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But the point is that in 5 sec you get to make one actual hit. You can
imagine this any way you like front end or back end, with a back flip. The
game dynamics mean it hits once.
I suppose you can make an argument for anything - like that you should get a
second attack with the pummel of your 2 Hand sword because it sticks out and
has a spike. This would improve the game because warriors cannot compete
with mages on damage output and need to be better balanced.
I guess I don't want quarter staves to be so good that they make more sense
for my warrior to wield than say a hand and a half, also I don't want that
puny mage dealing to me with a staff while I'm wearing plate amour because I
would have to retire my warrior and roll a mage.
Hamish
_____
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Michael Scott
Sent: Sunday, February 08, 2009 20:11
To: dq@dq.sf.org.nz
Subject: Re: [dq] Quarterstaffs
> Date: Sun, 8 Feb 2009 13:26:15 +1300
> Subject: Re: [dq] Quarterstaffs
> From: stephenm@aklnz.net
> To: dq@dq.sf.org.nz
>
> Quarterstaff goes to a nice high rank so is good for going first and
evading, it can be used to
> trip, but doesn't do much good whacking someone in heavy armour.
Actually it is often better against an armoured opponent than some weapons,
the idea is to beat them down and break the bones underneath then you can
finish them with a dagger through the visor.
> It is a relatively inoffensive weapon
Given that it is designed to break bones, smash joints and collapse ribs I
would disagree lol
> Not all weapons need to be equally good for front-line fighting, this is
one that isn't.
Nope it is not, the last place you want to be with a quaterstaff is in a
line with no room to swing
As to the offhand strike issue I have no problem as long it is confined to
quater staves and maybe to rk5 and above
TTFN
_____
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<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>But the point is that in 5 sec you =
get to
make one actual hit. You can imagine this any way you like front =
end or
back end, with a back flip. The game dynamics mean it hits =
once.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I suppose you can make an argument =
for
anything – like that you should get a second attack with the =
pummel of
your 2 Hand sword because it sticks out and has a spike. This =
would
improve the game because warriors cannot compete with mages on damage =
output
and need to be better balanced. <o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I guess I don’t want quarter =
staves
to be so good that they make more sense for my warrior to wield than say =
a hand
and a half, also I don’t want that puny mage dealing to me with a =
staff
while I’m wearing plate amour because I would have to retire my =
warrior
and roll a mage.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p>
<p class=3DMsoNormal><st1:PersonName w:st=3D"on"><font size=3D2 =
color=3Dnavy
face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;color:navy'>Hamish</span></fo=
nt></st1:PersonName><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'><o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p>
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<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'>
dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span =
style=3D'font-weight:
bold'>On Behalf Of </span></b>Michael Scott<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Sunday, February =
08, 2009
20:11<br>
<b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName =
w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] =
Quarterstaffs</span></font><o:p></o:p></p>
</div>
<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p> </o:p></span></font></p>
<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D2 =
face=3DVerdana><span
style=3D'font-size:10.0pt;font-family:Verdana'><br>
<br>
> Date: Sun, 8 Feb 2009 13:26:15 +1300<br>
> Subject: Re: [dq] Quarterstaffs<br>
> From: stephenm@aklnz.net<br>
> To: <st1:PersonName =
w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br>
> <br>
> Quarterstaff goes to a nice high rank so is good for going first =
and
evading, it can be used to<br>
> trip, but doesn't do much good whacking someone in heavy =
armour.<br>
<br>
<font color=3D"#7030a0"><span style=3D'color:#7030A0'>Actually it is =
often better
against an armoured opponent than some weapons, the idea is to beat them =
down
and break the bones underneath then you can finish them with a dagger =
through
the visor.</span></font><br>
<br>
> It is a relatively inoffensive weapon<br>
<br>
<font color=3D"#7030a0"><span style=3D'color:#7030A0'>Given that it is =
designed to
break bones, smash joints and collapse ribs I would disagree =
lol</span></font><br>
<br>
> Not all weapons need to be equally good for front-line fighting, =
this is
one that isn't.<br>
<br>
<font color=3D"#7030a0"><span style=3D'color:#7030A0'>Nope it is not, =
the last place
you want to be with a quaterstaff is in a line with no room to =
swing</span></font><br>
<br>
<font color=3D"#7030a0"><span style=3D'color:#7030A0'>As to the offhand =
strike
issue I have no problem as long it is confined to quater staves and =
maybe to
rk5 and above</span></font><br>
<br>
<font color=3D"#7030a0"><span =
style=3D'color:#7030A0'>TTFN</span></font><o:p></o:p></span></font></p>
<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
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face=3DVerdana><span style=3D'font-size:10.0pt;font-family:Verdana'>
<hr size=3D2 width=3D"100%" align=3Dcenter>
</span></font></div>
<p class=3DMsoNormal><font size=3D2 face=3DVerdana><span =
style=3D'font-size:10.0pt;
font-family:Verdana'>MSN NZ Travel <a href=3D"http://travel.msn.co.nz/"
target=3D"_new">Get inspired - dream, research, plan and book your next =
holiday
online.</a> <br>
<br>
__________ Information from ESET NOD32 Antivirus, version of virus =
signature
database 3836 (20090207) __________<br>
<br>
The message was checked by ESET NOD32 Antivirus.<br>
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