SubjectRe: [dq] Sea Goddess Haven
FromJonathan Bean
DateWed, 5 Sep 2007 09:16:39 +1200
Hi all,

To bring people up to speed since they clearly want to talk about it on
the list and not wait until the Guild meeting here is what I understood
happened in game. GM: William

The Sea Goddess Haven was about to be take over and captured by fully
working and fully armed Draw Warship (which was the sister ship called
Star of Naggaroth) to the Sea Goddess Haven, which was working out of
Novadom Port.

Our party did not want this to happen as it would continue to create
problems. The ship seemed defenceless, and would not be able to stop
such an attack. I tried to contact the players involved, and but with
limited time I ran into problems. I managed to contact some of them.

We decided the best line of approach was to get a letter of mark from
the Duke and from the Elves. The Elves seemed very interested. We took
the ship and safely removed the people from it and paid them three
months 'holiday pay' as we felt at the time it would only last about
that long. FYI The cost was 43,200sp for the holiday pay. The ship was
moored at Newhaven and the crew given passage to Seagate if they wished.

We intended to refit the ship for fighting the Drow. The Elves came and
looked over it, and started work on it. It was going to take too long,
so we left it being refitted by the Elves. We then went onto Novadom
City.

The Sea Goddess Haven never got into combat with the Drow ship. The Drow
ship was taken by the party and is not currently a threat to shipping or
the Sea Goddess Haven. The Elves at the time seemed extremely up set
that a group of short lived humans turned their flagship into a brothel.
The ship is currently being refitted by the Elves from Alfhiem in
Newhaven harbour.

I hope this helps clear it up. 

Jono











>I was contacted at the time and gave my permission for the SGH to 
> be used, by a Guild party, in order to help with the War against 
> the Dark Circle. My understanding was that attempts had been made 
> to contact the others and this was going to be a temporary 
> arrangement.
> Last I heard, Simon's due back sometime Dec/Jan.

> Keith


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SubjectRe: [dq] Sea Goddess Haven
FromJacqui Smith
DateWed, 05 Sep 2007 10:18:43 +1200
>The Sea Goddess Haven was about to be take over and captured by fully
>working and fully armed Draw Warship (which was the sister ship called
>Star of Naggaroth) to the Sea Goddess Haven, which was working out of
>Novadom Port.
>
>Our party did not want this to happen as it would continue to create
>problems. The ship seemed defenceless, and would not be able to stop
>such an attack. I tried to contact the players involved, and but with
>limited time I ran into problems. I managed to contact some of them.

Okay, it looks like here was were the problem began and I can see 
why. It looks like the status of the Sea Goddess Haven in the mind of 
the GM in question (William) and in the minds of the players whose 
PCs dwelt there were two entirely different things. It's not the 
first time I've seen this kind of thing happen in gaming... a classic 
instance occurred during our last game where Bernard as GM referred 
to a structure as a "barge" and it was only later (and after at least 
one of the party had acted in the wrong way) that we realised that he 
was talking about something that resembled a harbour barge, while the 
players had assumed it resembled a canal barge.

Assumption is the mother of all kinds of errors.

First, from what I understand the Sea Goddess Haven had been 
deliberately beached on a reef, and support structures built up 
around her. She was not longer a sailable vessel (yes, I know enough 
water mages, and you can work wonders).

Second, she was not entirely defenseless - a number of Guild members 
lived there, including at least two water mages, Human and Drum. I 
believe there was also a Rank 20 Golem in there somewhere. Whether or 
not they would have been able to successfully defend themselves 
against a Drow warship, I don't know. I do know that they had a rune 
portal to the Guild, and further help from there.

>We decided the best line of approach was to get a letter of mark from
>the Duke and from the Elves. The Elves seemed very interested. We took
>the ship and safely removed the people from it and paid them three
>months 'holiday pay' as we felt at the time it would only last about
>that long. FYI The cost was 43,200sp for the holiday pay. The ship was
>moored at Newhaven and the crew given passage to Seagate if they wished.

Fair enough.... assuming you had enough water mages to float her. 
Newhaven might have been a safer harbour anyhow, with a Drow warship 
maraudering the coast. I'd say that crew is entirely the wrong term 
BTW. "Staff" perhaps?

Now, I've already stated the problems with the letter of marque being 
inappropriate, but I can understand how that mistake got made

>We intended to refit the ship for fighting the Drow. The Elves came and
>looked over it, and started work on it. It was going to take too long,
>so we left it being refitted by the Elves. We then went onto Novadom
>City.
>
>The Sea Goddess Haven never got into combat with the Drow ship. The Drow
>ship was taken by the party and is not currently a threat to shipping or
>the Sea Goddess Haven. The Elves at the time seemed extremely up set
>that a group of short lived humans turned their flagship into a brothel.
>The ship is currently being refitted by the Elves from Alfhiem in
>Newhaven harbour.

Okay.... the elves might be upset, but maritime law still applies. 
The vessel was raised as salvage, and in human terms it would count 
as treasure salvage, which means it becomes largely the property of 
the salvagers. In elven terms, it's more likely to be a question of 
marine salvage which means they get to pay the salvagers a percentage 
of the value of the vessel - up to 50%.

Now, that does allow us all a tidy way out of this. The elves offer 
to compensate the salvagers by rebuilding their coastal pleasure 
palace (the Sea Goddess Haven) in return for the salvagers renouncing 
all interest in the Pride of Fingolfin. The rebuilding has of course, 
taken time, and it might be ready to open for business this summer?

Jacqui
(who, as usual, wants everybody to be happy)


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SubjectRe: [dq] Sea Goddess Haven
FromIan Wood
DateWed, 5 Sep 2007 08:28:14 +1000 (EST)
Quite a neat solution, especially, iirc, under elvish law anything that is not in private ownership is publically owned and hence 'treasure' is taxable to recover the public good from it. Then there is rental, fines for public menace, failure to maintain a vessel in a seaworthy condition, mooring fees, berthage (the reef counts as elvish land, see bit about elvish law above) etc.

I recommend settling out of court for 5,000 sp and a telling off.

Ian :-) who is enjoying the conversation as the weather has cooled a bit and the vino is wonderful

----- Original Message ----
From: Jacqui Smith <flamis@ihug.co.nz>
To: dq@dq.sf.org.nz
Sent: Wednesday, 5 September, 2007 10:18:43 AM
Subject: Re: [dq] Sea Goddess Haven


Okay.... the elves might be upset, but maritime law still applies. 
The vessel was raised as salvage, and in human terms it would count 
as treasure salvage, which means it becomes largely the property of 
the salvagers. In elven terms, it's more likely to be a question of 
marine salvage which means they get to pay the salvagers a percentage 
of the value of the vessel - up to 50%.

Now, that does allow us all a tidy way out of this.. The elves offer 
to compensate the salvagers by rebuilding their coastal pleasure 
palace (the Sea Goddess Haven) in return for the salvagers renouncing 
all interest in the Pride of Fingolfin. The rebuilding has of course, 
taken time, and it might be ready to open for business this summer?

Jacqui
(who, as usual, wants everybody to be happy)


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