Subject | [dq] overstrengthing question |
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From | Keith Smith |
Date | Mon, 15 Jun 2009 10:20:50 +1200 |
Forwarded to discussion list >Date: Mon, 15 Jun 2009 09:43:17 +1200 >Subject: overstrengthing question >From: Neil Davies <nsdavies@gmail.com> >To: dq-request@dq.sf.org.nz >X-SA-Exim-Connect-IP: 209.85.221.192 >X-SA-Exim-Mail-From: nsdavies@gmail.com >X-SA-Exim-Scanned: No (on gromit.sig.net.nz); SAEximRunCond expanded to false > >Hi, > >I always thought that over-strengthing increased the chance of >breaking your weapon, but I couldn't find any mention of this in the >rules when reading them recently. > >What are the current penalties for over-strengthing, and where are >they written in the rule book? > >Thanks, > >Neil. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Latest Seagate Times posted - SGT64 |
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From | Keith Smith |
Date | Mon, 15 Jun 2009 10:22:48 +1200 |
>Lizette was supposed to go help with the birthing too. She got >missed out of the guild times which I don't mind so much. Just put >it in the records she went too in case it comes back one way or another. Unfortunately ... Lizette missed the ride. According to the posted scribe notes, you were still with us on adventure on the 4th of Vintage ... the healers left on the first. Keith -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] overstrengthing question |
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From | Stephen Martin |
Date | Mon, 15 Jun 2009 11:31:37 +1200 (NZST) |
3.11 Combat: Damage: Additional Damage is the relevant section. The increased chance of weapon break was removed for the 2000 Edition of the Rules as part of changes to the Fumble Tables. Currently the only downside of using extra strength for damage is that you cannot use the extra damage from skill. I.e. If you are Rk4+ in a weapon you need 10PS over the minimum required to get a benefit and if you are Rk8+ in a weapon you need 15PS over the minimum required to get a benefit. A proposal to add a penalty back in was voted down at the December 2005 GMs Meeeting. Simple summary of arguments for & against re-applying penalties: For: There should be some penalty/trade-off to using high PS otherwise it will be done all the time escalating damage done in melee. WoS SOS SoD all add to PS making it easy to get additional damage. Against: High AG/MD/EN are not penalised, they only provide benefits. It is penalising one class/style of fighter to penalise (or offer no benefit for) high PS, a stat that should be important to combat and should add to damage. Cheers, Stephen. Keith Smith wrote: > Forwarded to discussion list > >>Date: Mon, 15 Jun 2009 09:43:17 +1200 >>Subject: overstrengthing question >>From: Neil Davies <nsdavies@gmail.com> >>To: dq-request@dq.sf.org.nz >>X-SA-Exim-Connect-IP: 209.85.221.192 >>X-SA-Exim-Mail-From: nsdavies@gmail.com >>X-SA-Exim-Scanned: No (on gromit.sig.net.nz); SAEximRunCond expanded to false >> >>Hi, >> >>I always thought that over-strengthing increased the chance of >>breaking your weapon, but I couldn't find any mention of this in the >>rules when reading them recently. >> >>What are the current penalties for over-strengthing, and where are >>they written in the rule book? >> >>Thanks, >> >>Neil. > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] overstrengthing question |
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From | Neil Davies |
Date | Mon, 15 Jun 2009 11:42:34 +1200 |
Thanks Stephen.. Given I have a character obsessed with strength, I wanted to find an in-game purpose for choosing high PS other than just bench-pressing bigger weights. Cheers! Neil. 2009/6/15 Stephen Martin <stephenm@aklnz.net>: > 3.11 Combat: Damage: Additional Damage is the relevant section. > > The increased chance of weapon break was removed for the 2000 Edition of the Rules as part of > changes to the Fumble Tables. > > Currently the only downside of using extra strength for damage is that you cannot use the extra > damage from skill. > I.e. If you are Rk4+ in a weapon you need 10PS over the minimum required to get a benefit and if > you are Rk8+ in a weapon you need 15PS over the minimum required to get a benefit. > > > A proposal to add a penalty back in was voted down at the December 2005 GMs Meeeting. > > Simple summary of arguments for & against re-applying penalties: > > For: There should be some penalty/trade-off to using high PS otherwise it will be done all the > time escalating damage done in melee. WoS SOS SoD all add to PS making it easy to get additional > damage. > > Against: High AG/MD/EN are not penalised, they only provide benefits. It is penalising one > class/style of fighter to penalise (or offer no benefit for) high PS, a stat that should be > important to combat and should add to damage. > > > Cheers, Stephen. > > Keith Smith wrote: >> Forwarded to discussion list >> >>>Date: Mon, 15 Jun 2009 09:43:17 +1200 >>>Subject: overstrengthing question >>>From: Neil Davies <nsdavies@gmail.com> >>>To: dq-request@dq.sf.org.nz >>>X-SA-Exim-Connect-IP: 209.85.221.192 >>>X-SA-Exim-Mail-From: nsdavies@gmail.com >>>X-SA-Exim-Scanned: No (on gromit.sig.net.nz); SAEximRunCond expanded to false >>> >>>Hi, >>> >>>I always thought that over-strengthing increased the chance of >>>breaking your weapon, but I couldn't find any mention of this in the >>>rules when reading them recently. >>> >>>What are the current penalties for over-strengthing, and where are >>>they written in the rule book? >>> >>>Thanks, >>> >>>Neil. >> >> >> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- >> > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq-announce] Adventures with Room for More |
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From | Stephen Martin |
Date | Mon, 15 Jun 2009 14:07:34 +1200 (NZST) |
If you missed the meeting or are looking for a second adventure, there are a couple of adventures (on Monday and Wednesday nights) that need more players. Refer to the wiki for details: http://www.dragonquest.org.nz/dqwiki/index.php/Guild_Meeting_June_2009#Adventure_Announcements_and_Sign-up And contact the GMs via the relevant talk pages or email if you are interested. Cheers, Stephen. -- to unsubscribe notify mailto:dq-announce-request@dq.sf.org.nz -- |
Subject | [dq-announce] Guild minutes - Winter 809 |
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From | Keith Smith |
Date | Mon, 15 Jun 2009 14:48:56 +1200 |
Seagate Adventurers Guild Guild Meeting Minutes Winter 809 WK 0) Campaign Notes a) Lej(?) … gone … no forwarding address. Realm destroyed. b) Slow portal broken c) Current snow storms are a natural event. The weather should be returning to more usual patterns over the next couple of years. Control Weather spells in the Seagate area are not working, owing to a Rank 0 backfire. The storms should subside a week after the Guild meeting d) Celestials can see a Red Moon if they are in the Carzala area. This could be an ill omen but, at this time, it is unsure about what it means. e) The elven civil war has been postponed owing to Winter. 1) Adventures Going Out a) William – Man in plain clothing. Clerk from the province of Ladlaugh. Looking for a device and a folio. Especially wanting hobbits as they’re good at finding things. 5000sp each + another 5000 if you’re a hobbit. b) Scott R – A residence is to be cleaned out. Not sure what sort of entity the squatters are but may be undead or demonic. c) Bernard – Man at Arms, reported that there was trouble off-plane, a town who’s inhabitants have vanished. Want an expert troubleshooting team to investigate before anyone else moves in. Pay is investments + 5000sp. Mondays, Low/Med. d) Jono – Trial of the Hafted Weapons. A party is required to retrieve a ship, crew, and cargo. Last seen heading north towards the ice floes. The cargo consists of southern spices. A strong person, plus assistants, is required. 2) Awards a) Smartest i) Caprice – The party required a demonic avatar to be in a particular place so he can be dealt to and it had to be done in a way that he would not suspect. Caprice studied up on his girlfriend of 35,000 years ago enough to impersonate her. She succeeded in luring him in then stabbing him. ii) No vote Winner – Caprice b) Bravest No award c) Stupidest i) Lizette – For provoking an entity inside a slow portal ii) Zanac – The party reached a waterhole where bodies were thrown in. There was loot down there so Zanac dived in to get it. The skeletons rose and attacked him underwater. iii) MDK – Using antimagic arrows inside a magical portal. Winner – MDK d) Best Death No award 3) Star of Alusia No nominations 4) Other business New weapon rules, thief and elementals are still in playtest and it is planned that they be voted on next meeting. Please provide feedback. Meeting closed. -- to unsubscribe notify mailto:dq-announce-request@dq.sf.org.nz -- |
Subject | Re: [dq] overstrengthing question |
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From | Andrew Withy |
Date | Mon, 15 Jun 2009 20:38:27 +1200 |
Having high PS is also advantageous for pinning/restraining, which should also help those covered with the appropriate oils and who like to get in tight clinches. This might be something for Vapour to investigate further. Andrew -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Neil Davies Sent: Monday, 15 June 2009 11:43 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] overstrengthing question Thanks Stephen.. Given I have a character obsessed with strength, I wanted to find an in-game purpose for choosing high PS other than just bench-pressing bigger weights. Cheers! Neil. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] overstrengthing question |
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From | Clare Baldock |
Date | Mon, 15 Jun 2009 21:02:00 +1200 |
On 15/06/2009, at 20:38 , Andrew Withy wrote: > Given I have a character obsessed with strength, I wanted to find an > in-game purpose for choosing high PS other than just bench-pressing > bigger weights. High strength = high carrying capacity = higher agility = more defence and higher TMR. When you get strong enough you become and agility fighter. cheers, Clare -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |