SubjectRe: [dq] skills
FromGreg Graydon
DateSun, 25 Jul 2010 22:14:42 +0000
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A dramatic architect is one who utilises the local architecture in a dramat=
ic fashion.  or who designs architecture with future drama in mind.  eg thr=
owing the object d'art through the window,  a window designed to shatter se=
nding cascades of tinkling glass tinkling melodically down through a series=
 of tuned metal bars or posing in a stained glass architrave as the sun hig=
hlights your silhouette holding a 12 candle candelabra.  The possibilities =
would be endless.  I am sure you can think of many appropriate examples whe=
re the application of a knowledge of dramatic architecture would tip the sc=
ene from bar room brawl to one of orchestrated chaos a la mode.

________________________________
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Mar=
tin Dickson
Sent: Saturday, 24 July 2010 12:01 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] skills

A "dramatic architect" is one who conveys their designs by way of interpret=
ive dance?  :)

On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <awithy@ihug.co.nz<mailto:aw=
ithy@ihug.co.nz>> wrote:
Ooh! I want Dramatic Architecture! Now there's a skill that DQ's been missi=
ng.


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<DIV dir=3Dltr align=3Dleft><SPAN class=3D091330722-25072010><FONT face=3DA=
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color=3D#0000ff size=3D2>A dramatic architect is one who utilises the local=
=20
architecture in a dramatic fashion.&nbsp; or who designs architecture with=
=20
future drama in mind.&nbsp; eg throwing the object d'art through the=20
window,&nbsp; a window designed to&nbsp;shatter sending cascades of tinklin=
g=20
glass tinkling melodically down through a series of tuned metal bars&nbsp;o=
r=20
posing in a stained glass architrave as the sun highlights your silhouette=
=20
holding a 12 candle candelabra.&nbsp; The possibilities would be endless.&n=
bsp;=20
I am sure you can think of many appropriate examples where the application =
of a=20
knowledge of dramatic architecture would tip the scene from bar room brawl =
to=20
one of orchestrated chaos a la mode.</FONT></SPAN></DIV><BR>
<BLOCKQUOTE style=3D"MARGIN-RIGHT: 0px">
  <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft>
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  <FONT face=3DTahoma size=3D2><B>From:</B> dq-owner@dq.sf.org.nz=20
  [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of </B>Martin=20
  Dickson<BR><B>Sent:</B> Saturday, 24 July 2010 12:01 p.m.<BR><B>To:</B>=20
  dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] skills<BR></FONT><BR></DIV>
  <DIV></DIV>A "dramatic architect" is one who conveys their designs by way=
 of=20
  interpretive dance?&nbsp; :)<BR><BR>
  <DIV class=3Dgmail_quote>On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <=
SPAN=20
  dir=3Dltr>&lt;<A=20
  href=3D"mailto:awithy@ihug.co.nz">awithy@ihug.co.nz</A>&gt;</SPAN> wrote:=
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    <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
    style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">Ooh! I want=
=20
    Dramatic Architecture! Now there&#8217;s a skill that DQ&#8217;s been=20
    missing.</SPAN></FONT></P><BR></DIV></DIV></BLOCKQUOTE></DIV>
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SubjectRe: [dq] skills
FromHamish Brown
DateMon, 26 Jul 2010 11:43:44 +1200
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Hi there Dylan

 

I think that basically the line with developments to the DQ system we are
using is that any change has to be based on us collectivly agreeing that
there is a broken thing that we want to fix.  So if there is something that
seems broken the first hurdle is would most of us agree its broken.

 

The system doent seem be 'in development' in the sense that as people have
cool ideas others take them up and something gets changed.  This bugged me
for quite a long time when I first started playing but eventually I decided
it was a good thing.  It means the world is basically stable.  

 

That being said players often don't realise that almost anything is possible
it took me years to work out how to relate to the GM's so that they would
get involved with my character development and make pronoucments from on
high (read write-ups) that my toon broke the rules in some specific way.
(i.e. I was a crazy mo-fo acrobat that could leap over people and kill them
from behind;  yes one of my toons does this).  In fact I think this is far
better than everyone being able to do (what ever it is) because if everyone
could then it would be boring.

 

I bet every person whos been around a while could make quite a long list of
things we should never have changed and I bet that everyones list would be
different.  I know I have a list like this.

 

However I agree with Jono warrior is broken.  The pathetic incremental
improvements to stuff are boring and too weak for the ep cost.  However I
play 2 high level warriors and don't agree with the widly held view that
warriors are under powered compaired to mages.  Neither of mine are, mostly
because they can do damage directly to endurance.  The Warrior skill should
give a set of cool abilities achieved at specific levels as well as the
boring incremental improvemts.  So if someone proposed this and we could
balance it so as not to break things than I would probably like it.

 

Cheers Hamish

  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of RPer
4eva
Sent: Saturday, July 24, 2010 1:13 PM
To: dq@dq.sf.org.nz
Subject: Re: [dq] skills

 

I'm mainly just advocating 3 of which I withdrew 1 due to it already being
in use. I wouldn't advocate half the list as generic skills but included
them all just for the sake of completeness. I don't think anyone wants half
the guild to be vamperic thralls. I'm considering starting a new thread
specificaly about weaponmaster since people aren't nearly as anti combat as
I thought.

On Sat, Jul 24, 2010 at 1:08 PM, Chris Caulfield <chriscaulf@gmail.com>
wrote:

The skillsets we have in play atm have been used for the last 20 years or so
and have enabled roleplaying with that range, both combat and out of combat
roles.    The game changes in small increments not wholesale additions and
there has to be something an existing skill doesn't or couldn't cover with
some modification.      Many of the skills you detail here could be played
under other skills (or are) or they simply define your PC a certain way,
which is how you roleplay the character, not by the title of the skill they
use. 



   

On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva <msnoverflow@gmail.com> wrote:

I am trying to learn here and I don't think this post helps me with that. We
have skills on the books that don't help me avoid the big axe. These skills
while not useful in combat are not useless. I thought people would be more
interested in non combat skills than in any new combat skills otherwise I
would have put forward weapon master which seems to fit many peoples
concepts better than warrior. The main reason I asked people to put forward
specific problems with new skills is not to put the work on them but so that
I learn and if I feel the need to put forward another proposal it won't be
flawed in the same way this is. I was under the impression that people were
going to be much against adding combat capabilities but if I understand your
post I should instead put forward more of them?

Dylan

On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfield <chriscaulf@gmail.com>
wrote:

oh oh, Scribe, Cartographer and Orator are what do it for me.   I can't wait
until the right moment to proclaim how good I am at such useless skills.
They will just add true depth when i try and ward the great axe blow from my
bleeding skull or try to get a stone moved to unearth the tomb I'm
plundering.

Most all of the skills here are character background skills and have no real
use in a DQ game.
We have the skill sets we have as they are useful in a game, almost anything
else can be ranked as an artisan type skill as background.        While we
have lots of things pseudo imported from other systems the breadth of
prestige classes you propose are not required in DQ (IMHO of course) and
would only add complexity not enjoyment to the game.    

On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <awithy@ihug.co.nz> wrote:

Ooh! I want Dramatic Architecture! Now there's a skill that DQ's been
missing.

 


  _____  


From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Greg
Graydon
Sent: Friday, 23 July 2010 9:57 a.m. 


To: dq@dq.sf.org.nz
Subject: Re: [dq] skills

 

.   Unless I took into account my rank 3 in dramatic architecture and rank 4
spatial . 

 

 

 

 


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<body lang=3DEN-US link=3Dblue vlink=3Dblue>

<div class=3DSection1>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'>Hi there
Dylan<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'>I think
that basically the line with developments to the DQ system we are using =
is that
any change has to be based on us collectivly agreeing that there is a =
broken
thing that we want to fix.&nbsp; So if there is something that seems =
broken the
first hurdle is would most of us agree its =
broken.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'>The
system doent seem be &#8216;in development&#8217; in the sense that as =
people have cool
ideas others take them up and something gets changed.&nbsp; This bugged =
me for quite
a long time when I first started playing but eventually I decided it was =
a good
thing.&nbsp; It means the world is basically stable.&nbsp; =
<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'>That
being said players often don&#8217;t realise that almost anything is =
possible it took
me years to work out how to relate to the GM&#8217;s so that they would =
get involved
with my character development and make pronoucments from on high (read =
write-ups)
that my toon broke the rules in some specific way.&nbsp; (i.e. I was a =
crazy mo-fo
acrobat that could leap over people and kill them from behind;&nbsp; yes =
one of my
toons does this).&nbsp; In fact I think this is far better than everyone =
being able
to do (what ever it is) because if everyone could then it would be =
boring.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'>I bet
every person whos been around a while could make quite a long list of =
things we
should never have changed and I bet that everyones list would be =
different.&nbsp; I
know I have a list like this.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'>However I
agree with Jono warrior is broken.&nbsp; The pathetic incremental =
improvements to
stuff are boring and too weak for the ep cost.&nbsp; However I play 2 =
high level
warriors and don&#8217;t agree with the widly held view that warriors =
are under
powered compaired to mages.&nbsp; Neither of mine are, mostly because =
they can do
damage directly to endurance.&nbsp; The Warrior skill should give a set =
of cool
abilities achieved at specific levels as well as the boring incremental
improvemts.&nbsp; So if someone proposed this and we could balance it so =
as not to
break things than I would probably like it.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'>Cheers Hamish<o:p></o:p></span></font></p>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>

</span></font></div>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> =
dq-owner@dq.sf.org.nz
[mailto:dq-owner@dq.sf.org.nz] <b><span style=3D'font-weight:bold'>On =
Behalf Of </span></b>RPer
4eva<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Saturday, July 24, =
2010 1:13
PM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> dq@dq.sf.org.nz<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] =
skills</span></font><o:p></o:p></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>I'm mainly =
just
advocating 3 of which I withdrew 1 due to it already being in use. I =
wouldn't
advocate half the list as generic skills but included them all just for =
the
sake of completeness. I don't think anyone wants half the guild to be =
vamperic
thralls. I'm considering starting a new thread specificaly about =
weaponmaster
since people aren't nearly as anti combat as I =
thought.<o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>On Sat, Jul 24, 2010 at 1:08 PM, Chris Caulfield &lt;<a
href=3D"mailto:chriscaulf@gmail.com">chriscaulf@gmail.com</a>&gt; =
wrote:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>The skillsets we have in play atm have been used for the last 20 =
years
or so and have enabled roleplaying with that range, both combat and out =
of
combat roles. &nbsp;&nbsp; The game changes in small increments not =
wholesale
additions and there has to be something an existing skill doesn't or =
couldn't
cover with some modification. &nbsp; &nbsp;&nbsp; Many of the skills you =
detail
here could be played under other skills (or are) or they simply define =
your PC
a certain way, which is how you roleplay the character, not by the title =
of the
skill they use. <o:p></o:p></span></font></p>

<div>

<div>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'><br>
<br>
&nbsp;&nbsp; <o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva &lt;<a
href=3D"mailto:msnoverflow@gmail.com" =
target=3D"_blank">msnoverflow@gmail.com</a>&gt;
wrote:<o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>I am trying to learn here and I don't think this post helps me =
with
that. We have skills on the books that don't help me avoid the big axe. =
These
skills while not useful in combat are not useless. I thought people =
would be
more interested in non combat skills than in any new combat skills =
otherwise I
would have put forward weapon master which seems to fit many peoples =
concepts
better than warrior. The main reason I asked people to put forward =
specific
problems with new skills is not to put the work on them but so that I =
learn and
if I feel the need to put forward another proposal it won't be flawed in =
the
same way this is. I was under the impression that people were going to =
be much
against adding combat capabilities but if I understand your post I =
should
instead put forward more of them?<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3
face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'>Dylan<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfield &lt;<a
href=3D"mailto:chriscaulf@gmail.com" =
target=3D"_blank">chriscaulf@gmail.com</a>&gt;
wrote:<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>oh oh, Scribe,
Cartographer and Orator are what do it for me.&nbsp;&nbsp; I can't wait =
until
the right moment to proclaim how good I am at such useless
skills.&nbsp;&nbsp;&nbsp; They will just add true depth when i try and =
ward the
great axe blow from my bleeding skull or try to get a stone moved to =
unearth
the tomb I'm plundering.<br>
<br>
Most all of the skills here are character background skills and have no =
real
use in a DQ game.<br>
We have the skill sets we have as they are useful in a game, almost =
anything
else can be ranked as an artisan type skill as background. &nbsp; &nbsp;
&nbsp;&nbsp; While we have lots of things pseudo imported from other =
systems
the breadth of prestige classes you propose are not required in DQ (IMHO =
of course)
and would only add complexity not enjoyment to the game.&nbsp; &nbsp; =
<o:p></o:p></span></font></p>

<div>

<div>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy &lt;<a
href=3D"mailto:awithy@ihug.co.nz" =
target=3D"_blank">awithy@ihug.co.nz</a>&gt;
wrote:<o:p></o:p></span></font></p>

</div>

</div>

<blockquote style=3D'border:none;border-left:solid #CCCCCC =
1.0pt;padding:0in 0in 0in 6.0pt;
margin-left:4.8pt;margin-right:0in'>

<div vlink=3Dpurple link=3Dblue>

<div>

<div>

<div>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>Ooh! I want Dramatic Architecture! Now there&#8217;s a skill =
that DQ&#8217;s
been missing.</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&nbsp;</span></font><o:p></o:p></p>

</div>

</div>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter>

</span></font></div>

<div>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><b><font
size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;font-family:Tahoma;font-weight:
bold'>From:</span></font></b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:
10.0pt;font-family:Tahoma'> <a href=3D"mailto:dq-owner@dq.sf.org.nz"
target=3D"_blank">dq-owner@dq.sf.org.nz</a> [mailto:<a
href=3D"mailto:dq-owner@dq.sf.org.nz" =
target=3D"_blank">dq-owner@dq.sf.org.nz</a>] <b><span
style=3D'font-weight:bold'>On Behalf Of </span></b>Greg Graydon<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, 23 July =
2010 9:57
a.m. <o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma'><br>
<b><span style=3D'font-weight:bold'>To:</span></b> <a
href=3D"mailto:dq@dq.sf.org.nz" =
target=3D"_blank">dq@dq.sf.org.nz</a><br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] =
skills<o:p></o:p></span></font></p>

</div>

</div>

</div>

<div>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&#8230; </span></font><font size=3D2 color=3Dblue =
face=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial;color:blue'>&nbsp; Unless I =
took into
account my rank 3 in dramatic architecture and rank 4 spatial =
</span></font><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&#8230;</span></font>&nbsp;<o:p></o:p></p>

</div>

</div>

</div>

</div>

</blockquote>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

</div>

</div>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

</div>

</body>

</html>

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Subject[dq] Warrior skill development
FromHamish Brown
DateMon, 26 Jul 2010 11:54:14 +1200
This is a multi-part message in MIME format.

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What about this

 

Warrior special abilities by level:

 

Level 2 - the Warrior has an aura about them so that others find them cooler
than the general population.

Level 4 - The Warrior gets a chance to parry one incoming blow this pulse (a
successful parry does not result in a repost)

Level 5 - The Warrior can make a normal strike after moving half TMR with a
one or two handed weapon 

Level 6 - The Warrior acts from their engaged IV from half TMR range if they
use the action to close the gap and strike. 

Level 7 - If the enemy fail a fear check (each pulse) they will attack the
Warrior in preference to other players in the combat.

Level 8 - The Warrior can attempt to parry two incoming blows per pulse

Level 9 - The Warrior can attempt to repost the two blows they parry if the
parry is successful.

Level 10 - The Warrior no longer has a rear of flank hexes

 

Hamish

 

  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of RPer
4eva
Sent: Saturday, July 24, 2010 1:13 PM
To: dq@dq.sf.org.nz
Subject: Re: [dq] skills

 

I'm mainly just advocating 3 of which I withdrew 1 due to it already being
in use. I wouldn't advocate half the list as generic skills but included
them all just for the sake of completeness. I don't think anyone wants half
the guild to be vamperic thralls. I'm considering starting a new thread
specificaly about weaponmaster since people aren't nearly as anti combat as
I thought.

On Sat, Jul 24, 2010 at 1:08 PM, Chris Caulfield <chriscaulf@gmail.com>
wrote:

The skillsets we have in play atm have been used for the last 20 years or so
and have enabled roleplaying with that range, both combat and out of combat
roles.    The game changes in small increments not wholesale additions and
there has to be something an existing skill doesn't or couldn't cover with
some modification.      Many of the skills you detail here could be played
under other skills (or are) or they simply define your PC a certain way,
which is how you roleplay the character, not by the title of the skill they
use. 



   

On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva <msnoverflow@gmail.com> wrote:

I am trying to learn here and I don't think this post helps me with that. We
have skills on the books that don't help me avoid the big axe. These skills
while not useful in combat are not useless. I thought people would be more
interested in non combat skills than in any new combat skills otherwise I
would have put forward weapon master which seems to fit many peoples
concepts better than warrior. The main reason I asked people to put forward
specific problems with new skills is not to put the work on them but so that
I learn and if I feel the need to put forward another proposal it won't be
flawed in the same way this is. I was under the impression that people were
going to be much against adding combat capabilities but if I understand your
post I should instead put forward more of them?

Dylan

On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfield <chriscaulf@gmail.com>
wrote:

oh oh, Scribe, Cartographer and Orator are what do it for me.   I can't wait
until the right moment to proclaim how good I am at such useless skills.
They will just add true depth when i try and ward the great axe blow from my
bleeding skull or try to get a stone moved to unearth the tomb I'm
plundering.

Most all of the skills here are character background skills and have no real
use in a DQ game.
We have the skill sets we have as they are useful in a game, almost anything
else can be ranked as an artisan type skill as background.        While we
have lots of things pseudo imported from other systems the breadth of
prestige classes you propose are not required in DQ (IMHO of course) and
would only add complexity not enjoyment to the game.    

On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <awithy@ihug.co.nz> wrote:

Ooh! I want Dramatic Architecture! Now there's a skill that DQ's been
missing.

 


  _____  


From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Greg
Graydon
Sent: Friday, 23 July 2010 9:57 a.m. 


To: dq@dq.sf.org.nz
Subject: Re: [dq] skills

 

.   Unless I took into account my rank 3 in dramatic architecture and rank 4
spatial . 

 

 

 

 


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<body lang=3DEN-US link=3Dblue vlink=3Dblue>

<div class=3DSection1>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>What about =
this<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Warrior special abilities by =
level:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Level 2 &#8211; the Warrior has an =
aura
about them so that others find them cooler than the general =
population.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Level 4 &#8211; The Warrior gets a =
chance
to parry one incoming blow this pulse (a successful parry does not =
result in a
repost)<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Level 5 &#8211; The Warrior can =
make a
normal strike after moving half TMR with a one or two handed weapon =
<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Level 6 &#8211; The Warrior acts =
from
their engaged IV from half TMR range if they use the action to close the =
gap
and strike. <o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Level 7 &#8211; If the enemy fail a =
fear
check (each pulse) they will attack the Warrior in preference to other =
players
in the combat.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Level 8 &#8211; The Warrior can =
attempt to
parry two incoming blows per pulse<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Level 9 &#8211; The Warrior can =
attempt to
repost the two blows they parry if the parry is =
successful.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Level 10 &#8211; The Warrior no =
longer has
a rear of flank hexes<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Hamish<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>

</span></font></div>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> =
dq-owner@dq.sf.org.nz
[mailto:dq-owner@dq.sf.org.nz] <b><span style=3D'font-weight:bold'>On =
Behalf Of </span></b>RPer
4eva<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Saturday, July 24, =
2010 1:13
PM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> dq@dq.sf.org.nz<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] =
skills</span></font><o:p></o:p></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>I'm mainly =
just
advocating 3 of which I withdrew 1 due to it already being in use. I =
wouldn't
advocate half the list as generic skills but included them all just for =
the
sake of completeness. I don't think anyone wants half the guild to be =
vamperic
thralls. I'm considering starting a new thread specificaly about =
weaponmaster
since people aren't nearly as anti combat as I =
thought.<o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>On Sat, Jul 24, 2010 at 1:08 PM, Chris Caulfield &lt;<a
href=3D"mailto:chriscaulf@gmail.com">chriscaulf@gmail.com</a>&gt; =
wrote:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>The skillsets we have in play atm have been used for the last 20 =
years
or so and have enabled roleplaying with that range, both combat and out =
of
combat roles. &nbsp;&nbsp; The game changes in small increments not =
wholesale
additions and there has to be something an existing skill doesn't or =
couldn't
cover with some modification. &nbsp; &nbsp;&nbsp; Many of the skills you =
detail
here could be played under other skills (or are) or they simply define =
your PC
a certain way, which is how you roleplay the character, not by the title =
of the
skill they use. <o:p></o:p></span></font></p>

<div>

<div>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'><br>
<br>
&nbsp;&nbsp; <o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva &lt;<a
href=3D"mailto:msnoverflow@gmail.com" =
target=3D"_blank">msnoverflow@gmail.com</a>&gt;
wrote:<o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>I am trying to learn here and I don't think this post helps me =
with
that. We have skills on the books that don't help me avoid the big axe. =
These
skills while not useful in combat are not useless. I thought people =
would be
more interested in non combat skills than in any new combat skills =
otherwise I
would have put forward weapon master which seems to fit many peoples =
concepts
better than warrior. The main reason I asked people to put forward =
specific
problems with new skills is not to put the work on them but so that I =
learn and
if I feel the need to put forward another proposal it won't be flawed in =
the
same way this is. I was under the impression that people were going to =
be much
against adding combat capabilities but if I understand your post I =
should
instead put forward more of them?<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3
face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'>Dylan<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfield &lt;<a
href=3D"mailto:chriscaulf@gmail.com" =
target=3D"_blank">chriscaulf@gmail.com</a>&gt;
wrote:<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>oh oh, Scribe,
Cartographer and Orator are what do it for me.&nbsp;&nbsp; I can't wait =
until
the right moment to proclaim how good I am at such useless
skills.&nbsp;&nbsp;&nbsp; They will just add true depth when i try and =
ward the
great axe blow from my bleeding skull or try to get a stone moved to =
unearth
the tomb I'm plundering.<br>
<br>
Most all of the skills here are character background skills and have no =
real
use in a DQ game.<br>
We have the skill sets we have as they are useful in a game, almost =
anything
else can be ranked as an artisan type skill as background. &nbsp; &nbsp;
&nbsp;&nbsp; While we have lots of things pseudo imported from other =
systems
the breadth of prestige classes you propose are not required in DQ (IMHO =
of
course) and would only add complexity not enjoyment to the game.&nbsp; =
&nbsp; <o:p></o:p></span></font></p>

<div>

<div>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy &lt;<a
href=3D"mailto:awithy@ihug.co.nz" =
target=3D"_blank">awithy@ihug.co.nz</a>&gt;
wrote:<o:p></o:p></span></font></p>

</div>

</div>

<blockquote style=3D'border:none;border-left:solid #CCCCCC =
1.0pt;padding:0in 0in 0in 6.0pt;
margin-left:4.8pt;margin-right:0in'>

<div vlink=3Dpurple link=3Dblue>

<div>

<div>

<div>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>Ooh! I want Dramatic Architecture! Now there&#8217;s a skill =
that
DQ&#8217;s been missing.</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&nbsp;</span></font><o:p></o:p></p>

</div>

</div>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter>

</span></font></div>

<div>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><b><font
size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;font-family:Tahoma;font-weight:
bold'>From:</span></font></b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:
10.0pt;font-family:Tahoma'> <a href=3D"mailto:dq-owner@dq.sf.org.nz"
target=3D"_blank">dq-owner@dq.sf.org.nz</a> [mailto:<a
href=3D"mailto:dq-owner@dq.sf.org.nz" =
target=3D"_blank">dq-owner@dq.sf.org.nz</a>] <b><span
style=3D'font-weight:bold'>On Behalf Of </span></b>Greg Graydon<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, 23 July =
2010 9:57
a.m. <o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma'><br>
<b><span style=3D'font-weight:bold'>To:</span></b> <a
href=3D"mailto:dq@dq.sf.org.nz" =
target=3D"_blank">dq@dq.sf.org.nz</a><br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] =
skills<o:p></o:p></span></font></p>

</div>

</div>

</div>

<div>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>

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<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&#8230; </span></font><font size=3D2 color=3Dblue =
face=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial;color:blue'>&nbsp; Unless I =
took into
account my rank 3 in dramatic architecture and rank 4 spatial =
</span></font><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&#8230;</span></font>&nbsp;<o:p></o:p></p>

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SubjectRe: [dq] Warrior skill development
FromRPer 4eva
DateMon, 26 Jul 2010 12:54:13 +1200
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One of the things I liked about weaponmaster is that not everyone of the
same rank ends up the same. There are additional abilities you can buy from
about 5k - 10k xp each. You really can specialise by having abilities that
work only for a class or c class weapons. There is scope for being a
strength fighter or speed or accuracy and in specialising you're not just
ignoring abilities you have in preference of others, you're obtaining new
abilities specificaly for your thing.

On Mon, Jul 26, 2010 at 11:54 AM, Hamish Brown <perfect_brown@xtra.co.nz>wr=
ote:

>  What about this
>
>
>
> Warrior special abilities by level:
>
>
>
> Level 2 =96 the Warrior has an aura about them so that others find them
> cooler than the general population.
>
> Level 4 =96 The Warrior gets a chance to parry one incoming blow this pul=
se
> (a successful parry does not result in a repost)
>
> Level 5 =96 The Warrior can make a normal strike after moving half TMR wi=
th a
> one or two handed weapon
>
> Level 6 =96 The Warrior acts from their engaged IV from half TMR range if
> they use the action to close the gap and strike.
>
> Level 7 =96 If the enemy fail a fear check (each pulse) they will attack =
the
> Warrior in preference to other players in the combat.
>
> Level 8 =96 The Warrior can attempt to parry two incoming blows per pulse
>
> Level 9 =96 The Warrior can attempt to repost the two blows they parry if=
 the
> parry is successful.
>
> Level 10 =96 The Warrior no longer has a rear of flank hexes
>
>
>
> Hamish
>
>
>
>

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One of the things I liked about weaponmaster is that not everyone of the sa=
me rank ends up the same. There are additional abilities you can buy from a=
bout 5k - 10k xp each. You really can specialise by having abilities that w=
ork only for a class or c class weapons. There is scope for being a strengt=
h fighter or speed or accuracy and in specialising you&#39;re not just igno=
ring abilities you have in preference of others, you&#39;re obtaining new a=
bilities specificaly for your thing.<br>
<br>
<div class=3D"gmail_quote">On Mon, Jul 26, 2010 at 11:54 AM, Hamish Brown <=
span dir=3D"ltr">&lt;<a href=3D"mailto:perfect_brown@xtra.co.nz">perfect_br=
own@xtra.co.nz</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex" class=3D"gmail_quote">
<div lang=3D"EN-US" vlink=3D"blue" link=3D"blue">
<div>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">What about this=
</span></font></p>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon=
t></p>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Warrior special=
 abilities by level:</span></font></p>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon=
t></p>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Level 2 =96 the=
 Warrior has an aura about them so that others find them cooler than the ge=
neral population.</span></font></p>

<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Level 4 =96 The=
 Warrior gets a chance to parry one incoming blow this pulse (a successful =
parry does not result in a repost)</span></font></p>

<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Level 5 =96 The=
 Warrior can make a normal strike after moving half TMR with a one or two h=
anded weapon </span></font></p>

<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Level 6 =96 The=
 Warrior acts from their engaged IV from half TMR range if they use the act=
ion to close the gap and strike. </span></font></p>

<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Level 7 =96 If =
the enemy fail a fear check (each pulse) they will attack the Warrior in pr=
eference to other players in the combat.</span></font></p>

<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Level 8 =96 The=
 Warrior can attempt to parry two incoming blows per pulse</span></font></p=
>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Level 9 =96 The=
 Warrior can attempt to repost the two blows they parry if the parry is suc=
cessful.</span></font></p>

<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Level 10 =96 Th=
e Warrior no longer has a rear of flank hexes</span></font></p>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon=
t></p>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Hamish</span></=
font></p>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon=
t></p>
<div>=A0</div></div></div></blockquote></div>

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SubjectRe: [dq] Warrior skill development
FromHamish Brown
DateMon, 26 Jul 2010 13:29:22 +1200
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The thing with that is you will get some abilities that everyone will have
because they are good.  (wasn't plate armor developed because of long bows
or something in the real world?)

 

Flavor things don't need to be in the rules.  If you want to use maces and
hammers use them, and over time a GM will give you special abilities to use
them better.  But once maces and hammers have a special bonus attached in
the rules then people will be evaluating these bonuses against the bonus
they get for using A class weapons, deciding which is more lethal and
getting that one.  

 

The rules shape how the game is played, what people can and can't do, on a
regular basis as a matter how reality is.  like someone else said once
throwing a chair out the window and jumping through is a skill doing so
becomes a part of the collective reality - adventures jump out windows after
throwing chairs through them.  It's no longer spontaneous.

 

A change to warrior (or weapon master) is really a change to how the combats
will go.  Once it is normal for a particular class to do certain things in
combat then the opposition do them and they become a part of how we expect
combat to go.  So for example if warriors can charge and strike on engaged
IV from range then one of the first actions in the combat is that a few of
them and a few of us will charge each other and get in each others faces.
(or people will become more strategic about the initial engagement) -
weather this is a good change depends on weather we think combats like that
will be more interesting, and weather we want to differentiate warriors
roles this way, across the whole game.  Personally I think it would be cool
it strongly differentiates the warrior skill and it would make combats more
dynamic and unpredictable, its not just a change to give warriors more
options (although it does achieve this).

 

Hamish

  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of RPer
4eva
Sent: Monday, July 26, 2010 12:54 PM
To: dq@dq.sf.org.nz
Subject: Re: [dq] Warrior skill development

 

One of the things I liked about weaponmaster is that not everyone of the
same rank ends up the same. There are additional abilities you can buy from
about 5k - 10k xp each. You really can specialise by having abilities that
work only for a class or c class weapons. There is scope for being a
strength fighter or speed or accuracy and in specialising you're not just
ignoring abilities you have in preference of others, you're obtaining new
abilities specificaly for your thing.

On Mon, Jul 26, 2010 at 11:54 AM, Hamish Brown <perfect_brown@xtra.co.nz>
wrote:

What about this

 

Warrior special abilities by level:

 

Level 2 - the Warrior has an aura about them so that others find them cooler
than the general population.

Level 4 - The Warrior gets a chance to parry one incoming blow this pulse (a
successful parry does not result in a repost)

Level 5 - The Warrior can make a normal strike after moving half TMR with a
one or two handed weapon 

Level 6 - The Warrior acts from their engaged IV from half TMR range if they
use the action to close the gap and strike. 

Level 7 - If the enemy fail a fear check (each pulse) they will attack the
Warrior in preference to other players in the combat.

Level 8 - The Warrior can attempt to parry two incoming blows per pulse

Level 9 - The Warrior can attempt to repost the two blows they parry if the
parry is successful.

Level 10 - The Warrior no longer has a rear of flank hexes

 

Hamish

 

 


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<div class=3DSection1>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>The thing with that is you will get =
some
abilities that everyone will have because they are good.&nbsp; =
(wasn&#8217;t plate armor
developed because of long bows or something in the real =
world?)<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Flavor things don&#8217;t need to =
be in the
rules.&nbsp; If you want to use maces and hammers use them, and over =
time a GM will
give you special abilities to use them better.&nbsp; But once maces and =
hammers have
a special bonus attached in the rules then people will be evaluating =
these
bonuses against the bonus they get for using A class weapons, deciding =
which is
more lethal and getting that one. &nbsp;<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>The rules shape how the game is =
played,
what people can and can&#8217;t do, on a regular basis as a matter how =
reality is.&nbsp;
like someone else said once throwing a chair out the window and jumping =
through
is a skill doing so becomes a part of the collective reality &#8211; =
adventures jump
out windows after throwing chairs through them.&nbsp; It&#8217;s no =
longer spontaneous.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>A change to warrior (or weapon =
master) is
really a change to how the combats will go.&nbsp; Once it is normal for =
a particular
class to do certain things in combat then the opposition do them and =
they
become a part of how we expect combat to go.&nbsp; So for example if =
warriors can
charge and strike on engaged IV from range then one of the first actions =
in the
combat is that a few of them and a few of us will charge each other and =
get in each
others faces&#8230; (or people will become more strategic about the =
initial
engagement) &#8211; weather this is a good change depends on weather we =
think combats
like that will be more interesting, and weather we want to differentiate
warriors roles this way, across the whole game.&nbsp; Personally I think =
it would be
cool it strongly differentiates the warrior skill and it would make =
combats
more dynamic and unpredictable, its not just a change to give warriors =
more
options (although it does achieve this).<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Hamish<o:p></o:p></span></font></p>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>

</span></font></div>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> =
dq-owner@dq.sf.org.nz
[mailto:dq-owner@dq.sf.org.nz] <b><span style=3D'font-weight:bold'>On =
Behalf Of </span></b>RPer
4eva<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Monday, July 26, =
2010 12:54
PM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> dq@dq.sf.org.nz<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] Warrior =
skill
development</span></font><o:p></o:p></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>One of the =
things I liked
about weaponmaster is that not everyone of the same rank ends up the =
same.
There are additional abilities you can buy from about 5k - 10k xp each. =
You
really can specialise by having abilities that work only for a class or =
c class
weapons. There is scope for being a strength fighter or speed or =
accuracy and
in specialising you're not just ignoring abilities you have in =
preference of
others, you're obtaining new abilities specificaly for your =
thing.<o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>On Mon, Jul 26, 2010 at 11:54 AM, Hamish Brown &lt;<a
href=3D"mailto:perfect_brown@xtra.co.nz">perfect_brown@xtra.co.nz</a>&gt;=
 wrote:<o:p></o:p></span></font></p>

<div vlink=3Dblue link=3Dblue>

<div>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>What about this</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&nbsp;</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>Warrior special abilities by =
level:</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&nbsp;</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>Level 2 &#8211; the Warrior has an aura about them so that =
others find
them cooler than the general population.</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>Level 4 &#8211; The Warrior gets a chance to parry one =
incoming blow this
pulse (a successful parry does not result in a =
repost)</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>Level 5 &#8211; The Warrior can make a normal strike after =
moving half
TMR with a one or two handed weapon </span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>Level 6 &#8211; The Warrior acts from their engaged IV from =
half TMR
range if they use the action to close the gap and strike. =
</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>Level 7 &#8211; If the enemy fail a fear check (each pulse) =
they will
attack the Warrior in preference to other players in the =
combat.</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>Level 8 &#8211; The Warrior can attempt to parry two =
incoming blows per
pulse</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>Level 9 &#8211; The Warrior can attempt to repost the two =
blows they
parry if the parry is successful.</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>Level 10 &#8211; The Warrior no longer has a rear of flank =
hexes</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&nbsp;</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>Hamish</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&nbsp;</span></font><o:p></o:p></p>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

</div>

</div>

</div>

</div>

</body>

</html>

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Subject[dq] What is wrong with Warrior? WAS: [dq] skills
FromIan Wood
DateMon, 26 Jul 2010 00:11:44 -0700 (PDT)
--0-1519675091-1280128304=:20461
Content-Type: text/plain; charset=utf-8
Content-Transfer-Encoding: quoted-printable

hi there,
=C2=A0
Can Hamish and Jono, and others knowledgeable about Warrior (say the Author=
), help me by listing what is wrong with Warrior?
and what is good about it.
=C2=A0
something like:
What Warrior was designed to achieve
What Warrior was deliberately designed to not allow or encourage
What are the successes of Warrior
What are the failures of Warrior?
=C2=A0
Are the failures sufficiently significant to warrant a change?
=C2=A0
If the failures warrant change, then what do we need to change about Warrio=
r?
1. its purpose?=20
2. its self-imposed limitations?
3. how it seeks to achieve its purpose?
4. what do we need to add to remedy its failures.
=C2=A0
I am in Australia and receiving DQ posts releives some of the disconnection=
..
A framework to fit the various points would really help.
At the moment i have the urge to delete any further posts unread as they ar=
e generally about a solution looking for a problem.
=C2=A0
cheers, from a place with blue skies, mid-20s temperatures and low humidity=
..
=C2=A0
Ian

--- On Mon, 26/7/10, Hamish Brown <perfect_brown@xtra.co.nz> wrote:


From: Hamish Brown <perfect_brown@xtra.co.nz>
Subject: Re: [dq] skills
To: dq@dq.sf.org.nz
Date: Monday, 26 July, 2010, 11:43 AM








Hi there Dylan
=C2=A0
I think that basically the line with developments to the DQ system we are u=
sing is that any change has to be based on us collectivly agreeing that the=
re is a broken thing that we want to fix.=C2=A0 So if there is something th=
at seems broken the first hurdle is would most of us agree its broken.
=C2=A0
The system doent seem be =E2=80=98in development=E2=80=99 in the sense that=
 as people have cool ideas others take them up and something gets changed.=
=C2=A0 This bugged me for quite a long time when I first started playing bu=
t eventually I decided it was a good thing.=C2=A0 It means the world is bas=
ically stable.=C2=A0=20
=C2=A0
That being said players often don=E2=80=99t realise that almost anything is=
 possible it took me years to work out how to relate to the GM=E2=80=99s so=
 that they would get involved with my character development and make pronou=
cments from on high (read write-ups) that my toon broke the rules in some s=
pecific way.=C2=A0 (i.e. I was a crazy mo-fo acrobat that could leap over p=
eople and kill them from behind;=C2=A0 yes one of my toons does this).=C2=
=A0 In fact I think this is far better than everyone being able to do (what=
 ever it is) because if everyone could then it would be boring.
=C2=A0
I bet every person whos been around a while could make quite a long list of=
 things we should never have changed and I bet that everyones list would be=
 different.=C2=A0 I know I have a list like this.
=C2=A0
However I agree with Jono warrior is broken.=C2=A0 The pathetic incremental=
 improvements to stuff are boring and too weak for the ep cost.=C2=A0 Howev=
er I play 2 high level warriors and don=E2=80=99t agree with the widly held=
 view that warriors are under powered compaired to mages.=C2=A0 Neither of =
mine are, mostly because they can do damage directly to endurance.=C2=A0 Th=
e Warrior skill should give a set of cool abilities achieved at specific le=
vels as well as the boring incremental improvemts.=C2=A0 So if someone prop=
osed this and we could balance it so as not to break things than I would pr=
obably like it.
=C2=A0
Cheers Hamish




From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of RPe=
r 4eva
Sent: Saturday, July 24, 2010 1:13 PM
To: dq@dq.sf.org.nz
Subject: Re: [dq] skills
=C2=A0
I'm mainly just advocating 3 of which I withdrew 1 due to it already being =
in use. I wouldn't advocate half the list as generic skills but included th=
em all just for the sake of completeness. I don't think anyone wants half t=
he guild to be vamperic thralls. I'm considering starting a new thread spec=
ificaly about weaponmaster since people aren't nearly as anti combat as I t=
hought.

On Sat, Jul 24, 2010 at 1:08 PM, Chris Caulfield <chriscaulf@gmail.com> wro=
te:
The skillsets we have in play atm have been used for the last 20 years or s=
o and have enabled roleplaying with that range, both combat and out of comb=
at roles. =C2=A0=C2=A0 The game changes in small increments not wholesale a=
dditions and there has to be something an existing skill doesn't or couldn'=
t cover with some modification. =C2=A0 =C2=A0=C2=A0 Many of the skills you =
detail here could be played under other skills (or are) or they simply defi=
ne your PC a certain way, which is how you roleplay the character, not by t=
he title of the skill they use.=20




=C2=A0=C2=A0=20

On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva <msnoverflow@gmail.com> wrote:

I am trying to learn here and I don't think this post helps me with that. W=
e have skills on the books that don't help me avoid the big axe. These skil=
ls while not useful in combat are not useless. I thought people would be mo=
re interested in non combat skills than in any new combat skills otherwise =
I would have put forward weapon master which seems to fit many peoples conc=
epts better than warrior. The main reason I asked people to put forward spe=
cific problems with new skills is not to put the work on them but so that I=
 learn and if I feel the need to put forward another proposal it won't be f=
lawed in the same way this is. I was under the impression that people were =
going to be much against adding combat capabilities but if I understand you=
r post I should instead put forward more of them?

Dylan

On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfield <chriscaulf@gmail.com> wr=
ote:
oh oh, Scribe, Cartographer and Orator are what do it for me.=C2=A0=C2=A0 I=
 can't wait until the right moment to proclaim how good I am at such useles=
s skills.=C2=A0=C2=A0=C2=A0 They will just add true depth when i try and wa=
rd the great axe blow from my bleeding skull or try to get a stone moved to=
 unearth the tomb I'm plundering.

Most all of the skills here are character background skills and have no rea=
l use in a DQ game.
We have the skill sets we have as they are useful in a game, almost anythin=
g else can be ranked as an artisan type skill as background. =C2=A0 =C2=A0 =
=C2=A0=C2=A0 While we have lots of things pseudo imported from other system=
s the breadth of prestige classes you propose are not required in DQ (IMHO =
of course) and would only add complexity not enjoyment to the game.=C2=A0 =
=C2=A0=20



On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <awithy@ihug.co.nz> wrote:





Ooh! I want Dramatic Architecture! Now there=E2=80=99s a skill that DQ=E2=
=80=99s been missing.
=C2=A0





From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Gre=
g Graydon
Sent: Friday, 23 July 2010 9:57 a.m.=20


To: dq@dq.sf.org.nz
Subject: Re: [dq] skills

=C2=A0

=E2=80=A6 =C2=A0 Unless I took into account my rank 3 in dramatic architect=
ure and rank 4 spatial =E2=80=A6=C2=A0
=C2=A0
=C2=A0
=C2=A0
=C2=A0
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<table cellspacing=3D"0" cellpadding=3D"0" border=3D"0" ><tr><td valign=3D"=
top" style=3D"font: inherit;"><DIV>hi there,</DIV>
<DIV>&nbsp;</DIV>
<DIV>Can Hamish and Jono, and others knowledgeable about Warrior (say the A=
uthor), help me by listing what is wrong with Warrior?</DIV>
<DIV>and what is good about it.</DIV>
<DIV>&nbsp;</DIV>
<DIV>something like:</DIV>
<DIV>What Warrior was designed to achieve</DIV>
<DIV>What Warrior was deliberately designed to not allow or encourage<BR>Wh=
at are the successes of Warrior</DIV>
<DIV>What are the failures of Warrior?</DIV>
<DIV>&nbsp;</DIV>
<DIV>Are the failures sufficiently significant to warrant a change?</DIV>
<DIV>&nbsp;</DIV>
<DIV>If the failures warrant change, then what do we need to change about W=
arrior?</DIV>
<DIV>1. its purpose? </DIV>
<DIV>2. its self-imposed limitations?</DIV>
<DIV>3. how it seeks to achieve its purpose?</DIV>
<DIV>4. what do we need to add to remedy its failures.</DIV>
<DIV>&nbsp;</DIV>
<DIV>I am in Australia and receiving DQ posts releives some of the disconne=
ction.</DIV>
<DIV>A framework to fit the various points would really help.</DIV>
<DIV>At the moment i have the urge to delete any further posts unread as th=
ey are generally about a solution looking for a problem.</DIV>
<DIV>&nbsp;</DIV>
<DIV>cheers, from a place with blue skies, mid-20s temperatures and low hum=
idity.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Ian</DIV>
<DIV><BR>--- On <B>Mon, 26/7/10, Hamish Brown <I>&lt;perfect_brown@xtra.co.=
nz&gt;</I></B> wrote:<BR></DIV>
<BLOCKQUOTE style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5=
px; MARGIN-LEFT: 5px"><BR>From: Hamish Brown &lt;perfect_brown@xtra.co.nz&g=
t;<BR>Subject: Re: [dq] skills<BR>To: dq@dq.sf.org.nz<BR>Date: Monday, 26 J=
uly, 2010, 11:43 AM<BR><BR>
<DIV id=3Dyiv207306519>
<STYLE>
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<DIV class=3DSection1>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">Hi there Dylan</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">I think that basically the line with developments to the DQ syst=
em we are using is that any change has to be based on us collectivly agreei=
ng that there is a broken thing that we want to fix.&nbsp; So if there is s=
omething that seems broken the first hurdle is would most of us agree its b=
roken.</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">The system doent seem be =E2=80=98in development=E2=80=99 in the=
 sense that as people have cool ideas others take them up and something get=
s changed.&nbsp; This bugged me for quite a long time when I first started =
playing but eventually I decided it was a good thing.&nbsp; It means the wo=
rld is basically stable.&nbsp; </SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">That being said players often don=E2=80=99t realise that almost =
anything is possible it took me years to work out how to relate to the GM=
=E2=80=99s so that they would get involved with my character development an=
d make pronoucments from on high (read write-ups) that my toon broke the ru=
les in some specific way.&nbsp; (i.e. I was a crazy mo-fo acrobat that coul=
d leap over people and kill them from behind;&nbsp; yes one of my toons doe=
s this).&nbsp; In fact I think this is far better than everyone being able =
to do (what ever it is) because if everyone could then it would be boring.<=
/SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">I bet every person whos been around a while could make quite a l=
ong list of things we should never have changed and I bet that everyones li=
st would be different.&nbsp; I know I have a list like this.</SPAN></FONT><=
/DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">However I agree with Jono warrior is broken.&nbsp; The pathetic =
incremental improvements to stuff are boring and too weak for the ep cost.&=
nbsp; However I play 2 high level warriors and don=E2=80=99t agree with the=
 widly held view that warriors are under powered compaired to mages.&nbsp; =
Neither of mine are, mostly because they can do damage directly to enduranc=
e.&nbsp; The Warrior skill should give a set of cool abilities achieved at =
specific levels as well as the boring incremental improvemts.&nbsp; So if s=
omeone proposed this and we could balance it so as not to break things than=
 I would probably like it.</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">Cheers Hamish</SPAN></FONT></DIV>
<DIV>
<DIV style=3D"TEXT-ALIGN: center" class=3DMsoNormal align=3Dcenter><FONT si=
ze=3D3 face=3D"Times New Roman"><SPAN style=3D"FONT-SIZE: 12pt">
<HR tabIndex=3D-1 align=3Dcenter SIZE=3D2 width=3D"100%">
</SPAN></FONT></DIV>
<P class=3DMsoNormal><B><FONT size=3D2 face=3DTahoma><SPAN style=3D"FONT-FA=
MILY: Tahoma; FONT-SIZE: 10pt; FONT-WEIGHT: bold">From:</SPAN></FONT></B><F=
ONT size=3D2 face=3DTahoma><SPAN style=3D"FONT-FAMILY: Tahoma; FONT-SIZE: 1=
0pt"> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B><SPAN style=
=3D"FONT-WEIGHT: bold">On Behalf Of </SPAN></B>RPer 4eva<BR><B><SPAN style=
=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> Saturday, July 24, 2010 1:13 PM<BR>=
<B><SPAN style=3D"FONT-WEIGHT: bold">To:</SPAN></B> dq@dq.sf.org.nz<BR><B><=
SPAN style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> Re: [dq] skills</SPAN>=
</FONT></DIV></DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P style=3D"MARGIN-BOTTOM: 12pt" class=3DMsoNormal><FONT size=3D3 face=3D"T=
imes New Roman"><SPAN style=3D"FONT-SIZE: 12pt">I'm mainly just advocating =
3 of which I withdrew 1 due to it already being in use. I wouldn't advocate=
 half the list as generic skills but included them all just for the sake of=
 completeness. I don't think anyone wants half the guild to be vamperic thr=
alls. I'm considering starting a new thread specificaly about weaponmaster =
since people aren't nearly as anti combat as I thought.</SPAN></FONT></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">On Sat, Jul 24, 2010 at 1:08 PM, Chris Caulfield &lt;<A h=
ref=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dchriscaulf@gmail.com"=
 rel=3Dnofollow target=3D_blank ymailto=3D"mailto:chriscaulf@gmail.com">chr=
iscaulf@gmail.com</A>&gt; wrote:</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">The skillsets we have in play atm have been used for the =
last 20 years or so and have enabled roleplaying with that range, both comb=
at and out of combat roles. &nbsp;&nbsp; The game changes in small incremen=
ts not wholesale additions and there has to be something an existing skill =
doesn't or couldn't cover with some modification. &nbsp; &nbsp;&nbsp; Many =
of the skills you detail here could be played under other skills (or are) o=
r they simply define your PC a certain way, which is how you roleplay the c=
haracter, not by the title of the skill they use. </SPAN></FONT></DIV>
<DIV>
<DIV>
<P style=3D"MARGIN-BOTTOM: 12pt" class=3DMsoNormal><FONT size=3D3 face=3D"T=
imes New Roman"><SPAN style=3D"FONT-SIZE: 12pt"><BR><BR>&nbsp;&nbsp; </SPAN=
></FONT></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva &lt;<A href=
=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dmsnoverflow@gmail.com" r=
el=3Dnofollow target=3D_blank ymailto=3D"mailto:msnoverflow@gmail.com">msno=
verflow@gmail.com</A>&gt; wrote:</SPAN></FONT></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">I am trying to learn here and I don't think this post hel=
ps me with that. We have skills on the books that don't help me avoid the b=
ig axe. These skills while not useful in combat are not useless. I thought =
people would be more interested in non combat skills than in any new combat=
 skills otherwise I would have put forward weapon master which seems to fit=
 many peoples concepts better than warrior. The main reason I asked people =
to put forward specific problems with new skills is not to put the work on =
them but so that I learn and if I feel the need to put forward another prop=
osal it won't be flawed in the same way this is. I was under the impression=
 that people were going to be much against adding combat capabilities but i=
f I understand your post I should instead put forward more of them?</SPAN><=
/FONT></DIV></DIV>
<DIV>
<P style=3D"MARGIN-BOTTOM: 12pt" class=3DMsoNormal><FONT size=3D3 face=3D"T=
imes New Roman"><SPAN style=3D"FONT-SIZE: 12pt">Dylan</SPAN></FONT></DIV></=
DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfield &lt;<A =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dchriscaulf@gmail.com=
" rel=3Dnofollow target=3D_blank ymailto=3D"mailto:chriscaulf@gmail.com">ch=
riscaulf@gmail.com</A>&gt; wrote:</SPAN></FONT></DIV>
<P style=3D"MARGIN-BOTTOM: 12pt" class=3DMsoNormal><FONT size=3D3 face=3D"T=
imes New Roman"><SPAN style=3D"FONT-SIZE: 12pt">oh oh, Scribe, Cartographer=
 and Orator are what do it for me.&nbsp;&nbsp; I can't wait until the right=
 moment to proclaim how good I am at such useless skills.&nbsp;&nbsp;&nbsp;=
 They will just add true depth when i try and ward the great axe blow from =
my bleeding skull or try to get a stone moved to unearth the tomb I'm plund=
ering.<BR><BR>Most all of the skills here are character background skills a=
nd have no real use in a DQ game.<BR>We have the skill sets we have as they=
 are useful in a game, almost anything else can be ranked as an artisan typ=
e skill as background. &nbsp; &nbsp; &nbsp;&nbsp; While we have lots of thi=
ngs pseudo imported from other systems the breadth of prestige classes you =
propose are not required in DQ (IMHO of course) and would only add complexi=
ty not enjoyment to the game.&nbsp; &nbsp; </SPAN></FONT></DIV>
<DIV>
<DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy &lt;<A hre=
f=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dawithy@ihug.co.nz" rel=
=3Dnofollow target=3D_blank ymailto=3D"mailto:awithy@ihug.co.nz">awithy@ihu=
g.co.nz</A>&gt; wrote:</SPAN></FONT></DIV></DIV></DIV>
<BLOCKQUOTE style=3D"BORDER-BOTTOM: medium none; BORDER-LEFT: #cccccc 1pt s=
olid; PADDING-BOTTOM: 0in; PADDING-LEFT: 6pt; PADDING-RIGHT: 0in; MARGIN-LE=
FT: 4.8pt; BORDER-TOP: medium none; MARGIN-RIGHT: 0in; BORDER-RIGHT: medium=
 none; PADDING-TOP: 0in">
<DIV>
<DIV>
<DIV>
<DIV>
<P class=3DMsoNormal><FONT color=3Dnavy size=3D2 face=3DArial><SPAN style=
=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Ooh! I want Dramatic =
Architecture! Now there=E2=80=99s a skill that DQ=E2=80=99s been missing.</=
SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3Dnavy size=3D2 face=3DArial><SPAN style=
=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">&nbsp;</SPAN></FONT><=
/DIV></DIV></DIV>
<DIV>
<DIV style=3D"TEXT-ALIGN: center" class=3DMsoNormal align=3Dcenter><FONT si=
ze=3D3 face=3D"Times New Roman"><SPAN style=3D"FONT-SIZE: 12pt">
<HR align=3Dcenter SIZE=3D2 width=3D"100%">
</SPAN></FONT></DIV>
<DIV>
<P class=3DMsoNormal><B><FONT size=3D2 face=3DTahoma><SPAN style=3D"FONT-FA=
MILY: Tahoma; FONT-SIZE: 10pt; FONT-WEIGHT: bold">From:</SPAN></FONT></B><F=
ONT size=3D2 face=3DTahoma><SPAN style=3D"FONT-FAMILY: Tahoma; FONT-SIZE: 1=
0pt"> <A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-owner@dq=
..sf.org.nz" rel=3Dnofollow target=3D_blank ymailto=3D"mailto:dq-owner@dq.sf=
..org.nz">dq-owner@dq.sf.org.nz</A> [mailto:<A href=3D"http://nz.mc961.mail.=
yahoo.com/mc/compose?to=3Ddq-owner@dq.sf.org.nz" rel=3Dnofollow target=3D_b=
lank ymailto=3D"mailto:dq-owner@dq.sf.org.nz">dq-owner@dq.sf.org.nz</A>] <B=
><SPAN style=3D"FONT-WEIGHT: bold">On Behalf Of </SPAN></B>Greg Graydon<BR>=
<B><SPAN style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> Friday, 23 July 2010 =
9:57 a.m. </SPAN></FONT></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D2 face=3DTahoma><SPAN style=3D"FONT-FAMIL=
Y: Tahoma; FONT-SIZE: 10pt"><BR><B><SPAN style=3D"FONT-WEIGHT: bold">To:</S=
PAN></B> <A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq@dq.sf=
..org.nz" rel=3Dnofollow target=3D_blank ymailto=3D"mailto:dq@dq.sf.org.nz">=
dq@dq.sf.org.nz</A><BR><B><SPAN style=3D"FONT-WEIGHT: bold">Subject:</SPAN>=
</B> Re: [dq] skills</SPAN></FONT></DIV></DIV></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<DIV>
<P class=3DMsoNormal><FONT color=3Dnavy size=3D2 face=3DArial><SPAN style=
=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=E2=80=A6 </SPAN></FO=
NT><FONT color=3Dblue size=3D2 face=3DArial><SPAN style=3D"FONT-FAMILY: Ari=
al; COLOR: blue; FONT-SIZE: 10pt">&nbsp; Unless I took into account my rank=
 3 in dramatic architecture and rank 4 spatial </SPAN></FONT><FONT color=3D=
navy size=3D2 face=3DArial><SPAN style=3D"FONT-FAMILY: Arial; COLOR: navy; =
FONT-SIZE: 10pt">=E2=80=A6</SPAN></FONT>&nbsp;</DIV></DIV></DIV></DIV></DIV=
></BLOCKQUOTE></DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV></DIV></DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV></DIV></BLOCKQUOTE></td><=
/tr></table>
--0-1519675091-1280128304=:20461--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] What is wrong with Warrior? WAS: [dq] skills
FromJim Arona
DateMon, 26 Jul 2010 19:57:50 +1200
1) The stupidly complicated number of weapons and Ranks you have to
gain to advance in the Skill.
2) The variable defence Warriors get depending on the weapon they're facing.
Other than that, it's not too bad. It's bland but that just means
players have a reason to look for a refinement.

On 26/07/2010, Ian Wood <dawnhaven@xtra.co.nz> wrote:
> hi there,
>
> Can Hamish and Jono, and others knowledgeable about Warrior (say the
> Author), help me by listing what is wrong with Warrior?
> and what is good about it.
>
> something like:
> What Warrior was designed to achieve
> What Warrior was deliberately designed to not allow or encourage
> What are the successes of Warrior
> What are the failures of Warrior?
>
> Are the failures sufficiently significant to warrant a change?
>
> If the failures warrant change, then what do we need to change about
> Warrior?
> 1. its purpose?
> 2. its self-imposed limitations?
> 3. how it seeks to achieve its purpose?
> 4. what do we need to add to remedy its failures.
>
> I am in Australia and receiving DQ posts releives some of the
> disconnection..
> A framework to fit the various points would really help.
> At the moment i have the urge to delete any further posts unread as they are
> generally about a solution looking for a problem.
>
> cheers, from a place with blue skies, mid-20s temperatures and low
> humidity..
>
> Ian
>
> --- On Mon, 26/7/10, Hamish Brown <perfect_brown@xtra.co.nz> wrote:
>
>
> From: Hamish Brown <perfect_brown@xtra.co.nz>
> Subject: Re: [dq] skills
> To: dq@dq.sf.org.nz
> Date: Monday, 26 July, 2010, 11:43 AM
>
>
>
>
>
>
>
>
> Hi there Dylan
>
> I think that basically the line with developments to the DQ system we are
> using is that any change has to be based on us collectivly agreeing that
> there is a broken thing that we want to fix.  So if there is something that
> seems broken the first hurdle is would most of us agree its broken.
>
> The system doent seem be ‘in development’ in the sense that as people have
> cool ideas others take them up and something gets changed.  This bugged me
> for quite a long time when I first started playing but eventually I decided
> it was a good thing.  It means the world is basically stable.
>
> That being said players often don’t realise that almost anything is possible
> it took me years to work out how to relate to the GM’s so that they would
> get involved with my character development and make pronoucments from on
> high (read write-ups) that my toon broke the rules in some specific way.
> (i.e. I was a crazy mo-fo acrobat that could leap over people and kill them
> from behind;  yes one of my toons does this).  In fact I think this is far
> better than everyone being able to do (what ever it is) because if everyone
> could then it would be boring.
>
> I bet every person whos been around a while could make quite a long list of
> things we should never have changed and I bet that everyones list would be
> different.  I know I have a list like this.
>
> However I agree with Jono warrior is broken.  The pathetic incremental
> improvements to stuff are boring and too weak for the ep cost.  However I
> play 2 high level warriors and don’t agree with the widly held view that
> warriors are under powered compaired to mages.  Neither of mine are, mostly
> because they can do damage directly to endurance.  The Warrior skill should
> give a set of cool abilities achieved at specific levels as well as the
> boring incremental improvemts.  So if someone proposed this and we could
> balance it so as not to break things than I would probably like it.
>
> Cheers Hamish
>
>
>
>
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of RPer
> 4eva
> Sent: Saturday, July 24, 2010 1:13 PM
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] skills
>
> I'm mainly just advocating 3 of which I withdrew 1 due to it already being
> in use. I wouldn't advocate half the list as generic skills but included
> them all just for the sake of completeness. I don't think anyone wants half
> the guild to be vamperic thralls. I'm considering starting a new thread
> specificaly about weaponmaster since people aren't nearly as anti combat as
> I thought.
>
> On Sat, Jul 24, 2010 at 1:08 PM, Chris Caulfield <chriscaulf@gmail.com>
> wrote:
> The skillsets we have in play atm have been used for the last 20 years or so
> and have enabled roleplaying with that range, both combat and out of combat
> roles.    The game changes in small increments not wholesale additions and
> there has to be something an existing skill doesn't or couldn't cover with
> some modification.      Many of the skills you detail here could be played
> under other skills (or are) or they simply define your PC a certain way,
> which is how you roleplay the character, not by the title of the skill they
> use.
>
>
>
>
>
>
> On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva <msnoverflow@gmail.com> wrote:
>
> I am trying to learn here and I don't think this post helps me with that. We
> have skills on the books that don't help me avoid the big axe. These skills
> while not useful in combat are not useless. I thought people would be more
> interested in non combat skills than in any new combat skills otherwise I
> would have put forward weapon master which seems to fit many peoples
> concepts better than warrior. The main reason I asked people to put forward
> specific problems with new skills is not to put the work on them but so that
> I learn and if I feel the need to put forward another proposal it won't be
> flawed in the same way this is. I was under the impression that people were
> going to be much against adding combat capabilities but if I understand your
> post I should instead put forward more of them?
>
> Dylan
>
> On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfield <chriscaulf@gmail.com>
> wrote:
> oh oh, Scribe, Cartographer and Orator are what do it for me.   I can't wait
> until the right moment to proclaim how good I am at such useless skills.
> They will just add true depth when i try and ward the great axe blow from my
> bleeding skull or try to get a stone moved to unearth the tomb I'm
> plundering.
>
> Most all of the skills here are character background skills and have no real
> use in a DQ game.
> We have the skill sets we have as they are useful in a game, almost anything
> else can be ranked as an artisan type skill as background.        While we
> have lots of things pseudo imported from other systems the breadth of
> prestige classes you propose are not required in DQ (IMHO of course) and
> would only add complexity not enjoyment to the game.
>
>
>
> On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <awithy@ihug.co.nz> wrote:
>
>
>
>
>
> Ooh! I want Dramatic Architecture! Now there’s a skill that DQ’s been
> missing.
>
>
>
>
>
>
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Greg
> Graydon
> Sent: Friday, 23 July 2010 9:57 a.m.
>
>
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] skills
>
>
>
> …   Unless I took into account my rank 3 in dramatic architecture and rank 4
> spatial …
>
>
>
>


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] What is wrong with Warrior? WAS: [dq] skills
FromHamish Brown
DateMon, 26 Jul 2010 21:04:44 +1200
This is a multi-part message in MIME format.

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	charset="US-ASCII"
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Yea Jim said it (fancy us agreeing Jim)

 

Hidious amounts of time and EP to advance it with only a little boring
return.  The main return is that you can call your self a Warrior (or a
Master Warrior at rk8)  which draws the parties attention to the fact that
you like to hit stuff.

 

My high level warrior has a strike chance of 170ish (8 from warrior) damage
of D+26 ish (1 point from warrior) IV of 100ish (8pts from warrior)

But warrior skill took 90% of my time and ep to get these stats.  Sure the
stats are higher than many but the cost for benefit is rediculous - I only
ever use 2 wepons a holy sword and main gauch also unarmed (have never
picked up any other wep except in training, ever).

 

The defence problem could be easily fixed so that it was 2 per rank for
melee or close attacks.

 

I would like to see us sex it up so that Warriors shape the combat more as a
result of their particular skills, but I suspect that too few people will
want to see the sorts of abilities I proposed eairlyer today as they would
change how combats looks and feels quite a bit and also give warriors more
ability to shape combat (which I think they should, and can anyway if you
play em right).

 

Hamish

  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Ian
Wood
Sent: Monday, July 26, 2010 7:12 PM
To: dq@dq.sf.org.nz
Subject: [dq] What is wrong with Warrior? WAS: [dq] skills

 


hi there,

 

Can Hamish and Jono, and others knowledgeable about Warrior (say the
Author), help me by listing what is wrong with Warrior?

and what is good about it.

 

something like:

What Warrior was designed to achieve

What Warrior was deliberately designed to not allow or encourage
What are the successes of Warrior

What are the failures of Warrior?

 

Are the failures sufficiently significant to warrant a change?

 

If the failures warrant change, then what do we need to change about
Warrior?

1. its purpose? 

2. its self-imposed limitations?

3. how it seeks to achieve its purpose?

4. what do we need to add to remedy its failures.

 

I am in Australia and receiving DQ posts releives some of the disconnection.

A framework to fit the various points would really help.

At the moment i have the urge to delete any further posts unread as they are
generally about a solution looking for a problem.

 

cheers, from a place with blue skies, mid-20s temperatures and low humidity.

 

Ian


--- On Mon, 26/7/10, Hamish Brown <perfect_brown@xtra.co.nz> wrote:


From: Hamish Brown <perfect_brown@xtra.co.nz>
Subject: Re: [dq] skills
To: dq@dq.sf.org.nz
Date: Monday, 26 July, 2010, 11:43 AM

Hi there Dylan

 

I think that basically the line with developments to the DQ system we are
using is that any change has to be based on us collectivly agreeing that
there is a broken thing that we want to fix.  So if there is something that
seems broken the first hurdle is would most of us agree its broken.

 

The system doent seem be 'in development' in the sense that as people have
cool ideas others take them up and something gets changed.  This bugged me
for quite a long time when I first started playing but eventually I decided
it was a good thing.  It means the world is basically stable.  

 

That being said players often don't realise that almost anything is possible
it took me years to work out how to relate to the GM's so that they would
get involved with my character development and make pronoucments from on
high (read write-ups) that my toon broke the rules in some specific way.
(i.e. I was a crazy mo-fo acrobat that could leap over people and kill them
from behind;  yes one of my toons does this).  In fact I think this is far
better than everyone being able to do (what ever it is) because if everyone
could then it would be boring.

 

I bet every person whos been around a while could make quite a long list of
things we should never have changed and I bet that everyones list would be
different.  I know I have a list like this.

 

However I agree with Jono warrior is broken.  The pathetic incremental
improvements to stuff are boring and too weak for the ep cost.  However I
play 2 high level warriors and don't agree with the widly held view that
warriors are under powered compaired to mages.  Neither of mine are, mostly
because they can do damage directly to endurance.  The Warrior skill should
give a set of cool abilities achieved at specific levels as well as the
boring incremental improvemts.  So if someone proposed this and we could
balance it so as not to break things than I would probably like it.

 

Cheers Hamish

  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of RPer
4eva
Sent: Saturday, July 24, 2010 1:13 PM
To: dq@dq.sf.org.nz
Subject: Re: [dq] skills

 

I'm mainly just advocating 3 of which I withdrew 1 due to it already being
in use. I wouldn't advocate half the list as generic skills but included
them all just for the sake of completeness. I don't think anyone wants half
the guild to be vamperic thralls. I'm considering starting a new thread
specificaly about weaponmaster since people aren't nearly as anti combat as
I thought.

On Sat, Jul 24, 2010 at 1:08 PM, Chris Caulfield <
<http://nz.mc961.mail.yahoo.com/mc/compose?to=chriscaulf@gmail.com>
chriscaulf@gmail.com> wrote:

The skillsets we have in play atm have been used for the last 20 years or so
and have enabled roleplaying with that range, both combat and out of combat
roles.    The game changes in small increments not wholesale additions and
there has to be something an existing skill doesn't or couldn't cover with
some modification.      Many of the skills you detail here could be played
under other skills (or are) or they simply define your PC a certain way,
which is how you roleplay the character, not by the title of the skill they
use. 



   

On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva <
<http://nz.mc961.mail.yahoo.com/mc/compose?to=msnoverflow@gmail.com>
msnoverflow@gmail.com> wrote:

I am trying to learn here and I don't think this post helps me with that. We
have skills on the books that don't help me avoid the big axe. These skills
while not useful in combat are not useless. I thought people would be more
interested in non combat skills than in any new combat skills otherwise I
would have put forward weapon master which seems to fit many peoples
concepts better than warrior. The main reason I asked people to put forward
specific problems with new skills is not to put the work on them but so that
I learn and if I feel the need to put forward another proposal it won't be
flawed in the same way this is. I was under the impression that people were
going to be much against adding combat capabilities but if I understand your
post I should instead put forward more of them?

Dylan

On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfield <
<http://nz.mc961.mail.yahoo.com/mc/compose?to=chriscaulf@gmail.com>
chriscaulf@gmail.com> wrote:

oh oh, Scribe, Cartographer and Orator are what do it for me.   I can't wait
until the right moment to proclaim how good I am at such useless skills.
They will just add true depth when i try and ward the great axe blow from my
bleeding skull or try to get a stone moved to unearth the tomb I'm
plundering.

Most all of the skills here are character background skills and have no real
use in a DQ game.
We have the skill sets we have as they are useful in a game, almost anything
else can be ranked as an artisan type skill as background.        While we
have lots of things pseudo imported from other systems the breadth of
prestige classes you propose are not required in DQ (IMHO of course) and
would only add complexity not enjoyment to the game.    

On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <
<http://nz.mc961.mail.yahoo.com/mc/compose?to=awithy@ihug.co.nz>
awithy@ihug.co.nz> wrote:

Ooh! I want Dramatic Architecture! Now there's a skill that DQ's been
missing.

 


  _____  


From:  <http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-owner@dq..sf.org.nz>
dq-owner@dq.sf.org.nz [mailto:
<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-owner@dq.sf.org.nz>
dq-owner@dq.sf.org.nz] On Behalf Of Greg Graydon
Sent: Friday, 23 July 2010 9:57 a.m. 


To:  <http://nz.mc961.mail.yahoo.com/mc/compose?to=dq@dq.sf..org.nz>
dq@dq.sf.org.nz
Subject: Re: [dq] skills

 

.   Unless I took into account my rank 3 in dramatic architecture and rank 4
spatial . 

 

 

 

 

 


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<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'>Yea Jim
said it (fancy us agreeing Jim)<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'>Hidious
amounts of time and EP to advance it with only a little boring =
return.&nbsp; The
main return is that you can call your self a Warrior (or a Master =
Warrior at
rk8)&nbsp; which draws the parties attention to the fact that you like =
to hit
stuff.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'>My high
level warrior has a strike chance of 170ish (8 from warrior) damage of =
D+26 ish
(1 point from warrior) IV of 100ish (8pts from =
warrior)<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'>But
warrior skill took 90% of my time and ep to get these stats.&nbsp; Sure =
the
stats are higher than many but the cost for benefit is rediculous =
&#8211; I only
ever use 2 wepons a holy sword and main gauch also unarmed (have never =
picked
up any other wep except in training, ever).<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'>The
defence problem could be easily fixed so that it was 2 per rank for =
melee or
close attacks.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'>I would
like to see us sex it up so that Warriors shape the combat more as a =
result of
their particular skills, but I suspect that too few people will want to =
see the
sorts of abilities I proposed eairlyer today as they would change how =
combats looks
and feels quite a bit and also give warriors more ability to shape =
combat
(which I think they should, and can anyway if you play em =
right).<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#003366" face=3D"Palatino =
Linotype"><span
style=3D'font-size:12.0pt;font-family:"Palatino =
Linotype";color:#003366'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><st1:PersonName w:st=3D"on"><font size=3D3 =
color=3D"#003366"
 face=3D"Palatino Linotype"><span =
style=3D'font-size:12.0pt;font-family:"Palatino Linotype";
 color:#003366'>Hamish</span></font></st1:PersonName><font size=3D2 =
color=3Dnavy
face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;color:navy'><o:p></o:p></span=
></font></p>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>

</span></font></div>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> =
dq-owner@dq.sf.org.nz
[mailto:dq-owner@dq.sf.org.nz] <b><span style=3D'font-weight:bold'>On =
Behalf Of </span></b>Ian
Wood<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Monday, July 26, =
2010 7:12
PM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName =
w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> [dq] What is =
wrong with
Warrior? WAS: [dq] skills</span></font><o:p></o:p></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<table class=3DMsoNormalTable border=3D0 cellspacing=3D0 =
cellpadding=3D0>
 <tr>
  <td valign=3Dtop style=3D'padding:0in 0in 0in 0in'>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>hi there,<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>Can <st1:PersonName =
w:st=3D"on">Hamish</st1:PersonName>
  and Jono, and others knowledgeable about Warrior (say the Author), =
help me by
  listing what is wrong with Warrior?<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>and what is good about =
it.<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>something =
like:<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>What Warrior was designed to =
achieve<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>What Warrior was deliberately designed to =
not allow
  or encourage<br>
  What are the successes of Warrior<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>What are the failures of =
Warrior?<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>Are the failures sufficiently significant =
to warrant
  a change?<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>If the failures warrant change, then what =
do we need
  to change about Warrior?<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>1. its purpose? =
<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>2. its self-imposed =
limitations?<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>3. how it seeks to achieve its =
purpose?<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>4. what do we need to add to remedy its =
failures.<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>I am in <st1:country-region =
w:st=3D"on"><st1:place
   w:st=3D"on">Australia</st1:place></st1:country-region> and receiving =
DQ posts
  releives some of the disconnection.<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>A framework to fit the various points would =
really
  help.<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>At the moment i have the urge to delete any =
further
  posts unread as they are generally about a solution looking for a =
problem.<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>cheers, from a place with blue skies, =
mid-20s
  temperatures and low humidity.<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>Ian<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'><br>
  --- On <b><span style=3D'font-weight:bold'>Mon, 26/7/10, =
<st1:PersonName w:st=3D"on">Hamish</st1:PersonName>
  Brown <i><span style=3D'font-style:italic'>&lt;<st1:PersonName =
w:st=3D"on">perfect_brown@xtra.co</st1:PersonName>.nz&gt;</span></i></spa=
n></b>
  wrote:<o:p></o:p></span></font></p>
  </div>
  <blockquote style=3D'border:none;border-left:solid #1010FF =
1.5pt;padding:0in 0in 0in 4.0pt;
  margin-left:3.75pt;margin-top:5.0pt;margin-bottom:5.0pt'>
  <p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3
  face=3D"Times New Roman"><span style=3D'font-size:12.0pt'><br>
  From: <st1:PersonName w:st=3D"on">Hamish</st1:PersonName> Brown =
&lt;<st1:PersonName
  w:st=3D"on">perfect_brown@xtra.co</st1:PersonName>.nz&gt;<br>
  Subject: Re: [dq] skills<br>
  To: <st1:PersonName w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br>
  Date: Monday, 26 July, 2010, 11:43 AM<o:p></o:p></span></font></p>
  <div id=3Dyiv207306519>
  <div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 color=3D"#003366" face=3D"Palatino Linotype"><span =
style=3D'font-size:12.0pt;
  font-family:"Palatino Linotype";color:#003366'>Hi there =
Dylan</span></font><o:p></o:p></p>
  </div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 color=3D"#003366" face=3D"Palatino Linotype"><span =
style=3D'font-size:12.0pt;
  font-family:"Palatino =
Linotype";color:#003366'>&nbsp;</span></font><o:p></o:p></p>
  </div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 color=3D"#003366" face=3D"Palatino Linotype"><span =
style=3D'font-size:12.0pt;
  font-family:"Palatino Linotype";color:#003366'>I think that basically =
the
  line with developments to the DQ system we are using is that any =
change has
  to be based on us collectivly agreeing that there is a broken thing =
that we
  want to fix.&nbsp; So if there is something that seems broken the =
first
  hurdle is would most of us agree its =
broken.</span></font><o:p></o:p></p>
  </blockquote>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 color=3D"#003366" face=3D"Palatino Linotype"><span =
style=3D'font-size:12.0pt;
  font-family:"Palatino =
Linotype";color:#003366'>&nbsp;</span></font><o:p></o:p></p>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 color=3D"#003366" face=3D"Palatino Linotype"><span =
style=3D'font-size:12.0pt;
  font-family:"Palatino Linotype";color:#003366'>The system doent seem =
be
  &#8216;in development&#8217; in the sense that as people have cool =
ideas
  others take them up and something gets changed.&nbsp; This bugged me =
for
  quite a long time when I first started playing but eventually I =
decided it
  was a good thing.&nbsp; It means the world is basically stable.&nbsp; =
</span></font><o:p></o:p></p>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 color=3D"#003366" face=3D"Palatino Linotype"><span =
style=3D'font-size:12.0pt;
  font-family:"Palatino =
Linotype";color:#003366'>&nbsp;</span></font><o:p></o:p></p>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 color=3D"#003366" face=3D"Palatino Linotype"><span =
style=3D'font-size:12.0pt;
  font-family:"Palatino Linotype";color:#003366'>That being said players =
often
  don&#8217;t realise that almost anything is possible it took me years =
to work
  out how to relate to the GM&#8217;s so that they would get involved =
with my
  character development and make pronoucments from on high (read =
write-ups)
  that my toon broke the rules in some specific way.&nbsp; (i.e. I was a =
crazy
  mo-fo acrobat that could leap over people and kill them from =
behind;&nbsp;
  yes one of my toons does this).&nbsp; In fact I think this is far =
better than
  everyone being able to do (what ever it is) because if everyone could =
then it
  would be boring.</span></font><o:p></o:p></p>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 color=3D"#003366" face=3D"Palatino Linotype"><span =
style=3D'font-size:12.0pt;
  font-family:"Palatino =
Linotype";color:#003366'>&nbsp;</span></font><o:p></o:p></p>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 color=3D"#003366" face=3D"Palatino Linotype"><span =
style=3D'font-size:12.0pt;
  font-family:"Palatino Linotype";color:#003366'>I bet every person whos =
been
  around a while could make quite a long list of things we should never =
have
  changed and I bet that everyones list would be different.&nbsp; I know =
I have
  a list like this.</span></font><o:p></o:p></p>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 color=3D"#003366" face=3D"Palatino Linotype"><span =
style=3D'font-size:12.0pt;
  font-family:"Palatino =
Linotype";color:#003366'>&nbsp;</span></font><o:p></o:p></p>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 color=3D"#003366" face=3D"Palatino Linotype"><span =
style=3D'font-size:12.0pt;
  font-family:"Palatino Linotype";color:#003366'>However I agree with =
Jono
  warrior is broken.&nbsp; The pathetic incremental improvements to =
stuff are
  boring and too weak for the ep cost.&nbsp; However I play 2 high level
  warriors and don&#8217;t agree with the widly held view that warriors =
are
  under powered compaired to mages.&nbsp; Neither of mine are, mostly =
because
  they can do damage directly to endurance.&nbsp; The Warrior skill =
should give
  a set of cool abilities achieved at specific levels as well as the =
boring
  incremental improvemts.&nbsp; So if someone proposed this and we could
  balance it so as not to break things than I would probably like =
it.</span></font><o:p></o:p></p>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 color=3D"#003366" face=3D"Palatino Linotype"><span =
style=3D'font-size:12.0pt;
  font-family:"Palatino =
Linotype";color:#003366'>&nbsp;</span></font><o:p></o:p></p>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 color=3D"#003366" face=3D"Palatino Linotype"><span =
style=3D'font-size:12.0pt;
  font-family:"Palatino Linotype";color:#003366'>Cheers <st1:PersonName =
w:st=3D"on">Hamish</st1:PersonName></span></font><o:p></o:p></p>
  <div>
  <div class=3DMsoNormal align=3Dcenter =
style=3D'text-align:center'><font size=3D3
  face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>
  <hr size=3D2 width=3D"100%" align=3Dcenter tabIndex=3D-1>
  </span></font></div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><b><font
  size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;font-family:Tahoma;
  font-weight:bold'>From:</span></font></b><font size=3D2 =
face=3DTahoma><span
  style=3D'font-size:10.0pt;font-family:Tahoma'> dq-owner@dq.sf.org.nz
  [mailto:dq-owner@dq.sf.org.nz] <b><span style=3D'font-weight:bold'>On =
Behalf Of
  </span></b>RPer 4eva<br>
  <b><span style=3D'font-weight:bold'>Sent:</span></b> Saturday, July =
24, 2010
  1:13 PM<br>
  <b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName =
w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br>
  <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] =
skills</span></font><o:p></o:p></p>
  </div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font
  size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>I'm =
mainly just
  advocating 3 of which I withdrew 1 due to it already being in use. I =
wouldn't
  advocate half the list as generic skills but included them all just =
for the
  sake of completeness. I don't think anyone wants half the guild to be
  vamperic thralls. I'm considering starting a new thread specificaly =
about
  weaponmaster since people aren't nearly as anti combat as I =
thought.<o:p></o:p></span></font></p>
  <div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>On =
Sat, Jul 24,
  2010 at 1:08 PM, Chris Caulfield &lt;<a
  =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dchriscaulf@gmail.c=
om"
  target=3D"_blank" ymailto=3D"mailto:chriscaulf@gmail.com"><u><font =
color=3Dblue><span
  style=3D'color:blue'>chriscaulf@gmail.com</span></font></u></a>&gt; =
wrote:<o:p></o:p></span></font></p>
  </div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>The =
skillsets we
  have in play atm have been used for the last 20 years or so and have =
enabled
  roleplaying with that range, both combat and out of combat roles.
  &nbsp;&nbsp; The game changes in small increments not wholesale =
additions and
  there has to be something an existing skill doesn't or couldn't cover =
with
  some modification. &nbsp; &nbsp;&nbsp; Many of the skills you detail =
here
  could be played under other skills (or are) or they simply define your =
PC a
  certain way, which is how you roleplay the character, not by the title =
of the
  skill they use. <o:p></o:p></span></font></p>
  <div>
  <div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font
  size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'><br>
  <br>
  &nbsp;&nbsp; <o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>On =
Sat, Jul 24,
  2010 at 12:48 PM, RPer 4eva &lt;<a
  =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dmsnoverflow@gmail.=
com"
  target=3D"_blank" ymailto=3D"mailto:msnoverflow@gmail.com"><u><font =
color=3Dblue><span
  style=3D'color:blue'>msnoverflow@gmail.com</span></font></u></a>&gt; =
wrote:<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>I =
am trying to
  learn here and I don't think this post helps me with that. We have =
skills on
  the books that don't help me avoid the big axe. These skills while not =
useful
  in combat are not useless. I thought people would be more interested =
in non
  combat skills than in any new combat skills otherwise I would have put
  forward weapon master which seems to fit many peoples concepts better =
than
  warrior. The main reason I asked people to put forward specific =
problems with
  new skills is not to put the work on them but so that I learn and if I =
feel
  the need to put forward another proposal it won't be flawed in the =
same way
  this is. I was under the impression that people were going to be much =
against
  adding combat capabilities but if I understand your post I should =
instead put
  forward more of them?<o:p></o:p></span></font></p>
  </div>
  </div>
  <div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font
  size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'>Dylan<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>On =
Sat, Jul 24,
  2010 at 12:11 PM, Chris Caulfield &lt;<a
  =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dchriscaulf@gmail.c=
om"
  target=3D"_blank" ymailto=3D"mailto:chriscaulf@gmail.com"><u><font =
color=3Dblue><span
  style=3D'color:blue'>chriscaulf@gmail.com</span></font></u></a>&gt; =
wrote:<o:p></o:p></span></font></p>
  </div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font
  size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>oh =
oh, Scribe,
  Cartographer and Orator are what do it for me.&nbsp;&nbsp; I can't =
wait until
  the right moment to proclaim how good I am at such useless
  skills.&nbsp;&nbsp;&nbsp; They will just add true depth when i try and =
ward
  the great axe blow from my bleeding skull or try to get a stone moved =
to
  unearth the tomb I'm plundering.<br>
  <br>
  Most all of the skills here are character background skills and have =
no real
  use in a DQ game.<br>
  We have the skill sets we have as they are useful in a game, almost =
anything
  else can be ranked as an artisan type skill as background. &nbsp; =
&nbsp;
  &nbsp;&nbsp; While we have lots of things pseudo imported from other =
systems
  the breadth of prestige classes you propose are not required in DQ =
(IMHO of
  course) and would only add complexity not enjoyment to the game.&nbsp; =
&nbsp;
  <o:p></o:p></span></font></p>
  <div>
  <div>
  <div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>On =
Sat, Jul 24,
  2010 at 11:48 AM, Andrew Withy &lt;<a
  =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dawithy@ihug.co.nz"=

  target=3D"_blank" ymailto=3D"mailto:awithy@ihug.co.nz"><u><font =
color=3Dblue><span
  style=3D'color:blue'>awithy@ihug.co.nz</span></font></u></a>&gt; =
wrote:<o:p></o:p></span></font></p>
  </div>
  </div>
  </div>
  <blockquote style=3D'border:none;border-left:solid #CCCCCC =
1.0pt;padding:0in 0in 0in 6.0pt;
  =
margin-left:4.8pt;margin-top:5.0pt;margin-right:0in;margin-bottom:5.0pt'>=

  <div>
  <div>
  <div>
  <div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
  color:navy'>Ooh! I want Dramatic Architecture! Now there&#8217;s a =
skill that
  DQ&#8217;s been missing.</span></font><o:p></o:p></p>
  </div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
  color:navy'>&nbsp;</span></font><o:p></o:p></p>
  </div>
  </div>
  </div>
  <div>
  <div class=3DMsoNormal align=3Dcenter =
style=3D'text-align:center'><font size=3D3
  face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>
  <hr size=3D2 width=3D"100%" align=3Dcenter>
  </span></font></div>
  <div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><b><font
  size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;font-family:Tahoma;
  font-weight:bold'>From:</span></font></b><font size=3D2 =
face=3DTahoma><span
  style=3D'font-size:10.0pt;font-family:Tahoma'> <a
  =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-owner@dq..sf.or=
g.nz"
  target=3D"_blank" ymailto=3D"mailto:dq-owner@dq.sf..org.nz"><u><font =
color=3Dblue><span
  style=3D'color:blue'>dq-owner@dq.sf.org.nz</span></font></u></a> =
[mailto:<a
  =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-owner@dq.sf.org=
.nz"
  target=3D"_blank" ymailto=3D"mailto:dq-owner@dq.sf.org.nz"><u><font =
color=3Dblue><span
  style=3D'color:blue'>dq-owner@dq.sf.org.nz</span></font></u></a>] =
<b><span
  style=3D'font-weight:bold'>On Behalf Of </span></b>Greg Graydon<br>
  <b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, 23 July =
2010 9:57
  a.m. </span></font><o:p></o:p></p>
  </div>
  <div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;font-family:Tahoma'><br>
  <b><span style=3D'font-weight:bold'>To:</span></b> <a
  =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq@dq.sf..org.nz"
  target=3D"_blank" ymailto=3D"mailto:dq@dq.sf.org.nz"><u><font =
color=3Dblue><span
  style=3D'color:blue'>dq@dq.sf.org.nz</span></font></u></a><br>
  <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] =
skills</span></font><o:p></o:p></p>
  </div>
  </div>
  </blockquote>
  <div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
  color:navy'>&#8230; </span></font><font size=3D2 color=3Dblue =
face=3DArial><span
  style=3D'font-size:10.0pt;font-family:Arial;color:blue'>&nbsp; Unless =
I took
  into account my rank 3 in dramatic architecture and rank 4 spatial =
</span></font><font
  size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
  color:navy'>&#8230;</span></font>&nbsp;<o:p></o:p></p>
  </div>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  <p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
  size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  </td>
 </tr>
</table>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

</div>

</body>

</html>

------=_NextPart_000_000C_01CB2D06.2C4D7AC0--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] What is wrong with Warrior? WAS: [dq] skills
FromIan Wood
DateMon, 26 Jul 2010 02:21:19 -0700 (PDT)
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Content-Transfer-Encoding: quoted-printable

thanks Hamish and Jim,
=C2=A0
it would be good if the purpose and intended limits of Warrior could be exp=
lained (say by the author)
cheers,
Ian

--- On Mon, 26/7/10, Hamish Brown <perfect_brown@xtra.co.nz> wrote:


From: Hamish Brown <perfect_brown@xtra.co.nz>
Subject: Re: [dq] What is wrong with Warrior? WAS: [dq] skills
To: dq@dq.sf.org.nz
Date: Monday, 26 July, 2010, 9:04 PM








Yea Jim said it (fancy us agreeing Jim)
=C2=A0
Hidious amounts of time and EP to advance it with only a little boring retu=
rn.=C2=A0 The main return is that you can call your self a Warrior (or a Ma=
ster Warrior at rk8)=C2=A0 which draws the parties attention to the fact th=
at you like to hit stuff.
=C2=A0
My high level warrior has a strike chance of 170ish (8 from warrior) damage=
 of D+26 ish (1 point from warrior) IV of 100ish (8pts from warrior)
But warrior skill took 90% of my time and ep to get these stats.=C2=A0 Sure=
 the stats are higher than many but the cost for benefit is rediculous =E2=
=80=93 I only ever use 2 wepons a holy sword and main gauch also unarmed (h=
ave never picked up any other wep except in training, ever).
=C2=A0
The defence problem could be easily fixed so that it was 2 per rank for mel=
ee or close attacks.
=C2=A0
I would like to see us sex it up so that Warriors shape the combat more as =
a result of their particular skills, but I suspect that too few people will=
 want to see the sorts of abilities I proposed eairlyer today as they would=
 change how combats looks and feels quite a bit and also give warriors more=
 ability to shape combat (which I think they should, and can anyway if you =
play em right).
=C2=A0
Hamish



From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Ian=
 Wood
Sent: Monday, July 26, 2010 7:12 PM
To: dq@dq.sf.org.nz
Subject: [dq] What is wrong with Warrior? WAS: [dq] skills
=C2=A0





hi there,

=C2=A0

Can Hamish and Jono, and others knowledgeable about Warrior (say the Author=
), help me by listing what is wrong with Warrior?

and what is good about it.

=C2=A0

something like:

What Warrior was designed to achieve

What Warrior was deliberately designed to not allow or encourage
What are the successes of Warrior

What are the failures of Warrior?

=C2=A0

Are the failures sufficiently significant to warrant a change?

=C2=A0

If the failures warrant change, then what do we need to change about Warrio=
r?

1. its purpose?=20

2. its self-imposed limitations?

3. how it seeks to achieve its purpose?

4. what do we need to add to remedy its failures.

=C2=A0

I am in Australia and receiving DQ posts releives some of the disconnection=
..

A framework to fit the various points would really help.

At the moment i have the urge to delete any further posts unread as they ar=
e generally about a solution looking for a problem.

=C2=A0

cheers, from a place with blue skies, mid-20s temperatures and low humidity=
..

=C2=A0

Ian


--- On Mon, 26/7/10, Hamish Brown < perfect_brown@xtra.co .nz> wrote:


From: Hamish Brown < perfect_brown@xtra.co .nz>
Subject: Re: [dq] skills
To: dq@dq.sf.org.nz
Date: Monday, 26 July, 2010, 11:43 AM


Hi there Dylan
=C2=A0
I think that basically the line with developments to the DQ system we are u=
sing is that any change has to be based on us collectivly agreeing that the=
re is a broken thing that we want to fix.=C2=A0 So if there is something th=
at seems broken the first hurdle is would most of us agree its broken.
=C2=A0
The system doent seem be =E2=80=98in development=E2=80=99 in the sense that=
 as people have cool ideas others take them up and something gets changed.=
=C2=A0 This bugged me for quite a long time when I first started playing bu=
t eventually I decided it was a good thing.=C2=A0 It means the world is bas=
ically stable.=C2=A0=20
=C2=A0
That being said players often don=E2=80=99t realise that almost anything is=
 possible it took me years to work out how to relate to the GM=E2=80=99s so=
 that they would get involved with my character development and make pronou=
cments from on high (read write-ups) that my toon broke the rules in some s=
pecific way.=C2=A0 (i.e. I was a crazy mo-fo acrobat that could leap over p=
eople and kill them from behind;=C2=A0 yes one of my toons does this).=C2=
=A0 In fact I think this is far better than everyone being able to do (what=
 ever it is) because if everyone could then it would be boring.
=C2=A0
I bet every person whos been around a while could make quite a long list of=
 things we should never have changed and I bet that everyones list would be=
 different.=C2=A0 I know I have a list like this.
=C2=A0
However I agree with Jono warrior is broken.=C2=A0 The pathetic incremental=
 improvements to stuff are boring and too weak for the ep cost.=C2=A0 Howev=
er I play 2 high level warriors and don=E2=80=99t agree with the widly held=
 view that warriors are under powered compaired to mages.=C2=A0 Neither of =
mine are, mostly because they can do damage directly to endurance.=C2=A0 Th=
e Warrior skill should give a set of cool abilities achieved at specific le=
vels as well as the boring incremental improvemts.=C2=A0 So if someone prop=
osed this and we could balance it so as not to break things than I would pr=
obably like it.
=C2=A0
Cheers Hamish




From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of RPe=
r 4eva
Sent: Saturday, July 24, 2010 1:13 PM
To: dq@dq.sf.org.nz
Subject: Re: [dq] skills
=C2=A0
I'm mainly just advocating 3 of which I withdrew 1 due to it already being =
in use. I wouldn't advocate half the list as generic skills but included th=
em all just for the sake of completeness. I don't think anyone wants half t=
he guild to be vamperic thralls. I'm considering starting a new thread spec=
ificaly about weaponmaster since people aren't nearly as anti combat as I t=
hought.

On Sat, Jul 24, 2010 at 1:08 PM, Chris Caulfield <chriscaulf@gmail.com> wro=
te:
The skillsets we have in play atm have been used for the last 20 years or s=
o and have enabled roleplaying with that range, both combat and out of comb=
at roles. =C2=A0=C2=A0 The game changes in small increments not wholesale a=
dditions and there has to be something an existing skill doesn't or couldn'=
t cover with some modification. =C2=A0 =C2=A0=C2=A0 Many of the skills you =
detail here could be played under other skills (or are) or they simply defi=
ne your PC a certain way, which is how you roleplay the character, not by t=
he title of the skill they use.=20




=C2=A0=C2=A0=20

On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva <msnoverflow@gmail.com> wrote:

I am trying to learn here and I don't think this post helps me with that. W=
e have skills on the books that don't help me avoid the big axe. These skil=
ls while not useful in combat are not useless. I thought people would be mo=
re interested in non combat skills than in any new combat skills otherwise =
I would have put forward weapon master which seems to fit many peoples conc=
epts better than warrior. The main reason I asked people to put forward spe=
cific problems with new skills is not to put the work on them but so that I=
 learn and if I feel the need to put forward another proposal it won't be f=
lawed in the same way this is. I was under the impression that people were =
going to be much against adding combat capabilities but if I understand you=
r post I should instead put forward more of them?

Dylan

On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfield <chriscaulf@gmail.com> wr=
ote:
oh oh, Scribe, Cartographer and Orator are what do it for me.=C2=A0=C2=A0 I=
 can't wait until the right moment to proclaim how good I am at such useles=
s skills.=C2=A0=C2=A0=C2=A0 They will just add true depth when i try and wa=
rd the great axe blow from my bleeding skull or try to get a stone moved to=
 unearth the tomb I'm plundering.

Most all of the skills here are character background skills and have no rea=
l use in a DQ game.
We have the skill sets we have as they are useful in a game, almost anythin=
g else can be ranked as an artisan type skill as background. =C2=A0 =C2=A0 =
=C2=A0=C2=A0 While we have lots of things pseudo imported from other system=
s the breadth of prestige classes you propose are not required in DQ (IMHO =
of course) and would only add complexity not enjoyment to the game.=C2=A0 =
=C2=A0=20



On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy <awithy@ihug.co.nz> wrote:





Ooh! I want Dramatic Architecture! Now there=E2=80=99s a skill that DQ=E2=
=80=99s been missing.
=C2=A0





From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Gre=
g Graydon
Sent: Friday, 23 July 2010 9:57 a.m.=20


To: dq@dq.sf.org.nz
Subject: Re: [dq] skills

=C2=A0

=E2=80=A6 =C2=A0 Unless I took into account my rank 3 in dramatic architect=
ure and rank 4 spatial =E2=80=A6=C2=A0
=C2=A0
=C2=A0
=C2=A0
=C2=A0
=C2=A0
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<table cellspacing=3D"0" cellpadding=3D"0" border=3D"0" ><tr><td valign=3D"=
top" style=3D"font: inherit;"><DIV>thanks Hamish and Jim,</DIV>
<DIV>&nbsp;</DIV>
<DIV>it would be good if the purpose and intended limits of Warrior could b=
e explained (say by the author)</DIV>
<DIV>cheers,</DIV>
<DIV>Ian<BR><BR>--- On <B>Mon, 26/7/10, Hamish Brown <I>&lt;perfect_brown@x=
tra.co.nz&gt;</I></B> wrote:<BR></DIV>
<BLOCKQUOTE style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5=
px; MARGIN-LEFT: 5px"><BR>From: Hamish Brown &lt;perfect_brown@xtra.co.nz&g=
t;<BR>Subject: Re: [dq] What is wrong with Warrior? WAS: [dq] skills<BR>To:=
 dq@dq.sf.org.nz<BR>Date: Monday, 26 July, 2010, 9:04 PM<BR><BR>
<DIV id=3Dyiv962378174>
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<DIV class=3DSection1>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">Yea Jim said it (fancy us agreeing Jim)</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">Hidious amounts of time and EP to advance it with only a little =
boring return.&nbsp; The main return is that you can call your self a Warri=
or (or a Master Warrior at rk8)&nbsp; which draws the parties attention to =
the fact that you like to hit stuff.</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">My high level warrior has a strike chance of 170ish (8 from warr=
ior) damage of D+26 ish (1 point from warrior) IV of 100ish (8pts from warr=
ior)</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">But warrior skill took 90% of my time and ep to get these stats.=
&nbsp; Sure the stats are higher than many but the cost for benefit is redi=
culous =E2=80=93 I only ever use 2 wepons a holy sword and main gauch also =
unarmed (have never picked up any other wep except in training, ever).</SPA=
N></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">The defence problem could be easily fixed so that it was 2 per r=
ank for melee or close attacks.</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">I would like to see us sex it up so that Warriors shape the comb=
at more as a result of their particular skills, but I suspect that too few =
people will want to see the sorts of abilities I proposed eairlyer today as=
 they would change how combats looks and feels quite a bit and also give wa=
rriors more ability to shape combat (which I think they should, and can any=
way if you play em right).</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">Hamish</SPAN></FONT><FONT color=3Dnavy size=3D2 face=3DArial><SP=
AN style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt"></SPAN></FONT=
></DIV>
<DIV style=3D"TEXT-ALIGN: center" class=3DMsoNormal align=3Dcenter><FONT si=
ze=3D3 face=3D"Times New Roman"><SPAN style=3D"FONT-SIZE: 12pt">
<HR tabIndex=3D-1 align=3Dcenter SIZE=3D2 width=3D"100%">
</SPAN></FONT></DIV>
<P class=3DMsoNormal><B><FONT size=3D2 face=3DTahoma><SPAN style=3D"FONT-FA=
MILY: Tahoma; FONT-SIZE: 10pt; FONT-WEIGHT: bold">From:</SPAN></FONT></B><F=
ONT size=3D2 face=3DTahoma><SPAN style=3D"FONT-FAMILY: Tahoma; FONT-SIZE: 1=
0pt"> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B><SPAN style=
=3D"FONT-WEIGHT: bold">On Behalf Of </SPAN></B>Ian Wood<BR><B><SPAN style=
=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> Monday, July 26, 2010 7:12 PM<BR><B=
><SPAN style=3D"FONT-WEIGHT: bold">To:</SPAN></B> dq@dq.sf.org.nz<BR><B><SP=
AN style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> [dq] What is wrong with =
Warrior? WAS: [dq] skills</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<TABLE class=3DMsoNormalTable border=3D0 cellSpacing=3D0 cellPadding=3D0>
<TBODY>
<TR>
<TD style=3D"PADDING-BOTTOM: 0in; PADDING-LEFT: 0in; PADDING-RIGHT: 0in; PA=
DDING-TOP: 0in" vAlign=3Dtop>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">hi there,</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">Can Hamish and Jono, and others knowledgeable about Warri=
or (say the Author), help me by listing what is wrong with Warrior?</SPAN><=
/FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">and what is good about it.</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">something like:</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">What Warrior was designed to achieve</SPAN></FONT></DIV><=
/DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">What Warrior was deliberately designed to not allow or en=
courage<BR>What are the successes of Warrior</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">What are the failures of Warrior?</SPAN></FONT></DIV></DI=
V>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">Are the failures sufficiently significant to warrant a ch=
ange?</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">If the failures warrant change, then what do we need to c=
hange about Warrior?</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">1. its purpose? </SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">2. its self-imposed limitations?</SPAN></FONT></DIV></DIV=
>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">3. how it seeks to achieve its purpose?</SPAN></FONT></DI=
V></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">4. what do we need to add to remedy its failures.</SPAN><=
/FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">I am in Australia and receiving DQ posts releives some of=
 the disconnection.</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">A framework to fit the various points would really help.<=
/SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">At the moment i have the urge to delete any further posts=
 unread as they are generally about a solution looking for a problem.</SPAN=
></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">cheers, from a place with blue skies, mid-20s temperature=
s and low humidity.</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">Ian</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt"><BR>--- On <B><SPAN style=3D"FONT-WEIGHT: bold">Mon, 26/7=
/10, Hamish Brown <I><SPAN style=3D"FONT-STYLE: italic">&lt; perfect_brown@=
xtra.co .nz&gt;</SPAN></I></SPAN></B> wrote:</SPAN></FONT></DIV></DIV>
<BLOCKQUOTE style=3D"BORDER-BOTTOM: medium none; BORDER-LEFT: #1010ff 1.5pt=
 solid; PADDING-BOTTOM: 0in; MARGIN-TOP: 5pt; PADDING-LEFT: 4pt; PADDING-RI=
GHT: 0in; MARGIN-BOTTOM: 5pt; MARGIN-LEFT: 3.75pt; BORDER-TOP: medium none;=
 BORDER-RIGHT: medium none; PADDING-TOP: 0in">
<P style=3D"MARGIN-BOTTOM: 12pt" class=3DMsoNormal><FONT size=3D3 face=3D"T=
imes New Roman"><SPAN style=3D"FONT-SIZE: 12pt"><BR>From: Hamish Brown &lt;=
 perfect_brown@xtra.co .nz&gt;<BR>Subject: Re: [dq] skills<BR>To: dq@dq.sf.=
org.nz<BR>Date: Monday, 26 July, 2010, 11:43 AM</SPAN></FONT></DIV>
<DIV id=3Dyiv207306519>
<DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">Hi there Dylan</SPAN></FONT></DIV></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">I think that basically the line with developments to the DQ syst=
em we are using is that any change has to be based on us collectivly agreei=
ng that there is a broken thing that we want to fix.&nbsp; So if there is s=
omething that seems broken the first hurdle is would most of us agree its b=
roken.</SPAN></FONT></DIV></BLOCKQUOTE>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">The system doent seem be =E2=80=98in development=E2=80=99 in the=
 sense that as people have cool ideas others take them up and something get=
s changed.&nbsp; This bugged me for quite a long time when I first started =
playing but eventually I decided it was a good thing.&nbsp; It means the wo=
rld is basically stable.&nbsp; </SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">That being said players often don=E2=80=99t realise that almost =
anything is possible it took me years to work out how to relate to the GM=
=E2=80=99s so that they would get involved with my character development an=
d make pronoucments from on high (read write-ups) that my toon broke the ru=
les in some specific way.&nbsp; (i.e. I was a crazy mo-fo acrobat that coul=
d leap over people and kill them from behind;&nbsp; yes one of my toons doe=
s this).&nbsp; In fact I think this is far better than everyone being able =
to do (what ever it is) because if everyone could then it would be boring.<=
/SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">I bet every person whos been around a while could make quite a l=
ong list of things we should never have changed and I bet that everyones li=
st would be different.&nbsp; I know I have a list like this.</SPAN></FONT><=
/DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">However I agree with Jono warrior is broken.&nbsp; The pathetic =
incremental improvements to stuff are boring and too weak for the ep cost.&=
nbsp; However I play 2 high level warriors and don=E2=80=99t agree with the=
 widly held view that warriors are under powered compaired to mages.&nbsp; =
Neither of mine are, mostly because they can do damage directly to enduranc=
e.&nbsp; The Warrior skill should give a set of cool abilities achieved at =
specific levels as well as the boring incremental improvemts.&nbsp; So if s=
omeone proposed this and we could balance it so as not to break things than=
 I would probably like it.</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT color=3D#003366 size=3D3 face=3D"Palatino Linoty=
pe"><SPAN style=3D"FONT-FAMILY: 'Palatino Linotype'; COLOR: #003366; FONT-S=
IZE: 12pt">Cheers Hamish</SPAN></FONT></DIV>
<DIV>
<DIV style=3D"TEXT-ALIGN: center" class=3DMsoNormal align=3Dcenter><FONT si=
ze=3D3 face=3D"Times New Roman"><SPAN style=3D"FONT-SIZE: 12pt">
<HR tabIndex=3D-1 align=3Dcenter SIZE=3D2 width=3D"100%">
</SPAN></FONT></DIV>
<P class=3DMsoNormal><B><FONT size=3D2 face=3DTahoma><SPAN style=3D"FONT-FA=
MILY: Tahoma; FONT-SIZE: 10pt; FONT-WEIGHT: bold">From:</SPAN></FONT></B><F=
ONT size=3D2 face=3DTahoma><SPAN style=3D"FONT-FAMILY: Tahoma; FONT-SIZE: 1=
0pt"> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B><SPAN style=
=3D"FONT-WEIGHT: bold">On Behalf Of </SPAN></B>RPer 4eva<BR><B><SPAN style=
=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> Saturday, July 24, 2010 1:13 PM<BR>=
<B><SPAN style=3D"FONT-WEIGHT: bold">To:</SPAN></B> dq@dq.sf.org.nz<BR><B><=
SPAN style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> Re: [dq] skills</SPAN>=
</FONT></DIV></DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P style=3D"MARGIN-BOTTOM: 12pt" class=3DMsoNormal><FONT size=3D3 face=3D"T=
imes New Roman"><SPAN style=3D"FONT-SIZE: 12pt">I'm mainly just advocating =
3 of which I withdrew 1 due to it already being in use. I wouldn't advocate=
 half the list as generic skills but included them all just for the sake of=
 completeness. I don't think anyone wants half the guild to be vamperic thr=
alls. I'm considering starting a new thread specificaly about weaponmaster =
since people aren't nearly as anti combat as I thought.</SPAN></FONT></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">On Sat, Jul 24, 2010 at 1:08 PM, Chris Caulfield &lt;<A h=
ref=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dchriscaulf@gmail.com"=
 rel=3Dnofollow target=3D_blank><U><FONT color=3Dblue><SPAN style=3D"COLOR:=
 blue">chriscaulf@gmail.com</SPAN></FONT></U></A>&gt; wrote:</SPAN></FONT><=
/DIV></DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">The skillsets we have in play atm have been used for the =
last 20 years or so and have enabled roleplaying with that range, both comb=
at and out of combat roles. &nbsp;&nbsp; The game changes in small incremen=
ts not wholesale additions and there has to be something an existing skill =
doesn't or couldn't cover with some modification. &nbsp; &nbsp;&nbsp; Many =
of the skills you detail here could be played under other skills (or are) o=
r they simply define your PC a certain way, which is how you roleplay the c=
haracter, not by the title of the skill they use. </SPAN></FONT></DIV>
<DIV>
<DIV>
<P style=3D"MARGIN-BOTTOM: 12pt" class=3DMsoNormal><FONT size=3D3 face=3D"T=
imes New Roman"><SPAN style=3D"FONT-SIZE: 12pt"><BR><BR>&nbsp;&nbsp; </SPAN=
></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">On Sat, Jul 24, 2010 at 12:48 PM, RPer 4eva &lt;<A href=
=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dmsnoverflow@gmail.com" r=
el=3Dnofollow target=3D_blank><U><FONT color=3Dblue><SPAN style=3D"COLOR: b=
lue">msnoverflow@gmail.com</SPAN></FONT></U></A>&gt; wrote:</SPAN></FONT></=
DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">I am trying to learn here and I don't think this post hel=
ps me with that. We have skills on the books that don't help me avoid the b=
ig axe. These skills while not useful in combat are not useless. I thought =
people would be more interested in non combat skills than in any new combat=
 skills otherwise I would have put forward weapon master which seems to fit=
 many peoples concepts better than warrior. The main reason I asked people =
to put forward specific problems with new skills is not to put the work on =
them but so that I learn and if I feel the need to put forward another prop=
osal it won't be flawed in the same way this is. I was under the impression=
 that people were going to be much against adding combat capabilities but i=
f I understand your post I should instead put forward more of them?</SPAN><=
/FONT></DIV></DIV></DIV>
<DIV>
<P style=3D"MARGIN-BOTTOM: 12pt" class=3DMsoNormal><FONT size=3D3 face=3D"T=
imes New Roman"><SPAN style=3D"FONT-SIZE: 12pt">Dylan</SPAN></FONT></DIV></=
DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">On Sat, Jul 24, 2010 at 12:11 PM, Chris Caulfield &lt;<A =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dchriscaulf@gmail.com=
" rel=3Dnofollow target=3D_blank><U><FONT color=3Dblue><SPAN style=3D"COLOR=
: blue">chriscaulf@gmail.com</SPAN></FONT></U></A>&gt; wrote:</SPAN></FONT>=
</DIV></DIV>
<P style=3D"MARGIN-BOTTOM: 12pt" class=3DMsoNormal><FONT size=3D3 face=3D"T=
imes New Roman"><SPAN style=3D"FONT-SIZE: 12pt">oh oh, Scribe, Cartographer=
 and Orator are what do it for me.&nbsp;&nbsp; I can't wait until the right=
 moment to proclaim how good I am at such useless skills.&nbsp;&nbsp;&nbsp;=
 They will just add true depth when i try and ward the great axe blow from =
my bleeding skull or try to get a stone moved to unearth the tomb I'm plund=
ering.<BR><BR>Most all of the skills here are character background skills a=
nd have no real use in a DQ game.<BR>We have the skill sets we have as they=
 are useful in a game, almost anything else can be ranked as an artisan typ=
e skill as background. &nbsp; &nbsp; &nbsp;&nbsp; While we have lots of thi=
ngs pseudo imported from other systems the breadth of prestige classes you =
propose are not required in DQ (IMHO of course) and would only add complexi=
ty not enjoyment to the game.&nbsp; &nbsp; </SPAN></FONT></DIV>
<DIV>
<DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">On Sat, Jul 24, 2010 at 11:48 AM, Andrew Withy &lt;<A hre=
f=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dawithy@ihug.co.nz" rel=
=3Dnofollow target=3D_blank><U><FONT color=3Dblue><SPAN style=3D"COLOR: blu=
e">awithy@ihug.co.nz</SPAN></FONT></U></A>&gt; wrote:</SPAN></FONT></DIV></=
DIV></DIV></DIV>
<BLOCKQUOTE style=3D"BORDER-BOTTOM: medium none; BORDER-LEFT: #cccccc 1pt s=
olid; PADDING-BOTTOM: 0in; MARGIN: 5pt 0in 5pt 4.8pt; PADDING-LEFT: 6pt; PA=
DDING-RIGHT: 0in; BORDER-TOP: medium none; BORDER-RIGHT: medium none; PADDI=
NG-TOP: 0in">
<DIV>
<DIV>
<DIV>
<DIV>
<P class=3DMsoNormal><FONT color=3Dnavy size=3D2 face=3DArial><SPAN style=
=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Ooh! I want Dramatic =
Architecture! Now there=E2=80=99s a skill that DQ=E2=80=99s been missing.</=
SPAN></FONT></DIV></DIV>
<P class=3DMsoNormal><FONT color=3Dnavy size=3D2 face=3DArial><SPAN style=
=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">&nbsp;</SPAN></FONT><=
/DIV></DIV></DIV></DIV>
<DIV>
<DIV style=3D"TEXT-ALIGN: center" class=3DMsoNormal align=3Dcenter><FONT si=
ze=3D3 face=3D"Times New Roman"><SPAN style=3D"FONT-SIZE: 12pt">
<HR align=3Dcenter SIZE=3D2 width=3D"100%">
</SPAN></FONT></DIV>
<DIV>
<P class=3DMsoNormal><B><FONT size=3D2 face=3DTahoma><SPAN style=3D"FONT-FA=
MILY: Tahoma; FONT-SIZE: 10pt; FONT-WEIGHT: bold">From:</SPAN></FONT></B><F=
ONT size=3D2 face=3DTahoma><SPAN style=3D"FONT-FAMILY: Tahoma; FONT-SIZE: 1=
0pt"> <A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-owner@dq=
...sf.org.nz" rel=3Dnofollow target=3D_blank><U><FONT color=3Dblue><SPAN sty=
le=3D"COLOR: blue">dq-owner@dq.sf.org.nz</SPAN></FONT></U></A> [mailto:<A h=
ref=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-owner@dq.sf.org.nz=
" rel=3Dnofollow target=3D_blank><U><FONT color=3Dblue><SPAN style=3D"COLOR=
: blue">dq-owner@dq.sf.org.nz</SPAN></FONT></U></A>] <B><SPAN style=3D"FONT=
-WEIGHT: bold">On Behalf Of </SPAN></B>Greg Graydon<BR><B><SPAN style=3D"FO=
NT-WEIGHT: bold">Sent:</SPAN></B> Friday, 23 July 2010 9:57 a.m. </SPAN></F=
ONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT size=3D2 face=3DTahoma><SPAN style=3D"FONT-FAMIL=
Y: Tahoma; FONT-SIZE: 10pt"><BR><B><SPAN style=3D"FONT-WEIGHT: bold">To:</S=
PAN></B> <A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq@dq.sf=
...org.nz" rel=3Dnofollow target=3D_blank><U><FONT color=3Dblue><SPAN style=
=3D"COLOR: blue">dq@dq.sf.org.nz</SPAN></FONT></U></A><BR><B><SPAN style=3D=
"FONT-WEIGHT: bold">Subject:</SPAN></B> Re: [dq] skills</SPAN></FONT></DIV>=
</DIV></DIV></BLOCKQUOTE>
<DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3DMsoNormal><FONT color=3Dnavy size=3D2 face=3DArial><SPAN style=
=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=E2=80=A6 </SPAN></FO=
NT><FONT color=3Dblue size=3D2 face=3DArial><SPAN style=3D"FONT-FAMILY: Ari=
al; COLOR: blue; FONT-SIZE: 10pt">&nbsp; Unless I took into account my rank=
 3 in dramatic architecture and rank 4 spatial </SPAN></FONT><FONT color=3D=
navy size=3D2 face=3DArial><SPAN style=3D"FONT-FAMILY: Arial; COLOR: navy; =
FONT-SIZE: 10pt">=E2=80=A6</SPAN></FONT>&nbsp;</DIV></DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></TD></TR></TBODY></TABLE>
<P class=3DMsoNormal><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D=
"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV></DIV></BLOCKQUOTE></td><=
/tr></table>
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