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Hi All,
=A0
Reading through all the posts definitely shows there is a need for clarific=
ation and standardisation, as the interpretations are quite varied.
=A0
I for one have no problem with a mounted Earth mage casting, nor a problem =
with one in the first or higher level of a house/tower. As soon as you star=
t trying to define what does and does not constitute a "barrier" to contact=
with earth, then grey areas will crop up. Can an earth mage wear boots at =
all, if so, how thick a sole is allowed? Are they allowed to cast on the gr=
ound floor of a wooden floored house, if so, why not any higher up in the b=
uilding, and where is the tipping point? How about standing on a chair, eve=
n if it is=A03 inches high vs 10? Items, animals and structures that are gr=
ound based should not form a barrier to contact with earth IMHO
My basic rule is "if you are floating or flying you cannot cast, otherwise =
fine". this covers most bases, and the rest I will adjudicate on at the tim=
e.
=A0
As to why the restrictions are different, I would answer "playability"
Earth and Air by far and away have the easiest accessibility to contact wit=
h their element in the normal course of a game
The Celestial colleges are not far behind
Ice, Water and Fire are comparitively far less common and less accessible.
A "one size fits all" approach is likely to penalise the latter colleges, o=
r create a restriction for the former which is basically worthless
Hence we basically have restrictions that take this into account to make th=
em more playable, and are basically in reverse order or level compared to c=
ommonality of contact
ie more contact, more restrictive; less contact, less restrictive
=A0
Regards,
=A0
Dean Ellis
--- On Tue, 11/10/09, Stephen Martin <stephenm@aklnz.net> wrote:
From: Stephen Martin <stephenm@aklnz.net>
Subject: Re: [dq] How much rock is earth?
To: dq@dq.sf.org.nz
Date: Tuesday, November 10, 2009, 11:22 PM
Good points Ian.=A0 I just checked the other Elemental colleges about when =
they cannot cast at all.
Air: Not vacuum nor underwater.=A0 Must be in contact with air.
Celestial: Element must be present - only 0%/100% Light/Dark prevents casti=
ng.
Fire: Not vacuum nor underwater.=A0 Must be possible for fire to exist.
Ice: No restriction
Water: Not Vacuum nor Totally Arid places.=A0 Must be in contact with their=
element.
Ice is an anomaly with no restriction.=A0 Fire requires the potential to ex=
ist.=A0 But the others
are fairly consistent they require you element to be present and/or in cont=
act.
In theory all a Fire or Air Mage needs to get around their restriction is a=
bubble of air, of
course you would expect that their effects would also be constrained to tha=
t bubble of air.
Similar for water mages, they just need to make sure they always carry a bu=
cket or maybe even
a flask of water when they go to the desert. BC% will suck and your targets=
/effects would be
limited but it would be enough to cast.
Is there a reason for Earth to be more restricted than the other elemental =
colleges?
Could we apply a similar guideline to all of them for how much of your elem=
ent you need when
it is not naturally present?
E.g. You need a volume of your element greater than your own volume (good f=
or Hobbits, sucks
for giants and dragons).=A0 Or a hex (5' diameter) of your element to be mo=
re egalitarian.
Or perhaps the element needs to be bound to allow you to cast in an unfrien=
dly environment -
makes the various expensive binding elements rituals specifically useful.
And why is Ice unrestricted?=A0 I would expect them to have the same limit =
as Water - not vacuum
nor totally arid.
Cheers, Stephen.
On Tue, November 10, 2009 6:11 pm, Ian Wood wrote:
>
> I did start from Martin's suggestion of contact with the whole ball of
> greasy cheese, and then wondered about other elements.
>
> What volume of air would an air-mage require if underground?
>
> Or fire for a fire mage?
>
> Or Ice?
>
> A sphere of 5 feet radius? Is that too easy?
>
> How game breaking is it for an earth mage to be able to cast on a ship (w=
ith
> suitable solid ballast)? The earth elemental may object to his summoning.
>
> Ian
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<table cellspacing=3D"0" cellpadding=3D"0" border=3D"0" ><tr><td valign=3D"=
top" style=3D"font: inherit;"><DIV>Hi All,</DIV>
<DIV> </DIV>
<DIV>Reading through all the posts definitely shows there is a need for cla=
rification and standardisation, as the interpretations are quite varied.</D=
IV>
<DIV> </DIV>
<DIV>I for one have no problem with a mounted Earth mage casting, nor a pro=
blem with one in the first or higher level of a house/tower. As soon as you=
start trying to define what does and does not constitute a "barrier" to co=
ntact with earth, then grey areas will crop up. Can an earth mage wear boot=
s at all, if so, how thick a sole is allowed? Are they allowed to cast on t=
he ground floor of a wooden floored house, if so, why not any higher up in =
the building, and where is the tipping point? How about standing on a chair=
, even if it is 3 inches high vs 10? Items, animals and structures tha=
t are ground based should not form a barrier to contact with earth IMHO</DI=
V>
<DIV>My basic rule is "if you are floating or flying you cannot cast, other=
wise fine". this covers most bases, and the rest I will adjudicate on at th=
e time.</DIV>
<DIV> </DIV>
<DIV>As to why the restrictions are different, I would answer "playability"=
</DIV>
<DIV>Earth and Air by far and away have the easiest accessibility to contac=
t with their element in the normal course of a game</DIV>
<DIV>The Celestial colleges are not far behind</DIV>
<DIV>Ice, Water and Fire are comparitively far less common and less accessi=
ble.</DIV>
<DIV>A "one size fits all" approach is likely to penalise the latter colleg=
es, or create a restriction for the former which is basically worthless</DI=
V>
<DIV>Hence we basically have restrictions that take this into account to ma=
ke them more playable, and are basically in reverse order or level compared=
to commonality of contact</DIV>
<DIV>ie more contact, more restrictive; less contact, less restrictive</DIV=
>
<DIV> </DIV>
<DIV>Regards,</DIV>
<DIV> </DIV>
<DIV>Dean Ellis<BR><BR>--- On <B>Tue, 11/10/09, Stephen Martin <I><steph=
enm@aklnz.net></I></B> wrote:<BR></DIV>
<BLOCKQUOTE style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: rgb(=
16,16,255) 2px solid"><BR>From: Stephen Martin <stephenm@aklnz.net><B=
R>Subject: Re: [dq] How much rock is earth?<BR>To: dq@dq.sf.org.nz<BR>Date:=
Tuesday, November 10, 2009, 11:22 PM<BR><BR>
<DIV class=3DplainMail>Good points Ian. I just checked the other Elem=
ental colleges about when they cannot cast at all.<BR><BR>Air: Not vacuum n=
or underwater. Must be in contact with air.<BR>Celestial: Element mus=
t be present - only 0%/100% Light/Dark prevents casting.<BR>Fire: Not vacuu=
m nor underwater. Must be possible for fire to exist.<BR>Ice: No rest=
riction<BR>Water: Not Vacuum nor Totally Arid places. Must be in cont=
act with their element.<BR><BR>Ice is an anomaly with no restriction. =
Fire requires the potential to exist. But the others<BR>are fairly c=
onsistent they require you element to be present and/or in contact.<BR><BR>=
<BR>In theory all a Fire or Air Mage needs to get around their restriction =
is a bubble of air, of<BR>course you would expect that their effects would =
also be constrained to that bubble of air.<BR>Similar for water mages, they=
just need to make sure they always carry a bucket or maybe even<BR>a
flask of water when they go to the desert. BC% will suck and your targets/=
effects would be<BR>limited but it would be enough to cast.<BR><BR>Is there=
a reason for Earth to be more restricted than the other elemental colleges=
?<BR><BR>Could we apply a similar guideline to all of them for how much of =
your element you need when<BR>it is not naturally present?<BR>E.g. You need=
a volume of your element greater than your own volume (good for Hobbits, s=
ucks<BR>for giants and dragons). Or a hex (5' diameter) of your eleme=
nt to be more egalitarian.<BR><BR>Or perhaps the element needs to be bound =
to allow you to cast in an unfriendly environment -<BR>makes the various ex=
pensive binding elements rituals specifically useful.<BR><BR>And why is Ice=
unrestricted? I would expect them to have the same limit as Water - =
not vacuum<BR>nor totally arid.<BR><BR>Cheers, Stephen.<BR><BR>On Tue, Nove=
mber 10, 2009 6:11 pm, Ian Wood wrote:<BR>><BR>> I did start
from Martin's suggestion of contact with the whole ball of<BR>> greasy =
cheese, and then wondered about other elements.<BR>><BR>> What volume=
of air would an air-mage require if underground?<BR>><BR>> Or fire f=
or a fire mage?<BR>><BR>> Or Ice?<BR>><BR>> A sphere of 5 feet =
radius? Is that too easy?<BR>><BR>> How game breaking is it for an ea=
rth mage to be able to cast on a ship (with<BR>> suitable solid ballast)=
? The earth elemental may object to his summoning.<BR>><BR>> Ian<BR><=
BR><BR>-- to unsubscribe notify mailto:<A href=3D"http://us.mc1101.mail.yah=
oo.com/mc/compose?to=3Ddq-request@dq.sf.org.nz" ymailto=3D"mailto:dq-reques=
t@dq.sf.org.nz">dq-request@dq.sf.org.nz</A> --<BR></DIV></BLOCKQUOTE></td><=
/tr></table><br>=0A=0A=0A=0A
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