SubjectRe: [dq] Racial Modifiers - Rule change?
FromStephen Martin
DateSat, 25 Aug 2007 10:57:23 +1200 (NZST)
Jonathan Bean wrote:
> Stephen wrote:
>>An Alternative would be an amount that must be lost to the EM to buy off the EM one level.

> Yes I looked at reducing the EM by 0.1 for each 50,000 exp 'spent' on
> the EM but its not as simple for GMs and players at the time that GMs
> check the ranking book to add up as the numbers change. Having a simple
> fixed across the board all races - one number is easy. I know it's a
> small thing. I don't know about other GMs but after a day at work, when
> it comes to GMing I would like simple. I figure these days I am happy
> with something that's clear and simple and close to working fairly for
> everyone.


If we document it as a table of XP Earned then the calculations are equally simple:

EM Change  Raw XP Req  After EM XP Req
1.5 to 1.4    150,000          100,000
1.4 to 1.3    175,000          125,000
1.3 to 1.2    217,000          167,000
1.2 to 1.1    300,000          250,000
1.1 to 1.0    550,000          500,000

Cheers, Stephen.


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SubjectRe: [dq] Racial Modifiers - Rule change?
FromBernard Hoggins
DateSat, 25 Aug 2007 19:54:55 +1000 (EST)
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Looking at the maths people are putting forwards for this idea, currently it seems to be proposed that a Giant will take somewhere in the region of 1 million to 1.5 million raw EP to pay off their racial modifier.   Taking the standard EP awards that I see this means we are expecting the racial modifier to be paid off in something like 40-60 adventures.

While this doesn't sound too excessive, many people only play a given character once or maybe twice a year, so we are talking something like 20 years to pay off the EP modifier.  To me this feels to be excessivly long term, even for a long running campaign.

Keeping Jono's simplicity system in mind, I'd like to propose a stepped system, which will reduce this amount somewhat. (taking into account that low level adventures award perhaps 1/2 the EP of high level adventures this will not be as much of a speed difference as the numbers seem to indicate)

1.5 to 1.4: 50,000 raw
1.4 to 1.3: 100,000 raw
1.3 to 1.2: 150,000 raw
1.2 to 1.1: 200,000 raw
1.1 to 1.0: 250,000 raw

The net result will be that a high em race will begin to get a lower EM fairly early on, but to get from 1.1 to 1.0 will take a while.
Summing this up, a Giant would need a total of 750,000 ep raw, while a dwarf would need 250,000 raw to get rid of their racial mod totally.  Bringing it more into the sensible lifespan of a character.

For simplicities sake, I'd apply the change in EP modifier on the adventure they make the cap in raw EP, (E.G Bob the Dwarf has earned 230,000 ep, then gets 25,000 on an adventure, as this will take him to over 250,000 ep total, he then uses the 1.0 modifier for that adventure), rather than trying to break it on exactly 250,000 e.t.c. since that will cause fractional maths.  Existing characters should be able to summarise their raw EP fairly easily to work out where they should be now.

I'm also of the opinion that backdating the extra ep will be very difficult to calculate accuratly across the entire board, since it will need a GM to sign off on each and every backdating to make sure maths errors haven't crept into the system somewhere, as the formula to calculate across up to 5 variable steps isn't going to be the simplest.

Bernard


From Bernard Hoggins
nevyn0ad@yahoo.co.uk
       
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Looking at the maths people are putting forwards for this idea, currently it seems to be proposed that a Giant will take somewhere in the region of 1 million to 1.5 million raw EP to pay off their racial modifier.&nbsp;&nbsp; Taking the standard EP awards that I see this means we are expecting the racial modifier to be paid off in something like 40-60 adventures.<br><br>While this doesn't sound too excessive, many people only play a given character once or maybe twice a year, so we are talking something like 20 years to pay off the EP modifier.&nbsp; To me this feels to be excessivly long term, even for a long running campaign.<br><br>Keeping Jono's simplicity system in mind, I'd like to propose a stepped system, which will reduce this amount somewhat. (taking into account that low level adventures award perhaps 1/2 the EP of high level adventures this will not be as much of a speed difference as the numbers seem to indicate)<br><br>1.5 to 1.4: 50,000 raw<br>1.4 to 1.3:
 100,000 raw<br>1.3 to 1.2: 150,000 raw<br>1.2 to 1.1: 200,000 raw<br>1.1 to 1.0: 250,000 raw<br><br>The net result will be that a high em race will begin to get a lower EM fairly early on, but to get from 1.1 to 1.0 will take a while.<br>Summing this up, a Giant would need a total of 750,000 ep raw, while a dwarf would need 250,000 raw to get rid of their racial mod totally.&nbsp; Bringing it more into the sensible lifespan of a character.<br><br>For simplicities sake, I'd apply the change in EP modifier on the adventure they make the cap in raw EP, (E.G Bob the Dwarf has earned 230,000 ep, then gets 25,000 on an adventure, as this will take him to over 250,000 ep total, he then uses the 1.0 modifier for that adventure), rather than trying to break it on exactly 250,000 e.t.c. since that will cause fractional maths.&nbsp; Existing characters should be able to summarise their raw EP fairly easily to work out where they should be now.<br><br>I'm also of the opinion that
 backdating the extra ep will be very difficult to calculate accuratly across the entire board, since it will need a GM to sign off on each and every backdating to make sure maths errors haven't crept into the system somewhere, as the formula to calculate across up to 5 variable steps isn't going to be the simplest.<br><br>Bernard<br><BR><BR>From Bernard Hoggins<br>nevyn0ad@yahoo.co.uk<p>&#32;
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