SubjectRe: [dq] PCs looking for games
FromRPer 4eva
DateSat, 19 Jun 2010 22:55:19 +1200
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On a seperate issue we've been running a few non guild games with some
newbies and they'd like to try an official guild game. Do we have any GMs
who could come to Pt Chev maybe on Wednesdays? Even just a one or 2 week
session would be a good start.

On Thu, Jun 17, 2010 at 6:40 PM, Keith Smith <phaeton@ihug.co.nz> wrote:

> Is there anyone still out there looking for a game who hasn't got one?
>  Please let me know if there is.
>
> Keith
>
>
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>

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On a seperate issue we&#39;ve been running a few non guild games with some =
newbies and they&#39;d like to try an official guild game. Do we have any G=
Ms who could come to Pt Chev maybe on Wednesdays? Even just a one or 2 week=
 session would be a good start.<br>
<br>
<div class=3D"gmail_quote">On Thu, Jun 17, 2010 at 6:40 PM, Keith Smith <sp=
an dir=3D"ltr">&lt;<a href=3D"mailto:phaeton@ihug.co.nz">phaeton@ihug.co.nz=
</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Is there anyone still out there =
looking for a game who hasn&#39;t got one? =A0Please let me know if there i=
s.<br>
<br>Keith<br><br><br>-- to unsubscribe notify mailto:<a href=3D"mailto:dq-a=
nnounce-request@dq.sf.org.nz" target=3D"_blank">dq-announce-request@dq.sf.o=
rg.nz</a> --<br></blockquote></div><br>

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SubjectRe: [dq] Ruleset Issues, was Counterspell proposal
FromRPer 4eva
DateSat, 19 Jun 2010 23:47:17 +1200
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Sorry if I misunderstood but I thought some of the posts said that even a
rank 0 could get people above 100% MR. Thats certainly not at the low end of
the game.

On Thu, Jun 17, 2010 at 9:10 PM, Jim Arona <jim.arona@gmail.com> wrote:

> There is no focus on the high end of the game, and never has been, Dylan.
> It's about the size of the bonus.
> Assuming a 70% base chance, and 15 MR the chance of the spell being avoided
> or failing is 40%. If you have a Rank 0 counterspell on, that chance is 62%,
> which means that the caster would have a way less than even chance of
> getting the spell to stick. Counterspells give a beginning character twice
> the MR that they start with 15=>45, and they go up from there.
> I don't understand where you have derived the notion that this is about
> what happens at the high end of the game.
>
>   On 17 June 2010 18:20, RPer 4eva <msnoverflow@gmail.com> wrote:
>
>> I've just skimmed most of the arguements but I'm wondering if it focus's
>> too much on the high end. I don't think we should reduce the MR because a
>> few people at the high ends can get over a 100% MR. Most people at bunny,
>> low, medium and I suspect a lot at high don't go over 100% MR with a current
>> level 0 CS. My namer doesn't go to 100% with any MR with her rank 6
>> counterspells. Can we use more standard levels for talking about MR rather
>> than the few rares. If we debated armor in the same context I suspect that
>> the extremes have far more armour than we might like in general. Probably
>> also too much damage. Doesn't mean everyone should suffer. Maybe just be a
>> little more careful about what is given to them to allow them insane stats.
>>
>> Dylan
>>
>
>

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Sorry if I misunderstood but I thought some of the posts said that even a r=
ank 0 could get people above 100% MR. Thats certainly not at the low end of=
 the game.<br><br>
<div class=3D"gmail_quote">On Thu, Jun 17, 2010 at 9:10 PM, Jim Arona <span=
 dir=3D"ltr">&lt;<a href=3D"mailto:jim.arona@gmail.com">jim.arona@gmail.com=
</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
<div><font face=3D"georgia,serif">There is no focus on the high end of the =
game, and never has been, Dylan. It&#39;s about the size of the bonus. </fo=
nt></div>
<div><font face=3D"georgia,serif">Assuming a 70% base chance, and 15 MR the=
 chance of the spell being avoided or failing is 40%. If you have a Rank 0 =
counterspell on, that chance is 62%, which means that the caster would have=
 a way less than even chance of getting the spell to stick. Counterspells g=
ive a beginning character twice the MR that they start with 15=3D&gt;45, an=
d they go up from there. </font></div>

<div><font face=3D"Georgia">I don&#39;t understand where you have derived t=
he notion that this is about what happens at the high end of the game.<br><=
/font><br></div>
<div>
<div></div>
<div class=3D"h5">
<div class=3D"gmail_quote">On 17 June 2010 18:20, RPer 4eva <span dir=3D"lt=
r">&lt;<a href=3D"mailto:msnoverflow@gmail.com" target=3D"_blank">msnoverfl=
ow@gmail.com</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
<div>I&#39;ve just skimmed most of the arguements but I&#39;m wondering if =
it focus&#39;s too much on the high end. I don&#39;t think we should reduce=
 the MR because a few people at the high ends can get over a 100% MR. Most =
people at bunny, low, medium and I suspect a lot at high don&#39;t go over =
100% MR with a current level 0 CS. My namer doesn&#39;t go to 100% with any=
 MR with her rank 6 counterspells. Can we use more standard levels for talk=
ing about MR rather than the few rares. If we debated armor in the same con=
text I suspect that the extremes have far more armour than we might like in=
 general. Probably also too much damage. Doesn&#39;t mean everyone should s=
uffer. Maybe just be a little more careful about what is given to them to a=
llow them insane stats.</div>

<div>=A0</div>
<div>Dylan</div></blockquote></div><br></div></div></blockquote></div><br>

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