SubjectRe: [dq] Fumbling weapons
FromMichael Scott
DateFri, 28 Aug 2009 02:52:46 +1200
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=20

> Date: Thu=2C 27 Aug 2009 13:05:25 +1200
> Subject: Re: [dq] Fumbling weapons
> From: stephenm@aklnz.net
> To: dq@dq.sf.org.nz
>=20
> My opinions...
>=20
> I disagree with Assassin being part of the skill modifier. Assassin is th=
e skill of killing
> people=2C it is not a skill of handling weapons well.
> Weapon Rank & Warrior Rank sounds good to me. I'd like for MD to be invol=
ved but better to keep
> it simple.
>=20
>=20
> Cheers=2C Stephen.


Any thug can swing a bit of tree or a crowbar at someone but it takes true =
skill to find the chink in a targets armour

without making a sound while grappling in the dark with a blade covered in =
poison.

=20

TTFN

_________________________________________________________________
Looking for a place to manage all your online stuff? Explore the new Window=
s Live=20
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<BR>&nbsp=3B<BR>
&gt=3B Date: Thu=2C 27 Aug 2009 13:05:25 +1200<BR>&gt=3B Subject: Re: [dq] =
Fumbling weapons<BR>&gt=3B From: stephenm@aklnz.net<BR>&gt=3B To: dq@dq.sf.=
org.nz<BR>&gt=3B <BR>&gt=3B My opinions...<BR>&gt=3B <BR>&gt=3B I disagree =
with Assassin being part of the skill modifier. Assassin is the skill of ki=
lling<BR>&gt=3B people=2C it is not a skill of handling weapons well.<BR>&g=
t=3B Weapon Rank &amp=3B Warrior Rank sounds good to me. I'd like for MD to=
 be involved but better to keep<BR>&gt=3B it simple.<BR>&gt=3B <BR>&gt=3B <=
BR>&gt=3B Cheers=2C Stephen.<BR><BR>
Any thug can swing a bit of tree or&nbsp=3Ba crowbar&nbsp=3Bat someone but =
it takes true skill to find the chink in a targets armour<BR>
without making a sound while grappling in the dark with a blade covered in =
poison.<BR>
&nbsp=3B<BR>
TTFN<BR><br /><hr />Explore the new Windows Live  <a href=3D'http://downloa=
d.live.com' target=3D'_new'>Looking for a place to manage all your online s=
tuff?</a></body>
</html>=

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SubjectRe: [dq] Overstrength Damage with Weapons
FromMichael Scott
DateFri, 28 Aug 2009 03:15:42 +1200
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> Date: Thu=2C 27 Aug 2009 14:43:41 +1200
> Subject: Re: [dq] Overstrength Damage with Weapons
> From: m.parkinson@auckland.ac.nz
> To: dq@dq.sf.org.nz
>=20
> There is NO good reason why over-strengthing increases a fumble
> (although there may be a mediocre reason that we don't want people to
> over-strength weapons).
>=20
> If you are chopping wood with a large axe=2C putting more strength into
> your blow not only splits the wood better (i.e. does more damage)=2C but
> actually makes it easier and *safer* to use the axe than doing timid
> blows. Admittedly=2C if you "fumble" -- e.g. swing beyond the wood or
> don't bring the axe down straight=2C the effect of the fumble is worse=2C
> but you *haven't* increased your chance of fumbling=2C just the effect
> when you do fumble.
>=20
> regards=2C Michael
> =3D=3D=3D=3D=3D=3D=3D=3D=3D

=20

Missing while overstrengthing (or indeed any over comitted strke) throws of=
f your balance leaving you
vunrable to reteliation=2C slows your reaction time and basicaly leaves you=
 spent giving the iniative to your

opponant.

=20

To use your exaple with the axe=2C overstreangthing as opposed to perfect f=
orm increases the likelyhood

of injury. By throwing off the natural swing of the axe and body you increa=
se the chance of damaging your self=20

wheather you hit or not. The smallest hitch in your swing can be the differ=
ence between a solid biteting bow=20

and one which bonces and hit your leg (yes I speak from experiance both per=
sonal and observed). Missing not only can=20

throw out your back but cause you to take out your own foot or that of your=
 buddy (again both personal and observed experiance).

=20

When it comes to test cutting with blades form beats strength every time=3B=
=20

OS might impart more force (D) but form cuts easier and deeper (specs=2Cen)

=20

TTFN

_________________________________________________________________
Looking for a place to manage all your online stuff? Explore the new Window=
s Live=20
http://download.live.com=

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&gt=3B Date: Thu=2C 27 Aug 2009 14:43:41 +1200<BR>&gt=3B Subject: Re: [dq] =
Overstrength Damage with Weapons<BR>&gt=3B From: m.parkinson@auckland.ac.nz=
<BR>&gt=3B To: dq@dq.sf.org.nz<BR>&gt=3B <BR>&gt=3B There is NO good reason=
 why over-strengthing increases a fumble<BR>&gt=3B (although there may be a=
 mediocre reason that we don't want people to<BR>&gt=3B over-strength weapo=
ns).<BR>&gt=3B <BR>&gt=3B If you are chopping wood with a large axe=2C putt=
ing more strength into<BR>&gt=3B your blow not only splits the wood better =
(i.e. does more damage)=2C but<BR>&gt=3B actually makes it easier and *safe=
r* to use the axe than doing timid<BR>&gt=3B blows. Admittedly=2C if you "f=
umble" -- e.g. swing beyond the wood or<BR>&gt=3B don't bring the axe down =
straight=2C the effect of the fumble is worse=2C<BR>&gt=3B but you *haven't=
* increased your chance of fumbling=2C just the effect<BR>&gt=3B when you d=
o fumble.<BR>&gt=3B <BR>&gt=3B regards=2C Michael<BR>&gt=3B =3D=3D=3D=3D=3D=
=3D=3D=3D=3D<BR>
&nbsp=3B<BR>
Missing while overstrengthing (or indeed any over comitted strke) throws of=
f your balance leaving you<BR>vunrable to reteliation=2C slows your reactio=
n time and basicaly leaves you spent giving the iniative to your<BR>
opponant.<BR>
&nbsp=3B<BR>
To use your exaple with the axe=2C overstreangthing as opposed to perfect f=
orm increases the likelyhood<BR>
of injury. By throwing off the natural swing of the axe and body you increa=
se the chance of damaging your self <BR>
wheather you hit or not. The smallest hitch in your swing can be the differ=
ence between a solid biteting bow <BR>
and one which bonces and hit your leg (yes I speak from experiance both per=
sonal and observed). Missing not only can <BR>
throw out your back but cause you to take out your own foot or that of your=
 buddy (again both personal and observed experiance).<BR>
&nbsp=3B<BR>
When it comes to test cutting with blades form beats strength every time=3B=
 <BR>
OS might impart more force (D) but form cuts easier and deeper (specs=2Cen)=
<BR>
&nbsp=3B<BR>
TTFN<BR><br /><hr />Explore the new Windows Live  <a href=3D'http://downloa=
d.live.com' target=3D'_new'>Looking for a place to manage all your online s=
tuff?</a></body>
</html>=

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SubjectRe: [dq] Overstrength Damage with Weapons
FromMichael Scott
DateFri, 28 Aug 2009 03:25:59 +1200
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One way to stop people complaining about not being able to use both skill a=
nd strength D is to=20

have the 4Rks of skill do say + 5% chance of Spec/En instead of D then peop=
le can

=20

a)use both=2C or

=20

b)make a choice that has benifits no matter which you choose.

=20

TTFN

=20

=20

_________________________________________________________________
Share your memories online with anyone you want.
http://www.microsoft.com/nz/windows/windowslive/products/photos-share.aspx?=
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<BR>One way to stop people complaining about not being able to use both ski=
ll&nbsp=3Band strength D is to <BR>
have the 4Rks of skill do say + 5% chance of Spec/En instead of D then peop=
le can<BR>
&nbsp=3B<BR>
a)use both=2C or<BR>
&nbsp=3B<BR>
b)make a choice that has benifits no matter which you choose.<BR>
&nbsp=3B<BR>
TTFN<BR>
&nbsp=3B<BR>
&nbsp=3B<BR><br /><hr />Share your memories online with anyone you want <a =
href=3D'http://www.microsoft.com/nz/windows/windowslive/products/photos-sha=
re.aspx?tab=3D1' target=3D'_new'>anyone you want.</a></body>
</html>=

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SubjectRe: [dq] Fumbling weapons
FromChris Caulfield
DateFri, 28 Aug 2009 09:34:18 +1200
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Assassin shouldn't be part of the modification process at all, MD is the
basic weapon use stat and Warrior is the specialty for use of weapons, while
a good assassin may never touch a blade at all or rarely but they will be
the best at poison, some specific blows etc.

On Fri, Aug 28, 2009 at 2:52 AM, Michael Scott <big_mac_kd@hotmail.com>wrote:

>
>
> > Date: Thu, 27 Aug 2009 13:05:25 +1200
> > Subject: Re: [dq] Fumbling weapons
> > From: stephenm@aklnz.net
> > To: dq@dq.sf.org.nz
> >
> > My opinions...
> >
> > I disagree with Assassin being part of the skill modifier. Assassin is
> the skill of killing
> > people, it is not a skill of handling weapons well.
> > Weapon Rank & Warrior Rank sounds good to me. I'd like for MD to be
> involved but better to keep
> > it simple.
> >
> >
> > Cheers, Stephen.
>
> Any thug can swing a bit of tree or a crowbar at someone but it takes true
> skill to find the chink in a targets armour
> without making a sound while grappling in the dark with a blade covered in
> poison.
>
> TTFN
>
> ------------------------------
> Explore the new Windows Live Looking for a place to manage all your online
> stuff? <http://download.live.com>
>

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Assassin shouldn&#39;t be part of the modification process at all, MD is th=
e basic weapon use stat and Warrior is the specialty for use of weapons, wh=
ile a good assassin may never touch a blade at all or rarely but they will =
be the best at poison, some specific blows etc.<br>
<br><div class=3D"gmail_quote">On Fri, Aug 28, 2009 at 2:52 AM, Michael Sco=
tt <span dir=3D"ltr">&lt;<a href=3D"mailto:big_mac_kd@hotmail.com">big_mac_=
kd@hotmail.com</a>&gt;</span> wrote:<br><blockquote class=3D"gmail_quote" s=
tyle=3D"border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8e=
x; padding-left: 1ex;">




<div>
<br>=A0<br>
&gt; Date: Thu, 27 Aug 2009 13:05:25 +1200<div class=3D"im"><br>&gt; Subjec=
t: Re: [dq] Fumbling weapons<br></div>&gt; From: <a href=3D"mailto:stephenm=
@aklnz.net" target=3D"_blank">stephenm@aklnz.net</a><div class=3D"im"><br>&=
gt; To: <a href=3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.n=
z</a><br>
&gt; <br></div>&gt; My opinions...<div class=3D"im"><br>&gt; <br>&gt; I dis=
agree with Assassin being part of the skill modifier. Assassin is the skill=
 of killing<br>&gt; people, it is not a skill of handling weapons well.<br>
&gt; Weapon Rank &amp; Warrior Rank sounds good to me. I&#39;d like for MD =
to be involved but better to keep<br>&gt; it simple.<br>&gt; <br>&gt; <br>&=
gt; Cheers, Stephen.<br><br></div>
Any thug can swing a bit of tree or=A0a crowbar=A0at someone but it takes t=
rue skill to find the chink in a targets armour<br>
without making a sound while grappling in the dark with a blade covered in =
poison.<br>
=A0<br>
TTFN<br><br><hr>Explore the new Windows Live  <a href=3D"http://download.li=
ve.com" target=3D"_blank">Looking for a place to manage all your online stu=
ff?</a></div>
</blockquote></div><br>

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