Subject | Re: [dq] Silvered/True Silvered Armour prices. |
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From | Hamish Brown |
Date | Sat, 29 May 2010 11:22:28 +1200 |
This is a multi-part message in MIME format. ------=_NextPart_000_0010_01CAFF21.38EEACD0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit I'm with Martin on this (I think - if I get what your saying Martin) We don't want PCs at medium levels to be seeking 10 point caster amour from GM's we want them to be able to save up and get it for them selves. For this reason it should be cheaper. Bernard's costs are about right to me. That way once the PC's in silvered armour get to high level they can seek the illusive dragon skin with hoopy magic attached. The point is we don't want PC's going out to try to kill dragon at medium level because it's the only place to get amour. Gilded amour should be more available in the world than the magical skin of fantastical creatures. Every decent knight should be able to own 1 set cool looking silvered amour for Sunday best.. Hamish _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jim Arona Sent: Friday, May 28, 2010 11:47 PM To: dq@dq.sf.org.nz Subject: Re: [dq] Silvered/True Silvered Armour prices. I don't have a set amount, and I don't think there is one that does not create unwanted economic pressures. I'm happy to set it at whatever other people choose, and also to set this convention aside at a moment's notice. Whatever else happens, however, it will always simply be a valuation. I like these things to be rare, in the hands of powerful NPCs, who will resent being peeled out of it. There is no shop you can buy it at. Well, unless you have to fight your way through a flight of dragons to get to the counter only to deal with a salesman wearing an unusual amount of scale and bearing more than a passing resemblance to someone you recently met. It is as rare as I want it to be, which is to say rare but not unknown, and the valuation has little impact on it. The game tells us that it IS incredibly rare in the world by making the cost of gilding armour exorbitant. That doesn't mean that it will be similarly rare for pcs. These are people, after all, who go to strange new places, meet interesting entities and divest them of their clothing with shameless rapacity. In the best of all possible worlds, the valuation will be great enough that it presents conflicts to a pc on what they can afford, but not so great that they could buy the Destinian Empire on its resale value. In the best of all possible worlds, they will be tormented by indecision for sessions. I can feed on this torment for quite some time. On 28 May 2010 23:00, Ian Wood <dawnhaven@xtra.co.nz> wrote: IT would be useful to me to learn what GMS think the value is for the ability to cast when wearing plate. If it is only 3k or 5k sp, then why have any restriction at all. We may as well hand it out at guild meetings. I think 30 to 50k seems reasonable. But then expect to meet it fairly frequently on NPCs. Ian _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jim Arona Sent: Friday, May 28, 2010 10:16 PM To: dq@dq.sf.org.nz Subject: Re: [dq] Silvered/True Silvered Armour prices. The value of having a high cost of silvered, gilded or truesilvered armour is not what a player will pay for it. It's function is to inform us of it's frequency of occurrence in the play environment. If we make the cost extremely high, then this is like saying spell-casting plate wearers are very rare. We do not disallow pcs from owning high prot armour that you can cast out of. We just want to make it rare enough so that only pcs and special npcs are going to wander around in it. Nor, I think, is there any real reason to make the costs congruent. If the cost for gilded armour drops, more people will wear it, which is dull. If the cost increases, either fewer pcs will be able to afford it (also dull), or income from games increases. Which means that all of those people who could give a rat's arse about armour will have a lot of money to do other stuff with. Making the stuff expensive enough that the pcs consider other alternatives is all that needs to be done. And, making sure that caster armour (and all the other stuff that routinely gets given out) does not spring from a source inside the world. In other words, it must be awarded by the hand of a DM, who will tack on it whatever cost he considers appropriate. Unless you want to create an actual economy. Even a feudal economy would be fiendishly complicated. I would be on the sidelines and observing before you could say 'Train wreck'. On 28 May 2010 16:17, Martin Dickson <martin.dickson@gmail.com> wrote: On Thu, May 27, 2010 at 10:07 AM, Bernard Hoggins <nevyn0ad@yahoo.co.uk> wrote: These are rather arbitrary numbers, not based on weight or anything, but our current system isn't based on weight either, and at the end of the day, a number has to be picked. Arbitrary they may be, but that does seem the right approach to me Bernard, lets not worry about metal weights or values, rather: what is the value of the effect granted? Shaped armour allows casting (unless excluded in the writeup). Truesilvering armour permits casting. (Silvering the same with less well). What is the bonus / surcharge value of being able to cast while wearing? Or, to look at this another way: Open question to GMs, what value would you place on: Suit of Magical Chainmail (effective Armourer Rank 0) [Otherwise normal Wt. Prot Stealth] Shaped to sparkle prettily in sunlight. (and being shaped, allow casting). Guild Valuation: ??? I'm guessing the answer will not be 181,200 sp... or even the suggested reduced cost of 51,200sp. 3 or 4k? Silvering and True-Silvering are however commodity -- they're something Players can just decide to do -- whereas magic items flow from that fount of all magical-goodies... GMs. :) So we might want a premium on this... 5k? (and maybe 2k for silvering?) These are equally arbitrary... but I think closer to the value of the effect granted, or at least the way GMs currently cost casting in shaped armour. Cheers, Martin ------=_NextPart_000_0010_01CAFF21.38EEACD0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" = name=3D"PersonName"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} @font-face {font-family:Georgia; panose-1:2 4 5 2 5 4 5 2 3 3;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0in; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:blue; text-decoration:underline;} p {mso-margin-top-alt:auto; margin-right:0in; mso-margin-bottom-alt:auto; margin-left:0in; font-size:12.0pt; font-family:"Times New Roman";} span.EmailStyle20 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in;} div.Section1 {page:Section1;} --> </style> </head> <body lang=3DEN-US link=3Dblue vlink=3Dblue> <div class=3DSection1> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>I’m with Martin on this (I = think – if I get what your saying Martin)<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>We don’t want PCs at medium = levels to be seeking 10 point caster amour from GM’s we want them to be = able to save up and get it for them selves. For this reason it should be = cheaper. Bernard’s costs are about right to me. That way once the PC’s in = silvered armour get to high level they can seek the illusive dragon skin with hoopy = magic attached. The point is we don’t want PC’s going out to = try to kill dragon at medium level because it’s the only place to get = amour.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Gilded amour should be more = available in the world than the magical skin of fantastical creatures. Every = decent knight should be able to own 1 set cool looking silvered amour for Sunday = best..<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><st1:PersonName w:st=3D"on"><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>Hamish</span></fo= nt></st1:PersonName><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New = Roman"><span style=3D'font-size:12.0pt;color:navy'> <o:p></o:p></span></font></p>= </div> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span = style=3D'font-weight: bold'>On Behalf Of </span></b>Jim Arona<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, May 28, = 2010 11:47 PM<br> <b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName = w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] = Silvered/True Silvered Armour prices.</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>I don't have a set amount, and I don't think there is one that does not create unwanted economic = pressures.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>I'm happy to set it at whatever other people = choose, and also to set this convention aside at a moment's notice. Whatever else = happens, however, it will always simply be a valuation. I like these things to be rare, in the hands of powerful NPCs, who will resent being = peeled out of it. There is no shop you can buy it at. Well, unless you have to = fight your way through a flight of dragons to get to the counter only to deal with a salesman wearing an unusual amount of scale and bearing more than a passing resemblance to someone you recently = met.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>It is as rare as I want it to be, which is to say rare but not unknown, and the valuation has little = impact on it.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>The game tells us that it <em><b><i><font = face=3DGeorgia><span style=3D'font-family:Georgia;font-weight:bold'>IS = </span></font></i></b></em>incredibly rare in the world by making the cost of gilding armour exorbitant. = That doesn't mean that it will be similarly rare for pcs. These are people, = after all, who go to strange new places, meet interesting entities = and divest them of their = clothing with shameless rapacity.</span></font><o:p></o:p>= </p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>In the best of all possible worlds, the valuation = will be great enough that it presents conflicts to a pc on what they can afford, = but not so great that they could buy the Destinian Empire on its resale = value. In the best of all possible worlds, they will be tormented by = indecision for sessions. </span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>I can feed on this torment for quite some = time.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'> <o:p></o:p></span></font></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>On 28 May 2010 23:00, Ian Wood <<a = href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</a>> wrote:<o:p></o:p></span></font></p> <div vlink=3Dblue link=3Dblue> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>IT would be useful to me to learn what GMS think the value = is for the ability to cast when wearing plate.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>If it is only 3k or 5k sp, then why have any restriction at = all.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>We may as well hand it out at guild = meetings.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>I think 30 to 50k seems reasonable. = </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>But then expect to meet it fairly frequently on = NPCs.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>Ian</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter> </span></font></div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt;font-family:Tahoma;font-weight: bold'>From:</span></font></b><font size=3D2 face=3DTahoma><span = style=3D'font-size: 10.0pt;font-family:Tahoma'> <a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq.sf.org.nz</a> [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" = target=3D"_blank">dq-owner@dq.sf.org.nz</a>] <b><span style=3D'font-weight:bold'>On Behalf Of </span></b>Jim Arona<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, May 28, = 2010 10:16 PM <o:p></o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma'><br> <b><span style=3D'font-weight:bold'>To:</span></b> <a href=3D"mailto:dq@dq.sf.org.nz" = target=3D"_blank">dq@dq.sf.org.nz</a><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] = Silvered/True Silvered Armour prices.<o:p></o:p></span></font></p> </div> </div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size:12.0pt'> <o:p></o:p></span></font></p> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>The value of having a high cost of silvered, gilded or truesilvered armour = is not what a player will pay for it. It's function is to inform us = of it's frequency of occurrence in the play environment. If we make the = cost extremely high, then this is like saying spell-casting plate = wearers are very rare.</span></font><o:p></o:p></p> </div> <div> <div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>We do not disallow pcs from owning high prot armour that you can cast out = of. We just want to make it rare enough so that only pcs and special npcs are = going to wander around in it.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>Nor, I think, is there any real reason to make the costs congruent. = If the cost for gilded armour drops, more people will wear it, which is dull. = If the cost increases, either fewer pcs will be able to afford it (also = dull), or income from games increases. Which means that all of those people who = could give a rat's arse about armour will have a lot of money to do other = stuff with.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>Making the stuff expensive enough that the pcs consider other alternatives is = all that needs to be done. And, making sure that caster armour (and all the = other stuff that routinely gets given out) does not spring from a source = inside the world. In other words, it must be awarded by the hand of a DM, who will = tack on it whatever cost he considers = appropriate.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>Unless you want to create an actual economy. Even a feudal economy would be = fiendishly complicated. I would be on the sidelines and observing before = you could say 'Train wreck'.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>On 28 = May 2010 16:17, Martin Dickson <<a href=3D"mailto:martin.dickson@gmail.com" target=3D"_blank">martin.dickson@gmail.com</a>> = wrote:<o:p></o:p></span></font></p> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>On = Thu, May 27, 2010 at 10:07 AM, Bernard Hoggins <<a = href=3D"mailto:nevyn0ad@yahoo.co.uk" target=3D"_blank">nevyn0ad@yahoo.co.uk</a>> = wrote:<o:p></o:p></span></font></p> <table class=3DMsoNormalTable border=3D0 cellspacing=3D0 = cellpadding=3D0> <tr> <td valign=3Dtop style=3D'padding:0in 0in 0in 0in'> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size:12.0pt'><br> These are rather arbitrary numbers, not based on weight or anything, = but our current system isn't based on weight either, and at the end of the = day, a number has to be picked.<o:p></o:p></span></font></p> </td> </tr> </table> </div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'><br> Arbitrary they may be, but that does seem the right approach to me = Bernard, lets not worry about metal weights or values, rather: what is the value of = the effect granted?<br> <br> Shaped armour allows casting (unless excluded in the writeup). = Truesilvering armour permits casting. (Silvering the same with less well). What = is the bonus / surcharge value of being able to cast while wearing?<br> <br> Or, to look at this another way:<br> <br> Open question to GMs, what value would you place on:<br> <br> Suit of Magical Chainmail<br> (effective Armourer Rank 0)<br> [Otherwise normal Wt. Prot Stealth]<br> Shaped to sparkle prettily in sunlight.<br> (and being shaped, allow casting).<br> <br> Guild Valuation: ???<br> <br> I'm guessing the answer will not be 181,200 sp... or even the suggested = reduced cost of 51,200sp.<br> <br> 3 or 4k?<br> <br> Silvering and True-Silvering are however commodity -- they're something = Players can just decide to do -- whereas magic items flow from that fount of all magical-goodies... GMs. :)<br> So we might want a premium on this... <br> <br> 5k? (and maybe 2k for silvering?)<br> <br> These are equally arbitrary... but I think closer to the value of the = effect granted, or at least the way GMs currently cost casting in shaped = armour.<br> <br> Cheers,<br> <font color=3D"#888888"><span style=3D'color:#888888'>Martin<br> <br> <br> <br> <br> <br> <br> <br> <br> </span></font><o:p></o:p></span></font></p> </div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size:12.0pt'> <o:p></o:p></span></font></p> </div> </div> </div> </div> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> </div> </body> </html> ------=_NextPart_000_0010_01CAFF21.38EEACD0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Silvered/True Silvered Armour prices. |
---|---|
From | Ian Wood |
Date | Sat, 29 May 2010 11:53:21 +1200 |
This is a multi-part message in MIME format. ------=_NextPart_000_000B_01CAFF25.89BDF180 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit <I can feed on this torment for quite some time.> :-D Ian _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jim Arona Sent: Friday, May 28, 2010 11:47 PM To: dq@dq.sf.org.nz Subject: Re: [dq] Silvered/True Silvered Armour prices. I don't have a set amount, and I don't think there is one that does not create unwanted economic pressures. I'm happy to set it at whatever other people choose, and also to set this convention aside at a moment's notice. Whatever else happens, however, it will always simply be a valuation. I like these things to be rare, in the hands of powerful NPCs, who will resent being peeled out of it. There is no shop you can buy it at. Well, unless you have to fight your way through a flight of dragons to get to the counter only to deal with a salesman wearing an unusual amount of scale and bearing more than a passing resemblance to someone you recently met. It is as rare as I want it to be, which is to say rare but not unknown, and the valuation has little impact on it. The game tells us that it IS incredibly rare in the world by making the cost of gilding armour exorbitant. That doesn't mean that it will be similarly rare for pcs. These are people, after all, who go to strange new places, meet interesting entities and divest them of their clothing with shameless rapacity. In the best of all possible worlds, the valuation will be great enough that it presents conflicts to a pc on what they can afford, but not so great that they could buy the Destinian Empire on its resale value. In the best of all possible worlds, they will be tormented by indecision for sessions. On 28 May 2010 23:00, Ian Wood <dawnhaven@xtra.co.nz> wrote: IT would be useful to me to learn what GMS think the value is for the ability to cast when wearing plate. If it is only 3k or 5k sp, then why have any restriction at all. We may as well hand it out at guild meetings. I think 30 to 50k seems reasonable. But then expect to meet it fairly frequently on NPCs. Ian _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jim Arona Sent: Friday, May 28, 2010 10:16 PM To: dq@dq.sf.org.nz Subject: Re: [dq] Silvered/True Silvered Armour prices. The value of having a high cost of silvered, gilded or truesilvered armour is not what a player will pay for it. It's function is to inform us of it's frequency of occurrence in the play environment. If we make the cost extremely high, then this is like saying spell-casting plate wearers are very rare. We do not disallow pcs from owning high prot armour that you can cast out of. We just want to make it rare enough so that only pcs and special npcs are going to wander around in it. Nor, I think, is there any real reason to make the costs congruent. If the cost for gilded armour drops, more people will wear it, which is dull. If the cost increases, either fewer pcs will be able to afford it (also dull), or income from games increases. Which means that all of those people who could give a rat's arse about armour will have a lot of money to do other stuff with. Making the stuff expensive enough that the pcs consider other alternatives is all that needs to be done. And, making sure that caster armour (and all the other stuff that routinely gets given out) does not spring from a source inside the world. In other words, it must be awarded by the hand of a DM, who will tack on it whatever cost he considers appropriate. Unless you want to create an actual economy. Even a feudal economy would be fiendishly complicated. I would be on the sidelines and observing before you could say 'Train wreck'. On 28 May 2010 16:17, Martin Dickson <martin.dickson@gmail.com> wrote: On Thu, May 27, 2010 at 10:07 AM, Bernard Hoggins <nevyn0ad@yahoo.co.uk> wrote: These are rather arbitrary numbers, not based on weight or anything, but our current system isn't based on weight either, and at the end of the day, a number has to be picked. Arbitrary they may be, but that does seem the right approach to me Bernard, lets not worry about metal weights or values, rather: what is the value of the effect granted? Shaped armour allows casting (unless excluded in the writeup). Truesilvering armour permits casting. (Silvering the same with less well). What is the bonus / surcharge value of being able to cast while wearing? Or, to look at this another way: Open question to GMs, what value would you place on: Suit of Magical Chainmail (effective Armourer Rank 0) [Otherwise normal Wt. Prot Stealth] Shaped to sparkle prettily in sunlight. (and being shaped, allow casting). Guild Valuation: ??? I'm guessing the answer will not be 181,200 sp... or even the suggested reduced cost of 51,200sp. 3 or 4k? Silvering and True-Silvering are however commodity -- they're something Players can just decide to do -- whereas magic items flow from that fount of all magical-goodies... GMs. :) So we might want a premium on this... 5k? (and maybe 2k for silvering?) These are equally arbitrary... but I think closer to the value of the effect granted, or at least the way GMs currently cost casting in shaped armour. Cheers, Martin ------=_NextPart_000_000B_01CAFF25.89BDF180 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" = name=3D"PersonName"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} @font-face {font-family:Georgia; panose-1:2 4 5 2 5 4 5 2 3 3;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:blue; text-decoration:underline;} p {mso-margin-top-alt:auto; margin-right:0cm; mso-margin-bottom-alt:auto; margin-left:0cm; font-size:12.0pt; font-family:"Times New Roman";} span.EmailStyle20 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:612.0pt 792.0pt; margin:72.0pt 90.0pt 72.0pt 90.0pt;} div.Section1 {page:Section1;} --> </style> </head> <body lang=3DEN-US link=3Dblue vlink=3Dblue> <div class=3DSection1> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'><I can feed on this torment for quite some = time.><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>:-D<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>Ian</span></font><o:p></o:p></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span = style=3D'font-weight: bold'>On Behalf Of </span></b>Jim Arona<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, May 28, = 2010 11:47 PM<br> <b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName = w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] = Silvered/True Silvered Armour prices.</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>I don't have a set amount, and I don't think there is one that does not create unwanted economic = pressures.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>I'm happy to set it at whatever other people = choose, and also to set this convention aside at a moment's notice. Whatever else = happens, however, it will always simply be a valuation. I like these things to be rare, in the hands of powerful NPCs, who will resent being = peeled out of it. There is no shop you can buy it at. Well, unless you have to = fight your way through a flight of dragons to get to the counter only to deal with a salesman wearing an unusual amount of scale and bearing more than a passing resemblance to someone you recently = met.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>It is as rare as I want it to be, which is to say rare but not unknown, and the valuation has little = impact on it.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>The game tells us that it <em><b><i><font = face=3DGeorgia><span style=3D'font-family:Georgia;font-weight:bold'>IS = </span></font></i></b></em>incredibly rare in the world by making the cost of gilding armour exorbitant. = That doesn't mean that it will be similarly rare for pcs. These are people, = after all, who go to strange new places, meet interesting entities = and divest them of their = clothing with shameless rapacity.</span></font><o:p></o:p>= </p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>In the best of all possible worlds, the valuation = will be great enough that it presents conflicts to a pc on what they can afford, = but not so great that they could buy the Destinian Empire on its resale = value. In the best of all possible worlds, they will be tormented by = indecision for sessions. </span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'> <o:p></o:p></span></font></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>On 28 May 2010 23:00, Ian Wood <<a = href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</a>> wrote:<o:p></o:p></span></font></p> <div vlink=3Dblue link=3Dblue> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>IT would be useful to me to learn what GMS think the value = is for the ability to cast when wearing plate.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>If it is only 3k or 5k sp, then why have any restriction at = all.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>We may as well hand it out at guild = meetings.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>I think 30 to 50k seems reasonable. = </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>But then expect to meet it fairly frequently on = NPCs.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>Ian</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter> </span></font></div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt;font-family:Tahoma;font-weight: bold'>From:</span></font></b><font size=3D2 face=3DTahoma><span = style=3D'font-size: 10.0pt;font-family:Tahoma'> <a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq.sf.org.nz</a> [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" = target=3D"_blank">dq-owner@dq.sf.org.nz</a>] <b><span style=3D'font-weight:bold'>On Behalf Of </span></b>Jim Arona<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, May 28, = 2010 10:16 PM <o:p></o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma'><br> <b><span style=3D'font-weight:bold'>To:</span></b> <a href=3D"mailto:dq@dq.sf.org.nz" = target=3D"_blank">dq@dq.sf.org.nz</a><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] = Silvered/True Silvered Armour prices.<o:p></o:p></span></font></p> </div> </div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size:12.0pt'> <o:p></o:p></span></font></p> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>The value of having a high cost of silvered, gilded or truesilvered armour = is not what a player will pay for it. It's function is to inform us = of it's frequency of occurrence in the play environment. If we make the = cost extremely high, then this is like saying spell-casting plate = wearers are very rare.</span></font><o:p></o:p></p> </div> <div> <div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>We do not disallow pcs from owning high prot armour that you can cast out = of. We just want to make it rare enough so that only pcs and special npcs are = going to wander around in it.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>Nor, I think, is there any real reason to make the costs congruent. = If the cost for gilded armour drops, more people will wear it, which is dull. = If the cost increases, either fewer pcs will be able to afford it (also = dull), or income from games increases. Which means that all of those people who = could give a rat's arse about armour will have a lot of money to do other = stuff with.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>Making the stuff expensive enough that the pcs consider other alternatives is = all that needs to be done. And, making sure that caster armour (and all the = other stuff that routinely gets given out) does not spring from a source = inside the world. In other words, it must be awarded by the hand of a DM, who will = tack on it whatever cost he considers = appropriate.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>Unless you want to create an actual economy. Even a feudal economy would be = fiendishly complicated. I would be on the sidelines and observing before = you could say 'Train wreck'.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>On 28 = May 2010 16:17, Martin Dickson <<a href=3D"mailto:martin.dickson@gmail.com" target=3D"_blank">martin.dickson@gmail.com</a>> = wrote:<o:p></o:p></span></font></p> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>On = Thu, May 27, 2010 at 10:07 AM, Bernard Hoggins <<a = href=3D"mailto:nevyn0ad@yahoo.co.uk" target=3D"_blank">nevyn0ad@yahoo.co.uk</a>> = wrote:<o:p></o:p></span></font></p> <table class=3DMsoNormalTable border=3D0 cellspacing=3D0 = cellpadding=3D0> <tr> <td valign=3Dtop style=3D'padding:0cm 0cm 0cm 0cm'> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size:12.0pt'><br> These are rather arbitrary numbers, not based on weight or anything, = but our current system isn't based on weight either, and at the end of the = day, a number has to be picked.<o:p></o:p></span></font></p> </td> </tr> </table> </div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'><br> Arbitrary they may be, but that does seem the right approach to me = Bernard, lets not worry about metal weights or values, rather: what is the value of = the effect granted?<br> <br> Shaped armour allows casting (unless excluded in the writeup). = Truesilvering armour permits casting. (Silvering the same with less well). What = is the bonus / surcharge value of being able to cast while wearing?<br> <br> Or, to look at this another way:<br> <br> Open question to GMs, what value would you place on:<br> <br> Suit of Magical Chainmail<br> (effective Armourer Rank 0)<br> [Otherwise normal Wt. Prot Stealth]<br> Shaped to sparkle prettily in sunlight.<br> (and being shaped, allow casting).<br> <br> Guild Valuation: ???<br> <br> I'm guessing the answer will not be 181,200 sp... or even the suggested = reduced cost of 51,200sp.<br> <br> 3 or 4k?<br> <br> Silvering and True-Silvering are however commodity -- they're something = Players can just decide to do -- whereas magic items flow from that fount of all magical-goodies... GMs. :)<br> So we might want a premium on this... <br> <br> 5k? (and maybe 2k for silvering?)<br> <br> These are equally arbitrary... but I think closer to the value of the = effect granted, or at least the way GMs currently cost casting in shaped = armour.<br> <br> Cheers,<br> <font color=3D"#888888"><span style=3D'color:#888888'>Martin<br> <br> <br> <br> <br> <br> <br> <br> <br> </span></font><o:p></o:p></span></font></p> </div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size:12.0pt'> <o:p></o:p></span></font></p> </div> </div> </div> </div> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> </div> </body> </html> ------=_NextPart_000_000B_01CAFF25.89BDF180-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Bronze Armour is sooo last Era WAS: [dq] Silvered/True Silvered Armour prices. |
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From | Ian Wood |
Date | Sat, 29 May 2010 13:16:01 +1200 |
This is a multi-part message in MIME format. ------=_NextPart_000_0019_01CAFF31.160ECEB0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Sorry, but looking through the rules, this conversation seems to boil down to "just wear Bronze Armour". You are a mage, you want to cast, and you want more protection than Leather. Bronze Improved Plate gives protection of 6. It is only 6 lb heavier for a human than Partial Plate - raise your strength and no one will know. *** On a sillier note, this discussion would not have come about if the non-mages with their hoopy armour did their job and stopped the mages from getting hurt. *** ok, assuming all the above is irrelevant. I accept everything Hamish wrote except for his last sentence. Wealthy knights would mean 10,000 suits of silvered armour in the Western Kingdom (using %ages of knights in 15th century Europe). And I would guess 1000 true silvered. Which is not rare. To me rare would be say 100 in the western kingdom (90 silvered and 10 true silvered) which would have a criteria of say 'worn by combat-mages working for affluent counts and other senior nobles, by superior mages and greater nobles who are mages' This way, not only will "the wearer resent being peeled out of it" (thank you Jim for that comment) so will their employer And I reiterate, if there is no barrier to wearing such armour, why have the rule about cold iron? If we want it to be rare, make it rare, not cheaply available to commoners. Isil Eth could outfit the entire guild with a silvered suit if they cost 13k5 sp each. (And I guess Engleton would outfit his entire guard so you could not tell which ones are the mages.) At 33,500 each (current rules) she would have to think about it, as would most barons (not for themselves but for their combat mage). The difference between Silvered and True silvered is the former penalizes the cast chance by -10, which is offset by a Rank 9 Greater. The Annoying thing is that those that can only afford the silvered normally can't afford the -10 to cast chance. Getting around this would, I think, require a bit of a rewrite to the Armour rules to something like: 1. Bronze Armour has 2 points less protection, +2 weight - cost is the same. Permits magic at no modification to Cast Chance. 2. Silvered Armour has 1 point less protection, weight is the same - cost is + 20,000 sp. Permits magic at no modification to Cast Chance. 3. Truesilvered Armour has the same protection, -2 weight - cost is +100,000 sp. Permits magic at no modification to Cast Chance. Notes: a. I reordered the armour, bronze to silver to true silver. b. I changed the term Base Chance to Cast Chance. c. I made the changes to the protection, weight and cost, not to cast chance nor AG mod nor stealth. d. I left in references to Cast Chance so old GMs like me would know there has been a change. Ian ** For reference here are the current rules: Silvered Armour has the same protection - cost is + 30,000 sp. Permits magic at -10% to Base Chance. 2. Truesilvered Armour has the same protection - cost is + 180,000 sp. Permits magic at no modification to Base Chance. 3. Bronze Armour has 2 points less protection - cost is the same. Permits magic at no modification to Base Chance. _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Hamish Brown Sent: Saturday, May 29, 2010 11:22 AM To: dq@dq.sf.org.nz Subject: Re: [dq] Silvered/True Silvered Armour prices. I'm with Martin on this (I think - if I get what your saying Martin) We don't want PCs at medium levels to be seeking 10 point caster amour from GM's we want them to be able to save up and get it for them selves. For this reason it should be cheaper. Bernard's costs are about right to me. That way once the PC's in silvered armour get to high level they can seek the illusive dragon skin with hoopy magic attached. The point is we don't want PC's going out to try to kill dragon at medium level because it's the only place to get amour. Gilded amour should be more available in the world than the magical skin of fantastical creatures. Every decent knight should be able to own 1 set cool looking silvered amour for Sunday best.. Hamish _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jim Arona Sent: Friday, May 28, 2010 11:47 PM To: dq@dq.sf.org.nz Subject: Re: [dq] Silvered/True Silvered Armour prices. I don't have a set amount, and I don't think there is one that does not create unwanted economic pressures. I'm happy to set it at whatever other people choose, and also to set this convention aside at a moment's notice. Whatever else happens, however, it will always simply be a valuation. I like these things to be rare, in the hands of powerful NPCs, who will resent being peeled out of it. There is no shop you can buy it at. Well, unless you have to fight your way through a flight of dragons to get to the counter only to deal with a salesman wearing an unusual amount of scale and bearing more than a passing resemblance to someone you recently met. It is as rare as I want it to be, which is to say rare but not unknown, and the valuation has little impact on it. The game tells us that it IS incredibly rare in the world by making the cost of gilding armour exorbitant. That doesn't mean that it will be similarly rare for pcs. These are people, after all, who go to strange new places, meet interesting entities and divest them of their clothing with shameless rapacity. In the best of all possible worlds, the valuation will be great enough that it presents conflicts to a pc on what they can afford, but not so great that they could buy the Destinian Empire on its resale value. In the best of all possible worlds, they will be tormented by indecision for sessions. I can feed on this torment for quite some time. On 28 May 2010 23:00, Ian Wood <dawnhaven@xtra.co.nz> wrote: IT would be useful to me to learn what GMS think the value is for the ability to cast when wearing plate. If it is only 3k or 5k sp, then why have any restriction at all. We may as well hand it out at guild meetings. I think 30 to 50k seems reasonable. But then expect to meet it fairly frequently on NPCs. Ian _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jim Arona Sent: Friday, May 28, 2010 10:16 PM To: dq@dq.sf.org.nz Subject: Re: [dq] Silvered/True Silvered Armour prices. The value of having a high cost of silvered, gilded or truesilvered armour is not what a player will pay for it. It's function is to inform us of it's frequency of occurrence in the play environment. If we make the cost extremely high, then this is like saying spell-casting plate wearers are very rare. We do not disallow pcs from owning high prot armour that you can cast out of. We just want to make it rare enough so that only pcs and special npcs are going to wander around in it. Nor, I think, is there any real reason to make the costs congruent. If the cost for gilded armour drops, more people will wear it, which is dull. If the cost increases, either fewer pcs will be able to afford it (also dull), or income from games increases. Which means that all of those people who could give a rat's arse about armour will have a lot of money to do other stuff with. Making the stuff expensive enough that the pcs consider other alternatives is all that needs to be done. And, making sure that caster armour (and all the other stuff that routinely gets given out) does not spring from a source inside the world. In other words, it must be awarded by the hand of a DM, who will tack on it whatever cost he considers appropriate. Unless you want to create an actual economy. Even a feudal economy would be fiendishly complicated. I would be on the sidelines and observing before you could say 'Train wreck'. On 28 May 2010 16:17, Martin Dickson <martin.dickson@gmail.com> wrote: On Thu, May 27, 2010 at 10:07 AM, Bernard Hoggins <nevyn0ad@yahoo.co.uk> wrote: These are rather arbitrary numbers, not based on weight or anything, but our current system isn't based on weight either, and at the end of the day, a number has to be picked. Arbitrary they may be, but that does seem the right approach to me Bernard, lets not worry about metal weights or values, rather: what is the value of the effect granted? Shaped armour allows casting (unless excluded in the writeup). Truesilvering armour permits casting. (Silvering the same with less well). What is the bonus / surcharge value of being able to cast while wearing? Or, to look at this another way: Open question to GMs, what value would you place on: Suit of Magical Chainmail (effective Armourer Rank 0) [Otherwise normal Wt. Prot Stealth] Shaped to sparkle prettily in sunlight. (and being shaped, allow casting). Guild Valuation: ??? I'm guessing the answer will not be 181,200 sp... or even the suggested reduced cost of 51,200sp. 3 or 4k? Silvering and True-Silvering are however commodity -- they're something Players can just decide to do -- whereas magic items flow from that fount of all magical-goodies... GMs. :) So we might want a premium on this... 5k? (and maybe 2k for silvering?) These are equally arbitrary... but I think closer to the value of the effect granted, or at least the way GMs currently cost casting in shaped armour. Cheers, Martin ------=_NextPart_000_0019_01CAFF31.160ECEB0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" = name=3D"PlaceType"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"PlaceName"/> <o:SmartTagType = 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color:navy;} span.EmailStyle20 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:612.0pt 792.0pt; margin:72.0pt 90.0pt 72.0pt 90.0pt;} div.Section1 {page:Section1;} --> </style> </head> <body lang=3DEN-US link=3Dblue vlink=3Dblue> <div class=3DSection1> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Sorry, but looking through the = rules, this conversation seems to boil down to “just wear Bronze = Armour”.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>You are a mage, you want to cast, = and you want more protection than Leather. <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Bronze Improved Plate gives = protection of 6. <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>It is only 6 lb heavier for a human = than Partial Plate – raise your strength and no one will = know.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>***<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>On a sillier note, this discussion = would not have come about if the non-mages with their hoopy armour did their = job and stopped the mages from getting hurt.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>***<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>ok, assuming all the above is = irrelevant.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>I accept everything Hamish wrote = except for his last sentence.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Wealthy knights would mean 10,000 = suits of silvered armour in the <st1:PlaceName = w:st=3D"on">Western</st1:PlaceName> <st1:PlaceType w:st=3D"on">Kingdom</st1:PlaceType> (using %ages of knights in = 15<sup>th</sup> century <st1:place w:st=3D"on">Europe</st1:place>).<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>And I would guess 1000 true = silvered.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Which is not rare. = <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>To me rare would be say 100 in the = western kingdom (90 silvered and 10 true silvered) which would have a criteria = of say <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>‘worn by combat-mages working = for affluent counts and other senior nobles, by superior mages and greater nobles who = are mages’<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>This way, not only will “the = wearer resent being peeled out of it” (thank you Jim for that comment) so will = their employer<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>And I reiterate, if there is no = barrier to wearing such armour, why have the rule about cold iron? = <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>If we want it to be rare, make it = rare, not cheaply available to commoners.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Isil Eth could outfit the entire = guild with a silvered suit if they cost 13k5 sp each.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>(And I guess Engleton would outfit = his entire guard so you could not tell which ones are the = mages.)<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>At 33,500 each (current rules) she = would have to think about it, as would most barons (not for themselves but for = their combat mage).<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>The difference between Silvered and = True silvered is the former penalizes the cast chance by -10, which is offset by a = Rank 9 Greater. <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>The Annoying thing is that those = that can only afford the silvered normally can’t afford the -10 to cast = chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Getting around this would, I think, require a bit of a rewrite to the Armour rules to something = like:<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'><o:p> </o:p= ></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'><o:p> </o:p= ></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>1. Bronze Armour has 2 points less protection, +2 weight – cost is the same. Permits magic at no modification to Cast = Chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>2. Silvered Armour has 1 point less protection, weight is the same – cost is + = 20,000 sp. Permits magic at no modification to Cast = Chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>3. Truesilvered Armour has the same protection, -2 weight – cost is = +100,000 sp. Permits magic at no modification to Cast = Chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'><o:p> </o:p>= </span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>Notes: = <o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>a. I reordered the armour, bronze to silver to true = silver.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>b. I changed the term Base Chance to Cast Chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>c. I made the changes to the protection, weight and cost, not to cast chance nor = AG mod nor stealth.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>d. I left in references to Cast Chance so old GMs like me would know there = has been a change.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'><o:p> </o:p>= </span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>Ian<o:p></o:p></s= pan></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'><o:p> </o:p>= </span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>**<o:p></o:p></sp= an></font></p> <p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New = Roman"><span style=3D'font-size:12.0pt;color:navy'>For reference here are the current = rules:<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'>Silvered Armour has the same protection –<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'>cost is + 30,000 sp. Permits magic at -10%<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'>to Base Chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'>2. Truesilvered Armour has the same protection<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'>– cost is + 180,000 sp. Permits magic<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'>at no modification to Base Chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'>3. Bronze Armour has 2 points less protection<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'>– cost is the same. Permits magic at<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size: 8.0pt;font-family:NimbusRomNo9L-Regu'>no modification to Base = Chance.</span></font><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span = style=3D'font-weight: bold'>On Behalf Of </span></b><st1:PersonName w:st=3D"on">Hamish = Brown</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Saturday, May 29, = 2010 11:22 AM<br> <b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName = w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] = Silvered/True Silvered Armour prices.</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>I’m with Martin on this (I = think – if I get what your saying Martin)<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>We don’t want PCs at medium = levels to be seeking 10 point caster amour from GM’s we want them to be = able to save up and get it for them selves. For this reason it should be = cheaper. Bernard’s costs are about right to me. That way once = the PC’s in silvered armour get to high level they can seek the = illusive dragon skin with hoopy magic attached. The point is we don’t = want PC’s going out to try to kill dragon at medium level because = it’s the only place to get amour.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Gilded amour should be more = available in the world than the magical skin of fantastical creatures. Every = decent knight should be able to own 1 set cool looking silvered amour for = Sunday best..<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><st1:PersonName w:st=3D"on"><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>Hamish</span></fo= nt></st1:PersonName><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New = Roman"><span style=3D'font-size:12.0pt;color:navy'> <o:p></o:p></span></font></p>= </div> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> = dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span style=3D'font-weight:bold'>On = Behalf Of </span></b>Jim Arona<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, May 28, = 2010 11:47 PM<br> <b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName = w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] = Silvered/True Silvered Armour prices.</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>I don't have a set amount, and I don't think there is one that does not create unwanted economic = pressures.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>I'm happy to set it at whatever other people = choose, and also to set this convention aside at a moment's notice. Whatever else = happens, however, it will always simply be a valuation. I like these things to be rare, in the hands of powerful NPCs, who will resent being = peeled out of it. There is no shop you can buy it at. Well, unless you have to = fight your way through a flight of dragons to get to the counter only to deal with a salesman wearing an unusual amount of scale and bearing more than a passing resemblance to someone you recently = met.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>It is as rare as I want it to be, which is to say rare but not unknown, and the valuation has little = impact on it.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>The game tells us that it <em><b><i><font = face=3DGeorgia><span style=3D'font-family:Georgia;font-weight:bold'>IS = </span></font></i></b></em>incredibly rare in the world by making the cost of gilding armour exorbitant. = That doesn't mean that it will be similarly rare for pcs. These are people, = after all, who go to strange new places, meet interesting entities = and divest them of their = clothing with shameless rapacity.</span></font><o:p></o:p>= </p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>In the best of all possible worlds, the valuation = will be great enough that it presents conflicts to a pc on what they can afford, = but not so great that they could buy the Destinian Empire on its resale = value. In the best of all possible worlds, they will be tormented by = indecision for sessions. </span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>I can feed on this torment for quite some = time.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'> <o:p></o:p></span></font></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>On 28 May 2010 23:00, Ian Wood <<a = href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</a>> wrote:<o:p></o:p></span></font></p> <div vlink=3Dblue link=3Dblue> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>IT would be useful to me to learn what GMS think the value = is for the ability to cast when wearing plate.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>If it is only 3k or 5k sp, then why have any restriction at = all.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>We may as well hand it out at guild = meetings.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>I think 30 to 50k seems reasonable. = </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>But then expect to meet it fairly frequently on = NPCs.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>Ian</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter> </span></font></div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt;font-family:Tahoma;font-weight: bold'>From:</span></font></b><font size=3D2 face=3DTahoma><span = style=3D'font-size: 10.0pt;font-family:Tahoma'> <a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq.sf.org.nz</a> [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" = target=3D"_blank">dq-owner@dq.sf.org.nz</a>] <b><span style=3D'font-weight:bold'>On Behalf Of </span></b>Jim Arona<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, May 28, = 2010 10:16 PM <o:p></o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma'><br> <b><span style=3D'font-weight:bold'>To:</span></b> <a href=3D"mailto:dq@dq.sf.org.nz" = target=3D"_blank">dq@dq.sf.org.nz</a><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] = Silvered/True Silvered Armour prices.<o:p></o:p></span></font></p> </div> </div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size:12.0pt'> <o:p></o:p></span></font></p> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>The value of having a high cost of silvered, gilded or truesilvered armour = is not what a player will pay for it. It's function is to inform us = of it's frequency of occurrence in the play environment. If we make the = cost extremely high, then this is like saying spell-casting plate = wearers are very rare.</span></font><o:p></o:p></p> </div> <div> <div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>We do not disallow pcs from owning high prot armour that you can cast out = of. We just want to make it rare enough so that only pcs and special npcs are = going to wander around in it.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>Nor, I think, is there any real reason to make the costs congruent. = If the cost for gilded armour drops, more people will wear it, which is dull. = If the cost increases, either fewer pcs will be able to afford it (also = dull), or income from games increases. Which means that all of those people who = could give a rat's arse about armour will have a lot of money to do other = stuff with.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>Making the stuff expensive enough that the pcs consider other alternatives is = all that needs to be done. And, making sure that caster armour (and all the = other stuff that routinely gets given out) does not spring from a source = inside the world. In other words, it must be awarded by the hand of a DM, who will = tack on it whatever cost he considers = appropriate.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>Unless you want to create an actual economy. Even a feudal economy would be = fiendishly complicated. I would be on the sidelines and observing before = you could say 'Train wreck'.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>On 28 = May 2010 16:17, Martin Dickson <<a href=3D"mailto:martin.dickson@gmail.com" target=3D"_blank">martin.dickson@gmail.com</a>> = wrote:<o:p></o:p></span></font></p> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>On = Thu, May 27, 2010 at 10:07 AM, Bernard Hoggins <<a = href=3D"mailto:nevyn0ad@yahoo.co.uk" target=3D"_blank">nevyn0ad@yahoo.co.uk</a>> = wrote:<o:p></o:p></span></font></p> <table class=3DMsoNormalTable border=3D0 cellspacing=3D0 = cellpadding=3D0> <tr> <td valign=3Dtop style=3D'padding:0cm 0cm 0cm 0cm'> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size:12.0pt'><br> These are rather arbitrary numbers, not based on weight or anything, = but our current system isn't based on weight either, and at the end of the = day, a number has to be picked.<o:p></o:p></span></font></p> </td> </tr> </table> </div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'><br> Arbitrary they may be, but that does seem the right approach to me = Bernard, lets not worry about metal weights or values, rather: what is the value = of the effect granted?<br> <br> Shaped armour allows casting (unless excluded in the writeup). = Truesilvering armour permits casting. (Silvering the same with less well). What = is the bonus / surcharge value of being able to cast while wearing?<br> <br> Or, to look at this another way:<br> <br> Open question to GMs, what value would you place on:<br> <br> Suit of Magical Chainmail<br> (effective Armourer Rank 0)<br> [Otherwise normal Wt. Prot Stealth]<br> Shaped to sparkle prettily in sunlight.<br> (and being shaped, allow casting).<br> <br> Guild Valuation: ???<br> <br> I'm guessing the answer will not be 181,200 sp... or even the suggested = reduced cost of 51,200sp.<br> <br> 3 or 4k?<br> <br> Silvering and True-Silvering are however commodity -- they're something = Players can just decide to do -- whereas magic items flow from that fount of all magical-goodies... GMs. :)<br> So we might want a premium on this... <br> <br> 5k? (and maybe 2k for silvering?)<br> <br> These are equally arbitrary... but I think closer to the value of the = effect granted, or at least the way GMs currently cost casting in shaped = armour.<br> <br> Cheers,<br> <font color=3D"#888888"><span style=3D'color:#888888'>Martin<br> <br> <br> <br> <br> <br> <br> <br> </span></font><o:p></o:p></span></font></p> </div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size:12.0pt'> <o:p></o:p></span></font></p> </div> </div> </div> </div> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> </div> </body> </html> ------=_NextPart_000_0019_01CAFF31.160ECEB0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Bronze Armour is sooo last Era WAS: [dq] Silvered/True Silvered Armour prices. |
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From | Hamish Brown |
Date | Sat, 29 May 2010 13:29:20 +1200 |
This is a multi-part message in MIME format. ------=_NextPart_000_0009_01CAFF32.F2DDF2C0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Ian wrote <The Annoying thing is that those that can only afford the silvered normally can't afford the -10 to cast chance> Agreed Ian Your numbers make sense to me too. H _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Ian Wood Sent: Saturday, May 29, 2010 1:16 PM To: dq@dq.sf.org.nz Subject: [dq] Bronze Armour is sooo last Era WAS: [dq] Silvered/True Silvered Armour prices. Sorry, but looking through the rules, this conversation seems to boil down to "just wear Bronze Armour". You are a mage, you want to cast, and you want more protection than Leather. Bronze Improved Plate gives protection of 6. It is only 6 lb heavier for a human than Partial Plate - raise your strength and no one will know. *** On a sillier note, this discussion would not have come about if the non-mages with their hoopy armour did their job and stopped the mages from getting hurt. *** ok, assuming all the above is irrelevant. I accept everything Hamish wrote except for his last sentence. Wealthy knights would mean 10,000 suits of silvered armour in the Western Kingdom (using %ages of knights in 15th century Europe). And I would guess 1000 true silvered. Which is not rare. To me rare would be say 100 in the western kingdom (90 silvered and 10 true silvered) which would have a criteria of say 'worn by combat-mages working for affluent counts and other senior nobles, by superior mages and greater nobles who are mages' This way, not only will "the wearer resent being peeled out of it" (thank you Jim for that comment) so will their employer And I reiterate, if there is no barrier to wearing such armour, why have the rule about cold iron? If we want it to be rare, make it rare, not cheaply available to commoners. Isil Eth could outfit the entire guild with a silvered suit if they cost 13k5 sp each. (And I guess Engleton would outfit his entire guard so you could not tell which ones are the mages.) At 33,500 each (current rules) she would have to think about it, as would most barons (not for themselves but for their combat mage). The difference between Silvered and True silvered is the former penalizes the cast chance by -10, which is offset by a Rank 9 Greater. The Annoying thing is that those that can only afford the silvered normally can't afford the -10 to cast chance. Getting around this would, I think, require a bit of a rewrite to the Armour rules to something like: 1. Bronze Armour has 2 points less protection, +2 weight - cost is the same. Permits magic at no modification to Cast Chance. 2. Silvered Armour has 1 point less protection, weight is the same - cost is + 20,000 sp. Permits magic at no modification to Cast Chance. 3. Truesilvered Armour has the same protection, -2 weight - cost is +100,000 sp. Permits magic at no modification to Cast Chance. Notes: a. I reordered the armour, bronze to silver to true silver. b. I changed the term Base Chance to Cast Chance. c. I made the changes to the protection, weight and cost, not to cast chance nor AG mod nor stealth. d. I left in references to Cast Chance so old GMs like me would know there has been a change. Ian ** For reference here are the current rules: Silvered Armour has the same protection - cost is + 30,000 sp. Permits magic at -10% to Base Chance. 2. Truesilvered Armour has the same protection - cost is + 180,000 sp. Permits magic at no modification to Base Chance. 3. Bronze Armour has 2 points less protection - cost is the same. Permits magic at no modification to Base Chance. _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Hamish Brown Sent: Saturday, May 29, 2010 11:22 AM To: dq@dq.sf.org.nz Subject: Re: [dq] Silvered/True Silvered Armour prices. I'm with Martin on this (I think - if I get what your saying Martin) We don't want PCs at medium levels to be seeking 10 point caster amour from GM's we want them to be able to save up and get it for them selves. For this reason it should be cheaper. Bernard's costs are about right to me. That way once the PC's in silvered armour get to high level they can seek the illusive dragon skin with hoopy magic attached. The point is we don't want PC's going out to try to kill dragon at medium level because it's the only place to get amour. Gilded amour should be more available in the world than the magical skin of fantastical creatures. Every decent knight should be able to own 1 set cool looking silvered amour for Sunday best.. Hamish _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jim Arona Sent: Friday, May 28, 2010 11:47 PM To: dq@dq.sf.org.nz Subject: Re: [dq] Silvered/True Silvered Armour prices. I don't have a set amount, and I don't think there is one that does not create unwanted economic pressures. I'm happy to set it at whatever other people choose, and also to set this convention aside at a moment's notice. Whatever else happens, however, it will always simply be a valuation. I like these things to be rare, in the hands of powerful NPCs, who will resent being peeled out of it. There is no shop you can buy it at. Well, unless you have to fight your way through a flight of dragons to get to the counter only to deal with a salesman wearing an unusual amount of scale and bearing more than a passing resemblance to someone you recently met. It is as rare as I want it to be, which is to say rare but not unknown, and the valuation has little impact on it. The game tells us that it IS incredibly rare in the world by making the cost of gilding armour exorbitant. That doesn't mean that it will be similarly rare for pcs. These are people, after all, who go to strange new places, meet interesting entities and divest them of their clothing with shameless rapacity. In the best of all possible worlds, the valuation will be great enough that it presents conflicts to a pc on what they can afford, but not so great that they could buy the Destinian Empire on its resale value. In the best of all possible worlds, they will be tormented by indecision for sessions. I can feed on this torment for quite some time. On 28 May 2010 23:00, Ian Wood <dawnhaven@xtra.co.nz> wrote: IT would be useful to me to learn what GMS think the value is for the ability to cast when wearing plate. If it is only 3k or 5k sp, then why have any restriction at all. We may as well hand it out at guild meetings. I think 30 to 50k seems reasonable. But then expect to meet it fairly frequently on NPCs. Ian _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jim Arona Sent: Friday, May 28, 2010 10:16 PM To: dq@dq.sf.org.nz Subject: Re: [dq] Silvered/True Silvered Armour prices. The value of having a high cost of silvered, gilded or truesilvered armour is not what a player will pay for it. It's function is to inform us of it's frequency of occurrence in the play environment. If we make the cost extremely high, then this is like saying spell-casting plate wearers are very rare. We do not disallow pcs from owning high prot armour that you can cast out of. We just want to make it rare enough so that only pcs and special npcs are going to wander around in it. Nor, I think, is there any real reason to make the costs congruent. If the cost for gilded armour drops, more people will wear it, which is dull. If the cost increases, either fewer pcs will be able to afford it (also dull), or income from games increases. Which means that all of those people who could give a rat's arse about armour will have a lot of money to do other stuff with. Making the stuff expensive enough that the pcs consider other alternatives is all that needs to be done. And, making sure that caster armour (and all the other stuff that routinely gets given out) does not spring from a source inside the world. In other words, it must be awarded by the hand of a DM, who will tack on it whatever cost he considers appropriate. Unless you want to create an actual economy. Even a feudal economy would be fiendishly complicated. I would be on the sidelines and observing before you could say 'Train wreck'. On 28 May 2010 16:17, Martin Dickson <martin.dickson@gmail.com> wrote: On Thu, May 27, 2010 at 10:07 AM, Bernard Hoggins <nevyn0ad@yahoo.co.uk> wrote: These are rather arbitrary numbers, not based on weight or anything, but our current system isn't based on weight either, and at the end of the day, a number has to be picked. Arbitrary they may be, but that does seem the right approach to me Bernard, lets not worry about metal weights or values, rather: what is the value of the effect granted? Shaped armour allows casting (unless excluded in the writeup). Truesilvering armour permits casting. (Silvering the same with less well). What is the bonus / surcharge value of being able to cast while wearing? Or, to look at this another way: Open question to GMs, what value would you place on: Suit of Magical Chainmail (effective Armourer Rank 0) [Otherwise normal Wt. Prot Stealth] Shaped to sparkle prettily in sunlight. (and being shaped, allow casting). Guild Valuation: ??? I'm guessing the answer will not be 181,200 sp... or even the suggested reduced cost of 51,200sp. 3 or 4k? Silvering and True-Silvering are however commodity -- they're something Players can just decide to do -- whereas magic items flow from that fount of all magical-goodies... GMs. :) So we might want a premium on this... 5k? (and maybe 2k for silvering?) These are equally arbitrary... but I think closer to the value of the effect granted, or at least the way GMs currently cost casting in shaped armour. Cheers, Martin ------=_NextPart_000_0009_01CAFF32.F2DDF2C0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" = name=3D"place"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"PlaceType"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"PlaceName"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"PersonName"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} @font-face {font-family:Georgia; panose-1:2 4 5 2 5 4 5 2 3 3;} @font-face {font-family:NimbusRomNo9L-Regu;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0in; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:blue; text-decoration:underline;} p {mso-margin-top-alt:auto; margin-right:0in; mso-margin-bottom-alt:auto; margin-left:0in; font-size:12.0pt; font-family:"Times New Roman";} span.EmailStyle18 {mso-style-type:personal; font-family:Arial; color:navy;} span.EmailStyle19 {mso-style-type:personal; font-family:Arial; color:navy;} span.EmailStyle21 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in;} div.Section1 {page:Section1;} --> </style> </head> <body lang=3DEN-US link=3Dblue vlink=3Dblue> <div class=3DSection1> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Ian = wrote<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><The Annoying thing is that = those that can only afford the silvered normally can’t afford the -10 to cast = chance><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Agreed Ian = <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Your numbers make sense to me = too.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>H<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New = Roman"><span style=3D'font-size:12.0pt;color:navy'> <o:p></o:p></span></font></p>= </div> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span = style=3D'font-weight: bold'>On Behalf Of </span></b>Ian Wood<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Saturday, May 29, = 2010 1:16 PM<br> <b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName = w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> [dq] Bronze = Armour is sooo last Era WAS: [dq] Silvered/True Silvered Armour = prices.</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Sorry, but looking through the = rules, this conversation seems to boil down to “just wear Bronze = Armour”.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>You are a mage, you want to cast, = and you want more protection than Leather. <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Bronze Improved Plate gives = protection of 6. <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>It is only 6 lb heavier for a human = than Partial Plate – raise your strength and no one will = know.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>***<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>On a sillier note, this discussion = would not have come about if the non-mages with their hoopy armour did their = job and stopped the mages from getting hurt.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>***<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>ok, assuming all the above is = irrelevant.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>I accept everything <st1:PersonName = w:st=3D"on">Hamish</st1:PersonName> wrote except for his last sentence.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Wealthy knights would mean 10,000 = suits of silvered armour in the <st1:PlaceName = w:st=3D"on">Western</st1:PlaceName> <st1:PlaceType w:st=3D"on">Kingdom</st1:PlaceType> (using %ages of knights in = 15<sup>th</sup> century <st1:place = w:st=3D"on">Europe</st1:place>).<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>And I would guess 1000 true = silvered.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Which is not rare. = <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>To me rare would be say 100 in the = western kingdom (90 silvered and 10 true silvered) which would have a criteria = of say <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>‘worn by combat-mages working = for affluent counts and other senior nobles, by superior mages and greater = nobles who are mages’<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>This way, not only will “the = wearer resent being peeled out of it” (thank you Jim for that comment) so = will their employer<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>And I reiterate, if there is no = barrier to wearing such armour, why have the rule about cold iron? = <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>If we want it to be rare, make it = rare, not cheaply available to commoners.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Isil Eth could outfit the entire = guild with a silvered suit if they cost 13k5 sp = each.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>(And I guess Engleton would outfit = his entire guard so you could not tell which ones are the = mages.)<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>At 33,500 each (current rules) she = would have to think about it, as would most barons (not for themselves but for = their combat mage).<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>The difference between Silvered and = True silvered is the former penalizes the cast chance by -10, which is offset = by a Rank 9 Greater. <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>The Annoying thing is that those = that can only afford the silvered normally can’t afford the -10 to cast = chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Getting around this would, I think, require a bit of a rewrite to the Armour rules to something = like:<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'><o:p> </o:p= ></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'><o:p> </o:p= ></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>1. Bronze Armour has 2 points less protection, +2 weight – cost is = the same. Permits magic at no modification to Cast = Chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>2. Silvered Armour has 1 point less protection, weight is the same – = cost is + 20,000 sp. Permits magic at no modification to Cast = Chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>3. Truesilvered Armour has the same protection, -2 weight – cost is = +100,000 sp. Permits magic at no modification to Cast = Chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'><o:p> </o:p>= </span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>Notes: = <o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>a. I reordered the armour, bronze to silver to true = silver.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>b. I changed the term Base Chance to Cast = Chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>c. I made the changes to the protection, weight and cost, not to cast chance = nor AG mod nor stealth.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>d. I left in references to Cast Chance so old GMs like me would know there = has been a change.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'><o:p> </o:p>= </span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>Ian<o:p></o:p></s= pan></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'><o:p> </o:p>= </span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>**<o:p></o:p></sp= an></font></p> <p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New = Roman"><span style=3D'font-size:12.0pt;color:navy'>For reference here are the current = rules:<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'>Silvered Armour has the same protection –<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'>cost is + 30,000 sp. Permits magic at -10%<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'>to Base Chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'>2. Truesilvered Armour has the same protection<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'>– cost is + 180,000 sp. Permits magic<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'>at no modification to Base Chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'>3. Bronze Armour has 2 points less protection<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-autospace:none'><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size:8.0pt;font-family:NimbusRomNo9L-Regu'>– cost is the same. Permits magic at<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D1 face=3DNimbusRomNo9L-Regu><span = style=3D'font-size: 8.0pt;font-family:NimbusRomNo9L-Regu'>no modification to Base = Chance.</span></font><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span = style=3D'font-weight: bold'>On Behalf Of </span></b><st1:PersonName = w:st=3D"on"><st1:PersonName w:st=3D"on">Hamish</st1:PersonName> Brown</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Saturday, May 29, = 2010 11:22 AM<br> <b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName = w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] = Silvered/True Silvered Armour prices.</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>I’m with Martin on this (I = think – if I get what your saying Martin)<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>We don’t want PCs at medium = levels to be seeking 10 point caster amour from GM’s we want them to be = able to save up and get it for them selves. For this reason it should be = cheaper. Bernard’s costs are about right to me. That way once = the PC’s in silvered armour get to high level they can seek the = illusive dragon skin with hoopy magic attached. The point is we don’t = want PC’s going out to try to kill dragon at medium level because = it’s the only place to get amour.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Gilded amour should be more = available in the world than the magical skin of fantastical creatures. Every = decent knight should be able to own 1 set cool looking silvered amour for = Sunday best..<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><st1:PersonName w:st=3D"on"><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>Hamish</span></fo= nt></st1:PersonName><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'><o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New = Roman"><span style=3D'font-size:12.0pt;color:navy'> <o:p></o:p></span></font></p>= </div> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span = style=3D'font-weight: bold'>On Behalf Of </span></b>Jim Arona<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, May 28, = 2010 11:47 PM<br> <b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName = w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] = Silvered/True Silvered Armour prices.</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>I don't have a set amount, and I don't think there is one that does not create unwanted economic = pressures.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>I'm happy to set it at whatever other people = choose, and also to set this convention aside at a moment's notice. Whatever else = happens, however, it will always simply be a valuation. I like these things to be rare, in the hands of powerful NPCs, who will resent being = peeled out of it. There is no shop you can buy it at. Well, unless you have to = fight your way through a flight of dragons to get to the counter only to deal with a salesman wearing an unusual amount of scale and bearing more than a passing resemblance to someone you recently = met.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>It is as rare as I want it to be, which is to say rare but not unknown, and the valuation has little = impact on it.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>The game tells us that it <em><b><i><font = face=3DGeorgia><span style=3D'font-family:Georgia;font-weight:bold'>IS = </span></font></i></b></em>incredibly rare in the world by making the cost of gilding armour exorbitant. = That doesn't mean that it will be similarly rare for pcs. These are people, = after all, who go to strange new places, meet interesting entities = and divest them of their = clothing with shameless rapacity.</span></font><o:p></o:p>= </p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>In the best of all possible worlds, the valuation = will be great enough that it presents conflicts to a pc on what they can afford, = but not so great that they could buy the Destinian Empire on its resale = value. In the best of all possible worlds, they will be tormented by = indecision for sessions. </span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt; font-family:Georgia'>I can feed on this torment for quite some = time.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'> <o:p></o:p></span></font></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'>On 28 May 2010 23:00, Ian Wood <<a = href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</a>> wrote:<o:p></o:p></span></font></p> <div vlink=3Dblue link=3Dblue> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>IT would be useful to me to learn what GMS think the value = is for the ability to cast when wearing plate.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>If it is only 3k or 5k sp, then why have any restriction at = all.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>We may as well hand it out at guild = meetings.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>I think 30 to 50k seems reasonable. = </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>But then expect to meet it fairly frequently on = NPCs.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>Ian</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter> </span></font></div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt;font-family:Tahoma;font-weight: bold'>From:</span></font></b><font size=3D2 face=3DTahoma><span = style=3D'font-size: 10.0pt;font-family:Tahoma'> <a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq.sf.org.nz</a> [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" = target=3D"_blank">dq-owner@dq.sf.org.nz</a>] <b><span style=3D'font-weight:bold'>On Behalf Of </span></b>Jim Arona<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, May 28, = 2010 10:16 PM <o:p></o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma'><br> <b><span style=3D'font-weight:bold'>To:</span></b> <a href=3D"mailto:dq@dq.sf.org.nz" = target=3D"_blank">dq@dq.sf.org.nz</a><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] = Silvered/True Silvered Armour prices.<o:p></o:p></span></font></p> </div> </div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size:12.0pt'> <o:p></o:p></span></font></p> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>The value of having a high cost of silvered, gilded or truesilvered armour = is not what a player will pay for it. It's function is to inform us = of it's frequency of occurrence in the play environment. If we make the = cost extremely high, then this is like saying spell-casting plate = wearers are very rare.</span></font><o:p></o:p></p> </div> <div> <div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>We do not disallow pcs from owning high prot armour that you can cast out = of. We just want to make it rare enough so that only pcs and special npcs are = going to wander around in it.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>Nor, I think, is there any real reason to make the costs congruent. = If the cost for gilded armour drops, more people will wear it, which is dull. = If the cost increases, either fewer pcs will be able to afford it (also = dull), or income from games increases. Which means that all of those people who = could give a rat's arse about armour will have a lot of money to do other = stuff with.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>Making the stuff expensive enough that the pcs consider other alternatives is = all that needs to be done. And, making sure that caster armour (and all the = other stuff that routinely gets given out) does not spring from a source = inside the world. In other words, it must be awarded by the hand of a DM, who will tack on = it whatever cost he considers = appropriate.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font size=3D3 face=3DGeorgia><span = style=3D'font-size:12.0pt;font-family:Georgia'>Unless you want to create an actual economy. Even a feudal economy would be = fiendishly complicated. I would be on the sidelines and observing before = you could say 'Train wreck'.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>On 28 = May 2010 16:17, Martin Dickson <<a href=3D"mailto:martin.dickson@gmail.com" target=3D"_blank">martin.dickson@gmail.com</a>> = wrote:<o:p></o:p></span></font></p> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>On = Thu, May 27, 2010 at 10:07 AM, Bernard Hoggins <<a = href=3D"mailto:nevyn0ad@yahoo.co.uk" target=3D"_blank">nevyn0ad@yahoo.co.uk</a>> = wrote:<o:p></o:p></span></font></p> <table class=3DMsoNormalTable border=3D0 cellspacing=3D0 = cellpadding=3D0> <tr> <td valign=3Dtop style=3D'padding:0in 0in 0in 0in'> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size:12.0pt'><br> These are rather arbitrary numbers, not based on weight or anything, = but our current system isn't based on weight either, and at the end of the = day, a number has to be picked.<o:p></o:p></span></font></p> </td> </tr> </table> </div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'><br> Arbitrary they may be, but that does seem the right approach to me = Bernard, lets not worry about metal weights or values, rather: what is the value = of the effect granted?<br> <br> Shaped armour allows casting (unless excluded in the writeup). = Truesilvering armour permits casting. (Silvering the same with less well). What = is the bonus / surcharge value of being able to cast while wearing?<br> <br> Or, to look at this another way:<br> <br> Open question to GMs, what value would you place on:<br> <br> Suit of Magical Chainmail<br> (effective Armourer Rank 0)<br> [Otherwise normal Wt. Prot Stealth]<br> Shaped to sparkle prettily in sunlight.<br> (and being shaped, allow casting).<br> <br> Guild Valuation: ???<br> <br> I'm guessing the answer will not be 181,200 sp... or even the suggested = reduced cost of 51,200sp.<br> <br> 3 or 4k?<br> <br> Silvering and True-Silvering are however commodity -- they're something = Players can just decide to do -- whereas magic items flow from that fount of all magical-goodies... GMs. :)<br> So we might want a premium on this... <br> <br> 5k? (and maybe 2k for silvering?)<br> <br> These are equally arbitrary... but I think closer to the value of the = effect granted, or at least the way GMs currently cost casting in shaped = armour.<br> <br> Cheers,<br> <font color=3D"#888888"><span style=3D'color:#888888'>Martin<br> <br> <br> <br> <br> <br> <br> </span></font><o:p></o:p></span></font></p> </div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size:12.0pt'> <o:p></o:p></span></font></p> </div> </div> </div> </div> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> </div> </body> </html> ------=_NextPart_000_0009_01CAFF32.F2DDF2C0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Silvered/True Silvered Armour prices. |
---|---|
From | Helen Saggers |
Date | Sat, 29 May 2010 15:11:29 +1200 |
This is a multipart message in MIME format. ------=_NextPart_000_0015_01CAFF41.40C9E210 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Armour smithed hard leather gives 5 points of protection and weights 18lbs (male human) & -1 Ag Standard Chain gives 6 points of protection and weights 42lbs (male human) & -2Ag Standard full plate gives 7 points of protection and weights 48lbs (male human) & -3Ag Improved full plate gives 8 points of protection and weights 42lbs (male human) & -3Ag The weights of metal armour alone generally push a PCs up one level or more than one level of encumbrance and drop Ag still further. Even for a nonmage wearing metal armour effects TMR, Def, Ft loss from activity. By medium level other than TMR these losses are having less of an impact on the game as magical travel and Magical Def are generally employed by PCs. PCs are making far more use of magic at that point & they need to be able to cast without stripping off armour, but the opposition has also improved and the weapons used do more damage (bigger weapons, more skill, weaponsmithing or magical effects) it is not uncommon for the plus on a weapon to be 8- 10 pts or more. It is no fun playing when every blow that hits stuns and so PCs need up graded Armour to absorb that increased damage i.e. PCs require "mage plate". It has been said before the game system wasn't designed for a campaign as long as ours... nor was it designed with some of the limitations we have set in our multy GM system with regards to Player rewards. If Joe the GM wanted his players to have caster plate there was a system within the rules for them to have it, the cost of such armour only mattered to indicate its rarity when your standard cold iron plate only costs a couple of thousand silver, and Master Armour smithed iron plate 20 thousand or so. With our Multi GM system we have limitations on the value of individual items and of the total rewards for each season, what Bernard saying is that GMs are giving out dragon skin style leather, or "mage plate" with other magical effects with guild valuations within those rules and yet it is not possible to include in the treasure a non magical suit of rank 0 Truesilvered armour due to that +180. Example; a suit of Master rank silvered (not TS just Silvered) Imp plate armour its by the book value is 55,080 sp, when it gets damaged the owner can expect it to cost (by the book) over 5,000sp to get it fixed provided they can find a master armourer to do the work. As a loot Item in its damaged state such a suit only just fit within the max item value, and would take up one and a half times the overall share value of a party member in a high game or twice a single party members share in a medium, making the suit a 3rd the total reward for the whole party. There is no way Truesilver Armour of any form by current Book value can be given as loot, and stay within those rules. The item value alone would be the total reward for a whole high party for the adventure. It is not about whether Engalton or Isileth can or can't afford to outfit their guard with TS plate, or how rare in the world such armours are, although maybe it is because only master armourers can make them and the cost of such commissions added to the construction costs put such armours out of the reach of lesser nobles. It's about why in the real world magical armours are given out by GMs when non magical silver or TS armour is not... about turning the tide of loot armour items away from caster armour with lighter weights and other extra effects at the lower-medium end of the game when PCs start looking for caster plate to something in the book. And giving those up and coming PCs who do not get lucky enough to be able to acquire caster plate in the treasure split an option (new spell or better armour) so they can step up with those already in the medium + levels. Bernard's cost for silvered may be a little light I'd like to see the unsmithed armour at about 15-20k i.e. the same as a major spell. But the TS cost can't really be above +50k or else it defeats the purpose of changing the costs. Helen ------=_NextPart_000_0015_01CAFF41.40C9E210 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:m=3D"http://schemas.microsoft.com/office/2004/12/omml" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 12 (filtered medium)"> <style> <!-- /* Font Definitions */ @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} @font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman","serif";} a:link, span.MsoHyperlink {mso-style-priority:99; color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {mso-style-priority:99; color:purple; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal-reply; font-family:"Calibri","sans-serif"; color:#1F497D;} .MsoChpDefault {mso-style-type:export-only; font-size:10.0pt;} @page Section1 {size:612.0pt 792.0pt; margin:72.0pt 72.0pt 72.0pt 72.0pt;} div.Section1 {page:Section1;} --> </style> <!--[if gte mso 9]><xml> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext=3D"edit"> <o:idmap v:ext=3D"edit" data=3D"1" /> </o:shapelayout></xml><![endif]--> </head> <body lang=3DEN-NZ link=3Dblue vlink=3Dpurple> <div class=3DSection1> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>Armour smithed hard leather gives 5 points of protection = and weights 18lbs (male human) & -1 Ag <o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>Standard Chain gives 6 points of protection and weights = 42lbs (male human) & -2Ag<o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>Standard full plate gives 7 points of protection and = weights 48lbs (male human) & -3Ag<o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>Improved full plate gives 8 points of protection and = weights 42lbs (male human) & -3Ag<o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'><o:p> </o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>The weights of metal armour alone generally push a PCs up = one level or more than one level of encumbrance and drop Ag still further. = <o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>Even for a nonmage wearing metal armour effects TMR, Def, = Ft loss from activity.<o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'><o:p> </o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>By medium level other than TMR these losses are having = less of an impact on the game as magical travel and Magical Def are generally = employed by PCs.<o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>PCs are making far more use of magic at that point & = they need to be able to cast without stripping off armour, but the opposition = has also improved and the weapons used do more damage (bigger weapons, more = skill, weaponsmithing or magical effects) it is not uncommon for the plus on a weapon to be 8- = 10 pts or more.<o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>It is no fun playing when every blow that hits stuns and = so PCs need up graded Armour to absorb that increased damage i.e. PCs require = “mage plate”.<o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'><o:p> </o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>It has been said before the game system wasn’t = designed for a campaign as long as ours... nor was it designed with some of = the limitations we have set in our multy GM system with regards to Player rewards. = <o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>If Joe the GM wanted his players to have caster plate = there was a system within the rules for them to have it, the cost of such armour = only mattered to indicate its rarity when your standard cold iron plate only = costs a couple of thousand silver, and Master Armour smithed iron plate 20 thousand or so.<o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>With our Multi GM system we have limitations on the = value of individual items and of the total rewards for each season, what = Bernard saying is that GMs are giving out dragon skin style leather, or = “mage plate” with other magical effects with guild valuations within = those rules and yet it is not possible to include in the treasure a non magical suit = of rank 0 Truesilvered armour due to that +180.<o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'><o:p> </o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>Example; a suit of Master rank silvered (not TS just = Silvered) Imp plate armour its by the book value is 55,080 sp, when it gets damaged = the owner can expect it to cost (by the book) over 5,000sp to get it fixed = provided they can find a master armourer to do the work. As a loot Item in its = damaged state such a suit only just fit within the max item value, and = would take up one and a half times the overall share value of a party member in a = high game or twice a single party members share in a medium, making the suit = a 3<sup>rd</sup> the total reward for the whole party.<o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'><o:p> </o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>There is no way Truesilver Armour of any form by current = Book value can be given as loot, and stay within those rules. The item value alone = would be the total reward for a whole high party for the adventure. = <o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'><o:p> </o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>It is not about whether Engalton or Isileth can or = can’t afford to outfit their guard with TS plate, or how rare in the world such = armours are, although maybe it is because only master armourers can make them and the = cost of such commissions added to <b>the construction costs</b> put = such armours out of the reach of lesser nobles.<o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'><o:p> </o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>It’s about why in the real world magical = armours are given out by GMs when non magical silver or TS armour is not... about = turning the tide of loot armour items away from caster armour with lighter = weights and other extra effects at the lower-medium end of the game when PCs start = looking for caster plate to something in the book. And giving those up and = coming PCs who do not get lucky enough to be able to acquire caster plate in the = treasure split an option (new spell or better armour) so they can step up with those = already in the medium + levels.<o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'><o:p> </o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>Bernard’s cost for silvered may be a little light = I’d like to see the unsmithed armour at about 15-20k i.e. the same as a = major spell. But the TS cost can’t really be above +50k or else it defeats the = purpose of changing the costs.<o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'><o:p> </o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'>Helen<o:p></o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'><o:p> </o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'><o:p> </o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'><o:p> </o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"; color:#1F497D'><o:p> </o:p></span></p> <p class=3DMsoNormal><span = style=3D'font-size:10.0pt;font-family:"Calibri","sans-serif"'><br> <o:p></o:p></span></p> </div> </body> </html> ------=_NextPart_000_0015_01CAFF41.40C9E210-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Silvered/True Silvered Armour prices. |
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From | Ian Wood |
Date | Sat, 29 May 2010 16:42:24 +1200 |
This is a multi-part message in MIME format. ------=_NextPart_000_0032_01CAFF4D.EAA643D0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Hi Helen, I got lost a little in the middle there, but I think it caught up by the end. I think we are quibbling over where to set the prices. Price control is only one aspect however. I want the prices to be higher that you wrote: 1. I want to experience the following in DQ a. mage armour is available to medium rank guild members b. silvered and true-silvered armour is relatively rare (100s in western Alusia) c. medium level mages are not penalized in combat. 2. Cheap "Mage plate" already exists in the rules. a. Bronze armour is mage friendly, using the current rules, and fulfills all of your arguments and mine. b. A medium level mage can wear bronze improved plate, and augment their statistics with waters of strength, armour of earth, herbalist potion for AG or spend EP to raise their statistics. c. After all they want the best of both worlds so they pay a little more for it. d. Cost is 2850 sp for the armour + 5,000s ep + some 100s sp per combat. 3. Isil Eth bought 10 point mage plate from Elfheim for over 100,000 sp for herself. She now has better options using magical items. Which is why I think +100k is ok for true silvered: it is the same investment as learning the Investment Ritual and a high level PC should be able to pay that. Make it too low and every baron will wear it, and his combat mages will wear silvered. 4. GMs would not pump up the damage if everyone did not keep increasing the armour protection. PCs have 15 or more protection. D+3 is not going to do anything, and players get upset if every hit is an endurance. 5. Changing the prices does not alter the fact that medium level mages cannot afford the -10 to cast chance. The armour table needs to be changed as well, or just stick with bronze. Please refer to my earlier post for comments on Bronze, changing the armour table, and my preferred pricing. Ian _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Helen Saggers Sent: Saturday, May 29, 2010 3:11 PM To: dq@dq.sf.org.nz Subject: Re: [dq] Silvered/True Silvered Armour prices. Armour smithed hard leather gives 5 points of protection and weights 18lbs (male human) & -1 Ag Standard Chain gives 6 points of protection and weights 42lbs (male human) & -2Ag Standard full plate gives 7 points of protection and weights 48lbs (male human) & -3Ag Improved full plate gives 8 points of protection and weights 42lbs (male human) & -3Ag The weights of metal armour alone generally push a PCs up one level or more than one level of encumbrance and drop Ag still further. Even for a nonmage wearing metal armour effects TMR, Def, Ft loss from activity. By medium level other than TMR these losses are having less of an impact on the game as magical travel and Magical Def are generally employed by PCs. PCs are making far more use of magic at that point & they need to be able to cast without stripping off armour, but the opposition has also improved and the weapons used do more damage (bigger weapons, more skill, weaponsmithing or magical effects) it is not uncommon for the plus on a weapon to be 8- 10 pts or more. It is no fun playing when every blow that hits stuns and so PCs need up graded Armour to absorb that increased damage i.e. PCs require "mage plate". It has been said before the game system wasn't designed for a campaign as long as ours... nor was it designed with some of the limitations we have set in our multy GM system with regards to Player rewards. If Joe the GM wanted his players to have caster plate there was a system within the rules for them to have it, the cost of such armour only mattered to indicate its rarity when your standard cold iron plate only costs a couple of thousand silver, and Master Armour smithed iron plate 20 thousand or so. With our Multi GM system we have limitations on the value of individual items and of the total rewards for each season, what Bernard saying is that GMs are giving out dragon skin style leather, or "mage plate" with other magical effects with guild valuations within those rules and yet it is not possible to include in the treasure a non magical suit of rank 0 Truesilvered armour due to that +180. Example; a suit of Master rank silvered (not TS just Silvered) Imp plate armour its by the book value is 55,080 sp, when it gets damaged the owner can expect it to cost (by the book) over 5,000sp to get it fixed provided they can find a master armourer to do the work. As a loot Item in its damaged state such a suit only just fit within the max item value, and would take up one and a half times the overall share value of a party member in a high game or twice a single party members share in a medium, making the suit a 3rd the total reward for the whole party. There is no way Truesilver Armour of any form by current Book value can be given as loot, and stay within those rules. The item value alone would be the total reward for a whole high party for the adventure. It is not about whether Engalton or Isileth can or can't afford to outfit their guard with TS plate, or how rare in the world such armours are, although maybe it is because only master armourers can make them and the cost of such commissions added to the construction costs put such armours out of the reach of lesser nobles. It's about why in the real world magical armours are given out by GMs when non magical silver or TS armour is not... about turning the tide of loot armour items away from caster armour with lighter weights and other extra effects at the lower-medium end of the game when PCs start looking for caster plate to something in the book. And giving those up and coming PCs who do not get lucky enough to be able to acquire caster plate in the treasure split an option (new spell or better armour) so they can step up with those already in the medium + levels. Bernard's cost for silvered may be a little light I'd like to see the unsmithed armour at about 15-20k i.e. the same as a major spell. But the TS cost can't really be above +50k or else it defeats the purpose of changing the costs. Helen ------=_NextPart_000_0032_01CAFF4D.EAA643D0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40" xmlns:ns0=3D"http://schemas.microsoft.com/office/2004/12/omml"> <head> <meta http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" = name=3D"PersonName"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!--a:link {mso-style-priority:99;} span.MSOHYPERLINK {mso-style-priority:99;} a:visited {mso-style-priority:99;} span.MSOHYPERLINKFOLLOWED {mso-style-priority:99;} /* Font Definitions */ @font-face {font-family:Tahoma; 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mso-bidi-font-family:"Times New Roman";} ol {margin-bottom:0cm;} ul {margin-bottom:0cm;} --> </style> <!--[if gte mso 9]><xml> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext=3D"edit"> <o:idmap v:ext=3D"edit" data=3D"1" /> </o:shapelayout></xml><![endif]--> </head> <body lang=3DEN-US link=3Dblue vlink=3Dpurple> <div class=3DSection1> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Hi = Helen,<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>I got lost a little in the middle = there, but I think it caught up by the end.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>I think we are quibbling over where = to set the prices. <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Price control is only one aspect = however.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>I want the prices to be higher that = you wrote:<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>1. I want to experience the = following in DQ<o:p></o:p></span></font></p> <ol style=3D'margin-top:0cm' start=3D1 type=3Da> <li class=3DMsoNormal style=3D'color:navy;mso-list:l0 level1 = lfo1'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial'>mage armour is available to medium rank guild = members<o:p></o:p></span></font></li> <li class=3DMsoNormal style=3D'color:navy;mso-list:l0 level1 = lfo1'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial'>silvered and true-silvered armour is relatively rare (100s in western = Alusia)<o:p></o:p></span></font></li> <li class=3DMsoNormal style=3D'color:navy;mso-list:l0 level1 = lfo1'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial'>medium level mages are not penalized in = combat.<o:p></o:p></span></font></li> </ol> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>2. Cheap “Mage plate” = already exists in the rules.<o:p></o:p></span></font></p> <ol style=3D'margin-top:0cm' start=3D1 type=3Da> <li class=3DMsoNormal style=3D'color:navy;mso-list:l1 level1 = lfo3'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial'>Bronze armour is mage friendly, using the current rules, and fulfills all = of your arguments and mine.<o:p></o:p></span></font></li> <li class=3DMsoNormal style=3D'color:navy;mso-list:l1 level1 = lfo3'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial'>A medium level mage can wear bronze improved plate, and augment their statistics with waters of strength, armour of earth, herbalist = potion for AG or spend EP to raise their = statistics.<o:p></o:p></span></font></li> <li class=3DMsoNormal style=3D'color:navy;mso-list:l1 level1 = lfo3'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial'>After all they want the best of both worlds so they pay a little more for = it.<o:p></o:p></span></font></li> <li class=3DMsoNormal style=3D'color:navy;mso-list:l1 level1 = lfo3'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial'>Cost is 2850 sp for the armour + 5,000s ep + some 100s sp per = combat.<o:p></o:p></span></font></li> </ol> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>3. Isil Eth bought 10 point mage = plate from Elfheim for over 100,000 sp for herself. She now has better options = using magical items.<br> Which is why I think +100k is ok for true silvered: it is the same = investment as learning the Investment Ritual and a high level PC should be able to = pay that.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Make it too low and every baron = will wear it, and his combat mages will wear = silvered.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>4. GMs would not pump up the damage = if everyone did not keep increasing the armour protection. PCs have 15 or = more protection. D+3 is not going to do anything, and players get upset if = every hit is an endurance.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>5. Changing the prices does not = alter the fact that medium level mages cannot afford the -10 to cast chance. The = armour table needs to be changed as well, or just stick with = bronze.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Please refer to my earlier post for comments on Bronze, changing the armour table, and my preferred = pricing.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Ian<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> = dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span style=3D'font-weight:bold'>On = Behalf Of </span></b><st1:PersonName w:st=3D"on">Helen Saggers</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Saturday, May 29, = 2010 3:11 PM<br> <b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName = w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] = Silvered/True Silvered Armour prices.</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Armour = smithed hard leather gives 5 points of protection and weights 18lbs (male human) = & -1 Ag <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Standard = Chain gives 6 points of protection and weights 42lbs (male human) & = -2Ag<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Standard = full plate gives 7 points of protection and weights 48lbs (male human) & = -3Ag<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Improved = full plate gives 8 points of protection and weights 42lbs (male human) & = -3Ag<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p> <= /o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>The weights = of metal armour alone generally push a PCs up one level or more than one level of encumbrance and drop Ag still further. <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Even for a = nonmage wearing metal armour effects TMR, Def, Ft loss from = activity.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p> <= /o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>By medium = level other than TMR these losses are having less of an impact on the game as = magical travel and Magical Def are generally employed by = PCs.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>PCs are = making far more use of magic at that point & they need to be able to cast = without stripping off armour, but the opposition has also improved and the = weapons used do more damage (bigger weapons, more skill, weaponsmithing or = magical effects) it is not uncommon for the plus on a weapon to be 8- 10 pts or = more.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>It is no = fun playing when every blow that hits stuns and so PCs need up graded Armour to = absorb that increased damage i.e. PCs require “mage = plate”.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p> <= /o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>It has been = said before the game system wasn’t designed for a campaign as long as = ours... nor was it designed with some of the limitations we have set in = our multy GM system with regards to Player rewards. <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>If Joe the = GM wanted his players to have caster plate there was a system within the rules for = them to have it, the cost of such armour only mattered to indicate its rarity = when your standard cold iron plate only costs a couple of thousand silver, = and Master Armour smithed iron plate 20 thousand or = so.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>With our = Multi GM system we have limitations on the value of individual items and of = the total rewards for each season, what Bernard saying is that GMs are = giving out dragon skin style leather, or “mage plate” with other = magical effects with guild valuations within those rules and yet it is not = possible to include in the treasure a non magical suit of rank 0 Truesilvered armour = due to that +180.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p> <= /o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Example; a = suit of Master rank silvered (not TS just Silvered) Imp plate armour its by the = book value is 55,080 sp, when it gets damaged the owner can expect it to cost = (by the book) over 5,000sp to get it fixed provided they can find a master = armourer to do the work. As a loot Item in its damaged state such a suit = only just fit within the max item value, and would take up one and a half = times the overall share value of a party member in a high game or twice a single = party members share in a medium, making the suit a 3<sup>rd</sup> the total = reward for the whole party.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p> <= /o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>There is no = way Truesilver Armour of any form by current Book value can be given as = loot, and stay within those rules. The item value alone would be the total reward = for a whole high party for the adventure. <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p> <= /o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>It is not = about whether Engalton or Isileth can or can’t afford to outfit their = guard with TS plate, or how rare in the world such armours are, although maybe = it is because only master armourers can make them and the cost of such = commissions added to <b><span style=3D'font-weight:bold'>the construction = costs</span></b> put such armours out of the reach of lesser = nobles.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p> <= /o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>It’s = about why in the real world magical armours are given out by GMs when non = magical silver or TS armour is not... about turning the tide of loot armour = items away from caster armour with lighter weights and other extra effects at the lower-medium end of the game when PCs start looking for caster plate to = something in the book. And giving those up and coming PCs who do not get lucky = enough to be able to acquire caster plate in the treasure split an option (new = spell or better armour) so they can step up with those already in the medium + = levels.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p> <= /o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Bernard̵= 7;s cost for silvered may be a little light I’d like to see the unsmithed = armour at about 15-20k i.e. the same as a major spell. But the TS cost = can’t really be above +50k or else it defeats the purpose of changing the = costs.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p> <= /o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Helen<o:p></= o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p> <= /o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p> <= /o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p> <= /o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" = face=3DCalibri><span lang=3DEN-NZ style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p> <= /o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DCalibri><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Calibri'><br> <o:p></o:p></span></font></p> </div> </body> </html> ------=_NextPart_000_0032_01CAFF4D.EAA643D0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Silvered/True Silvered Armour prices. |
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From | Bernard Hoggins |
Date | Sat, 29 May 2010 06:36:43 +0000 (GMT) |
--0-1251499302-1275115003=:95379 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable Just to toss a few numbers into the hat. Bronze Improved Plate (unranked) =3D 6 point. 7 Weight factor, -3 AG, 2850s= p Leather (Rk 4) =3D 5 point. =C2=A03 weight factor, -1 AG,=C2=A0 250sp. So for 10 times the price, more than double the weight factor, you get 1 mo= re point of protection. Bronze Improved Plate (Rk 8) =3D 8 point, 7 weight factor, -3 AG, 25650sp Better protection, but your paying a huge hunk load of cash for it.=C2=A0 I= n terms of the massive amount of AG loss your probably taking as a low/medi= um jumping into Improved plate without ag/weight improvement, I suspect mos= t would require more than a 1 point improvement to justify this. Silvered (Rk 0) improved plate.=C2=A0 8 point, 7 weight factor, -3 AG, 1285= 0(proposed), 32850sp(current), -10% cast chance to spells. Under current pricing, it costs about 7000 more, and is inferior to the hig= her ranked bronzed plate.=C2=A0 Under proposed pricing, it lands about in t= he middle of the options in terms of price, yet due to the -10% cast chance= , is inferior to the Rk 8 bronzed plate. Just looking at these options, it seems to land in nicely as an option for = characters, as it creates questions on if they think they can afford -10% c= ast chance for a tanking armour, or if they need to spend that extra money = on bronzed armour. As a GM if I give out the armours between leather & improved plate in silve= red, such as partial plate, it creates even more questions, yet doesn't cre= ate a massive imbalance in the loot of the party if 2 or 3 suits are captur= ed from the opposition. Using these same figures. Rk 8 True Silvered Improved plate.=C2=A0 10 points, 7 weight, -3 AG, 75650s= p(proposed), 200650sp(current). Under the current rules, this means this suit of improved plate, who's only= benefit is no cast penalty, comes out at about double what Isel'Eth paid f= or a suit of 10 point mage plate.=C2=A0 Without knowing the exact stats of = said mage plate it's difficult to compare directly. Under the proposal, it comes out about 25k cheaper, not quite at the 100k m= ark, but if the mage plate purchased was lighter, or lower AG penalty than = improved plate, it works out about right. Obviously these are only selective figures using Improved Plate, but the ma= ths seems to work out and semi-agree with what a lot of the responses have = been saying.=C2=A0 If it turns out to not be right, we can always adjust it= again in a few years time, and given how many suits of unusual mage plate = are out there currently, a slight error here doesn't seem likely to break t= he game. To stop the endless fiddling with numbers, which even I'm prone to do, does= anyone have serious objections to moving forward with this and putting it = to a vote at the Guild Meeting to get a formal headcount on where we are wi= th happiness. From Bernard Hoggins =0Anevyn0ad@yahoo.co.uk --- On Sat, 29/5/10, Ian Wood <dawnhaven@xtra.co.nz> wrote: From: Ian Wood <dawnhaven@xtra.co.nz> Subject: Re: [dq] Silvered/True Silvered Armour prices. To: dq@dq.sf.org.nz Received: Saturday, 29 May, 2010, 4:42 PM =0A=0A=0A =0A =0A=0A =0A=0A=0A=0A=0A=0A=0A=0AHi Helen, =0A=0A =C2=A0 =0A=0A= I got lost a little in the middle there,=0Abut I think it caught up by the = end. =0A=0AI think we are quibbling over where to set=0Athe prices. =0A=0A= Price control is only one aspect however. =0A=0A =C2=A0 =0A=0AI want the pr= ices to be higher that you=0Awrote: =0A=0A =C2=A0 =0A=0A1. I want to experi= ence the following in=0ADQ =0A=0A=0A mage=0A armour is available to med= ium rank guild members =0A silvered=0A and true-silvered armour is rela= tively rare (100s in western Alusia) =0A medium=0A level mages are not = penalized in combat. =0A=0A=0A =C2=A0 =0A=0A2. Cheap =E2=80=9CMage plate=E2= =80=9D already=0Aexists in the rules. =0A=0A=0A Bronze=0A armour is mag= e friendly, using the current rules, and fulfills all of your=0A argume= nts and mine. =0A A=0A medium level mage can wear bronze improved plate= , and augment their=0A statistics with waters of strength, armour of ea= rth, herbalist potion for=0A AG or spend EP to raise their statistics. = =0A After=0A all they want the best of both worlds so they pay a little= more for it. =0A Cost=0A is 2850 sp for the armour + 5,000s ep + some = 100s sp per combat. =0A=0A=0A =C2=A0 =0A=0A3. Isil Eth bought 10 point mage= plate=0Afrom Elfheim for over 100,000 sp for herself. She now has better o= ptions using=0Amagical items. =0AWhich is why I think +100k is ok for true silvered: it is the same inves= tment=0Aas learning the Investment Ritual and a high level PC should be abl= e to pay=0Athat. =0A=0AMake it too low and every baron will wear=0Ait, and = his combat mages will wear silvered. =0A=0A =C2=A0 =0A=0A4. GMs would not p= ump up the damage if=0Aeveryone did not keep increasing the armour protecti= on. PCs have 15 or more=0Aprotection. D+3 is not going to do anything, and = players get upset if every hit=0Ais an endurance. =0A=0A =C2=A0 =0A=0A5. Ch= anging the prices does not alter the=0Afact that medium level mages cannot = afford the -10 to cast chance. The armour=0Atable needs to be changed as we= ll, or just stick with bronze. =0A=0A =C2=A0 =0A=0APlease refer to my earli= er post for=0Acomments on Bronze, changing the armour table, and my preferr= ed pricing. =0A=0A =C2=A0 =0A=0AIan =0A=0A=C2=A0=0A=0A =0A=0A=0A=0A=0A = --0-1251499302-1275115003=:95379 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable <table cellspacing=3D"0" cellpadding=3D"0" border=3D"0" ><tr><td valign=3D"= top" style=3D"font: inherit;">Just to toss a few numbers into the hat.<br><= br>Bronze Improved Plate (unranked) =3D 6 point. 7 Weight factor, -3 AG, 28= 50sp<br>Leather (Rk 4) =3D 5 point. 3 weight factor, -1 AG, 250= sp.<br><br>So for 10 times the price, more than double the weight factor, y= ou get 1 more point of protection.<br><br>Bronze Improved Plate (Rk 8) =3D = 8 point, 7 weight factor, -3 AG, 25650sp<br><br>Better protection, but your= paying a huge hunk load of cash for it. In terms of the massive amou= nt of AG loss your probably taking as a low/medium jumping into Improved pl= ate without ag/weight improvement, I suspect most would require more than a= 1 point improvement to justify this.<br><br>Silvered (Rk 0) improved plate= . 8 point, 7 weight factor, -3 AG, 12850(proposed), 32850sp(current),= -10% cast chance to spells.<br><br>Under current pricing, it costs about 7= 000 more, and is inferior to the higher ranked bronzed plate. Under proposed p= ricing, it lands about in the middle of the options in terms of price, yet = due to the -10% cast chance, is inferior to the Rk 8 bronzed plate.<br><br>= Just looking at these options, it seems to land in nicely as an option for = characters, as it creates questions on if they think they can afford -10% c= ast chance for a tanking armour, or if they need to spend that extra money = on bronzed armour.<br>As a GM if I give out the armours between leather &am= p; improved plate in silvered, such as partial plate, it creates even more = questions, yet doesn't create a massive imbalance in the loot of the party = if 2 or 3 suits are captured from the opposition.<br><br>Using these same f= igures.<br><br>Rk 8 True Silvered Improved plate. 10 points, 7 weight= , -3 AG, 75650sp(proposed), 200650sp(current).<br><br>Under the current rul= es, this means this suit of improved plate, who's only benefit is no cast penalty, comes out at about double what Isel'Eth paid for a suit of 1= 0 point mage plate. Without knowing the exact stats of said mage plat= e it's difficult to compare directly.<br><br>Under the proposal, it comes o= ut about 25k cheaper, not quite at the 100k mark, but if the mage plate pur= chased was lighter, or lower AG penalty than improved plate, it works out a= bout right.<br><br><br>Obviously these are only selective figures using Imp= roved Plate, but the maths seems to work out and semi-agree with what a lot= of the responses have been saying. If it turns out to not be right, = we can always adjust it again in a few years time, and given how many suits= of unusual mage plate are out there currently, a slight error here doesn't= seem likely to break the game.<br><br>To stop the endless fiddling with nu= mbers, which even I'm prone to do, does anyone have serious objections to m= oving forward with this and putting it to a vote at the Guild Meeting to get a formal headcount on where we are with happiness.<br><br><= br>From Bernard Hoggins<br>=0Anevyn0ad@yahoo.co.uk<br><br>--- On <b>Sat, 29= /5/10, Ian Wood <i><dawnhaven@xtra.co.nz></i></b> wrote:<br><blockquo= te style=3D"border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padd= ing-left: 5px;"><br>From: Ian Wood <dawnhaven@xtra.co.nz><br>Subject:= Re: [dq] Silvered/True Silvered Armour prices.<br>To: dq@dq.sf.org.nz<br>R= eceived: Saturday, 29 May, 2010, 4:42 PM<br><br><div id=3D"yiv386163157">= =0A=0A=0A =0A =0A=0A =0A=0A<style>=0A<!--#yiv386163157 a:link=0A=09{}=0A#yi= v386163157 span.MSOHYPERLINK=0A=09{}=0A#yiv386163157 a:visited=0A=09{}=0A#y= iv386163157 span.MSOHYPERLINKFOLLOWED=0A=09{}=0A=0A#yiv386163157 =0A _filt= ered #yiv386163157 {font-family:Tahoma;panose-1:2 11 6 4 3 5 4 4 2 4;}=0A _= filtered #yiv386163157 {font-family:Calibri;panose-1:2 15 5 2 2 2 4 3 2 4;}= =0A#yiv386163157 =0A#yiv386163157 p.MsoNormal, #yiv386163157 li.MsoNormal,= #yiv386163157 div.MsoNormal=0A=09{margin:0cm;margin-bottom:.0001pt;font-si= ze:12.0pt;font-family:"Times New Roman";}=0A#yiv386163157 a:link, #yiv38616= 3157 span.MsoHyperlink=0A=09{color:blue;text-decoration:underline;}=0A#yiv3= 86163157 a:visited, #yiv386163157 span.MsoHyperlinkFollowed=0A=09{color:pur= ple;text-decoration:underline;}=0A#yiv386163157 span.EmailStyle17=0A=09{fon= t-family:Calibri;color:#1F497D;}=0A#yiv386163157 span.EmailStyle18=0A=09{fo= nt-family:Arial;color:navy;}=0A _filtered #yiv386163157 {margin:72.0pt 72.0= pt 72.0pt 72.0pt;}=0A#yiv386163157 div.Section1=0A=09{}=0A#yiv386163157 = =0A _filtered #yiv386163157 {}=0A _filtered #yiv386163157 {}=0A _filtered #= yiv386163157 {}=0A _filtered #yiv386163157 {}=0A _filtered #yiv386163157 {}= =0A _filtered #yiv386163157 {}=0A#yiv386163157 ol=0A=09{margin-bottom:0cm;}= =0A#yiv386163157 ul=0A=09{margin-bottom:0cm;}=0A-->=0A</style>=0A=0A<div cl= ass=3D"Section1">=0A=0A<p class=3D"MsoNormal"><font size=3D"2" color=3D"nav= y" face=3D"Arial"><span style=3D"font-size: 10pt; font-family: Arial; color= : navy;">Hi Helen,</span></font></p> =0A=0A<p class=3D"MsoNormal"><font siz= e=3D"2" color=3D"navy" face=3D"Arial"><span style=3D"font-size: 10pt; font-= family: Arial; color: navy;"> </span></font></p> =0A=0A<p class=3D"Ms= oNormal"><font size=3D"2" color=3D"navy" face=3D"Arial"><span style=3D"font= -size: 10pt; font-family: Arial; color: navy;">I got lost a little in the m= iddle there,=0Abut I think it caught up by the end.</span></font></p> =0A= =0A<p class=3D"MsoNormal"><font size=3D"2" color=3D"navy" face=3D"Arial"><s= pan style=3D"font-size: 10pt; font-family: Arial; color: navy;">I think we = are quibbling over where to set=0Athe prices. </span></font></p> =0A=0A<p c= lass=3D"MsoNormal"><font size=3D"2" color=3D"navy" face=3D"Arial"><span sty= le=3D"font-size: 10pt; font-family: Arial; color: navy;">Price control is o= nly one aspect however.</span></font></p> =0A=0A<p class=3D"MsoNormal"><fon= t size=3D"2" color=3D"navy" face=3D"Arial"><span style=3D"font-size: 10pt; = font-family: Arial; color: navy;"> </span></font></p> =0A=0A<p class= =3D"MsoNormal"><font size=3D"2" color=3D"navy" face=3D"Arial"><span style= =3D"font-size: 10pt; font-family: Arial; color: navy;">I want the prices to= be higher that you=0Awrote:</span></font></p> =0A=0A<p class=3D"MsoNormal"= ><font size=3D"2" color=3D"navy" face=3D"Arial"><span style=3D"font-size: 1= 0pt; font-family: Arial; color: navy;"> </span></font></p> =0A=0A<p c= lass=3D"MsoNormal"><font size=3D"2" color=3D"navy" face=3D"Arial"><span sty= le=3D"font-size: 10pt; font-family: Arial; color: navy;">1. I want to exper= ience the following in=0ADQ</span></font></p> =0A=0A<ol style=3D"margin-top= : 0cm;" start=3D"1" type=3D"a">=0A <li class=3D"MsoNormal" style=3D"color: = navy;"><font size=3D"2" color=3D"navy" face=3D"Arial"><span style=3D"font-s= ize: 10pt; font-family: Arial;">mage=0A armour is available to medium r= ank guild members</span></font></li> =0A <li class=3D"MsoNormal" style=3D"c= olor: navy;"><font size=3D"2" color=3D"navy" face=3D"Arial"><span style=3D"= font-size: 10pt; font-family: Arial;">silvered=0A and true-silvered arm= our is relatively rare (100s in western Alusia)</span></font></li> =0A <li = class=3D"MsoNormal" style=3D"color: navy;"><font size=3D"2" color=3D"navy" = face=3D"Arial"><span style=3D"font-size: 10pt; font-family: Arial;">medium= =0A level mages are not penalized in combat.</span></font></li> =0A</ol= >=0A=0A<p class=3D"MsoNormal"><font size=3D"2" color=3D"navy" face=3D"Arial= "><span style=3D"font-size: 10pt; font-family: Arial; color: navy;"> = </span></font></p> =0A=0A<p class=3D"MsoNormal"><font size=3D"2" color=3D"n= avy" face=3D"Arial"><span style=3D"font-size: 10pt; font-family: Arial; col= or: navy;">2. Cheap =E2=80=9CMage plate=E2=80=9D already=0Aexists in the ru= les.</span></font></p> =0A=0A<ol style=3D"margin-top: 0cm;" start=3D"1" typ= e=3D"a">=0A <li class=3D"MsoNormal" style=3D"color: navy;"><font size=3D"2"= color=3D"navy" face=3D"Arial"><span style=3D"font-size: 10pt; font-family:= Arial;">Bronze=0A armour is mage friendly, using the current rules, an= d fulfills all of your=0A arguments and mine.</span></font></li> =0A <l= i class=3D"MsoNormal" style=3D"color: navy;"><font size=3D"2" color=3D"navy= " face=3D"Arial"><span style=3D"font-size: 10pt; font-family: Arial;">A=0A = medium level mage can wear bronze improved plate, and augment their=0A = statistics with waters of strength, armour of earth, herbalist potion f= or=0A AG or spend EP to raise their statistics.</span></font></li> =0A = <li class=3D"MsoNormal" style=3D"color: navy;"><font size=3D"2" color=3D"na= vy" face=3D"Arial"><span style=3D"font-size: 10pt; font-family: Arial;">Aft= er=0A all they want the best of both worlds so they pay a little more f= or it.</span></font></li> =0A <li class=3D"MsoNormal" style=3D"color: navy;= "><font size=3D"2" color=3D"navy" face=3D"Arial"><span style=3D"font-size: = 10pt; font-family: Arial;">Cost=0A is 2850 sp for the armour + 5,000s e= p + some 100s sp per combat.</span></font></li> =0A</ol>=0A=0A<p class=3D"M= soNormal"><font size=3D"2" color=3D"navy" face=3D"Arial"><span style=3D"fon= t-size: 10pt; font-family: Arial; color: navy;"> </span></font></p> = =0A=0A<p class=3D"MsoNormal"><font size=3D"2" color=3D"navy" face=3D"Arial"= ><span style=3D"font-size: 10pt; font-family: Arial; color: navy;">3. Isil = Eth bought 10 point mage plate=0Afrom Elfheim for over 100,000 sp for herse= lf. She now has better options using=0Amagical items.<br>=0AWhich is why I = think +100k is ok for true silvered: it is the same investment=0Aas learnin= g the Investment Ritual and a high level PC should be able to pay=0Athat.</= span></font></p> =0A=0A<p class=3D"MsoNormal"><font size=3D"2" color=3D"nav= y" face=3D"Arial"><span style=3D"font-size: 10pt; font-family: Arial; color= : navy;">Make it too low and every baron will wear=0Ait, and his combat mag= es will wear silvered.</span></font></p> =0A=0A<p class=3D"MsoNormal"><font= size=3D"2" color=3D"navy" face=3D"Arial"><span style=3D"font-size: 10pt; f= ont-family: Arial; color: navy;"> </span></font></p> =0A=0A<p class= =3D"MsoNormal"><font size=3D"2" color=3D"navy" face=3D"Arial"><span style= =3D"font-size: 10pt; font-family: Arial; color: navy;">4. GMs would not pum= p up the damage if=0Aeveryone did not keep increasing the armour protection= . PCs have 15 or more=0Aprotection. D+3 is not going to do anything, and pl= ayers get upset if every hit=0Ais an endurance.</span></font></p> =0A=0A<p = class=3D"MsoNormal"><font size=3D"2" color=3D"navy" face=3D"Arial"><span st= yle=3D"font-size: 10pt; font-family: Arial; color: navy;"> </span></f= ont></p> =0A=0A<p class=3D"MsoNormal"><font size=3D"2" color=3D"navy" face= =3D"Arial"><span style=3D"font-size: 10pt; font-family: Arial; color: navy;= ">5. Changing the prices does not alter the=0Afact that medium level mages = cannot afford the -10 to cast chance. The armour=0Atable needs to be change= d as well, or just stick with bronze.</span></font></p> =0A=0A<p class=3D"M= soNormal"><font size=3D"2" color=3D"navy" face=3D"Arial"><span style=3D"fon= t-size: 10pt; font-family: Arial; color: navy;"> </span></font></p> = =0A=0A<p class=3D"MsoNormal"><font size=3D"2" color=3D"navy" face=3D"Arial"= ><span style=3D"font-size: 10pt; font-family: Arial; color: navy;">Please r= efer to my earlier post for=0Acomments on Bronze, changing the armour table= , and my preferred pricing.</span></font></p> =0A=0A<p class=3D"MsoNormal">= <font size=3D"2" color=3D"navy" face=3D"Arial"><span style=3D"font-size: 10= pt; font-family: Arial; color: navy;"> </span></font></p> =0A=0A<p cl= ass=3D"MsoNormal"><font size=3D"2" color=3D"navy" face=3D"Arial"><span styl= e=3D"font-size: 10pt; font-family: Arial; color: navy;">Ian</span></font></= p> =0A=0A<p class=3D"MsoNormal"><font size=3D"2" color=3D"navy" face=3D"Ari= al"><span style=3D"font-size: 10pt; font-family: Arial; color: navy;"> = ;</span></font></p></div>=0A=0A =0A=0A</div></blockquote></td></tr></table>= <br>=0A=0A=0A=0A --0-1251499302-1275115003=:95379-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Silvered/True Silvered Armour prices. |
---|---|
From | Ian Wood |
Date | Sat, 29 May 2010 21:30:02 +1200 |
This is a multi-part message in MIME format. ------=_NextPart_000_0045_01CAFF76.1D859D00 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit I note, Bernard, that you have ignored the discussion about rarity. 1. I don't agree that there is an issue, so I appose the vote on that ground alone. As you have demonstrated we have mage armour already in the game, and I concur with that analysis The cheap stuff is not hoopy and the hoopy stuff is rare and expensive. If we stack Bronze vs steel armour of equivalent protection as you suggested: Steel Partial Plate WT 6, Prot 6, AG mod -2, Cost 1500, Stealth -15 Bronze Improved Plate WT 7, Prot 6, AG mod -3, Cost 2850, Stealth -20 Bronze Improved Plate costs 1350 sp more, weighs 6 more lbs, one less AG. You get to cast in it! Surely that is worth 1 pt of AG and maybe a point of TMR? If we stack Bronze Heavy Plate against steel Full Plate we get Full Plate WT 8, Prot 7, AG mod -3, Cost 2000, Stealth -20 Bronze Heavy Plate WT 8, Prot 7, AG mod -3, Cost 3500, Stealth -25 The Bronze Heavy Plate costs 1500 more which I consider a small price to be able to cast in it. And from what you show, Rank 8 Bronze Improved plate = Rank 0 Silvered Improved Plate and is still 7,000 sp cheaper. 2. I don't agree with your proposed prices as they will remove their rarity. My earlier posts explain my position. 3. If GMs agree with you that it needs to be changed then I would support my earlier suggestion for the reasons given earlier, although without the weight penalty for bronze. 1. Bronze Armour has 2 points less protection, weight is the same - cost is the same. Permits magic at no modification to Cast Chance. 2. Silvered Armour has 1 point less protection, weight is the same - cost is + 20,000 sp. Permits magic at no modification to Cast Chance. 3. Truesilvered Armour has the same protection, -2 weight - cost is +100,000 sp. Permits magic at no modification to Cast Chance. Notes: a. I reordered the armour, bronze to silver to true silver. b. I changed the term Base Chance to Cast Chance. c. I made the changes to the protection, weight and cost, not to cast chance nor AG mod nor stealth. d. I left in references to Cast Chance so old GMs like me would know there has been a change. Ian _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Bernard Hoggins Sent: Saturday, May 29, 2010 6:37 PM To: dq@dq.sf.org.nz Subject: Re: [dq] Silvered/True Silvered Armour prices. Just to toss a few numbers into the hat. Bronze Improved Plate (unranked) = 6 point. 7 Weight factor, -3 AG, 2850sp Leather (Rk 4) = 5 point. 3 weight factor, -1 AG, 250sp. So for 10 times the price, more than double the weight factor, you get 1 more point of protection. Bronze Improved Plate (Rk 8) = 8 point, 7 weight factor, -3 AG, 25650sp Better protection, but your paying a huge hunk load of cash for it. In terms of the massive amount of AG loss your probably taking as a low/medium jumping into Improved plate without ag/weight improvement, I suspect most would require more than a 1 point improvement to justify this. Silvered (Rk 0) improved plate. 8 point, 7 weight factor, -3 AG, 12850(proposed), 32850sp(current), -10% cast chance to spells. Under current pricing, it costs about 7000 more, and is inferior to the higher ranked bronzed plate. Under proposed pricing, it lands about in the middle of the options in terms of price, yet due to the -10% cast chance, is inferior to the Rk 8 bronzed plate. Just looking at these options, it seems to land in nicely as an option for characters, as it creates questions on if they think they can afford -10% cast chance for a tanking armour, or if they need to spend that extra money on bronzed armour. As a GM if I give out the armours between leather & improved plate in silvered, such as partial plate, it creates even more questions, yet doesn't create a massive imbalance in the loot of the party if 2 or 3 suits are captured from the opposition. Using these same figures. Rk 8 True Silvered Improved plate. 10 points, 7 weight, -3 AG, 75650sp(proposed), 200650sp(current). Under the current rules, this means this suit of improved plate, who's only benefit is no cast penalty, comes out at about double what Isel'Eth paid for a suit of 10 point mage plate. Without knowing the exact stats of said mage plate it's difficult to compare directly. Under the proposal, it comes out about 25k cheaper, not quite at the 100k mark, but if the mage plate purchased was lighter, or lower AG penalty than improved plate, it works out about right. Obviously these are only selective figures using Improved Plate, but the maths seems to work out and semi-agree with what a lot of the responses have been saying. If it turns out to not be right, we can always adjust it again in a few years time, and given how many suits of unusual mage plate are out there currently, a slight error here doesn't seem likely to break the game. To stop the endless fiddling with numbers, which even I'm prone to do, does anyone have serious objections to moving forward with this and putting it to a vote at the Guild Meeting to get a formal headcount on where we are with happiness. From Bernard Hoggins nevyn0ad@yahoo.co.uk --- On Sat, 29/5/10, Ian Wood <dawnhaven@xtra.co.nz> wrote: From: Ian Wood <dawnhaven@xtra.co.nz> Subject: Re: [dq] Silvered/True Silvered Armour prices. To: dq@dq.sf.org.nz Received: Saturday, 29 May, 2010, 4:42 PM Hi Helen, I got lost a little in the middle there, but I think it caught up by the end. I think we are quibbling over where to set the prices. Price control is only one aspect however. I want the prices to be higher that you wrote: 1. I want to experience the following in DQ a. mage armour is available to medium rank guild members b. silvered and true-silvered armour is relatively rare (100s in western Alusia) c. medium level mages are not penalized in combat. 2. Cheap "Mage plate" already exists in the rules. a. Bronze armour is mage friendly, using the current rules, and fulfills all of your arguments and mine. b. A medium level mage can wear bronze improved plate, and augment their statistics with waters of strength, armour of earth, herbalist potion for AG or spend EP to raise their statistics. c. After all they want the best of both worlds so they pay a little more for it. d. Cost is 2850 sp for the armour + 5,000s ep + some 100s sp per combat. 3. Isil Eth bought 10 point mage plate from Elfheim for over 100,000 sp for herself. She now has better options using magical items. Which is why I think +100k is ok for true silvered: it is the same investment as learning the Investment Ritual and a high level PC should be able to pay that. Make it too low and every baron will wear it, and his combat mages will wear silvered. 4. GMs would not pump up the damage if everyone did not keep increasing the armour protection. PCs have 15 or more protection. D+3 is not going to do anything, and players get upset if every hit is an endurance. 5. Changing the prices does not alter the fact that medium level mages cannot afford the -10 to cast chance. The armour table needs to be changed as well, or just stick with bronze. Please refer to my earlier post for comments on Bronze, changing the armour table, and my preferred pricing. Ian ------=_NextPart_000_0045_01CAFF76.1D859D00 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" = name=3D"PersonName"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- #yiv386163157 =0A= _filtered #yiv386163157 {font-family:Tahoma;panose-1:2 11 6 4 3 5 4 4 2 = 4;} _filtered #yiv386163157 {font-family:Calibri;panose-1:2 15 5 2 2 2 4 3 2 = 4;} _filtered #yiv386163157 {margin:72.0pt 72.0pt 72.0pt 72.0pt;} #yiv386163157 =0A= _filtered #yiv386163157 {} _filtered #yiv386163157 {} _filtered #yiv386163157 {} _filtered #yiv386163157 {} _filtered #yiv386163157 {} _filtered #yiv386163157 {} /* Font Definitions */ @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} @font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} span.emailstyle171 {font-family:Calibri; color:#1F497D;} span.emailstyle181 {font-family:Arial; color:navy;} span.EmailStyle21 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:612.0pt 792.0pt; margin:72.0pt 90.0pt 72.0pt 90.0pt;} div.Section1 {page:Section1;} /* List Definitions */ @list l0 {mso-list-id:473571625; mso-list-template-ids:-1290338906;} @list l0:level1 {mso-level-number-format:alpha-lower; mso-level-tab-stop:36.0pt; mso-level-number-position:left; text-indent:-18.0pt;} @list l1 {mso-list-id:705566233; mso-list-template-ids:-296983062;} @list l1:level1 {mso-level-number-format:alpha-lower; mso-level-tab-stop:36.0pt; mso-level-number-position:left; text-indent:-18.0pt;} ol {margin-bottom:0cm;} ul {margin-bottom:0cm;} --> </style> </head> <body lang=3DEN-US link=3D"#000000" vlink=3D"#000000"> <div class=3DSection1> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>I note, Bernard, that you have = ignored the discussion about rarity.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>1. I don’t agree that there = is an issue, so I appose the vote on that ground alone. = <o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-indent:36.0pt'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>As you have demonstrated we have mage armour already in the game, and I concur = with that analysis<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-indent:36.0pt'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>The cheap stuff is not hoopy and the hoopy stuff is rare and = expensive.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>If we stack Bronze vs steel armour = of equivalent protection as you suggested:<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal style=3D'text-indent:36.0pt'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>Steel Partial Plate WT 6, Prot 6, AG = mod -2, Cost 1500, Stealth -15<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-indent:36.0pt'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>Bronze Improved Plate WT 7, Prot 6, AG mod -3, Cost 2850, Stealth = -20<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Bronze Improved Plate costs 1350 sp = more, weighs 6 more lbs, one less AG.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>You get to cast in it! Surely that = is worth 1 pt of AG and maybe a point of TMR?<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>If we stack Bronze Heavy Plate = against steel Full Plate we get<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-indent:36.0pt'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>Full Plate &= nbsp; WT 8, Prot 7, AG mod -3, Cost 2000, Stealth = -20<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-indent:36.0pt'><font size=3D2 = color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial;color:navy'>Bronze Heavy Plate WT 8, Prot 7, AG mod -3, Cost 3500, = Stealth -25<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>The Bronze Heavy Plate costs 1500 = more which I consider a small price to be able to cast in it. = <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>And from what you show, Rank 8 = Bronze Improved plate =3D Rank 0 Silvered Improved Plate and is still 7,000 sp = cheaper.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>2. I don’t agree with your = proposed prices as they will remove their rarity. My earlier posts explain my = position.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>3. If GMs agree with you that it = needs to be changed then I would support my earlier suggestion for the reasons = given earlier, although without the weight penalty for = bronze.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'> <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>1. Bronze Armour has 2 points less protection, weight is the same – cost is the same. Permits magic = at no modification to Cast Chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>2. Silvered Armour has 1 point less protection, weight is the same – cost is + 20,000 sp. Permits = magic at no modification to Cast Chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>3. Truesilvered Armour has the same protection, -2 weight – cost is +100,000 sp. Permits magic at no modification to Cast Chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Notes: = <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>a. I reordered the armour, bronze = to silver to true silver.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>b. I changed the term Base Chance = to Cast Chance.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>c. I made the changes to the = protection, weight and cost, not to cast chance nor AG mod nor = stealth.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>d. I left in references to Cast = Chance so old GMs like me would know there has been a = change.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Ian<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span = style=3D'font-weight: bold'>On Behalf Of </span></b>Bernard Hoggins<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Saturday, May 29, = 2010 6:37 PM<br> <b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName = w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] = Silvered/True Silvered Armour prices.</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <table class=3DMsoNormalTable border=3D0 cellspacing=3D0 = cellpadding=3D0> <tr> <td valign=3Dtop style=3D'padding:0cm 0cm 0cm 0cm'> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>Just to toss a few numbers into the = hat.<br> <br> Bronze Improved Plate (unranked) =3D 6 point. 7 Weight factor, -3 AG, = 2850sp<br> Leather (Rk 4) =3D 5 point. 3 weight factor, -1 AG, = 250sp.<br> <br> So for 10 times the price, more than double the weight factor, you get = 1 more point of protection.<br> <br> Bronze Improved Plate (Rk 8) =3D 8 point, 7 weight factor, -3 AG, = 25650sp<br> <br> Better protection, but your paying a huge hunk load of cash for = it. In terms of the massive amount of AG loss your probably taking as a = low/medium jumping into Improved plate without ag/weight improvement, I suspect = most would require more than a 1 point improvement to justify this.<br> <br> Silvered (Rk 0) improved plate. 8 point, 7 weight factor, -3 AG, 12850(proposed), 32850sp(current), -10% cast chance to spells.<br> <br> Under current pricing, it costs about 7000 more, and is inferior to = the higher ranked bronzed plate. Under proposed pricing, it lands = about in the middle of the options in terms of price, yet due to the -10% cast = chance, is inferior to the Rk 8 bronzed plate.<br> <br> Just looking at these options, it seems to land in nicely as an option = for characters, as it creates questions on if they think they can afford = -10% cast chance for a tanking armour, or if they need to spend that extra = money on bronzed armour.<br> As a GM if I give out the armours between leather & improved plate = in silvered, such as partial plate, it creates even more questions, yet = doesn't create a massive imbalance in the loot of the party if 2 or 3 suits = are captured from the opposition.<br> <br> Using these same figures.<br> <br> Rk 8 True Silvered Improved plate. 10 points, 7 weight, -3 AG, 75650sp(proposed), 200650sp(current).<br> <br> Under the current rules, this means this suit of improved plate, who's = only benefit is no cast penalty, comes out at about double what Isel'Eth = paid for a suit of 10 point mage plate. Without knowing the exact stats = of said mage plate it's difficult to compare directly.<br> <br> Under the proposal, it comes out about 25k cheaper, not quite at the = 100k mark, but if the mage plate purchased was lighter, or lower AG penalty = than improved plate, it works out about right.<br> <br> <br> Obviously these are only selective figures using Improved Plate, but = the maths seems to work out and semi-agree with what a lot of the = responses have been saying. If it turns out to not be right, we can always = adjust it again in a few years time, and given how many suits of unusual mage = plate are out there currently, a slight error here doesn't seem likely to break = the game.<br> <br> To stop the endless fiddling with numbers, which even I'm prone to do, = does anyone have serious objections to moving forward with this and putting = it to a vote at the Guild Meeting to get a formal headcount on where we are = with happiness.<br> <br> <br> From Bernard Hoggins<br> nevyn0ad@yahoo.co.uk<br> <br> --- On <b><span style=3D'font-weight:bold'>Sat, 29/5/10, Ian Wood = <i><span = style=3D'font-style:italic'><dawnhaven@xtra.co.nz></span></i></span= ></b> wrote:<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'><br> From: Ian Wood <dawnhaven@xtra.co.nz><br> Subject: Re: [dq] Silvered/True Silvered Armour prices.<br> To: <st1:PersonName w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br> Received: Saturday, 29 May, 2010, 4:42 PM<o:p></o:p></span></font></p> <div id=3Dyiv386163157> <div> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>Hi Helen,</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>I got lost a little in the middle there, but I think it = caught up by the end.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>I think we are quibbling over where to set the prices. = </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>Price control is only one aspect = however.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>I want the prices to be higher that you = wrote:</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>1. I want to experience the following in = DQ</span></font><o:p></o:p></p> <ol start=3D1 type=3Da> <li class=3DMsoNormal = style=3D'color:navy;mso-margin-top-alt:auto;mso-margin-bottom-alt: auto;mso-list:l0 level1 lfo1'><font size=3D2 color=3Dnavy = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial'>mage armour is = available to medium rank guild members</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'color:navy;mso-margin-top-alt:auto;mso-margin-bottom-alt: auto;mso-list:l0 level1 lfo1'><font size=3D2 color=3Dnavy = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial'>silvered and = true-silvered armour is relatively rare (100s in western = Alusia)</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'color:navy;mso-margin-top-alt:auto;mso-margin-bottom-alt: auto;mso-list:l0 level1 lfo1'><font size=3D2 color=3Dnavy = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial'>medium level mages = are not penalized in combat.</span></font><o:p></o:p></li> </ol> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>2. Cheap “Mage plate” already exists in the = rules.</span></font><o:p></o:p></p> <ol start=3D1 type=3Da> <li class=3DMsoNormal = style=3D'color:navy;mso-margin-top-alt:auto;mso-margin-bottom-alt: auto;mso-list:l1 level1 lfo2'><font size=3D2 color=3Dnavy = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial'>Bronze armour is = mage friendly, using the current rules, and fulfills all of your = arguments and mine.</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'color:navy;mso-margin-top-alt:auto;mso-margin-bottom-alt: auto;mso-list:l1 level1 lfo2'><font size=3D2 color=3Dnavy = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial'>A medium level mage = can wear bronze improved plate, and augment their statistics with waters = of strength, armour of earth, herbalist potion for AG or spend EP to = raise their statistics.</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'color:navy;mso-margin-top-alt:auto;mso-margin-bottom-alt: auto;mso-list:l1 level1 lfo2'><font size=3D2 color=3Dnavy = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial'>After all they want = the best of both worlds so they pay a little more for = it.</span></font><o:p></o:p></li> <li class=3DMsoNormal = style=3D'color:navy;mso-margin-top-alt:auto;mso-margin-bottom-alt: auto;mso-list:l1 level1 lfo2'><font size=3D2 color=3Dnavy = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial'>Cost is 2850 sp for = the armour + 5,000s ep + some 100s sp per = combat.</span></font><o:p></o:p></li> </ol> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>3. Isil Eth bought 10 point mage plate from Elfheim for = over 100,000 sp for herself. She now has better options using magical = items.<br> Which is why I think +100k is ok for true silvered: it is the same = investment as learning the Investment Ritual and a high level PC should be able = to pay that.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>Make it too low and every baron will wear it, and his = combat mages will wear silvered.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>4. GMs would not pump up the damage if everyone did not = keep increasing the armour protection. PCs have 15 or more protection. D+3 = is not going to do anything, and players get upset if every hit is an = endurance.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>5. Changing the prices does not alter the fact that medium = level mages cannot afford the -10 to cast chance. The armour table needs to = be changed as well, or just stick with = bronze.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>Please refer to my earlier post for comments on Bronze, = changing the armour table, and my preferred = pricing.</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'>Ian</span></font><o:p></o:p></p> <p class=3DMsoNormal = style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size:10.0pt;font-family:Arial; color:navy'> </span></font><o:p></o:p></p> </div> </div> </td> </tr> </table> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><br> <o:p></o:p></span></font></p> </div> </body> </html> ------=_NextPart_000_0045_01CAFF76.1D859D00-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Silvered/True Silvered Armour prices. |
---|---|
From | Jim Arona |
Date | Sat, 29 May 2010 21:30:19 +1200 |
--00c09f905ecbb3aae00487b845de Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable I may well have an objection. What, in a nutshell and devoid of all the blather, are you suggesting to be put to a vote? On 29 May 2010 18:36, Bernard Hoggins <nevyn0ad@yahoo.co.uk> wrote: > To stop the endless fiddling with numbers, which even I'm prone to do, > does anyone have serious objections to moving forward with this and putti= ng > it to a vote at the Guild Meeting to get a formal headcount on where we a= re > with happiness. > > > From Bernard Hoggins > nevyn0ad@yahoo.co.uk > > --- On *Sat, 29/5/10, Ian Wood <dawnhaven@xtra.co.nz>* wrote: > > > From: Ian Wood <dawnhaven@xtra.co.nz> > > Subject: Re: [dq] Silvered/True Silvered Armour prices. > To: dq@dq.sf.org.nz > Received: Saturday, 29 May, 2010, 4:42 PM > > > Hi Helen, > > > > I got lost a little in the middle there, but I think it caught up by the > end. > > I think we are quibbling over where to set the prices. > > Price control is only one aspect however. > > > > I want the prices to be higher that you wrote: > > > > 1. I want to experience the following in DQ > > 1. mage armour is available to medium rank guild members > 2. silvered and true-silvered armour is relatively rare (100s in > western Alusia) > 3. medium level mages are not penalized in combat. > > > > 2. Cheap =93Mage plate=94 already exists in the rules. > > 1. Bronze armour is mage friendly, using the current rules, and > fulfills all of your arguments and mine. > 2. A medium level mage can wear bronze improved plate, and augment > their statistics with waters of strength, armour of earth, herbalist p= otion > for AG or spend EP to raise their statistics. > 3. After all they want the best of both worlds so they pay a little > more for it. > 4. Cost is 2850 sp for the armour + 5,000s ep + some 100s sp per > combat. > > > > 3. Isil Eth bought 10 point mage plate from Elfheim for over 100,000 sp f= or > herself. She now has better options using magical items. > Which is why I think +100k is ok for true silvered: it is the same > investment as learning the Investment Ritual and a high level PC should b= e > able to pay that. > > Make it too low and every baron will wear it, and his combat mages will > wear silvered. > > > > 4. GMs would not pump up the damage if everyone did not keep increasing t= he > armour protection. PCs have 15 or more protection. D+3 is not going to do > anything, and players get upset if every hit is an endurance. > > > > 5. Changing the prices does not alter the fact that medium level mages > cannot afford the -10 to cast chance. The armour table needs to be change= d > as well, or just stick with bronze. > > > > Please refer to my earlier post for comments on Bronze, changing the armo= ur > table, and my preferred pricing. > > > > Ian > > > > > --00c09f905ecbb3aae00487b845de Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable <div><font face=3D"georgia,serif"></font><font face=3D"georgia,serif">I may= well have an objection.</font></div> <div><font face=3D"georgia,serif">What, in a nutshell and devoid of all the= blather, are you suggesting to be put to=A0a vote?<br></font><br></div> <div class=3D"gmail_quote">On 29 May 2010 18:36, Bernard Hoggins <span dir= =3D"ltr"><<a href=3D"mailto:nevyn0ad@yahoo.co.uk">nevyn0ad@yahoo.co.uk</= a>></span> wrote:<br> <blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex= ; PADDING-LEFT: 1ex" class=3D"gmail_quote"> <table border=3D"0" cellspacing=3D"0" cellpadding=3D"0"> <tbody> <tr> <td valign=3D"top">To stop the endless fiddling with numbers, which even I&= #39;m prone to do, does anyone have serious objections to moving forward wi= th this and putting it to a vote at the Guild Meeting to get a formal headc= ount on where we are with happiness.<br> <br><br>From Bernard Hoggins<br><a href=3D"mailto:nevyn0ad@yahoo.co.uk" tar= get=3D"_blank">nevyn0ad@yahoo.co.uk</a><br><br>--- On <b>Sat, 29/5/10, Ian = Wood <i><<a href=3D"mailto:dawnhaven@xtra.co.nz" target=3D"_blank">dawnh= aven@xtra.co.nz</a>></i></b> wrote:<br> <blockquote style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5= px; MARGIN-LEFT: 5px"><br>From: Ian Wood <<a href=3D"mailto:dawnhaven@xt= ra.co.nz" target=3D"_blank">dawnhaven@xtra.co.nz</a>>=20 <div class=3D"im"><br>Subject: Re: [dq] Silvered/True Silvered Armour price= s.<br>To: <a href=3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org= .nz</a><br></div>Received: Saturday, 29 May, 2010, 4:42 PM=20 <div class=3D"im"><br><br> <div> <div> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Hi Helen,</span= ></font></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon= t></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">I got lost a li= ttle in the middle there, but I think it caught up by the end.</span></font= ></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">I think we are = quibbling over where to set the prices. </span></font></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Price control i= s only one aspect however.</span></font></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon= t></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">I want the pric= es to be higher that you wrote:</span></font></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon= t></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">1. I want to ex= perience the following in DQ</span></font></p> <ol style=3D"MARGIN-TOP: 0cm" type=3D"a"> <li style=3D"COLOR: navy" class=3D"MsoNormal"><font color=3D"navy" size=3D"= 2" face=3D"Arial"><span style=3D"FONT-FAMILY: Arial; FONT-SIZE: 10pt">mage = armour is available to medium rank guild members</span></font></li> <li style=3D"COLOR: navy" class=3D"MsoNormal"><font color=3D"navy" size=3D"= 2" face=3D"Arial"><span style=3D"FONT-FAMILY: Arial; FONT-SIZE: 10pt">silve= red and true-silvered armour is relatively rare (100s in western Alusia)</s= pan></font></li> <li style=3D"COLOR: navy" class=3D"MsoNormal"><font color=3D"navy" size=3D"= 2" face=3D"Arial"><span style=3D"FONT-FAMILY: Arial; FONT-SIZE: 10pt">mediu= m level mages are not penalized in combat.</span></font></li></ol> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon= t></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">2. Cheap =93Mag= e plate=94 already exists in the rules.</span></font></p> <ol style=3D"MARGIN-TOP: 0cm" type=3D"a"> <li style=3D"COLOR: navy" class=3D"MsoNormal"><font color=3D"navy" size=3D"= 2" face=3D"Arial"><span style=3D"FONT-FAMILY: Arial; FONT-SIZE: 10pt">Bronz= e armour is mage friendly, using the current rules, and fulfills all of you= r arguments and mine.</span></font></li> <li style=3D"COLOR: navy" class=3D"MsoNormal"><font color=3D"navy" size=3D"= 2" face=3D"Arial"><span style=3D"FONT-FAMILY: Arial; FONT-SIZE: 10pt">A med= ium level mage can wear bronze improved plate, and augment their statistics= with waters of strength, armour of earth, herbalist potion for AG or spend= EP to raise their statistics.</span></font></li> <li style=3D"COLOR: navy" class=3D"MsoNormal"><font color=3D"navy" size=3D"= 2" face=3D"Arial"><span style=3D"FONT-FAMILY: Arial; FONT-SIZE: 10pt">After= all they want the best of both worlds so they pay a little more for it.</s= pan></font></li> <li style=3D"COLOR: navy" class=3D"MsoNormal"><font color=3D"navy" size=3D"= 2" face=3D"Arial"><span style=3D"FONT-FAMILY: Arial; FONT-SIZE: 10pt">Cost = is 2850 sp for the armour + 5,000s ep + some 100s sp per combat.</span></fo= nt></li> </ol> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon= t></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">3. Isil Eth bou= ght 10 point mage plate from Elfheim for over 100,000 sp for herself. She n= ow has better options using magical items.<br> Which is why I think +100k is ok for true silvered: it is the same investme= nt as learning the Investment Ritual and a high level PC should be able to = pay that.</span></font></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Make it too low= and every baron will wear it, and his combat mages will wear silvered.</sp= an></font></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon= t></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">4. GMs would no= t pump up the damage if everyone did not keep increasing the armour protect= ion. PCs have 15 or more protection. D+3 is not going to do anything, and p= layers get upset if every hit is an endurance.</span></font></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon= t></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">5. Changing the= prices does not alter the fact that medium level mages cannot afford the -= 10 to cast chance. The armour table needs to be changed as well, or just st= ick with bronze.</span></font></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon= t></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Please refer to= my earlier post for comments on Bronze, changing the armour table, and my = preferred pricing.</span></font></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon= t></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Ian</span></fon= t></p> <p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span= style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon= t></p></div></div></div></blockquote></td></tr></tbody></table><br>=A0</blo= ckquote></div> <br> --00c09f905ecbb3aae00487b845de-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Silvered/True Silvered Armour prices. |
---|---|
From | Bernard Hoggins |
Date | Sat, 29 May 2010 09:40:52 +0000 (GMT) |
--0-318074679-1275126052=:92414 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable To put in clear english. That Silvered armour price change from +30,000sp to +10,000sp. That True Silvered armour price change from +180,000sp to +50,000sp. For aforementioned reasoning in all the mass of mails. However Ian's objection on it having a change on rarity is a serious object= ion, more serious than a small difference in preferred price.=A0 If anyone = else wants more talk on this before it goes to a vote, it can wait at that = point to let the discussion happen. From Bernard Hoggins =0Anevyn0ad@yahoo.co.uk --- On Sat, 29/5/10, Jim Arona <jim.arona@gmail.com> wrote: From: Jim Arona <jim.arona@gmail.com> Subject: Re: [dq] Silvered/True Silvered Armour prices. To: dq@dq.sf.org.nz Received: Saturday, 29 May, 2010, 9:30 PM I may well have an objection.=0AWhat, in a nutshell and devoid of all the b= lather, are you suggesting to be put to=A0a vote? =0A=0A=0A=0A --0-318074679-1275126052=:92414 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable <table cellspacing=3D"0" cellpadding=3D"0" border=3D"0" ><tr><td valign=3D"= top" style=3D"font: inherit;">To put in clear english.<br><br>That Silvered= armour price change from +30,000sp to +10,000sp.<br>That True Silvered arm= our price change from +180,000sp to +50,000sp.<br><br>For aforementioned re= asoning in all the mass of mails.<br><br>However Ian's objection on it havi= ng a change on rarity is a serious objection, more serious than a small dif= ference in preferred price. If anyone else wants more talk on this be= fore it goes to a vote, it can wait at that point to let the discussion hap= pen.<br><br>From Bernard Hoggins<br>=0Anevyn0ad@yahoo.co.uk<br><br>--- On <= b>Sat, 29/5/10, Jim Arona <i><jim.arona@gmail.com></i></b> wrote:<br>= <blockquote style=3D"border-left: 2px solid rgb(16, 16, 255); margin-left: = 5px; padding-left: 5px;"><br>From: Jim Arona <jim.arona@gmail.com><br= >Subject: Re: [dq] Silvered/True Silvered Armour prices.<br>To: dq@dq.sf.or= g.nz<br>Received: Saturday, 29 May, 2010, 9:30 PM<br><br><div id=3D"yiv4560= 56274"><div><font face=3D"georgia,serif"></font><font face=3D"georgia,serif= ">I may well have an objection.</font></div>=0A<div><font face=3D"georgia,s= erif">What, in a nutshell and devoid of all the blather, are you suggesting= to be put to a vote?</font><br>=0A</div></div></blockquote></td></tr>= </table><br>=0A=0A=0A=0A --0-318074679-1275126052=:92414-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Silvered/True Silvered Armour prices. |
---|---|
From | Jim Arona |
Date | Sat, 29 May 2010 21:44:44 +1200 |
--00c09f93de0c372f050487b87939 Content-Type: text/plain; charset=ISO-8859-1 I object to it, as well, and for pretty much the same reason. On 29 May 2010 21:40, Bernard Hoggins <nevyn0ad@yahoo.co.uk> wrote: > To put in clear english. > > That Silvered armour price change from +30,000sp to +10,000sp. > That True Silvered armour price change from +180,000sp to +50,000sp. > > For aforementioned reasoning in all the mass of mails. > > However Ian's objection on it having a change on rarity is a serious > objection, more serious than a small difference in preferred price. If > anyone else wants more talk on this before it goes to a vote, it can wait at > that point to let the discussion happen. > > > From Bernard Hoggins > nevyn0ad@yahoo.co.uk > > --- On *Sat, 29/5/10, Jim Arona <jim.arona@gmail.com>* wrote: > > > From: Jim Arona <jim.arona@gmail.com> > > Subject: Re: [dq] Silvered/True Silvered Armour prices. > To: dq@dq.sf.org.nz > Received: Saturday, 29 May, 2010, 9:30 PM > > > I may well have an objection. > What, in a nutshell and devoid of all the blather, are you suggesting to be > put to a vote? > > > --00c09f93de0c372f050487b87939 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <font face=3D"georgia,serif">I object to it, as well, and for pretty much t= he same reason.<br></font><br> <div class=3D"gmail_quote">On 29 May 2010 21:40, Bernard Hoggins <span dir= =3D"ltr"><<a href=3D"mailto:nevyn0ad@yahoo.co.uk">nevyn0ad@yahoo.co.uk</= a>></span> wrote:<br> <blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex= ; PADDING-LEFT: 1ex" class=3D"gmail_quote"> <table border=3D"0" cellspacing=3D"0" cellpadding=3D"0"> <tbody> <tr> <td valign=3D"top">To put in clear english.<br><br>That Silvered armour pri= ce change from +30,000sp to +10,000sp.<br>That True Silvered armour price c= hange from +180,000sp to +50,000sp.<br><br>For aforementioned reasoning in = all the mass of mails.<br> <br>However Ian's objection on it having a change on rarity is a seriou= s objection, more serious than a small difference in preferred price.=A0 If= anyone else wants more talk on this before it goes to a vote, it can wait = at that point to let the discussion happen.=20 <div class=3D"im"><br><br>From Bernard Hoggins<br><a href=3D"mailto:nevyn0a= d@yahoo.co.uk" target=3D"_blank">nevyn0ad@yahoo.co.uk</a><br><br></div>--- = On <b>Sat, 29/5/10, Jim Arona <i><<a href=3D"mailto:jim.arona@gmail.com"= target=3D"_blank">jim.arona@gmail.com</a>></i></b> wrote:<br> <blockquote style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5= px; MARGIN-LEFT: 5px"><br>From: Jim Arona <<a href=3D"mailto:jim.arona@g= mail.com" target=3D"_blank">jim.arona@gmail.com</a>>=20 <div class=3D"im"><br>Subject: Re: [dq] Silvered/True Silvered Armour price= s.<br>To: <a href=3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org= .nz</a><br></div>Received: Saturday, 29 May, 2010, 9:30 PM=20 <div class=3D"im"><br><br> <div> <div><font face=3D"georgia,serif"></font><font face=3D"georgia,serif">I may= well have an objection.</font></div> <div><font face=3D"georgia,serif">What, in a nutshell and devoid of all the= blather, are you suggesting to be put to=A0a vote?</font><br></div></div><= /div></blockquote></td></tr></tbody></table><br>=A0</blockquote></div><br> --00c09f93de0c372f050487b87939-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |