SubjectRe: [dq] Guild Meeting Minutes - Autumn 810 WK
FromIan Wood
DateFri, 26 Mar 2010 12:56:22 +1300
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Hi there,

15) Combat =96 <snip> A magic in combat section is to be added.

=20

My mistake as this is already in Magic. Perhaps a reference in Combat =
and
can the bit in magic be promoted to above the fold? I find it is a =
little
hard to find at the moment when in a hurry.

=20

7.9 Incorporating Magic into Combat

Ritual Magic is difficult to employ during combat.

During each pulse that noisy or dangerous events

take place, the Mage may need to make a concentration

check (as per =A77.6). Talent Magic may be

used during combat. Passive talents operate normally

and do not require any actions to employ. Active talents

(e.g. Detect Aura) require a pulse to implement.

Spell Magic may be employed, usually with 5 second

preparation.

A Mage must perform a magical pass action to prepare

and a cast action to cast a spell. See =A73.4 and

=A73.6 for what can be done during pass and cast actions

in combat.

An entity may actively resist a spell during combat

by implementing a pass action. They may lower passive

resistance during any pass action. Triggering an

invested item takes one full pulse irrespective of the

number of actions that can be performed.

=20

Ian

  _____ =20

From: dq-announce-owner@dq.sf.org.nz =
[mailto:dq-announce-owner@dq.sf.org.nz]
On Behalf Of Keith Smith
Sent: 19 March 2010 23:14
To: dq-announce@dq.sf.org.nz
Subject: [dq-announce] Guild Meeting Minutes - Autumn 810 WK

=20

Seagate Adventurer=92s Guild
Guild meeting Minutes

1st Fruit 810 WK

=20


Gods Meeting Minutes


1) Is Evil Eye a Curse? =96 Yes
2) Is Forbiddance entities only? Unresolved. A proposal is to be raised
3) Courtier/Troubadour =96 Wording is to be changed to allow =
specialisation
when gaining a rank
4) Philosopher =96 Confirm that existing rule is to stand regarding the
acquisition of extra area below Rank 10.
5) The following are an exception to the =91Masterwork approved by GM =
rule=92:
Adventuring & Languages. Artisan still has the requirement but it is =
less
rigorous.
6) Alchemist =96 add times for making antidotes/medicines
7) Healer =96 Make suggested changes to skin graft etc.
8) Spy =96 Spoken language bonuses stack
9) A cost for lockpicks is to be added
10) Clothing does not count as encumberance
11) The range for Extinguish Fire is a radius
12) Fireproofing =96 change Hypothermia to Heat Stroke
13) Disarming needs looking at
14) Troubadour =96 add composition as an ability
15) Combat =96 Add prepare and cast to definitions. Cast should be =
listed as a
fire action, Magic Resistance is a magical pass action. A magic in =
combat
section is to be added.
=20
A list is to be made of anything else to be looked at for proposals.
The aim is to get the new rulebook out in June.
=20


Adventures Going Out


1)      Jim =96 Guild Security =96 Wanting high level adventurers to go =
into the
Lands of Chaos and explore. Information is required on the political =
setup
2)      Rosemary =96 Fixing the slow portal to Elfenburg
=20
Keith offered to run an overflow if required.
=20
=20


Best Death


Eric =96 Not getting out of the area when Death arrived
Gok =96 Daed a portal and discovered it would kill him in the usual =
manner. So
he touched it and ended up being spread over fourteen planes. Divine
Intervention was required to get him back.
            Winner =96 Eric
=20


Bravest


Imri =96 A water mage,  went into a courtyard dedicated to Aim and =
sacrified
her College to help the mission
            Winner =96 Imri
=20


Stupidest


Dwork =96 Kept saying =93That won=92t work=94 when some really good =
ideas were
suggested
            Winner =96 Dwork
=20


Smartest


Braegon =96 There was some entity driving a dragon as a puppet. He used =
an
item to disconnect the link.
Darien =96 There were two dozen Calimar protecting an elder brain. =
Healing
lava was healing the brain. Darian was able to null the agony effect =
then
null the lave flow. He also had several good ideas to halve the =
opposition.
            Winner =96 Darian
=20


General Business


Owing to a lack of articles, there was no Seagate Times ready.  It is
intended to publish a web issue in a week after the meeting. It was also
suggested that there should be a pr=E9cis attached to each set of scribe =
notes
that could be published in the Times.
=20

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<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Hi =
there,<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>15) Combat &#8211; &lt;snip&gt; A magic in combat section is to =
be
added.</span></font><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>My mistake as this is already in =
Magic.
Perhaps a reference in Combat and can the bit in magic be promoted to =
above the
fold? I find it is a little hard to find at the moment when in a =
hurry.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><b><font size=3D1 =
color=3Dblack
face=3DNimbusSanL-Bold><span =
style=3D'font-size:8.0pt;font-family:NimbusSanL-Bold;
color:black;font-weight:bold'>7.9 Incorporating Magic into =
Combat<o:p></o:p></span></font></b></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>Ritual Magic is difficult to employ during =
combat.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>During each pulse that noisy or dangerous =
events<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>take place, the Mage may need to make a =
concentration<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>check (as per =A7</span></font><font size=3D1 =
color=3D"#0000c0"
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:#0000C0'>7.6</span></font><font size=3D1 color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>). Talent Magic may be<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>used during combat. Passive talents operate =
normally<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>and do not require any actions to employ. Active =
talents<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>(e.g. Detect Aura) require a pulse to =
implement.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>Spell Magic may be employed, usually with 5 =
second<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>preparation.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>A Mage must perform a magical pass action to =
prepare<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>and a cast action to cast a spell. See =
=A7</span></font><font
size=3D1 color=3D"#0000c0" face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;
font-family:NimbusRomNo9L-Regu;color:#0000C0'>3.4 </span></font><font =
size=3D1
color=3Dblack face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:
NimbusRomNo9L-Regu;color:black'>and<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>=A7</span></font><font size=3D1 color=3D"#0000c0"
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:#0000C0'>3.6 </span></font><font size=3D1 color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>for what can be done during pass and cast =
actions<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>in combat.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>An entity may actively resist a spell during =
combat<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>by implementing a pass action. They may lower =
passive<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>resistance during any pass action. Triggering =
an<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 =
color=3Dblack
face=3DNimbusRomNo9L-Regu><span =
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;
color:black'>invested item takes one full pulse irrespective of =
the<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D1 color=3Dblack =
face=3DNimbusRomNo9L-Regu><span
style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu;color:black'>numb=
er of
actions that can be performed.</span></font><font size=3D2 color=3Dnavy =
face=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial;color:navy'><o:p></o:p></span=
></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Ian<o:p></o:p></span></font></p>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>

</span></font></div>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> =
dq-announce-owner@dq.sf.org.nz
[mailto:dq-announce-owner@dq.sf.org.nz] <b><span =
style=3D'font-weight:bold'>On
Behalf Of </span></b><st1:PersonName w:st=3D"on">Keith =
Smith</st1:PersonName><br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> 19 March 2010 =
23:14<br>
<b><span style=3D'font-weight:bold'>To:</span></b> =
dq-announce@dq.sf.org.nz<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> [dq-announce] =
Guild
Meeting Minutes - Autumn 810 WK</span></font><o:p></o:p></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><b><font size=3D3 face=3D"Times New Roman"><span
style=3D'font-size:12.0pt;font-weight:bold'>Seagate Adventurer&#8217;s =
Guild<br>
</span></font></b>Guild meeting Minutes<o:p></o:p></p>

<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>1<sup>st</sup> =
Fruit 810
WK<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3
face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>

<h1><b><font size=3D6 face=3D"Times New Roman"><span =
style=3D'font-size:24.0pt'>Gods
Meeting Minutes<o:p></o:p></span></font></b></h1>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>1) Is Evil Eye =
a Curse?
&#8211; Yes<br>
2) Is Forbiddance entities only? Unresolved. A proposal is to be =
raised<br>
3) Courtier/Troubadour &#8211; Wording is to be changed to allow =
specialisation
when gaining a rank<br>
4) Philosopher &#8211; Confirm that existing rule is to stand regarding =
the
acquisition of extra area below Rank 10.<br>
5) The following are an exception to the &#8216;Masterwork approved by =
GM
rule&#8217;: Adventuring &amp; Languages. Artisan still has the =
requirement but
it is less rigorous.<br>
6) Alchemist &#8211; add times for making antidotes/medicines<br>
7) Healer &#8211; Make suggested changes to skin graft etc.<br>
8) Spy &#8211; Spoken language bonuses stack<br>
9) A cost for lockpicks is to be added<br>
10) Clothing does not count as encumberance<br>
11) The range for Extinguish Fire is a radius<br>
12) Fireproofing &#8211; change Hypothermia to Heat Stroke<br>
13) Disarming needs looking at<br>
14) Troubadour &#8211; add composition as an ability<br>
15) Combat &#8211; Add prepare and cast to definitions. Cast should be =
listed
as a fire action, Magic Resistance is a magical pass action. A magic in =
combat
section is to be added.<br>
&nbsp;<br>
A list is to be made of anything else to be looked at for proposals.<br>
The aim is to get the new rulebook out in June.<br>
&nbsp;<o:p></o:p></span></font></p>

<h1><b><font size=3D6 face=3D"Times New Roman"><span =
style=3D'font-size:24.0pt'>Adventures
Going Out<o:p></o:p></span></font></b></h1>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3
face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'>1)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
<i><span style=3D'font-style:italic'>Jim</span></i> &#8211; Guild =
Security
&#8211; Wanting high level adventurers to go into the Lands of Chaos and
explore. Information is required on the political setup<br>
2)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <i><span =
style=3D'font-style:italic'>Rosemary</span></i>
&#8211; Fixing the slow portal to Elfenburg<br>
&nbsp;<br>
Keith offered to run an overflow if required.<br>
&nbsp;<br>
&nbsp;<o:p></o:p></span></font></p>

<h1><b><font size=3D6 face=3D"Times New Roman"><span =
style=3D'font-size:24.0pt'>Best
Death<o:p></o:p></span></font></b></h1>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><i><font size=3D3
face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt;font-style:italic'>Eric</span></font></i>
&#8211; Not getting out of the area when Death arrived<br>
<i><span style=3D'font-style:italic'>Gok</span></i> &#8211; Daed a =
portal and
discovered it would kill him in the usual manner. So he touched it and =
ended up
being spread over fourteen planes. Divine Intervention was required to =
get him
back.<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Winner
&#8211; <b><span style=3D'font-weight:bold'>Eric<br>
</span></b>&nbsp;<o:p></o:p></p>

<h1><b><font size=3D6 face=3D"Times New Roman"><span =
style=3D'font-size:24.0pt'>Bravest<o:p></o:p></span></font></b></h1>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><i><font size=3D3
face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt;font-style:italic'>Imri</span></font></i>
&#8211; A water mage,&nbsp; went into a courtyard dedicated to Aim and
sacrified her College to help the mission<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Winner
&#8211; <b><span style=3D'font-weight:bold'>Imri<br>
</span></b>&nbsp;<o:p></o:p></p>

<h1><b><font size=3D6 face=3D"Times New Roman"><span =
style=3D'font-size:24.0pt'>Stupidest<o:p></o:p></span></font></b></h1>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><i><font size=3D3
face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt;font-style:italic'>Dwork</span></font></i>
&#8211; Kept saying &#8220;That won&#8217;t work&#8221; when some really =
good
ideas were suggested<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Winner
&#8211; <b><span style=3D'font-weight:bold'>Dwork<br>
</span></b>&nbsp;<o:p></o:p></p>

<h1><b><font size=3D6 face=3D"Times New Roman"><span =
style=3D'font-size:24.0pt'>Smartest<o:p></o:p></span></font></b></h1>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><i><font size=3D3
face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt;font-style:italic'>Braegon</span></font></i>
&#8211; There was some entity driving a dragon as a puppet. He used an =
item to
disconnect the link.<br>
<st1:City w:st=3D"on"><st1:place w:st=3D"on"><i><span =
style=3D'font-style:italic'>Darien</span></i></st1:place></st1:City>
&#8211; There were two dozen Calimar protecting an elder brain. Healing =
lava
was healing the brain. Darian was able to null the agony effect then =
null the
lave flow. He also had several good ideas to halve the opposition.<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Winner
&#8211; <b><span style=3D'font-weight:bold'>Darian<br>
</span></b>&nbsp;<o:p></o:p></p>

<h1><b><font size=3D6 face=3D"Times New Roman"><span =
style=3D'font-size:24.0pt'>General
Business<o:p></o:p></span></font></b></h1>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>Owing to a lack of articles, there was no Seagate Times =
ready.&nbsp; It
is intended to publish a web issue in a week after the meeting. It was =
also
suggested that there should be a pr=E9cis attached to each set of scribe =
notes
that could be published in the Times.<br>
&nbsp;<o:p></o:p></span></font></p>

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<P><FONT SIZE=3D2 FACE=3D"Arial">No virus found in this incoming =
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