Subject | [dq-announce] Guild Meeting Minutes - Autumn 810 WK |
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From | Keith Smith |
Date | Fri, 19 Mar 2010 23:13:51 +1300 |
--=====================_1972903296==.ALT Content-Type: text/plain; charset="iso-8859-1"; format=flowed Content-Transfer-Encoding: quoted-printable Seagate Adventurer=92s Guild Guild meeting Minutes 1st Fruit 810 WK Gods Meeting Minutes 1) Is Evil Eye a Curse? =96 Yes 2) Is Forbiddance entities only? Unresolved. A proposal is to be raised 3) Courtier/Troubadour =96 Wording is to be changed=20 to allow specialisation when gaining a rank 4) Philosopher =96 Confirm that existing rule is to=20 stand regarding the acquisition of extra area below Rank 10. 5) The following are an exception to the=20 =91Masterwork approved by GM rule=92: Adventuring &=20 Languages. Artisan still has the requirement but it is less rigorous. 6) Alchemist =96 add times for making antidotes/medicines 7) Healer =96 Make suggested changes to skin graft etc. 8) Spy =96 Spoken language bonuses stack 9) A cost for lockpicks is to be added 10) Clothing does not count as encumberance 11) The range for Extinguish Fire is a radius 12) Fireproofing =96 change Hypothermia to Heat Stroke 13) Disarming needs looking at 14) Troubadour =96 add composition as an ability 15) Combat =96 Add prepare and cast to definitions.=20 Cast should be listed as a fire action, Magic=20 Resistance is a magical pass action. A magic in combat section is to be= added. A list is to be made of anything else to be looked at for proposals. The aim is to get the new rulebook out in June. Adventures Going Out 1) Jim =96 Guild Security =96 Wanting high level=20 adventurers to go into the Lands of Chaos and=20 explore. Information is required on the political setup 2) Rosemary =96 Fixing the slow portal to Elfenburg Keith offered to run an overflow if required. Best Death Eric =96 Not getting out of the area when Death arrived Gok =96 Daed a portal and discovered it would kill=20 him in the usual manner. So he touched it and=20 ended up being spread over fourteen planes.=20 Divine Intervention was required to get him back. Winner =96 Eric Bravest Imri =96 A water mage, went into a courtyard=20 dedicated to Aim and sacrified her College to help the mission Winner =96 Imri Stupidest Dwork =96 Kept saying =93That won=92t work=94 when some=20 really good ideas were suggested Winner =96 Dwork Smartest Braegon =96 There was some entity driving a dragon=20 as a puppet. He used an item to disconnect the link. Darien =96 There were two dozen Calimar protecting=20 an elder brain. Healing lava was healing the=20 brain. Darian was able to null the agony effect=20 then null the lave flow. He also had several good=20 ideas to halve the opposition. Winner =96 Darian General Business Owing to a lack of articles, there was no Seagate=20 Times ready. It is intended to publish a web=20 issue in a week after the meeting. It was also=20 suggested that there should be a pr=E9cis attached=20 to each set of scribe notes that could be published in the Times. --=====================_1972903296==.ALT Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <html> <body> <b>Seagate Adventurer=92s Guild<br> </b>Guild meeting Minutes<br> <div align=3D"center">1<sup>st</sup> Fruit 810 WK<br> </div> <br><br> <h1><b>Gods Meeting Minutes</b></h1>1) Is Evil Eye a Curse? =96 Yes<br> 2) Is Forbiddance entities only? Unresolved. A proposal is to be raised<br> 3) Courtier/Troubadour =96 Wording is to be changed to allow specialisation when gaining a rank<br> 4) Philosopher =96 Confirm that existing rule is to stand regarding the acquisition of extra area below Rank 10.<br> 5) The following are an exception to the =91Masterwork approved by GM rule=92: Adventuring & Languages. Artisan still has the requirement but it is less rigorous.<br> 6) Alchemist =96 add times for making antidotes/medicines<br> 7) Healer =96 Make suggested changes to skin graft etc.<br> 8) Spy =96 Spoken language bonuses stack<br> 9) A cost for lockpicks is to be added<br> 10) Clothing does not count as encumberance<br> 11) The range for Extinguish Fire is a radius<br> 12) Fireproofing =96 change Hypothermia to Heat Stroke<br> 13) Disarming needs looking at<br> 14) Troubadour =96 add composition as an ability<br> 15) Combat =96 Add prepare and cast to definitions. Cast should be listed as a fire action, Magic Resistance is a magical pass action. A magic in combat section is to be added.<br> <br> A list is to be made of anything else to be looked at for proposals.<br> The aim is to get the new rulebook out in June.<br> <br><br> <h1><b>Adventures Going Out</b></h1>1) <i>Jim</i> =96 Guild Security =96 Wanting high level adventurers to go into the Lands of Chaos and explore. Information is required on the political setup<br> 2) <i>Rosemary</i> =96 Fixing the slow portal to Elfenburg<br> <br> Keith offered to run an overflow if required.<br> <br> <br><br> <h1><b>Best Death</b></h1><i>Eric</i> =96 Not getting out of the area when Death arrived<br> <i>Gok</i> =96 Daed a portal and discovered it would kill him in the usual manner. So he touched it and ended up being spread over fourteen planes. Divine Intervention was required to get him back.<br> Winner =96 <b>Eric<br> </b> <br><br> <h1><b>Bravest</b></h1><i>Imri</i> =96 A water mage, went into a courtyard dedicated to Aim and sacrified her College to help the mission<br> Winner =96 <b>Imri<br> </b> <br><br> <h1><b>Stupidest</b></h1><i>Dwork</i> =96 Kept saying =93That won=92t work= =94 when some really good ideas were suggested<br> Winner =96 <b>Dwork<br> </b> <br><br> <h1><b>Smartest</b></h1><i>Braegon</i> =96 There was some entity driving a dragon as a puppet. He used an item to disconnect the link.<br> <i>Darien</i> =96 There were two dozen Calimar protecting an elder brain. Healing lava was healing the brain. Darian was able to null the agony effect then null the lave flow. He also had several good ideas to halve the opposition.<br> Winner =96 <b>Darian<br> </b> <br><br> <h1><b>General Business</b></h1>Owing to a lack of articles, there was no Seagate Times ready. It is intended to publish a web issue in a week after the meeting. It was also suggested that there should be a pr=E9cis attached to each set of scribe notes that could be published in the Times.<br> <br> </body> </html> --=====================_1972903296==.ALT-- -- to unsubscribe notify mailto:dq-announce-request@dq.sf.org.nz -- |
Subject | Re: [dq-announce] Guild Meeting Minutes - Autumn 810 WK |
---|---|
From | Ian Wood |
Date | Fri, 19 Mar 2010 23:53:59 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_0044_01CAC7BF.720BB010 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit My recollection for two of the decisions are slightly different from that recorded below. I recall the following: 5) Artisan and Adventuring skills do NOT require master works to reach ranks 8, 9 and 10. 15) Add to definitions in Combat s.3.1: a. Prepare spell as a magical Pass Action b. Cast (a spell) is both a Fire Action and a Magical Action c. Active Resistance as a magical Pass Action d. Concentrate (Actively) as a magical Pass Action e. Active Talents require a Pass Action to utilize (passive Talents are always in effect) (s7.2 How magic works, paragraph 2, sentence 6) Ian _____ From: dq-announce-owner@dq.sf.org.nz [mailto:dq-announce-owner@dq.sf.org.nz] On Behalf Of Keith Smith Sent: 19 March 2010 23:14 To: dq-announce@dq.sf.org.nz Subject: [dq-announce] Guild Meeting Minutes - Autumn 810 WK Seagate Adventurer's Guild Guild meeting Minutes 1st Fruit 810 WK Gods Meeting Minutes 1) Is Evil Eye a Curse? - Yes 2) Is Forbiddance entities only? Unresolved. A proposal is to be raised 3) Courtier/Troubadour - Wording is to be changed to allow specialisation when gaining a rank 4) Philosopher - Confirm that existing rule is to stand regarding the acquisition of extra area below Rank 10. 5) The following are an exception to the 'Masterwork approved by GM rule': Adventuring & Languages. Artisan still has the requirement but it is less rigorous. 6) Alchemist - add times for making antidotes/medicines 7) Healer - Make suggested changes to skin graft etc. 8) Spy - Spoken language bonuses stack 9) A cost for lockpicks is to be added 10) Clothing does not count as encumberance 11) The range for Extinguish Fire is a radius 12) Fireproofing - change Hypothermia to Heat Stroke 13) Disarming needs looking at 14) Troubadour - add composition as an ability 15) Combat - Add prepare and cast to definitions. Cast should be listed as a fire action, Magic Resistance is a magical pass action. A magic in combat section is to be added. A list is to be made of anything else to be looked at for proposals. The aim is to get the new rulebook out in June. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.791 / Virus Database: 271.1.1/2754 - Release Date: 03/19/10 08:33:00 ------=_NextPart_000_0044_01CAC7BF.720BB010 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" = name=3D"PersonName"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} h1 {mso-margin-top-alt:auto; margin-right:0cm; mso-margin-bottom-alt:auto; margin-left:0cm; font-size:24.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:612.0pt 792.0pt; margin:72.0pt 90.0pt 72.0pt 90.0pt;} div.Section1 {page:Section1;} --> </style> </head> <body lang=3DEN-US link=3Dblue vlink=3Dpurple> <div class=3DSection1> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>My recollection for two of the = decisions are slightly different from that recorded = below.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>I recall the = following:<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>5) Artisan and Adventuring skills = do NOT require master works to reach ranks 8, 9 and = 10.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>15) Add to definitions in Combat = s.3.1:<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'> a. Prepare spell as a magical = Pass Action<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'> b. Cast (a spell) is both a = Fire Action and a Magical Action<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'> c. Active Resistance as a = magical Pass Action<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'> d. Concentrate (Actively) as = a magical Pass Action<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'> e. Active Talents require a = Pass Action to utilize (passive Talents are always in effect) (s7.2 How magic = works, paragraph 2, sentence 6)<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'> <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Ian<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> = dq-announce-owner@dq.sf.org.nz [mailto:dq-announce-owner@dq.sf.org.nz] <b><span = style=3D'font-weight:bold'>On Behalf Of </span></b><st1:PersonName w:st=3D"on">Keith = Smith</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Sent:</span></b> 19 March 2010 = 23:14<br> <b><span style=3D'font-weight:bold'>To:</span></b> = dq-announce@dq.sf.org.nz<br> <b><span style=3D'font-weight:bold'>Subject:</span></b> [dq-announce] = Guild Meeting Minutes - Autumn 810 WK</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><b><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt;font-weight:bold'>Seagate Adventurer’s = Guild<br> </span></font></b>Guild meeting Minutes<o:p></o:p></p> <p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>1<sup>st</sup> = Fruit 810 WK<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size:12.0pt'> <o:p></o:p></span></font></p> <h1><b><font size=3D6 face=3D"Times New Roman"><span = style=3D'font-size:24.0pt'>Gods Meeting Minutes<o:p></o:p></span></font></b></h1> <p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>1) Is Evil Eye = a Curse? – Yes<br> 2) Is Forbiddance entities only? Unresolved. A proposal is to be = raised<br> 3) Courtier/Troubadour – Wording is to be changed to allow = specialisation when gaining a rank<br> 4) Philosopher – Confirm that existing rule is to stand regarding = the acquisition of extra area below Rank 10.<br> 5) The following are an exception to the ‘Masterwork approved by = GM rule’: Adventuring & Languages. Artisan still has the = requirement but it is less rigorous.<br> 6) Alchemist – add times for making antidotes/medicines<br> 7) Healer – Make suggested changes to skin graft etc.<br> 8) Spy – Spoken language bonuses stack<br> 9) A cost for lockpicks is to be added<br> 10) Clothing does not count as encumberance<br> 11) The range for Extinguish Fire is a radius<br> 12) Fireproofing – change Hypothermia to Heat Stroke<br> 13) Disarming needs looking at<br> 14) Troubadour – add composition as an ability<br> 15) Combat – Add prepare and cast to definitions. Cast should be = listed as a fire action, Magic Resistance is a magical pass action. A magic in = combat section is to be added.<br> <br> A list is to be made of anything else to be looked at for proposals.<br> The aim is to get the new rulebook out in June.<br> <o:p></o:p></span></font></p> </div> </body> </html> <P><FONT SIZE=3D2 FACE=3D"Arial">No virus found in this incoming = message.<BR> Checked by AVG - www.avg.com<BR> Version: 9.0.791 / Virus Database: 271.1.1/2754 - Release Date: 03/19/10 = 08:33:00<BR> </FONT></P> ------=_NextPart_000_0044_01CAC7BF.720BB010-- -- to unsubscribe notify mailto:dq-announce-request@dq.sf.org.nz -- |
Subject | Re: [dq] Guild Meeting Minutes - Autumn 810 WK |
---|---|
From | Ian Wood |
Date | Fri, 19 Mar 2010 23:53:59 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_0044_01CAC7BF.720BB010 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit My recollection for two of the decisions are slightly different from that recorded below. I recall the following: 5) Artisan and Adventuring skills do NOT require master works to reach ranks 8, 9 and 10. 15) Add to definitions in Combat s.3.1: a. Prepare spell as a magical Pass Action b. Cast (a spell) is both a Fire Action and a Magical Action c. Active Resistance as a magical Pass Action d. Concentrate (Actively) as a magical Pass Action e. Active Talents require a Pass Action to utilize (passive Talents are always in effect) (s7.2 How magic works, paragraph 2, sentence 6) Ian _____ From: dq-announce-owner@dq.sf.org.nz [mailto:dq-announce-owner@dq.sf.org.nz] On Behalf Of Keith Smith Sent: 19 March 2010 23:14 To: dq-announce@dq.sf.org.nz Subject: [dq-announce] Guild Meeting Minutes - Autumn 810 WK Seagate Adventurer's Guild Guild meeting Minutes 1st Fruit 810 WK Gods Meeting Minutes 1) Is Evil Eye a Curse? - Yes 2) Is Forbiddance entities only? Unresolved. A proposal is to be raised 3) Courtier/Troubadour - Wording is to be changed to allow specialisation when gaining a rank 4) Philosopher - Confirm that existing rule is to stand regarding the acquisition of extra area below Rank 10. 5) The following are an exception to the 'Masterwork approved by GM rule': Adventuring & Languages. Artisan still has the requirement but it is less rigorous. 6) Alchemist - add times for making antidotes/medicines 7) Healer - Make suggested changes to skin graft etc. 8) Spy - Spoken language bonuses stack 9) A cost for lockpicks is to be added 10) Clothing does not count as encumberance 11) The range for Extinguish Fire is a radius 12) Fireproofing - change Hypothermia to Heat Stroke 13) Disarming needs looking at 14) Troubadour - add composition as an ability 15) Combat - Add prepare and cast to definitions. Cast should be listed as a fire action, Magic Resistance is a magical pass action. A magic in combat section is to be added. A list is to be made of anything else to be looked at for proposals. The aim is to get the new rulebook out in June. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.791 / Virus Database: 271.1.1/2754 - Release Date: 03/19/10 08:33:00 ------=_NextPart_000_0044_01CAC7BF.720BB010 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" = name=3D"PersonName"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} h1 {mso-margin-top-alt:auto; margin-right:0cm; mso-margin-bottom-alt:auto; margin-left:0cm; font-size:24.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:612.0pt 792.0pt; margin:72.0pt 90.0pt 72.0pt 90.0pt;} div.Section1 {page:Section1;} --> </style> </head> <body lang=3DEN-US link=3Dblue vlink=3Dpurple> <div class=3DSection1> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>My recollection for two of the = decisions are slightly different from that recorded = below.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>I recall the = following:<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>5) Artisan and Adventuring skills = do NOT require master works to reach ranks 8, 9 and = 10.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>15) Add to definitions in Combat = s.3.1:<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'> a. Prepare spell as a magical = Pass Action<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'> b. Cast (a spell) is both a = Fire Action and a Magical Action<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'> c. Active Resistance as a = magical Pass Action<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'> d. Concentrate (Actively) as = a magical Pass Action<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'> e. Active Talents require a = Pass Action to utilize (passive Talents are always in effect) (s7.2 How magic = works, paragraph 2, sentence 6)<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'> <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Ian<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> = dq-announce-owner@dq.sf.org.nz [mailto:dq-announce-owner@dq.sf.org.nz] <b><span = style=3D'font-weight:bold'>On Behalf Of </span></b><st1:PersonName w:st=3D"on">Keith = Smith</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Sent:</span></b> 19 March 2010 = 23:14<br> <b><span style=3D'font-weight:bold'>To:</span></b> = dq-announce@dq.sf.org.nz<br> <b><span style=3D'font-weight:bold'>Subject:</span></b> [dq-announce] = Guild Meeting Minutes - Autumn 810 WK</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><b><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt;font-weight:bold'>Seagate Adventurer’s = Guild<br> </span></font></b>Guild meeting Minutes<o:p></o:p></p> <p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>1<sup>st</sup> = Fruit 810 WK<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size:12.0pt'> <o:p></o:p></span></font></p> <h1><b><font size=3D6 face=3D"Times New Roman"><span = style=3D'font-size:24.0pt'>Gods Meeting Minutes<o:p></o:p></span></font></b></h1> <p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>1) Is Evil Eye = a Curse? – Yes<br> 2) Is Forbiddance entities only? Unresolved. A proposal is to be = raised<br> 3) Courtier/Troubadour – Wording is to be changed to allow = specialisation when gaining a rank<br> 4) Philosopher – Confirm that existing rule is to stand regarding = the acquisition of extra area below Rank 10.<br> 5) The following are an exception to the ‘Masterwork approved by = GM rule’: Adventuring & Languages. Artisan still has the = requirement but it is less rigorous.<br> 6) Alchemist – add times for making antidotes/medicines<br> 7) Healer – Make suggested changes to skin graft etc.<br> 8) Spy – Spoken language bonuses stack<br> 9) A cost for lockpicks is to be added<br> 10) Clothing does not count as encumberance<br> 11) The range for Extinguish Fire is a radius<br> 12) Fireproofing – change Hypothermia to Heat Stroke<br> 13) Disarming needs looking at<br> 14) Troubadour – add composition as an ability<br> 15) Combat – Add prepare and cast to definitions. Cast should be = listed as a fire action, Magic Resistance is a magical pass action. A magic in = combat section is to be added.<br> <br> A list is to be made of anything else to be looked at for proposals.<br> The aim is to get the new rulebook out in June.<br> <o:p></o:p></span></font></p> </div> </body> </html> <P><FONT SIZE=3D2 FACE=3D"Arial">No virus found in this incoming = message.<BR> Checked by AVG - www.avg.com<BR> Version: 9.0.791 / Virus Database: 271.1.1/2754 - Release Date: 03/19/10 = 08:33:00<BR> </FONT></P> ------=_NextPart_000_0044_01CAC7BF.720BB010-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |