SubjectRe: [dq] skills
FromJonathan Bean
DateSun, 25 Jul 2010 14:14:30 +1200
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Warrior is a broken skill and has been for years and I am still waiting for
Dean to fix it.

Jono

On 24 July 2010 20:46, Jim Arona <jim.arona@gmail.com> wrote:

> 1) Learning is a good thing. Everyone should do it.
> But, you only get taught for free at school. Everywhere else you have to
> pay for it.
> 2) I don't think your motivation for offering the Skills is at issue, or
> even interesting. Finding out what hole they fill would, on the other han=
d,
> be entirely germane.
> On 24 July 2010 13:12, RPer 4eva <msnoverflow@gmail.com> wrote:
>
>> I'm mainly just advocating 3 of which I withdrew 1 due to it already bei=
ng
>> in use. I wouldn't advocate half the list as generic skills but included
>> them all just for the sake of completeness. I don't think anyone wants h=
alf
>> the guild to be vamperic thralls. I'm considering starting a new thread
>> specificaly about weaponmaster since people aren't nearly as anti combat=
 as
>> I thought.
>>
>>
>> On Sat, Jul 24, 2010 at 1:08 PM, Chris Caulfield <chriscaulf@gmail.com>w=
rote:
>>
>>> The skillsets we have in play atm have been used for the last 20 years =
or
>>> so and have enabled roleplaying with that range, both combat and out of
>>> combat roles.    The game changes in small increments not wholesale
>>> additions and there has to be something an existing skill doesn't or
>>> couldn't cover with some modification.      Many of the skills you deta=
il
>>> here could be played under other skills (or are) or they simply define =
your
>>> PC a certain way, which is how you roleplay the character, not by the t=
itle
>>> of the skill they use.
>>>
>>>
>>>
>>>
>>> On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva <msnoverflow@gmail.com>wrot=
e:
>>>
>>>> I am trying to learn here and I don't think this post helps me with
>>>> that. We have skills on the books that don't help me avoid the big axe=
.
>>>> These skills while not useful in combat are not useless. I thought peo=
ple
>>>> would be more interested in non combat skills than in any new combat s=
kills
>>>> otherwise I would have put forward weapon master which seems to fit ma=
ny
>>>> peoples concepts better than warrior. The main reason I asked people t=
o put
>>>> forward specific problems with new skills is not to put the work on th=
em but
>>>> so that I learn and if I feel the need to put forward another proposal=
 it
>>>> won't be flawed in the same way this is. I was under the impression th=
at
>>>> people were going to be much against adding combat capabilities but if=
 I
>>>> understand your post I should instead put forward more of them?
>>>> Dylan
>>>>
>>>> On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfield <chriscaulf@gmail.co=
m
>>>> > wrote:
>>>>
>>>>> oh oh, Scribe, Cartographer and Orator are what do it for me.   I can=
't
>>>>> wait until the right moment to proclaim how good I am at such useless
>>>>> skills.    They will just add true depth when i try and ward the grea=
t axe
>>>>> blow from my bleeding skull or try to get a stone moved to unearth th=
e tomb
>>>>> I'm plundering.
>>>>>
>>>>> Most all of the skills here are character background skills and have =
no
>>>>> real use in a DQ game.
>>>>> We have the skill sets we have as they are useful in a game, almost
>>>>> anything else can be ranked as an artisan type skill as background.
>>>>> While we have lots of things pseudo imported from other systems the b=
readth
>>>>> of prestige classes you propose are not required in DQ (IMHO of cours=
e) and
>>>>> would only add complexity not enjoyment to the game.
>>>>>
>>>>>  On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <awithy@ihug.co.nz>wr=
ote:
>>>>>
>>>>>>   Ooh! I want Dramatic Architecture! Now there=92s a skill that DQ=
=92s
>>>>>> been missing.
>>>>>>
>>>>>>
>>>>>>  ------------------------------
>>>>>>
>>>>>> *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On
>>>>>> Behalf Of *Greg Graydon
>>>>>> *Sent:* Friday, 23 July 2010 9:57 a.m.
>>>>>>
>>>>>> *To:* dq@dq.sf.org.nz
>>>>>> *Subject:* Re: [dq] skills
>>>>>>
>>>>>>
>>>>>>
>>>>>> =85   Unless I took into account my rank 3 in dramatic architecture =
and
>>>>>> rank 4 spatial =85
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>


--=20
Kind regards,

Jonathan Bean
H: +64 9 828 2959
M: +64 21 917 173
G: jonobean@gmail.com

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Warrior is a broken skill and has been for years and I am still waiting for=
 Dean to fix it.<div><br></div><div>Jono<br><br><div class=3D"gmail_quote">=
On 24 July 2010 20:46, Jim Arona <span dir=3D"ltr">&lt;<a href=3D"mailto:ji=
m.arona@gmail.com">jim.arona@gmail.com</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex;"><div><font face=3D"georgia,serif">1) Learni=
ng is a good thing. Everyone should do it. </font></div>
<div><font face=3D"Georgia">But, you only get taught for free at school. Ev=
erywhere else you have to pay for it.</font></div>
<div><font face=3D"Georgia">2) I don&#39;t think your motivation for offeri=
ng the Skills is at issue, or even interesting. Finding out what hole they =
fill would, on the other hand, be entirely germane.</font><br></div><div>
<div></div><div class=3D"h5">
<div class=3D"gmail_quote">On 24 July 2010 13:12, RPer 4eva <span dir=3D"lt=
r">&lt;<a href=3D"mailto:msnoverflow@gmail.com" target=3D"_blank">msnoverfl=
ow@gmail.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"border-left:#ccc 1px solid;margin:0px 0px 0px 0.8ex;pa=
dding-left:1ex" class=3D"gmail_quote">I&#39;m mainly just advocating 3 of w=
hich I withdrew 1 due to it already being in use. I wouldn&#39;t advocate h=
alf the list as generic skills but included them all just for the sake of c=
ompleteness. I don&#39;t think anyone wants half the guild to be vamperic t=
hralls. I&#39;m considering starting a new thread specificaly about weaponm=
aster since people aren&#39;t nearly as anti combat as I thought.=20
<div>
<div></div>
<div><br><br>
<div class=3D"gmail_quote">On Sat, Jul 24, 2010 at 1:08 PM, Chris Caulfield=
 <span dir=3D"ltr">&lt;<a href=3D"mailto:chriscaulf@gmail.com" target=3D"_b=
lank">chriscaulf@gmail.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"border-left:#ccc 1px solid;margin:0px 0px 0px 0.8ex;pa=
dding-left:1ex" class=3D"gmail_quote">The skillsets we have in play atm hav=
e been used for the last 20 years or so and have enabled roleplaying with t=
hat range, both combat and out of combat roles. =A0=A0 The game changes in =
small increments not wholesale additions and there has to be something an e=
xisting skill doesn&#39;t or couldn&#39;t cover with some modification. =A0=
 =A0=A0 Many of the skills you detail here could be played under other skil=
ls (or are) or they simply define your PC a certain way, which is how you r=
oleplay the character, not by the title of the skill they use.=20
<div>
<div></div>
<div><br><br>=A0=A0 <br><br>
<div class=3D"gmail_quote">On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva <spa=
n dir=3D"ltr">&lt;<a href=3D"mailto:msnoverflow@gmail.com" target=3D"_blank=
">msnoverflow@gmail.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"border-left:rgb(204,204,204) 1px solid;margin:0pt 0pt =
0pt 0.8ex;padding-left:1ex" class=3D"gmail_quote">
<div>I am trying to learn here and I don&#39;t think this post helps me wit=
h that. We have skills on the books that don&#39;t help me avoid the big ax=
e. These skills while not useful in combat are not useless. I thought peopl=
e would be more interested in non combat skills than in any new combat skil=
ls otherwise I would have put forward weapon master which seems to fit many=
 peoples concepts better than warrior. The main reason I asked people to pu=
t forward specific problems with new skills is not to put the work on them =
but so that I learn and if I feel the need to put forward another proposal =
it won&#39;t be flawed in the same way this is. I was under the impression =
that people were going to be much against adding combat capabilities but if=
 I understand your post I should instead put forward more of them?</div>


<div>Dylan<br><br></div>
<div class=3D"gmail_quote">On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfiel=
d <span dir=3D"ltr">&lt;<a href=3D"mailto:chriscaulf@gmail.com" target=3D"_=
blank">chriscaulf@gmail.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"border-left:rgb(204,204,204) 1px solid;margin:0px 0px =
0px 0.8ex;padding-left:1ex" class=3D"gmail_quote">oh oh, Scribe, Cartograph=
er and Orator are what do it for me.=A0=A0 I can&#39;t wait until the right=
 moment to proclaim how good I am at such useless skills.=A0=A0=A0 They wil=
l just add true depth when i try and ward the great axe blow from my bleedi=
ng skull or try to get a stone moved to unearth the tomb I&#39;m plundering=
.<br>

<br>Most all of the skills here are character background skills and have no=
 real use in a DQ game.<br>We have the skill sets we have as they are usefu=
l in a game, almost anything else can be ranked as an artisan type skill as=
 background. =A0 =A0 =A0=A0 While we have lots of things pseudo imported fr=
om other systems the breadth of prestige classes you propose are not requir=
ed in DQ (IMHO of course) and would only add complexity not enjoyment to th=
e game.=A0 =A0 <br>

<br>
<div class=3D"gmail_quote">
<div>
<div>On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <span dir=3D"ltr">&lt;<=
a href=3D"mailto:awithy@ihug.co.nz" target=3D"_blank">awithy@ihug.co.nz</a>=
&gt;</span> wrote:<br></div></div>
<blockquote style=3D"border-left:rgb(204,204,204) 1px solid;margin:0pt 0pt =
0pt 0.8ex;padding-left:1ex" class=3D"gmail_quote">
<div lang=3D"EN-US" vlink=3D"purple" link=3D"blue">
<div>
<div>
<div>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"font-family:Arial;color:navy;font-size:10pt">Ooh! I want Dramatic=
 Architecture! Now there=92s a skill that DQ=92s been missing.</span></font=
></p>

<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"font-family:Arial;color:navy;font-size:10pt">=A0</span></font></p=
></div></div>
<div>
<div style=3D"text-align:center" class=3D"MsoNormal" align=3D"center"><font=
 size=3D"3" face=3D"Times New Roman"><span style=3D"font-size:12pt">
<hr align=3D"center" size=3D"2" width=3D"100%">
</span></font></div>
<div>
<p class=3D"MsoNormal"><b><font size=3D"2" face=3D"Tahoma"><span style=3D"f=
ont-family:Tahoma;font-size:10pt;font-weight:bold">From:</span></font></b><=
font size=3D"2" face=3D"Tahoma"><span style=3D"font-family:Tahoma;font-size=
:10pt"> <a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner=
@dq.sf.org.nz</a> [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" target=
=3D"_blank">dq-owner@dq.sf.org.nz</a>] <b><span style=3D"font-weight:bold">=
On Behalf Of </span></b>Greg Graydon<br>

<b><span style=3D"font-weight:bold">Sent:</span></b> Friday, 23 July 2010 9=
:57 a.m.=20
</span></font></p><font size=3D"2" face=3D"Tahoma"><div><br><b><span style=
=3D"font-weight:bold">To:</span></b> <a href=3D"mailto:dq@dq.sf.org.nz" tar=
get=3D"_blank">dq@dq.sf.org.nz</a><br><b><span style=3D"font-weight:bold">S=
ubject:</span></b> Re: [dq] skills</div>
</font>
<p></p>
<p></p>
<p></p><p></p></div></div>
<div>
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"font-size:12pt">=A0</span></font></p>
<div>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"font-family:Arial;color:navy;font-size:10pt">=85 </span></font><f=
ont color=3D"blue" size=3D"2" face=3D"Arial"><span style=3D"font-family:Ari=
al;color:blue;font-size:10pt">=A0 Unless I took into account my rank 3 in d=
ramatic architecture and rank 4 spatial </span></font><font color=3D"navy" =
size=3D"2" face=3D"Arial"><span style=3D"font-family:Arial;color:navy;font-=
size:10pt">=85</span></font>=A0</p>

</div></div></div></div></blockquote></div><br></blockquote></div><br></blo=
ckquote></div><br></div></div></blockquote></div><br></div></div></blockquo=
te></div><br>
</div></div></blockquote></div><br><br clear=3D"all"><br>-- <br>Kind regard=
s,<br><br>Jonathan Bean<br>H: +64 9 828 2959<br>M: +64 21 917 173<br>G: <a =
href=3D"mailto:jonobean@gmail.com">jonobean@gmail.com</a><br>
</div>

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