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Hi all,
I would like to see Quickness and Slowness (and Agony) changed so that
combat runs mor smoothly and quickly. I understand that 'Quickness and
Slowness' is 'the' strong offering by the E&E mages to any group and want
any replacement or change to also be strong.
In general:
I would like to see Quickness changed to be: a plus to TMR and plus to IV.
I would like to see Slowness changed to be a minus to TMR and a minus to IV.
Quickness:
*Same BC, Range, EM, Targets etc*
The targets becomes faster when under the effect of this spell. They gain; 1
+1 TMR per 3 full ranks. The target also gains 10 + 5 per 5 full ranks to
their IV (ie either 10, 15, 20, 25 or 30). The targets TMR is will not
exceed the rank in the spell.
Example: So at rank 12 the 4 targets would get +4 TMR but not over a total
of TMR 12. So Bash the Giant already on 9 TMR would only gain +3 TMR from
the spell. Oscar the Dwarf on 3 TMR would gain the full +4 TMR leading to a
new total of 7 TMR. Both would gain +15 IV.
Slowness:
*Same BC, Range, EM, Targets etc*
The targets becomes slower when under the effect of this spell. They lose; 1
+1 TMR per 4 full ranks. The targets also loses at ranks 5, 10, 15 and 20
the same amount to their IV (ie either 5, 10, 15 or 20 to IV). The targets
TMR will never go lower than 2 TMR.
What do other people think?
--
Kind regards,
Jonathan Bean
H: +64 9 828 2959
M: +64 21 917 173
G: jonobean@gmail.com
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Hi all,<br><br>I would like to see Quickness and Slowness (and Agony) changed so that combat runs mor smoothly and quickly. I understand that 'Quickness and Slowness' is 'the' strong offering by the E&E mages to any group and want any replacement or change to also be strong.<br>
<br>In general:<br>I would like to see Quickness changed to be: a plus to TMR and plus to IV. <br>I would like to see Slowness changed to be a minus to TMR and a minus to IV.<br><br>Quickness:<br><b>Same BC, Range, EM, Targets etc</b><br>
The targets becomes faster when under the effect of this spell. They gain; 1 +1 TMR per 3 full ranks. The target also gains 10 + 5 per 5 full ranks to their IV (ie either 10, 15, 20, 25 or 30). The targets TMR is will not exceed the rank in the spell.<br clear="all">
<br>Example: So at rank 12 the 4 targets would get +4 TMR but not over a total of TMR 12. So Bash the Giant already on 9 TMR would only gain +3 TMR from the spell. Oscar the Dwarf on 3 TMR would gain the full +4 TMR leading to a new total of 7 TMR. Both would gain +15 IV.<br>
<br>Slowness:<br><b>Same BC, Range, EM, Targets etc</b><br>
The targets becomes slower when under the effect of this spell. They
lose; 1 +1 TMR per 4 full ranks. The targets also loses at ranks 5, 10, 15 and 20 the same amount to their IV (ie either 5, 10, 15 or 20 to IV). The targets TMR will never go lower than 2 TMR.<br><br>What do other people think?<br>
<br>-- <br>Kind regards,<br><br>Jonathan Bean<br>H: +64 9 828 2959<br>M: +64 21 917 173<br>G: <a href="mailto:jonobean@gmail.com">jonobean@gmail.com</a>
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