Subject | Re: [dq] Fumbling weapons |
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From | Michael Scott |
Date | Fri, 28 Aug 2009 02:52:46 +1200 |
--_3a4fe4ea-3fa2-4dd8-8b9a-99ec7de97343_ Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable =20 > Date: Thu=2C 27 Aug 2009 13:05:25 +1200 > Subject: Re: [dq] Fumbling weapons > From: stephenm@aklnz.net > To: dq@dq.sf.org.nz >=20 > My opinions... >=20 > I disagree with Assassin being part of the skill modifier. Assassin is th= e skill of killing > people=2C it is not a skill of handling weapons well. > Weapon Rank & Warrior Rank sounds good to me. I'd like for MD to be invol= ved but better to keep > it simple. >=20 >=20 > Cheers=2C Stephen. Any thug can swing a bit of tree or a crowbar at someone but it takes true = skill to find the chink in a targets armour without making a sound while grappling in the dark with a blade covered in = poison. =20 TTFN _________________________________________________________________ Looking for a place to manage all your online stuff? Explore the new Window= s Live=20 http://download.live.com= --_3a4fe4ea-3fa2-4dd8-8b9a-99ec7de97343_ Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <html> <head> <style> .hmmessage P { margin:0px=3B padding:0px } body.hmmessage { font-size: 10pt=3B font-family:Verdana } </style> </head> <body class=3D'hmmessage'> <BR> =3B<BR> >=3B Date: Thu=2C 27 Aug 2009 13:05:25 +1200<BR>>=3B Subject: Re: [dq] = Fumbling weapons<BR>>=3B From: stephenm@aklnz.net<BR>>=3B To: dq@dq.sf.= org.nz<BR>>=3B <BR>>=3B My opinions...<BR>>=3B <BR>>=3B I disagree = with Assassin being part of the skill modifier. Assassin is the skill of ki= lling<BR>>=3B people=2C it is not a skill of handling weapons well.<BR>&g= t=3B Weapon Rank &=3B Warrior Rank sounds good to me. I'd like for MD to= be involved but better to keep<BR>>=3B it simple.<BR>>=3B <BR>>=3B <= BR>>=3B Cheers=2C Stephen.<BR><BR> Any thug can swing a bit of tree or =3Ba crowbar =3Bat someone but = it takes true skill to find the chink in a targets armour<BR> without making a sound while grappling in the dark with a blade covered in = poison.<BR>  =3B<BR> TTFN<BR><br /><hr />Explore the new Windows Live <a href=3D'http://downloa= d.live.com' target=3D'_new'>Looking for a place to manage all your online s= tuff?</a></body> </html>= --_3a4fe4ea-3fa2-4dd8-8b9a-99ec7de97343_-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Overstrength Damage with Weapons |
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From | Michael Scott |
Date | Fri, 28 Aug 2009 03:15:42 +1200 |
--_a62152b9-266a-45e9-910c-be81813f6b19_ Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > Date: Thu=2C 27 Aug 2009 14:43:41 +1200 > Subject: Re: [dq] Overstrength Damage with Weapons > From: m.parkinson@auckland.ac.nz > To: dq@dq.sf.org.nz >=20 > There is NO good reason why over-strengthing increases a fumble > (although there may be a mediocre reason that we don't want people to > over-strength weapons). >=20 > If you are chopping wood with a large axe=2C putting more strength into > your blow not only splits the wood better (i.e. does more damage)=2C but > actually makes it easier and *safer* to use the axe than doing timid > blows. Admittedly=2C if you "fumble" -- e.g. swing beyond the wood or > don't bring the axe down straight=2C the effect of the fumble is worse=2C > but you *haven't* increased your chance of fumbling=2C just the effect > when you do fumble. >=20 > regards=2C Michael > =3D=3D=3D=3D=3D=3D=3D=3D=3D =20 Missing while overstrengthing (or indeed any over comitted strke) throws of= f your balance leaving you vunrable to reteliation=2C slows your reaction time and basicaly leaves you= spent giving the iniative to your opponant. =20 To use your exaple with the axe=2C overstreangthing as opposed to perfect f= orm increases the likelyhood of injury. By throwing off the natural swing of the axe and body you increa= se the chance of damaging your self=20 wheather you hit or not. The smallest hitch in your swing can be the differ= ence between a solid biteting bow=20 and one which bonces and hit your leg (yes I speak from experiance both per= sonal and observed). Missing not only can=20 throw out your back but cause you to take out your own foot or that of your= buddy (again both personal and observed experiance). =20 When it comes to test cutting with blades form beats strength every time=3B= =20 OS might impart more force (D) but form cuts easier and deeper (specs=2Cen) =20 TTFN _________________________________________________________________ Looking for a place to manage all your online stuff? Explore the new Window= s Live=20 http://download.live.com= --_a62152b9-266a-45e9-910c-be81813f6b19_ Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <html> <head> <style> .hmmessage P { margin:0px=3B padding:0px } body.hmmessage { font-size: 10pt=3B font-family:Verdana } </style> </head> <body class=3D'hmmessage'> >=3B Date: Thu=2C 27 Aug 2009 14:43:41 +1200<BR>>=3B Subject: Re: [dq] = Overstrength Damage with Weapons<BR>>=3B From: m.parkinson@auckland.ac.nz= <BR>>=3B To: dq@dq.sf.org.nz<BR>>=3B <BR>>=3B There is NO good reason= why over-strengthing increases a fumble<BR>>=3B (although there may be a= mediocre reason that we don't want people to<BR>>=3B over-strength weapo= ns).<BR>>=3B <BR>>=3B If you are chopping wood with a large axe=2C putt= ing more strength into<BR>>=3B your blow not only splits the wood better = (i.e. does more damage)=2C but<BR>>=3B actually makes it easier and *safe= r* to use the axe than doing timid<BR>>=3B blows. Admittedly=2C if you "f= umble" -- e.g. swing beyond the wood or<BR>>=3B don't bring the axe down = straight=2C the effect of the fumble is worse=2C<BR>>=3B but you *haven't= * increased your chance of fumbling=2C just the effect<BR>>=3B when you d= o fumble.<BR>>=3B <BR>>=3B regards=2C Michael<BR>>=3B =3D=3D=3D=3D=3D= =3D=3D=3D=3D<BR>  =3B<BR> Missing while overstrengthing (or indeed any over comitted strke) throws of= f your balance leaving you<BR>vunrable to reteliation=2C slows your reactio= n time and basicaly leaves you spent giving the iniative to your<BR> opponant.<BR>  =3B<BR> To use your exaple with the axe=2C overstreangthing as opposed to perfect f= orm increases the likelyhood<BR> of injury. By throwing off the natural swing of the axe and body you increa= se the chance of damaging your self <BR> wheather you hit or not. The smallest hitch in your swing can be the differ= ence between a solid biteting bow <BR> and one which bonces and hit your leg (yes I speak from experiance both per= sonal and observed). Missing not only can <BR> throw out your back but cause you to take out your own foot or that of your= buddy (again both personal and observed experiance).<BR>  =3B<BR> When it comes to test cutting with blades form beats strength every time=3B= <BR> OS might impart more force (D) but form cuts easier and deeper (specs=2Cen)= <BR>  =3B<BR> TTFN<BR><br /><hr />Explore the new Windows Live <a href=3D'http://downloa= d.live.com' target=3D'_new'>Looking for a place to manage all your online s= tuff?</a></body> </html>= --_a62152b9-266a-45e9-910c-be81813f6b19_-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Overstrength Damage with Weapons |
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From | Michael Scott |
Date | Fri, 28 Aug 2009 03:25:59 +1200 |
--_472b82cd-8580-4f00-814d-5e38c0165010_ Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable One way to stop people complaining about not being able to use both skill a= nd strength D is to=20 have the 4Rks of skill do say + 5% chance of Spec/En instead of D then peop= le can =20 a)use both=2C or =20 b)make a choice that has benifits no matter which you choose. =20 TTFN =20 =20 _________________________________________________________________ Share your memories online with anyone you want. http://www.microsoft.com/nz/windows/windowslive/products/photos-share.aspx?= tab=3D1= --_472b82cd-8580-4f00-814d-5e38c0165010_ Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <html> <head> <style> .hmmessage P { margin:0px=3B padding:0px } body.hmmessage { font-size: 10pt=3B font-family:Verdana } </style> </head> <body class=3D'hmmessage'> <BR>One way to stop people complaining about not being able to use both ski= ll =3Band strength D is to <BR> have the 4Rks of skill do say + 5% chance of Spec/En instead of D then peop= le can<BR>  =3B<BR> a)use both=2C or<BR>  =3B<BR> b)make a choice that has benifits no matter which you choose.<BR>  =3B<BR> TTFN<BR>  =3B<BR>  =3B<BR><br /><hr />Share your memories online with anyone you want <a = href=3D'http://www.microsoft.com/nz/windows/windowslive/products/photos-sha= re.aspx?tab=3D1' target=3D'_new'>anyone you want.</a></body> </html>= --_472b82cd-8580-4f00-814d-5e38c0165010_-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Fumbling weapons |
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From | Chris Caulfield |
Date | Fri, 28 Aug 2009 09:34:18 +1200 |
--000e0cd22d667587eb04722654e1 Content-Type: text/plain; charset=ISO-8859-1 Assassin shouldn't be part of the modification process at all, MD is the basic weapon use stat and Warrior is the specialty for use of weapons, while a good assassin may never touch a blade at all or rarely but they will be the best at poison, some specific blows etc. On Fri, Aug 28, 2009 at 2:52 AM, Michael Scott <big_mac_kd@hotmail.com>wrote: > > > > Date: Thu, 27 Aug 2009 13:05:25 +1200 > > Subject: Re: [dq] Fumbling weapons > > From: stephenm@aklnz.net > > To: dq@dq.sf.org.nz > > > > My opinions... > > > > I disagree with Assassin being part of the skill modifier. Assassin is > the skill of killing > > people, it is not a skill of handling weapons well. > > Weapon Rank & Warrior Rank sounds good to me. I'd like for MD to be > involved but better to keep > > it simple. > > > > > > Cheers, Stephen. > > Any thug can swing a bit of tree or a crowbar at someone but it takes true > skill to find the chink in a targets armour > without making a sound while grappling in the dark with a blade covered in > poison. > > TTFN > > ------------------------------ > Explore the new Windows Live Looking for a place to manage all your online > stuff? <http://download.live.com> > --000e0cd22d667587eb04722654e1 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Assassin shouldn't be part of the modification process at all, MD is th= e basic weapon use stat and Warrior is the specialty for use of weapons, wh= ile a good assassin may never touch a blade at all or rarely but they will = be the best at poison, some specific blows etc.<br> <br><div class=3D"gmail_quote">On Fri, Aug 28, 2009 at 2:52 AM, Michael Sco= tt <span dir=3D"ltr"><<a href=3D"mailto:big_mac_kd@hotmail.com">big_mac_= kd@hotmail.com</a>></span> wrote:<br><blockquote class=3D"gmail_quote" s= tyle=3D"border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8e= x; padding-left: 1ex;"> <div> <br>=A0<br> > Date: Thu, 27 Aug 2009 13:05:25 +1200<div class=3D"im"><br>> Subjec= t: Re: [dq] Fumbling weapons<br></div>> From: <a href=3D"mailto:stephenm= @aklnz.net" target=3D"_blank">stephenm@aklnz.net</a><div class=3D"im"><br>&= gt; To: <a href=3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.n= z</a><br> > <br></div>> My opinions...<div class=3D"im"><br>> <br>> I dis= agree with Assassin being part of the skill modifier. Assassin is the skill= of killing<br>> people, it is not a skill of handling weapons well.<br> > Weapon Rank & Warrior Rank sounds good to me. I'd like for MD = to be involved but better to keep<br>> it simple.<br>> <br>> <br>&= gt; Cheers, Stephen.<br><br></div> Any thug can swing a bit of tree or=A0a crowbar=A0at someone but it takes t= rue skill to find the chink in a targets armour<br> without making a sound while grappling in the dark with a blade covered in = poison.<br> =A0<br> TTFN<br><br><hr>Explore the new Windows Live <a href=3D"http://download.li= ve.com" target=3D"_blank">Looking for a place to manage all your online stu= ff?</a></div> </blockquote></div><br> --000e0cd22d667587eb04722654e1-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |