SubjectRe: [dq] NPC Costs.
FromHelen Saggers
DateThu, 18 Feb 2010 10:01:03 +1300
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As Andrew says the costs of living are a good place to start.
As well as needing to feed themselves and their families Skilled workers =
will have their own tools and part of what they will charge will need to =
be for repairs or replacement of such tools. As a jewellers tools cost =
him more than a gardeners.

If your looking at NPCs for a one off job, a carter or a carpenter would =
probably add less over their Cost of Living to his charge than say a =
portrate painter as the carter and carpenter can expect to get more work =
quite quicky, where as the portrate painter might have to make the one =
payment last a season before they get more work.=20

Do they live in or commute to work. Will you provide a uniform or are =
they expected to provide their own clothes?
An Sailor on a ship is expected to provide his own clothes, but gets his =
room and board as part of this job.
A town guardsman might be issued with his uniform but be expected to =
feed and house himself.

Hiring servants you would expect to pay a live in cook, maid, stableman =
etc. less than one that lives out.=20
Hiring a guard for a warehouse, or other structure, the man with a big =
stick will require lower wages than one who needs real weapons and =
armour, and if he has to provide his own it will cost you even more.

Another variable to the cost of a longterm NPC is will they be working =
for you full time or are you one of many clients, a gardener might come =
in two days a week or twice a month, but the cook needs to be fulltime.

All things considered its not really hard to see why we don't have fixed =
hiring costs for NPCs.

Helen

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<DIV><FONT face=3DArial size=3D2>As Andrew says the costs of living are =
a good place=20
to start.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>As well as needing to feed themselves =
and their=20
families Skilled workers will have their own tools and part of what they =
will=20
charge will need to be for repairs or replacement of such tools. As a =
jewellers=20
tools cost him more than a gardeners.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>If your looking at NPCs for a one off =
job, a carter=20
or a carpenter would probably add less over&nbsp;their Cost of Living to =
his=20
charge than say a&nbsp;portrate painter&nbsp;as the carter and carpenter =
can=20
expect to get more work quite quicky, where as the&nbsp;portrate=20
painter&nbsp;might have to make the one payment last a season before =
they get=20
more work. </FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Do they live in or commute to work. =
Will you=20
provide a uniform or are they expected to provide their own=20
clothes?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>An Sailor on a ship is expected to =
provide his own=20
clothes, but gets his room and board as part of this job.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>A town guardsman might be issued with =
his uniform=20
but be expected to feed and house himself.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Hiring servants you would expect to pay =
a live in=20
cook, maid,&nbsp;stableman&nbsp;etc. less than one that lives out. =
</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Hiring a guard for a warehouse, or =
other structure,=20
the&nbsp;man with a big stick will require lower wages than one who =
needs real=20
weapons and armour, and if he has to provide his own it will cost you =
even=20
more.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Another variable to the cost of a =
longterm&nbsp;NPC=20
is will they be working for you full time or are you one of many =
clients, a=20
gardener might come in two days a week or twice a month, but the cook =
needs to=20
be fulltime.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>All things considered its not really =
hard to see=20
why we don't have fixed hiring costs for NPCs.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Helen</FONT></DIV>
<DIV>&nbsp;</DIV></BODY></HTML>

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SubjectRe: [dq] NPC Costs.
FromHelen Saggers
DateThu, 18 Feb 2010 10:00:55 +1300
This is a multi-part message in MIME format.

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As Andrew says the costs of living are a good place to start.
As well as needing to feed themselves and their families Skilled workers =
will have their own tools and part of what they will charge will need to =
be for repairs or replacement of such tools. As a jewellers tools cost =
him more than a gardeners.

If your looking at NPCs for a one off job, a carter or a carpenter would =
probably add less over their Cost of Living to his charge than say a =
portrate painter as the carter and carpenter can expect to get more work =
quite quicky, where as the portrate painter might have to make the one =
payment last a season before they get more work.=20

Do they live in or commute to work. Will you provide a uniform or are =
they expected to provide their own clothes?
An Sailor on a ship is expected to provide his own clothes, but gets his =
room and board as part of this job.
A town guardsman might be issued with his uniform but be expected to =
feed and house himself.

Hiring servants you would expect to pay a live in cook, maid, stableman =
etc. less than one that lives out.=20
Hiring a guard for a warehouse, or other structure, the man with a big =
stick will require lower wages than one who needs real weapons and =
armour, and if he has to provide his own it will cost you even more.

Another variable to the cost of a longterm NPC is will they be working =
for you full time or are you one of many clients, a gardener might come =
in two days a week or twice a month, but the cook needs to be fulltime.

All things considered its not really hard to see why we don't have fixed =
hiring costs for NPCs.

Helen

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<BODY lang=3DEN-US vLink=3Dpurple link=3Dblue bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>As Andrew says the costs of living are =
a good place=20
to start.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>As well as needing to feed themselves =
and their=20
families Skilled workers will have their own tools and part of what they =
will=20
charge will need to be for repairs or replacement of such tools. As a =
jewellers=20
tools cost him more than a gardeners.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>If your looking at NPCs for a one off =
job, a carter=20
or a carpenter would probably add less over&nbsp;their Cost of Living to =
his=20
charge than say a&nbsp;portrate painter&nbsp;as the carter and carpenter =
can=20
expect to get more work quite quicky, where as the&nbsp;portrate=20
painter&nbsp;might have to make the one payment last a season before =
they get=20
more work. </FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Do they live in or commute to work. =
Will you=20
provide a uniform or are they expected to provide their own=20
clothes?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>An Sailor on a ship is expected to =
provide his own=20
clothes, but gets his room and board as part of this job.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>A town guardsman might be issued with =
his uniform=20
but be expected to feed and house himself.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Hiring servants you would expect to pay =
a live in=20
cook, maid,&nbsp;stableman&nbsp;etc. less than one that lives out. =
</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Hiring a guard for a warehouse, or =
other structure,=20
the&nbsp;man with a big stick will require lower wages than one who =
needs real=20
weapons and armour, and if he has to provide his own it will cost you =
even=20
more.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Another variable to the cost of a =
longterm&nbsp;NPC=20
is will they be working for you full time or are you one of many =
clients, a=20
gardener might come in two days a week or twice a month, but the cook =
needs to=20
be fulltime.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>All things considered its not really =
hard to see=20
why we don't have fixed hiring costs for NPCs.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Helen</FONT></DIV>
<DIV>&nbsp;</DIV></BODY></HTML>

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