Subject | Re: [dq] DQ Maps |
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From | Keith Smith |
Date | Tue, 26 Jun 2007 08:08:53 +1200 |
--=====================_247962031==.ALT Content-Type: text/plain; charset="us-ascii"; format=flowed >Also, is Alusia the same size as earth? If not, what is its >equatorial circumference? > > > We have tended to use real world figures for distance to horizon, > specific gravity, mass of objects, sunrise & sunset times, etc, all > for ease of calculation. It would seem reasonable to presume that > Alusia is remarkably close to Earth for dimensions, gravity, mass, etc. I'd agree with Martin on that. Assuming that the composition of Alusia is similar to Terra, a bigger Alusia would have a higher gravity field and hence, a thicker atmosphere. Humans would have evolved differently under those conditions. The same argument would apply if the planet was smaller. It could be argued that if Alusia is less dense than Earth, then it could be slightly bigger to have the same gravitational effect but then it would have to spin faster to have the same length of day. Frankly it's probably easier to assume that it is roughly the same size. Incidently, has anyone attempted to project the current world map onto a globe and see what it would look like .. maybe some sort of three-d rendering. Also on the subject of maps .. has anyone come across anything that could be useful as Alusian star charts? Keith --=====================_247962031==.ALT Content-Type: text/html; charset="us-ascii" <html> <body> <blockquote type=cite class=cite cite=""> <dl> <dd>Also, is Alusia the same size as earth? If not, what is its equatorial circumference?<br><br> </dl><br> We have tended to use real world figures for distance to horizon, specific gravity, mass of objects, sunrise & sunset times, etc, all for ease of calculation. It would seem reasonable to presume that Alusia is remarkably close to Earth for dimensions, gravity, mass, etc. </blockquote><br> I'd agree with Martin on that. Assuming that the composition of Alusia is similar to Terra, a bigger Alusia would have a higher gravity field and hence, a thicker atmosphere. Humans would have evolved differently under those conditions. The same argument would apply if the planet was smaller.<br><br> It could be argued that if Alusia is less dense than Earth, then it could be slightly bigger to have the same gravitational effect but then it would have to spin faster to have the same length of day. Frankly it's probably easier to assume that it is roughly the same size.<br><br> Incidently, has anyone attempted to project the current world map onto a globe and see what it would look like .. maybe some sort of three-d rendering.<br><br> Also on the subject of maps .. has anyone come across anything that could be useful as Alusian star charts?<br><br> Keith<br> </body> </html> --=====================_247962031==.ALT-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ Maps |
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From | Martin Dickson |
Date | Tue, 26 Jun 2007 08:49:45 +1200 |
------=_Part_2113_5407067.1182804585582 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline On 6/26/07, Keith Smith <phaeton@ihug.co.nz> wrote: > > I'd agree with Martin on that. Assuming that the composition of Alusia is > similar to Terra, a bigger Alusia would have a higher gravity field and > hence, a thicker atmosphere. Humans would have evolved differently under > those conditions. The same argument would apply if the planet was smaller. > What is this "evolution" of which you speak? :-) Alusia has a well documented (well... somewhat documented) history of what can only be termed "special creation" with regards to its sentient races... along with various exotic imports, magical accidents, and the like. Frankly it's probably easier to assume that it is roughly the same size. > Yep, that's my deduction too. If I want to know the weight of a cubic foot of granite I can easily look it up if we assume Alusia and Earth are co-equivalent in the weight-of-things department. Incidently, has anyone attempted to project the current world map onto a > globe and see what it would look like .. maybe some sort of three-d > rendering. > Not being a dedicated (or even semi-competent) map-maker my best shot has been the cylindrical projection linked off the wiki front page. It would be interesting to see a globe. Cheers, Martin ------=_Part_2113_5407067.1182804585582 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline On 6/26/07, <b class="gmail_sendername">Keith Smith</b> <<a href="mailto:phaeton@ihug.co.nz">phaeton@ihug.co.nz</a>> wrote:<div><span class="gmail_quote"></span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> <div>I'd agree with Martin on that. Assuming that the composition of Alusia is similar to Terra, a bigger Alusia would have a higher gravity field and hence, a thicker atmosphere. Humans would have evolved differently under those conditions. The same argument would apply if the planet was smaller.</div></blockquote><div><br>What is this "evolution" of which you speak? :-)<br><br>Alusia has a well documented (well... somewhat documented) history of what can only be termed "special creation" with regards to its sentient races... along with various exotic imports, magical accidents, and the like. <br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div>Frankly it's probably easier to assume that it is roughly the same size.</div></blockquote><div><br>Yep, that's my deduction too. If I want to know the weight of a cubic foot of granite I can easily look it up if we assume Alusia and Earth are co-equivalent in the weight-of-things department. <br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div> Incidently, has anyone attempted to project the current world map onto a globe and see what it would look like .. maybe some sort of three-d rendering.</div></blockquote><div><br>Not being a dedicated (or even semi-competent) map-maker my best shot has been the cylindrical projection linked off the wiki front page. It would be interesting to see a globe.<br> <br>Cheers,<br>Martin<br></div></div><br> ------=_Part_2113_5407067.1182804585582-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ Maps |
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From | Jonathan Bean |
Date | Tue, 26 Jun 2007 09:28:41 +1200 |
This is a multi-part message in MIME format. ------_=_NextPart_001_01C7B76F.D854EAFE Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Hi all, =20 I understand that a Guild Party when on adventure went to the bottom of the world (which is a disk) and talked to the Giant Mystical Elephant that the world rests on the back of. Hehe :-) =20 I am just guessing but ... it seems to me ... we do not want to follow this line of 'magical world' for general DQ.=20 =20 All of Martins points are good and fine regarding maps and DQ. I understood that this was already the case (the world is earth like in the details).=20 I see no reason to move away from this already held view. =20 Kind regards, =20 Jono =20 =20 =20 =20 =20 ________________________________ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Martin Dickson Sent: Tuesday, 26 June 2007 8:50 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] DQ Maps =20 On 6/26/07, Keith Smith <phaeton@ihug.co.nz> wrote: I'd agree with Martin on that. Assuming that the composition of Alusia is similar to Terra, a bigger Alusia would have a higher gravity field and hence, a thicker atmosphere. Humans would have evolved differently under those conditions. The same argument would apply if the planet was smaller. What is this "evolution" of which you speak? :-) Alusia has a well documented (well... somewhat documented) history of what can only be termed "special creation" with regards to its sentient races... along with various exotic imports, magical accidents, and the like.=20 =20 Frankly it's probably easier to assume that it is roughly the same size. Yep, that's my deduction too. If I want to know the weight of a cubic foot of granite I can easily look it up if we assume Alusia and Earth are co-equivalent in the weight-of-things department.=20 =20 Incidently, has anyone attempted to project the current world map onto a globe and see what it would look like .. maybe some sort of three-d rendering. Not being a dedicated (or even semi-competent) map-maker my best shot has been the cylindrical projection linked off the wiki front page. It would be interesting to see a globe. Cheers, Martin =20 ------_=_NextPart_001_01C7B76F.D854EAFE Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" = name=3D"PersonName"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Wingdings; panose-1:5 0 0 0 0 0 0 0 0 0;} @font-face {font-family:"MS Mincho"; panose-1:2 2 6 9 4 2 5 8 3 4;} @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} @font-face {font-family:"\@MS Mincho"; panose-1:2 2 6 9 4 2 5 8 3 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:blue; text-decoration:underline;} span.EmailStyle18 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:612.0pt 792.0pt; margin:72.0pt 90.0pt 72.0pt 90.0pt;} div.Section1 {page:Section1;} --> </style> <!--[if gte mso 9]><xml> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext=3D"edit"> <o:idmap v:ext=3D"edit" data=3D"1" /> </o:shapelayout></xml><![endif]--> </head> <body lang=3DEN-US link=3Dblue vlink=3Dblue> <div class=3DSection1> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Hi = all,<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>I understand that a Guild Party = when on adventure went to the bottom of the world (which is a disk) and talked = to the Giant Mystical Elephant that the world rests on the back = of.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Hehe </span></font><font size=3D2 color=3Dnavy face=3DWingdings><span = style=3D'font-size:10.0pt;font-family:Wingdings; color:navy'>J</span></font><font size=3D2 color=3Dnavy = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:navy'><o:p></o:p></span= ></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>I am just guessing but … it = seems to me … we do not want to follow this line of ‘magical = world’ for general DQ. <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>All of Martins points are good and = fine regarding maps and DQ.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>I understood that this was already = the case (the world is earth like in the details). <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>I see no reason to move away from = this already held view.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Kind = regards,<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Jono<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New = Roman"><span style=3D'font-size:12.0pt;color:navy'><o:p> </o:p></span></font></p>= <p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New = Roman"><span style=3D'font-size:12.0pt;color:navy'> </span></font><font = color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New = Roman"><span style=3D'font-size:12.0pt;color:navy'><o:p> </o:p></span></font></p>= <p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New = Roman"><span style=3D'font-size:12.0pt;color:navy'><o:p> </o:p></span></font></p>= </div> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span = style=3D'font-weight: bold'>On Behalf Of </span></b>Martin Dickson<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Tuesday, 26 June = 2007 8:50 a.m.<br> <b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName = w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] DQ = Maps</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>On 6/26/07, <b><span style=3D'font-weight:bold'>Keith = Smith</span></b> <<a href=3D"mailto:phaeton@ihug.co.nz">phaeton@ihug.co.nz</a>> = wrote:<o:p></o:p></span></font></p> <div> <blockquote style=3D'border:none;border-left:solid #CCCCCC = 1.0pt;padding:0cm 0cm 0cm 6.0pt; margin-left:4.8pt;margin-right:0cm'> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>I'd agree with Martin on that. Assuming that the composition of = Alusia is similar to Terra, a bigger Alusia would have a higher gravity field = and hence, a thicker atmosphere. Humans would have evolved differently under those conditions. The same argument would apply if the planet was = smaller.<o:p></o:p></span></font></p> </div> </blockquote> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><br> What is this "evolution" of which you speak? :-)<br> <br> Alusia has a well documented (well... somewhat documented) history of = what can only be termed "special creation" with regards to its sentient races... along with various exotic imports, magical accidents, and the = like. <o:p></o:p></span></font></p> </div> <blockquote style=3D'border:none;border-left:solid #CCCCCC = 1.0pt;padding:0cm 0cm 0cm 6.0pt; margin-left:4.8pt;margin-right:0cm'> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>Frankly it's probably easier to assume that it is roughly the = same size.<o:p></o:p></span></font></p> </div> </blockquote> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><br> Yep, that's my deduction too. If I want to know the weight of a = cubic foot of granite I can easily look it up if we assume Alusia and Earth = are co-equivalent in the weight-of-things department. = <o:p></o:p></span></font></p> </div> <blockquote style=3D'border:none;border-left:solid #CCCCCC = 1.0pt;padding:0cm 0cm 0cm 6.0pt; margin-left:4.8pt;margin-right:0cm'> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>Incidently, has anyone attempted to project the current world = map onto a globe and see what it would look like .. maybe some sort of three-d rendering.<o:p></o:p></span></font></p> </div> </blockquote> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><br> Not being a dedicated (or even semi-competent) map-maker my best shot = has been the cylindrical projection linked off the wiki front page. It = would be interesting to see a globe.<br> <br> Cheers,<br> Martin<o:p></o:p></span></font></p> </div> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> </div> </body> </html> ------_=_NextPart_001_01C7B76F.D854EAFE-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ Maps |
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From | dworkin@ihug.co.nz |
Date | Tue, 26 Jun 2007 10:00:51 +1200 |
I've always imagined Allusia as being a world where humans are about one inch tall and have a density equivalent to lead.Oddly enough, most rock has the same density as polystyrene and a certain imperial regiments members are ubiqitous. :.-) William -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ Maps |
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From | Michael Parkinson |
Date | Tue, 26 Jun 2007 10:02:57 +1200 |
This is a multi-part message in MIME format. ------_=_NextPart_001_01C7B774.96C253C1 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable As far as some Alusian philosophers are concerned, the world probably *is* a G.M.E.-supported system; but for the crude mathematics of navigators & flyers, it is more practical to *assume* that the world as approximately spherical ... although we all know that if you were to set out trying to prove it, you would encounter mana-storms, migrating monsters, & the like. It's just the way the world works. =20 Likewise, it is easier to assume that the world goes about the sun. Almost everybody civilised Alusian knows that can't be the real case (stands to reason!); but it does makes the arithmetick of calculating expected astrological phenomena so much simpler. Michael Parkinson =20 ________________________________ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jonathan Bean Sent: Tuesday, June 26, 2007 9:29 AM To: dq@dq.sf.org.nz Subject: Re: [dq] DQ Maps Hi all, =20 I understand that a Guild Party when on adventure went to the bottom of the world (which is a disk) and talked to the Giant Mystical Elephant that the world rests on the back of. Hehe :-) =20 I am just guessing but ... it seems to me ... we do not want to follow this line of 'magical world' for general DQ.=20 =20 All of Martins points are good and fine regarding maps and DQ. I understood that this was already the case (the world is earth like in the details).=20 I see no reason to move away from this already held view. =20 Kind regards, =20 Jono =20 =20 =20 =20 =20 ________________________________ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Martin Dickson Sent: Tuesday, 26 June 2007 8:50 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] DQ Maps =20 On 6/26/07, Keith Smith <phaeton@ihug.co.nz> wrote: I'd agree with Martin on that. Assuming that the composition of Alusia is similar to Terra, a bigger Alusia would have a higher gravity field and hence, a thicker atmosphere. Humans would have evolved differently under those conditions. The same argument would apply if the planet was smaller. What is this "evolution" of which you speak? :-) Alusia has a well documented (well... somewhat documented) history of what can only be termed "special creation" with regards to its sentient races... along with various exotic imports, magical accidents, and the like.=20 =20 Frankly it's probably easier to assume that it is roughly the same size. Yep, that's my deduction too. If I want to know the weight of a cubic foot of granite I can easily look it up if we assume Alusia and Earth are co-equivalent in the weight-of-things department.=20 =20 Incidently, has anyone attempted to project the current world map onto a globe and see what it would look like .. maybe some sort of three-d rendering. Not being a dedicated (or even semi-competent) map-maker my best shot has been the cylindrical projection linked off the wiki front page. It would be interesting to see a globe. Cheers, Martin =20 ------_=_NextPart_001_01C7B774.96C253C1 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML xmlns=3D"http://www.w3.org/TR/REC-html40" xmlns:v =3D=20 "urn:schemas-microsoft-com:vml" xmlns:o =3D=20 "urn:schemas-microsoft-com:office:office" xmlns:w =3D=20 "urn:schemas-microsoft-com:office:word" xmlns:st1 =3D=20 "urn:schemas-microsoft-com:office:smarttags"><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <META content=3D"MSHTML 6.00.2900.3132" name=3DGENERATOR><!--[if !mso]> <STYLE>v\:* { BEHAVIOR: url(#default#VML) } o\:* { BEHAVIOR: url(#default#VML) } w\:* { BEHAVIOR: url(#default#VML) } .shape { BEHAVIOR: url(#default#VML) } </STYLE> <![endif]--><o:SmartTagType name=3D"PersonName"=20 namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags"></o:SmartTagT= ype><!--[if !mso]> <STYLE>st1\:* { BEHAVIOR: url(#default#ieooui) } </STYLE> <![endif]--> <STYLE>@font-face { font-family: Wingdings; } @font-face { font-family: MS Mincho; } @font-face { font-family: Tahoma; } @font-face { font-family: @MS Mincho; } @page Section1 {size: 612.0pt 792.0pt; margin: 72.0pt 90.0pt 72.0pt = 90.0pt; } P.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0cm 0cm 0pt; FONT-FAMILY: "Times New Roman" } LI.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0cm 0cm 0pt; FONT-FAMILY: "Times New Roman" } DIV.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0cm 0cm 0pt; FONT-FAMILY: "Times New Roman" } A:link { COLOR: blue; TEXT-DECORATION: underline } SPAN.MsoHyperlink { COLOR: blue; TEXT-DECORATION: underline } A:visited { COLOR: blue; TEXT-DECORATION: underline } SPAN.MsoHyperlinkFollowed { COLOR: blue; TEXT-DECORATION: underline } SPAN.EmailStyle18 { COLOR: navy; FONT-FAMILY: Arial; mso-style-type: personal-reply } DIV.Section1 { page: Section1 } </STYLE> <!--[if gte mso 9]><xml> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext=3D"edit"> <o:idmap v:ext=3D"edit" data=3D"1" /> </o:shapelayout></xml><![endif]--></HEAD> <BODY lang=3DEN-US vLink=3Dblue link=3Dblue> <DIV dir=3Dltr align=3Dleft><SPAN class=3D967115221-25062007><FONT = face=3DArial=20 color=3D#0000ff size=3D2>As far as some Alusian philosophers are = concerned, the=20 world probably *is* a G.M.E.-supported system; but for the crude=20 mathematics of navigators & flyers, it is more practical to *assume* = that=20 the world as approximately spherical ... although we all know that if = you were=20 to set out trying to prove it, you would encounter = mana-storms,=20 migrating monsters, & the like. It's just the way the world=20 works.</FONT></SPAN></DIV> <DIV dir=3Dltr align=3Dleft><SPAN class=3D967115221-25062007><FONT = face=3DArial=20 color=3D#0000ff size=3D2></FONT></SPAN><SPAN = class=3D967115221-25062007><FONT=20 face=3DArial color=3D#0000ff size=3D2></FONT></SPAN> </DIV> <DIV dir=3Dltr align=3Dleft><SPAN class=3D967115221-25062007><FONT = face=3DArial=20 color=3D#0000ff size=3D2>Likewise, it is easier to assume that the world = goes about=20 the sun. Almost everybody civilised Alusian knows that can't be = the=20 <STRONG><EM>real</EM></STRONG> case (stands to reason!); but = it=20 <STRONG><EM>does</EM></STRONG> makes the arithmetick of calculating = expected astrological phenomena so much simpler.</FONT></SPAN></DIV><!-- = Converted from text/plain format --> <P><FONT size=3D2>Michael Parkinson<SPAN=20 class=3D967115221-25062007> </SPAN></FONT><FONT size=3D2><SPAN=20 class=3D967115221-25062007> </SPAN></FONT></P> <P> <HR tabIndex=3D-1> </P> <P><FONT face=3DTahoma size=3D2><B>From:</B> dq-owner@dq.sf.org.nz=20 [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of </B>Jonathan = Bean<BR><B>Sent:</B>=20 Tuesday, June 26, 2007 9:29 AM<BR><B>To:</B> = dq@dq.sf.org.nz<BR><B>Subject:</B>=20 Re: [dq] DQ Maps<BR></FONT><BR></P> <DIV></DIV> <DIV class=3DSection1> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">Hi=20 all,<o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: = Arial"><o:p> </o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">I understand = that a=20 Guild Party when on adventure went to the bottom of the world (which is = a disk)=20 and talked to the Giant Mystical Elephant that the world rests on the = back=20 of.<o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">Hehe=20 </SPAN></FONT><FONT face=3DWingdings color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: = Wingdings">J</SPAN></FONT><FONT=20 face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: = Arial"><o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: = Arial"><o:p> </o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">I am just = guessing but=20 … it seems to me … we do not want to follow this line of = ‘magical world’ for=20 general DQ. <o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: = Arial"><o:p> </o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">All of = Martins points=20 are good and fine regarding maps and DQ.<o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">I understood = that this=20 was already the case (the world is earth like in the details).=20 <o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">I see no = reason to move=20 away from this already held view.<o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: = Arial"><o:p> </o:p></SPAN></FONT></P> <DIV> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">Kind=20 regards,<o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: = Arial"><o:p> </o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: = Arial">Jono<o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3D"Times New Roman" color=3Dnavy = size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; COLOR: = navy"><o:p> </o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3D"Times New Roman" color=3Dnavy = size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; COLOR: navy"> </SPAN></FONT><FONT = color=3Dnavy><SPAN=20 style=3D"COLOR: navy"><o:p></o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3D"Times New Roman" color=3Dnavy = size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; COLOR: = navy"><o:p> </o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3D"Times New Roman" color=3Dnavy = size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt; COLOR: = navy"><o:p> </o:p></SPAN></FONT></P></DIV> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: = Arial"><o:p> </o:p></SPAN></FONT></P> <DIV> <DIV class=3DMsoNormal style=3D"TEXT-ALIGN: center" align=3Dcenter><FONT = face=3D"Times New Roman" size=3D3><SPAN style=3D"FONT-SIZE: 12pt"> <HR tabIndex=3D-1 align=3Dcenter width=3D"100%" SIZE=3D2> </SPAN></FONT></DIV> <P class=3DMsoNormal><B><FONT face=3DTahoma size=3D2><SPAN=20 style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-FAMILY: = Tahoma">From:</SPAN></FONT></B><FONT=20 face=3DTahoma size=3D2><SPAN style=3D"FONT-SIZE: 10pt; FONT-FAMILY: = Tahoma">=20 dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B><SPAN=20 style=3D"FONT-WEIGHT: bold">On Behalf Of </SPAN></B>Martin = Dickson<BR><B><SPAN=20 style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> Tuesday, 26 June 2007 8:50=20 a.m.<BR><B><SPAN style=3D"FONT-WEIGHT: bold">To:</SPAN></B> = <st1:PersonName=20 w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><BR><B><SPAN=20 style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> Re: [dq] DQ=20 Maps</SPAN></FONT><o:p></o:p></P></DIV> <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt"><o:p> </o:p></SPAN></FONT></P> <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt">On 6/26/07, <B><SPAN style=3D"FONT-WEIGHT: = bold">Keith=20 Smith</SPAN></B> <<A=20 href=3D"mailto:phaeton@ihug.co.nz">phaeton@ihug.co.nz</A>>=20 wrote:<o:p></o:p></SPAN></FONT></P> <DIV> <BLOCKQUOTE=20 style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0cm; BORDER-TOP: = medium none; PADDING-LEFT: 6pt; PADDING-BOTTOM: 0cm; MARGIN-LEFT: 4.8pt; = BORDER-LEFT: #cccccc 1pt solid; MARGIN-RIGHT: 0cm; PADDING-TOP: 0cm; = BORDER-BOTTOM: medium none"> <DIV> <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt">I'd agree with Martin on that. Assuming that = the=20 composition of Alusia is similar to Terra, a bigger Alusia would have = a higher=20 gravity field and hence, a thicker atmosphere. Humans would have = evolved=20 differently under those conditions. The same argument would apply if = the=20 planet was smaller.<o:p></o:p></SPAN></FONT></P></DIV></BLOCKQUOTE> <DIV> <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt"><BR>What is this "evolution" of which you = speak?=20 :-)<BR><BR>Alusia has a well documented (well... somewhat documented) = history of=20 what can only be termed "special creation" with regards to its sentient = races...=20 along with various exotic imports, magical accidents, and the like.=20 <o:p></o:p></SPAN></FONT></P></DIV> <BLOCKQUOTE=20 style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0cm; BORDER-TOP: = medium none; PADDING-LEFT: 6pt; PADDING-BOTTOM: 0cm; MARGIN-LEFT: 4.8pt; = BORDER-LEFT: #cccccc 1pt solid; MARGIN-RIGHT: 0cm; PADDING-TOP: 0cm; = BORDER-BOTTOM: medium none"> <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt"><o:p> </o:p></SPAN></FONT></P> <DIV> <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt">Frankly it's probably easier to assume that = it is=20 roughly the same size.<o:p></o:p></SPAN></FONT></P></DIV></BLOCKQUOTE> <DIV> <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt"><BR>Yep, that's my deduction too. If I = want to=20 know the weight of a cubic foot of granite I can easily look it up if we = assume=20 Alusia and Earth are co-equivalent in the weight-of-things department.=20 <o:p></o:p></SPAN></FONT></P></DIV> <BLOCKQUOTE=20 style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0cm; BORDER-TOP: = medium none; PADDING-LEFT: 6pt; PADDING-BOTTOM: 0cm; MARGIN-LEFT: 4.8pt; = BORDER-LEFT: #cccccc 1pt solid; MARGIN-RIGHT: 0cm; PADDING-TOP: 0cm; = BORDER-BOTTOM: medium none"> <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt"><o:p> </o:p></SPAN></FONT></P> <DIV> <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt">Incidently, has anyone attempted to project = the=20 current world map onto a globe and see what it would look like .. = maybe some=20 sort of three-d = rendering.<o:p></o:p></SPAN></FONT></P></DIV></BLOCKQUOTE> <DIV> <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20 style=3D"FONT-SIZE: 12pt"><BR>Not being a dedicated (or even = semi-competent)=20 map-maker my best shot has been the cylindrical projection linked off = the wiki=20 front page. It would be interesting to see a=20 globe.<BR><BR>Cheers,<BR>Martin<o:p></o:p></SPAN></FONT></P></DIV></DIV> <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20 style=3D"FONT-SIZE: = 12pt"><o:p> </o:p></SPAN></FONT></P></DIV></BODY></HTML> ------_=_NextPart_001_01C7B774.96C253C1-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ Maps |
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From | Helen Saggers |
Date | Tue, 26 Jun 2007 10:22:22 +1200 |
We have scales for some parts of the alusia map surly we can use them to work out how many miles across the world map is. If its longer or shorter than the equator so what! The horizons and gravity are what we say they are, science doesn't matter in a fantasy universe. >Incidently, has anyone attempted to project the current world map onto a globe and see what it would look like .. maybe some sort of three-d rendering. THE WORLD IS FLAT or at least if you must be able to sail around it a cylinder. By all the mapping Gods don't even try for a ball (real world map maker spend their lives cursing that the earth isn't even as simple as a ball) My worlds are cylinders and if you go far enough north or south to be in the lands of ice and snow where the lights of the great mana storm can be seen in the night sky you risk gettin caught in it. In the edges of this storm time and space get warped, as witnessed by the nights that last months and the months where the sun never sets. If you deep enough in and survive there is no telling where you'll come out. When dealing with large areas the size of continents I didn't want to be dealing with the math that gives scales depending on latitude, or any of those other projection related issues. Lets try to come up with a fantasy explanation like above that means we don't have too on alusia. >Also on the subject of maps .. has anyone come across anything that could be useful as Alusian star charts? Take a sheet of black paper stick it on a piece of softboard, throw darts at it for an hour. Take the paper off the board hang it in a window and play join the holes to make pictures/ constellations. Helen -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ Star Charts |
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From | RMansfield@ingnz.com |
Date | Tue, 26 Jun 2007 10:17:13 +1200 |
--=_alternative 007A4AF0CC257305_= Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable Also useful is the toothbrush splatter method of drawing : - ) Rosemary Helen Saggers <helen@owbn.net.nz>=20 Sent by: dq-owner@dq.sf.org.nz 26/06/2007 10:22 a.m. Please respond to dq@dq.sf.org.nz To dq@dq.sf.org.nz cc Subject Re: [dq] DQ Maps ..... >Also on the subject of maps .. has anyone come across anything that could be useful as Alusian star charts? Take a sheet of black paper stick it on a piece of softboard, throw darts=20 at it for an hour. Take the paper off the board hang it in a window and play join the holes=20 to make pictures/ constellations. Helen -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -=20 This e-mail has been scanned for viruses by MessageLabs. For further information visit http://www.messagelabs.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -=20 Attention: This message and accompanying data are confidential and may cont= ain information that is subject to legal privilege. If you are not the inte= nded recipient, you are notified that any use, dissemination, distribution = or copying of this message or data is prohibited. If you have received this= email in error, please notify us immediately and erase all copies of the m= essage and attachments. This email and any attachments may contain views or= opinions that are those of the sender and not necessarily the view or opin= ions of ING (NZ) Limited and/or its associated entities. = --=_alternative 007A4AF0CC257305_= Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable <br><br><font size=3D2 face=3D"sans-serif">Also useful is the toothbrush sp= latter method of drawing</font><br><br><font size=3D2 face=3D"sans-serif">: - ) Ro= semary</font><br><br><br><table width=3D100%><tr valign=3Dtop><td width=3D4= 0%><font size=3D1 face=3D"sans-serif"><b>Helen Saggers <helen@owbn.net.n= z></b></font><br><font size=3D1 face=3D"sans-serif">Sent by: dq-owner@dq= .sf.org.nz</font><p><font size=3D1 face=3D"sans-serif">26/06/2007 10:22 a.m= .</font><table border><tr valign=3Dtop><td bgcolor=3Dwhite><div align=3Dcen= ter><font size=3D1 face=3D"sans-serif">Please respond to<br>dq@dq.sf.org.nz= </font></div></table><br><td width=3D59%><table width=3D100%><tr valign=3Dt= op><td><div align=3Dright><font size=3D1 face=3D"sans-serif">To</font></div= ><td><font size=3D1 face=3D"sans-serif">dq@dq.sf.org.nz</font><tr valign=3D= top><td><div align=3Dright><font size=3D1 face=3D"sans-serif">cc</font></di= v><td><tr valign=3Dtop><td><div align=3Dright><font size=3D1 face=3D"sans-s= erif">Subject</font></div><td><font size=3D1 face=3D"sans-serif">Re: [dq] D= Q Maps</font></table><br><table><tr valign=3Dtop><td><td></table><br></tabl= e><br><br><br><tt><font size=3D2>.....</font></tt><br><tt><font size=3D2><b= r>>Also on the subject of maps .. has anyone come across anything that could<br>be useful as Alusian star charts?<br><br>Take a sheet of black pap= er stick it on a piece of softboard, throw darts at<br>it for an hour.<br>Take the paper off the board hang it in a window a= nd play join the holes to<br>make pictures/ constellations.<br><br>Helen<br><br><br>-- to unsubscr= ibe notify mailto:dq-request@dq.sf.org.nz --<br><br>- - - - - - - - - - - -= - - - - - - - - - - - - - - - - - - <br> This e-mail has been scanned for = viruses by MessageLabs.<br> For further information visit http://www.messag= elabs.com<br>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - <b= r></font></tt><br><font face=3D"sans-serif"><BR><BR><FONT Size=3D1><BR>Atte= ntion: This message and accompanying data are confidential and may contain = information that is subject to legal privilege. If you are not the intended= recipient, you are notified that any use, dissemination, distribution or c= opying of this message or data is prohibited. If you have received this ema= il in error, please notify us immediately and erase all copies of the messa= ge and attachments. This email and any attachments may contain views or opi= nions that are those of the sender and not necessarily the view or opinions= of ING (NZ) Limited and/or its=20 associated entities.<BR></FONT> </font> --=_alternative 007A4AF0CC257305_=-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ Maps-- star charts |
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From | Michael Parkinson |
Date | Tue, 26 Jun 2007 10:36:03 +1200 |
I assume Helen's suggestion was in jest. It does NOT matter what specific stars navigators use, merely that they DO use them to navigate and would recognise references to them in relevant charts, rutters, etc. Similarly, we do not need to invent names (& music) for all the great troubadours in the Western Kingdom ... if it is important to your particular adventure, then you introduce it appropriately. Fortunately there are so many races & cultures in Alusia that we don't really need to know which specific constellations exist in the myths of the various cultures, if any GM wants a constellation of "the peacock", "the hydra", "the titan", or "the Kraken", then it can exist -- Just as it's up to the GM to inform the players whether an astrology reading mentioning "The Drunken Orc" is *obviously* referring to ... the well-known hostelry at Rederring (on the Northern Highway); ... the local baron's former jester; ... a constellation in Southern Skies, just below "the wine-jug"; ... whatever. regards, Michael =================>Also on the subject of maps .. has anyone come across anything that >could be useful as Alusian star charts? Take a sheet of black paper stick it on a piece of softboard, throw darts at it for an hour. Take the paper off the board hang it in a window and play join the holes to make pictures/ constellations. Helen -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ Maps |
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From | Stephen Martin |
Date | Tue, 26 Jun 2007 10:41:15 +1200 (NZST) |
Helen Saggers wrote: > We have scales for some parts of the alusia map surly we can use them to > work out how many miles across the world map is. > If its longer or shorter than the equator so what! > The horizons and gravity are what we say they are, science doesn't matter in > a fantasy universe. Yes, the world is as big as we say it is. However this question was originally raised for a specific reason, in implementing the google maps engine we gain access to a nice scale that is mostly accurate in dealing with the curvature of the world. However this only works if Alusia has the same dimensions as earth. I asked because I remember a discussion on the topic when the Alusia world map was made and I couldn't remember the final decision. We could choose not to use google's scale and include our own but that requires a lot more work. As pointed out by others there are many benefits for us as players and GMs in having the same base physics in both worlds, then magic creates variations from those base rules. Changing Alusia to a cylinder solves one small problem and creates a whole lot of big problems. In character and in game, yes the world is a cylinder, yes it is a disc on the back of a turtle, yes it is flat, yes it is an infinite torus. There are significant proofs for all of these known facts and lets the fights commence. And this is all part of the wonders of the age of discovery and enlightenment which was the transition from the dark ages to the renaissance. For other planes changing the world dimensions and physics is part of the fun/interest in those other planes. But life is much easier if Alusia is the same size and shape as earth. Cheers, Stephen. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ Maps |
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From | |
Date | Tue, 26 Jun 2007 12:54:05 +1200 |
I really disagree with this way of thinking. I find that the closer a lie is to the truth the more believable it is. So the closer Alusia is to Earth the easier it is to work the differences. We have mundane skills so lets keep them mundane so that it is easier to work them out for those that care about the numbers. And size doesnt matter if the numbers are the same, in other words, if Alusia is physically larger than Earth, then have longer inches and the same numbers will occur, meaning the same numerical results will come from the same calculations. It would take a huge amount of magic to make the weather on a cylinder approximate anything like that on a sphere - phenomenon like cyclonic storms and tornedoes would not happen, and I am even not sure about ocean currents and normal weather patterns. So my vote is to make it the same size and shape (sphere) as Earth. After all the map is only a projection. Not long ago the best map of ALadar had a straight river as the reference. Worked fine. Ian ---- Helen Saggers <helen@owbn.net.nz> wrote: > We have scales for some parts of the alusia map surly we can use them to > work out how many miles across the world map is. > If its longer or shorter than the equator so what! > The horizons and gravity are what we say they are, science doesn't matter in > a fantasy universe. > > >Incidently, has anyone attempted to project the current world map onto a > globe and see what it would look like .. maybe some sort of three-d > rendering. > > THE WORLD IS FLAT or at least if you must be able to sail around it a > cylinder. > By all the mapping Gods don't even try for a ball (real world map maker > spend their lives cursing that the earth isn't even as simple as a ball) > > My worlds are cylinders and if you go far enough north or south to be in the > lands of ice and snow where the lights of the great mana storm can be seen > in the night sky you risk gettin caught in it. > In the edges of this storm time and space get warped, as witnessed by the > nights that last months and the months where the sun never sets. If you deep > enough in and survive there is no telling where you'll come out. > > When dealing with large areas the size of continents I didn't want to be > dealing with the math that gives scales depending on latitude, or any of > those other projection related issues. > Lets try to come up with a fantasy explanation like above that means we > don't have too on alusia. > > >Also on the subject of maps .. has anyone come across anything that could > be useful as Alusian star charts? > > Take a sheet of black paper stick it on a piece of softboard, throw darts at > it for an hour. > Take the paper off the board hang it in a window and play join the holes to > make pictures/ constellations. > > Helen > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ Maps |
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From | Helen Saggers |
Date | Tue, 26 Jun 2007 18:43:34 +1200 |
Well if the nice mapping people have gone to all the trouble of programing in all those nasty scale issues for us by all means use the spherical world : D If alusia is too small add the miles to the oceans, if its too big thats probably where we can lose miles too. The navigators where wrong about how far they traveled, like for 90 mile beach they made a mistake. Ian are you trying to tell me there is science in Alusias weather? Someone should have just told those pesky ice demons that they can't make it always winter, scince doesn't allow it. ; ) Helen -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |