Subject | Re: [dq] NPC Costs. |
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From | Helen Saggers |
Date | Thu, 18 Feb 2010 10:01:03 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_000A_01CAB081.47CFC930 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable As Andrew says the costs of living are a good place to start. As well as needing to feed themselves and their families Skilled workers = will have their own tools and part of what they will charge will need to = be for repairs or replacement of such tools. As a jewellers tools cost = him more than a gardeners. If your looking at NPCs for a one off job, a carter or a carpenter would = probably add less over their Cost of Living to his charge than say a = portrate painter as the carter and carpenter can expect to get more work = quite quicky, where as the portrate painter might have to make the one = payment last a season before they get more work.=20 Do they live in or commute to work. Will you provide a uniform or are = they expected to provide their own clothes? An Sailor on a ship is expected to provide his own clothes, but gets his = room and board as part of this job. A town guardsman might be issued with his uniform but be expected to = feed and house himself. Hiring servants you would expect to pay a live in cook, maid, stableman = etc. less than one that lives out.=20 Hiring a guard for a warehouse, or other structure, the man with a big = stick will require lower wages than one who needs real weapons and = armour, and if he has to provide his own it will cost you even more. Another variable to the cost of a longterm NPC is will they be working = for you full time or are you one of many clients, a gardener might come = in two days a week or twice a month, but the cook needs to be fulltime. All things considered its not really hard to see why we don't have fixed = hiring costs for NPCs. Helen ------=_NextPart_000_000A_01CAB081.47CFC930 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML xmlns=3D"http://www.w3.org/TR/REC-html40" xmlns:v =3D=20 "urn:schemas-microsoft-com:vml" xmlns:o =3D=20 "urn:schemas-microsoft-com:office:office" xmlns:w =3D=20 "urn:schemas-microsoft-com:office:word" xmlns:st1 =3D=20 "urn:schemas-microsoft-com:office:smarttags"><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.6000.16981" name=3DGENERATOR><!--[if !mso]> <STYLE>v\:* { BEHAVIOR: url(#default#VML) } o\:* { BEHAVIOR: url(#default#VML) } w\:* { BEHAVIOR: url(#default#VML) } .shape { BEHAVIOR: url(#default#VML) } </STYLE> <![endif]--><o:SmartTagType name=3D"PersonName"=20 namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags"></o:SmartTagT= ype><!--[if !mso]> <STYLE> st1\:*{behavior:url(#default#ieooui) } </STYLE> <![endif]--> <STYLE> <!-- /* Font Definitions */ @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:21.0cm 842.0pt; margin:72.0pt 89.85pt 72.0pt 89.85pt;} div.Section1 {page:Section1;} --> </STYLE> </HEAD> <BODY lang=3DEN-US vLink=3Dpurple link=3Dblue bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>As Andrew says the costs of living are = a good place=20 to start.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>As well as needing to feed themselves = and their=20 families Skilled workers will have their own tools and part of what they = will=20 charge will need to be for repairs or replacement of such tools. As a = jewellers=20 tools cost him more than a gardeners.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>If your looking at NPCs for a one off = job, a carter=20 or a carpenter would probably add less over their Cost of Living to = his=20 charge than say a portrate painter as the carter and carpenter = can=20 expect to get more work quite quicky, where as the portrate=20 painter might have to make the one payment last a season before = they get=20 more work. </FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Do they live in or commute to work. = Will you=20 provide a uniform or are they expected to provide their own=20 clothes?</FONT></DIV> <DIV><FONT face=3DArial size=3D2>An Sailor on a ship is expected to = provide his own=20 clothes, but gets his room and board as part of this job.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>A town guardsman might be issued with = his uniform=20 but be expected to feed and house himself.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Hiring servants you would expect to pay = a live in=20 cook, maid, stableman etc. less than one that lives out. = </FONT></DIV> <DIV><FONT face=3DArial size=3D2>Hiring a guard for a warehouse, or = other structure,=20 the man with a big stick will require lower wages than one who = needs real=20 weapons and armour, and if he has to provide his own it will cost you = even=20 more.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Another variable to the cost of a = longterm NPC=20 is will they be working for you full time or are you one of many = clients, a=20 gardener might come in two days a week or twice a month, but the cook = needs to=20 be fulltime.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>All things considered its not really = hard to see=20 why we don't have fixed hiring costs for NPCs.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Helen</FONT></DIV> <DIV> </DIV></BODY></HTML> ------=_NextPart_000_000A_01CAB081.47CFC930-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] NPC Costs. |
---|---|
From | Helen Saggers |
Date | Thu, 18 Feb 2010 10:00:55 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_0007_01CAB081.42EC1B80 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable As Andrew says the costs of living are a good place to start. As well as needing to feed themselves and their families Skilled workers = will have their own tools and part of what they will charge will need to = be for repairs or replacement of such tools. As a jewellers tools cost = him more than a gardeners. If your looking at NPCs for a one off job, a carter or a carpenter would = probably add less over their Cost of Living to his charge than say a = portrate painter as the carter and carpenter can expect to get more work = quite quicky, where as the portrate painter might have to make the one = payment last a season before they get more work.=20 Do they live in or commute to work. Will you provide a uniform or are = they expected to provide their own clothes? An Sailor on a ship is expected to provide his own clothes, but gets his = room and board as part of this job. A town guardsman might be issued with his uniform but be expected to = feed and house himself. Hiring servants you would expect to pay a live in cook, maid, stableman = etc. less than one that lives out.=20 Hiring a guard for a warehouse, or other structure, the man with a big = stick will require lower wages than one who needs real weapons and = armour, and if he has to provide his own it will cost you even more. Another variable to the cost of a longterm NPC is will they be working = for you full time or are you one of many clients, a gardener might come = in two days a week or twice a month, but the cook needs to be fulltime. All things considered its not really hard to see why we don't have fixed = hiring costs for NPCs. Helen ------=_NextPart_000_0007_01CAB081.42EC1B80 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML xmlns=3D"http://www.w3.org/TR/REC-html40" xmlns:v =3D=20 "urn:schemas-microsoft-com:vml" xmlns:o =3D=20 "urn:schemas-microsoft-com:office:office" xmlns:w =3D=20 "urn:schemas-microsoft-com:office:word" xmlns:st1 =3D=20 "urn:schemas-microsoft-com:office:smarttags"><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.6000.16981" name=3DGENERATOR><!--[if !mso]> <STYLE>v\:* { BEHAVIOR: url(#default#VML) } o\:* { BEHAVIOR: url(#default#VML) } w\:* { BEHAVIOR: url(#default#VML) } .shape { BEHAVIOR: url(#default#VML) } </STYLE> <![endif]--><o:SmartTagType name=3D"PersonName"=20 namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags"></o:SmartTagT= ype><!--[if !mso]> <STYLE> st1\:*{behavior:url(#default#ieooui) } </STYLE> <![endif]--> <STYLE> <!-- /* Font Definitions */ @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:21.0cm 842.0pt; margin:72.0pt 89.85pt 72.0pt 89.85pt;} div.Section1 {page:Section1;} --> </STYLE> </HEAD> <BODY lang=3DEN-US vLink=3Dpurple link=3Dblue bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>As Andrew says the costs of living are = a good place=20 to start.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>As well as needing to feed themselves = and their=20 families Skilled workers will have their own tools and part of what they = will=20 charge will need to be for repairs or replacement of such tools. As a = jewellers=20 tools cost him more than a gardeners.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>If your looking at NPCs for a one off = job, a carter=20 or a carpenter would probably add less over their Cost of Living to = his=20 charge than say a portrate painter as the carter and carpenter = can=20 expect to get more work quite quicky, where as the portrate=20 painter might have to make the one payment last a season before = they get=20 more work. </FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Do they live in or commute to work. = Will you=20 provide a uniform or are they expected to provide their own=20 clothes?</FONT></DIV> <DIV><FONT face=3DArial size=3D2>An Sailor on a ship is expected to = provide his own=20 clothes, but gets his room and board as part of this job.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>A town guardsman might be issued with = his uniform=20 but be expected to feed and house himself.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Hiring servants you would expect to pay = a live in=20 cook, maid, stableman etc. less than one that lives out. = </FONT></DIV> <DIV><FONT face=3DArial size=3D2>Hiring a guard for a warehouse, or = other structure,=20 the man with a big stick will require lower wages than one who = needs real=20 weapons and armour, and if he has to provide his own it will cost you = even=20 more.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Another variable to the cost of a = longterm NPC=20 is will they be working for you full time or are you one of many = clients, a=20 gardener might come in two days a week or twice a month, but the cook = needs to=20 be fulltime.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>All things considered its not really = hard to see=20 why we don't have fixed hiring costs for NPCs.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Helen</FONT></DIV> <DIV> </DIV></BODY></HTML> ------=_NextPart_000_0007_01CAB081.42EC1B80-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |