Subject | Re: [dq] Healer - Regeneration |
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From | Michael Woodhams |
Date | Wed, 23 Apr 2008 17:32:23 +1200 |
Stephen Martin wrote: > The '97 Rules version (1.1) was 15 - Rk days to Regen vital organs and the (size of the missing > piece on the _player_ in inches) GM: "Hm, how long will this take? Bob, here's a ruler, now drop your trousers." > At least the Organ regen time was based on Rk, sort of! It took 15 - Rk days but could only be > done by Rk 10 Healers. :-) > Demons lords get to regenerate organs in a pulse (but still take a month to do a leg.) Andrew Withy did something like this to us once - the demon (expecting us) had prepared a pile of fresh corpses, and pulse-resurrected them to mess up the 1/3 of the party who were death aspected. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer - Regeneration |
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From | Ian Wood |
Date | Thu, 24 Apr 2008 10:31:47 +1000 (EST) |
--0-872189769-1208997107=:34062 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable yay - I vote for sane, simple rules that ignore reality once magic kicks in= ..=0A=0AWe could just say there is no benefit being rank 10 rather than rank= 9 for this, and demons can suck air.=0A=0AIf variable time is 'such a majo= r component of this skill, then something like a range of 24 hours (-2/Rank= over 9) to 72 hours (-6/Rank over 9) to 168 hours (-10/Rank over 9) depend= ing on volume. =0AAFterall, you cannot do this until Rank 9, so the base ti= me should be at the entry point. =0A=0A=0Aa shorter amount of time may be r= equired to reattach or if a major amount is still there.=0A=0AIan=0A=0A=0A= =0A=0A----- Original Message ----=0AFrom: Errol Cavit <ecavit@tollnz.co.nz>= =0ATo: dq@dq.sf.org.nz=0ASent: Thursday, 24 April, 2008 9:39:51 AM=0ASubjec= t: Re: [dq] Healer - Regeneration=0A=0A=0AOverall, I'd be happy with Rules = for min and max times (rank based), and guidelines for the GM on where in t= hat range to choose. Trying to set a hard rule that works in every situatio= n isn't worth the effort IMO, as GMs will fudge it to do what works anyway.= =0ACheers =0AErrol =0A-----Original Message----- =0AFrom: dq-owner@dq.sf.or= g.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of =0AStephen Martin =0ASent: = Wednesday, 23 April 2008 17:15 =0ATo: dq@dq.sf.org.nz =0ASubject: Re: [dq] = Healer - Regeneration =0A=0A=0AThe '97 Rules version (1.1) was 15 - Rk days= to Regen vital organs and the (size of the missing =0Apiece on the _player= _ in inches) days to Regen missing body parts. =0AObviously even more insan= e than the current rules in that it would take longer to regenerate my =0AH= alfling's arm than it would to regenerate your Giants arm because I'm talle= r. And no benefit for =0Abeing Rk 10 over Rk 9. =0AAt least the Organ rege= n time was based on Rk, sort of! It took 15 - Rk days but could only be = =0Adone by Rk 10 Healers. :-) =0AI guess that the 1 week was a compromise b= etween the 5 days for organs and one month for legs. =0AAnd while it is an = improvement over the v1.1 Healer, I think we can do better. =0A=0A=0AStruan= Judd wrote: =0A> The first thought that popped into my mind (and I think i= t's from an =0A> older ruleset) is that the regeneration should take 48 hou= rs (-4 per =0A> Rank) times the size (in feet, minimum 1) of the longest di= mension to =0A> be regenerated. =0A> =0A> TTFN, Struan =0A> =0A=0A=0A-- to = unsubscribe notify mailto:dq-request@dq.sf.org.nz -- --0-872189769-1208997107=:34062 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable <html><head><style type=3D"text/css"><!-- DIV {margin:0px;} --></style></he= ad><body><div style=3D"font-family:times new roman, new york, times, serif;= font-size:12pt"><P>yay - I vote for sane, simple rules that ignore reality = once magic kicks in.</P>=0A<P> </P>=0A<P>We could just say there = is no benefit being rank 10 rather than rank 9 for this, and demons can suc= k air.</P>=0A<P> </P>=0A<P>If variable time is 'such a major component= of this skill, then something like a range of 24 hours (-2/Rank over 9) to= 72 hours (-6/Rank over 9) to 168 hours (-10/Rank over 9) depending on volu= me. </P>=0A<P>AFterall, you cannot do this until Rank 9, so the base time s= hould be at the entry point. </P>=0A<P> </P>=0A<P> </P>=0A<P>a sh= orter amount of time may be required to reattach or if a major amount is st= ill there.</P>=0A<P> </P>=0A<P>Ian</P>=0A<P> </P>=0A<DIV style=3D= "FONT-SIZE: 12pt; FONT-FAMILY: times new roman, new york, times, serif"><BR= ><BR>=0A<DIV style=3D"FONT-SIZE: 12pt; FONT-FAMILY: times new roman, new yo= rk, times, serif">----- Original Message ----<BR>From: Errol Cavit <ecav= it@tollnz.co.nz><BR>To: dq@dq.sf.org.nz<BR>Sent: Thursday, 24 April, 200= 8 9:39:51 AM<BR>Subject: Re: [dq] Healer - Regeneration<BR><BR>=0A<P><FONT = size=3D2>Overall, I'd be happy with Rules for min and max times (rank based= ), and guidelines for the GM on where in that range to choose. Trying to se= t a hard rule that works in every situation isn't worth the effort IMO, as = GMs will fudge it to do what works anyway.</FONT></P>=0A<P><FONT size=3D2>C= heers</FONT> <BR><FONT size=3D2>Errol</FONT> </P>=0A<P><FONT size=3D2>-----= Original Message-----</FONT> <BR><FONT size=3D2>From: dq-owner@dq.sf.org.nz= [<A href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D_blank rel=3Dnofollow y= mailto=3D"mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]On= Behalf Of</FONT> <BR><FONT size=3D2>Stephen Martin</FONT> <BR><FONT size= =3D2>Sent: Wednesday, 23 April 2008 17:15</FONT> <BR><FONT size=3D2>To: dq@= dq.sf.org.nz</FONT> <BR><FONT size=3D2>Subject: Re: [dq] Healer - Regenerat= ion</FONT> </P><BR>=0A<P><FONT size=3D2>The '97 Rules version (1.1) was 15 = - Rk days to Regen vital organs and the (size of the missing</FONT> <BR><FO= NT size=3D2>piece on the _player_ in inches) days to Regen missing body par= ts.</FONT> <BR><FONT size=3D2>Obviously even more insane than the current r= ules in that it would take longer to regenerate my</FONT> <BR><FONT size=3D= 2>Halfling's arm than it would to regenerate your Giants arm because I'm ta= ller. And no benefit for</FONT> <BR><FONT size=3D2>being Rk 10 over R= k 9.</FONT> <BR><FONT size=3D2>At least the Organ regen time was based on R= k, sort of! It took 15 - Rk days but could only be</FONT> <BR><FONT s= ize=3D2>done by Rk 10 Healers. :-)</FONT> </P>=0A<P><FONT size=3D2>I guess = that the 1 week was a compromise between the 5 days for organs and one mont= h for legs.</FONT> <BR><FONT size=3D2>And while it is an improvement over t= he v1.1 Healer, I think we can do better.</FONT> </P><BR>=0A<P><FONT size= =3D2>Struan Judd wrote:</FONT> <BR><FONT size=3D2>> The first thought th= at popped into my mind (and I think it's from an</FONT> <BR><FONT size=3D2>= > older ruleset) is that the regeneration should take 48 hours (-4 per</= FONT> <BR><FONT size=3D2>> Rank) times the size (in feet, minimum 1) of = the longest dimension to</FONT> <BR><FONT size=3D2>> be regenerated.</FO= NT> <BR><FONT size=3D2>></FONT> <BR><FONT size=3D2>> TTFN, Struan</FO= NT> <BR><FONT size=3D2>></FONT> </P><BR>=0A<P><FONT size=3D2>-- to unsub= scribe notify <A href=3D"mailto:dq-request@dq.sf.org.nz" target=3D_blank re= l=3Dnofollow ymailto=3D"mailto:dq-request@dq.sf.org.nz">mailto:dq-request@d= q.sf.org.nz</A> --</FONT> </P></DIV><BR></DIV></div></body></html> --0-872189769-1208997107=:34062-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer - Regeneration |
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From | Struan Judd |
Date | Wed, 23 Apr 2008 16:47:32 +1200 |
The first thought that popped into my mind (and I think it's from an older ruleset) is that the regeneration should take 48 hours (-4 per Rank) times the size (in feet, minimum 1) of the longest dimension to be regenerated. TTFN, Struan On Wed, Apr 23, 2008 at 4:00 PM, Stephen Martin <stephenm@aklnz.net> wrote: > Healer ver 1.3 (2006 Rulebook) > > Regeneration > Time: 1 week (per organ or body part) > > Can anyone give me a good reason why Regeneration is the only major Healer ability that does not > get faster to do as rank increases? > > And does it bother anyone else that it takes the same amount of time to regenerate an arm as it > does a finger? - both are 'body parts' > > Repair no longer applies and Regeneration comes in when more than half of something is missing. > But is that assessed on a muscle-by-muscle / bone-by-bone / organ-by-organ basis? > Or at the other extreme can I asses it at a holistic level? half of their body is still there so > it's Repair. > > As an odd example: > Due to a freak magical accident, the left half of your left leg falls off. > A Rk 10 Healer can Repair this in 20 hours. > But if was the bottom half of your leg then that would be regeneration and it would take the same > Healer one week. > > If I lose a toe, am I regenerating the toe (1 week) or repairing the foot (20 hours)? > > > Regen is the more powerful ability, it does the stuff repair can't. That's fine, Regen is a Rk > 9-10 ability and Repair is a Rk 5-7 ability. > But due to the time it takes Regen is effectively the poor cousin, in practice it only gets used > after the adventure is over or when the adventure depends on it and no items/wishes are available > to do the job faster. > It is more likely that the GM will introduce a 'force majuere' to fix the character and get the > story back on track than stalling things and having everyone sit around or roleplay a week of > waiting while the Healer in the party does their thing. > > [rant mode off - or mostly off...] > > I don't want to make Regen trivial. But I think it needs to be on the same scale as Repair in > terms of time taken so that it is a viable option in the field without effectively stopping the > game for it to happen. > > In terms of exact numbers and rules - I don't know yet, but I'm thinking Regen should take about > twice as along as it takes to repair. > > Cheers, Stephen. > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer - Regeneration |
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From | Stephen Martin |
Date | Wed, 23 Apr 2008 17:14:38 +1200 (NZST) |
The '97 Rules version (1.1) was 15 - Rk days to Regen vital organs and the (size of the missing piece on the _player_ in inches) days to Regen missing body parts. Obviously even more insane than the current rules in that it would take longer to regenerate my Halfling's arm than it would to regenerate your Giants arm because I'm taller. And no benefit for being Rk 10 over Rk 9. At least the Organ regen time was based on Rk, sort of! It took 15 - Rk days but could only be done by Rk 10 Healers. :-) I guess that the 1 week was a compromise between the 5 days for organs and one month for legs. And while it is an improvement over the v1.1 Healer, I think we can do better. Struan Judd wrote: > The first thought that popped into my mind (and I think it's from an > older ruleset) is that the regeneration should take 48 hours (-4 per > Rank) times the size (in feet, minimum 1) of the longest dimension to > be regenerated. > > TTFN, Struan > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer - Regeneration |
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From | Michael Woodhams |
Date | Wed, 23 Apr 2008 17:22:26 +1200 |
Struan Judd wrote: > The first thought that popped into my mind (and I think it's from an > older ruleset) is that the regeneration should take 48 hours (-4 per > Rank) times the size (in feet, minimum 1) of the longest dimension to > be regenerated. > I'd tend to go for a base time + increment based on size, e.g. 8 hours + 1 hour per inch. (Numbers are off the top of my head, no attempt made at play-balancing them.) This means that small regens take a non-negligible length of time, and large ones take time approximately proportional to the amount to be regenerated. The size increment could be by length, mass, volume or percentage of body mass/length. (Should it take twice as long to regenerate a giant's leg compared to a human's?) Length seems easiest to estimate, however. I'd also suggest that all wounds regenerate simultaniously: if you've lost four fingers, regenerating them takes no longer than regenerating one. This saves bizarre behaviour like, in the lost-four-fingers case, it being more sensible to cut off a bit more before regenerating. (One half hand instead of four separate fingers.) Then you have to decide what is repairable and what requires regeneration. Perhaps repair is only capable of sticking stuff together (and maybe rearanging correctly if the wound was mangled.) Perhaps this is already clear - I don't have the rules to hand. So you couldn't replace missing body parts (no matter how minor) with repair, but you could make the stump nice and neat, or close up gashes. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer - Regeneration |
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From | Helen Saggers |
Date | Thu, 24 Apr 2008 00:41:46 +1200 |
In my Opinion use of the Any Healer ability Rk 4 and above is a Miracle While Neutralize Poison and Repair may not be quite as big a miracle as Resurrection or Regeneration, the Healer is significantly reducing the amount of time it is taking the patient to recover from many months (if they survive that long) to a couple of days. And unlike the natural healing of potentially crippling injuries, the patient is not left with weakened, deformed limbs or malfunctioning organs. Where Resurrection and Regeneration become Miracles in the rule book sense is that they Heal stuff that the body has no hope of healing naturally you don't grow new limbs (unless your a troll) or come back from the dead. However regrowing severed or missing limbs or organs doesn't strike me as being significantly more time consuming than for example, repairing a liver where a creature has bitten off a piece of it and the surrounding muscle, or fixing the broken and splintered bones and mangled tissue of a limb crushed by the impact of some heavy object. One is still pseudo-magically altering speed and way which the tissue, bone etc. grow regardless of weather your replacing less than half a lost Liver or a whole one. I can see that more skill is required to make the body regrow totally missing things as there is no template present, no tissue with a memory of how it should be put back together or made whole. But as Stephen suggests regrowing half a liver should take half as long as regrowing a whole one. I propose a formula for Regen similar to that of Repair where Time: 85 hours-5/rank Thus a rank nine healer regrows limbs in 40 hrs (holding the party up for only 2 days not 7) and a rank ten healer Regens in 35 which if timed right could only hold up a party for one full day (and 2 nights), just as a low ranked Repair would. This also then covers those with 11 or more in the skill. As for Jacqui's question about Adventurers collecting up the lost bits I'd go for the repair as long as the piece was not off the patient for many hours before the healer began the work. The re-attachment of severed appendages in real life requires quick action less the cells die. Healer preservation may extend this time, but if in the time since the separation the stump has started to heal naturally, or the Patient had a healing on the stump (such as a skin graft) to prevent bleeding and infection. I would say it would no longer match the severed limb and a repair would no longer be possible, as for the Body a Repair would then be to finish Healing the stump as is, not join back to the lost part. As keeping the stump clear of infection and preventing one from bleeding to death is not something that is practical or easy long term, if you can't get that bit put back on quickly the need to regrowing you limb later is the least of your worries. And if we reduce the time required to grow back limbs etc as is suggested, the benefit from and thus the desire/need to re-attach severed bits would be reduced even further for those who do not have a healer that can perform a Repair right there at the time of severing. Helen -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer - Regeneration |
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From | Errol Cavit |
Date | Thu, 24 Apr 2008 09:39:51 +1200 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C8A58A.8F9F6BDE Content-Type: text/plain; charset="iso-8859-1" Overall, I'd be happy with Rules for min and max times (rank based), and guidelines for the GM on where in that range to choose. Trying to set a hard rule that works in every situation isn't worth the effort IMO, as GMs will fudge it to do what works anyway. Cheers Errol -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of Stephen Martin Sent: Wednesday, 23 April 2008 17:15 To: dq@dq.sf.org.nz Subject: Re: [dq] Healer - Regeneration The '97 Rules version (1.1) was 15 - Rk days to Regen vital organs and the (size of the missing piece on the _player_ in inches) days to Regen missing body parts. Obviously even more insane than the current rules in that it would take longer to regenerate my Halfling's arm than it would to regenerate your Giants arm because I'm taller. And no benefit for being Rk 10 over Rk 9. At least the Organ regen time was based on Rk, sort of! It took 15 - Rk days but could only be done by Rk 10 Healers. :-) I guess that the 1 week was a compromise between the 5 days for organs and one month for legs. And while it is an improvement over the v1.1 Healer, I think we can do better. Struan Judd wrote: > The first thought that popped into my mind (and I think it's from an > older ruleset) is that the regeneration should take 48 hours (-4 per > Rank) times the size (in feet, minimum 1) of the longest dimension to > be regenerated. > > TTFN, Struan > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- ------_=_NextPart_001_01C8A58A.8F9F6BDE Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 5.5.2658.2"> <TITLE>RE: [dq] Healer - Regeneration</TITLE> </HEAD> <BODY> <P><FONT SIZE=3D2>Overall, I'd be happy with Rules for min and max = times (rank based), and guidelines for the GM on where in that range to = choose. Trying to set a hard rule that works in every situation isn't = worth the effort IMO, as GMs will fudge it to do what works = anyway.</FONT></P> <P><FONT SIZE=3D2>Cheers</FONT> <BR><FONT SIZE=3D2>Errol</FONT> </P> <P><FONT SIZE=3D2>-----Original Message-----</FONT> <BR><FONT SIZE=3D2>From: dq-owner@dq.sf.org.nz [<A = HREF=3D"mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]O= n Behalf Of</FONT> <BR><FONT SIZE=3D2>Stephen Martin</FONT> <BR><FONT SIZE=3D2>Sent: Wednesday, 23 April 2008 17:15</FONT> <BR><FONT SIZE=3D2>To: dq@dq.sf.org.nz</FONT> <BR><FONT SIZE=3D2>Subject: Re: [dq] Healer - Regeneration</FONT> </P> <BR> <P><FONT SIZE=3D2>The '97 Rules version (1.1) was 15 - Rk days to Regen = vital organs and the (size of the missing</FONT> <BR><FONT SIZE=3D2>piece on the _player_ in inches) days to Regen = missing body parts.</FONT> <BR><FONT SIZE=3D2>Obviously even more insane than the current rules in = that it would take longer to regenerate my</FONT> <BR><FONT SIZE=3D2>Halfling's arm than it would to regenerate your = Giants arm because I'm taller. And no benefit for</FONT> <BR><FONT SIZE=3D2>being Rk 10 over Rk 9.</FONT> <BR><FONT SIZE=3D2>At least the Organ regen time was based on Rk, sort = of! It took 15 - Rk days but could only be</FONT> <BR><FONT SIZE=3D2>done by Rk 10 Healers. :-)</FONT> </P> <P><FONT SIZE=3D2>I guess that the 1 week was a compromise between the = 5 days for organs and one month for legs.</FONT> <BR><FONT SIZE=3D2>And while it is an improvement over the v1.1 Healer, = I think we can do better.</FONT> </P> <BR> <P><FONT SIZE=3D2>Struan Judd wrote:</FONT> <BR><FONT SIZE=3D2>> The first thought that popped into my mind (and = I think it's from an</FONT> <BR><FONT SIZE=3D2>> older ruleset) is that the regeneration should = take 48 hours (-4 per</FONT> <BR><FONT SIZE=3D2>> Rank) times the size (in feet, minimum 1) of = the longest dimension to</FONT> <BR><FONT SIZE=3D2>> be regenerated.</FONT> <BR><FONT SIZE=3D2>></FONT> <BR><FONT SIZE=3D2>> TTFN, Struan</FONT> <BR><FONT SIZE=3D2>></FONT> </P> <BR> <P><FONT SIZE=3D2>-- to unsubscribe notify <A = HREF=3D"mailto:dq-request@dq.sf.org.nz">mailto:dq-request@dq.sf.org.nz</= A> --</FONT> </P> </BODY> </HTML> ------_=_NextPart_001_01C8A58A.8F9F6BDE-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq-announce] DQ list test .. it's rollcall time |
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From | Keith Smith |
Date | Thu, 17 Apr 2008 10:54:02 +1200 |
Could everyone who receives this.. please send back to private message, direct to me ... Apparently there has been problems with emails - especially to Xtra so I'd like to test the list and see who's receiving this Keith -- to unsubscribe notify mailto:dq-announce-request@dq.sf.org.nz -- |
Subject | [dq] Healer - Regeneration |
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From | Stephen Martin |
Date | Wed, 23 Apr 2008 16:00:19 +1200 (NZST) |
Healer ver 1.3 (2006 Rulebook) Regeneration Time: 1 week (per organ or body part) Can anyone give me a good reason why Regeneration is the only major Healer ability that does not get faster to do as rank increases? And does it bother anyone else that it takes the same amount of time to regenerate an arm as it does a finger? - both are 'body parts' Repair no longer applies and Regeneration comes in when more than half of something is missing. But is that assessed on a muscle-by-muscle / bone-by-bone / organ-by-organ basis? Or at the other extreme can I asses it at a holistic level? half of their body is still there so it's Repair. As an odd example: Due to a freak magical accident, the left half of your left leg falls off. A Rk 10 Healer can Repair this in 20 hours. But if was the bottom half of your leg then that would be regeneration and it would take the same Healer one week. If I lose a toe, am I regenerating the toe (1 week) or repairing the foot (20 hours)? Regen is the more powerful ability, it does the stuff repair can't. That's fine, Regen is a Rk 9-10 ability and Repair is a Rk 5-7 ability. But due to the time it takes Regen is effectively the poor cousin, in practice it only gets used after the adventure is over or when the adventure depends on it and no items/wishes are available to do the job faster. It is more likely that the GM will introduce a 'force majuere' to fix the character and get the story back on track than stalling things and having everyone sit around or roleplay a week of waiting while the Healer in the party does their thing. [rant mode off - or mostly off...] I don't want to make Regen trivial. But I think it needs to be on the same scale as Repair in terms of time taken so that it is a viable option in the field without effectively stopping the game for it to happen. In terms of exact numbers and rules - I don't know yet, but I'm thinking Regen should take about twice as along as it takes to repair. Cheers, Stephen. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer - Regeneration |
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From | Clare Baldock |
Date | Wed, 23 Apr 2008 17:33:59 +1200 |
On 23/04/2008, at 17:14 , Stephen Martin wrote: > At least the Organ regen time was based on Rk, sort of! It took 15 > - Rk days but could only be > done by Rk 10 Healers. :-) Or rank 11, 12, 13, 14 or 15 healers :-) cheers, Clare -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Healer - Regeneration |
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From | Jacqui Smith |
Date | Wed, 23 Apr 2008 17:23:50 +1200 |
Healer ver 1.3 (2006 Rulebook) > Regeneration > Time: 1 week (per organ or body part) > > Can anyone give me a good reason why Regeneration is the only major Healer ability that does not > get faster to do as rank increases? > > And does it bother anyone else that it takes the same amount of time to regenerate an arm as it > does a finger? - both are 'body parts' > > Repair no longer applies and Regeneration comes in when more than half of something is missing. > But is that assessed on a muscle-by-muscle / bone-by-bone / organ-by-organ basis? > Or at the other extreme can I asses it at a holistic level? half of their body is still there so > it's Repair. > And what if the prudent adventurer gathers up the severed body part, has it preserved, and hands it to the healer and sayes please fix.... The healer rules don't cover this possibility at all, and yet the re-attachment of severed appendages is not uncommon in real life. Personally I think probably comes under repair.... and again the difficulty should depend on the mass of the severed part, and also on the cleaness of the cut as it were.... Jacqui -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |