SubjectRe: [dq] Quickcasting
FromMartin Dickson
DateFri, 16 May 2008 11:49:11 +1200
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On Thu, May 15, 2008 at 6:33 PM, <phaeton@ihug.co.nz> wrote:

>
> Is something like this worth looking into as a possibility for
> spellcasters?


The basic concept seems ok: double the FT, lower the Backfire ceiling.  The
"not in low mana" seems unnecessary -- double low mana cost should be
sufficient penalty... and the extra silver and whatever minuses seem
extraneous complication.  Also, making the mage learn it for each spell they
want to quickcast is odd.

Do we want it or need it?  Have there been requests for something of this
sort?



> Of course Namers casting Counterspells would be an exception.


Namers already have a Talent granting this ability -- no further explicit
exception would be needed, although T3 whould be altered to state that there
were no penalties for doing this.

*Quick Cast (T3)*
*Effects:* Namers may cast any Counterspell that they know without preparing
it first.

Cheers,
Martin

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On Thu, May 15, 2008 at 6:33 PM,  &lt;<a href="mailto:phaeton@ihug.co.nz">phaeton@ihug.co.nz</a>&gt; wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
Is something like this worth looking into as a possibility for spellcasters?</blockquote><div><br>The basic concept seems ok: double the FT, lower the Backfire ceiling.&nbsp; The &quot;not in low mana&quot; seems unnecessary -- double low mana cost should be sufficient penalty... and the extra silver and whatever minuses seem extraneous complication.&nbsp; Also, making the mage learn it for each spell they want to quickcast is odd.<br>
<br>Do we want it or need it?&nbsp; Have there been requests for something of this sort?<br><br>&nbsp;</div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
 Of course Namers casting Counterspells would be an exception.</blockquote><div><br>Namers already have a Talent granting this ability -- no further explicit exception would be needed, although T3 whould be altered to state that there were no penalties for doing this.<br>
<br><b>Quick
Cast (T3)</b>
<br>
<i>Effects:</i>
Namers may cast any Counterspell that they know without
preparing it first.<br><br>Cheers,<br>Martin<br></div></div><br>

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SubjectRe: [dq] Quickcasting
FromNeil Davies
DateFri, 16 May 2008 14:52:51 +1200
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I would say "no".

Spell-casting is already too powerfull compared to combat, and this will
just make it worse.

No point in making a change like this given that it isn't broken.  (In fact,
I would prefer that no college is able to)

Cheers,
Neil.

On Thu, May 15, 2008 at 6:33 PM, <phaeton@ihug.co.nz> wrote:

> I found the following in 'Poor Brendan's Almanac' - a DQ supplement
> produced by Roger Thorm - when I was looking around to see how other
> campaigns were dealing with the same issues that we were.
>
> Is something like this worth looking into as a possibility for
> spellcasters? Of course Namers casting Counterspells would be an exception.
>
> Keith
>
> --------------
>
> 106. QUICKCASTING
> Once an Adept has become skilled in the application of a spell, he may
> learn to Prepare and Fire the spell in the same
> Pulse. This procedure is called Quickcasting.
>
> [106.1] An Adept may attempt to Prepare and Fire a spell in the same pulse
> by using Quickcasting. The Fatigue cost to Quickcast a spell is double the
> standard cost of casting the spell. The Adept's Cast Chance is reduced by
> 15 for using Quickcasting. If the Adept's player rolls a number more than
> 20 higher than the Cast Chance while attempting to Quickcast a spell, the
> spell backfires. Certain spells which state a requirement for a longer
> period of time to cast cannot be Quickcast. Rituals can never be Quickcast.
> An Adept may not Quickcast a spell in a "mana poor" location. A spell
> cast by Quickcasting may still receive double or triple effects [see
> DragonQuest 28.2].
>
> [106.2] The Adept must have achieved at least Rank 6 with a spell he wishes
> to learn to Quickcast. The Experience Point cost to learn to Quickcast a
> spell is equal to the Experience Modifier for that spell. It takes one week
> to learn to Quickcast a General Knowledge spell and two weeks to learn to
> Quickcast a Special Knowledge spell.
>
> [106.3] The Adept's Initiative Value when Quickcasting a spell is reduced
> by 25. The Adept may Quickcast a spell, even if his Initiative Value has
> been reduced to a negative number. He will simply act after all other
> figures with higher Initiative Values.
>
> [106.4] The presence of cold iron makes it very difficult to Quickcast a
> spell. The GM's interpretations as to the
> amount of cold iron which may be in contact with an Adept attempting to
> Quickcast a spell should be much more
> severe than for those for normal spell casting. If an Adept has neutralized
> items of cold iron which he carries with precious metals, the following
> modifiers should be used when the Adept attempts to Quickcast a spell. If
> the item is neutralized with silver, the Adept's base Chance is reduced
> by 20. The Cast Chance for the Adept with items
> neutralized by gold is reduced by 10. Even if the item is neutralized with
> truesilver, the Cast Chance is reduced by 5.
>
>
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>

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I would say &quot;no&quot;.&nbsp; <br><br>Spell-casting is already too powerfull compared to combat, and this will just make it worse.<br><br>No point in making a change like this given that it isn&#39;t broken.&nbsp; (In fact, I would prefer that no college is able to)<br>
<br>Cheers,<br>Neil.<br><br><div class="gmail_quote">On Thu, May 15, 2008 at 6:33 PM,  &lt;<a href="mailto:phaeton@ihug.co.nz">phaeton@ihug.co.nz</a>&gt; wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I found the following in &#39;Poor Brendan&#39;s Almanac&#39; - a DQ supplement<br>
produced by Roger Thorm - when I was looking around to see how other<br>
campaigns were dealing with the same issues that we were.<br>
<br>
Is something like this worth looking into as a possibility for<br>
spellcasters? Of course Namers casting Counterspells would be an exception.<br>
<br>
Keith<br>
<br>
--------------<br>
<br>
106. QUICKCASTING<br>
Once an Adept has become skilled in the application of a spell, he may<br>
learn to Prepare and Fire the spell in the same<br>
Pulse. This procedure is called Quickcasting.<br>
<br>
[106.1] An Adept may attempt to Prepare and Fire a spell in the same pulse<br>
by using Quickcasting. The Fatigue cost to Quickcast a spell is double the<br>
standard cost of casting the spell. The Adept's Cast Chance is reduced by<br>
15 for using Quickcasting. If the Adept's player rolls a number more than<br>
20 higher than the Cast Chance while attempting to Quickcast a spell, the<br>
spell backfires. Certain spells which state a requirement for a longer<br>
period of time to cast cannot be Quickcast. Rituals can never be Quickcast.<br>
An Adept may not Quickcast a spell in a "mana poor" location. A spell<br>
cast by Quickcasting may still receive double or triple effects [see<br>
DragonQuest 28.2].<br>
<br>
[106.2] The Adept must have achieved at least Rank 6 with a spell he wishes<br>
to learn to Quickcast. The Experience Point cost to learn to Quickcast a<br>
spell is equal to the Experience Modifier for that spell. It takes one week<br>
to learn to Quickcast a General Knowledge spell and two weeks to learn to<br>
Quickcast a Special Knowledge spell.<br>
<br>
[106.3] The Adept's Initiative Value when Quickcasting a spell is reduced<br>
by 25. The Adept may Quickcast a spell, even if his Initiative Value has<br>
been reduced to a negative number. He will simply act after all other<br>
figures with higher Initiative Values.<br>
<br>
[106.4] The presence of cold iron makes it very difficult to Quickcast a<br>
spell. The GM's interpretations as to the<br>
amount of cold iron which may be in contact with an Adept attempting to<br>
Quickcast a spell should be much more<br>
severe than for those for normal spell casting. If an Adept has neutralized<br>
items of cold iron which he carries with precious metals, the following<br>
modifiers should be used when the Adept attempts to Quickcast a spell. If<br>
the item is neutralized with silver, the Adept's base Chance is reduced<br>
by 20. The Cast Chance for the Adept with items<br>
neutralized by gold is reduced by 10. Even if the item is neutralized with<br>
truesilver, the Cast Chance is reduced by 5.<br>
<br>
<br>
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