Subject[dq] Mage Current -- modification discussion
FromMartin Dickson
DateSun, 2 Mar 2008 14:22:18 +1300
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This is a proposal for a change to the Mage Current spell (Water G-4) in
order to make it work better with good ships and higher Navigator skill
(rather than making those irrelevant).

The current spell writeup is as follows:

*Mage Current (G-4) *
Range: 10 feet + 10 / Rank
Duration: Concentration: maximum 30 minutes + 30 / Rank
Experience Multiple: 125
Base Chance: 30%
Resist: None
Storage: Investment
Target: Water
Effects: The Adept creates a current in the water within the range (a volum=
e
that moves with the Adept) of 5 miles per hour (+1 / Rank) in one direction=
.
All objects/entities, etc. within the range that are submerged in the water
or floating on the water are carried at the speed of the current. The Adept
may freely alter the direction of the mage current during the spell
(requires active concentration). Passive concentration is required to
maintain this spell.

---

Because the magic causes ships (or any other floating objects) to move at
the full speed of the spell (5 miles + 1/Rank) it will equally effect a
Barge with no sails, a Caravel under full sail, or "three men in a tub".
Favourable or opposing winds are ignored, and in addition, the benefits of
Navigator rank and/or ship's complement are ignored.  This doesn't seem to
me to make the spell a good thematic or rules fit.

Relevant section of navigator reads:
*A navigator can consistently maintain a ship's speed at (50 + 5 =D7 Rank)%=
 of
its optimum speed.*
If the ship is undercrewed, the optimum speed is calculated for the ship
with its current crew complement.

I'd like to propose a change to the effects section (only) of Mage Current
as follows (change highlighted):

Effects: The Adept creates a current in the water within the range (a volum=
e
that moves with the Adept).* All objects/entities, etc. within the range
that are submerged in the water or floating on the water have their speed
increased by 2 miles per hour (+1 / 2 Ranks) while moving with the current
(or have their speed decreased if moving against it). *The Adept may freely
alter the direction of the mage current during the spell (requires active
concentration). Passive concentration is required to maintain this spell.

---

Having the Mage Current assist the ship's speed (rather than replace) it
allows the spell to be used to get a becalmed vessel out of the doldrums (
e.g. no wind + Rank 6 spell: 0 base speed + 5 mph for the current =3D 5 mph=
),
or assist a good ship, with good navigator, under full sail and running
before a favourable wind (e.g. Destinian galleon with Rank 8 navigator at
best speed + Rank 10 spell: 12 mph base speed + 7 mph for the current =3D 1=
9
mph).  The revised spell can also be used (if the mage can get close enough=
)
to slow a vessel (though not necessarily stop it), by creating an opposing
current.

The change makes it beneficial to have a faster/better ship (e.g. galleon
rather than barge), a decent navigator, and a full crew, (and also to
actually use the sails!) :-)

It also seems to me to be more in keeping with a 125 EM general knowledge
spell, and makes it more similar in power to Mage Wind (Air G-4) which
creates a wind with a given speed -- which then affects objects (rather tha=
n
automatically moving objects at the stated speed).

Cheers,
Martin

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This is a proposal for a change to the Mage Current spell (Water G-4) in or=
der to make it work better with good ships and higher Navigator skill (rath=
er than making those irrelevant).<br><br>The current spell writeup is as fo=
llows:<br>
<br><b>Mage Current (G-4) </b><br>Range: 10 feet + 10 / Rank <br>Duration: =
Concentration: maximum 30 minutes + 30 / Rank <br>Experience Multiple: 125 =
<br>Base Chance: 30% <br>Resist: None <br>Storage: Investment <br>Target: W=
ater <br>
Effects: The Adept creates a current in the water within the range (a volum=
e that moves with the Adept) of 5 miles per hour (+1 / Rank) in one directi=
on. All objects/entities, etc. within the range that are submerged in the w=
ater or floating on the water are carried at the speed of the current. The =
Adept may freely alter the direction of the mage current during the spell (=
requires active concentration). Passive concentration is required to mainta=
in this spell.<br>
<br>---<br><br>Because the magic causes ships (or any other floating object=
s) to move at the full speed of the spell (5 miles + 1/Rank) it will equall=
y effect a Barge with no sails, a Caravel under full sail, or &quot;three m=
en in a tub&quot;.&nbsp; Favourable or opposing winds are ignored, and in a=
ddition, the benefits of Navigator rank and/or ship&#39;s complement are ig=
nored.&nbsp; This doesn&#39;t seem to me to make the spell a good thematic =
or rules fit.<br>
<br>Relevant section of navigator reads:<br><b>A navigator can consistently=
 maintain a ship's speed at (50 + 5 =D7 Rank)% of its optimum speed.</b><br=
>If the ship is undercrewed, the optimum speed is calculated for the ship w=
ith its current crew complement.<br>
<br>I&#39;d like to propose a change to the effects section (only) of Mage =
Current as follows (change highlighted):<br><br>
Effects: The Adept creates a current in the water within the range (a volum=
e that moves with the Adept).<b> All objects/entities, etc. within the rang=
e that are submerged in the water or floating on the water have their speed=
 increased by 2 miles per hour (+1 / 2 Ranks) while moving with the current=
 (or have their speed decreased if moving against it). </b>The Adept may fr=
eely alter the direction of the mage current during the spell (requires act=
ive concentration). Passive concentration is required to maintain this spel=
l.
<br><br>---<br><br>Having the Mage Current assist the ship&#39;s speed (rat=
her than replace) it allows the spell to be used to get a becalmed vessel o=
ut of the doldrums (e.g. no wind + Rank 6 spell: 0 base speed + 5 mph for t=
he current =3D 5 mph), or assist a good ship, with good navigator, under fu=
ll sail and running before a favourable wind (e.g. Destinian galleon with R=
ank 8 navigator at best speed + Rank 10 spell: 12 mph base speed + 7 mph fo=
r the current =3D 19 mph).&nbsp; The revised spell can also be used (if the=
 mage can get close enough) to slow a vessel (though not necessarily stop i=
t), by creating an opposing current.<br>
<br>The change makes it beneficial to have a faster/better ship (e.g. galle=
on rather than barge), a decent navigator, and a full crew, (and also to ac=
tually use the sails!) :-)<br><br>It also seems to me to be more in keeping=
 with a 125 EM general knowledge spell, and makes it more similar in power =
to Mage Wind (Air G-4) which creates a wind with a given speed -- which the=
n affects objects (rather than automatically moving objects at the stated s=
peed).<br>
<br>Cheers,<br>Martin<br><br>

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SubjectRe: [dq] Mage Current -- modification discussion
FromHelen Saggers
DateSun, 2 Mar 2008 16:44:59 +1300
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Martin

Why change the spell when in practice works that way anyway.
As you have it written  in your proposal your down powering the spell.

As I see it you are looking at the spell effect as a block of magiced =
water that moves every thing in the effected water at 5mph (+1/rk) So =
your sail boat, your barge and that floating bottle all move along at =
the speed of the effect... fine if your dealling with things trapped in =
a solid but... things in/on water can move anyway they choose.
If a sail boat sails across the mage current (or against it) can leave =
the effect, just like a swimmer escaping a rip.

As I see it mage current is more like an escalator or moving walkway, it =
moves every thing on/in it forward, and any animate object/entity is =
free to move about on it forward backward or sideways as normal and may =
move out of the effect
The effect moves with the mage that cast it so like a tank on its tracks =
the unpowered barge moves with the current.
With a sail or other powered vessel it become like a person walking up =
an escalator, an end less escalator that moves with the water mage on =
the boat, increasing (or decreaseing) the overall speed.
A faster ship or a better navigator just means that instead of walking =
along the escalator / Mage current your running.

Helen
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<DIV><FONT face=3DArial size=3D2>Martin</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Why change the spell when in =
practice&nbsp;works=20
that way anyway.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>As you have it written&nbsp; in your =
proposal your=20
down powering the spell.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>As I see it you are looking at the =
spell effect as=20
a block of magiced water that moves every thing in the effected water at =
5mph=20
(+1/rk) So your sail boat, your barge and that floating bottle all move =
along at=20
the speed of the effect... fine if your dealling with things trapped in =
a solid=20
but... things in/on water can move anyway they choose.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>If a sail boat sails across the mage =
current (or=20
against it) can leave the effect, just like a swimmer escaping a=20
rip.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>As I see it&nbsp;mage current is more =
like an=20
escalator or moving walkway, it moves every thing on/in it =
forward,&nbsp;and any=20
animate object/entity is free to move about on it forward backward or =
sideways=20
as normal and may move out of the effect</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>The effect moves with the mage that =
cast it so like=20
a tank on its tracks the unpowered barge moves with the =
current.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>With&nbsp;a sail or other powered =
vessel it become=20
like a person walking up an escalator, an end less escalator that moves =
with the=20
water mage on the boat, increasing (or decreaseing)&nbsp;the overall=20
speed.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>A faster ship or a better navigator =
just means that=20
instead of walking along the escalator / Mage current your =
running.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Helen</FONT></DIV></BODY></HTML>

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SubjectRe: [dq] Mage Current -- modification discussion
FromAndrew Withy
DateSun, 2 Mar 2008 21:08:18 +1300
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Helen,
In my experience the Mage Current spell is usually interpreted as moving the
ship *instead* of any sailing or skill effect, so in your analogy, you have
a choice of walking or using the escalator. Martin is suggesting a decreased
effect that *stacks* with (non-magical) movement, which is not how I have
ever seen it played. If a number of GMs play the present (current!) Mage
Current spell as being in addition to any non-magical movement, then that
would change the nature of Martin's proposal, but this is the first that
I've heard of that interpretation. Can we get an idea of the number of GM
who believe:
 
(a) 2007 Mage Current moves a ship instead of its normal movement, and
that's good.
(b) 2007 Mage Current moves a ship instead of its normal movement, and
that's bad. 
(c) 2007 Mage Current moves a ship in addition to its normal movement.
(d) 2007 Mage Current is a EM 125 multi-target instant death spell.
 
I'm putting Martin & me down for (b), Helen for (c), and William tentatively
down for (d).
 
Andrew


  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Helen Saggers
Sent: Sunday, 2 March 2008 4:45 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Mage Current -- modification discussion


Martin
 
Why change the spell when in practice works that way anyway.
As you have it written  in your proposal your down powering the spell.
 
As I see it you are looking at the spell effect as a block of magiced water
that moves every thing in the effected water at 5mph (+1/rk) So your sail
boat, your barge and that floating bottle all move along at the speed of the
effect... fine if your dealling with things trapped in a solid but... things
in/on water can move anyway they choose.
If a sail boat sails across the mage current (or against it) can leave the
effect, just like a swimmer escaping a rip.
 
As I see it mage current is more like an escalator or moving walkway, it
moves every thing on/in it forward, and any animate object/entity is free to
move about on it forward backward or sideways as normal and may move out of
the effect
The effect moves with the mage that cast it so like a tank on its tracks the
unpowered barge moves with the current.
With a sail or other powered vessel it become like a person walking up an
escalator, an end less escalator that moves with the water mage on the boat,
increasing (or decreaseing) the overall speed.
A faster ship or a better navigator just means that instead of walking along
the escalator / Mage current your running.
 
Helen


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<BODY bgColor=3D#ffffff>
<DIV dir=3Dltr align=3Dleft>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D926090006-02032008><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>Helen,</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D926090006-02032008><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>In my experience the Mage Current spell is =
usually=20
interpreted as moving the ship *instead* of any sailing or skill effect, =
so in=20
your analogy, you have a choice of walking or using the escalator. =
Martin is=20
suggesting a decreased effect that *stacks* with (non-magical) movement, =
which=20
is not how I have ever seen it played. If a number of GMs play the =
present=20
(current!) Mage Current spell as being in addition to any non-magical =
movement,=20
then that would change the nature of Martin's proposal, but this is the =
first=20
that I've heard of that interpretation. Can we get an idea of the number =
of GM=20
who believe:</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D926090006-02032008><FONT =
face=3DArial=20
color=3D#0000ff size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D926090006-02032008><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>(a) 2007 Mage Current moves a ship instead of =
its normal=20
movement, and that's good.</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D926090006-02032008><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D926090006-02032008><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>(b) 2007 Mage Current moves a ship instead of =
its normal=20
movement, and that's bad.=20
<DIV dir=3Dltr align=3Dleft><SPAN class=3D926090006-02032008><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>(c) 2007 Mage Current moves a ship in addition =
to its=20
normal =
movement.</FONT></SPAN></DIV></FONT></SPAN></DIV></FONT></SPAN><SPAN=20
class=3D926090006-02032008><FONT face=3DArial color=3D#0000ff =
size=3D2>(d) 2007 Mage=20
Current is a EM 125 multi-target instant death =
spell.</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D926090006-02032008><FONT =
face=3DArial=20
color=3D#0000ff size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D926090006-02032008><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>I'm putting Martin &amp; me down for (b), Helen =
for (c),=20
and William tentatively down for (d).</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D926090006-02032008><FONT =
face=3DArial=20
color=3D#0000ff size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D926090006-02032008><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>Andrew</FONT></SPAN></DIV></DIV><BR>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px =
solid; MARGIN-RIGHT: 0px">
  <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft>
  <HR tabIndex=3D-1>
  <FONT face=3DTahoma size=3D2><B>From:</B> dq-owner@dq.sf.org.nz=20
  [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of </B>Helen=20
  Saggers<BR><B>Sent:</B> Sunday, 2 March 2008 4:45 p.m.<BR><B>To:</B>=20
  dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] Mage Current -- =
modification=20
  discussion<BR></FONT><BR></DIV>
  <DIV></DIV>
  <DIV><FONT face=3DArial size=3D2>Martin</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>Why change the spell when in =
practice&nbsp;works=20
  that way anyway.</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>As you have it written&nbsp; in your =
proposal=20
  your down powering the spell.</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>As I see it you are looking at the =
spell effect=20
  as a block of magiced water that moves every thing in the effected =
water at=20
  5mph (+1/rk) So your sail boat, your barge and that floating bottle =
all move=20
  along at the speed of the effect... fine if your dealling with things =
trapped=20
  in a solid but... things in/on water can move anyway they =
choose.</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>If a sail boat sails across the mage =
current (or=20
  against it) can leave the effect, just like a swimmer escaping a=20
  rip.</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>As I see it&nbsp;mage current is more =
like an=20
  escalator or moving walkway, it moves every thing on/in it =
forward,&nbsp;and=20
  any animate object/entity is free to move about on it forward backward =
or=20
  sideways as normal and may move out of the effect</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>The effect moves with the mage that =
cast it so=20
  like a tank on its tracks the unpowered barge moves with the=20
  current.</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>With&nbsp;a sail or other powered =
vessel it=20
  become like a person walking up an escalator, an end less escalator =
that moves=20
  with the water mage on the boat, increasing (or decreaseing)&nbsp;the =
overall=20
  speed.</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>A faster ship or a better navigator =
just means=20
  that instead of walking along the escalator / Mage current your=20
  running.</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial =
size=3D2>Helen</FONT></DIV></BLOCKQUOTE></BODY></HTML>

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SubjectRe: [dq] Mage Current -- modification discussion
FromGordon Lewis
DateSun, 2 Mar 2008 23:12:01 +1300
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Put me down for B

Cheers - Gordon

 

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Andrew Withy
Sent: Sunday, 2 March 2008 9:08 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Mage Current -- modification discussion

 

Helen,

In my experience the Mage Current spell is usually interpreted as moving the
ship *instead* of any sailing or skill effect, so in your analogy, you have
a choice of walking or using the escalator. Martin is suggesting a decreased
effect that *stacks* with (non-magical) movement, which is not how I have
ever seen it played. If a number of GMs play the present (current!) Mage
Current spell as being in addition to any non-magical movement, then that
would change the nature of Martin's proposal, but this is the first that
I've heard of that interpretation. Can we get an idea of the number of GM
who believe:

 

(a) 2007 Mage Current moves a ship instead of its normal movement, and
that's good.

(b) 2007 Mage Current moves a ship instead of its normal movement, and
that's bad. 

(c) 2007 Mage Current moves a ship in addition to its normal movement.

(d) 2007 Mage Current is a EM 125 multi-target instant death spell.

 

I'm putting Martin & me down for (b), Helen for (c), and William tentatively
down for (d).

 

Andrew

 


  _____  


From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Helen Saggers
Sent: Sunday, 2 March 2008 4:45 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Mage Current -- modification discussion

Martin

 

Why change the spell when in practice works that way anyway.

As you have it written  in your proposal your down powering the spell.

 

As I see it you are looking at the spell effect as a block of magiced water
that moves every thing in the effected water at 5mph (+1/rk) So your sail
boat, your barge and that floating bottle all move along at the speed of the
effect... fine if your dealling with things trapped in a solid but... things
in/on water can move anyway they choose.

If a sail boat sails across the mage current (or against it) can leave the
effect, just like a swimmer escaping a rip.

 

As I see it mage current is more like an escalator or moving walkway, it
moves every thing on/in it forward, and any animate object/entity is free to
move about on it forward backward or sideways as normal and may move out of
the effect

The effect moves with the mage that cast it so like a tank on its tracks the
unpowered barge moves with the current.

With a sail or other powered vessel it become like a person walking up an
escalator, an end less escalator that moves with the water mage on the boat,
increasing (or decreaseing) the overall speed.

A faster ship or a better navigator just means that instead of walking along
the escalator / Mage current your running.

 

Helen


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<div class=3DSection1>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Put me down for B<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Cheers - Gordon<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<div>

<div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt =
0cm 0cm 0cm'>

<p class=3DMsoNormal><b><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:
"Tahoma","sans-serif"'>From:</span></b><span lang=3DEN-US =
style=3D'font-size:10.0pt;
font-family:"Tahoma","sans-serif"'> dq-owner@dq.sf.org.nz
[mailto:dq-owner@dq.sf.org.nz] <b>On Behalf Of </b>Andrew Withy<br>
<b>Sent:</b> Sunday, 2 March 2008 9:08 p.m.<br>
<b>To:</b> dq@dq.sf.org.nz<br>
<b>Subject:</b> Re: [dq] Mage Current -- modification =
discussion<o:p></o:p></span></p>

</div>

</div>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif";
color:blue'>Helen,</span><o:p></o:p></p>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif";
color:blue'>In my experience the Mage Current spell is usually =
interpreted as
moving the ship *instead* of any sailing or skill effect, so in your =
analogy,
you have a choice of walking or using the escalator. Martin is =
suggesting a
decreased effect that *stacks* with (non-magical) movement, which is not =
how I
have ever seen it played. If a number of GMs play the present (current!) =
Mage
Current spell as being in addition to any non-magical movement, then =
that would
change the nature of Martin's proposal, but this is the first that I've =
heard
of that interpretation. Can we get an idea of the number of GM who =
believe:</span><o:p></o:p></p>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif";
color:blue'>(a) 2007 Mage Current moves a ship instead of its normal =
movement,
and that's good.</span><o:p></o:p></p>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif";
color:blue'>(b) 2007 Mage Current moves a ship instead of its normal =
movement,
and that's bad. <o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif";
color:blue'>(c) 2007 Mage Current moves a ship in addition to its normal
movement.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif";
color:blue'>(d) 2007 Mage Current is a EM 125 multi-target instant death =
spell.</span><o:p></o:p></p>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif";
color:blue'>I'm putting Martin &amp; me down for (b), Helen for (c), and
William tentatively down for (d).</span><o:p></o:p></p>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif";
color:blue'>Andrew</span><o:p></o:p></p>

<blockquote style=3D'border:none;border-left:solid blue =
1.5pt;padding:0cm 0cm 0cm 4.0pt;
margin-left:3.75pt;margin-top:5.0pt;margin-right:0cm;margin-bottom:5.0pt'=
>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><span =
lang=3DEN-US>

<hr size=3D2 width=3D"100%" align=3Dcenter>

</span></div>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><b><span =
lang=3DEN-US
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span
lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>
dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b>On Behalf Of =
</b>Helen
Saggers<br>
<b>Sent:</b> Sunday, 2 March 2008 4:45 p.m.<br>
<b>To:</b> dq@dq.sf.org.nz<br>
<b>Subject:</b> Re: [dq] Mage Current -- modification =
discussion</span><span
lang=3DEN-US><o:p></o:p></span></p>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>Martin</span>=
<o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>Why
change the spell when in practice&nbsp;works that way =
anyway.</span><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>As
you have it written&nbsp; in your proposal your down powering the =
spell.</span><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>As
I see it you are looking at the spell effect as a block of magiced water =
that
moves every thing in the effected water at 5mph (+1/rk) So your sail =
boat, your
barge and that floating bottle all move along at the speed of the =
effect...
fine if your dealling with things trapped in a solid but... things in/on =
water
can move anyway they choose.</span><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>If
a sail boat sails across the mage current (or against it) can leave the =
effect,
just like a swimmer escaping a rip.</span><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>As
I see it&nbsp;mage current is more like an escalator or moving walkway, =
it
moves every thing on/in it forward,&nbsp;and any animate object/entity =
is free
to move about on it forward backward or sideways as normal and may move =
out of
the effect</span><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>The
effect moves with the mage that cast it so like a tank on its tracks the
unpowered barge moves with the current.</span><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>With&nbsp;a
sail or other powered vessel it become like a person walking up an =
escalator,
an end less escalator that moves with the water mage on the boat, =
increasing
(or decreaseing)&nbsp;the overall speed.</span><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>A
faster ship or a better navigator just means that instead of walking =
along the
escalator / Mage current your running.</span><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>Helen</span><=
o:p></o:p></p>

</div>

</blockquote>

</div>

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