SubjectRe: [dq] Withdrawing from Close - rule change proposal
FromHelen Saggers
DateFri, 7 Sep 2007 10:15:54 +1200
How are you expecting this change to cope with several Characters working
together in close not just two.
If you want skill to be take into account then why not just use straight rks
as modifers
Why play with messy percentages?

Using you example John 20 PS, warrior 5, unarmed 4 total 29 vs Bob 21PS,
Warrior 2, and no unarmed, total 23 giving John a bonus of +6 to his dice
roll for having more skill than Bob.

This also makes adding additional fighters to the combat easy too.
We just stick with the current system and add in their strength (and skill
or part there of if we want).

Helen

----- Original Message ----- 
From: "Chris Caulfield" <chriscaulf@gmail.com>
To: <dq@dq.sf.org.nz>
Sent: Friday, September 07, 2007 8:45 AM
Subject: [dq] Withdrawing from Close - rule change proposal


At present the rule for withdrawing from close states;



*Withdraw from Close*

A figure may attempt to Withdraw from Close Combat.

If they are successful, they may move one hex, but are still treated as
prone. A figure may withdraw from Close if a D10 roll plus any positive
difference in total Physical Strength between the friendly and hostile
figures in the hex is at least 10.



Withdraw from close combat (D10 + total friendly Physical Strength – total
hostile Physical strength) >10.



This rule only takes into account straight PS (physical strength).



So John at 20 PS is jumped by Bob with 21 PS who closes with him.   Now John
cannot get out of close with Bob even if John rolls a 10 on a D10 as the
result would be 10+20-21 = 9, which is less than the 10 required.



This seems silly.    If John was a warrior skilled in fighting and or an
Unarmed combat expert he should get some benefit from these skills that are
useful in a fight – close or otherwise.



*So the proposal is – To change the calculation to be a D100 roll of 50% or
less with the following modifiers.*

*+/- 5% difference in PS*

*+/- 5% difference in Warrior*

*+/- 5% difference in Unarmed*



This would mean that John with 20 PS, Warrior 5 and Unarmed 4 vs. Bob with
21 PS, Warrior 2 and no Unarmed skill would have an 80% chance of getting
out of close.

This was calculated as 20-21 = -5%, Rank 5 Warrior vs 2 = +15% and Unarmed
Rank 4 vs none = +20% for a total modifier of the roll of +30%.



This means that simple PS doesn't determine Close Combat leaving chances.


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SubjectRe: [dq] Withdrawing from Close - rule change proposal
FromJulia McSpadden
DateFri, 7 Sep 2007 18:06:25 +1200
This is a multi-part message in MIME format.

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Hi Chris

Restrain is something that strength fighters get to do to those horridly =
annoying agility fighters with the huge initiatives and extra pass =
actions. =20

I don't  think that it is a terrible thing that you should have either=20
A, take a better strenght potion than the badies,=20

or=20

B, get one of your helpful guild mates to help you to break out of =
restrain, becuase afterall if Susan the 8 str Ice Mage lends a hand then =
all you have to do is roll over a 3 ( I have always been amused when the =
8 str mage saves the fighter in combat).

I can see that there might be some call for Warriors/Assassins getting =
aditional points of Str based on their rank in those skills, for the =
restrain calculation only.  However this sounds suspiciously like I am =
getting carried away with rule change fever again, and need to take some =
"just say no" pills.=20
I would prefer the rule wasn't changed to +/- 5% difference in PS as =
most days it is hard to see the benefit of playing a str fighter in the =
first place.





  ----- Original Message -----=20
  From: Chris Caulfield=20
  To: dq@dq.sf.org.nz=20
  Sent: Friday, September 07, 2007 8:45 AM
  Subject: [dq] Withdrawing from Close - rule change proposal


  At present the rule for withdrawing from close states;



  Withdraw from Close

  A figure may attempt to Withdraw from Close Combat.

  If they are successful, they may move one hex, but are still treated =
as prone. A figure may withdraw from Close if a D10 roll plus any =
positive difference in total Physical Strength between the friendly and =
hostile figures in the hex is at least 10.=20



  Withdraw from close combat (D10 + total friendly Physical Strength =96 =
total hostile Physical strength) >10.=20



  This rule only takes into account straight PS (physical strength).



  So John at 20 PS is jumped by Bob with 21 PS who closes with him.   =
Now John cannot get out of close with Bob even if John rolls a 10 on a =
D10 as the result would be 10+20-21 =3D 9, which is less than the 10 =
required.=20



  This seems silly.    If John was a warrior skilled in fighting and or =
an Unarmed combat expert he should get some benefit from these skills =
that are useful in a fight =96 close or otherwise.



  So the proposal is =96 To change the calculation to be a D100 roll of =
50% or less with the following modifiers.=20

  +/- 5% difference in PS

  +/- 5% difference in Warrior

  +/- 5% difference in Unarmed



  This would mean that John with 20 PS, Warrior 5 and Unarmed 4 vs. Bob =
with 21 PS, Warrior 2 and no Unarmed skill would have an 80% chance of =
getting out of close.     =20

  This was calculated as 20-21 =3D -5%, Rank 5 Warrior vs 2 =3D +15% and =
Unarmed Rank 4 vs none =3D +20% for a total modifier of the roll of =
+30%.=20



  This means that simple PS doesn't determine Close Combat leaving =
chances.



-------------------------------------------------------------------------=
-----


  No virus found in this incoming message.
  Checked by AVG Free Edition.=20
  Version: 7.5.485 / Virus Database: 269.13.8/993 - Release Date: =
6/09/2007 3:18 p.m.

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Dwindows-1252">
<META content=3D"MSHTML 6.00.6000.16525" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Hi Chris</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Restrain is something that strength =
fighters get to=20
do to those horridly annoying agility fighters with the huge initiatives =
and=20
extra pass actions.&nbsp; </FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I don't &nbsp;think that it is&nbsp;a =
terrible=20
thing&nbsp;that you should have either </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>A, take a better strenght potion than =
the badies,=20
</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>or </FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial><FONT size=3D2><FONT>B, get one of your helpful =
guild mates=20
to help you </FONT>to break out of restrain, becuase afterall =
if&nbsp;Susan the=20
8 str Ice&nbsp;Mage lends a hand&nbsp;then all you have to do is roll =
over a 3 (=20
I have always been amused when the 8 str mage saves the fighter in=20
combat).</FONT></FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I can see that there might be some call =
for=20
Warriors/Assassins&nbsp;getting aditional points of Str based on their =
rank in=20
those skills, for the restrain calculation only.&nbsp; However this =
sounds=20
suspiciously like I am getting carried away with rule change fever =
again, and=20
need to take some "just say no" pills.&nbsp;</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I would prefer the rule wasn't changed =
to <SPAN=20
style=3D"FONT-FAMILY: Arial; mso-ansi-language: EN-GB"><STRONG>+/- 5% =
difference=20
in PS </STRONG>as most days it is hard to see the benefit of playing a =
str=20
fighter in the first place.</SPAN></FONT></DIV>
<DIV><FONT face=3DArial size=3D2><SPAN=20
style=3D"FONT-FAMILY: Arial; mso-ansi-language: =
EN-GB"></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><SPAN=20
style=3D"FONT-FAMILY: Arial; mso-ansi-language: =
EN-GB"></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><B style=3D"mso-bidi-font-weight: =
normal"><SPAN=20
style=3D"FONT-FAMILY: Arial; mso-ansi-language: =
EN-GB"></SPAN></B></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
  <A title=3Dchriscaulf@gmail.com =
href=3D"mailto:chriscaulf@gmail.com">Chris=20
  Caulfield</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A title=3Ddq@dq.sf.org.nz=20
  href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Friday, September 07, =
2007 8:45=20
  AM</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> [dq] Withdrawing from =
Close -=20
  rule change proposal</DIV>
  <DIV><BR></DIV>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: EN-GB">At present the =
rule for=20
  withdrawing from close states;</SPAN></P>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: =
EN-GB"></SPAN>&nbsp;</P>
  <DIV=20
  style=3D"BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 4pt; =
BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 4pt; BACKGROUND: white; =
PADDING-BOTTOM: 1pt; BORDER-LEFT: windowtext 1pt solid; PADDING-TOP: =
1pt; BORDER-BOTTOM: windowtext 1pt solid; mso-element: para-border-div; =
mso-border-alt: solid windowtext .5pt">
  <P class=3DMsoNormal=20
  style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0cm; BORDER-TOP: =
medium none; PADDING-LEFT: 0cm; BACKGROUND: white; PADDING-BOTTOM: 0cm; =
MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; =
BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; =
mso-layout-grid-align: none; mso-padding-alt: 1.0pt 4.0pt 1.0pt =
4.0pt"><B=20
  style=3D"mso-bidi-font-weight: normal"><SPAN=20
  style=3D"FONT-SIZE: 8pt; mso-ansi-language: EN-GB; =
mso-bidi-font-family: NimbusRomNo9L-Medi"><FONT=20
  face=3DGaramond>Withdraw from Close</FONT></SPAN></B></P>
  <P class=3DMsoNormal=20
  style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0cm; BORDER-TOP: =
medium none; PADDING-LEFT: 0cm; BACKGROUND: white; PADDING-BOTTOM: 0cm; =
MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; =
BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; =
mso-layout-grid-align: none; mso-padding-alt: 1.0pt 4.0pt 1.0pt =
4.0pt"><SPAN=20
  style=3D"FONT-SIZE: 8pt; mso-ansi-language: EN-GB; =
mso-bidi-font-family: NimbusRomNo9L-Regu"><FONT=20
  face=3DGaramond>A figure may attempt to Withdraw from Close=20
  Combat.</FONT></SPAN></P>
  <P class=3DMsoNormal=20
  style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0cm; BORDER-TOP: =
medium none; PADDING-LEFT: 0cm; BACKGROUND: white; PADDING-BOTTOM: 0cm; =
MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; =
BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; =
mso-layout-grid-align: none; mso-padding-alt: 1.0pt 4.0pt 1.0pt =
4.0pt"><SPAN=20
  style=3D"FONT-SIZE: 8pt; mso-ansi-language: EN-GB; =
mso-bidi-font-family: NimbusRomNo9L-Regu"><FONT=20
  face=3DGaramond>If they are successful, they may move one hex, but are =
still=20
  treated as prone. A figure may withdraw from Close if a D10 roll plus =
any=20
  positive difference in total Physical Strength between the friendly =
and=20
  hostile figures in the hex is at least 10. </FONT></SPAN></P>
  <P class=3DMsoNormal=20
  style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0cm; BORDER-TOP: =
medium none; PADDING-LEFT: 0cm; BACKGROUND: white; PADDING-BOTTOM: 0cm; =
MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; =
BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; =
mso-layout-grid-align: none; mso-padding-alt: 1.0pt 4.0pt 1.0pt =
4.0pt"><SPAN=20
  style=3D"FONT-SIZE: 8pt; FONT-FAMILY: NimbusRomNo9L-Regu; =
mso-ansi-language: EN-GB; mso-bidi-font-family: =
NimbusRomNo9L-Regu"><FONT=20
  face=3DGaramond></FONT></SPAN>&nbsp;</P>
  <P class=3DMsoNormal=20
  style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0cm; BORDER-TOP: =
medium none; PADDING-LEFT: 0cm; BACKGROUND: white; PADDING-BOTTOM: 0cm; =
MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; =
BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; =
mso-layout-grid-align: none; mso-padding-alt: 1.0pt 4.0pt 1.0pt =
4.0pt"><FONT=20
  face=3DGaramond><SPAN=20
  style=3D"FONT-SIZE: 8pt; FONT-FAMILY: NimbusRomNo9L-Medi; =
mso-ansi-language: EN-GB; mso-bidi-font-family: =
NimbusRomNo9L-Medi">Withdraw=20
  from close combat </SPAN><SPAN=20
  style=3D"FONT-SIZE: 8pt; FONT-FAMILY: NimbusRomNo9L-Regu; =
mso-ansi-language: EN-GB; mso-bidi-font-family: NimbusRomNo9L-Regu">(D10 =

  + total friendly Physical Strength =96 total hostile Physical =
strength)=20
  &gt;10.</SPAN><SPAN=20
  style=3D"FONT-SIZE: 10pt; FONT-FAMILY: NimbusRomNo9L-Medi; =
mso-ansi-language: EN-GB; mso-bidi-font-family: =
NimbusRomNo9L-Medi"></SPAN>=20
  </FONT></P></DIV>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: =
EN-GB"></SPAN>&nbsp;</P>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: EN-GB">This rule only =
takes into=20
  account straight PS (physical strength).</SPAN></P>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: =
EN-GB"></SPAN>&nbsp;</P>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: EN-GB">So John at 20 =
PS is=20
  jumped by Bob with 21 PS who closes with him.&nbsp;&nbsp; Now John =
cannot get=20
  out of close with Bob even if John rolls a 10 on a D10 as the result =
would be=20
  10+20-21 =3D 9, which is less than the 10 required. </SPAN></P>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: =
EN-GB"></SPAN>&nbsp;</P>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: EN-GB">This seems =
silly.<SPAN=20
  style=3D"mso-spacerun: yes">&nbsp;&nbsp;</SPAN></SPAN>&nbsp; <SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: EN-GB">If John was a =
warrior=20
  skilled in fighting and or an Unarmed combat expert he should get some =
benefit=20
  from these skills that are useful in a fight =96 close or =
otherwise.</SPAN></P>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: =
EN-GB"></SPAN>&nbsp;</P>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><B=20
  style=3D"mso-bidi-font-weight: normal"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: EN-GB">So the proposal =
is =96 To=20
  change the calculation to be a D100 roll of 50% or less with the =
following=20
  modifiers. </SPAN></B></P>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><B=20
  style=3D"mso-bidi-font-weight: normal"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: EN-GB">+/- 5% =
difference in=20
  PS</SPAN></B></P>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><B=20
  style=3D"mso-bidi-font-weight: normal"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: EN-GB">+/- 5% =
difference in=20
  Warrior</SPAN></B></P>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><B=20
  style=3D"mso-bidi-font-weight: normal"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: EN-GB">+/- 5% =
difference in=20
  Unarmed</SPAN></B></P>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: =
EN-GB"></SPAN>&nbsp;</P>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: EN-GB">This would mean =
that John=20
  with 20 PS, Warrior 5 and Unarmed 4 vs. Bob with 21 PS, Warrior 2 and =
no=20
  Unarmed skill would have an 80% chance of getting out of close. <SPAN=20
  style=3D"mso-spacerun: yes">&nbsp;&nbsp;&nbsp;&nbsp; =
</SPAN></SPAN></P>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: EN-GB">This was =
calculated as=20
  20-21 =3D -5%, Rank 5 Warrior vs 2 =3D +15% and Unarmed Rank 4 vs none =
=3D +20% for=20
  a total modifier of the roll of +30%. </SPAN></P>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: =
EN-GB"></SPAN>&nbsp;</P>
  <P class=3DMsoNormal style=3D"BACKGROUND: white; MARGIN: 0cm 0cm =
0pt"><SPAN=20
  style=3D"FONT-FAMILY: Arial; mso-ansi-language: EN-GB">This means that =
simple PS=20
  doesn't determine Close Combat leaving chances.</SPAN></P>
  <P>
  <HR>

  <P></P>No virus found in this incoming message.<BR>Checked by AVG Free =

  Edition. <BR>Version: 7.5.485 / Virus Database: 269.13.8/993 - Release =
Date:=20
  6/09/2007 3:18 p.m.<BR></BLOCKQUOTE></BODY></HTML>

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SubjectRe: [dq] Withdrawing from Close - rule change proposal
FromMichael Scott
DateFri, 7 Sep 2007 17:41:59 +1200
--_3a978ad1-01bf-4940-a965-73ed22d85c32_
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Content-Transfer-Encoding: quoted-printable


What about assassin the ultimate inclose fighting skill and dose having clo=
se rated weapons equiped help?


Date: Fri, 7 Sep 2007 08:45:20 +1200Subject: [dq] Withdrawing from Close - =
rule change proposalFrom: chriscaulf@gmail.comTo: dq@dq.sf.org.nz
At present the rule for withdrawing from close states;
=20

Withdraw from Close
A figure may attempt to Withdraw from Close Combat.
If they are successful, they may move one hex, but are still treated as pro=
ne. A figure may withdraw from Close if a D10 roll plus any positive differ=
ence in total Physical Strength between the friendly and hostile figures in=
 the hex is at least 10.=20
=20
Withdraw from close combat (D10 + total friendly Physical Strength =96 tota=
l hostile Physical strength) >10.=20
=20
This rule only takes into account straight PS (physical strength).
=20
So John at 20 PS is jumped by Bob with 21 PS who closes with him.   Now Joh=
n cannot get out of close with Bob even if John rolls a 10 on a D10 as the =
result would be 10+20-21 =3D 9, which is less than the 10 required.=20
=20
This seems silly.    If John was a warrior skilled in fighting and or an Un=
armed combat expert he should get some benefit from these skills that are u=
seful in a fight =96 close or otherwise.
=20
So the proposal is =96 To change the calculation to be a D100 roll of 50% o=
r less with the following modifiers.=20
+/- 5% difference in PS
+/- 5% difference in Warrior
+/- 5% difference in Unarmed
=20
This would mean that John with 20 PS, Warrior 5 and Unarmed 4 vs. Bob with =
21 PS, Warrior 2 and no Unarmed skill would have an 80% chance of getting o=
ut of close.     =20
This was calculated as 20-21 =3D -5%, Rank 5 Warrior vs 2 =3D +15% and Unar=
med Rank 4 vs none =3D +20% for a total modifier of the roll of +30%.=20
=20
This means that simple PS doesn't determine Close Combat leaving chances.
_________________________________________________________________
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<body class=3D'hmmessage'>
What about assassin the ultimate inclose fighting skill and dose having clo=
se rated weapons equiped help?<BR><BR>
<BLOCKQUOTE>
<HR>
Date: Fri, 7 Sep 2007 08:45:20 +1200<BR>Subject: [dq] Withdrawing from Clos=
e - rule change proposal<BR>From: chriscaulf@gmail.com<BR>To: dq@dq.sf.org.=
nz<BR><BR>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><SPAN style=3D"FONT-FAM=
ILY: Arial">At present the rule for withdrawing from close states;</SPAN></=
P>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><SPAN style=3D"FONT-FAM=
ILY: Arial">&nbsp;</SPAN></P>
<DIV style=3D"BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 4pt; BORDE=
R-TOP: windowtext 1pt solid; PADDING-LEFT: 4pt; BACKGROUND: white; PADDING-=
BOTTOM: 1pt; BORDER-LEFT: windowtext 1pt solid; PADDING-TOP: 1pt; BORDER-BO=
TTOM: windowtext 1pt solid; mso-element: para-border-div">
<P class=3DEC_MsoNormal style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: =
0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: white; PADDING=
-BOTTOM: 0cm; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: me=
dium none"><B><SPAN style=3D"FONT-SIZE: 8pt"><FONT face=3DGaramond>Withdraw=
 from Close</FONT></SPAN></B></P>
<P class=3DEC_MsoNormal style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: =
0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: white; PADDING=
-BOTTOM: 0cm; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: me=
dium none"><SPAN style=3D"FONT-SIZE: 8pt"><FONT face=3DGaramond>A figure ma=
y attempt to Withdraw from Close Combat.</FONT></SPAN></P>
<P class=3DEC_MsoNormal style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: =
0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: white; PADDING=
-BOTTOM: 0cm; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: me=
dium none"><SPAN style=3D"FONT-SIZE: 8pt"><FONT face=3DGaramond>If they are=
 successful, they may move one hex, but are still treated as prone. A figur=
e may withdraw from Close if a D10 roll plus any positive difference in tot=
al Physical Strength between the friendly and hostile figures in the hex is=
 at least 10. </FONT></SPAN></P>
<P class=3DEC_MsoNormal style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: =
0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: white; PADDING=
-BOTTOM: 0cm; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: me=
dium none"><SPAN style=3D"FONT-SIZE: 8pt; FONT-FAMILY: NimbusRomNo9L-Regu">=
<FONT face=3DGaramond>&nbsp;</FONT></SPAN></P>
<P class=3DEC_MsoNormal style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: =
0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: white; PADDING=
-BOTTOM: 0cm; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: me=
dium none"><FONT face=3DGaramond><SPAN style=3D"FONT-SIZE: 8pt; FONT-FAMILY=
: NimbusRomNo9L-Medi">Withdraw from close combat </SPAN><SPAN style=3D"FONT=
-SIZE: 8pt; FONT-FAMILY: NimbusRomNo9L-Regu">(D10 + total friendly Physical=
 Strength =96 total hostile Physical strength) &gt;10.</SPAN><SPAN style=3D=
"FONT-SIZE: 10pt; FONT-FAMILY: NimbusRomNo9L-Medi"></SPAN> </FONT></P></DIV=
>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><SPAN style=3D"FONT-FAM=
ILY: Arial">&nbsp;</SPAN></P>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><SPAN style=3D"FONT-FAM=
ILY: Arial">This rule only takes into account straight PS (physical strengt=
h).</SPAN></P>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><SPAN style=3D"FONT-FAM=
ILY: Arial">&nbsp;</SPAN></P>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><SPAN style=3D"FONT-FAM=
ILY: Arial">So John at 20 PS is jumped by Bob with 21 PS who closes with hi=
m.&nbsp;&nbsp; Now John cannot get out of close with Bob even if John rolls=
 a 10 on a D10 as the result would be 10+20-21 =3D 9, which is less than th=
e 10 required. </SPAN></P>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><SPAN style=3D"FONT-FAM=
ILY: Arial">&nbsp;</SPAN></P>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><SPAN style=3D"FONT-FAM=
ILY: Arial">This seems silly.<SPAN>&nbsp;&nbsp;</SPAN></SPAN>&nbsp; <SPAN s=
tyle=3D"FONT-FAMILY: Arial">If John was a warrior skilled in fighting and o=
r an Unarmed combat expert he should get some benefit from these skills tha=
t are useful in a fight =96 close or otherwise.</SPAN></P>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><SPAN style=3D"FONT-FAM=
ILY: Arial">&nbsp;</SPAN></P>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><B><SPAN style=3D"FONT-=
FAMILY: Arial">So the proposal is =96 To change the calculation to be a D10=
0 roll of 50% or less with the following modifiers. </SPAN></B></P>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><B><SPAN style=3D"FONT-=
FAMILY: Arial">+/- 5% difference in PS</SPAN></B></P>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><B><SPAN style=3D"FONT-=
FAMILY: Arial">+/- 5% difference in Warrior</SPAN></B></P>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><B><SPAN style=3D"FONT-=
FAMILY: Arial">+/- 5% difference in Unarmed</SPAN></B></P>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><SPAN style=3D"FONT-FAM=
ILY: Arial">&nbsp;</SPAN></P>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><SPAN style=3D"FONT-FAM=
ILY: Arial">This would mean that John with 20 PS, Warrior 5 and Unarmed 4 v=
s. Bob with 21 PS, Warrior 2 and no Unarmed skill would have an 80% chance =
of getting out of close. <SPAN>&nbsp;&nbsp;&nbsp;&nbsp; </SPAN></SPAN></P>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><SPAN style=3D"FONT-FAM=
ILY: Arial">This was calculated as 20-21 =3D -5%, Rank 5 Warrior vs 2 =3D +=
15% and Unarmed Rank 4 vs none =3D +20% for a total modifier of the roll of=
 +30%. </SPAN></P>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><SPAN style=3D"FONT-FAM=
ILY: Arial">&nbsp;</SPAN></P>
<P class=3DEC_MsoNormal style=3D"BACKGROUND: white"><SPAN style=3D"FONT-FAM=
ILY: Arial">This means that simple PS doesn't determine Close Combat leavin=
g chances.</SPAN></P></BLOCKQUOTE><br /><hr />Connect to the next generatio=
n of MSN Messenger=A0  <a href=3D'http://imagine-msn.com/messenger/launch80=
/default.aspx?locale=3Den-us&source=3Dwlmailtagline' target=3D'_new'>Get it=
 now! </a></body>
</html>=

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SubjectRe: [dq] Sea Goddess Haven
FromWilliam Dymock-Johnson
DateFri, 7 Sep 2007 16:21:50 +1200
I carefully considered everyone's views and noted that none of them are 
players of the PCs who 'aquired' the ship in the first place.

Fortunatly for the lot of you Bridget, by far my better half (and incidently 
one of the affected players) argued for a calm, measured response. And that 
things would proceed much more constructivly if I did not unlimber the flame 
cannons.

Understand that the Sea Goddess / Pride of Fingolfin is a prop. It is also 
my prop. It has been used in my storylines and will continue to be used in 
the future. Other GMs (also not among those making comments) have asked 
nicely to also play with the prop and being a nice thing I let them. This is 
part of what DQ is all about.

However, you are expected to be nice about it. Having a disscussion on the 
board or wiki and not directly asking the GM responsible is not nice. Some 
would call it downright rude and insulting.

So. If you have an issue about the SGH/PoF you can address them to me, the 
GM. I am likely to listen more to the players directly involved. If you feel 
it is a serious campaign issue I recomend speaking to the Campaign Committee 
where you will speak to me. If feeling seriously agrieved you can of course 
speak to me with my Grievence Tribunal hat on and if your character has 
reached unplayability, I your friendly Character Tribunal member will be 
there to sort it all out.

I will resolve matters in an upcoming adventure. When will that be? When it 
is possiable to do so. Any demands for increased GMing time from me can be 
addressed to Bridget.

Thankyou for bring this up. It will now be dealt with.
By me.

William DJ


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SubjectRe: [dq] Racial Modifiers - (Retrospective)
FromAndrew Withy
DateFri, 7 Sep 2007 19:07:01 +1200
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Sorry, Michael wasn't in NZ on Wednesday. Must have talked to him last
Wednesday. Not sure why it seemed to recent.

 

  _____  

From: Andrew Withy [mailto:awithy@ihug.co.nz] 
Sent: Friday, 7 September 2007 6:59 p.m.
To: 'dq@dq.sf.org.nz'
Subject: RE: [dq] Racial Modifiers - (Retrospective)

 

I talked to to Michael Young on Wednesday night for some time on this issue;
he was dead set against changing the RMs. My "What was the problem again?"
post came out of the conversation we had. I believe he thought that Giants
and Shapechangers got a raw deal, and that their RM should be dropped to 1.3
(I thought by -0.2 each - we disagreed) - apart from that, I believe we
agreed 100%. The "yes to a change" is a pretty positive interpretation of
his Wiki comment: "For the record I am totally opposed to the rule change in
its current form.".

 

Andrew

  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Errol Cavit
Sent: Friday, 7 September 2007 9:13 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Racial Modifiers - (Retrospective)

 

And for the record, I understand Michael Young's proxy on the Wiki to be Yes
to a change (or at least talking about it), and No to any of the current
proposals (they all change RM of non-giants/shapechangers).

http://www.dragonquest.org.nz/dqwiki/index.php/Talk:Racial_Modifiers#Comment
s 

Cheers 
Errol 


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<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Sorry, Michael wasn&#8217;t in NZ =
on
Wednesday. Must have talked to him last Wednesday. Not sure why it =
seemed to
recent.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span lang=3DEN-US style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>

</span></font></div>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span lang=3DEN-US
style=3D'font-size:10.0pt;font-family:Tahoma;font-weight:bold'>From:</spa=
n></font></b><font
size=3D2 face=3DTahoma><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:Tahoma'>
Andrew Withy [mailto:awithy@ihug.co.nz] <br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, 7 September =
2007
6:59 p.m.<br>
<b><span style=3D'font-weight:bold'>To:</span></b> 'dq@dq.sf.org.nz'<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> RE: [dq] Racial =
Modifiers
- (Retrospective)</span></font><span lang=3DEN-US><o:p></o:p></span></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I talked to to Michael Young on =
Wednesday
night for some time on this issue; he was dead set against changing the =
RMs. My
&#8220;What was the problem again?&#8221; post came out of the =
conversation we
had. I believe he thought that Giants and Shapechangers got a raw deal, =
and
that their RM should be dropped to 1.3 (I thought by -0.2 each &#8211; =
we
disagreed) &#8211; apart from that, I believe we agreed 100%. The =
&#8220;yes to
a change&#8221; is a pretty positive interpretation of his Wiki comment: =
</span></font><span
lang=3DEN>&#8220;For the record I am totally opposed to the rule change =
in its
current form.&#8221;</span><font size=3D2 color=3Dnavy =
face=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial;color:navy'>.<o:p></o:p></spa=
n></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Andrew<o:p></o:p></span></font></p>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span lang=3DEN-US style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>

</span></font></div>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span lang=3DEN-US
style=3D'font-size:10.0pt;font-family:Tahoma;font-weight:bold'>From:</spa=
n></font></b><font
size=3D2 face=3DTahoma><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:Tahoma'>
dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span =
style=3D'font-weight:
bold'>On Behalf Of </span></b>Errol Cavit<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, 7 September =
2007
9:13 a.m.<br>
<b><span style=3D'font-weight:bold'>To:</span></b> dq@dq.sf.org.nz<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] Racial =
Modifiers
- (Retrospective)</span></font><span lang=3DEN-US><o:p></o:p></span></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:10.0pt'>And for
the record, I understand Michael Young's proxy on the Wiki to be Yes to =
a
change (or at least talking about it), and No to any of the current =
proposals
(they all change RM of =
non-giants/shapechangers).</span></font><o:p></o:p></p>

<p><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:10.0pt'><a
href=3D"http://www.dragonquest.org.nz/dqwiki/index.php/Talk:Racial_Modifi=
ers#Comments"
target=3D"_blank">http://www.dragonquest.org.nz/dqwiki/index.php/Talk:Rac=
ial_Modifiers#Comments</a></span></font>
<o:p></o:p></p>

<p><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:10.0pt'>Cheers</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>Errol</span></font> =
<o:p></o:p></p>

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SubjectRe: [dq] Racial Modifiers - (Retrospective)
FromAndrew Withy
DateFri, 7 Sep 2007 18:58:44 +1200
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I talked to to Michael Young on Wednesday night for some time on this issue;
he was dead set against changing the RMs. My "What was the problem again?"
post came out of the conversation we had. I believe he thought that Giants
and Shapechangers got a raw deal, and that their RM should be dropped to 1.3
(I thought by -0.2 each - we disagreed) - apart from that, I believe we
agreed 100%. The "yes to a change" is a pretty positive interpretation of
his Wiki comment: "For the record I am totally opposed to the rule change in
its current form.".

 

Andrew

  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Errol Cavit
Sent: Friday, 7 September 2007 9:13 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Racial Modifiers - (Retrospective)

 

And for the record, I understand Michael Young's proxy on the Wiki to be Yes
to a change (or at least talking about it), and No to any of the current
proposals (they all change RM of non-giants/shapechangers).

http://www.dragonquest.org.nz/dqwiki/index.php/Talk:Racial_Modifiers#Comment
s 

Cheers 
Errol 


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<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I talked to to Michael Young on =
Wednesday
night for some time on this issue; he was dead set against changing the =
RMs. My
&#8220;What was the problem again?&#8221; post came out of the =
conversation we
had. I believe he thought that Giants and Shapechangers got a raw deal, =
and
that their RM should be dropped to 1.3 (I thought by -0.2 each &#8211; =
we disagreed)
&#8211; apart from that, I believe we agreed 100%. The &#8220;yes to a =
change&#8221;
is a pretty positive interpretation of his Wiki comment: =
</span></font><span
lang=3DEN>&#8220;For the record I am totally opposed to the rule change =
in its
current form.&#8221;</span><font size=3D2 color=3Dnavy =
face=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial;color:navy'>.<o:p></o:p></spa=
n></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Andrew<o:p></o:p></span></font></p>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span lang=3DEN-US style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>

</span></font></div>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span lang=3DEN-US
style=3D'font-size:10.0pt;font-family:Tahoma;font-weight:bold'>From:</spa=
n></font></b><font
size=3D2 face=3DTahoma><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:Tahoma'>
dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span =
style=3D'font-weight:
bold'>On Behalf Of </span></b>Errol Cavit<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, 7 September =
2007
9:13 a.m.<br>
<b><span style=3D'font-weight:bold'>To:</span></b> dq@dq.sf.org.nz<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] Racial =
Modifiers
- (Retrospective)</span></font><span lang=3DEN-US><o:p></o:p></span></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:10.0pt'>And for
the record, I understand Michael Young's proxy on the Wiki to be Yes to =
a
change (or at least talking about it), and No to any of the current =
proposals
(they all change RM of =
non-giants/shapechangers).</span></font><o:p></o:p></p>

<p><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:10.0pt'><a
href=3D"http://www.dragonquest.org.nz/dqwiki/index.php/Talk:Racial_Modifi=
ers#Comments"
target=3D"_blank">http://www.dragonquest.org.nz/dqwiki/index.php/Talk:Rac=
ial_Modifiers#Comments</a></span></font>
<o:p></o:p></p>

<p><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:10.0pt'>Cheers</span></font>
<br>
<font size=3D2><span style=3D'font-size:10.0pt'>Errol</span></font> =
<o:p></o:p></p>

</div>

</body>

</html>

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SubjectRe: [dq] Racial Modifiers - (Retrospective)
FromErrol Cavit
DateSun, 9 Sep 2007 10:05:10 +1200
This message is in MIME format. Since your mail reader does not understand
this format, some or all of this message may not be legible.

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"While I think it's possible to argue a case for the EM of Giants and maybe
Shape-changers to be lowered, the other races EM's are fine the way they
are."
 
In my head, the first question was phrased a little more widely, more of
'shall we carry on talking about the issue, or leave the status quo.' Sorry.
As he appeared at least open to discussion of some sort of change, I chose
the combination that will lead to more discussion.
 
 
 
Sadly, urgent family matters mean that I am unlikely to make it to the
meeting.
Yes to a change.
The 500k magic number (I might have preferred the table if the EP costs for
lower RMs was higher)
Don't accept any of the current proposals
 
 
Errol

-----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
Andrew Withy
Sent: Friday, 7 September 2007 19:07
To: dq@dq.sf.org.nz
Subject: Re: [dq] Racial Modifiers - (Retrospective)



Sorry, Michael wasn't in NZ on Wednesday. Must have talked to him last
Wednesday. Not sure why it seemed to recent.

 


  _____  


From: Andrew Withy [mailto:awithy@ihug.co.nz] 
Sent: Friday, 7 September 2007 6:59 p.m.
To: 'dq@dq.sf.org.nz'
Subject: RE: [dq] Racial Modifiers - (Retrospective)

 

I talked to to Michael Young on Wednesday night for some time on this issue;
he was dead set against changing the RMs. My "What was the problem again?"
post came out of the conversation we had. I believe he thought that Giants
and Shapechangers got a raw deal, and that their RM should be dropped to 1.3
(I thought by -0.2 each - we disagreed) - apart from that, I believe we
agreed 100%. The "yes to a change" is a pretty positive interpretation of
his Wiki comment: "For the record I am totally opposed to the rule change in
its current form.".

 

Andrew


  _____  


From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Errol Cavit
Sent: Friday, 7 September 2007 9:13 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Racial Modifiers - (Retrospective)

 

And for the record, I understand Michael Young's proxy on the Wiki to be Yes
to a change (or at least talking about it), and No to any of the current
proposals (they all change RM of non-giants/shapechangers).

http://www.dragonquest.org.nz/dqwiki/index.php/Talk:Racial_Modifiers#Comment
s
<http://www.dragonquest.org.nz/dqwiki/index.php/Talk:Racial_Modifiers#Commen
ts>  

Cheers 
Errol 


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<BODY lang=3DEN-GB vLink=3Dblue link=3Dblue>
<DIV><SPAN class=3D381494421-08092007><FONT face=3DArial =
color=3D#0000ff size=3D2>"<FONT=20
face=3D"Times New Roman" color=3D#000000 size=3D3>While I think it's =
possible to argue=20
a case for the EM of Giants and maybe Shape-changers to be lowered, the =
other=20
races EM's are fine the way they are."</FONT></FONT></SPAN></DIV>
<DIV><SPAN class=3D381494421-08092007></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D381494421-08092007><FONT face=3DArial =
color=3D#0000ff size=3D2>In my=20
head, the first question was phrased a little more widely, more of =
'shall we=20
carry on talking about the issue, or leave the status quo.'=20
Sorry.</FONT></SPAN></DIV>
<DIV><SPAN class=3D381494421-08092007><FONT face=3DArial =
color=3D#0000ff size=3D2>As he=20
appeared at least open to discussion of some sort of change, I chose =
the=20
combination that will lead to more discussion.</FONT></SPAN></DIV>
<DIV><SPAN class=3D381494421-08092007><FONT face=3DArial =
color=3D#0000ff=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D381494421-08092007><FONT face=3DArial =
color=3D#0000ff=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D381494421-08092007><FONT face=3DArial =
color=3D#0000ff=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D381494421-08092007><FONT face=3DArial =
color=3D#0000ff size=3D2>Sadly,=20
urgent family matters mean that I am unlikely to make it to the=20
meeting.</FONT></SPAN></DIV>
<DIV><SPAN class=3D381494421-08092007><FONT face=3DArial =
color=3D#0000ff size=3D2>Yes to=20
a change.</FONT></SPAN></DIV>
<DIV><SPAN class=3D381494421-08092007><FONT face=3DArial =
color=3D#0000ff size=3D2>The=20
500k magic number (I might have preferred the table if the EP costs for =
lower=20
RMs was higher)</FONT></SPAN></DIV>
<DIV><SPAN class=3D381494421-08092007><FONT face=3DArial =
color=3D#0000ff size=3D2>Don't=20
accept any of the current proposals</FONT></SPAN></DIV>
<DIV><SPAN class=3D381494421-08092007><FONT face=3DArial =
color=3D#0000ff=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D381494421-08092007><FONT face=3DArial =
color=3D#0000ff=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D381494421-08092007><FONT face=3DArial =
color=3D#0000ff=20
size=3D2>Errol</FONT></SPAN></DIV>
<BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px">
  <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT =
face=3DTahoma=20
  size=3D2>-----Original Message-----<BR><B>From:</B> =
dq-owner@dq.sf.org.nz=20
  [mailto:dq-owner@dq.sf.org.nz]<B>On Behalf Of </B>Andrew =
Withy<BR><B>Sent:</B>=20
  Friday, 7 September 2007 19:07<BR><B>To:</B>=20
  dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] Racial Modifiers -=20
  (Retrospective)<BR><BR></FONT></DIV>
  <DIV class=3DSection1>
  <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
  style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">Sorry, =
Michael wasn't=20
  in NZ on Wednesday. Must have talked to him last Wednesday. Not sure =
why it=20
  seemed to recent.<o:p></o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
  style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: =
Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P>
  <DIV>
  <DIV class=3DMsoNormal style=3D"TEXT-ALIGN: center" =
align=3Dcenter><FONT=20
  face=3D"Times New Roman" size=3D3><SPAN lang=3DEN-US =
style=3D"FONT-SIZE: 12pt">
  <HR tabIndex=3D-1 align=3Dcenter width=3D"100%" SIZE=3D2>
  </SPAN></FONT></DIV>
  <P class=3DMsoNormal><B><FONT face=3DTahoma size=3D2><SPAN =
lang=3DEN-US=20
  style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-FAMILY: =
Tahoma">From:</SPAN></FONT></B><FONT=20
  face=3DTahoma size=3D2><SPAN lang=3DEN-US=20
  style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"> Andrew Withy=20
  [mailto:awithy@ihug.co.nz] <BR><B><SPAN=20
  style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> Friday, 7 September 2007 =
6:59=20
  p.m.<BR><B><SPAN style=3D"FONT-WEIGHT: bold">To:</SPAN></B>=20
  'dq@dq.sf.org.nz'<BR><B><SPAN style=3D"FONT-WEIGHT: =
bold">Subject:</SPAN></B>=20
  RE: [dq] Racial Modifiers - (Retrospective)</SPAN></FONT><SPAN=20
  lang=3DEN-US><o:p></o:p></SPAN></P></DIV>
  <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt"><o:p>&nbsp;</o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
  style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">I talked =
to to=20
  Michael Young on Wednesday night for some time on this issue; he was =
dead set=20
  against changing the RMs. My "What was the problem again?" post came =
out of=20
  the conversation we had. I believe he thought that Giants and =
Shapechangers=20
  got a raw deal, and that their RM should be dropped to 1.3 (I thought =
by -0.2=20
  each - we disagreed) - apart from that, I believe we agreed 100%. The =
"yes to=20
  a change" is a pretty positive interpretation of his Wiki comment:=20
  </SPAN></FONT><SPAN lang=3DEN>"For the record I am totally opposed to =
the rule=20
  change in its current form."</SPAN><FONT face=3DArial color=3Dnavy =
size=3D2><SPAN=20
  style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: =
Arial">.<o:p></o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
  style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: =
Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
  style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: =
Arial">Andrew<o:p></o:p></SPAN></FONT></P>
  <DIV>
  <DIV class=3DMsoNormal style=3D"TEXT-ALIGN: center" =
align=3Dcenter><FONT=20
  face=3D"Times New Roman" size=3D3><SPAN lang=3DEN-US =
style=3D"FONT-SIZE: 12pt">
  <HR tabIndex=3D-1 align=3Dcenter width=3D"100%" SIZE=3D2>
  </SPAN></FONT></DIV>
  <P class=3DMsoNormal><B><FONT face=3DTahoma size=3D2><SPAN =
lang=3DEN-US=20
  style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-FAMILY: =
Tahoma">From:</SPAN></FONT></B><FONT=20
  face=3DTahoma size=3D2><SPAN lang=3DEN-US=20
  style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"> dq-owner@dq.sf.org.nz =

  [mailto:dq-owner@dq.sf.org.nz] <B><SPAN style=3D"FONT-WEIGHT: =
bold">On Behalf Of=20
  </SPAN></B>Errol Cavit<BR><B><SPAN style=3D"FONT-WEIGHT: =
bold">Sent:</SPAN></B>=20
  Friday, 7 September 2007 9:13 a.m.<BR><B><SPAN=20
  style=3D"FONT-WEIGHT: bold">To:</SPAN></B> =
dq@dq.sf.org.nz<BR><B><SPAN=20
  style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> Re: [dq] Racial =
Modifiers -=20
  (Retrospective)</SPAN></FONT><SPAN =
lang=3DEN-US><o:p></o:p></SPAN></P></DIV>
  <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt"><o:p>&nbsp;</o:p></SPAN></FONT></P>
  <P><FONT face=3D"Times New Roman" size=3D2><SPAN style=3D"FONT-SIZE: =
10pt">And for=20
  the record, I understand Michael Young's proxy on the Wiki to be Yes =
to a=20
  change (or at least talking about it), and No to any of the current =
proposals=20
  (they all change RM of =
non-giants/shapechangers).</SPAN></FONT><o:p></o:p></P>
  <P><FONT face=3D"Times New Roman" size=3D2><SPAN style=3D"FONT-SIZE: =
10pt"><A=20
  =
href=3D"http://www.dragonquest.org.nz/dqwiki/index.php/Talk:Racial_Modif=
iers#Comments"=20
  =
target=3D_blank>http://www.dragonquest.org.nz/dqwiki/index.php/Talk:Raci=
al_Modifiers#Comments</A></SPAN></FONT>=20
  <o:p></o:p></P>
  <P><FONT face=3D"Times New Roman" size=3D2><SPAN=20
  style=3D"FONT-SIZE: 10pt">Cheers</SPAN></FONT> <BR><FONT =
size=3D2><SPAN=20
  style=3D"FONT-SIZE: 10pt">Errol</SPAN></FONT>=20
<o:p></o:p></P></DIV></BLOCKQUOTE></BODY></HTML>

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Subject[dq] Trying to get a message to Ian Anderson
FromClare Baldock
DateSun, 9 Sep 2007 15:25:13 +1200
The email address he gave (ira AT owbn . net . nz) bounces.

cheers,

Clare


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Subject[dq-announce] Guild meeting minutes - Spring 07
From
DateSun, 9 Sep 2007 18:28:00 +1200
Seagate Guild of Adventurers
Guild Meeting Minutes
Spring 807 WK

0) Gods Meeting

Voting Issue - Reduction of EM multiplier for non-humans
Do we want to make a change? - Passed (9/4/0).

By which method?
a) Lower by .1 per 200,000xp - withdrawn
b) Reduce to zero at the 500,000 mark - 9 votes
c) 50,000:1.5->1.4  100,000:1.4->1.3 etc - 4 votes.

Do we implement this for the next rulebook now? Failed(6/7/0)

This means that a change is to done but the matter is still open for
discussion on how to implement it. New options and a new vote will be taken
at the next meeting.

General Business
a) Concern was expressed about games being fully booked when they are
posted on the wiki. One recommendation was to keep one or two slots open
for filling at the Guild Meeting. Another was to try and announce
expectations of the game style: low/high combat, puzzle solving etc. Maybe
we should also look at the Guild format itself to see if we can better meet
player’s requirements.

b) A request was made for feedback about the wiki. One item suggested was
putting in a table of contents in order to help users find information.
Feedback to be sent to Keith.

1) Adventures going out
a) Laird Malcolm McLoad, requested adventurers to help deal to creatures
stealing sheep. Jacqui, Low, Mangere, Night: Tuesdays or Fridays 
b) Engalton is sponsering a low level party to escort a painter to the
Superstition Mountains. 5000sp for the attempt, 25000sp on success.
Mondays, Low. 
c) Earl of Pevensey. There is a problem with horse thieves. Pay depending
on horses found and thieves killed. Clare, Tuesdays, Massey.
d) High Death Lord of Southern Continent. Needs some people to help sort
out a a bureaucratic problem.  Jeff, Wednesday. Need 1 or 2 extra.

Jacqui’s adventure was postponed owing to not enough players.

2) Awards

Smartest
a) Liessa - There was a plan to send a party member in alone to kill a
vampire. Liessa ensured it was ‘kill the vampire, then remember why’.
b) Galland - having the idea of making flames hotter so the fire mage could
get his spells off.
c) Gok - teleporting the party behind the enemy mages so the party could
also take advantage of the Enhance Enchant.
d) Braegon - getting TDP to teleport the earth elemental
e) Sabrina - warping the enemy’s portal so the party could get behind the
bad guys.

	Winner - Galland

Bravest
a) Mebh - getting rid of whitefire wards by setting them off.
b) MDK - closed with a dragon in order to keep it occupied
c) Anooke - Took on a powerful undead to keep it occupied while the rest of
the party recovered
d) Tegan - Putting her head in a troll’s mouth to rescue Rowan
e) Viola - going in alone to deal with the vampire
f) Broc - charged down onto a giant spider in its web over a lava pit.
g) Boulder - jumped off a cloud and freefalled until flying kicked in.

	Winner - MDK

Stupidest
a) Silverfoam - forgot to apply powerups and forgot to inform the elven
allies of the plan
b) Silverfoam - premature charging leaving Sir Kit behind 
c) Silverfoam - managed to split the party six ways while inside the enemy
lair
d) Theodona - When the party was about to sign an agreement with an enemy
mercenary, she backstabbed him.
e) Mary-M & Pennlucian - for not IDing the creatures they could see on the
other side of the door before going in to combat.

	Winner - Silverfoam

Best Death
No nominations received.

3) General Business
a) It was suggested that the stupidest award be renamed in Silverfoam’s
honour.
b) It is untrue that the marriage between Logan and Lizette was postponed
because Lizette isn’t a maiden. An examination has proved that she is.
c) Mehb is looking for the ITN of the Marquee of Archers
d) Any feedback on the wiki to be sent to Keith
e) The next Guild meeting is to be at the Mt Albert Memorial Hall.

Meeting Closed


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Subject[dq-announce] To all players still seeking games
FromKeith Smith
DateSun, 09 Sep 2007 22:52:16 +1200
Could those of you who placed your name on the wiki as seeking a game 
this season 
(http://www.dragonquest.org.nz/dqwiki/index.php/Adventure_Wanted_September_2007) 
, and who got one, could you please log in and remove it.

Conversely, if you're still seeking a game this session, then please 
add your PC and night of preference to that list, under the 
appropriate level, (or email me with the details and I'll add it) and 
we'll do our best to find you one.

Keith


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