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Pages 62-65 of the DQDM's Guide:
*
Agents
*
Many of the Powers of the DQ universe use mortals
as Agents. These Agents serve in many diverse
capacities depending on the particular aims and
goals of their Power: as priestly leaders of covens or
sects dedicated to the Power; as spies; provocateurs;
instruments of justice or revenge; scourges; and
recruiters. Not all of the mortal followers of a Power
are necessarily Agents, some may simply be "lay
followers", lacking the dedication or certain skills or
abilities demanded by the Power of its Agents.
*
The Pact
*
The link between a Power and an Agent is in the form
of a contract where the Agent, a mortal sympathetic
to the cause, goals and motivations of a particular
Power, agrees to further that Power's interests in the
material world and to keep the tenets of its "faith", in
return for a measure of guidance and protection, and
usually for some security in their eventual fate in the
afterlife. This is not a contract to be entered into
lightly, as it may influence the actions and general
behaviour of the Agent, and it is not easy to break
such a contract, once made, without risking the direst
wrath of the renounced Power.
*
Becoming An Agent
*
The process for becoming an Agent is solemn and
ancient. The character must first invoke the desired
Power using an Ancient Invocation. Should the Power
choose to appear, the character must state that they
wish to become an Agent for the Power. They must
also offer a token to the Power. This initial interaction
between the character and the Power is very serious,
and both the GM and the character's player should
carefully consider their actions. If the token is
acceptable to the Power, the character possess those
skills or abilities required by the Power, and agrees to
the Powers strictures relating to the behaviour of its
Agents, the Power accepts them as an Agent. If the
token is unacceptable, the reaction of the Power will
depend on its personality and the reasons for the gift
being unacceptable. Reactions may range from a
sympathetic declining of the token, and perhaps a
hint as to a more acceptable one, through to an
admonition to never Invoke the Power again, on pain
of death.
*
Tokens
*
The exact form that a token takes may vary widely.
The acceptability of a token will depend on its value
to the character and the personality and motivations
of the Power. It may take the form of an object, an
entity, a physical or spiritual attribute of the character,
an oath or undertaking, or even an insubstantial "gift".
Even the most benevolent Powers dislike mockery,
and the choice of token to be offered is often difficult.
*
Example*: A Fire Mage wishing to become an Agent
of Aim, might choose to offer a captive Water Mage
as a sacrifice, or might perhaps set fire to a
navigators guild and offer it to Aim as a "gift".
*
Restrictions
Ancient Invocations
*
Only through the use of an Ancient Invocation may a
character become an Agent. If a character invokes a
Power without the use of an Ancient Invocation, they
may not become an Agent. The reaction of a Power
to such a mistaken Invoking will vary with the Power's
personality. Many will direct the character to one of
their present Agents, or to a cult or sect dedicated to
the Power and led by one or more Agents, both of
whom must perforce possess an Ancient Invocation.
Some Powers will require the character to go on a
quest to find an Ancient Invocation, though they may
give some clue as to where to find one. Others may
be sympathetic but unhelpful, or angry, or simply
condescending as to the character's amateur
behaviour.
*
Prohibited Abilities
*
An Agent may not possess abilities prohibited by its
Power. Should a character be accepted as an Agent,
they will immediately lose all magic, Skills and abilities
prohibited by the Power. In a few rare cases, some
form of compensation will be offered by the Power,
beyond those abilities usually granted by it, but this is
certainly not the norm. It should be noted that a state
of at least cold war, exists between many of the
Powers, and the College of Summoning Magics.
Those very few of the Powers who will accept
Summoners as Agents, are so noted in their individual
descriptions. In short, if it does not positively state that
a Power will accept a Summoner as an Agent, then
they will reject them, or require that they quit that
College.
*
Benefits
Call Patron
**
An Agent receives the ability to call their Patron. The
ability received is a special form of invocation that may
only be used by Agents. The ability works as a Racial
Talent (EM: 300), and operates as follows:
*
The Agent may, by Invoking their patron Power,
attempt to call their plight to their patron's attention
and gain help, guidance or communication. The exact
nature of the help rendered is at the GM's discretion,
and may range from nothing, through to a full
manifestation of the patron's Avatar and
accompanying Minions. More usually it will consist of
the arrival of one or more Minions of the patron, or an
insubstantial manifestation of the Power itself. The
ability takes at least one Pulse to enact, during which
time the Agent must verbally Invoke the Power, and
may not engage in any other activity that requires
verbalisation. For example, an Agent could Call
Patron whilst engaged in combat, but not while
spellcasting.
The Base Chance of the Power responding in some
way is their Response percentage to an Invocation,
as listed in their description, +3% per Rank achieved
with this talent. An Ancient Invocation may be used to
increase the chance, but will require its full time and
63
EDITION 1.0 DECEMBER 11, 2005 GM GUIDE
any materials. From +20 to -20 may be added at the
GM's discretion to the chance of the Power
responding, depending on the situation, the Power's
personality and the Agent's actions during the
Invocation.
*
Example*: After slaying one opponent and beginning
on their second, an Agent of Alloces uses their Call
Patron talent. Alloces is the "Warrior Duke", and likes
nothing better than bloodshed and carnage. The GM
determines that the actions of the Agent are worth
+10, increasing to +15 once they slay their next
opponent.
If the Power does not respond, the Agent may
continue to Call Patron on the next and subsequent
Pulses. Each extra Pulse that they call increases the
chance of the Power responding by 1%. This roll is
made each Pulse until either the Power appears or
the Agent ceases to call. Once the Power responds
they may require a service, item or oath of the Agent
after, or even before, they offer any aid. This
requirement will depend on the urgency and severity
of the Agent's need, how closely they have been
following the strictures concerning their behaviour,
and how often they have called for help. Most patrons
will ask for no service, or perhaps only a token one, if
the Agent has only called as a last resort, and has in
all ways been faithful, but may levy a very severe
charge if the calling is for a trivial situation or the
Agent has in any way been false to their patron.
*
Special Abilities
*
Some Powers grant various special abilities to their
Agents. These special abilities may be listed in the
description of the individual Powers, or may be part of
a larger and more elaborate Pact that the GM
prepares for the player. These abilities are usually
granted to a character immediately they become an
Agent, and are immediately lost if the character
renounces their pact. Particularly complex pacts may
have additional clauses and requirements.
A fairly standard demonic arrangement is to offer
additional power for more and more control over the
Agent and even a direct claim on their soul when they
die (even if they could normally be resurrected). This is
sometimes called the =93Greater Pact=94 and should be
thought about carefully by any player considering it.
When a character with a Greater Pact dies, then
whether or not they would be recoverable, their Patron
arrives and claims their soul as noted under
=93Vengeance=94 below. The character is then
irresurrectably dead.
*
Other Benefits
*
Agents generally gain the respect of all lay
worshippers of their Patron. This may lead to other
benefits not detailed here. Agents of those Powers
who have structured organisations, such as the
Powers of Light, may be able to gain free board and
training at the places dedicated to their Patron
*
Familiars
*
Some of the Powers grant their Agents the use and
companionship of a Minor Minion to serve as a
Familiar. This Familiar is a combination of guide,
teacher, student, friend, henchling and political officer.
The Familiar feels great loyalty to the Agent, second
only to its Power, and will serve and help them in all
ways. The Familiar begins as a standard Minor Minion
of the patron Power. Unless otherwise stated in the
Power's description, the Familiar's alternate (animal)
form may be of any small non-sentient and
unenchanted creature. The Agent may ask for a
particular form for their Familiar, but the Power makes
the final decision. The only additional ability of the
Familiar is that it knows all of the languages known by
the Agent but at one less Rank. If this reduces the
Rank below 0, the Familiar does not have that
language. There is a link between the Familiar and the
Agent that keeps the Familiar in the material world. If
the Agent dies, the Familiar is immediately dispelled
back to its own dimension. If the Agent is resurrected,
they may collect their Familiar by Invoking their patron.
The Power will then despatch the Familiar in response
to the Invocation. Depending on the circumstances
surrounding the Agent's death, some small token may
have to be paid to regain the Familiar. If the Familiar
"dies", it is dispelled back to its own dimension. The
Agent may usually only automatically gain a new
Familiar five years after the issue of the last one, and
only if their Familiar has died. Often however, it is
possible to gain a replacement Familiar in return for a
service to the Power. If the Agent wishes to have the
same Familiar back, they will usually have to perform
another service, in addition to the one required to get
any new Familiar. Much of this depends on the past
behaviour of the Agent and the circumstance
surrounding the "death" of the Familiar.
*
Companions
*
Some Powers (such as the Powers of Light), grant a
Companion to their Agents, rather than a Familiar.
Instead of accompanying the Agent, as does a
Familiar, the Companion may be summoned into the
material world by the Agent by Invoking it. This
Invocation will always succeed, and need not be rolled
for. The Companion will take (D-2, min. 1) Pulses to
appear, and will then do the bidding of the Agent. The
Companion will accompany the Agent if requested to
do so, or will return to their home if dismissed by the
Agent. The major difference between a Companion
and a Familiar, is that Companions seldom have an
inconspicuous form, and will be noticed and cause a
major reaction. There is a link between the Agent and
the Companion, and the Companion will assist and
guard the Agent in all ways, putting their concerns
second only the Companion's patron Power.
Recovering slain Companions works the same way as
for Familiars. A newly assigned Companion is in all
ways a standard Minor Minion for the Power, except
that it may only speak languages designated by its
Power, at least one of which will be known to the
Agent. The Ranks of the languages are designated by
the Power, one will usually be at Rank 8 or higher.
64
EDITION 1.0 DECEMBER 11, 2005 GM GUIDE
*
Vengeance
*
The death of an Agent may open a link to the patron
Power. When an Agent dies in a manner that is
irresurrectable, or after the time in which a dead Agent
could have been resurrected has expired, a portal is
opened to the patron Power, so as to allow them to
collect the essential lifeforce of the Agent. As a result
of this portal, the patron Power may send an Avatar to
the material world. Powers are, as a rule, somewhat
put out by the untimely demise of their Agents, and
may seek restitution from the Agents slayers. If a
character kills an Agent and then vacates the area, the
patron may very well appear after 100 hours, but
decide against investigating. However, standing over
the smoking remains of an Agent when their patron
appears, may be hazardous to the health.
*
Renouncing Status
*
A character may renounce their status of Agent.
Renouncing Agent status is a perilous task, only ever
undertaken in extreme circumstances. The process of
renunciation is ancient and invariable. First the Agent
Invokes their patron Power by the use of an Ancient
Invocation. If a Minion is sent, the Agent informs the
Minion that they are renouncing their status as Agent.
The Power will then appear in their insubstantial form.
The Agent then states that they are renouncing their
status of Agent, and demands the return of the token
they offered when they became an Agent. If the token
was an object, or some other physical thing, the
Power must return it immediately. If it was a service,
an oath or some other form of insubstantial offering,
the Power simply acknowledges its return. The
character immediately loses their Call Patron talent,
their Familiar or Companion, and any other abilities
they may have gained as a result of becoming an
Agent. They do not regain any abilities that they lost
due to their prohibition by the Power, but are freed
from any strictures on their behaviour. The Power
then returns to its home dimension, and the character
is no longer an Agent of that Power.
The Power's reaction to the desertion of an Agent will
vary considerably, depending on the Power's
personality, ethics and motives. Some Powers may
direct their Agents, cults or sects to hunt down and
slay the deserter, others may seek to punish or kill
the offender personally, when next summoned to the
material world. Still others may feel that the loss of
their great patronage is punishment in itself. When
deciding exactly what form of action a Power takes
against an ex-Agent, the GM should consider the
reasons for the renunciation of Agent status, the
circumstances surrounding it, and the personality of
the Power. It is not possible to force an Agent to
renounce their status. Such coercion will be noticed
by the Power and will invalidate the renunciation, not
to mention incurring the Power's wrath. Particularly
unwise Agents may use their Call Patron talent to
summon their Power so that they may renounce their
status. This will work, but it must be noted that when
the process of renunciation is complete, the offended
Avatar of the Power will be physically present, and
may immediately take direct action.
*
Invocations
Simple Invocations
*
The "Response" percentage listed amongst the
Power's attributes gives the chance on D100 that the
Power will respond to their Common Name spoken
as part of an Invocation. In its simplest form, an
Invocation is merely the use of a Power's name in a
formal sense, along with the willingness for the Power
to respond. A simple "I call upon the power of ...", or
the use of the Power's name as a chant or mantra is
just as effective as the most elaborate ritual that the
Invoker can conceive. If it is the Power's Individual
True Name that is being spoken, the percentage
chance that they will respond should be raised by 25.
The Power's response may take one of three forms:
1. The Power may choose to despatch a Minor
minion to spy on the Invoker, ask them the
purpose of their invocation, or even to slay them.
This minion will be of the common Minor type for
that Power and if intending to speak with or slay
the invoker, they will appear within D-5 minutes.
Their appearance is almost invariably "natural";
flying creatures will fly through a window,
creeping ones may crawl from behind furniture,
etc.
2. The Power may despatch an animal Minion to
serve the same purpose as above. This animal
will be of a type commonly associated with the
Power, it will be sentient, but otherwise
unexceptional.
3. The Power may choose to project an
insubstantial image of themself. This image will
usually be of their common form, and has no
powers other than to communicate with the
invoker. If the Invoker used an Ancient
Invocation, The Power can make the invoker an
Agent, and confer the Call Patron Talent.
*
Ancient Invocations
*
Powers will more often respond to Ancient
Invocations. Certain Invocations have gained great
power through their extreme age, and have a greater
chance of causing a Power to respond to their use.
These Ancient Invocations may be found in rare
books in arcane libraries, and usually only through a
great deal of searching. The GM must determine the
additional chance that an individual Invocation has of
causing the Power to respond, along with any special
conditions or ingredients that are required to perform
it as well as the amount of time required.
*
Example: *"Ritual for Invoking Aim, (The Fire Duke),
+10%, requires a very large bonfire, 10 minutes".
On 24 September 2010 19:43, RPer 4eva <msnoverflow@gmail.com> wrote:
> What is inherant in a pact? What happens with every pact? What rights or
> abilities does the one pacted to gain over the pactee?
--0016364ed8a876d5f20490fd9eb5
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<div><font face=3D"georgia,serif">Pages 62-65 of the DQDM's Guide:</fon=
t></div>
<div><font face=3D"georgia,serif"><b><font face=3D"Arial">
<p align=3D"left"><font face=3D"georgia,serif">Agents</font></p></font></b>=
</font><font size=3D"2" face=3D"Arial"><font size=3D"2" face=3D"Arial">
<p align=3D"left"><font face=3D"georgia,serif">Many of the Powers of the DQ=
universe use mortals</font></p>
<p align=3D"left"><font face=3D"georgia,serif">as Agents. These Agents serv=
e in many diverse</font></p>
<p align=3D"left"><font face=3D"georgia,serif">capacities depending on the =
particular aims and</font></p>
<p align=3D"left"><font face=3D"georgia,serif">goals of their Power: as pri=
estly leaders of covens or</font></p>
<p align=3D"left"><font face=3D"georgia,serif">sects dedicated to the Power=
; as spies; provocateurs;</font></p>
<p align=3D"left"><font face=3D"georgia,serif">instruments of justice or re=
venge; scourges; and</font></p>
<p align=3D"left"><font face=3D"georgia,serif">recruiters. Not all of the m=
ortal followers of a Power</font></p>
<p align=3D"left"><font face=3D"georgia,serif">are necessarily Agents, some=
may simply be "lay</font></p>
<p align=3D"left"><font face=3D"georgia,serif">followers", lacking the=
dedication or certain skills or</font></p>
<p align=3D"left"><font face=3D"georgia,serif">abilities demanded by the Po=
wer of its Agents.</font></p></font></font><b><font size=3D"2"><font size=
=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">The Pact</font></p></font></=
font></b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">The link between a Power and=
an Agent is in the form</font></p>
<p align=3D"left"><font face=3D"georgia,serif">of a contract where the Agen=
t, a mortal sympathetic</font></p>
<p align=3D"left"><font face=3D"georgia,serif">to the cause, goals and moti=
vations of a particular</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Power, agrees to further tha=
t Power's interests in the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">material world and to keep t=
he tenets of its "faith", in</font></p>
<p align=3D"left"><font face=3D"georgia,serif">return for a measure of guid=
ance and protection, and</font></p>
<p align=3D"left"><font face=3D"georgia,serif">usually for some security in=
their eventual fate in the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">afterlife. This is not a con=
tract to be entered into</font></p>
<p align=3D"left"><font face=3D"georgia,serif">lightly, as it may influence=
the actions and general</font></p>
<p align=3D"left"><font face=3D"georgia,serif">behaviour of the Agent, and =
it is not easy to break</font></p>
<p align=3D"left"><font face=3D"georgia,serif">such a contract, once made, =
without risking the direst</font></p>
<p align=3D"left"><font face=3D"georgia,serif">wrath of the renounced Power=
.</font></p></font></font><b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Becoming An Agent</font></p>=
</font></font></b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">The process for becoming an =
Agent is solemn and</font></p>
<p align=3D"left"><font face=3D"georgia,serif">ancient. The character must =
first invoke the desired</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Power using an Ancient Invoc=
ation. Should the Power</font></p>
<p align=3D"left"><font face=3D"georgia,serif">choose to appear, the charac=
ter must state that they</font></p>
<p align=3D"left"><font face=3D"georgia,serif">wish to become an Agent for =
the Power. They must</font></p>
<p align=3D"left"><font face=3D"georgia,serif">also offer a token to the Po=
wer. This initial interaction</font></p>
<p align=3D"left"><font face=3D"georgia,serif">between the character and th=
e Power is very serious,</font></p>
<p align=3D"left"><font face=3D"georgia,serif">and both the GM and the char=
acter's player should</font></p>
<p align=3D"left"><font face=3D"georgia,serif">carefully consider their act=
ions. If the token is</font></p>
<p align=3D"left"><font face=3D"georgia,serif">acceptable to the Power, the=
character possess those</font></p>
<p align=3D"left"><font face=3D"georgia,serif">skills or abilities required=
by the Power, and agrees to</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the Powers strictures relati=
ng to the behaviour of its</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Agents, the Power accepts th=
em as an Agent. If the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">token is unacceptable, the r=
eaction of the Power will</font></p>
<p align=3D"left"><font face=3D"georgia,serif">depend on its personality an=
d the reasons for the gift</font></p>
<p align=3D"left"><font face=3D"georgia,serif">being unacceptable. Reaction=
s may range from a</font></p>
<p align=3D"left"><font face=3D"georgia,serif">sympathetic declining of the=
token, and perhaps a</font></p>
<p align=3D"left"><font face=3D"georgia,serif">hint as to a more acceptable=
one, through to an</font></p>
<p align=3D"left"><font face=3D"georgia,serif">admonition to never Invoke t=
he Power again, on pain</font></p>
<p align=3D"left"><font face=3D"georgia,serif">of death.</font></p></font><=
/font><b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Tokens</font></p></font></fo=
nt></b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">The exact form that a token =
takes may vary widely.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">The acceptability of a token=
will depend on its value</font></p>
<p align=3D"left"><font face=3D"georgia,serif">to the character and the per=
sonality and motivations</font></p>
<p align=3D"left"><font face=3D"georgia,serif">of the Power. It may take th=
e form of an object, an</font></p>
<p align=3D"left"><font face=3D"georgia,serif">entity, a physical or spirit=
ual attribute of the character,</font></p>
<p align=3D"left"><font face=3D"georgia,serif">an oath or undertaking, or e=
ven an insubstantial "gift".</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Even the most benevolent Pow=
ers dislike mockery,</font></p>
<p align=3D"left"><font face=3D"georgia,serif">and the choice of token to b=
e offered is often difficult.</font></p></font></font><i><font size=3D"2"><=
font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Example</font></p></font></f=
ont></i><font size=3D"2"><font size=3D"2"><font face=3D"georgia,serif">: A =
Fire Mage wishing to become an Agent</font>
<p align=3D"left"><font face=3D"georgia,serif">of Aim, might choose to offe=
r a captive Water Mage</font></p>
<p align=3D"left"><font face=3D"georgia,serif">as a sacrifice, or might per=
haps set fire to a</font></p>
<p align=3D"left"><font face=3D"georgia,serif">navigators guild and offer i=
t to Aim as a "gift".</font></p></font></font><b>
<p align=3D"left"><font face=3D"georgia,serif">Restrictions</font></p><font=
size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Ancient Invocations</font></=
p></font></font></b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Only through the use of an A=
ncient Invocation may a</font></p>
<p align=3D"left"><font face=3D"georgia,serif">character become an Agent. I=
f a character invokes a</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Power without the use of an =
Ancient Invocation, they</font></p>
<p align=3D"left"><font face=3D"georgia,serif">may not become an Agent. The=
reaction of a Power</font></p>
<p align=3D"left"><font face=3D"georgia,serif">to such a mistaken Invoking =
will vary with the Power's</font></p>
<p align=3D"left"><font face=3D"georgia,serif">personality. Many will direc=
t the character to one of</font></p>
<p align=3D"left"><font face=3D"georgia,serif">their present Agents, or to =
a cult or sect dedicated to</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the Power and led by one or =
more Agents, both of</font></p>
<p align=3D"left"><font face=3D"georgia,serif">whom must perforce possess a=
n Ancient Invocation.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Some Powers will require the=
character to go on a</font></p>
<p align=3D"left"><font face=3D"georgia,serif">quest to find an Ancient Inv=
ocation, though they may</font></p>
<p align=3D"left"><font face=3D"georgia,serif">give some clue as to where t=
o find one. Others may</font></p>
<p align=3D"left"><font face=3D"georgia,serif">be sympathetic but unhelpful=
, or angry, or simply</font></p>
<p align=3D"left"><font face=3D"georgia,serif">condescending as to the char=
acter's amateur</font></p>
<p align=3D"left"><font face=3D"georgia,serif">behaviour.</font></p></font>=
</font><b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Prohibited Abilities</font><=
/p></font></font></b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">An Agent may not possess abi=
lities prohibited by its</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Power. Should a character be=
accepted as an Agent,</font></p>
<p align=3D"left"><font face=3D"georgia,serif">they will immediately lose a=
ll magic, Skills and abilities</font></p>
<p align=3D"left"><font face=3D"georgia,serif">prohibited by the Power. In =
a few rare cases, some</font></p>
<p align=3D"left"><font face=3D"georgia,serif">form of compensation will be=
offered by the Power,</font></p>
<p align=3D"left"><font face=3D"georgia,serif">beyond those abilities usual=
ly granted by it, but this is</font></p>
<p align=3D"left"><font face=3D"georgia,serif">certainly not the norm. It s=
hould be noted that a state</font></p>
<p align=3D"left"><font face=3D"georgia,serif">of at least cold war, exists=
between many of the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Powers, and the College of S=
ummoning Magics.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Those very few of the Powers=
who will accept</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Summoners as Agents, are so =
noted in their individual</font></p>
<p align=3D"left"><font face=3D"georgia,serif">descriptions. In short, if i=
t does not positively state that</font></p>
<p align=3D"left"><font face=3D"georgia,serif">a Power will accept a Summon=
er as an Agent, then</font></p>
<p align=3D"left"><font face=3D"georgia,serif">they will reject them, or re=
quire that they quit that</font></p>
<p align=3D"left"><font face=3D"georgia,serif">College.</font></p></font></=
font><b>
<p align=3D"left"><font face=3D"georgia,serif">Benefits</font></p><font siz=
e=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Call Patron</font></p></font=
></font></b><i><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">An Agent receives the abilit=
y to call their Patron. The</font></p>
<p align=3D"left"><font face=3D"georgia,serif">ability received is a specia=
l form of invocation that may</font></p>
<p align=3D"left"><font face=3D"georgia,serif">only be used by Agents. The =
ability works as a Racial</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Talent (EM: 300), and operat=
es as follows:</font></p></font></font></i><font size=3D"2"><font size=3D"2=
">
<p align=3D"left"><font face=3D"georgia,serif">The Agent may, by Invoking t=
heir patron Power,</font></p>
<p align=3D"left"><font face=3D"georgia,serif">attempt to call their plight=
to their patron's attention</font></p>
<p align=3D"left"><font face=3D"georgia,serif">and gain help, guidance or c=
ommunication. The exact</font></p>
<p align=3D"left"><font face=3D"georgia,serif">nature of the help rendered =
is at the GM's discretion,</font></p>
<p align=3D"left"><font face=3D"georgia,serif">and may range from nothing, =
through to a full</font></p>
<p align=3D"left"><font face=3D"georgia,serif">manifestation of the patron&=
#39;s Avatar and</font></p>
<p align=3D"left"><font face=3D"georgia,serif">accompanying Minions. More u=
sually it will consist of</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the arrival of one or more M=
inions of the patron, or an</font></p>
<p align=3D"left"><font face=3D"georgia,serif">insubstantial manifestation =
of the Power itself. The</font></p>
<p align=3D"left"><font face=3D"georgia,serif">ability takes at least one P=
ulse to enact, during which</font></p>
<p align=3D"left"><font face=3D"georgia,serif">time the Agent must verbally=
Invoke the Power, and</font></p>
<p align=3D"left"><font face=3D"georgia,serif">may not engage in any other =
activity that requires</font></p>
<p align=3D"left"><font face=3D"georgia,serif">verbalisation. For example, =
an Agent could Call</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Patron whilst engaged in com=
bat, but not while</font></p>
<p align=3D"left"><font face=3D"georgia,serif">spellcasting.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">The Base Chance of the Power=
responding in some</font></p>
<p align=3D"left"><font face=3D"georgia,serif">way is their Response percen=
tage to an Invocation,</font></p>
<p align=3D"left"><font face=3D"georgia,serif">as listed in their descripti=
on, +3% per Rank achieved</font></p>
<p align=3D"left"><font face=3D"georgia,serif">with this talent. An Ancient=
Invocation may be used to</font></p>
<p align=3D"left"><font face=3D"georgia,serif">increase the chance, but wil=
l require its full time and</font></p>
<p align=3D"left"><font face=3D"georgia,serif">63</font></p>
<p align=3D"left"><font face=3D"georgia,serif">EDITION 1.0 DECEMBER 11, 200=
5 GM GUIDE</font></p>
<p align=3D"left"><font face=3D"georgia,serif">any materials. From +20 to -=
20 may be added at the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">GM's discretion to the c=
hance of the Power</font></p>
<p align=3D"left"><font face=3D"georgia,serif">responding, depending on the=
situation, the Power's</font></p>
<p align=3D"left"><font face=3D"georgia,serif">personality and the Agent=
9;s actions during the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Invocation.</font></p></font=
></font><i><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Example</font></p></font></f=
ont></i><font size=3D"2"><font size=3D"2"><font face=3D"georgia,serif">: Af=
ter slaying one opponent and beginning</font>
<p align=3D"left"><font face=3D"georgia,serif">on their second, an Agent of=
Alloces uses their Call</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Patron talent. Alloces is th=
e "Warrior Duke", and likes</font></p>
<p align=3D"left"><font face=3D"georgia,serif">nothing better than bloodshe=
d and carnage. The GM</font></p>
<p align=3D"left"><font face=3D"georgia,serif">determines that the actions =
of the Agent are worth</font></p>
<p align=3D"left"><font face=3D"georgia,serif">+10, increasing to +15 once =
they slay their next</font></p>
<p align=3D"left"><font face=3D"georgia,serif">opponent.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">If the Power does not respon=
d, the Agent may</font></p>
<p align=3D"left"><font face=3D"georgia,serif">continue to Call Patron on t=
he next and subsequent</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Pulses. Each extra Pulse tha=
t they call increases the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">chance of the Power respondi=
ng by 1%. This roll is</font></p>
<p align=3D"left"><font face=3D"georgia,serif">made each Pulse until either=
the Power appears or</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the Agent ceases to call. On=
ce the Power responds</font></p>
<p align=3D"left"><font face=3D"georgia,serif">they may require a service, =
item or oath of the Agent</font></p>
<p align=3D"left"><font face=3D"georgia,serif">after, or even before, they =
offer any aid. This</font></p>
<p align=3D"left"><font face=3D"georgia,serif">requirement will depend on t=
he urgency and severity</font></p>
<p align=3D"left"><font face=3D"georgia,serif">of the Agent's need, how=
closely they have been</font></p>
<p align=3D"left"><font face=3D"georgia,serif">following the strictures con=
cerning their behaviour,</font></p>
<p align=3D"left"><font face=3D"georgia,serif">and how often they have call=
ed for help. Most patrons</font></p>
<p align=3D"left"><font face=3D"georgia,serif">will ask for no service, or =
perhaps only a token one, if</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the Agent has only called as=
a last resort, and has in</font></p>
<p align=3D"left"><font face=3D"georgia,serif">all ways been faithful, but =
may levy a very severe</font></p>
<p align=3D"left"><font face=3D"georgia,serif">charge if the calling is for=
a trivial situation or the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Agent has in any way been fa=
lse to their patron.</font></p></font></font><b><font size=3D"2"><font size=
=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Special Abilities</font></p>=
</font></font></b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Some Powers grant various sp=
ecial abilities to their</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Agents. These special abilit=
ies may be listed in the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">description of the individua=
l Powers, or may be part of</font></p>
<p align=3D"left"><font face=3D"georgia,serif">a larger and more elaborate =
Pact that the GM</font></p>
<p align=3D"left"><font face=3D"georgia,serif">prepares for the player. The=
se abilities are usually</font></p>
<p align=3D"left"><font face=3D"georgia,serif">granted to a character immed=
iately they become an</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Agent, and are immediately l=
ost if the character</font></p>
<p align=3D"left"><font face=3D"georgia,serif">renounces their pact. Partic=
ularly complex pacts may</font></p>
<p align=3D"left"><font face=3D"georgia,serif">have additional clauses and =
requirements.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">A fairly standard demonic ar=
rangement is to offer</font></p>
<p align=3D"left"><font face=3D"georgia,serif">additional power for more an=
d more control over the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Agent and even a direct clai=
m on their soul when they</font></p>
<p align=3D"left"><font face=3D"georgia,serif">die (even if they could norm=
ally be resurrected). This is</font></p>
<p align=3D"left"><font face=3D"georgia,serif">sometimes called the =93Grea=
ter Pact=94 and should be</font></p>
<p align=3D"left"><font face=3D"georgia,serif">thought about carefully by a=
ny player considering it.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">When a character with a Grea=
ter Pact dies, then</font></p>
<p align=3D"left"><font face=3D"georgia,serif">whether or not they would be=
recoverable, their Patron</font></p>
<p align=3D"left"><font face=3D"georgia,serif">arrives and claims their sou=
l as noted under</font></p>
<p align=3D"left"><font face=3D"georgia,serif">=93Vengeance=94 below. The c=
haracter is then</font></p>
<p align=3D"left"><font face=3D"georgia,serif">irresurrectably dead.</font>=
</p></font></font><b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Other Benefits</font></p></f=
ont></font></b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Agents generally gain the re=
spect of all lay</font></p>
<p align=3D"left"><font face=3D"georgia,serif">worshippers of their Patron.=
This may lead to other</font></p>
<p align=3D"left"><font face=3D"georgia,serif">benefits not detailed here. =
Agents of those Powers</font></p>
<p align=3D"left"><font face=3D"georgia,serif">who have structured organisa=
tions, such as the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Powers of Light, may be able=
to gain free board and</font></p>
<p align=3D"left"><font face=3D"georgia,serif">training at the places dedic=
ated to their Patron</font></p></font></font><b><font size=3D"2"><font size=
=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Familiars</font></p></font><=
/font></b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Some of the Powers grant the=
ir Agents the use and</font></p>
<p align=3D"left"><font face=3D"georgia,serif">companionship of a Minor Min=
ion to serve as a</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Familiar. This Familiar is a=
combination of guide,</font></p>
<p align=3D"left"><font face=3D"georgia,serif">teacher, student, friend, he=
nchling and political officer.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">The Familiar feels great loy=
alty to the Agent, second</font></p>
<p align=3D"left"><font face=3D"georgia,serif">only to its Power, and will =
serve and help them in all</font></p>
<p align=3D"left"><font face=3D"georgia,serif">ways. The Familiar begins as=
a standard Minor Minion</font></p>
<p align=3D"left"><font face=3D"georgia,serif">of the patron Power. Unless =
otherwise stated in the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Power's description, the=
Familiar's alternate (animal)</font></p>
<p align=3D"left"><font face=3D"georgia,serif">form may be of any small non=
-sentient and</font></p>
<p align=3D"left"><font face=3D"georgia,serif">unenchanted creature. The Ag=
ent may ask for a</font></p>
<p align=3D"left"><font face=3D"georgia,serif">particular form for their Fa=
miliar, but the Power makes</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the final decision. The only=
additional ability of the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Familiar is that it knows al=
l of the languages known by</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the Agent but at one less Ra=
nk. If this reduces the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Rank below 0, the Familiar d=
oes not have that</font></p>
<p align=3D"left"><font face=3D"georgia,serif">language. There is a link be=
tween the Familiar and the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Agent that keeps the Familia=
r in the material world. If</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the Agent dies, the Familiar=
is immediately dispelled</font></p>
<p align=3D"left"><font face=3D"georgia,serif">back to its own dimension. I=
f the Agent is resurrected,</font></p>
<p align=3D"left"><font face=3D"georgia,serif">they may collect their Famil=
iar by Invoking their patron.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">The Power will then despatch=
the Familiar in response</font></p>
<p align=3D"left"><font face=3D"georgia,serif">to the Invocation. Depending=
on the circumstances</font></p>
<p align=3D"left"><font face=3D"georgia,serif">surrounding the Agent's =
death, some small token may</font></p>
<p align=3D"left"><font face=3D"georgia,serif">have to be paid to regain th=
e Familiar. If the Familiar</font></p>
<p align=3D"left"><font face=3D"georgia,serif">"dies", it is disp=
elled back to its own dimension. The</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Agent may usually only autom=
atically gain a new</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Familiar five years after th=
e issue of the last one, and</font></p>
<p align=3D"left"><font face=3D"georgia,serif">only if their Familiar has d=
ied. Often however, it is</font></p>
<p align=3D"left"><font face=3D"georgia,serif">possible to gain a replaceme=
nt Familiar in return for a</font></p>
<p align=3D"left"><font face=3D"georgia,serif">service to the Power. If the=
Agent wishes to have the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">same Familiar back, they wil=
l usually have to perform</font></p>
<p align=3D"left"><font face=3D"georgia,serif">another service, in addition=
to the one required to get</font></p>
<p align=3D"left"><font face=3D"georgia,serif">any new Familiar. Much of th=
is depends on the past</font></p>
<p align=3D"left"><font face=3D"georgia,serif">behaviour of the Agent and t=
he circumstance</font></p>
<p align=3D"left"><font face=3D"georgia,serif">surrounding the "death&=
quot; of the Familiar.</font></p></font></font><b><font size=3D"2"><font si=
ze=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Companions</font></p></font>=
</font></b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Some Powers (such as the Pow=
ers of Light), grant a</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Companion to their Agents, r=
ather than a Familiar.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Instead of accompanying the =
Agent, as does a</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Familiar, the Companion may =
be summoned into the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">material world by the Agent =
by Invoking it. This</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Invocation will always succe=
ed, and need not be rolled</font></p>
<p align=3D"left"><font face=3D"georgia,serif">for. The Companion will take=
(D-2, min. 1) Pulses to</font></p>
<p align=3D"left"><font face=3D"georgia,serif">appear, and will then do the=
bidding of the Agent. The</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Companion will accompany the=
Agent if requested to</font></p>
<p align=3D"left"><font face=3D"georgia,serif">do so, or will return to the=
ir home if dismissed by the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Agent. The major difference =
between a Companion</font></p>
<p align=3D"left"><font face=3D"georgia,serif">and a Familiar, is that Comp=
anions seldom have an</font></p>
<p align=3D"left"><font face=3D"georgia,serif">inconspicuous form, and will=
be noticed and cause a</font></p>
<p align=3D"left"><font face=3D"georgia,serif">major reaction. There is a l=
ink between the Agent and</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the Companion, and the Compa=
nion will assist and</font></p>
<p align=3D"left"><font face=3D"georgia,serif">guard the Agent in all ways,=
putting their concerns</font></p>
<p align=3D"left"><font face=3D"georgia,serif">second only the Companion=
9;s patron Power.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Recovering slain Companions =
works the same way as</font></p>
<p align=3D"left"><font face=3D"georgia,serif">for Familiars. A newly assig=
ned Companion is in all</font></p>
<p align=3D"left"><font face=3D"georgia,serif">ways a standard Minor Minion=
for the Power, except</font></p>
<p align=3D"left"><font face=3D"georgia,serif">that it may only speak langu=
ages designated by its</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Power, at least one of which=
will be known to the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Agent. The Ranks of the lang=
uages are designated by</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the Power, one will usually =
be at Rank 8 or higher.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">64</font></p>
<p align=3D"left"><font face=3D"georgia,serif">EDITION 1.0 DECEMBER 11, 200=
5 GM GUIDE</font></p></font></font><b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Vengeance</font></p></font><=
/font></b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">The death of an Agent may op=
en a link to the patron</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Power. When an Agent dies in=
a manner that is</font></p>
<p align=3D"left"><font face=3D"georgia,serif">irresurrectable, or after th=
e time in which a dead Agent</font></p>
<p align=3D"left"><font face=3D"georgia,serif">could have been resurrected =
has expired, a portal is</font></p>
<p align=3D"left"><font face=3D"georgia,serif">opened to the patron Power, =
so as to allow them to</font></p>
<p align=3D"left"><font face=3D"georgia,serif">collect the essential lifefo=
rce of the Agent. As a result</font></p>
<p align=3D"left"><font face=3D"georgia,serif">of this portal, the patron P=
ower may send an Avatar to</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the material world. Powers a=
re, as a rule, somewhat</font></p>
<p align=3D"left"><font face=3D"georgia,serif">put out by the untimely demi=
se of their Agents, and</font></p>
<p align=3D"left"><font face=3D"georgia,serif">may seek restitution from th=
e Agents slayers. If a</font></p>
<p align=3D"left"><font face=3D"georgia,serif">character kills an Agent and=
then vacates the area, the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">patron may very well appear =
after 100 hours, but</font></p>
<p align=3D"left"><font face=3D"georgia,serif">decide against investigating=
. However, standing over</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the smoking remains of an Ag=
ent when their patron</font></p>
<p align=3D"left"><font face=3D"georgia,serif">appears, may be hazardous to=
the health.</font></p></font></font><b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Renouncing Status</font></p>=
</font></font></b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">A character may renounce the=
ir status of Agent.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Renouncing Agent status is a=
perilous task, only ever</font></p>
<p align=3D"left"><font face=3D"georgia,serif">undertaken in extreme circum=
stances. The process of</font></p>
<p align=3D"left"><font face=3D"georgia,serif">renunciation is ancient and =
invariable. First the Agent</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Invokes their patron Power b=
y the use of an Ancient</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Invocation. If a Minion is s=
ent, the Agent informs the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Minion that they are renounc=
ing their status as Agent.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">The Power will then appear i=
n their insubstantial form.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">The Agent then states that t=
hey are renouncing their</font></p>
<p align=3D"left"><font face=3D"georgia,serif">status of Agent, and demands=
the return of the token</font></p>
<p align=3D"left"><font face=3D"georgia,serif">they offered when they becam=
e an Agent. If the token</font></p>
<p align=3D"left"><font face=3D"georgia,serif">was an object, or some other=
physical thing, the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Power must return it immedia=
tely. If it was a service,</font></p>
<p align=3D"left"><font face=3D"georgia,serif">an oath or some other form o=
f insubstantial offering,</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the Power simply acknowledge=
s its return. The</font></p>
<p align=3D"left"><font face=3D"georgia,serif">character immediately loses =
their Call Patron talent,</font></p>
<p align=3D"left"><font face=3D"georgia,serif">their Familiar or Companion,=
and any other abilities</font></p>
<p align=3D"left"><font face=3D"georgia,serif">they may have gained as a re=
sult of becoming an</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Agent. They do not regain an=
y abilities that they lost</font></p>
<p align=3D"left"><font face=3D"georgia,serif">due to their prohibition by =
the Power, but are freed</font></p>
<p align=3D"left"><font face=3D"georgia,serif">from any strictures on their=
behaviour. The Power</font></p>
<p align=3D"left"><font face=3D"georgia,serif">then returns to its home dim=
ension, and the character</font></p>
<p align=3D"left"><font face=3D"georgia,serif">is no longer an Agent of tha=
t Power.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">The Power's reaction to =
the desertion of an Agent will</font></p>
<p align=3D"left"><font face=3D"georgia,serif">vary considerably, depending=
on the Power's</font></p>
<p align=3D"left"><font face=3D"georgia,serif">personality, ethics and moti=
ves. Some Powers may</font></p>
<p align=3D"left"><font face=3D"georgia,serif">direct their Agents, cults o=
r sects to hunt down and</font></p>
<p align=3D"left"><font face=3D"georgia,serif">slay the deserter, others ma=
y seek to punish or kill</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the offender personally, whe=
n next summoned to the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">material world. Still others=
may feel that the loss of</font></p>
<p align=3D"left"><font face=3D"georgia,serif">their great patronage is pun=
ishment in itself. When</font></p>
<p align=3D"left"><font face=3D"georgia,serif">deciding exactly what form o=
f action a Power takes</font></p>
<p align=3D"left"><font face=3D"georgia,serif">against an ex-Agent, the GM =
should consider the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">reasons for the renunciation=
of Agent status, the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">circumstances surrounding it=
, and the personality of</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the Power. It is not possibl=
e to force an Agent to</font></p>
<p align=3D"left"><font face=3D"georgia,serif">renounce their status. Such =
coercion will be noticed</font></p>
<p align=3D"left"><font face=3D"georgia,serif">by the Power and will invali=
date the renunciation, not</font></p>
<p align=3D"left"><font face=3D"georgia,serif">to mention incurring the Pow=
er's wrath. Particularly</font></p>
<p align=3D"left"><font face=3D"georgia,serif">unwise Agents may use their =
Call Patron talent to</font></p>
<p align=3D"left"><font face=3D"georgia,serif">summon their Power so that t=
hey may renounce their</font></p>
<p align=3D"left"><font face=3D"georgia,serif">status. This will work, but =
it must be noted that when</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the process of renunciation =
is complete, the offended</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Avatar of the Power will be =
physically present, and</font></p>
<p align=3D"left"><font face=3D"georgia,serif">may immediately take direct =
action.</font></p></font></font><b>
<p align=3D"left"><font face=3D"georgia,serif">Invocations</font></p><font =
size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Simple Invocations</font></p=
></font></font></b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">The "Response" per=
centage listed amongst the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Power's attributes gives=
the chance on D100 that the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Power will respond to their =
Common Name spoken</font></p>
<p align=3D"left"><font face=3D"georgia,serif">as part of an Invocation. In=
its simplest form, an</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Invocation is merely the use=
of a Power's name in a</font></p>
<p align=3D"left"><font face=3D"georgia,serif">formal sense, along with the=
willingness for the Power</font></p>
<p align=3D"left"><font face=3D"georgia,serif">to respond. A simple "I=
call upon the power of ...", or</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the use of the Power's n=
ame as a chant or mantra is</font></p>
<p align=3D"left"><font face=3D"georgia,serif">just as effective as the mos=
t elaborate ritual that the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Invoker can conceive. If it =
is the Power's Individual</font></p>
<p align=3D"left"><font face=3D"georgia,serif">True Name that is being spok=
en, the percentage</font></p>
<p align=3D"left"><font face=3D"georgia,serif">chance that they will respon=
d should be raised by 25.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">The Power's response may=
take one of three forms:</font></p>
<p align=3D"left"><font face=3D"georgia,serif">1. The Power may choose to d=
espatch a Minor</font></p>
<p align=3D"left"><font face=3D"georgia,serif">minion to spy on the Invoker=
, ask them the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">purpose of their invocation,=
or even to slay them.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">This minion will be of the c=
ommon Minor type for</font></p>
<p align=3D"left"><font face=3D"georgia,serif">that Power and if intending =
to speak with or slay</font></p>
<p align=3D"left"><font face=3D"georgia,serif">the invoker, they will appea=
r within D-5 minutes.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Their appearance is almost i=
nvariably "natural";</font></p>
<p align=3D"left"><font face=3D"georgia,serif">flying creatures will fly th=
rough a window,</font></p>
<p align=3D"left"><font face=3D"georgia,serif">creeping ones may crawl from=
behind furniture,</font></p>
<p align=3D"left"><font face=3D"georgia,serif">etc.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">2. The Power may despatch an=
animal Minion to</font></p>
<p align=3D"left"><font face=3D"georgia,serif">serve the same purpose as ab=
ove. This animal</font></p>
<p align=3D"left"><font face=3D"georgia,serif">will be of a type commonly a=
ssociated with the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Power, it will be sentient, =
but otherwise</font></p>
<p align=3D"left"><font face=3D"georgia,serif">unexceptional.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">3. The Power may choose to p=
roject an</font></p>
<p align=3D"left"><font face=3D"georgia,serif">insubstantial image of thems=
elf. This image will</font></p>
<p align=3D"left"><font face=3D"georgia,serif">usually be of their common f=
orm, and has no</font></p>
<p align=3D"left"><font face=3D"georgia,serif">powers other than to communi=
cate with the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">invoker. If the Invoker used=
an Ancient</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Invocation, The Power can ma=
ke the invoker an</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Agent, and confer the Call P=
atron Talent.</font></p></font></font><b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Ancient Invocations</font></=
p></font></font></b><font size=3D"2"><font size=3D"2">
<p align=3D"left"><font face=3D"georgia,serif">Powers will more often respo=
nd to Ancient</font></p>
<p align=3D"left"><font face=3D"georgia,serif">Invocations. Certain Invocat=
ions have gained great</font></p>
<p align=3D"left"><font face=3D"georgia,serif">power through their extreme =
age, and have a greater</font></p>
<p align=3D"left"><font face=3D"georgia,serif">chance of causing a Power to=
respond to their use.</font></p>
<p align=3D"left"><font face=3D"georgia,serif">These Ancient Invocations ma=
y be found in rare</font></p>
<p align=3D"left"><font face=3D"georgia,serif">books in arcane libraries, a=
nd usually only through a</font></p>
<p align=3D"left"><font face=3D"georgia,serif">great deal of searching. The=
GM must determine the</font></p>
<p align=3D"left"><font face=3D"georgia,serif">additional chance that an in=
dividual Invocation has of</font></p>
<p align=3D"left"><font face=3D"georgia,serif">causing the Power to respond=
, along with any special</font></p>
<p align=3D"left"><font face=3D"georgia,serif">conditions or ingredients th=
at are required to perform</font></p>
<p align=3D"left"><font face=3D"georgia,serif">it as well as the amount of =
time required.</font></p></font></font><i><font size=3D"2"><font size=3D"2"=
>
<p align=3D"left"><font face=3D"georgia,serif">Example: </font></p></font><=
/font></i><font size=3D"2"><font size=3D"2"><font face=3D"georgia,serif">&q=
uot;Ritual for Invoking Aim, (The Fire Duke),</font>
<p><font face=3D"georgia,serif">+10%, requires a very large bonfire, 10 min=
utes".</font></p></font></font><br><br></div>
<div class=3D"gmail_quote">On 24 September 2010 19:43, RPer 4eva <span dir=
=3D"ltr"><<a href=3D"mailto:msnoverflow@gmail.com">msnoverflow@gmail.com=
</a>></span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex" class=3D"gmail_quote">What is inherant in a pact? What=
happens with every pact? What rights or abilities does the one pacted to g=
ain over the pactee? </blockquote>
</div><br>
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