a comment from one of the younger GM's/Players here who has=20
    continued to DM.<BR><BR>When I started to DM, yes, I was daunted by =
the=20
    wealth of amterial availible on Alusia, and the chance that by =
running a=20
    game there I could end up impinging on something another DM has set =
up and=20
    messing it up for them without even knowing I did.<BR><BR>So I made =
my own=20
    plane, </DIV></BLOCKQUOTE>
  <DIV><FONT face=3DArial size=3D2><FONT face=3D"Times New Roman" =
size=3D3>&gt;I believe=20
  that most people do not want to DM in a heavily =
documented<BR>&gt;environment,=20
  however widely distributed. There is, indeed, some =
considerable<BR>&gt;cause=20
  for concern that they might be daunted by it. I, certainly, just=20
  glance<BR>&gt;over the wiki, and think 'I have better things to do =
with my=20
  time than to read<BR>&gt;all of this'. If I were new to DMing, I might =

  consider this degree of<BR>&gt;complexity necessary to run a game, =
which could=20
  not be further from the=20
truth.<BR>&gt;Jim</FONT></FONT></DIV></BLOCKQUOTE></BODY></HTML>

------=_NextPart_000_01FC_01C6DD87.FC6D1AD0--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] GMing
Fromraro002@ec.auckland.ac.nz
DateThu, 21 Sep 2006 14:43:09 +1200
My experience has been that there is always one player who will make a comment
about it, and that comment, however accurate, is going to affect the suspension
of disbelief of the DM and the other players.

We live in an environment rich in manly endowment.

Jim.

Quoting Helen Saggers <helen@owbn.net.nz>:


> If things then are a bit different from the last time a character was in the
> area under another GM well the world changes.


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] GMing
Fromdworkin@ihug.co.nz
DateThu, 21 Sep 2006 15:40:42 +1200
To new GMs

Look at it from a laziness perspective.

Why bother going to all the effort of making up a new world
when you can steal from the labours of your predecessors.

Why bother going to the effort of remembering byzantine
politics on your own when players who have previously been
there will cheerfully fill you in as they talk amongst
themselves. All you have to do is maintain a poker face as
you ferret out the pertinent details.

Is it really worth the bother writing up a comprehensive
history when a perusal of some scribe notes is so much
easier?

Do you really have to do all the work yourself when you
could eaisly talk it over with another GM and steal all
their ideas? And some GMs become more forthcoming after you
buy them a pint.

After a mere few sessions of this others will feel that you
too have this all-knowing, all-seeing aura of power. All for
practically no effort!

Maximising slack is the hallmark of a great GM. And the
shared world experience allows us to havest this invluable
resource in new and interesting ways.

A very slack GM (who prefers White Goose from the Cock N
Bull)


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] GMing
FromJohanna and Hamish
DateThu, 21 Sep 2006 16:03:43 +1200
How sage!!

I do not imagen many major (alusian changing... Cazalian changing...)
changes coming about as a result the devious workings of low and medium
parties.  Or am I deluded??'

Hamish

-----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
dworkin@ihug.co.nz
Sent: Thursday, 21 mmmm 2006 3:41
To: dq@dq.sf.org.nz
Subject: Re: [dq] GMing

To new GMs

Look at it from a laziness perspective.

Why bother going to all the effort of making up a new world
when you can steal from the labours of your predecessors.

Why bother going to the effort of remembering byzantine
politics on your own when players who have previously been
there will cheerfully fill you in as they talk amongst
themselves. All you have to do is maintain a poker face as
you ferret out the pertinent details.

Is it really worth the bother writing up a comprehensive
history when a perusal of some scribe notes is so much
easier?

Do you really have to do all the work yourself when you
could eaisly talk it over with another GM and steal all
their ideas? And some GMs become more forthcoming after you
buy them a pint.

After a mere few sessions of this others will feel that you
too have this all-knowing, all-seeing aura of power. All for
practically no effort!

Maximising slack is the hallmark of a great GM. And the
shared world experience allows us to havest this invluable
resource in new and interesting ways.

A very slack GM (who prefers White Goose from the Cock N
Bull)


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] GMing
FromErrol Cavit
DateThu, 21 Sep 2006 16:10:31 +1200
This message is in MIME format. Since your mail reader does not understand
this format, some or all of this message may not be legible.

------_=_NextPart_001_01C6DD33.E14A4034
Content-Type: text/plain;
	charset="iso-8859-1"



> -----Original Message-----
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
> Johanna and Hamish
> Sent: Thursday, 21 September 2006 16:04
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] GMing
> 
> 
> 
> How sage!!
> 
> I do not imagen many major (alusian changing... Cazalian changing...)
> changes coming about as a result the devious workings of low 
> and medium
> parties.  Or am I deluded??'
> 

I think this is one reason that newer DQ GMs tend to avoid running High
games, especially on Alusia - less chance that the party will have an impact
outside areas that the GM is comfortable in dealing with.

Cheers
Errol

------_=_NextPart_001_01C6DD33.E14A4034
Content-Type: text/html;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
<HEAD>
<META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; =
charset=3Diso-8859-1">
<META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version =
5.5.2658.2">
<TITLE>RE: [dq] GMing</TITLE>
</HEAD>
<BODY>
<BR>
<BR>

<P><FONT SIZE=3D2>&gt; -----Original Message-----</FONT>
<BR><FONT SIZE=3D2>&gt; From: dq-owner@dq.sf.org.nz [<A =
HREF=3D"mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]O=
n Behalf Of</FONT>
<BR><FONT SIZE=3D2>&gt; Johanna and Hamish</FONT>
<BR><FONT SIZE=3D2>&gt; Sent: Thursday, 21 September 2006 16:04</FONT>
<BR><FONT SIZE=3D2>&gt; To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>&gt; Subject: Re: [dq] GMing</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; How sage!!</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
<BR><FONT SIZE=3D2>&gt; I do not imagen many major (alusian changing... =
Cazalian changing...)</FONT>
<BR><FONT SIZE=3D2>&gt; changes coming about as a result the devious =
workings of low </FONT>
<BR><FONT SIZE=3D2>&gt; and medium</FONT>
<BR><FONT SIZE=3D2>&gt; parties.&nbsp; Or am I deluded??'</FONT>
<BR><FONT SIZE=3D2>&gt; </FONT>
</P>

<P><FONT SIZE=3D2>I think this is one reason that newer DQ GMs tend to =
avoid running High games, especially on Alusia - less chance that the =
party will have an impact outside areas that the GM is comfortable in =
dealing with.</FONT></P>

<P><FONT SIZE=3D2>Cheers</FONT>
<BR><FONT SIZE=3D2>Errol</FONT>
</P>

</BODY>
</HTML>
------_=_NextPart_001_01C6DD33.E14A4034--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] GMing
FromAndrew Withy \(DSL AK\)
DateThu, 21 Sep 2006 16:18:36 +1200
This is a multi-part message in MIME format.

------_=_NextPart_001_01C6DD35.020F5B63
Content-Type: text/plain;
	charset="us-ascii"
Content-Transfer-Encoding: quoted-printable

Yup. On high-level the PCs can say "I'll portal over to talk to my
friend Lord AAA, prince of BBB, and ask him for a favour - maybe a
flying ship or two". And as a GM, you have to scurry, or fake, or ask if
anyone else GMs this NPC.
=20
At this point in a game, I'm always 100% against shared worlds. This
sort of event is rarely convincing (when I GM, anyway), and often
unintentionally disruptive, while perfectly within the PCs expectations.
But then I get over it, and appreciate the shared nature again. As Errol
says, avoid GMing High game in Alusia for a while, or be content with
showing your ignorance.
=20
Andrew

________________________________


I think this is one reason that newer DQ GMs tend to avoid running High
games, especially on Alusia - less chance that the party will have an
impact outside areas that the GM is comfortable in dealing with.

Cheers=20
Errol=20


------_=_NextPart_001_01C6DD35.020F5B63
Content-Type: text/html;
	charset="us-ascii"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD><TITLE>RE: [dq] GMing</TITLE>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Dus-ascii">
<META content=3D"MSHTML 6.00.3790.2759" name=3DGENERATOR></HEAD>
<BODY>
<DIV dir=3Dltr align=3Dleft><FONT face=3DArial color=3D#0000ff =
size=3D2><SPAN=20
class=3D178351204-21092006>Yup. On high-level the PCs can say "I'll =
portal over to=20
talk to my friend Lord AAA, prince of BBB, and ask him for a favour - =
maybe a=20
flying ship or two". And as a GM, you have to scurry, or fake, or ask if =
anyone=20
else GMs this NPC.</SPAN></FONT></DIV>
<DIV dir=3Dltr align=3Dleft><FONT face=3DArial color=3D#0000ff =
size=3D2><SPAN=20
class=3D178351204-21092006></SPAN></FONT>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><FONT face=3DArial color=3D#0000ff =
size=3D2><SPAN=20
class=3D178351204-21092006>At this point in a game, I'm always 100% =
against shared=20
worlds. This sort of event is rarely convincing (when I GM, anyway), and =
often=20
unintentionally disruptive, while perfectly within the PCs expectations. =
But=20
then I get over it, and appreciate the shared nature again. As Errol =
says, avoid=20
GMing High game in Alusia for a while, or be content with showing your=20
ignorance.</SPAN></FONT></DIV>
<DIV dir=3Dltr align=3Dleft><FONT face=3DArial color=3D#0000ff =
size=3D2><SPAN=20
class=3D178351204-21092006></SPAN></FONT>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><FONT face=3DArial color=3D#0000ff =
size=3D2><SPAN=20
class=3D178351204-21092006>Andrew</SPAN></FONT></DIV><BR>
<DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft>
<HR tabIndex=3D-1>
</DIV>
<P><FONT size=3D2>I think this is one reason that newer DQ GMs tend to =
avoid=20
running High games, especially on Alusia - less chance that the party =
will have=20
an impact outside areas that the GM is comfortable in dealing =
with.</FONT></P>
<P><FONT size=3D2>Cheers</FONT> <BR><FONT size=3D2>Errol</FONT> =
</P></BODY></HTML>

------_=_NextPart_001_01C6DD35.020F5B63--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq-pub] GMing
FromStephen Martin
DateThu, 21 Sep 2006 16:30:35 +1200 (NZST)
I remember a low level adventure in Carzala where we changed the world.  In the midst of the WK
war, we wished for World Peace and it happened!  For at least a couple of seconds.
Unfortunately most people didn't notice, some of those in mid-combat thought it odd that everyone
suddenly stopped fighting, but they got over it or thoughtfully died on the swords of their
pragmatic oponents.

Those were the days when men were real men!  Women were real women!  And adventurers could change
the world... [Sinking back into the beer]

Hamish wrote:
>
> How sage!!
>
> I do not imagen many major (alusian changing... Cazalian changing...)
> changes coming about as a result the devious workings of low and medium
> parties.  Or am I deluded??'
>
> Hamish


-- to unsubscribe notify mailto:dq-pub-request@dq.sf.org.nz --


SubjectRe: [dq] GMing
FromHelen Saggers
DateThu, 21 Sep 2006 19:27:07 +1200
This is a multi-part message in MIME format.

------=_NextPart_000_0267_01C6DDB3.ED3D4D60
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

RE: [dq] GMingI would advise any new GM not to try to deal with a party =
of high adventures too soon, especially one new to DQ. Build up to it =
slowly over a number of adventures, particularly if you don't play at =
that level very often.
Other GMs NPCs are just one of your problems with a high party in a =
shared universe.=20
The years of items talents and other things not in the rules. Not to =
mention Pacts to Demons or Gods you never heard of. Add in the ranks in =
magic each and every character has, and the total effect on a game takes =
a fair bit of getting used to.

I don't intend to try GMing another High game (on or off Alusia), for a =
bit, or at least until I've run a few more mediums. :-)

Helen


  ----- Original Message -----=20
  From: Andrew ; Withy ; (DSL AK) <AndrewW@datacom.co.nz>=20
  To: dq@dq.sf.org.nz=20
  Sent: Thursday, September 21, 2006 4:18 PM
  Subject: Re: [dq] GMing


  Yup. On high-level the PCs can say "I'll portal over to talk to my =
friend Lord AAA, prince of BBB, and ask him for a favour - maybe a =
flying ship or two". And as a GM, you have to scurry, or fake, or ask if =
anyone else GMs this NPC.

  At this point in a game, I'm always 100% against shared worlds. This =
sort of event is rarely convincing (when I GM, anyway), and often =
unintentionally disruptive, while perfectly within the PCs expectations. =
But then I get over it, and appreciate the shared nature again. As Errol =
says, avoid GMing High game in Alusia for a while, or be content with =
showing your ignorance.

  Andrew



-------------------------------------------------------------------------=
-----

  I think this is one reason that newer DQ GMs tend to avoid running =
High games, especially on Alusia - less chance that the party will have =
an impact outside areas that the GM is comfortable in dealing with.

  Cheers=20
  Errol=20

------=_NextPart_000_0267_01C6DDB3.ED3D4D60
Content-Type: text/html;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD><TITLE>RE: [dq] GMing</TITLE>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2800.1561" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>I would&nbsp;advise any =
new&nbsp;GM&nbsp;not to try=20
to deal with a party of high adventures too soon,&nbsp;especially one =
new to DQ.=20
Build up to it slowly over a number of adventures, particularly if you =
don't=20
play at that level very often.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>
<DIV><FONT face=3DArial size=3D2>Other GMs NPCs are&nbsp;just =
one&nbsp;of your=20
problems with a high party in a shared universe. </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>The years of items talents and other =
things not in=20
the rules. Not to mention Pacts to Demons or Gods you never heard =
of.&nbsp;Add=20
in</FONT><FONT face=3DArial size=3D2> the ranks in magic each and every =
character=20
has, and the total effect on&nbsp;a game takes a fair bit of getting =
used=20
to.</FONT></DIV>
<DIV>&nbsp;</DIV></FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I don't intend to try GMing another =
High game (on=20
or off Alusia), for a bit, or at least until I've run a few more =
mediums.=20
:-)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Helen</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
  <A title=3DAndrew href=3D"mailto:Andrew">Andrew</A> ; <A title=3DWithy =

  href=3D"mailto:Withy">Withy</A> ; <A title=3D"(DSL AK) =
<AndrewW@datacom.co.nz>"=20
  href=3D"mailto:AndrewW@datacom.co.nz>">(DSL AK)=20
  &lt;AndrewW@datacom.co.nz&gt;</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A title=3Ddq@dq.sf.org.nz=20
  href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Thursday, September 21, =
2006 4:18=20
  PM</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [dq] GMing</DIV>
  <DIV><BR></DIV>
  <DIV dir=3Dltr align=3Dleft><FONT face=3DArial color=3D#0000ff =
size=3D2><SPAN=20
  class=3D178351204-21092006>Yup. On high-level the PCs can say "I'll =
portal over=20
  to talk to my friend Lord AAA, prince of BBB, and ask him for a favour =
- maybe=20
  a flying ship or two". And as a GM, you have to scurry, or fake, or =
ask if=20
  anyone else GMs this NPC.</SPAN></FONT></DIV>
  <DIV dir=3Dltr align=3Dleft><FONT face=3DArial color=3D#0000ff =
size=3D2><SPAN=20
  class=3D178351204-21092006></SPAN></FONT>&nbsp;</DIV>
  <DIV dir=3Dltr align=3Dleft><FONT face=3DArial color=3D#0000ff =
size=3D2><SPAN=20
  class=3D178351204-21092006>At this point in a game, I'm always 100% =
against=20
  shared worlds. This sort of event is rarely convincing (when I GM, =
anyway),=20
  and often unintentionally disruptive, while perfectly within the PCs=20
  expectations. But then I get over it, and appreciate the shared nature =
again.=20
  As Errol says, avoid GMing High game in Alusia for a while, or be =
content with=20
  showing your ignorance.</SPAN></FONT></DIV>
  <DIV dir=3Dltr align=3Dleft><FONT face=3DArial color=3D#0000ff =
size=3D2><SPAN=20
  class=3D178351204-21092006></SPAN></FONT>&nbsp;</DIV>
  <DIV dir=3Dltr align=3Dleft><FONT face=3DArial color=3D#0000ff =
size=3D2><SPAN=20
  class=3D178351204-21092006>Andrew</SPAN></FONT></DIV><BR>
  <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft>
  <HR tabIndex=3D-1>
  </DIV>
  <P><FONT size=3D2>I think this is one reason that newer DQ GMs tend to =
avoid=20
  running High games, especially on Alusia - less chance that the party =
will=20
  have an impact outside areas that the GM is comfortable in dealing=20
  with.</FONT></P>
  <P><FONT size=3D2>Cheers</FONT> <BR><FONT size=3D2>Errol</FONT>=20
</P></BLOCKQUOTE></BODY></HTML>

------=_NextPart_000_0267_01C6DDB3.ED3D4D60--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


Subject[dq] newbie Dm and new planes
FromMenolly
DateThu, 21 Sep 2006 22:41:39 +1200
This is a multi-part message in MIME format.

------=_NextPart_000_00AE_01C6DDCF.1A647DC0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

RE: [dq] GMingOk, so say I wanted to set up a plane which I could DM on, =
what's the deal with the current networks of portals? Are there any =
networks that still have some unknown combinations or destinations that =
haven't worked yet that I could tack a plane onto? Or would I need to =
create a brand new, only just discovered, portal thing?

I've read bits on the Wiki about people purposely leaving through the =
portals to an unknown destination... and I know there is stuff there =
about the Elven portals and the War of Tears... And with all I've been =
reading I haven't quite found what I'm specifically looking for, but it =
might be easier to ask on here incase someone can point me directly... =
are there any stories/rumors/legends in the past, of people, =
specifically humans, who left via a portal to go to a set destination =
and never got there? Simply disappeared?

I have this idea... :)

Karen
------=_NextPart_000_00AE_01C6DDCF.1A647DC0
Content-Type: text/html;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD><TITLE>RE: [dq] GMing</TITLE>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2800.1528" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Ok, so say I wanted to set up a plane =
which I could=20
DM on, what's the deal with the current networks of portals? Are there =
any=20
networks that still&nbsp;have some unknown combinations or destinations =
that=20
haven't worked yet that I could tack a plane onto? Or would I&nbsp;need =
to=20
create a brand new, only just discovered, portal thing?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I've read bits on the Wiki about people =
purposely=20
leaving through the portals to an unknown destination... and I know =
there is=20
stuff there about the Elven portals and the War of Tears... And with=20
all&nbsp;I've been reading I haven't quite found what I'm specifically =
looking=20
for, but it might be easier to ask&nbsp;on here incase someone can point =
me=20
directly... are there any stories/rumors/legends in the past, =
of&nbsp;people,=20
specifically humans, who left via a portal to go to a set destination =
and never=20
got there? Simply disappeared?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I have this idea... :)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Karen</FONT></DIV></BODY></HTML>

------=_NextPart_000_00AE_01C6DDCF.1A647DC0--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] newbie Dm and new planes
FromWilliam Dymock
DateThu, 21 Sep 2006 23:44:36 +1200
This is a multi-part message in MIME format.

------=_NextPart_000_0063_01C6DDD7.E5417FE0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

RE: [dq] GMingYou can stick portals anywhere, they can last as long as =
you like and look like whatever you want.

Sane people do not jump through portals. Even portals which people have =
come out of. As a result portals can go unnoticed and unremarked for a =
very long time.

William
  ----- Original Message -----=20
  From: Menolly=20
  To: dq@dq.sf.org.nz=20
  Sent: Thursday, September 21, 2006 10:41 PM
  Subject: [dq] newbie Dm and new planes


  Ok, so say I wanted to set up a plane which I could DM on, what's the =
deal with the current networks of portals? Are there any networks that =
still have some unknown combinations or destinations that haven't worked =
yet that I could tack a plane onto? Or would I need to create a brand =
new, only just discovered, portal thing?

  I've read bits on the Wiki about people purposely leaving through the =
portals to an unknown destination... and I know there is stuff there =
about the Elven portals and the War of Tears... And with all I've been =
reading I haven't quite found what I'm specifically looking for, but it =
might be easier to ask on here incase someone can point me directly... =
are there any stories/rumors/legends in the past, of people, =
specifically humans, who left via a portal to go to a set destination =
and never got there? Simply disappeared?

  I have this idea... :)

  Karen
------=_NextPart_000_0063_01C6DDD7.E5417FE0
Content-Type: text/html;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD><TITLE>RE: [dq] GMing</TITLE>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2800.1264" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>You can stick portals anywhere, they =
can last as=20
long as you like and look like whatever you want.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Sane people do not jump through =
portals. Even=20
portals which people have come out of. As a result portals can go =
unnoticed and=20
unremarked for a very long time.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>William</FONT></DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
  <A title=3Dmenolly@es.co.nz =
href=3D"mailto:menolly@es.co.nz">Menolly</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A title=3Ddq@dq.sf.org.nz=20
  href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Thursday, September 21, =
2006 10:41=20
  PM</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> [dq] newbie Dm and new =

  planes</DIV>
  <DIV><BR></DIV>
  <DIV><FONT face=3DArial size=3D2>Ok, so say I wanted to set up a plane =
which I=20
  could DM on, what's the deal with the current networks of portals? Are =
there=20
  any networks that still&nbsp;have some unknown combinations or =
destinations=20
  that haven't worked yet that I could tack a plane onto? Or would =
I&nbsp;need=20
  to create a brand new, only just discovered, portal =
thing?</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>I've read bits on the Wiki about =
people purposely=20
  leaving through the portals to an unknown destination... and I know =
there is=20
  stuff there about the Elven portals and the War of Tears... And with=20
  all&nbsp;I've been reading I haven't quite found what I'm specifically =
looking=20
  for, but it might be easier to ask&nbsp;on here incase someone can =
point me=20
  directly... are there any stories/rumors/legends in the past, =
of&nbsp;people,=20
  specifically humans, who left via a portal to go to a set destination =
and=20
  never got there? Simply disappeared?</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>I have this idea... :)</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial =
size=3D2>Karen</FONT></DIV></BLOCKQUOTE></BODY></HTML>

------=_NextPart_000_0063_01C6DDD7.E5417FE0--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --