SubjectRe: [dq] skills
FromAndrew Withy
DateSat, 24 Jul 2010 11:48:35 +1200
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Ooh! I want Dramatic Architecture! Now there's a skill that DQ's been
missing.

 

  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Greg
Graydon
Sent: Friday, 23 July 2010 9:57 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] skills

 

.   Unless I took into account my rank 3 in dramatic architecture and rank 4
spatial . 


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<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Ooh! I want Dramatic Architecture! =
Now
there&#8217;s a skill that DQ&#8217;s been =
missing.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

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<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'>
dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span =
style=3D'font-weight:
bold'>On Behalf Of </span></b>Greg Graydon<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, 23 July =
2010 9:57
a.m.<br>
<b><span style=3D'font-weight:bold'>To:</span></b> dq@dq.sf.org.nz<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] =
skills</span></font><o:p></o:p></p>

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size=3D2
color=3Dblue face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:blue'>&nbsp; Unless I took into account my rank 3 in dramatic
architecture and rank 4 spatial </span></font><font size=3D2 =
color=3Dnavy
face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;color:navy'>&#8230;</span></f=
ont>&nbsp;<o:p></o:p></p>

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SubjectRe: [dq] skills
FromMartin Dickson
DateSat, 24 Jul 2010 12:01:25 +1200
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A "dramatic architect" is one who conveys their designs by way of
interpretive dance?  :)

On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <awithy@ihug.co.nz> wrote:

>  Ooh! I want Dramatic Architecture! Now there=92s a skill that DQ=92s bee=
n
> missing.
>
>

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A &quot;dramatic architect&quot; is one who conveys their designs by way of=
 interpretive dance?=A0 :)<br><br><div class=3D"gmail_quote">On Sat, Jul 24=
, 2010 at 11:48 AM, Andrew Withy <span dir=3D"ltr">&lt;<a href=3D"mailto:aw=
ithy@ihug.co.nz">awithy@ihug.co.nz</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.8ex; borde=
r-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">









<div link=3D"blue" vlink=3D"purple" lang=3D"EN-US">

<div>

<p class=3D"MsoNormal"><font color=3D"navy" face=3D"Arial" size=3D"2"><span=
 style=3D"font-size: 10pt; font-family: Arial; color: navy;">Ooh! I want Dr=
amatic Architecture! Now
there=92s a skill that DQ=92s been missing.</span></font></p><br></div></di=
v></blockquote></div><div style=3D"visibility: hidden; display: inline;" id=
=3D"avg_ls_inline_popup"></div><style type=3D"text/css">#avg_ls_inline_popu=
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SubjectRe: [dq] skills
FromChris Caulfield
DateSat, 24 Jul 2010 12:11:33 +1200
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oh oh, Scribe, Cartographer and Orator are what do it for me.   I can't wai=
t
until the right moment to proclaim how good I am at such useless skills.
They will just add true depth when i try and ward the great axe blow from m=
y
bleeding skull or try to get a stone moved to unearth the tomb I'm
plundering.

Most all of the skills here are character background skills and have no rea=
l
use in a DQ game.
We have the skill sets we have as they are useful in a game, almost anythin=
g
else can be ranked as an artisan type skill as background.        While we
have lots of things pseudo imported from other systems the breadth of
prestige classes you propose are not required in DQ (IMHO of course) and
would only add complexity not enjoyment to the game.

On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <awithy@ihug.co.nz> wrote:

>  Ooh! I want Dramatic Architecture! Now there=92s a skill that DQ=92s bee=
n
> missing.
>
>
>  ------------------------------
>
> *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On Behalf O=
f
> *Greg Graydon
> *Sent:* Friday, 23 July 2010 9:57 a.m.
>
> *To:* dq@dq.sf.org.nz
> *Subject:* Re: [dq] skills
>
>
>
> =85   Unless I took into account my rank 3 in dramatic architecture and r=
ank
> 4 spatial =85
>

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oh oh, Scribe, Cartographer and Orator are what do it for me.=A0=A0 I can&#=
39;t wait until the right moment to proclaim how good I am at such useless =
skills.=A0=A0=A0 They will just add true depth when i try and ward the grea=
t axe blow from my bleeding skull or try to get a stone moved to unearth th=
e tomb I&#39;m plundering.<br>
<br>Most all of the skills here are character background skills and have no=
 real use in a DQ game.<br>We have the skill sets we have as they are usefu=
l in a game, almost anything else can be ranked as an artisan type skill as=
 background. =A0 =A0 =A0=A0 While we have lots of things pseudo imported fr=
om other systems the breadth of prestige classes you propose are not requir=
ed in DQ (IMHO of course) and would only add complexity not enjoyment to th=
e game.=A0 =A0 <br>
<br><div class=3D"gmail_quote">On Sat, Jul 24, 2010 at 11:48 AM, Andrew Wit=
hy <span dir=3D"ltr">&lt;<a href=3D"mailto:awithy@ihug.co.nz">awithy@ihug.c=
o.nz</a>&gt;</span> wrote:<br><blockquote class=3D"gmail_quote" style=3D"ma=
rgin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding=
-left: 1ex;">










<div link=3D"blue" vlink=3D"purple" lang=3D"EN-US">

<div>

<p class=3D"MsoNormal"><font color=3D"navy" face=3D"Arial" size=3D"2"><span=
 style=3D"font-size: 10pt; font-family: Arial; color: navy;">Ooh! I want Dr=
amatic Architecture! Now
there=92s a skill that DQ=92s been missing.</span></font></p>

<p class=3D"MsoNormal"><font color=3D"navy" face=3D"Arial" size=3D"2"><span=
 style=3D"font-size: 10pt; font-family: Arial; color: navy;">=A0</span></fo=
nt></p>

<div>

<div class=3D"MsoNormal" style=3D"text-align: center;" align=3D"center"><fo=
nt face=3D"Times New Roman" size=3D"3"><span style=3D"font-size: 12pt;">

<hr align=3D"center" width=3D"100%" size=3D"2">

</span></font></div>

<p class=3D"MsoNormal"><b><font face=3D"Tahoma" size=3D"2"><span style=3D"f=
ont-size: 10pt; font-family: Tahoma; font-weight: bold;">From:</span></font=
></b><font face=3D"Tahoma" size=3D"2"><span style=3D"font-size: 10pt; font-=
family: Tahoma;">
<a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq.sf.o=
rg.nz</a> [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank=
">dq-owner@dq.sf.org.nz</a>] <b><span style=3D"font-weight: bold;">On Behal=
f Of </span></b>Greg Graydon<br>

<b><span style=3D"font-weight: bold;">Sent:</span></b> Friday, 23 July 2010=
 9:57
a.m.<div class=3D"im"><br>
<b><span style=3D"font-weight: bold;">To:</span></b> <a href=3D"mailto:dq@d=
q.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><br>
<b><span style=3D"font-weight: bold;">Subject:</span></b> Re: [dq] skills</=
div></span></font></p>

</div>

<p class=3D"MsoNormal"><font face=3D"Times New Roman" size=3D"3"><span styl=
e=3D"font-size: 12pt;">=A0</span></font></p>

<div>

<p class=3D"MsoNormal"><font color=3D"navy" face=3D"Arial" size=3D"2"><span=
 style=3D"font-size: 10pt; font-family: Arial; color: navy;">=85 </span></f=
ont><font color=3D"blue" face=3D"Arial" size=3D"2"><span style=3D"font-size=
: 10pt; font-family: Arial; color: blue;">=A0 Unless I took into account my=
 rank 3 in dramatic
architecture and rank 4 spatial </span></font><font color=3D"navy" face=3D"=
Arial" size=3D"2"><span style=3D"font-size: 10pt; font-family: Arial; color=
: navy;">=85</span></font>=A0</p>

</div>

</div>

</div>


</blockquote></div><br>

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SubjectRe: [dq] skills
FromRPer 4eva
DateSat, 24 Jul 2010 12:48:38 +1200
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I am trying to learn here and I don't think this post helps me with that. W=
e
have skills on the books that don't help me avoid the big axe. These skills
while not useful in combat are not useless. I thought people would be more
interested in non combat skills than in any new combat skills otherwise I
would have put forward weapon master which seems to fit many peoples
concepts better than warrior. The main reason I asked people to put forward
specific problems with new skills is not to put the work on them but so tha=
t
I learn and if I feel the need to put forward another proposal it won't be
flawed in the same way this is. I was under the impression that people were
going to be much against adding combat capabilities but if I understand you=
r
post I should instead put forward more of them?
Dylan

On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfield <chriscaulf@gmail.com>wro=
te:

> oh oh, Scribe, Cartographer and Orator are what do it for me.   I can't
> wait until the right moment to proclaim how good I am at such useless
> skills.    They will just add true depth when i try and ward the great ax=
e
> blow from my bleeding skull or try to get a stone moved to unearth the to=
mb
> I'm plundering.
>
> Most all of the skills here are character background skills and have no
> real use in a DQ game.
> We have the skill sets we have as they are useful in a game, almost
> anything else can be ranked as an artisan type skill as background.
> While we have lots of things pseudo imported from other systems the bread=
th
> of prestige classes you propose are not required in DQ (IMHO of course) a=
nd
> would only add complexity not enjoyment to the game.
>
>  On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <awithy@ihug.co.nz> wrote=
:
>
>>   Ooh! I want Dramatic Architecture! Now there=92s a skill that DQ=92s b=
een
>> missing.
>>
>>
>>  ------------------------------
>>
>> *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On Behalf
>> Of *Greg Graydon
>> *Sent:* Friday, 23 July 2010 9:57 a.m.
>>
>> *To:* dq@dq.sf.org.nz
>> *Subject:* Re: [dq] skills
>>
>>
>>
>> =85   Unless I took into account my rank 3 in dramatic architecture and
>> rank 4 spatial =85
>>
>
>

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<div>I am trying to learn here and I don&#39;t think this post helps me wit=
h that. We have skills on the books that don&#39;t help me avoid the big ax=
e. These skills while not useful in combat are not useless. I thought peopl=
e would be more interested in non combat skills than in any new combat skil=
ls otherwise I would have put forward weapon master which seems to fit many=
 peoples concepts better than warrior. The main reason I asked people to pu=
t forward specific problems with new skills is not to put the work on them =
but so that I learn and if I feel the need to put forward another proposal =
it won&#39;t be flawed in the same way this is. I was under the impression =
that people were going to be much against adding combat capabilities but if=
 I understand your post I should instead put forward more of them?</div>

<div>Dylan<br><br></div>
<div class=3D"gmail_quote">On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfiel=
d <span dir=3D"ltr">&lt;<a href=3D"mailto:chriscaulf@gmail.com">chriscaulf@=
gmail.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex" class=3D"gmail_quote">oh oh, Scribe, Cartographer and =
Orator are what do it for me.=A0=A0 I can&#39;t wait until the right moment=
 to proclaim how good I am at such useless skills.=A0=A0=A0 They will just =
add true depth when i try and ward the great axe blow from my bleeding skul=
l or try to get a stone moved to unearth the tomb I&#39;m plundering.<br>
<br>Most all of the skills here are character background skills and have no=
 real use in a DQ game.<br>We have the skill sets we have as they are usefu=
l in a game, almost anything else can be ranked as an artisan type skill as=
 background. =A0 =A0 =A0=A0 While we have lots of things pseudo imported fr=
om other systems the breadth of prestige classes you propose are not requir=
ed in DQ (IMHO of course) and would only add complexity not enjoyment to th=
e game.=A0 =A0 <br>
<br>
<div class=3D"gmail_quote">
<div class=3D"im">On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <span dir=
=3D"ltr">&lt;<a href=3D"mailto:awithy@ihug.co.nz" target=3D"_blank">awithy@=
ihug.co.nz</a>&gt;</span> wrote:<br></div>
<blockquote style=3D"BORDER-LEFT: rgb(204,204,204) 1px solid; MARGIN: 0pt 0=
pt 0pt 0.8ex; PADDING-LEFT: 1ex" class=3D"gmail_quote">
<div lang=3D"EN-US" vlink=3D"purple" link=3D"blue">
<div>
<div class=3D"im">
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Ooh! I want Dra=
matic Architecture! Now there=92s a skill that DQ=92s been missing.</span><=
/font></p>

<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon=
t></p></div>
<div>
<div style=3D"TEXT-ALIGN: center" class=3D"MsoNormal" align=3D"center"><fon=
t size=3D"3" face=3D"Times New Roman"><span style=3D"FONT-SIZE: 12pt">
<hr align=3D"center" size=3D"2" width=3D"100%">
</span></font></div>
<div class=3D"im">
<p class=3D"MsoNormal"><b><font size=3D"2" face=3D"Tahoma"><span style=3D"F=
ONT-FAMILY: Tahoma; FONT-SIZE: 10pt; FONT-WEIGHT: bold">From:</span></font>=
</b><font size=3D"2" face=3D"Tahoma"><span style=3D"FONT-FAMILY: Tahoma; FO=
NT-SIZE: 10pt"> <a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">=
dq-owner@dq.sf.org.nz</a> [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" =
target=3D"_blank">dq-owner@dq.sf.org.nz</a>] <b><span style=3D"FONT-WEIGHT:=
 bold">On Behalf Of </span></b>Greg Graydon<br>
<b><span style=3D"FONT-WEIGHT: bold">Sent:</span></b> Friday, 23 July 2010 =
9:57 a.m.=20
<div><br><b><span style=3D"FONT-WEIGHT: bold">To:</span></b> <a href=3D"mai=
lto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><br><b><span styl=
e=3D"FONT-WEIGHT: bold">Subject:</span></b> Re: [dq] skills</div></span></f=
ont>
<p></p></p></div></div>
<div class=3D"im">
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">=A0</span></font></p>
<div>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=85 </span></fo=
nt><font color=3D"blue" size=3D"2" face=3D"Arial"><span style=3D"FONT-FAMIL=
Y: Arial; COLOR: blue; FONT-SIZE: 10pt">=A0 Unless I took into account my r=
ank 3 in dramatic architecture and rank 4 spatial </span></font><font color=
=3D"navy" size=3D"2" face=3D"Arial"><span style=3D"FONT-FAMILY: Arial; COLO=
R: navy; FONT-SIZE: 10pt">=85</span></font>=A0</p>
</div></div></div></div></blockquote></div><br></blockquote></div><br>

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SubjectRe: [dq] skills
FromChris Caulfield
DateSat, 24 Jul 2010 13:08:07 +1200
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The skillsets we have in play atm have been used for the last 20 years or s=
o
and have enabled roleplaying with that range, both combat and out of combat
roles.    The game changes in small increments not wholesale additions and
there has to be something an existing skill doesn't or couldn't cover with
some modification.      Many of the skills you detail here could be played
under other skills (or are) or they simply define your PC a certain way,
which is how you roleplay the character, not by the title of the skill they
use.



On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva <msnoverflow@gmail.com> wrote:

> I am trying to learn here and I don't think this post helps me with that.
> We have skills on the books that don't help me avoid the big axe. These
> skills while not useful in combat are not useless. I thought people would=
 be
> more interested in non combat skills than in any new combat skills otherw=
ise
> I would have put forward weapon master which seems to fit many peoples
> concepts better than warrior. The main reason I asked people to put forwa=
rd
> specific problems with new skills is not to put the work on them but so t=
hat
> I learn and if I feel the need to put forward another proposal it won't b=
e
> flawed in the same way this is. I was under the impression that people we=
re
> going to be much against adding combat capabilities but if I understand y=
our
> post I should instead put forward more of them?
> Dylan
>
> On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfield <chriscaulf@gmail.com>w=
rote:
>
>> oh oh, Scribe, Cartographer and Orator are what do it for me.   I can't
>> wait until the right moment to proclaim how good I am at such useless
>> skills.    They will just add true depth when i try and ward the great a=
xe
>> blow from my bleeding skull or try to get a stone moved to unearth the t=
omb
>> I'm plundering.
>>
>> Most all of the skills here are character background skills and have no
>> real use in a DQ game.
>> We have the skill sets we have as they are useful in a game, almost
>> anything else can be ranked as an artisan type skill as background.
>> While we have lots of things pseudo imported from other systems the brea=
dth
>> of prestige classes you propose are not required in DQ (IMHO of course) =
and
>> would only add complexity not enjoyment to the game.
>>
>>  On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <awithy@ihug.co.nz>wrote=
:
>>
>>>   Ooh! I want Dramatic Architecture! Now there=92s a skill that DQ=92s =
been
>>> missing.
>>>
>>>
>>>  ------------------------------
>>>
>>> *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On Behalf
>>> Of *Greg Graydon
>>> *Sent:* Friday, 23 July 2010 9:57 a.m.
>>>
>>> *To:* dq@dq.sf.org.nz
>>> *Subject:* Re: [dq] skills
>>>
>>>
>>>
>>> =85   Unless I took into account my rank 3 in dramatic architecture and
>>> rank 4 spatial =85
>>>
>>
>>
>

--e0cb4e8878e3c2118f048c17c869
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

The skillsets we have in play atm have been used for the last 20 years or s=
o and have enabled roleplaying with that range, both combat and out of comb=
at roles. =A0=A0 The game changes in small increments not wholesale additio=
ns and there has to be something an existing skill doesn&#39;t or couldn&#3=
9;t cover with some modification. =A0 =A0=A0 Many of the skills you detail =
here could be played under other skills (or are) or they simply define your=
 PC a certain way, which is how you roleplay the character, not by the titl=
e of the skill they use.<br>
<br>=A0=A0 <br><br><div class=3D"gmail_quote">On Sat, Jul 24, 2010 at 12:48=
 PM, RPer 4eva <span dir=3D"ltr">&lt;<a href=3D"mailto:msnoverflow@gmail.co=
m">msnoverflow@gmail.com</a>&gt;</span> wrote:<br><blockquote class=3D"gmai=
l_quote" style=3D"margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204=
, 204, 204); padding-left: 1ex;">
<div>I am trying to learn here and I don&#39;t think this post helps me wit=
h that. We have skills on the books that don&#39;t help me avoid the big ax=
e. These skills while not useful in combat are not useless. I thought peopl=
e would be more interested in non combat skills than in any new combat skil=
ls otherwise I would have put forward weapon master which seems to fit many=
 peoples concepts better than warrior. The main reason I asked people to pu=
t forward specific problems with new skills is not to put the work on them =
but so that I learn and if I feel the need to put forward another proposal =
it won&#39;t be flawed in the same way this is. I was under the impression =
that people were going to be much against adding combat capabilities but if=
 I understand your post I should instead put forward more of them?</div>


<div>Dylan<br><br></div>
<div class=3D"gmail_quote">On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfiel=
d <span dir=3D"ltr">&lt;<a href=3D"mailto:chriscaulf@gmail.com" target=3D"_=
blank">chriscaulf@gmail.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"border-left: 1px solid rgb(204, 204, 204); margin: 0px=
 0px 0px 0.8ex; padding-left: 1ex;" class=3D"gmail_quote">oh oh, Scribe, Ca=
rtographer and Orator are what do it for me.=A0=A0 I can&#39;t wait until t=
he right moment to proclaim how good I am at such useless skills.=A0=A0=A0 =
They will just add true depth when i try and ward the great axe blow from m=
y bleeding skull or try to get a stone moved to unearth the tomb I&#39;m pl=
undering.<br>

<br>Most all of the skills here are character background skills and have no=
 real use in a DQ game.<br>We have the skill sets we have as they are usefu=
l in a game, almost anything else can be ranked as an artisan type skill as=
 background. =A0 =A0 =A0=A0 While we have lots of things pseudo imported fr=
om other systems the breadth of prestige classes you propose are not requir=
ed in DQ (IMHO of course) and would only add complexity not enjoyment to th=
e game.=A0 =A0 <br>

<br>
<div class=3D"gmail_quote"><div class=3D"im">
<div>On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <span dir=3D"ltr">&lt;<=
a href=3D"mailto:awithy@ihug.co.nz" target=3D"_blank">awithy@ihug.co.nz</a>=
&gt;</span> wrote:<br></div>
</div><blockquote style=3D"border-left: 1px solid rgb(204, 204, 204); margi=
n: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;" class=3D"gmail_quote">
<div vlink=3D"purple" link=3D"blue" lang=3D"EN-US">
<div><div class=3D"im">
<div>
<p class=3D"MsoNormal"><font color=3D"navy" face=3D"Arial" size=3D"2"><span=
 style=3D"font-family: Arial; color: navy; font-size: 10pt;">Ooh! I want Dr=
amatic Architecture! Now there=92s a skill that DQ=92s been missing.</span>=
</font></p>


<p class=3D"MsoNormal"><font color=3D"navy" face=3D"Arial" size=3D"2"><span=
 style=3D"font-family: Arial; color: navy; font-size: 10pt;">=A0</span></fo=
nt></p></div>
</div><div>
<div style=3D"text-align: center;" class=3D"MsoNormal" align=3D"center"><fo=
nt face=3D"Times New Roman" size=3D"3"><span style=3D"font-size: 12pt;">
<hr align=3D"center" width=3D"100%" size=3D"2">
</span></font></div>
<div>
<p class=3D"MsoNormal"><b><font face=3D"Tahoma" size=3D"2"><span style=3D"f=
ont-family: Tahoma; font-size: 10pt; font-weight: bold;">From:</span></font=
></b><font face=3D"Tahoma" size=3D"2"><span style=3D"font-family: Tahoma; f=
ont-size: 10pt;"> <a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank=
">dq-owner@dq.sf.org.nz</a> [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz=
" target=3D"_blank">dq-owner@dq.sf.org.nz</a>] <b><span style=3D"font-weigh=
t: bold;">On Behalf Of </span></b>Greg Graydon<br>

<b><span style=3D"font-weight: bold;">Sent:</span></b> Friday, 23 July 2010=
 9:57 a.m.=20
<div><br><b><span style=3D"font-weight: bold;">To:</span></b> <a href=3D"ma=
ilto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><br><b><span sty=
le=3D"font-weight: bold;">Subject:</span></b> Re: [dq] skills</div></span><=
/font>
</p><p></p></div></div>
<div>
<p class=3D"MsoNormal"><font face=3D"Times New Roman" size=3D"3"><span styl=
e=3D"font-size: 12pt;">=A0</span></font></p>
<div>
<p class=3D"MsoNormal"><font color=3D"navy" face=3D"Arial" size=3D"2"><span=
 style=3D"font-family: Arial; color: navy; font-size: 10pt;">=85 </span></f=
ont><font color=3D"blue" face=3D"Arial" size=3D"2"><span style=3D"font-fami=
ly: Arial; color: blue; font-size: 10pt;">=A0 Unless I took into account my=
 rank 3 in dramatic architecture and rank 4 spatial </span></font><font col=
or=3D"navy" face=3D"Arial" size=3D"2"><span style=3D"font-family: Arial; co=
lor: navy; font-size: 10pt;">=85</span></font>=A0</p>

</div></div></div></div></blockquote></div><br></blockquote></div><br>
</blockquote></div><br>

--e0cb4e8878e3c2118f048c17c869--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] skills
FromRPer 4eva
DateSat, 24 Jul 2010 13:12:46 +1200
--00c09f9c99c67399e2048c17d989
Content-Type: text/plain; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

I'm mainly just advocating 3 of which I withdrew 1 due to it already being
in use. I wouldn't advocate half the list as generic skills but included
them all just for the sake of completeness. I don't think anyone wants half
the guild to be vamperic thralls. I'm considering starting a new thread
specificaly about weaponmaster since people aren't nearly as anti combat as
I thought.

On Sat, Jul 24, 2010 at 1:08 PM, Chris Caulfield <chriscaulf@gmail.com>wrot=
e:

> The skillsets we have in play atm have been used for the last 20 years or
> so and have enabled roleplaying with that range, both combat and out of
> combat roles.    The game changes in small increments not wholesale
> additions and there has to be something an existing skill doesn't or
> couldn't cover with some modification.      Many of the skills you detail
> here could be played under other skills (or are) or they simply define yo=
ur
> PC a certain way, which is how you roleplay the character, not by the tit=
le
> of the skill they use.
>
>
>
>
> On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva <msnoverflow@gmail.com> wrote=
:
>
>> I am trying to learn here and I don't think this post helps me with that=
.
>> We have skills on the books that don't help me avoid the big axe. These
>> skills while not useful in combat are not useless. I thought people woul=
d be
>> more interested in non combat skills than in any new combat skills other=
wise
>> I would have put forward weapon master which seems to fit many peoples
>> concepts better than warrior. The main reason I asked people to put forw=
ard
>> specific problems with new skills is not to put the work on them but so =
that
>> I learn and if I feel the need to put forward another proposal it won't =
be
>> flawed in the same way this is. I was under the impression that people w=
ere
>> going to be much against adding combat capabilities but if I understand =
your
>> post I should instead put forward more of them?
>> Dylan
>>
>> On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfield <chriscaulf@gmail.com>=
wrote:
>>
>>> oh oh, Scribe, Cartographer and Orator are what do it for me.   I can't
>>> wait until the right moment to proclaim how good I am at such useless
>>> skills.    They will just add true depth when i try and ward the great =
axe
>>> blow from my bleeding skull or try to get a stone moved to unearth the =
tomb
>>> I'm plundering.
>>>
>>> Most all of the skills here are character background skills and have no
>>> real use in a DQ game.
>>> We have the skill sets we have as they are useful in a game, almost
>>> anything else can be ranked as an artisan type skill as background.
>>> While we have lots of things pseudo imported from other systems the bre=
adth
>>> of prestige classes you propose are not required in DQ (IMHO of course)=
 and
>>> would only add complexity not enjoyment to the game.
>>>
>>>  On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <awithy@ihug.co.nz>wrot=
e:
>>>
>>>>   Ooh! I want Dramatic Architecture! Now there=92s a skill that DQ=92s=
 been
>>>> missing.
>>>>
>>>>
>>>>  ------------------------------
>>>>
>>>> *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On Behal=
f
>>>> Of *Greg Graydon
>>>> *Sent:* Friday, 23 July 2010 9:57 a.m.
>>>>
>>>> *To:* dq@dq.sf.org.nz
>>>> *Subject:* Re: [dq] skills
>>>>
>>>>
>>>>
>>>> =85   Unless I took into account my rank 3 in dramatic architecture an=
d
>>>> rank 4 spatial =85
>>>>
>>>
>>>
>>
>

--00c09f9c99c67399e2048c17d989
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

I&#39;m mainly just advocating 3 of which I withdrew 1 due to it already be=
ing in use. I wouldn&#39;t advocate half the list as generic skills but inc=
luded them all just for the sake of completeness. I don&#39;t think anyone =
wants half the guild to be vamperic thralls. I&#39;m considering starting a=
 new thread specificaly about weaponmaster since people aren&#39;t nearly a=
s anti combat as I thought.<br>
<br>
<div class=3D"gmail_quote">On Sat, Jul 24, 2010 at 1:08 PM, Chris Caulfield=
 <span dir=3D"ltr">&lt;<a href=3D"mailto:chriscaulf@gmail.com">chriscaulf@g=
mail.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex" class=3D"gmail_quote">The skillsets we have in play at=
m have been used for the last 20 years or so and have enabled roleplaying w=
ith that range, both combat and out of combat roles. =A0=A0 The game change=
s in small increments not wholesale additions and there has to be something=
 an existing skill doesn&#39;t or couldn&#39;t cover with some modification=
. =A0 =A0=A0 Many of the skills you detail here could be played under other=
 skills (or are) or they simply define your PC a certain way, which is how =
you roleplay the character, not by the title of the skill they use.=20
<div>
<div></div>
<div class=3D"h5"><br><br>=A0=A0 <br><br>
<div class=3D"gmail_quote">On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva <spa=
n dir=3D"ltr">&lt;<a href=3D"mailto:msnoverflow@gmail.com" target=3D"_blank=
">msnoverflow@gmail.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: rgb(204,204,204) 1px solid; MARGIN: 0pt 0=
pt 0pt 0.8ex; PADDING-LEFT: 1ex" class=3D"gmail_quote">
<div>I am trying to learn here and I don&#39;t think this post helps me wit=
h that. We have skills on the books that don&#39;t help me avoid the big ax=
e. These skills while not useful in combat are not useless. I thought peopl=
e would be more interested in non combat skills than in any new combat skil=
ls otherwise I would have put forward weapon master which seems to fit many=
 peoples concepts better than warrior. The main reason I asked people to pu=
t forward specific problems with new skills is not to put the work on them =
but so that I learn and if I feel the need to put forward another proposal =
it won&#39;t be flawed in the same way this is. I was under the impression =
that people were going to be much against adding combat capabilities but if=
 I understand your post I should instead put forward more of them?</div>

<div>Dylan<br><br></div>
<div class=3D"gmail_quote">On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfiel=
d <span dir=3D"ltr">&lt;<a href=3D"mailto:chriscaulf@gmail.com" target=3D"_=
blank">chriscaulf@gmail.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: rgb(204,204,204) 1px solid; MARGIN: 0px 0=
px 0px 0.8ex; PADDING-LEFT: 1ex" class=3D"gmail_quote">oh oh, Scribe, Carto=
grapher and Orator are what do it for me.=A0=A0 I can&#39;t wait until the =
right moment to proclaim how good I am at such useless skills.=A0=A0=A0 The=
y will just add true depth when i try and ward the great axe blow from my b=
leeding skull or try to get a stone moved to unearth the tomb I&#39;m plund=
ering.<br>
<br>Most all of the skills here are character background skills and have no=
 real use in a DQ game.<br>We have the skill sets we have as they are usefu=
l in a game, almost anything else can be ranked as an artisan type skill as=
 background. =A0 =A0 =A0=A0 While we have lots of things pseudo imported fr=
om other systems the breadth of prestige classes you propose are not requir=
ed in DQ (IMHO of course) and would only add complexity not enjoyment to th=
e game.=A0 =A0 <br>
<br>
<div class=3D"gmail_quote">
<div>
<div>On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <span dir=3D"ltr">&lt;<=
a href=3D"mailto:awithy@ihug.co.nz" target=3D"_blank">awithy@ihug.co.nz</a>=
&gt;</span> wrote:<br></div></div>
<blockquote style=3D"BORDER-LEFT: rgb(204,204,204) 1px solid; MARGIN: 0pt 0=
pt 0pt 0.8ex; PADDING-LEFT: 1ex" class=3D"gmail_quote">
<div lang=3D"EN-US" vlink=3D"purple" link=3D"blue">
<div>
<div>
<div>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Ooh! I want Dra=
matic Architecture! Now there=92s a skill that DQ=92s been missing.</span><=
/font></p>

<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon=
t></p></div></div>
<div>
<div style=3D"TEXT-ALIGN: center" class=3D"MsoNormal" align=3D"center"><fon=
t size=3D"3" face=3D"Times New Roman"><span style=3D"FONT-SIZE: 12pt">
<hr align=3D"center" size=3D"2" width=3D"100%">
</span></font></div>
<div>
<p class=3D"MsoNormal"><b><font size=3D"2" face=3D"Tahoma"><span style=3D"F=
ONT-FAMILY: Tahoma; FONT-SIZE: 10pt; FONT-WEIGHT: bold">From:</span></font>=
</b><font size=3D"2" face=3D"Tahoma"><span style=3D"FONT-FAMILY: Tahoma; FO=
NT-SIZE: 10pt"> <a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">=
dq-owner@dq.sf.org.nz</a> [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" =
target=3D"_blank">dq-owner@dq.sf.org.nz</a>] <b><span style=3D"FONT-WEIGHT:=
 bold">On Behalf Of </span></b>Greg Graydon<br>
<b><span style=3D"FONT-WEIGHT: bold">Sent:</span></b> Friday, 23 July 2010 =
9:57 a.m.=20
<div><br><b><span style=3D"FONT-WEIGHT: bold">To:</span></b> <a href=3D"mai=
lto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><br><b><span styl=
e=3D"FONT-WEIGHT: bold">Subject:</span></b> Re: [dq] skills</div></span></f=
ont>
<p></p>
<p></p></p></div></div>
<div>
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">=A0</span></font></p>
<div>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=85 </span></fo=
nt><font color=3D"blue" size=3D"2" face=3D"Arial"><span style=3D"FONT-FAMIL=
Y: Arial; COLOR: blue; FONT-SIZE: 10pt">=A0 Unless I took into account my r=
ank 3 in dramatic architecture and rank 4 spatial </span></font><font color=
=3D"navy" size=3D"2" face=3D"Arial"><span style=3D"FONT-FAMILY: Arial; COLO=
R: navy; FONT-SIZE: 10pt">=85</span></font>=A0</p>
</div></div></div></div></blockquote></div><br></blockquote></div><br></blo=
ckquote></div><br></div></div></blockquote></div><br>

--00c09f9c99c67399e2048c17d989--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] skills
FromJim Arona
DateSat, 24 Jul 2010 20:46:29 +1200
--001636137a780520f3048c1e3041
Content-Type: text/plain; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

1) Learning is a good thing. Everyone should do it.
But, you only get taught for free at school. Everywhere else you have to pa=
y
for it.
2) I don't think your motivation for offering the Skills is at issue, or
even interesting. Finding out what hole they fill would, on the other hand,
be entirely germane.
On 24 July 2010 13:12, RPer 4eva <msnoverflow@gmail.com> wrote:

> I'm mainly just advocating 3 of which I withdrew 1 due to it already bein=
g
> in use. I wouldn't advocate half the list as generic skills but included
> them all just for the sake of completeness. I don't think anyone wants ha=
lf
> the guild to be vamperic thralls. I'm considering starting a new thread
> specificaly about weaponmaster since people aren't nearly as anti combat =
as
> I thought.
>
>
> On Sat, Jul 24, 2010 at 1:08 PM, Chris Caulfield <chriscaulf@gmail.com>wr=
ote:
>
>> The skillsets we have in play atm have been used for the last 20 years o=
r
>> so and have enabled roleplaying with that range, both combat and out of
>> combat roles.    The game changes in small increments not wholesale
>> additions and there has to be something an existing skill doesn't or
>> couldn't cover with some modification.      Many of the skills you detai=
l
>> here could be played under other skills (or are) or they simply define y=
our
>> PC a certain way, which is how you roleplay the character, not by the ti=
tle
>> of the skill they use.
>>
>>
>>
>>
>> On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva <msnoverflow@gmail.com>wrote=
:
>>
>>> I am trying to learn here and I don't think this post helps me with tha=
t.
>>> We have skills on the books that don't help me avoid the big axe. These
>>> skills while not useful in combat are not useless. I thought people wou=
ld be
>>> more interested in non combat skills than in any new combat skills othe=
rwise
>>> I would have put forward weapon master which seems to fit many peoples
>>> concepts better than warrior. The main reason I asked people to put for=
ward
>>> specific problems with new skills is not to put the work on them but so=
 that
>>> I learn and if I feel the need to put forward another proposal it won't=
 be
>>> flawed in the same way this is. I was under the impression that people =
were
>>> going to be much against adding combat capabilities but if I understand=
 your
>>> post I should instead put forward more of them?
>>> Dylan
>>>
>>> On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfield <chriscaulf@gmail.com=
>wrote:
>>>
>>>> oh oh, Scribe, Cartographer and Orator are what do it for me.   I can'=
t
>>>> wait until the right moment to proclaim how good I am at such useless
>>>> skills.    They will just add true depth when i try and ward the great=
 axe
>>>> blow from my bleeding skull or try to get a stone moved to unearth the=
 tomb
>>>> I'm plundering.
>>>>
>>>> Most all of the skills here are character background skills and have n=
o
>>>> real use in a DQ game.
>>>> We have the skill sets we have as they are useful in a game, almost
>>>> anything else can be ranked as an artisan type skill as background.
>>>> While we have lots of things pseudo imported from other systems the br=
eadth
>>>> of prestige classes you propose are not required in DQ (IMHO of course=
) and
>>>> would only add complexity not enjoyment to the game.
>>>>
>>>>  On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <awithy@ihug.co.nz>wro=
te:
>>>>
>>>>>   Ooh! I want Dramatic Architecture! Now there=92s a skill that DQ=92=
s
>>>>> been missing.
>>>>>
>>>>>
>>>>>  ------------------------------
>>>>>
>>>>> *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On
>>>>> Behalf Of *Greg Graydon
>>>>> *Sent:* Friday, 23 July 2010 9:57 a.m.
>>>>>
>>>>> *To:* dq@dq.sf.org.nz
>>>>> *Subject:* Re: [dq] skills
>>>>>
>>>>>
>>>>>
>>>>> =85   Unless I took into account my rank 3 in dramatic architecture a=
nd
>>>>> rank 4 spatial =85
>>>>>
>>>>
>>>>
>>>
>>
>

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Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

<div><font face=3D"georgia,serif">1) Learning is a good thing. Everyone sho=
uld do it. </font></div>
<div><font face=3D"Georgia">But, you only get taught for free at school. Ev=
erywhere else you have to pay for it.</font></div>
<div><font face=3D"Georgia">2) I don&#39;t think your motivation for offeri=
ng the Skills is at issue, or even interesting. Finding out what hole they =
fill would, on the other hand, be entirely germane.</font><br></div>
<div class=3D"gmail_quote">On 24 July 2010 13:12, RPer 4eva <span dir=3D"lt=
r">&lt;<a href=3D"mailto:msnoverflow@gmail.com">msnoverflow@gmail.com</a>&g=
t;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex" class=3D"gmail_quote">I&#39;m mainly just advocating 3=
 of which I withdrew 1 due to it already being in use. I wouldn&#39;t advoc=
ate half the list as generic skills but included them all just for the sake=
 of completeness. I don&#39;t think anyone wants half the guild to be vampe=
ric thralls. I&#39;m considering starting a new thread specificaly about we=
aponmaster since people aren&#39;t nearly as anti combat as I thought.=20
<div>
<div></div>
<div class=3D"h5"><br><br>
<div class=3D"gmail_quote">On Sat, Jul 24, 2010 at 1:08 PM, Chris Caulfield=
 <span dir=3D"ltr">&lt;<a href=3D"mailto:chriscaulf@gmail.com" target=3D"_b=
lank">chriscaulf@gmail.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex" class=3D"gmail_quote">The skillsets we have in play at=
m have been used for the last 20 years or so and have enabled roleplaying w=
ith that range, both combat and out of combat roles. =A0=A0 The game change=
s in small increments not wholesale additions and there has to be something=
 an existing skill doesn&#39;t or couldn&#39;t cover with some modification=
. =A0 =A0=A0 Many of the skills you detail here could be played under other=
 skills (or are) or they simply define your PC a certain way, which is how =
you roleplay the character, not by the title of the skill they use.=20
<div>
<div></div>
<div><br><br>=A0=A0 <br><br>
<div class=3D"gmail_quote">On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva <spa=
n dir=3D"ltr">&lt;<a href=3D"mailto:msnoverflow@gmail.com" target=3D"_blank=
">msnoverflow@gmail.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: rgb(204,204,204) 1px solid; MARGIN: 0pt 0=
pt 0pt 0.8ex; PADDING-LEFT: 1ex" class=3D"gmail_quote">
<div>I am trying to learn here and I don&#39;t think this post helps me wit=
h that. We have skills on the books that don&#39;t help me avoid the big ax=
e. These skills while not useful in combat are not useless. I thought peopl=
e would be more interested in non combat skills than in any new combat skil=
ls otherwise I would have put forward weapon master which seems to fit many=
 peoples concepts better than warrior. The main reason I asked people to pu=
t forward specific problems with new skills is not to put the work on them =
but so that I learn and if I feel the need to put forward another proposal =
it won&#39;t be flawed in the same way this is. I was under the impression =
that people were going to be much against adding combat capabilities but if=
 I understand your post I should instead put forward more of them?</div>

<div>Dylan<br><br></div>
<div class=3D"gmail_quote">On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfiel=
d <span dir=3D"ltr">&lt;<a href=3D"mailto:chriscaulf@gmail.com" target=3D"_=
blank">chriscaulf@gmail.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: rgb(204,204,204) 1px solid; MARGIN: 0px 0=
px 0px 0.8ex; PADDING-LEFT: 1ex" class=3D"gmail_quote">oh oh, Scribe, Carto=
grapher and Orator are what do it for me.=A0=A0 I can&#39;t wait until the =
right moment to proclaim how good I am at such useless skills.=A0=A0=A0 The=
y will just add true depth when i try and ward the great axe blow from my b=
leeding skull or try to get a stone moved to unearth the tomb I&#39;m plund=
ering.<br>
<br>Most all of the skills here are character background skills and have no=
 real use in a DQ game.<br>We have the skill sets we have as they are usefu=
l in a game, almost anything else can be ranked as an artisan type skill as=
 background. =A0 =A0 =A0=A0 While we have lots of things pseudo imported fr=
om other systems the breadth of prestige classes you propose are not requir=
ed in DQ (IMHO of course) and would only add complexity not enjoyment to th=
e game.=A0 =A0 <br>
<br>
<div class=3D"gmail_quote">
<div>
<div>On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <span dir=3D"ltr">&lt;<=
a href=3D"mailto:awithy@ihug.co.nz" target=3D"_blank">awithy@ihug.co.nz</a>=
&gt;</span> wrote:<br></div></div>
<blockquote style=3D"BORDER-LEFT: rgb(204,204,204) 1px solid; MARGIN: 0pt 0=
pt 0pt 0.8ex; PADDING-LEFT: 1ex" class=3D"gmail_quote">
<div lang=3D"EN-US" vlink=3D"purple" link=3D"blue">
<div>
<div>
<div>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Ooh! I want Dra=
matic Architecture! Now there=92s a skill that DQ=92s been missing.</span><=
/font></p>

<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon=
t></p></div></div>
<div>
<div style=3D"TEXT-ALIGN: center" class=3D"MsoNormal" align=3D"center"><fon=
t size=3D"3" face=3D"Times New Roman"><span style=3D"FONT-SIZE: 12pt">
<hr align=3D"center" size=3D"2" width=3D"100%">
</span></font></div>
<div>
<p class=3D"MsoNormal"><b><font size=3D"2" face=3D"Tahoma"><span style=3D"F=
ONT-FAMILY: Tahoma; FONT-SIZE: 10pt; FONT-WEIGHT: bold">From:</span></font>=
</b><font size=3D"2" face=3D"Tahoma"><span style=3D"FONT-FAMILY: Tahoma; FO=
NT-SIZE: 10pt"> <a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">=
dq-owner@dq.sf.org.nz</a> [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" =
target=3D"_blank">dq-owner@dq.sf.org.nz</a>] <b><span style=3D"FONT-WEIGHT:=
 bold">On Behalf Of </span></b>Greg Graydon<br>
<b><span style=3D"FONT-WEIGHT: bold">Sent:</span></b> Friday, 23 July 2010 =
9:57 a.m.=20
<div><br><b><span style=3D"FONT-WEIGHT: bold">To:</span></b> <a href=3D"mai=
lto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><br><b><span styl=
e=3D"FONT-WEIGHT: bold">Subject:</span></b> Re: [dq] skills</div></span></f=
ont>
<p></p>
<p></p>
<p></p></p></div></div>
<div>
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">=A0</span></font></p>
<div>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=85 </span></fo=
nt><font color=3D"blue" size=3D"2" face=3D"Arial"><span style=3D"FONT-FAMIL=
Y: Arial; COLOR: blue; FONT-SIZE: 10pt">=A0 Unless I took into account my r=
ank 3 in dramatic architecture and rank 4 spatial </span></font><font color=
=3D"navy" size=3D"2" face=3D"Arial"><span style=3D"FONT-FAMILY: Arial; COLO=
R: navy; FONT-SIZE: 10pt">=85</span></font>=A0</p>
</div></div></div></div></blockquote></div><br></blockquote></div><br></blo=
ckquote></div><br></div></div></blockquote></div><br></div></div></blockquo=
te></div><br>

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SubjectRe: [dq] skills - weaponmaster
FromAndrew Withy
DateSat, 24 Jul 2010 22:28:44 +1200
This is a multi-part message in MIME format.

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Dylan,

If you are thinking about weapon master, then you might want to bear in mind
that they get slightly better bonuses to strike/IV/Defence than warrior,
before the 31 additional abilities they can purchase for ep. You'd need to
give a story as to what the skill does for the game that warrior doesn't do.
My feeling is that you (a) probably want to either go with weapon master
without the special abilities, or (b) ignore the skill itself, and only put
forward the special abilities that you think will add interest to combat -
and then, you are making a change to combat rather than skills. If you go
with (b), then I think that some/most of the abilities are OK in of
themselves. Each of the abilities costs 2-8,000, and give nice little
bonuses / reduce penalties. However, the extra free attack after an EN,
extra +15% defence with shield, and the cumulative +4 strike chance /
2000ep, all look a bit broken. In general the skills look a lot like stuff
we've playtested at least twice, and nothing came of it either time - partly
indifference, partly politics. I can't see there being a greater chance of
success here.

 

Andrew


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<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Dylan,<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>If you are thinking about weapon =
master,
then you might want to bear in mind that they get slightly better =
bonuses to
strike/IV/Defence than warrior, before the 31 additional abilities they =
can purchase
for ep. You&#8217;d need to give a story as to what the skill does for =
the game that
warrior doesn&#8217;t do. My feeling is that you (a) probably want to =
either go with
weapon master without the special abilities, or (b) ignore the skill =
itself,
and only put forward the special abilities that you think will add =
interest to
combat &#8211; and then, you are making a change to combat rather than =
skills. If you
go with (b), then I think that some/most of the abilities are OK in of
themselves. Each of the abilities costs 2-8,000, and give nice little =
bonuses /
reduce penalties. However, the extra free attack after an EN, extra +15% =
defence
with shield, and the cumulative +4 strike chance / 2000ep, all look a =
bit
broken. In general the skills look a lot like stuff we&#8217;ve =
playtested at least
twice, and nothing came of it either time &#8211; partly indifference, =
partly
politics. I can&#8217;t see there being a greater chance of success =
here.<o:p></o:p></span></font></p>

</div>

</div>

</div>

<p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New =
Roman"><span
style=3D'font-size:12.0pt;color:navy'><o:p>&nbsp;</o:p></span></font></p>=


<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Andrew<o:p></o:p></span></font></p>

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