Subject[dq-pub] skills
FromRPer 4eva
DateTue, 20 Jul 2010 15:10:21 +1200
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This was probably discussed years ago but why don't we use any of these? To
save download I've only included the first 2 but there are a lot more.
 94. Acrobat

     The Acrobat is a rather unusual skill (let alone profession), albeit
not entirely unknown amongst adventurers.  The acrobat skill involves the
use of gymnastic skills and natural physical abilities to

entertain an audience.  In medieval times, the importance of jugglers,
acrobats and similar performers was considerably greater than it is today,
for they were a principal source of entertainment at festive occasions.  Mo=
st
acrobats were attached to a travelling company of some kind, but there were
some that were appointed to permanent positions (the court jester being a
well-known example).

   By their very nature, the acrobat is an individual who is not afraid of
heights, who values his agility and his skill at being able to balance, and
whose overall skill while being more entertainment oriented, certainly has
its uses and applications in combat.  The skill can certainly be used to
enhance thieving abilities.

[94.1]* A character who wishes to take the acrobat skill must meet certain
minimums in his Characteristics. *

   A character who wishes to take the acrobat skill must be both extremely
dexterous and agile as well.  Thus, a character who wishes to take this
skill must have a Manual Dexterity and an Agility of at least 15.

   Any character who does not meet the minimum Characteristic requirements
noted above may still take the acrobat skill, but must expend an extra 10%
in Experience Points to progress Ranks.  If the character has a Manual
Dexterity or Agility of 22 or better, the

Experience Point cost to progress Ranks is reduced by 10%.  These modifiers
are not cumulative for higher than 22 values.

[94.2]* An acrobat must remain relatively unencumbered by armour or shield
in order to utilise any of his abilities. *

   An acrobat finds it extremely difficult to perform some of the tasks
under this skill while being encumbered by armour or shields.  With the
exception where otherwise stated, an acrobat may only wear cloth/fur, soft
leather or acrobatic mesh armour.  If he elects to wear armour of any other
type, the acrobat is then treated as being unranked in the Acrobat
skill.  Their
skill requires the use of an open hand so acrobats may not use a shield, bu=
t
may use a two-handed weapon.  The following modifiers for armour apply to
the success chances for all abilities associated with this skill.

   *Armour Type                      Modifier*

   Wearing no armour                    +5

   Wearing cloth armour                 0

   Wearing soft leather armour      -5

   Wearing acrobatic mesh            -10

[94.3]* A character with acrobat skill learns to climb in a skillful
fashion. *

   A character with the acrobat skill may increase his chance of using the
Climbing skill successfully by (Rank x 2) %.

[94.4]* An acrobat learns to roll and go limp when falling from great
heights, and thus can reduce the damage taken from falling.   *

   An acrobat learns very early how to fall properly, by rolling with the
fall and by having his body go limp.  The acrobat may subtract (Rank) point=
s
of damage that he would normally receive due to falling.  If the resultant
number is zero or negative, the acrobat

sustains no damage from the fall.

[94.5]* An acrobat increases the distance he may jump.*

=B7          *Standing Leap*: (5 feet +1 per Rank) + 1 foot for every AG po=
int
above 20.

=B7          *Running Leap*: (8 feet +1 per Rank) +1 foot for every AG poin=
t
above 20.

=B7          *Upward Leap*: (5 feet +1 per every 2 Ranks) +1 foot for every=
 2
AG points above 20, and every 2 points of PS above 20.

[94.6]* An acrobat is able to jump from a height without sustaining damage.
*

   Due to the acrobat's training, a character with the acrobat skill may
jump from a height without taking damage.  The maximum height that he may
jump in this manner is equal to [10 + (Rank x 4)] feet. This assumes the
acrobat is jumping onto solid matter; if he is jumping into water or some
other similar substance, he may jump down up to (15 + [Rank x 8]) feet.  Th=
e
Base Chance of successfully using this ability is equal to ([AG x 5] + [Ran=
k
x 3])%.  If the character fails this roll, he has landed incorrectly and
will suffer damage as if he had fallen from the appropriate height (see
154.4 above).

   This ability has a TMR cost of 1 for each 15 feet (or fraction thereof)
jumped in this fashion.  In order to get his bearings, the acrobat must
perform a Pass action immediately prior to jumping.  If he fails to do so,
this will once again result in the drop being treated as a fall from the
appropriate height.  If the jump is less than one-half of the maximum heigh=
t
the acrobat can drop, he may land on his feet.  Otherwise, he will land
rolling, and must then Rise from a prone position.

[94.7]* An acrobat is skilled at walking and crossing over narrow ledges. *

   A character with acrobat skill can cross over narrow ledges.  The Base
Chance to use this skill successfully is equal to [(AG x 3) + (Rank x
3)/(Length of Ledge in feet/10)]%.  This success chance is determined on th=
e
basis of a base ledge width of 4 inches.  If the ledge is wider or narrower=
,
the success chance should be

increased/reduced accordingly by 5% per inch of difference.  If the GM's
roll is greater than the success percentage, the acrobat has slipped and
fallen.  To determine the point at which he does so, roll percentile dice,
round the number off to the nearest 10%, and multiply the resulting
percentage by the length of the object he is attempting to cross.

[94.8]* A character with acrobat skill acquires a number of specific
additional abilities as he increases in Rank.   *

   A character with the acrobat skill gains certain abilities as he
increases in Rank with the skill.  The character begins with one of the
following abilities at Rank 0.  He may acquire one further ability every 3
Ranks.  After the character achieves Rank 10, he may gain additional
abilities by expending 1800 Experience Points per ability.

   The character may gain the following abilities:  Escapology, Stilt
Walking, Juggling, Tightrope Walking, Pole Vaulting, Spins, Dodges, Evades,
Trapeze Artistry and Jumping Spin.

*a) Escapology is the art of freeing oneself from bodily restraints through
contortions of the body, manual dexterity, and sheer skill.   *

   While this ability is not contortions in and of itself, it is the abilit=
y
to be able to manoeuvre one's body to do all manner of tasks that might
appear physically impossible.  A character could not pick a lock using this
ability, but could slip free of any bonds that the

lock secures.  An acrobat's Base Chance of using this ability successfully
is equal to (MD + [AG x 2] + [Rank x 4]) %.  The GM should modify this
chance depending on the strength, tightness and number of restraints on the
acrobat.  The acrobat may attempt to escape in some fashion once every
60/(Rank x 5) minutes.

*b) Juggling is the ability to skillfully juggle a number of objects
successfully.   *

   As a general rule, juggling is the ability to juggle common items in a
fashion so as to entertain and not drop the items in question.

The character may skillfully juggle a number of items equal to ([Agility/5]
+ [Rank/2]).  In the case of working with common items, the acrobat does no=
t
need to roll for success.

   When working with dangerous items (such as knives, swords, lit torches,
etc.), the acrobat must roll less than or equal to ([MD x 3] + [Rank x 4])
%.  If the acrobat fails this skill roll, a mishap (possibly dangerous to
the acrobat) may occur.   The Acrobat must roll  ([AG + PC] x 2) to avoid a
mishap.

*c) Pole vaulting is the ability to use a pole or other such long object to
assist in making vertical leaps and jumps. *

   Pole vaulting enables the acrobat to assist his vertical leaps (see 154.=
6
above) by using a long pole that is constructed especially for that purpose
and a good running start (20 to 30 feet).

   As a general rule, the pole may be from 5 to 20 feet in length.  A vault
is treated exactly as a vertical leap, except that the acrobat's height is
considered to have been increased by the length of the pole.

   However, because vaulting is more difficult than merely leaping
vertically, the acrobat's Base Chance of success in the jump is reduced by
(Length of Pole in Feet x 2) %.

*d) Stilt walking is the ability to manoeuvre on stilts.*

   This ability allows the acrobat to maneuver with relative ease on a pair
of stilts of up to [10 + (Rank x 2)] feet in height.  It is possible to wal=
k
on single stilt, but this has a Base Chance of ([AG x 2] + [Rank x 3]) %.

   While walking on stilts, it costs 1 TMR point per 2 hexes traversed.  In
combat, the character may move at a rate of 1 hex per Pulse on stilts
(unless is Agility is 22 or more, in which case he can move at a rate of 2
hexes per Pulse).

*e) Tightrope walking is the ability to walk across a piece of material or
an object that is very thin. *

   Tightrope walking is an ability that is performed in much the same manne=
r
as crossing a narrow ledge (see 154.8).  The acrobat's Base Chance of
success is equal to ([AG x 2] + [Rank x 3]/[Length of Tightrope in feet/10]=
)
%.  The acrobat may increase this chance of success by +10% if he uses an
appropriate object to help maintain his balance (for example, an umbrella, =
a
long pole).  Note that the acrobat must be totally unhindered by armour in
order to exercise this ability.

*f) Acrobatic Spin is the ability to use acrobatics in Melee combat
situations.*

   Standing Spin over standing opponents (dodge between the legs of bigger
ones):  ([3 x AG] + [3 x Rank]) %, and acrobat is standing behind opponent
and may back attack if he wins IV, otherwise opponent changes facing and
attacks at -2 to damage and -10% to strike because of shock.  This effect
only occurs once with a particular opponent.

   Back Spin: ([3 x AG] + [3 x Rank]) %.   This ability allows the acrobat
to back flip up to 10 feet away and land facing in any direction he chooses=
.
 The acrobat may attack, move up to half of his TMR or perform any other
normal action.

*g) Dodging is the ability to avoid missile objects, assuming the character
is aware of the object and is prepared to dodge it (in combat this requires
the Evade action).  *

   *Chance to dodge* =3D additional (2 x Rank) deduction from the opponent=
=92s
Strike Chance.**

*h) Acrobatic Evading is the ability to avoid strikes in Melee Combat.*

   An acrobat adds 2% x Rank to his defence.**

*i) Trapeze Artistry is the ability to utilise a trapeze to perform all
manner of tasks and stunts. *

   The trapeze artistry ability allows an acrobat to use a trapeze
skillfully.  He will be able to perform somersaults, twists, and other such
tricks with little difficulty.  The acrobat's Base Chance of performing suc=
h
feats is equal to [MD + (AG x 3) + Rank]%.

This success chance should be modified by the GM according to the difficult=
y
of the feat in question.

*j) The Jumping Turn is a special acrobatic combat maneuver which enables a
figure to leap past an opponent in order to better be able to grapple with
him.*

   The attacker either begins in his starting hex or moves into a hex from
which he will jump (move up to 1/2 TMR and then jump).

If the attacker does not move before jumping, his Base Chance of success is
3 x modified Agility. If he has a running start, his chance is 4 x modified
Agility.

   If the attacker has the Initiative, or uses a running start, attacks
against him for the turn are at -30. If an opponent has Initiative, he may
attack normally before

the attacker makes his Jumping Turn. In either case, the attacker gets no
benefit from any shield he carries on the Pulse he executes a Jumping Turn.

   If the attacker=92s roll is a success, he is placed either to the right =
or
the left of the hex that was in front of him. (ahead one, and one to either
side.) He is placed facing the hex he passed over. If the roll is a Critica=
l
success (< 15% of the success chance), the attacker has landed perfectly.

   If he is in the Rear hex of the defender, he may enter Close Combat and
immediately execute a Grapple attack.

   If the attacker is Stunned before the Jumping Turn, he remains in the
start hex.

   If the roll fails, the attacker lands Prone in the target hex. However,
if the attacker has acrobatic skill and misses his roll by 2 x skill Rank o=
r
less, he remains standing, but facing away from his opponent.

   If the jumping figure does not enter Close Combat immediately the
following Pulse, the defender may elect to change facing to keep the
attacker in a front hex.

   Jumping Turn may not be used against a figure who is Evading.

[94.9]* A character with the acrobat skill must spend an amount of time eac=
h
morning warming up. *

   An acrobat must spend a minimum amount of time equal to 30/(Rank x 3)
minutes each morning limbering up.

   If the acrobat fails to do so, he will suffer a penalty of -5% to his
success chance with all abilities associated with the acrobat skill.  This
penalty is cumulative over successive days, up to a maximum of 25 days.  Th=
e
acrobat may reduce this accumulated penalty by -5 for each subsequent day i=
n
which he does the limbering up exercises.

[94.10] *Characters with the acrobat skill and the climbing skill have
additional abilities.*

   Acrobats who also have Climbing skill can ascend and descend vertical an=
d
near vertical surfaces with startling speed, provided such surfaces have
numerous protrusions (e.g., trees, very rough walls, etc.).  This ability i=
s
a short-term =93momentum=94 effect and requires a running start of at least=
 a
few feet on a solid surface.  Use the lesser of Acrobatics and Rope Mastery
skill on the table below.

*Rank       Effect*

6           Can run up or down a tree or very rough wall at one quarter TMR
for two Pulses.  Must have readily accessible branches or outcroppings.

8            As above but can move at half TMR for four Pulses.

10          As above but can move at full TMR for six Pulses.

[94.11] *Characters with the acrobat skill and the diving skill have
additional abilities.*

   Acrobats who also have diving skill at rank 6 or higher can leap
completely clear of the water.  Maximum height is equal to 1 foot per rank
of Acrobatics skill or Diving skill, whichever is lower.  For example, a
rank 8 Acrobat with Diving at rank 5 cannot perform this action.  If he
raises his Diving skill to rank 6, then he can leap out of the water 6 feet=
.

[94.12]* A character with acrobat must expend (200 + [100 x Rank]) Silver
Pennies per year for the equipment, tips and hints, and keeping up with
other acrobats in skill. *

   An acrobat who does not spend the above amount operates as if he were an
acrobat two Ranks less than what he actually is.
 95. Administrator

   This skill specializes in the skills of paperwork, laws and customs, and
cutting through the red tape of any bureaucracy.

   Any dealing with officials, whether they be church, customs, or palace,
can be greatly enhanced through the use of this skill.

   A character must be able to read/write at least one language at Rank 8 t=
o
take this skill. In order to improve this skill beyond Rank 3 a character
must be able to speak and read/write at least 3 languages at Rank 9 or
better. In order to improve this skill beyond Rank 8, the character must be
able to speak and read/write five languages at Rank 9 or better, and at
least one language must be at Rank 10.

   Since courtesan/gigolo is related to this profession (in some cultures
anyways), skill costs for courtesan are at 80% of listed cost until the Ran=
k
in courtesan equals Rank in Administrator. (Sometimes, cash just won't
suffice - you gotta take more drastic measures to succeed :-)).

[95.1]* A character with the administrator skill may engage in bribery*

      The ability to use material goods, or the promise of same, in order t=
o
convince the other person to grant your request.  This does not include
intimidation. This is a positive adjustment to the other person's
impressions.

*   Note* - this won't always be usable. i.e. Temple guards are legendary
for being incorruptible.  This can also sometimes result in an enemy if the
character decides the offer is too low.  If the bribe is large enough,
you've bought yourself an ally. But remember - someone else may offer them
even more!

*  Success chance:* ([Characters willpower - opponent's willpower] + [5 x
Rank] + [Relative Value of bribe]/difficulty rating) %

   Obviously, a strong-willed opponent is going to come out of this to thei=
r
advantage.

   Relative value of bribe depends on how much is being offered to whom.

   A gold crown to a bartender will get you more than a gold crown to the
king's advisor.

   Difficulty factor depends on who is being bribed, when, where, how by
whom, and why (what's being asked for). For example, a sergeant of the
King's Guard is going to have a rating so high it's suicide to try. The
King's younger brother (and heir to the throne if big brother dies) might b=
e
so easy, he offers YOU money!

[95.2]* A character with the administrator skill may engage in intimidation=
*

     Similar in goal to bribery (convince the other guy to give you what yo=
u
want), except that this uses negative enforcement. This doesn't necessarily
mean put a dagger to the guy's throat; It simply suggests that unpleasant
things could happen. Aside from the obvious physical harm implied, threats
could include taking your business (and gold) elsewhere, to the detriment o=
f
the individual, escalating the situation to his/her superior (who won't
agree with your opponent's stand), or suggesting that his/her
position/career is endangered by not complying with your request.

*  Note* - use of this skill usually results in the character making a
life-long enemy.

[95.3]* A character with the administrator skill may administer a business,
organisation or facility.*

   This includes steward of a castle/keep, running of an Inn, or operations
officer in a Military environment. It's up to the individual GM to determin=
e
exactly what the character will know, based on the character's background
(nice way to "encourage" players to develop detailed character histories).

[95.4]* A character with the administrator skill may detect lies from those
he converses with.*

 The ability to determine if someone is telling the truth or not, and by ho=
w
much.

 *Detect Lie:* ([Player's WP - Opponent's WP] + Perception + [3 * Rank]) %.
If successful, you can tell whether the opponent is telling the truth.

   To determine how much of what is being said is true, use the following:
(Rolled score / Required roll) %.  i.e.: Player 1 has a 60% chance of
telling if player 2 is being honest.  (Player 2 is lying like a rug. 90% is
pure B-S)

   The roll is 45. 45/60 =3D 75%. Player 1 knows that player 2 is lying.  P=
layer
1 figures at best, 75% of what player 2 says is true.

[95.5] *Administrators get a (2 x Rank) bonus in reaction rolls when dealin=
g
with aristocrats and officials (this is cumulative with any other bonus whe=
n
dealing with an aristocrat).*

[95.6]* A character with the Administrator skill gains certain abilities as
he progresses in Rank:*

=B7          Rank 1 - Comprehend official documents, paperwork, etc.

=B7          Rank 2 - Operate small establishment; keep accurate records an=
d
account books, etc.

=B7          Rank 3 - Bribe officials (depending on official=92s Willpower,
amount of bribe, etc.)

=B7          Rank 4 - Effectively operate medium establishment/small estate

=B7          Rank 5 - Intimidate officials (depending on the official=92s
Willpower vs. the character=92s Willpower)

=B7          Rank 6 - Effectively operate large establishment/medium estate

=B7          Rank 8 - Effectively operate large estate

=B7          Rank 10 - Time to apply to Enron.**

[95.7]* A character with the Administrator skill may engage in political
in-fighting.*

    This is the skill of participating in, and surviving political intrigue
and dirty-fighting. Anyone who has read Machiavelli will understand this
one! The "Game of Houses" in Robert Jordan's WHEEL OF TIME series is an
excellent example of political warfare at its best. Think of this as
"character assassinations". This includes being able to tell the major
players in the situation, their political stand, and an estimate of the
types of tactics likely to be employed. Bribery/intimidation, seducement,
planting false evidence, and friends and enemies are what this is all about=
.


   Any bureaucracy will have its "mandarins", aka high-level civil servants
whose goal in life is to make their life as pleasant and easy as possible,
preferable at the expense of everyone else. This skill makes dealing with
these individuals possible. Without administrator skill, these people will
have a party of characters for lunch!



[95.8] *An administrator must spend (250+ [150 x Rank] Silver Pennies per
year to pay for bribes, gifts and clothing befitting his station.*

   An administrator which does not spend the above amount operates as if he
were two Ranks less proficient.  If the Rank of an administrator is reduced
to a negative number the use of the skill is temporarily lost.

   The above amount does not include any special item which the
administrator requires.

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<div>This was probably discussed years ago but why don&#39;t we use any of =
these? To save download I&#39;ve only included the first 2 but there are a =
lot more.</div>
<div>
<div style=3D"BORDER-BOTTOM: black 1pt solid; BORDER-LEFT: medium none; PAD=
DING-BOTTOM: 2pt; PADDING-LEFT: 0cm; PADDING-RIGHT: 0cm; BORDER-TOP: medium=
 none; BORDER-RIGHT: medium none; PADDING-TOP: 0cm; mso-border-bottom-alt: =
solid black .5pt; mso-element: para-border-div">

<h1 style=3D"MARGIN: 8pt 0cm 3pt"><span lang=3D"EN-US"><font size=3D"5" fac=
e=3D"Times New Roman">94. Acrobat</font></span></h1></div>
<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0=A0=
=A0 </span>The Acrobat is a rather unusual skill (let alone profession), al=
beit not entirely unknown amongst adventurers.<span style=3D"mso-spacerun: =
yes">=A0 </span>The acrobat skill involves the use of gymnastic skills and =
natural physical abilities to</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><font face=3D"Times =
New Roman"><span lang=3D"EN-US">entertain an audience.<span style=3D"mso-sp=
acerun: yes">=A0 </span>In medieval times, the importance of jugglers, acro=
bats and similar performers was considerably greater than it is today, for =
they were a principal source of entertainment at festive occasions.<span st=
yle=3D"mso-spacerun: yes">=A0 </span>Most acrobats were attached to a</span=
><span style=3D"mso-ansi-language: EN-AU" lang=3D"EN-AU"> travelling</span>=
<span lang=3D"EN-US"> company of some kind, but there were some that were a=
ppointed to permanent positions (the court jester being a well-known exampl=
e). </span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>By their very nature, the acrobat is an individual who is not afraid o=
f heights, who values his agility and his skill at being able to balance, a=
nd whose overall skill while being more entertainment oriented, certainly h=
as its uses and applications in combat.<span style=3D"mso-spacerun: yes">=
=A0 </span>The skill can certainly be used to enhance thieving abilities.<s=
pan style=3D"mso-spacerun: yes">=A0 </span></font></span></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[94.1]</sp=
an><span lang=3D"EN-US"><strong> A character who wishes to take the acrobat=
 skill must meet certain minimums in his Characteristics. </strong></span><=
/font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>A character who wishes to take the acrobat skill must be both extremel=
y dexterous and agile as well.<span style=3D"mso-spacerun: yes">=A0 </span>=
Thus, a character who wishes to take this skill must have a Manual Dexterit=
y and an Agility of at least 15.</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>Any character who does not meet the minimum Characteristic requirement=
s noted above may still take the acrobat skill, but must expend an extra 10=
% in Experience Points to progress Ranks.<span style=3D"mso-spacerun: yes">=
=A0 </span>If the character has a Manual Dexterity or Agility of 22 or bett=
er, the</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman">Experience Point cost to progress Ranks is =
reduced by 10%.<span style=3D"mso-spacerun: yes">=A0 </span>These modifiers=
 are not cumulative for higher than 22 values. </font></span></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[94.2]</sp=
an><strong><span lang=3D"EN-US"> An acrobat must remain relatively unencumb=
ered by armour or shield in order to</span><span style=3D"mso-ansi-language=
: EN-AU" lang=3D"EN-AU"> utilise</span><span lang=3D"EN-US"> any of his abi=
lities. </span></strong></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><font face=3D"Times =
New Roman"><span lang=3D"EN-US"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>An acrobat finds it extremely difficult to perform some of the tasks u=
nder this skill while being encumbered by armour or shields.<span style=3D"=
mso-spacerun: yes">=A0 </span>With the exception where otherwise stated, an=
 acrobat may only wear cloth/fur, soft leather or acrobatic mesh </span><sp=
an style=3D"mso-ansi-language: EN-AU" lang=3D"EN-AU">armour.<span style=3D"=
mso-spacerun: yes">=A0 </span></span><span lang=3D"EN-US">If he elects to w=
ear armour of any other type, the acrobat is then treated as being unranked=
 in the Acrobat skill.<span style=3D"mso-spacerun: yes">=A0 </span></span><=
span style=3D"COLOR: black; mso-bidi-font-family: Arial" lang=3D"EN-US">The=
ir skill requires the use of an open hand so acrobats may not use a shield,=
 but may use a two-handed weapon. =A0</span><span lang=3D"EN-US">The follow=
ing modifiers for armour apply to the success chances for all abilities ass=
ociated with this skill.<span style=3D"mso-spacerun: yes">=A0=A0 </span></s=
pan></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span><b style=3D"mso-bidi-font-weight: normal">Armour Type<span style=3D"ms=
o-spacerun: yes">=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=
=A0=A0 </span>Modifier</b></font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>Wearing no armour<span style=3D"mso-spacerun: yes">=A0=A0=A0=A0=A0=A0=
=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span>+5</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>Wearing cloth armour<span style=3D"mso-spacerun: yes">=A0=A0=A0=A0=A0=
=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span>0</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>Wearing soft leather armour<span style=3D"mso-spacerun: yes">=A0=A0=A0=
=A0=A0 </span>-5</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNoteHeading"><span lang=3D"E=
N-US"><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=
=A0 </span>Wearing acrobatic mesh<span style=3D"mso-spacerun: yes">=A0=A0=
=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span>-10</font></span></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[94.3]</sp=
an><span lang=3D"EN-US"><strong> A character with acrobat skill learns to c=
limb in a skillful fashion. </strong></span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>A character with the acrobat skill may increase his chance of using th=
e Climbing skill successfully by (Rank x 2) %.<span style=3D"mso-spacerun: =
yes">=A0=A0 </span></font></span></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[94.4]</sp=
an><span lang=3D"EN-US"><strong> An acrobat learns to roll and go limp when=
 falling from great heights, and thus can reduce the damage taken from fall=
ing.<span style=3D"mso-spacerun: yes">=A0=A0 </span></strong></span></font>=
</p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>An acrobat learns very early how to fall properly, by rolling with the=
 fall and by having his body go limp.<span style=3D"mso-spacerun: yes">=A0 =
</span>The acrobat may subtract (Rank) points of damage that he would norma=
lly receive due to falling.<span style=3D"mso-spacerun: yes">=A0 </span>If =
the resultant number is zero or negative, the acrobat</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman">sustains no damage from the fall. </font></=
span></p>
<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[94.5]</sp=
an><span lang=3D"EN-US"><strong> An acrobat increases the distance he may j=
ump.</strong></span></font></p>

<p style=3D"TEXT-INDENT: -18pt; MARGIN: 0cm 0cm 1.5pt 36pt; mso-list: l1 le=
vel1 lfo2; tab-stops: list 36.0pt" class=3D"MsoNormal"><span style=3D"FONT-=
FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symb=
ol" lang=3D"EN-US"><span style=3D"mso-list: Ignore">=B7<span style=3D"FONT:=
 7pt &#39;Times New Roman&#39;">=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span></span><=
/span><font face=3D"Times New Roman"><u><span lang=3D"EN-US">Standing Leap<=
/span></u><span lang=3D"EN-US">: (5 feet +1 per Rank) + 1 foot for every AG=
 point above 20.</span></font></p>

<p style=3D"TEXT-INDENT: -18pt; MARGIN: 0cm 0cm 1.5pt 36pt; mso-list: l1 le=
vel1 lfo2; tab-stops: list 36.0pt" class=3D"MsoNormal"><span style=3D"FONT-=
FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symb=
ol" lang=3D"EN-US"><span style=3D"mso-list: Ignore">=B7<span style=3D"FONT:=
 7pt &#39;Times New Roman&#39;">=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span></span><=
/span><font face=3D"Times New Roman"><u><span lang=3D"EN-US">Running Leap</=
span></u><span lang=3D"EN-US">: (8 feet +1 per Rank) +1 foot for every AG p=
oint above 20.</span></font></p>

<p style=3D"TEXT-INDENT: -18pt; MARGIN: 0cm 0cm 1.5pt 36pt; mso-list: l1 le=
vel1 lfo2; tab-stops: list 36.0pt" class=3D"MsoNormal"><span style=3D"FONT-=
FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symb=
ol" lang=3D"EN-US"><span style=3D"mso-list: Ignore">=B7<span style=3D"FONT:=
 7pt &#39;Times New Roman&#39;">=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span></span><=
/span><font face=3D"Times New Roman"><u><span lang=3D"EN-US">Upward Leap</s=
pan></u><span lang=3D"EN-US">: (5 feet +1 per every 2 Ranks) +1 foot for ev=
ery 2 AG points above 20, and every 2 points of PS above 20.</span></font><=
/p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[94.6]</sp=
an><span lang=3D"EN-US"><strong> An acrobat is able to jump from a height w=
ithout sustaining damage.<span style=3D"mso-spacerun: yes">=A0=A0 </span></=
strong></span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>Due to the acrobat&#39;s training, a character with the acrobat skill =
may jump from a height without taking damage.<span style=3D"mso-spacerun: y=
es">=A0 </span>The maximum height that he may jump in this manner is equal =
to [10 + (Rank x 4)] feet. This assumes the acrobat is jumping onto solid m=
atter; if he is jumping into water or some other similar substance, he may =
jump down up to (15 + [Rank x 8]) feet.<span style=3D"mso-spacerun: yes">=
=A0 </span>The Base Chance of successfully using this ability is equal to (=
[AG x 5] + [Rank x 3])%.<span style=3D"mso-spacerun: yes">=A0 </span>If the=
 character fails this roll, he has landed incorrectly and will suffer damag=
e as if he had fallen from the appropriate height (see 154.4 above). </font=
></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>This ability has a TMR cost of 1 for each 15 feet (or fraction thereof=
) jumped in this fashion.<span style=3D"mso-spacerun: yes">=A0 </span>In or=
der to get his bearings, the acrobat must perform a Pass action immediately=
 prior to jumping.<span style=3D"mso-spacerun: yes">=A0 </span>If he fails =
to do so, this will once again result in the drop being treated as a fall f=
rom the appropriate height.<span style=3D"mso-spacerun: yes">=A0 </span>If =
the jump is less than one-half of the maximum height the acrobat can drop, =
he may land on his feet.<span style=3D"mso-spacerun: yes">=A0 </span>Otherw=
ise, he will land rolling, and must then Rise from a prone position.<span s=
tyle=3D"mso-spacerun: yes">=A0 </span></font></span></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[94.7]</sp=
an><span lang=3D"EN-US"><strong> An acrobat is skilled at walking and cross=
ing over narrow ledges. </strong></span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>A character with acrobat skill can cross over narrow ledges.<span styl=
e=3D"mso-spacerun: yes">=A0 </span>The Base Chance to use this skill succes=
sfully is equal to [(AG x 3) + (Rank x 3)/(Length of Ledge in feet/10)]%.<s=
pan style=3D"mso-spacerun: yes">=A0 </span>This success chance is determine=
d on the basis of a base ledge width of 4 inches.<span style=3D"mso-spaceru=
n: yes">=A0 </span>If the ledge is wider or narrower, the success chance sh=
ould be</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman">increased/reduced accordingly by 5% per inc=
h of difference.<span style=3D"mso-spacerun: yes">=A0 </span>If the GM&#39;=
s roll is greater than the success percentage, the acrobat has slipped and =
fallen.<span style=3D"mso-spacerun: yes">=A0 </span>To determine the point =
at which he does so, roll percentile dice, round the number off to the near=
est 10%, and multiply the resulting percentage by the length of the object =
he is attempting to cross.<span style=3D"mso-spacerun: yes">=A0=A0 </span><=
/font></span></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[94.8]</sp=
an><span lang=3D"EN-US"><strong> A character with acrobat skill acquires a =
number of specific additional abilities as he increases in Rank.<span style=
=3D"mso-spacerun: yes">=A0=A0 </span></strong></span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>A character with the acrobat skill gains certain abilities as he incre=
ases in Rank with the skill.<span style=3D"mso-spacerun: yes">=A0 </span>Th=
e character begins with one of the following abilities at Rank 0.<span styl=
e=3D"mso-spacerun: yes">=A0 </span>He may acquire one further ability every=
 3 Ranks.<span style=3D"mso-spacerun: yes">=A0 </span>After the character a=
chieves Rank 10, he may gain additional abilities by expending 1800 Experie=
nce Points per ability. </font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>The character may gain the following abilities:<span style=3D"mso-spac=
erun: yes">=A0 </span>Escapology, Stilt Walking, Juggling, Tightrope Walkin=
g, Pole Vaulting, Spins, Dodges, Evades, Trapeze Artistry and Jumping Spin.=
 </font></span></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><span lang=3D"EN-=
US"><strong><font face=3D"Times New Roman">a) Escapology is the art of free=
ing oneself from bodily restraints through contortions of the body, manual =
dexterity, and sheer skill.<span style=3D"mso-spacerun: yes">=A0=A0 </span>=
</font></strong></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><font face=3D"Times =
New Roman"><span lang=3D"EN-US"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>While this ability is not contortions in and of itself, it is the abil=
ity to be able to</span><span style=3D"mso-ansi-language: EN-AU" lang=3D"EN=
-AU"> manoeuvre</span><span lang=3D"EN-US"> one&#39;s body to do all manner=
 of tasks that might appear physically impossible.<span style=3D"mso-spacer=
un: yes">=A0 </span>A character could not pick a lock using this ability, b=
ut could slip free of any bonds that the</span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman">lock secures.<span style=3D"mso-spacerun: y=
es">=A0 </span>An acrobat&#39;s Base Chance of using this ability successfu=
lly is equal to (MD + [AG x 2] + [Rank x 4]) %.<span style=3D"mso-spacerun:=
 yes">=A0 </span>The GM should modify this chance depending on the strength=
, tightness and number of restraints on the acrobat.<span style=3D"mso-spac=
erun: yes">=A0 </span>The acrobat may attempt to escape in some fashion onc=
e every 60/(Rank x 5) minutes. </font></span></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><span lang=3D"EN-=
US"><strong><font face=3D"Times New Roman">b) Juggling is the ability to sk=
illfully juggle a number of objects successfully.<span style=3D"mso-spaceru=
n: yes">=A0=A0 </span></font></strong></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>As a general rule, juggling is the ability to juggle common items in a=
 fashion so as to entertain and not drop the items in question.</font></spa=
n></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman">The character may skillfully juggle a numbe=
r of items equal to ([Agility/5] + [Rank/2]).<span style=3D"mso-spacerun: y=
es">=A0 </span>In the case of working with common items, the acrobat does n=
ot need to roll for success.<span style=3D"mso-spacerun: yes">=A0=A0 </span=
></font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>When working with dangerous items (such as knives, swords, lit torches=
, etc.), the acrobat must roll less than or equal to ([MD x 3] + [Rank x 4]=
) %.<span style=3D"mso-spacerun: yes">=A0 </span>If the acrobat fails this =
skill roll, a mishap (possibly dangerous to the acrobat) may occur.<span st=
yle=3D"mso-spacerun: yes">=A0=A0 </span>The Acrobat must roll<span style=3D=
"mso-spacerun: yes">=A0 </span>([AG + PC] x 2) to avoid a mishap.</font></s=
pan></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><span lang=3D"EN-=
US"><strong><font face=3D"Times New Roman">c) Pole vaulting is the ability =
to use a pole or other such long object to assist in making vertical leaps =
and jumps. </font></strong></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>Pole vaulting enables the acrobat to assist his vertical leaps (see 15=
4.6 above) by using a long pole that is constructed especially for that pur=
pose and a good running start (20 to 30 feet). </font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>As a general rule, the pole may be from 5 to 20 feet in length.<span s=
tyle=3D"mso-spacerun: yes">=A0 </span>A vault is treated exactly as a verti=
cal leap, except that the acrobat&#39;s height is considered to have been i=
ncreased by the length of the pole.</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>However, because vaulting is more difficult than merely leaping vertic=
ally, the acrobat&#39;s Base Chance of success in the jump is reduced by (L=
ength of Pole in Feet x 2) %. </font></span></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><strong><font fac=
e=3D"Times New Roman"><span lang=3D"EN-US">d) Stilt walking is the ability =
to</span><span style=3D"mso-ansi-language: EN-AU" lang=3D"EN-AU"> manoeuvre=
</span><span lang=3D"EN-US"> on stilts.</span></font></strong></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>This ability allows the acrobat to maneuver with relative ease on a pa=
ir of stilts of up to [10 + (Rank x 2)] feet in height.<span style=3D"mso-s=
pacerun: yes">=A0 </span>It is possible to walk on single stilt, but this h=
as a Base Chance of ([AG x 2] + [Rank x 3]) %.<span style=3D"mso-spacerun: =
yes">=A0=A0 </span></font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>While walking on stilts, it costs 1 TMR point per 2 hexes traversed.<s=
pan style=3D"mso-spacerun: yes">=A0 </span>In combat, the character may mov=
e at a rate of 1 hex per Pulse on stilts (unless is Agility is 22 or more, =
in which case he can move at a rate of 2 hexes per Pulse). </font></span></=
p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><span lang=3D"EN-=
US"><strong><font face=3D"Times New Roman">e) Tightrope walking is the abil=
ity to walk across a piece of material or an object that is very thin. </fo=
nt></strong></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>Tightrope walking is an ability that is performed in much the same man=
ner as crossing a narrow ledge (see 154.8).<span style=3D"mso-spacerun: yes=
">=A0 </span>The acrobat&#39;s Base Chance of success is equal to ([AG x 2]=
 + [Rank x 3]/[Length of Tightrope in feet/10]) %.<span style=3D"mso-spacer=
un: yes">=A0 </span>The acrobat may increase this chance of success by +10%=
 if he uses an appropriate object to help maintain his balance (for example=
, an umbrella, a long pole).<span style=3D"mso-spacerun: yes">=A0 </span>No=
te that the acrobat must be totally unhindered by armour in order to exerci=
se this ability. </font></span></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><span lang=3D"EN-=
US"><strong><font face=3D"Times New Roman">f) Acrobatic Spin is the ability=
 to use acrobatics in Melee combat situations.</font></strong></span></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"COLOR=
: black; mso-bidi-font-family: Arial" lang=3D"EN-US"><font face=3D"Times Ne=
w Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </span>Standing Spin over=
 standing opponents (dodge between the legs of bigger ones): =A0([3 x AG] +=
 [3 x Rank]) %, and acrobat is standing behind opponent and may back attack=
 if he wins IV, otherwise opponent changes facing and attacks at -2 to dama=
ge and -10% to strike because of shock.<span style=3D"mso-spacerun: yes">=
=A0 </span>This effect only occurs once with a particular opponent.</font><=
/span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><font face=3D"Times =
New Roman"><span style=3D"COLOR: black; mso-bidi-font-family: Arial" lang=
=3D"EN-US"><span style=3D"mso-spacerun: yes">=A0=A0 </span>Back Spin: ([3 x=
 AG] + [3 x Rank]) %. =A0=A0This ability allows the acrobat to back flip up=
 to 10 feet away and land facing in any direction he chooses. =A0The acroba=
t may attack, move up to half of his TMR or perform any other normal action=
.</span><span style=3D"COLOR: black; mso-bidi-font-size: 10.5pt; mso-bidi-f=
ont-family: Arial" lang=3D"EN-US"></span></font></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><span lang=3D"EN-=
US"><strong><font face=3D"Times New Roman">g) Dodging is the ability to avo=
id missile objects, assuming the character is aware of the object and is pr=
epared to dodge it (in combat this requires the Evade action).<span style=
=3D"mso-spacerun: yes">=A0 </span></font></strong></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><font face=3D"Times =
New Roman"><span style=3D"mso-bidi-font-family: Arial" lang=3D"EN-US"><span=
 style=3D"mso-spacerun: yes">=A0=A0 </span><i style=3D"mso-bidi-font-style:=
 normal">Chance to dodge</i> =3D additional (2 x Rank) deduction from the o=
pponent=92s Strike Chance.</span><b style=3D"mso-bidi-font-weight: normal">=
<span lang=3D"EN-US"></span></b></font></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><span lang=3D"EN-=
US"><strong><font face=3D"Times New Roman">h) Acrobatic Evading is the abil=
ity to avoid strikes in Melee Combat.</font></strong></span></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><font face=3D"Times =
New Roman"><span style=3D"mso-bidi-font-family: Arial" lang=3D"EN-US"><span=
 style=3D"mso-spacerun: yes">=A0=A0 </span>An acrobat adds 2% x Rank to his=
</span><span style=3D"mso-ansi-language: EN-AU; mso-bidi-font-family: Arial=
" lang=3D"EN-AU"> defence</span><span style=3D"mso-bidi-font-family: Arial"=
 lang=3D"EN-US">.</span><b style=3D"mso-bidi-font-weight: normal"><span lan=
g=3D"EN-US"></span></b></font></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><strong><font fac=
e=3D"Times New Roman"><span lang=3D"EN-US">i) Trapeze Artistry is the abili=
ty to</span><span style=3D"mso-ansi-language: EN-AU" lang=3D"EN-AU"> utilis=
e</span><span lang=3D"EN-US"> a trapeze to perform all manner of tasks and =
stunts. </span></font></strong></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>The trapeze artistry ability allows an acrobat to use a trapeze skillf=
ully.<span style=3D"mso-spacerun: yes">=A0 </span>He will be able to perfor=
m somersaults, twists, and other such tricks with little difficulty.<span s=
tyle=3D"mso-spacerun: yes">=A0 </span>The acrobat&#39;s Base Chance of perf=
orming such feats is equal to [MD + (AG x 3) + Rank]%.</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"mso-a=
nsi-language: EN-AU" lang=3D"EN-AU"><font face=3D"Times New Roman">This suc=
cess chance should be modified by the GM according to the difficulty of the=
 feat in question. </font></span></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><span lang=3D"EN-=
US"><strong><font face=3D"Times New Roman">j) The Jumping Turn is a special=
 acrobatic combat maneuver which enables a figure to leap past an opponent =
in order to better be able to grapple with him.</font></strong></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt; mso-layout-grid-align: none" class=3D"Ms=
oNormal"><span style=3D"mso-bidi-font-size: 9.0pt" lang=3D"EN-US"><font fac=
e=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </span>The a=
ttacker either begins in his starting hex or moves into a hex from which he=
 will jump (move up to 1/2 TMR and then jump).</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt; mso-layout-grid-align: none" class=3D"Ms=
oNormal"><span style=3D"mso-bidi-font-size: 9.0pt" lang=3D"EN-US"><font fac=
e=3D"Times New Roman">If the attacker does not move before jumping, his Bas=
e Chance of success is 3 x modified Agility. If he has a running start, his=
 chance is 4 x modified Agility.</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt; mso-layout-grid-align: none" class=3D"Ms=
oNormal"><span style=3D"mso-bidi-font-size: 9.0pt" lang=3D"EN-US"><font fac=
e=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </span>If th=
e attacker has the Initiative, or uses a running start, attacks against him=
 for the turn are at -30. If an opponent has Initiative, he may attack norm=
ally before</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt; mso-layout-grid-align: none" class=3D"Ms=
oNormal"><span style=3D"mso-bidi-font-size: 9.0pt" lang=3D"EN-US"><font fac=
e=3D"Times New Roman">the attacker makes his Jumping Turn. In either case, =
the attacker gets no benefit from any shield he carries on the Pulse he exe=
cutes a Jumping Turn.</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt; mso-layout-grid-align: none" class=3D"Ms=
oNormal"><span style=3D"mso-bidi-font-size: 9.0pt" lang=3D"EN-US"><font fac=
e=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </span>If th=
e attacker=92s roll is a success, he is placed either to the right or the l=
eft of the hex that was in front of him. (ahead one, and one to either side=
.) He is placed facing the hex he passed over. If the roll is a Critical su=
ccess (&lt; 15% of the success chance), the attacker has landed perfectly.<=
/font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt; mso-layout-grid-align: none" class=3D"Ms=
oNormal"><span style=3D"mso-bidi-font-size: 9.0pt" lang=3D"EN-US"><font fac=
e=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </span>If he=
 is in the Rear hex of the defender, he may enter Close Combat and immediat=
ely execute a Grapple attack.</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt; mso-layout-grid-align: none" class=3D"Ms=
oNormal"><span style=3D"mso-bidi-font-size: 9.0pt" lang=3D"EN-US"><font fac=
e=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </span>If th=
e attacker is Stunned before the Jumping Turn, he remains in the start hex.=
</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt; mso-layout-grid-align: none" class=3D"Ms=
oNormal"><span style=3D"mso-bidi-font-size: 9.0pt" lang=3D"EN-US"><font fac=
e=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </span>If th=
e roll fails, the attacker lands Prone in the target hex. However, if the a=
ttacker has acrobatic skill and misses his roll by 2 x skill Rank or less, =
he remains standing, but facing away from his opponent.</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt; mso-layout-grid-align: none" class=3D"Ms=
oNormal"><span style=3D"mso-bidi-font-size: 9.0pt" lang=3D"EN-US"><font fac=
e=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </span>If th=
e jumping figure does not enter Close Combat immediately the following Puls=
e, the defender may elect to change facing to keep the attacker in a front =
hex.</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt; mso-layout-grid-align: none" class=3D"Ms=
oNormal"><span style=3D"mso-bidi-font-size: 9.0pt" lang=3D"EN-US"><font fac=
e=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </span>Jumpi=
ng Turn may not be used against a figure who is Evading.</font></span></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[94.9]</sp=
an><span lang=3D"EN-US"><strong> A character with the acrobat skill must sp=
end an amount of time each morning warming up. </strong></span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>An acrobat must spend a minimum amount of time equal to 30/(Rank x 3) =
minutes each morning limbering up. </font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>If the acrobat fails to do so, he will suffer a penalty of -5% to his =
success chance with all abilities associated with the acrobat skill.<span s=
tyle=3D"mso-spacerun: yes">=A0 </span>This penalty is cumulative over succe=
ssive days, up to a maximum of 25 days.<span style=3D"mso-spacerun: yes">=
=A0 </span>The acrobat may reduce this accumulated penalty by -5 for each s=
ubsequent day in which he does the limbering up exercises. </font></span></=
p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[94.10] </=
span><span style=3D"mso-bidi-font-weight: bold" lang=3D"EN-US"><strong>Char=
acters with the acrobat skill and the climbing skill have additional abilit=
ies.</strong></span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt; tab-stops: 36.0pt 72.0pt 108.0pt 144.0pt=
 180.0pt 216.0pt 252.0pt 288.0pt 324.0pt 360.0pt 396.0pt 432.0pt" class=3D"=
MsoNormal"><span lang=3D"EN-US"><font face=3D"Times New Roman"><span style=
=3D"mso-spacerun: yes">=A0=A0 </span>Acrobats who also have Climbing skill =
can ascend and descend vertical and near vertical surfaces with startling s=
peed, provided such surfaces have numerous protrusions (e.g., trees, very r=
ough walls, etc.).<span style=3D"mso-spacerun: yes">=A0 </span>This ability=
 is a short-term =93momentum=94 effect and requires a running start of at l=
east a few feet on a solid surface. <span style=3D"mso-spacerun: yes">=A0</=
span>Use the lesser of Acrobatics and Rope Mastery skill on the table below=
. </font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><b><span lang=3D"EN-=
US"><font face=3D"Times New Roman">Rank<span style=3D"mso-tab-count: 1">=A0=
=A0=A0=A0=A0=A0 </span>Effect</font></span></b></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman">6<span style=3D"mso-spacerun: yes">=A0=A0=
=A0=A0=A0=A0=A0=A0=A0=A0 </span>Can run up or down a tree or very rough wal=
l at one quarter TMR for two Pulses.<span style=3D"mso-spacerun: yes">=A0 <=
/span>Must have readily accessible branches or outcroppings.</font></span><=
/p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman">8<span style=3D"mso-spacerun: yes">=A0=A0=
=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span>As above but can move at half TMR for fo=
ur Pulses.</font></span></p>
<p style=3D"TEXT-INDENT: -18pt; MARGIN: 0cm 0cm 1.5pt 18pt; tab-stops: 18.0=
pt 72.0pt 108.0pt 144.0pt 180.0pt 216.0pt 252.0pt 288.0pt 324.0pt 360.0pt 3=
96.0pt 432.0pt" class=3D"MsoNormal"><span lang=3D"EN-US"><font face=3D"Time=
s New Roman">10<span style=3D"mso-spacerun: yes">=A0=A0=A0=A0=A0=A0=A0=A0=
=A0 </span>As above but can move at full TMR for six Pulses.</font></span><=
/p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[94.11] </=
span><span style=3D"mso-bidi-font-weight: bold" lang=3D"EN-US"><strong>Char=
acters with the acrobat skill and the diving skill have additional abilitie=
s.</strong></span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt; tab-stops: 36.0pt 72.0pt 108.0pt 144.0pt=
 180.0pt 216.0pt 252.0pt 288.0pt 324.0pt 360.0pt 396.0pt 432.0pt" class=3D"=
MsoNormal"><span lang=3D"EN-US"><font face=3D"Times New Roman"><span style=
=3D"mso-spacerun: yes">=A0=A0 </span>Acrobats who also have diving skill at=
 rank 6 or higher can leap completely clear of the water.<span style=3D"mso=
-spacerun: yes">=A0 </span>Maximum height is equal to 1 foot per rank of Ac=
robatics skill or Diving skill, whichever is lower.<span style=3D"mso-space=
run: yes">=A0 </span>For example, a rank 8 Acrobat with Diving at rank 5 ca=
nnot perform this action.<span style=3D"mso-spacerun: yes">=A0 </span>If he=
 raises his Diving skill to rank 6, then he can leap out of the water 6 fee=
t.</font></span></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[94.12]</s=
pan><span lang=3D"EN-US"><strong> A character with acrobat must expend (200=
 + [100 x Rank]) Silver Pennies per year for the equipment, tips and hints,=
 and keeping up with other acrobats in skill. </strong></span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>An acrobat who does not spend the above amount operates as if he were =
an acrobat two Ranks less than what he actually is. </font></span></p>

<div style=3D"BORDER-BOTTOM: black 1pt solid; BORDER-LEFT: medium none; PAD=
DING-BOTTOM: 2pt; PADDING-LEFT: 0cm; PADDING-RIGHT: 0cm; BORDER-TOP: medium=
 none; BORDER-RIGHT: medium none; PADDING-TOP: 0cm; mso-border-bottom-alt: =
solid black .5pt; mso-element: para-border-div">

<h1 style=3D"MARGIN: 8pt 0cm 3pt"><span lang=3D"EN-US"><font size=3D"5" fac=
e=3D"Times New Roman">95. Administrator</font></span></h1></div>
<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><font face=3D"Times =
New Roman"><span style=3D"mso-bidi-font-size: 9.0pt" lang=3D"EN-US"><span s=
tyle=3D"mso-spacerun: yes">=A0=A0 </span></span><span style=3D"mso-bidi-fon=
t-size: 9.0pt; mso-ansi-language: EN-AU" lang=3D"EN-AU">This skill speciali=
zes in the skills of paperwork, laws and customs, and cutting through the r=
ed tape of any bureaucracy. </span><span style=3D"mso-bidi-font-size: 9.0pt=
" lang=3D"EN-US"></span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"mso-b=
idi-font-size: 9.0pt" lang=3D"EN-US"><font face=3D"Times New Roman"><span s=
tyle=3D"mso-spacerun: yes">=A0=A0 </span>Any dealing with officials, whethe=
r they be church, customs, or palace, can be greatly enhanced through the u=
se of this skill.</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"mso-b=
idi-font-size: 9.0pt" lang=3D"EN-US"><font face=3D"Times New Roman"><span s=
tyle=3D"mso-spacerun: yes">=A0=A0 </span>A character must be able to read/w=
rite at least one language at Rank 8 to take this skill. In order to improv=
e this skill beyond Rank 3 a character must be able to speak and read/write=
 at least 3 languages at Rank 9 or better. In order to improve this skill b=
eyond Rank 8, the character must be able to speak and read/write five langu=
ages at Rank 9 or better, and at least one language must be at Rank 10.</fo=
nt></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>Since courtesan/gigolo is related to this profession (in some cultures=
 anyways), skill costs for courtesan are at 80% of listed cost until the Ra=
nk in courtesan equals Rank in Administrator. (Sometimes, cash just won&#39=
;t suffice - you gotta take more drastic measures to succeed :-)).</font></=
span></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[95.1]</sp=
an><span lang=3D"EN-US"><strong> A character with the administrator skill m=
ay engage in bribery</strong></span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"mso-b=
idi-font-size: 9.0pt" lang=3D"EN-US"><font face=3D"Times New Roman"><span s=
tyle=3D"mso-spacerun: yes">=A0=A0=A0=A0=A0 </span>The ability to use materi=
al goods, or the promise of same, in order to convince the other person to =
grant your request.<span style=3D"mso-spacerun: yes">=A0 </span>This does n=
ot include intimidation. This is a positive adjustment to the other person&=
#39;s impressions.</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><font face=3D"Times =
New Roman"><b><span style=3D"mso-bidi-font-size: 9.0pt" lang=3D"EN-US"><spa=
n style=3D"mso-spacerun: yes">=A0=A0 </span>Note</span></b><span style=3D"m=
so-bidi-font-size: 9.0pt" lang=3D"EN-US"> - this won&#39;t always be usable=
. i.e. Temple guards are legendary for being incorruptible.<span style=3D"m=
so-spacerun: yes">=A0 </span>This can also sometimes result in an enemy if =
the character decides the offer is too low.<span style=3D"mso-spacerun: yes=
">=A0 </span>If the bribe is large enough, you&#39;ve bought yourself an al=
ly. But remember - someone else may offer them even more!</span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><font face=3D"Times =
New Roman"><b><i><span style=3D"mso-bidi-font-size: 9.0pt" lang=3D"EN-US"><=
span style=3D"mso-spacerun: yes">=A0 </span>Success chance:</span></i></b><=
span style=3D"mso-bidi-font-size: 9.0pt" lang=3D"EN-US"> ([Characters willp=
ower - opponent&#39;s willpower] + [5 x Rank] + [Relative Value of bribe]/d=
ifficulty rating) %</span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"mso-b=
idi-font-size: 9.0pt" lang=3D"EN-US"><font face=3D"Times New Roman"><span s=
tyle=3D"mso-spacerun: yes">=A0=A0 </span>Obviously, a strong-willed opponen=
t is going to come out of this to their advantage.</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"mso-b=
idi-font-size: 9.0pt" lang=3D"EN-US"><font face=3D"Times New Roman"><span s=
tyle=3D"mso-spacerun: yes">=A0=A0 </span>Relative value of bribe depends on=
 how much is being offered to whom.</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"mso-b=
idi-font-size: 9.0pt" lang=3D"EN-US"><font face=3D"Times New Roman"><span s=
tyle=3D"mso-spacerun: yes">=A0=A0 </span>A gold crown to a bartender will g=
et you more than a gold crown to the king&#39;s advisor.<span style=3D"mso-=
spacerun: yes">=A0 </span></font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"mso-b=
idi-font-size: 9.0pt" lang=3D"EN-US"><font face=3D"Times New Roman"><span s=
tyle=3D"mso-spacerun: yes">=A0=A0 </span>Difficulty factor depends on who i=
s being bribed, when, where, how by whom, and why (what&#39;s being asked f=
or). For example, a sergeant of the King&#39;s Guard is going to have a rat=
ing so high it&#39;s suicide to try. The King&#39;s younger brother (and he=
ir to the throne if big brother dies) might be so easy, he offers YOU money=
!</font></span></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[95.2]</sp=
an><span lang=3D"EN-US"><strong> A character with the administrator skill m=
ay engage in intimidation</strong></span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"mso-b=
idi-font-size: 9.0pt" lang=3D"EN-US"><font face=3D"Times New Roman"><span s=
tyle=3D"mso-spacerun: yes">=A0=A0=A0=A0 </span>Similar in goal to bribery (=
convince the other guy to give you what you want), except that this uses ne=
gative enforcement. This doesn&#39;t necessarily mean put a dagger to the g=
uy&#39;s throat; It simply suggests that unpleasant things could happen. As=
ide from the obvious physical harm implied, threats could include taking yo=
ur business (and gold) elsewhere, to the detriment of the individual, escal=
ating the situation to his/her superior (who won&#39;t agree with your oppo=
nent&#39;s stand), or suggesting that his/her position/career is endangered=
 by not complying with your request.</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><font face=3D"Times =
New Roman"><b><span style=3D"mso-bidi-font-size: 9.0pt" lang=3D"EN-US"><spa=
n style=3D"mso-spacerun: yes">=A0 </span>Note</span></b><span style=3D"mso-=
bidi-font-size: 9.0pt" lang=3D"EN-US"> - use of this skill usually results =
in the character making a life-long enemy.</span></font></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[95.3]</sp=
an><span lang=3D"EN-US"><strong> A character with the administrator skill m=
ay administer a business, organisation or facility.</strong></span></font><=
/p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"mso-b=
idi-font-size: 9.0pt" lang=3D"EN-US"><font face=3D"Times New Roman"><span s=
tyle=3D"mso-spacerun: yes">=A0=A0 </span>This includes steward of a castle/=
keep, running of an Inn, or operations officer in a Military environment. I=
t&#39;s up to the individual GM to determine exactly what the character wil=
l know, based on the character&#39;s background (nice way to &quot;encourag=
e&quot; players to develop detailed character histories).</font></span></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[95.4]</sp=
an><span lang=3D"EN-US"><strong> A character with the administrator skill m=
ay detect lies from those he converses with.</strong></span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"mso-b=
idi-font-size: 9.0pt" lang=3D"EN-US"><font face=3D"Times New Roman"><span s=
tyle=3D"mso-spacerun: yes">=A0</span>The ability to determine if someone is=
 telling the truth or not, and by how much.</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"mso-b=
idi-font-size: 9.0pt" lang=3D"EN-US"><font face=3D"Times New Roman"><span s=
tyle=3D"mso-spacerun: yes">=A0</span><i><u>Detect Lie:</u></i> ([Player&#39=
;s WP - Opponent&#39;s WP] + Perception + [3 * Rank]) %.<span style=3D"mso-=
spacerun: yes">=A0 </span>If successful, you can tell whether the opponent =
is telling the truth.</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"mso-b=
idi-font-size: 9.0pt" lang=3D"EN-US"><font face=3D"Times New Roman"><span s=
tyle=3D"mso-spacerun: yes">=A0=A0 </span>To determine how much of what is b=
eing said is true, use the following: (Rolled score / Required roll) %.<spa=
n style=3D"mso-spacerun: yes">=A0 </span>i.e.: Player 1 has a 60% chance of=
 telling if player 2 is being honest.<span style=3D"mso-spacerun: yes">=A0 =
</span>(Player 2 is lying like a rug. 90% is pure B-S)</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"mso-b=
idi-font-size: 9.0pt" lang=3D"EN-US"><font face=3D"Times New Roman"><span s=
tyle=3D"mso-spacerun: yes">=A0=A0 </span>The roll is 45. 45/60 =3D 75%. Pla=
yer 1 knows that player 2 is lying.<span style=3D"mso-spacerun: yes">=A0 </=
span>Player 1 figures at best, 75% of what player 2 says is true.</font></s=
pan></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[95.5] </s=
pan><span lang=3D"EN-US"><strong>Administrators get a (2 x Rank) bonus in r=
eaction rolls when dealing with aristocrats and officials (this is cumulati=
ve with any other bonus when dealing with an aristocrat).</strong></span></=
font></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[95.6]</sp=
an><span lang=3D"EN-US"><strong> A character with the Administrator skill g=
ains certain abilities as he progresses in Rank:</strong></span></font></p>

<p style=3D"TEXT-INDENT: -18pt; MARGIN: 0cm 0cm 1.5pt 36pt; mso-list: l0 le=
vel1 lfo1; tab-stops: list 36.0pt" class=3D"MsoNormal"><span style=3D"FONT-=
FAMILY: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol=
; mso-bidi-font-family: Symbol" lang=3D"EN-US"><span style=3D"mso-list: Ign=
ore">=B7<span style=3D"FONT: 7pt &#39;Times New Roman&#39;">=A0=A0=A0=A0=A0=
=A0=A0=A0=A0 </span></span></span><span style=3D"mso-bidi-font-size: 12.0pt=
" lang=3D"EN-US"><font face=3D"Times New Roman">Rank 1 - Comprehend officia=
l documents, paperwork, etc.</font></span></p>

<p style=3D"TEXT-INDENT: -18pt; MARGIN: 0cm 0cm 1.5pt 36pt; mso-list: l0 le=
vel1 lfo1; tab-stops: list 36.0pt" class=3D"MsoNormal"><span style=3D"FONT-=
FAMILY: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol=
; mso-bidi-font-family: Symbol" lang=3D"EN-US"><span style=3D"mso-list: Ign=
ore">=B7<span style=3D"FONT: 7pt &#39;Times New Roman&#39;">=A0=A0=A0=A0=A0=
=A0=A0=A0=A0 </span></span></span><span style=3D"mso-bidi-font-size: 12.0pt=
" lang=3D"EN-US"><font face=3D"Times New Roman">Rank 2 - Operate small esta=
blishment; keep accurate records and account books, etc.</font></span></p>

<p style=3D"TEXT-INDENT: -18pt; MARGIN: 0cm 0cm 1.5pt 36pt; mso-list: l0 le=
vel1 lfo1; tab-stops: list 36.0pt" class=3D"MsoNormal"><span style=3D"FONT-=
FAMILY: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol=
; mso-bidi-font-family: Symbol" lang=3D"EN-US"><span style=3D"mso-list: Ign=
ore">=B7<span style=3D"FONT: 7pt &#39;Times New Roman&#39;">=A0=A0=A0=A0=A0=
=A0=A0=A0=A0 </span></span></span><span style=3D"mso-bidi-font-size: 12.0pt=
" lang=3D"EN-US"><font face=3D"Times New Roman">Rank 3 - Bribe officials (d=
epending on official=92s Willpower, amount of bribe, etc.)</font></span></p=
>

<p style=3D"TEXT-INDENT: -18pt; MARGIN: 0cm 0cm 1.5pt 36pt; mso-list: l0 le=
vel1 lfo1; tab-stops: list 36.0pt" class=3D"MsoNormal"><span style=3D"FONT-=
FAMILY: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol=
; mso-bidi-font-family: Symbol" lang=3D"EN-US"><span style=3D"mso-list: Ign=
ore">=B7<span style=3D"FONT: 7pt &#39;Times New Roman&#39;">=A0=A0=A0=A0=A0=
=A0=A0=A0=A0 </span></span></span><span style=3D"mso-bidi-font-size: 12.0pt=
" lang=3D"EN-US"><font face=3D"Times New Roman">Rank 4 - Effectively operat=
e medium establishment/small estate</font></span></p>

<p style=3D"TEXT-INDENT: -18pt; MARGIN: 0cm 0cm 1.5pt 36pt; mso-list: l0 le=
vel1 lfo1; tab-stops: list 36.0pt" class=3D"MsoNormal"><span style=3D"FONT-=
FAMILY: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol=
; mso-bidi-font-family: Symbol" lang=3D"EN-US"><span style=3D"mso-list: Ign=
ore">=B7<span style=3D"FONT: 7pt &#39;Times New Roman&#39;">=A0=A0=A0=A0=A0=
=A0=A0=A0=A0 </span></span></span><span style=3D"mso-bidi-font-size: 12.0pt=
" lang=3D"EN-US"><font face=3D"Times New Roman">Rank 5 - Intimidate officia=
ls (depending on the official=92s Willpower vs. the character=92s Willpower=
)</font></span></p>

<p style=3D"TEXT-INDENT: -18pt; MARGIN: 0cm 0cm 1.5pt 36pt; mso-list: l0 le=
vel1 lfo1; tab-stops: list 36.0pt" class=3D"MsoNormal"><span style=3D"FONT-=
FAMILY: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol=
; mso-bidi-font-family: Symbol" lang=3D"EN-US"><span style=3D"mso-list: Ign=
ore">=B7<span style=3D"FONT: 7pt &#39;Times New Roman&#39;">=A0=A0=A0=A0=A0=
=A0=A0=A0=A0 </span></span></span><span style=3D"mso-bidi-font-size: 12.0pt=
" lang=3D"EN-US"><font face=3D"Times New Roman">Rank 6 - Effectively operat=
e large establishment/medium estate</font></span></p>

<p style=3D"TEXT-INDENT: -18pt; MARGIN: 0cm 0cm 1.5pt 36pt; mso-list: l0 le=
vel1 lfo1; tab-stops: list 36.0pt" class=3D"MsoNormal"><span style=3D"FONT-=
FAMILY: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol=
; mso-bidi-font-family: Symbol" lang=3D"EN-US"><span style=3D"mso-list: Ign=
ore">=B7<span style=3D"FONT: 7pt &#39;Times New Roman&#39;">=A0=A0=A0=A0=A0=
=A0=A0=A0=A0 </span></span></span><span style=3D"mso-bidi-font-size: 12.0pt=
" lang=3D"EN-US"><font face=3D"Times New Roman">Rank 8 - Effectively operat=
e large estate</font></span></p>

<p style=3D"TEXT-INDENT: -18pt; MARGIN: 0cm 0cm 1.5pt 36pt; mso-list: l0 le=
vel1 lfo1; tab-stops: list 36.0pt" class=3D"MsoNormal"><span style=3D"FONT-=
FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symb=
ol" lang=3D"EN-US"><span style=3D"mso-list: Ignore">=B7<span style=3D"FONT:=
 7pt &#39;Times New Roman&#39;">=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span></span><=
/span><span lang=3D"EN-US"><font face=3D"Times New Roman">Rank 10 - Time to=
 apply to Enron.<b style=3D"mso-bidi-font-weight: normal"></b></font></span=
></p>

<p style=3D"MARGIN: 3pt 0cm 1.5pt" class=3D"KeyParagraph"><font face=3D"Tim=
es New Roman"><span style=3D"FONT-WEIGHT: normal" lang=3D"EN-US">[95.7]</sp=
an><span lang=3D"EN-US"><strong> A character with the Administrator skill m=
ay engage in political in-fighting.</strong></span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"mso-b=
idi-font-size: 9.0pt" lang=3D"EN-US"><font face=3D"Times New Roman"><span s=
tyle=3D"mso-spacerun: yes">=A0=A0=A0 </span>This is the skill of participat=
ing in, and surviving political intrigue and dirty-fighting. Anyone who has=
 read Machiavelli will understand this one! The &quot;Game of Houses&quot; =
in Robert Jordan&#39;s WHEEL OF TIME series is an excellent example of poli=
tical warfare at its best. Think of this as &quot;character assassinations&=
quot;. This includes being able to tell the major players in the situation,=
 their political stand, and an estimate of the types of tactics likely to b=
e employed. Bribery/intimidation, seducement, planting false evidence, and =
friends and enemies are what this is all about. </font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"mso-b=
idi-font-size: 9.0pt" lang=3D"EN-US"><font face=3D"Times New Roman"><span s=
tyle=3D"mso-spacerun: yes">=A0=A0 </span>Any bureaucracy will have its &quo=
t;mandarins&quot;, aka high-level civil servants whose goal in life is to m=
ake their life as pleasant and easy as possible, preferable at the expense =
of everyone else. This skill makes dealing with these individuals possible.=
 Without administrator skill, these people will have a party of characters =
for lunch!</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span style=3D"FONT-=
SIZE: 3pt; mso-bidi-font-size: 9.0pt" lang=3D"EN-US"><font face=3D"Times Ne=
w Roman">=A0</font></span></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><font face=3D"Times =
New Roman"><span style=3D"mso-bidi-font-weight: bold" lang=3D"EN-US">[95.8]=
</span><span lang=3D"EN-US"> <b>An administrator must spend (250+ [150 x Ra=
nk] Silver Pennies per year to pay for bribes, gifts and clothing befitting=
 his station.</b></span></font></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>An administrator which does not spend the above amount operates as if =
he were two Ranks less proficient.<span style=3D"mso-spacerun: yes">=A0 </s=
pan>If the Rank of an administrator is reduced to a negative number the use=
 of the skill is temporarily lost.</font></span></p>

<p style=3D"MARGIN: 0cm 0cm 1.5pt" class=3D"MsoNormal"><span lang=3D"EN-US"=
><font face=3D"Times New Roman"><span style=3D"mso-spacerun: yes">=A0=A0 </=
span>The above amount does not include any special item which the administr=
ator requires.</font></span></p>
</div>

--00148503ec9a88849d048bc90649--


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SubjectRe: [dq-pub] skills
FromRPer 4eva
DateTue, 20 Jul 2010 15:13:43 +1200
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<div>This is the full list. Maybe a few don&#39;t fit our style but they&#3=
9;re all worth a read.</div>
<div>
<p style=3D"MARGIN: 0cm 0cm 1.5pt; BACKGROUND: #cccccc" class=3D"MsoNormal"=
><span lang=3D"EN-US"><font face=3D"Times New Roman">Acrobat=85=85=85=85=85=
=85=85=85=85=85=85=8503</font></span></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt; BACKGROUND: #cccccc" class=3D"MsoNormal"=
><span lang=3D"EN-US"><font face=3D"Times New Roman">Administrator=85=85=85=
=85=85=85=85=85=85...05</font></span></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt; BACKGROUND: #cccccc" class=3D"MsoNormal"=
><span lang=3D"EN-US"><font face=3D"Times New Roman">Alchemist=85=85=85=85=
=85=85=85=85=85=85=85.06</font></span></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt; BACKGROUND: #cccccc" class=3D"MsoNormal"=
><span lang=3D"EN-US"><font face=3D"Times New Roman">Anam=92glac=85=85=85=
=85=85=85=85=85=85=85=8508</font></span></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt; BACKGROUND: #cccccc" class=3D"MsoNormal"=
><span lang=3D"EN-US"><font face=3D"Times New Roman">Archery=85=85=85=85=85=
=85=85=85=85=85=85=8509</font></span></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt; BACKGROUND: #cccccc" class=3D"MsoNormal"=
><span lang=3D"EN-US"><font face=3D"Times New Roman">Armourer and Weaponsmi=
th=85=85=85=8509</font></span></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt; BACKGROUND: #cccccc" class=3D"MsoNormal"=
><span lang=3D"EN-US"><font face=3D"Times New Roman">Artist=85=85=85=85=85=
=85=85=85=85=85=85=85=8512</font></span></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt; BACKGROUND: #cccccc" class=3D"MsoNormal"=
><span lang=3D"EN-US"><font face=3D"Times New Roman">Ascetic=85=85=85=85=85=
=85=85=85=85=85=85.=8513</font></span></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt; BACKGROUND: #cccccc" class=3D"MsoNormal"=
><span lang=3D"EN-US"><font face=3D"Times New Roman">Assassin=85=85=85=85=
=85=85=85=85=85=85=85=8513</font></span></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt; BACKGROUND: #cccccc" class=3D"MsoNormal"=
><span lang=3D"EN-US"><font face=3D"Times New Roman">Astrologer=85=85=85=85=
=85=85=85=85=85=85=8514</font></span></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt; BACKGROUND: #cccccc" class=3D"MsoNormal"=
><span lang=3D"EN-US"><font face=3D"Times New Roman">Barbarian=85=85=85=85=
=85=85=85=85=85=85=85..15</font></span></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt; BACKGROUND: #cccccc" class=3D"MsoNormal"=
><span lang=3D"EN-US"><font face=3D"Times New Roman">Bard=85=85=85=85=85=85=
=85=85=85=85=85=85=85..15</font></span></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt; BACKGROUND: #cccccc" class=3D"MsoNormal"=
><span lang=3D"EN-US"><font face=3D"Times New Roman">Beast Master=85=85=85=
=85=85=85=85=85=85.=8516</font></span></p>
<p style=3D"MARGIN: 0cm 0cm 1.5pt; BACKGROUND: #cccccc" class=3D"MsoNormal"=
><span lang=3D"EN-US"><font face=3D"Times New Roman">Berserker=85=85=85=85=
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Subject[dq-pub] doh
FromRPer 4eva
DateTue, 20 Jul 2010 15:32:07 +1200
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wrong list but the question still prevails. I guess given our current system
we aren't going to accept 20 new skills at once but I can't be the first
person to have brought any of these skills up.

Dylan

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<div>wrong list but the question still prevails. I guess given our current =
system we aren&#39;t going to accept 20 new skills at once but I can&#39;t =
be the first person to have brought any of these skills up.</div>
<div>=A0</div>
<div>Dylan</div>

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SubjectRe: [dq-pub] skills
FromStephen Martin
DateTue, 20 Jul 2010 15:42:44 +1200
It might help if you referenced your source and provided some context.


On Tue, July 20, 2010 3:13 pm, RPer 4eva wrote:
> This is the full list. Maybe a few don't fit our style but they're all worth
> a read.
...


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