>The Sea Goddess Haven was about to be take over and captured by fully
>working and fully armed Draw Warship (which was the sister ship called
>Star of Naggaroth) to the Sea Goddess Haven, which was working out of
>Novadom Port.
>
>Our party did not want this to happen as it would continue to create
>problems. The ship seemed defenceless, and would not be able to stop
>such an attack. I tried to contact the players involved, and but with
>limited time I ran into problems. I managed to contact some of them.
Okay, it looks like here was were the problem began and I can see
why. It looks like the status of the Sea Goddess Haven in the mind of
the GM in question (William) and in the minds of the players whose
PCs dwelt there were two entirely different things. It's not the
first time I've seen this kind of thing happen in gaming... a classic
instance occurred during our last game where Bernard as GM referred
to a structure as a "barge" and it was only later (and after at least
one of the party had acted in the wrong way) that we realised that he
was talking about something that resembled a harbour barge, while the
players had assumed it resembled a canal barge.
Assumption is the mother of all kinds of errors.
First, from what I understand the Sea Goddess Haven had been
deliberately beached on a reef, and support structures built up
around her. She was not longer a sailable vessel (yes, I know enough
water mages, and you can work wonders).
Second, she was not entirely defenseless - a number of Guild members
lived there, including at least two water mages, Human and Drum. I
believe there was also a Rank 20 Golem in there somewhere. Whether or
not they would have been able to successfully defend themselves
against a Drow warship, I don't know. I do know that they had a rune
portal to the Guild, and further help from there.
>We decided the best line of approach was to get a letter of mark from
>the Duke and from the Elves. The Elves seemed very interested. We took
>the ship and safely removed the people from it and paid them three
>months 'holiday pay' as we felt at the time it would only last about
>that long. FYI The cost was 43,200sp for the holiday pay. The ship was
>moored at Newhaven and the crew given passage to Seagate if they wished.
Fair enough.... assuming you had enough water mages to float her.
Newhaven might have been a safer harbour anyhow, with a Drow warship
maraudering the coast. I'd say that crew is entirely the wrong term
BTW. "Staff" perhaps?
Now, I've already stated the problems with the letter of marque being
inappropriate, but I can understand how that mistake got made
>We intended to refit the ship for fighting the Drow. The Elves came and
>looked over it, and started work on it. It was going to take too long,
>so we left it being refitted by the Elves. We then went onto Novadom
>City.
>
>The Sea Goddess Haven never got into combat with the Drow ship. The Drow
>ship was taken by the party and is not currently a threat to shipping or
>the Sea Goddess Haven. The Elves at the time seemed extremely up set
>that a group of short lived humans turned their flagship into a brothel.
>The ship is currently being refitted by the Elves from Alfhiem in
>Newhaven harbour.
Okay.... the elves might be upset, but maritime law still applies.
The vessel was raised as salvage, and in human terms it would count
as treasure salvage, which means it becomes largely the property of
the salvagers. In elven terms, it's more likely to be a question of
marine salvage which means they get to pay the salvagers a percentage
of the value of the vessel - up to 50%.
Now, that does allow us all a tidy way out of this. The elves offer
to compensate the salvagers by rebuilding their coastal pleasure
palace (the Sea Goddess Haven) in return for the salvagers renouncing
all interest in the Pride of Fingolfin. The rebuilding has of course,
taken time, and it might be ready to open for business this summer?
Jacqui
(who, as usual, wants everybody to be happy)
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