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Sorry if I misunderstood but I thought some of the posts said that even a
rank 0 could get people above 100% MR. Thats certainly not at the low end of
the game.
On Thu, Jun 17, 2010 at 9:10 PM, Jim Arona <jim.arona@gmail.com> wrote:
> There is no focus on the high end of the game, and never has been, Dylan.
> It's about the size of the bonus.
> Assuming a 70% base chance, and 15 MR the chance of the spell being avoided
> or failing is 40%. If you have a Rank 0 counterspell on, that chance is 62%,
> which means that the caster would have a way less than even chance of
> getting the spell to stick. Counterspells give a beginning character twice
> the MR that they start with 15=>45, and they go up from there.
> I don't understand where you have derived the notion that this is about
> what happens at the high end of the game.
>
> On 17 June 2010 18:20, RPer 4eva <msnoverflow@gmail.com> wrote:
>
>> I've just skimmed most of the arguements but I'm wondering if it focus's
>> too much on the high end. I don't think we should reduce the MR because a
>> few people at the high ends can get over a 100% MR. Most people at bunny,
>> low, medium and I suspect a lot at high don't go over 100% MR with a current
>> level 0 CS. My namer doesn't go to 100% with any MR with her rank 6
>> counterspells. Can we use more standard levels for talking about MR rather
>> than the few rares. If we debated armor in the same context I suspect that
>> the extremes have far more armour than we might like in general. Probably
>> also too much damage. Doesn't mean everyone should suffer. Maybe just be a
>> little more careful about what is given to them to allow them insane stats.
>>
>> Dylan
>>
>
>
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Sorry if I misunderstood but I thought some of the posts said that even a r=
ank 0 could get people above 100% MR. Thats certainly not at the low end of=
the game.<br><br>
<div class=3D"gmail_quote">On Thu, Jun 17, 2010 at 9:10 PM, Jim Arona <span=
dir=3D"ltr"><<a href=3D"mailto:jim.arona@gmail.com">jim.arona@gmail.com=
</a>></span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
<div><font face=3D"georgia,serif">There is no focus on the high end of the =
game, and never has been, Dylan. It's about the size of the bonus. </fo=
nt></div>
<div><font face=3D"georgia,serif">Assuming a 70% base chance, and 15 MR the=
chance of the spell being avoided or failing is 40%. If you have a Rank 0 =
counterspell on, that chance is 62%, which means that the caster would have=
a way less than even chance of getting the spell to stick. Counterspells g=
ive a beginning character twice the MR that they start with 15=3D>45, an=
d they go up from there. </font></div>
<div><font face=3D"Georgia">I don't understand where you have derived t=
he notion that this is about what happens at the high end of the game.<br><=
/font><br></div>
<div>
<div></div>
<div class=3D"h5">
<div class=3D"gmail_quote">On 17 June 2010 18:20, RPer 4eva <span dir=3D"lt=
r"><<a href=3D"mailto:msnoverflow@gmail.com" target=3D"_blank">msnoverfl=
ow@gmail.com</a>></span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
<div>I've just skimmed most of the arguements but I'm wondering if =
it focus's too much on the high end. I don't think we should reduce=
the MR because a few people at the high ends can get over a 100% MR. Most =
people at bunny, low, medium and I suspect a lot at high don't go over =
100% MR with a current level 0 CS. My namer doesn't go to 100% with any=
MR with her rank 6 counterspells. Can we use more standard levels for talk=
ing about MR rather than the few rares. If we debated armor in the same con=
text I suspect that the extremes have far more armour than we might like in=
general. Probably also too much damage. Doesn't mean everyone should s=
uffer. Maybe just be a little more careful about what is given to them to a=
llow them insane stats.</div>
<div>=A0</div>
<div>Dylan</div></blockquote></div><br></div></div></blockquote></div><br>
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