Subject | Re: [dq] Adventuring Skills |
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From | Errol Cavit |
Date | Sun, 10 Oct 2010 17:33:09 +1300 |
--_000_6764EC8E0FF840458327C0CAA5D3E8D031D78F2DC2nzexmaln01tol_ Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable I've always read it as needing to have someone on adventure with you to adv= ise you. Whether anyone ever checks to see if they meet the conditions befo= re making use of the 'Adventure Skills used' on their EP slip is entirely a= nother matter. Cheers Errol From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jim= Arona Sent: Saturday, 9 October 2010 10:11 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Adventuring Skills The Rulebook says in 29.0, the section that deals with Adventuring Skills: "...if the skill is used conspicuously during an adventure it can be ranked once without the need for training time, but there must be a tutor with a similar skill who is present to advise the character on the technique they should employ.''' It seems 1) that if you meet the condition that means that it will take you= no time to advance an Adventuring Skill one Rank, then what help can a tut= or possibly be? and 2) How is a tutor to be able advise on the Rank to be g= ained since you presumably get it the moment you spend the Experience? I haven't ever worried about a tutor in the past, where I have benefited fr= om the 'no time' rule. I doubt that anyone does. I suggest that it be aband= oned as illogical. --_000_6764EC8E0FF840458327C0CAA5D3E8D031D78F2DC2nzexmaln01tol_ Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" xmlns:o=3D"urn:schemas-micr= osoft-com:office:office" xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:m=3D"http://schemas.microsoft.com/office/2004/12/omml" xmlns=3D"http:= //www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3DContent-Type content=3D"text/html; charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 12 (filtered medium)"> <style> <!-- /* Font Definitions */ @font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4;} @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} @font-face {font-family:Georgia; panose-1:2 4 5 2 5 4 5 2 3 3;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman","serif";} a:link, span.MsoHyperlink {mso-style-priority:99; color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {mso-style-priority:99; color:purple; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal-reply; font-family:"Calibri","sans-serif"; color:#1F497D;} .MsoChpDefault {mso-style-type:export-only;} @page WordSection1 {size:612.0pt 792.0pt; margin:72.0pt 72.0pt 72.0pt 72.0pt;} div.WordSection1 {page:WordSection1;} --> </style> <!--[if gte mso 9]><xml> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext=3D"edit"> <o:idmap v:ext=3D"edit" data=3D"1" /> </o:shapelayout></xml><![endif]--> </head> <body lang=3DEN-NZ link=3Dblue vlink=3Dpurple> <div class=3DWordSection1> <p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",= "sans-serif"; color:#1F497D'>I’ve always read it as needing to have someone on adve= nture with you to advise you. Whether anyone ever checks to see if they meet the conditions before making use of the ‘Adventure Skills used’ on their EP slip is entirely another matter.<o:p></o:p></span></p> <p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",= "sans-serif"; color:#1F497D'><o:p> </o:p></span></p> <p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",= "sans-serif"; color:#1F497D'>Cheers<o:p></o:p></span></p> <p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",= "sans-serif"; color:#1F497D'>Errol<o:p></o:p></span></p> <p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",= "sans-serif"; color:#1F497D'><o:p> </o:p></span></p> <div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0cm = 0cm 0cm'> <p class=3DMsoNormal><b><span lang=3DEN-US style=3D'font-size:10.0pt;font-f= amily: "Tahoma","sans-serif"'>From:</span></b><span lang=3DEN-US style=3D'font-siz= e:10.0pt; font-family:"Tahoma","sans-serif"'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b>On Behalf Of </b>Jim Arona<br> <b>Sent:</b> Saturday, 9 October 2010 10:11 p.m.<br> <b>To:</b> dq@dq.sf.org.nz<br> <b>Subject:</b> Re: [dq] Adventuring Skills<o:p></o:p></span></p> </div> <p class=3DMsoNormal><o:p> </o:p></p> <div> <p class=3DMsoNormal><span style=3D'font-family:"Georgia","serif"'>The Rule= book says in 29.0, the section that deals with Adventuring Skills:<br> "...if the skill is used conspicuously during<br> an adventure it can be ranked once without the<br> need for training time, but there must be a tutor with<br> a similar skill who is present to advise the character<br> on the technique they should employ.'''</span><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><span style=3D'font-family:"Georgia","serif"'>It seems= 1) that if you meet the condition that means that it will take you no time to advan= ce an Adventuring Skill one Rank, then what help can a tutor possibly be? = ;and 2) How is a tutor to be able advise on the Rank to be gained since you pres= umably get it the moment you spend the Experience?</span><o:p></o:p></p> </div> <div> <p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><span style=3D'font-fam= ily:"Georgia","serif"'>I haven't ever worried about a tutor in the past, where I have benefited from the 'no time' rule. I doubt that anyone does. I suggest that it be abandoned as illogical.</span><o:p></o:p></p> </div> </div> </body> </html> --_000_6764EC8E0FF840458327C0CAA5D3E8D031D78F2DC2nzexmaln01tol_-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Ranking queries |
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From | Kelsie McArthur |
Date | Sun, 10 Oct 2010 18:11:27 +1300 |
> "Spells must be cast at least five times before the next rank can be > achieved." > > I see players with low or medium characters still do this - you need to know > how many backfire removals you need to pay for J > In theory yes, but what does that add to the game, except tedium? Kelsie -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Ranking queries |
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From | Bernard Hoggins |
Date | Sun, 10 Oct 2010 06:14:48 +0100 (BST) |
--0-1467069402-1286687688=:66158 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable It means that there is a downside to buying/ranking those 1% base chance sp= ells as a low level character, so you are potentially better to go for othe= r spells and rank them a bit rather than scrape & save for that ubber death= spell and use it as your only special knowledge spell. From Bernard Hoggins =0Anevyn0ad@yahoo.co.uk --- On Sun, 10/10/10, Kelsie McArthur <kelsiemca@gmail.com> wrote: From: Kelsie McArthur <kelsiemca@gmail.com> Subject: Re: [dq] Ranking queries To: dq@dq.sf.org.nz Received: Sunday, 10 October, 2010, 6:11 PM > "Spells must be cast at least five times before the next rank can be > achieved." > > I see players with low or medium characters still do this - you need to k= now > how many backfire removals you need to pay for J > In theory yes, but what does that add to the game, except tedium? Kelsie -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- =0A=0A=0A --0-1467069402-1286687688=:66158 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable <table cellspacing=3D"0" cellpadding=3D"0" border=3D"0" ><tr><td valign=3D"= top" style=3D"font: inherit;">It means that there is a downside to buying/r= anking those 1% base chance spells as a low level character, so you are pot= entially better to go for other spells and rank them a bit rather than scra= pe & save for that ubber death spell and use it as your only special kn= owledge spell.<br><br>From Bernard Hoggins<br>=0Anevyn0ad@yahoo.co.uk<br><b= r>--- On <b>Sun, 10/10/10, Kelsie McArthur <i><kelsiemca@gmail.com></= i></b> wrote:<br><blockquote style=3D"border-left: 2px solid rgb(16, 16, 25= 5); margin-left: 5px; padding-left: 5px;"><br>From: Kelsie McArthur <kel= siemca@gmail.com><br>Subject: Re: [dq] Ranking queries<br>To: dq@dq.sf.o= rg.nz<br>Received: Sunday, 10 October, 2010, 6:11 PM<br><br><div class=3D"p= lainMail">> "Spells must be cast at least five times before the next ran= k can be<br>> achieved."<br>><br>> I see players with low or mediu= m characters still do this - you need to know<br>> how many backfire rem= ovals you need to pay for J<br>><br><br>In theory yes, but what does tha= t add to the game, except tedium?<br><br>Kelsie<br><br><br>-- to unsubscrib= e notify mailto:<a ymailto=3D"mailto:dq-request@dq.sf.org.nz" href=3D"/mc/c= ompose?to=3Ddq-request@dq.sf.org.nz">dq-request@dq.sf.org.nz</a> --<br></di= v></blockquote></td></tr></table><br>=0A=0A=0A=0A --0-1467069402-1286687688=:66158-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ Players Guide 2010 - Proof readers needed |
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From | William Dymock-Johnson |
Date | Sun, 10 Oct 2010 18:16:05 +1300 |
--0015174c3db83820ae04923c5790 Content-Type: text/plain; charset=ISO-8859-1 No glaring errors leap out at you on a first read On Sat, Oct 9, 2010 at 7:25 PM, Jonathan Bean <jonobean@gmail.com> wrote: > Hi all, > > Thank you Kelsie and Julia for your fine work on the DQ Players Guide > 2010 version. > > I am currently looking for two new/different proof readers to cast an > eye over the extensive changes and re-write to the 2010 version on the > DQ Players Guide. > It as been proofed once already, but it would be grand if I could get > two people to assist future. > > If you are interested and able to help please contact me before 13th Oct > 2010. > > I am comfortable with quality of the document as it is. Baring > show-stoppers, we will be attempting to release the DQ Players Guide > 2010 version on 16th Oct 2010 in PDF format. > > -- > Kind regards, > > Jonathan Bean > H: +64 9 828 2959 > M: +64 21 917 173 > G: jonobean@gmail.com > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > --0015174c3db83820ae04923c5790 Content-Type: text/html; charset=ISO-8859-1 No glaring errors leap out at you on a first read<br><br><div class="gmail_quote">On Sat, Oct 9, 2010 at 7:25 PM, Jonathan Bean <span dir="ltr"><<a href="mailto:jonobean@gmail.com">jonobean@gmail.com</a>></span> wrote:<br> <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">Hi all,<br> <br> Thank you Kelsie and Julia for your fine work on the DQ Players Guide<br> 2010 version.<br> <br> I am currently looking for two new/different proof readers to cast an<br> eye over the extensive changes and re-write to the 2010 version on the<br> DQ Players Guide.<br> It as been proofed once already, but it would be grand if I could get<br> two people to assist future.<br> <br> If you are interested and able to help please contact me before 13th Oct 2010.<br> <br> I am comfortable with quality of the document as it is. Baring<br> show-stoppers, we will be attempting to release the DQ Players Guide<br> 2010 version on 16th Oct 2010 in PDF format.<br> <br> --<br> Kind regards,<br> <br> Jonathan Bean<br> H: +64 9 828 2959<br> M: +64 21 917 173<br> G: <a href="mailto:jonobean@gmail.com">jonobean@gmail.com</a><br> <br> <br> -- to unsubscribe notify mailto:<a href="mailto:dq-request@dq.sf.org.nz">dq-request@dq.sf.org.nz</a> --<br> </blockquote></div><br> --0015174c3db83820ae04923c5790-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Elemental rules |
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From | Errol Cavit |
Date | Sun, 10 Oct 2010 18:18:58 +1300 |
What was on the proposal's Wiki page: <list of several items> # An Elementals Fatigue & Endurance from summoning are to be split approximatly to the ratio's given in the beastiary, of 2 Endurance:3 Fatigue. # A Spell Summoned Elemental will immediatly be banished should it loose contact with it's Element. # A Ritually summoned Elemental will not be banished immediatly, but will instead suffer a 5Ft/Pulse drain, and when out of fatigue it will then be Banished. What I put in the revised bit of the Bestiary in the GM's Guide: Common Elemental Characteristics <list of several items> . An Elementals Fatigue & Endurance from summoning are to be split approximately to the ratio's given in the bestiary, of 2 Endurance:3 Fatigue. . A Spell Summoned Elemental will immediately be banished should it loose contact with its Element. . A Ritually summoned Elemental will not be banished immediately, but will instead suffer a 5Ft/Pulse drain, and when out of fatigue it will then be Banished. What I drafted up after the June meeting when people raised this point, and possibly failed to actually share with anyone: Common Elemental Characteristics <list of several items> . An Elemental's Fatigue & Endurance from summoning are to be split approximately to the ratio's given in the bestiary, of 2 Endurance:3 Fatigue. . A Ritually summoned Elemental which loses contact with its element will suffer a 5Ft/Pulse drain, and when out of fatigue will then be banished. A Spell summoned Elemental will immediately be banished. <end extract> I've got Word files here with the later wording (well, change of order and bullet location), should I put PDFs on the Wiki? Cheers Errol ------- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Bernard Hoggins Sent: Saturday, 9 October 2010 7:08 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Elemental rules Hi Jono. Your right in the intent of that statement. Errol raised this a few months back (I think anyway) and I believe came up with some good wording to resolve the Dilemma, which apparently didn't make it into the print version. Your wording would also appear to work to resolve the current problem however. From Bernard Hoggins nevyn0ad@yahoo.co.uk --- On Sat, 9/10/10, Jonathan Bean <jonobean@gmail.com> wrote: From: Jonathan Bean <jonobean@gmail.com> Subject: Re: [dq] Elemental rules To: dq@dq.sf.org.nz Received: Saturday, 9 October, 2010, 6:34 PM Hi all, A think that a small error has made it into the Elemental new rules (Edition 1.1b, June 10 2010). This is: "That Ritually summoned elementals would not immediately be banished, but when faced with a hostile situation will instead suffer a 5ft/pulse drain and when out of fatigue, will then be Banished." was play tested, and this made it into print: "A Ritually summoned Elemental will not be banished immediately, but will instead suffer a 5Ft/Pulse drain, and when out of fatigue it will then be Banished." After talking to a couple of others it seems that the bullet point before this was intended as a two part statement so should read: "A spell summoned Elemental will immediately return home should it loose contact with its Element. A Ritually summoned Elemental will instead suffer 5Ft/Pulse drain and when out of fatigue it will then return home." I point this out because reading the last bullet point it looks like Ritual Summoned Elementals can not be banished, which I am sure was not the intention. -- Kind regards, Jonathan Bean H: +64 9 828 2959 M: +64 21 917 173 G: jonobean@gmail.com -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Adventuring Skills |
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From | Jim Arona |
Date | Sun, 10 Oct 2010 18:36:10 +1300 |
--0016364175ad05ccec04923c9f6a Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable What would be the point in it being an Adventuring Skill, then? People go out on adventure with their riding teacher on the off-chance they might get an advance in Horsemanship that doesn't take any time? On 10 October 2010 17:33, Errol Cavit <Errol.Cavit@tollgroup.com> wrote: > I=92ve always read it as needing to have someone on adventure with you t= o > advise you. Whether anyone ever checks to see if they meet the conditions > before making use of the =91Adventure Skills used=92 on their EP slip is > entirely another matter. > > > > Cheers > > Errol > > > > *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On Behalf O= f > *Jim Arona > *Sent:* Saturday, 9 October 2010 10:11 p.m. > *To:* dq@dq.sf.org.nz > *Subject:* Re: [dq] Adventuring Skills > > > > The Rulebook says in 29.0, the section that deals with Adventuring Skills= : > "...if the skill is used conspicuously during > an adventure it can be ranked once without the > need for training time, but there must be a tutor with > a similar skill who is present to advise the character > on the technique they should employ.''' > > It seems 1) that if you meet the condition that means that it will take y= ou > no time to advance an Adventuring Skill one Rank, then what help can a tu= tor > possibly be? and 2) How is a tutor to be able advise on the Rank to be > gained since you presumably get it the moment you spend the Experience? > > I haven't ever worried about a tutor in the past, where I have benefited > from the 'no time' rule. I doubt that anyone does. I suggest that it be > abandoned as illogical. > --0016364175ad05ccec04923c9f6a Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable <font face=3D"georgia,serif">What would be the point in it being an Adventu= ring Skill, then? People go out on adventure with their riding teacher on t= he off-chance they might get an advance in Horsemanship that doesn't ta= ke any time?<br> </font><br> <div class=3D"gmail_quote">On 10 October 2010 17:33, Errol Cavit <span dir= =3D"ltr"><<a href=3D"mailto:Errol.Cavit@tollgroup.com">Errol.Cavit@tollg= roup.com</a>></span> wrote:<br> <blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex= ; PADDING-LEFT: 1ex" class=3D"gmail_quote"> <div lang=3D"EN-NZ" vlink=3D"purple" link=3D"blue"> <div> <p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">I=92= ve always read it as needing to have someone on adventure with you to advis= e you. Whether anyone ever checks to see if they meet the conditions before= making use of the =91Adventure Skills used=92 on their EP slip is entirely= another matter.</span></p> <p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">=A0<= /span></p> <p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">Chee= rs</span></p> <p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">Erro= l</span></p> <p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">=A0<= /span></p> <div style=3D"BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING= -BOTTOM: 0cm; PADDING-LEFT: 0cm; PADDING-RIGHT: 0cm; BORDER-TOP: #b5c4df 1p= t solid; BORDER-RIGHT: medium none; PADDING-TOP: 3pt"> <p class=3D"MsoNormal"><b><span style=3D"FONT-SIZE: 10pt" lang=3D"EN-US">Fr= om:</span></b><span style=3D"FONT-SIZE: 10pt" lang=3D"EN-US"> <a href=3D"ma= ilto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq.sf.org.nz</a> [ma= ilto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq= .sf.org.nz</a>] <b>On Behalf Of </b>Jim Arona<br> <b>Sent:</b> Saturday, 9 October 2010 10:11 p.m.<br><b>To:</b> <a href=3D"m= ailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><br><b>Subject:= </b> Re: [dq] Adventuring Skills</span></p></div> <div class=3D"im"> <p class=3D"MsoNormal">=A0</p> <div> <p class=3D"MsoNormal"><span style=3D"FONT-FAMILY: 'Georgia', '= serif'">The Rulebook says in 29.0, the section that deals with Adventur= ing Skills:<br>"...if the skill is used conspicuously during<br>an adv= enture it can be ranked once without the<br> need for training time, but there must be a tutor with<br>a similar skill w= ho is present to advise the character<br>on the technique they should emplo= y.'''</span></p></div> <div> <p class=3D"MsoNormal"><span style=3D"FONT-FAMILY: 'Georgia', '= serif'">It seems 1) that if you meet the condition that means that it w= ill take you no time to advance an Adventuring Skill one Rank, then what he= lp can a tutor possibly be?=A0and 2) How is a tutor to be able advise on th= e Rank to be gained since you presumably get it the moment you spend the Ex= perience?</span></p> </div> <div> <p style=3D"MARGIN-BOTTOM: 12pt" class=3D"MsoNormal"><span style=3D"FONT-FA= MILY: 'Georgia', 'serif'">I haven't ever worried about = a tutor in the past, where=A0I have benefited from the 'no time' ru= le. I doubt that anyone does. I suggest that it be abandoned as illogical.<= /span></p> </div></div></div></div></blockquote></div><br> --0016364175ad05ccec04923c9f6a-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Ranking queries |
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From | Jim Arona |
Date | Sun, 10 Oct 2010 18:36:57 +1300 |
--001485f7c020da05c204923ca1b1 Content-Type: text/plain; charset=ISO-8859-1 That would only apply for people who don't know what Ritual Spell Preparation is for. On 10 October 2010 18:14, Bernard Hoggins <nevyn0ad@yahoo.co.uk> wrote: > It means that there is a downside to buying/ranking those 1% base chance > spells as a low level character, so you are potentially better to go for > other spells and rank them a bit rather than scrape & save for that ubber > death spell and use it as your only special knowledge spell. > > From Bernard Hoggins > nevyn0ad@yahoo.co.uk > > --- On *Sun, 10/10/10, Kelsie McArthur <kelsiemca@gmail.com>* wrote: > > > From: Kelsie McArthur <kelsiemca@gmail.com> > Subject: Re: [dq] Ranking queries > > To: dq@dq.sf.org.nz > Received: Sunday, 10 October, 2010, 6:11 PM > > > > "Spells must be cast at least five times before the next rank can be > > achieved." > > > > I see players with low or medium characters still do this - you need to > know > > how many backfire removals you need to pay for J > > > > In theory yes, but what does that add to the game, except tedium? > > Kelsie > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz<http://mc/compose?to=dq-request@dq.sf.org.nz>-- > > > --001485f7c020da05c204923ca1b1 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <font face=3D"georgia,serif">That would only apply for people who don't= know what Ritual Spell Preparation is for.<br></font><br> <div class=3D"gmail_quote">On 10 October 2010 18:14, Bernard Hoggins <span = dir=3D"ltr"><<a href=3D"mailto:nevyn0ad@yahoo.co.uk">nevyn0ad@yahoo.co.u= k</a>></span> wrote:<br> <blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex= ; PADDING-LEFT: 1ex" class=3D"gmail_quote"> <table border=3D"0" cellspacing=3D"0" cellpadding=3D"0"> <tbody> <tr> <td valign=3D"top">It means that there is a downside to buying/ranking thos= e 1% base chance spells as a low level character, so you are potentially be= tter to go for other spells and rank them a bit rather than scrape & sa= ve for that ubber death spell and use it as your only special knowledge spe= ll.<br> <br>From Bernard Hoggins<br><a href=3D"mailto:nevyn0ad@yahoo.co.uk" target= =3D"_blank">nevyn0ad@yahoo.co.uk</a><br><br>--- On <b>Sun, 10/10/10, Kelsie= McArthur <i><<a href=3D"mailto:kelsiemca@gmail.com" target=3D"_blank">k= elsiemca@gmail.com</a>></i></b> wrote:<br> <blockquote style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5= px; MARGIN-LEFT: 5px"><br>From: Kelsie McArthur <<a href=3D"mailto:kelsi= emca@gmail.com" target=3D"_blank">kelsiemca@gmail.com</a>><br>Subject: R= e: [dq] Ranking queries=20 <div class=3D"im"><br>To: <a href=3D"mailto:dq@dq.sf.org.nz" target=3D"_bla= nk">dq@dq.sf.org.nz</a><br></div>Received: Sunday, 10 October, 2010, 6:11 P= M=20 <div> <div></div> <div class=3D"h5"><br><br> <div>> "Spells must be cast at least five times before the next ran= k can be<br>> achieved."<br>><br>> I see players with low or = medium characters still do this - you need to know<br>> how many backfir= e removals you need to pay for J<br> ><br><br>In theory yes, but what does that add to the game, except tediu= m?<br><br>Kelsie<br><br><br>-- to unsubscribe notify mailto:<a href=3D"http= ://mc/compose?to=3Ddq-request@dq.sf.org.nz" target=3D"_blank">dq-request@dq= .sf.org.nz</a> --<br> </div></div></div></blockquote></td></tr></tbody></table><br>=A0</blockquot= e></div><br> --001485f7c020da05c204923ca1b1-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Adventuring Skills |
---|---|
From | Errol Cavit |
Date | Sun, 10 Oct 2010 18:43:53 +1300 |
--_000_6764EC8E0FF840458327C0CAA5D3E8D031D78F2DC5nzexmaln01tol_ Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable The 'someone' would typically be another adventurer with a higher rank in t= he skill in question. From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jim= Arona Sent: Sunday, 10 October 2010 6:36 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Adventuring Skills What would be the point in it being an Adventuring Skill, then? People go o= ut on adventure with their riding teacher on the off-chance they might get = an advance in Horsemanship that doesn't take any time? On 10 October 2010 17:33, Errol Cavit <Errol.Cavit@tollgroup.com<mailto:Err= ol.Cavit@tollgroup.com>> wrote: I've always read it as needing to have someone on adventure with you to adv= ise you. Whether anyone ever checks to see if they meet the conditions befo= re making use of the 'Adventure Skills used' on their EP slip is entirely a= nother matter. Cheers Errol From: dq-owner@dq.sf.org.nz<mailto:dq-owner@dq.sf.org.nz> [mailto:dq-owner@= dq.sf.org.nz<mailto:dq-owner@dq.sf.org.nz>] On Behalf Of Jim Arona Sent: Saturday, 9 October 2010 10:11 p.m. To: dq@dq.sf.org.nz<mailto:dq@dq.sf.org.nz> Subject: Re: [dq] Adventuring Skills The Rulebook says in 29.0, the section that deals with Adventuring Skills: "...if the skill is used conspicuously during an adventure it can be ranked once without the need for training time, but there must be a tutor with a similar skill who is present to advise the character on the technique they should employ.''' It seems 1) that if you meet the condition that means that it will take you= no time to advance an Adventuring Skill one Rank, then what help can a tut= or possibly be? and 2) How is a tutor to be able advise on the Rank to be g= ained since you presumably get it the moment you spend the Experience? I haven't ever worried about a tutor in the past, where I have benefited fr= om the 'no time' rule. I doubt that anyone does. I suggest that it be aband= oned as illogical. --_000_6764EC8E0FF840458327C0CAA5D3E8D031D78F2DC5nzexmaln01tol_ Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" xmlns:o=3D"urn:schemas-micr= osoft-com:office:office" xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:m=3D"http://schemas.microsoft.com/office/2004/12/omml" xmlns=3D"http:= //www.w3.org/TR/REC-html40"> <head> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; charset=3Dus-ascii"= > <meta name=3DGenerator content=3D"Microsoft Word 12 (filtered medium)"> <style> <!-- /* Font Definitions */ @font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4;} @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} @font-face {font-family:Georgia; panose-1:2 4 5 2 5 4 5 2 3 3;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman","serif";} a:link, span.MsoHyperlink {mso-style-priority:99; color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {mso-style-priority:99; color:purple; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal-reply; font-family:"Calibri","sans-serif"; color:#1F497D;} .MsoChpDefault {mso-style-type:export-only;} @page WordSection1 {size:612.0pt 792.0pt; margin:72.0pt 72.0pt 72.0pt 72.0pt;} div.WordSection1 {page:WordSection1;} --> </style> <!--[if gte mso 9]><xml> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext=3D"edit"> <o:idmap v:ext=3D"edit" data=3D"1" /> </o:shapelayout></xml><![endif]--> </head> <body lang=3DEN-NZ link=3Dblue vlink=3Dpurple> <div class=3DWordSection1> <p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",= "sans-serif"; color:#1F497D'>The ‘someone’ would typically be another adventu= rer with a higher rank in the skill in question.<o:p></o:p></span></p> <p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",= "sans-serif"; color:#1F497D'><o:p> </o:p></span></p> <div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0cm = 0cm 0cm'> <p class=3DMsoNormal><b><span lang=3DEN-US style=3D'font-size:10.0pt;font-f= amily: "Tahoma","sans-serif"'>From:</span></b><span lang=3DEN-US style=3D'font-siz= e:10.0pt; font-family:"Tahoma","sans-serif"'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b>On Behalf Of </b>Jim Arona<br> <b>Sent:</b> Sunday, 10 October 2010 6:36 p.m.<br> <b>To:</b> dq@dq.sf.org.nz<br> <b>Subject:</b> Re: [dq] Adventuring Skills<o:p></o:p></span></p> </div> <p class=3DMsoNormal><o:p> </o:p></p> <p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><span style=3D'font-fam= ily:"Georgia","serif"'>What would be the point in it being an Adventuring Skill, then? People go out on adventure with their riding teacher on the off-chance they might get an adv= ance in Horsemanship that doesn't take any time?</span><o:p></o:p></p> <div> <p class=3DMsoNormal>On 10 October 2010 17:33, Errol Cavit <<a href=3D"mailto:Errol.Cavit@tollgroup.com">Errol.Cavit@tollgroup.com</a>> wrote:<o:p></o:p></p> <div> <div> <p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt= :auto'><span style=3D'font-size:11.0pt;color:#1F497D'>I’ve always read it as needi= ng to have someone on adventure with you to advise you. Whether anyone ever checks to = see if they meet the conditions before making use of the ‘Adventure Skill= s used’ on their EP slip is entirely another matter.</span><o:p></o:p></p> <p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt= :auto'><span style=3D'font-size:11.0pt;color:#1F497D'> </span><o:p></o:p></p> <p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt= :auto'><span style=3D'font-size:11.0pt;color:#1F497D'>Cheers</span><o:p></o:p></p> <p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt= :auto'><span style=3D'font-size:11.0pt;color:#1F497D'>Errol</span><o:p></o:p></p> <p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt= :auto'><span style=3D'font-size:11.0pt;color:#1F497D'> </span><o:p></o:p></p> <div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0cm = 0cm 0cm'> <p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt= :auto'><b><span lang=3DEN-US style=3D'font-size:10.0pt'>From:</span></b><span lang=3DEN-US style=3D'font-size:10.0pt'> <a href=3D"mailto:dq-owner@dq.sf.org.nz" target= =3D"_blank">dq-owner@dq.sf.org.nz</a> [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner= @dq.sf.org.nz</a>] <b>On Behalf Of </b>Jim Arona<br> <b>Sent:</b> Saturday, 9 October 2010 10:11 p.m.<br> <b>To:</b> <a href=3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.or= g.nz</a><br> <b>Subject:</b> Re: [dq] Adventuring Skills</span><o:p></o:p></p> </div> <div> <p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt= :auto'> <o:p></o:p></p> <div> <p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt= :auto'><span style=3D'font-family:"Georgia","serif"'>The Rulebook says in 29.0, the sect= ion that deals with Adventuring Skills:<br> "...if the skill is used conspicuously during<br> an adventure it can be ranked once without the<br> need for training time, but there must be a tutor with<br> a similar skill who is present to advise the character<br> on the technique they should employ.'''</span><o:p></o:p></p> </div> <div> <p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt= :auto'><span style=3D'font-family:"Georgia","serif"'>It seems 1) that if you meet the condition that means that it will take you no time to advance an Adventurin= g Skill one Rank, then what help can a tutor possibly be? and 2) How is = a tutor to be able advise on the Rank to be gained since you presumably get i= t the moment you spend the Experience?</span><o:p></o:p></p> </div> <div> <p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'= ><span style=3D'font-family:"Georgia","serif"'>I haven't ever worried about a tuto= r in the past, where I have benefited from the 'no time' rule. I doubt that anyone does. I suggest that it be abandoned as illogical.</span><o:p></o:p>= </p> </div> </div> </div> </div> </div> <p class=3DMsoNormal><o:p> </o:p></p> </div> </body> </html> --_000_6764EC8E0FF840458327C0CAA5D3E8D031D78F2DC5nzexmaln01tol_-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Adventuring Skills |
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From | Jim Arona |
Date | Sun, 10 Oct 2010 18:45:39 +1300 |
--00c09fa21815f7143504923cc06a Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable Let us assume that this is the case. What benefit does it provide that simply advancing a Rank if the DM says yo= u have used it enough on adventure does not? On 10 October 2010 18:43, Errol Cavit <Errol.Cavit@tollgroup.com> wrote: > The =91someone=92 would typically be another adventurer with a higher ra= nk in > the skill in question. > > > > *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On Behalf O= f > *Jim Arona > *Sent:* Sunday, 10 October 2010 6:36 p.m. > > *To:* dq@dq.sf.org.nz > *Subject:* Re: [dq] Adventuring Skills > > > > What would be the point in it being an Adventuring Skill, then? People go > out on adventure with their riding teacher on the off-chance they might g= et > an advance in Horsemanship that doesn't take any time? > > On 10 October 2010 17:33, Errol Cavit <Errol.Cavit@tollgroup.com> wrote: > > I=92ve always read it as needing to have someone on adventure with you to > advise you. Whether anyone ever checks to see if they meet the conditions > before making use of the =91Adventure Skills used=92 on their EP slip is > entirely another matter. > > > > Cheers > > Errol > > > > *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On Behalf O= f > *Jim Arona > *Sent:* Saturday, 9 October 2010 10:11 p.m. > *To:* dq@dq.sf.org.nz > *Subject:* Re: [dq] Adventuring Skills > > > > The Rulebook says in 29.0, the section that deals with Adventuring Skills= : > "...if the skill is used conspicuously during > an adventure it can be ranked once without the > need for training time, but there must be a tutor with > a similar skill who is present to advise the character > on the technique they should employ.''' > > It seems 1) that if you meet the condition that means that it will take y= ou > no time to advance an Adventuring Skill one Rank, then what help can a tu= tor > possibly be? and 2) How is a tutor to be able advise on the Rank to be > gained since you presumably get it the moment you spend the Experience? > > I haven't ever worried about a tutor in the past, where I have benefited > from the 'no time' rule. I doubt that anyone does. I suggest that it be > abandoned as illogical. > > > --00c09fa21815f7143504923cc06a Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable <div><font face=3D"georgia,serif">Let us assume that this is the case. </fo= nt></div> <p><font face=3D"georgia,serif"></font>=A0</p> <div><font face=3D"georgia,serif">What benefit does it provide that simply = advancing a Rank if the DM says you have used it enough on adventure=A0 doe= s not?</font></div> <div><br><br></div> <div class=3D"gmail_quote">On 10 October 2010 18:43, Errol Cavit <span dir= =3D"ltr"><<a href=3D"mailto:Errol.Cavit@tollgroup.com">Errol.Cavit@tollg= roup.com</a>></span> wrote:<br> <blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex= ; PADDING-LEFT: 1ex" class=3D"gmail_quote"> <div lang=3D"EN-NZ" vlink=3D"purple" link=3D"blue"> <div> <p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">The = =91someone=92 would typically be another adventurer with a higher rank in t= he skill in question.</span></p> <p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">=A0<= /span></p> <div style=3D"BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING= -BOTTOM: 0cm; PADDING-LEFT: 0cm; PADDING-RIGHT: 0cm; BORDER-TOP: #b5c4df 1p= t solid; BORDER-RIGHT: medium none; PADDING-TOP: 3pt"> <p class=3D"MsoNormal"><b><span style=3D"FONT-SIZE: 10pt" lang=3D"EN-US">Fr= om:</span></b><span style=3D"FONT-SIZE: 10pt" lang=3D"EN-US"> <a href=3D"ma= ilto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq.sf.org.nz</a> [ma= ilto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq= .sf.org.nz</a>] <b>On Behalf Of </b>Jim Arona<br> <b>Sent:</b> Sunday, 10 October 2010 6:36 p.m.=20 <div class=3D"im"><br><b>To:</b> <a href=3D"mailto:dq@dq.sf.org.nz" target= =3D"_blank">dq@dq.sf.org.nz</a><br><b>Subject:</b> Re: [dq] Adventuring Ski= lls</div></span> <p></p></p></div> <div class=3D"im"> <p class=3D"MsoNormal">=A0</p> <p style=3D"MARGIN-BOTTOM: 12pt" class=3D"MsoNormal"><span style=3D"FONT-FA= MILY: 'Georgia', 'serif'">What would be the point in it bei= ng an Adventuring Skill, then? People go out on adventure with their riding= teacher on the off-chance they might get an advance in Horsemanship that d= oesn't take any time?</span></p> <div> <p class=3D"MsoNormal">On 10 October 2010 17:33, Errol Cavit <<a href=3D= "mailto:Errol.Cavit@tollgroup.com" target=3D"_blank">Errol.Cavit@tollgroup.= com</a>> wrote:</p> <div> <div> <p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">I=92= ve always read it as needing to have someone on adventure with you to advis= e you. Whether anyone ever checks to see if they meet the conditions before= making use of the =91Adventure Skills used=92 on their EP slip is entirely= another matter.</span></p> <p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">=A0<= /span></p> <p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">Chee= rs</span></p> <p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">Erro= l</span></p> <p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">=A0<= /span></p> <div style=3D"BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING= -BOTTOM: 0cm; PADDING-LEFT: 0cm; PADDING-RIGHT: 0cm; BORDER-TOP: #b5c4df 1p= t solid; BORDER-RIGHT: medium none; PADDING-TOP: 3pt"> <p class=3D"MsoNormal"><b><span style=3D"FONT-SIZE: 10pt" lang=3D"EN-US">Fr= om:</span></b><span style=3D"FONT-SIZE: 10pt" lang=3D"EN-US"> <a href=3D"ma= ilto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq.sf.org.nz</a> [ma= ilto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq= .sf.org.nz</a>] <b>On Behalf Of </b>Jim Arona<br> <b>Sent:</b> Saturday, 9 October 2010 10:11 p.m.<br><b>To:</b> <a href=3D"m= ailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><br><b>Subject:= </b> Re: [dq] Adventuring Skills</span></p></div> <div> <p class=3D"MsoNormal">=A0</p> <div> <p class=3D"MsoNormal"><span style=3D"FONT-FAMILY: 'Georgia', '= serif'">The Rulebook says in 29.0, the section that deals with Adventur= ing Skills:<br>"...if the skill is used conspicuously during<br>an adv= enture it can be ranked once without the<br> need for training time, but there must be a tutor with<br>a similar skill w= ho is present to advise the character<br>on the technique they should emplo= y.'''</span></p></div> <div> <p class=3D"MsoNormal"><span style=3D"FONT-FAMILY: 'Georgia', '= serif'">It seems 1) that if you meet the condition that means that it w= ill take you no time to advance an Adventuring Skill one Rank, then what he= lp can a tutor possibly be?=A0and 2) How is a tutor to be able advise on th= e Rank to be gained since you presumably get it the moment you spend the Ex= perience?</span></p> </div> <div> <p style=3D"MARGIN-BOTTOM: 12pt" class=3D"MsoNormal"><span style=3D"FONT-FA= MILY: 'Georgia', 'serif'">I haven't ever worried about = a tutor in the past, where=A0I have benefited from the 'no time' ru= le. I doubt that anyone does. I suggest that it be abandoned as illogical.<= /span></p> </div></div></div></div></div> <p class=3D"MsoNormal">=A0</p></div></div></div></blockquote></div><br> --00c09fa21815f7143504923cc06a-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ Players Guide 2010 - Proof readers needed |
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From | phaeton@ihug.co.nz |
Date | Sun, 10 Oct 2010 20:54:09 +1300 |
> I am currently looking for two new/different proof readers to cast an > eye over the extensive changes and re-write to the 2010 version on the > DQ Players Guide. > It as been proofed once already, but it would be grand if I could get > two people to assist future. > > If you are interested and able to help please contact me before 13th Oct > 2010. Yep. If I can have a copy tomorrow night, I can get straight on to it. Keith -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ Players Guide 2010 - Proof readers needed |
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From | Kelsie McArthur |
Date | Sun, 10 Oct 2010 21:34:56 +1300 |
https://docs.google.com/document/edit?id=1Yy1qmqBM5k3R--ZA47RYiUc71Q0rqydvRc6c7d34hP8&hl=en_GB Uploaded latest version: minor edits eg intro is now on page one. I haven't edited the guide to ranking. Maybe some other time and it can stay as it is for now. https://docs.google.com/fileview?id=0B_yPTvXGLRnkYmE4YzllODMtODA4YS00ZmZjLWJkZDMtMWRkNjE1MjcxMDEx&hl=en_GB Second file is what was section 2 of the old version " About the Guild" which I completely removed. Some of it might want to go back into other sections, and it has a description of guild facilities that you might want to peruse if you are going to do a map of the guild. Kelsie -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Elemental rules |
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From | Jonathan Bean |
Date | Sun, 10 Oct 2010 21:48:41 +1300 |
--00163641659986c12804923f4fe8 Content-Type: text/plain; charset=ISO-8859-1 Yes On 10 October 2010 18:18, Errol Cavit <Errol.Cavit@tollgroup.com> wrote: > What was on the proposal's Wiki page: > <list of several items> > # An Elementals Fatigue & Endurance from summoning are to be split > approximatly to the ratio's given in the beastiary, of 2 Endurance:3 > Fatigue. > # A Spell Summoned Elemental will immediatly be banished should it loose > contact with it's Element. > # A Ritually summoned Elemental will not be banished immediatly, but will > instead suffer a 5Ft/Pulse drain, and when out of fatigue it will then be > Banished. > > > What I put in the revised bit of the Bestiary in the GM's Guide: > > Common Elemental Characteristics > <list of several items> > . An Elementals Fatigue & Endurance from summoning are to be split > approximately to the ratio's given in the bestiary, of 2 Endurance:3 > Fatigue. > . A Spell Summoned Elemental will immediately be banished should it loose > contact with its Element. > . A Ritually summoned Elemental will not be banished immediately, but will > instead suffer a 5Ft/Pulse drain, and when out of fatigue it will then be > Banished. > > > What I drafted up after the June meeting when people raised this point, and > possibly failed to actually share with anyone: > > Common Elemental Characteristics > <list of several items> > . An Elemental's Fatigue & Endurance from summoning are to be split > approximately to the ratio's given in the bestiary, of 2 Endurance:3 > Fatigue. > . A Ritually summoned Elemental which loses contact with its element will > suffer a 5Ft/Pulse drain, and when out of fatigue will then be banished. A > Spell summoned Elemental will immediately be banished. > <end extract> > > I've got Word files here with the later wording (well, change of order and > bullet location), should I put PDFs on the Wiki? > > Cheers > Errol > > > ------- > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of > Bernard Hoggins > Sent: Saturday, 9 October 2010 7:08 p.m. > To: dq@dq.sf.org.nz > Subject: Re: [dq] Elemental rules > > Hi Jono. > > Your right in the intent of that statement. Errol raised this a few months > back (I think anyway) and I believe came up with some good wording to > resolve the Dilemma, which apparently didn't make it into the print version. > Your wording would also appear to work to resolve the current problem > however. > > From Bernard Hoggins > nevyn0ad@yahoo.co.uk > > --- On Sat, 9/10/10, Jonathan Bean <jonobean@gmail.com> wrote: > > From: Jonathan Bean <jonobean@gmail.com> > Subject: Re: [dq] Elemental rules > To: dq@dq.sf.org.nz > Received: Saturday, 9 October, 2010, 6:34 PM > Hi all, > > A think that a small error has made it into the Elemental new rules > (Edition 1.1b, June 10 2010). > > This is: > "That Ritually summoned elementals would not immediately be banished, > but when faced with a hostile situation will instead suffer a > 5ft/pulse drain and when out of fatigue, will then be Banished." > was play tested, and this made it into print: > "A Ritually summoned Elemental will not be banished immediately, but > will instead suffer a 5Ft/Pulse drain, and when out of fatigue it will > then be Banished." > > After talking to a couple of others it seems that the bullet point > before this was intended as a two part statement so should read: > "A spell summoned Elemental will immediately return home should it > loose contact with its Element. A Ritually summoned Elemental will > instead suffer 5Ft/Pulse drain and when out of fatigue it will then > return home." > > I point this out because reading the last bullet point it looks like > Ritual Summoned Elementals can not be banished, which I am sure was > not the intention. > > -- > Kind regards, > > Jonathan Bean > H: +64 9 828 2959 > M: +64 21 917 173 > G: jonobean@gmail.com > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > > > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- Kind regards, Jonathan Bean H: +64 9 828 2959 M: +64 21 917 173 G: jonobean@gmail.com --00163641659986c12804923f4fe8 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Yes<br><br><div class=3D"gmail_quote">On 10 October 2010 18:18, Errol Cavit= <span dir=3D"ltr"><<a href=3D"mailto:Errol.Cavit@tollgroup.com">Errol.C= avit@tollgroup.com</a>></span> wrote:<br><blockquote class=3D"gmail_quot= e" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"= > What was on the proposal's Wiki page:<br> <list of several items><br> # An Elementals Fatigue & Endurance from summoning are to be split appr= oximatly to the ratio's given in the beastiary, of 2 Endurance:3 Fatigu= e.<br> # A Spell Summoned Elemental will immediatly be banished should it loose co= ntact with it's Element.<br> # A Ritually summoned Elemental will not be banished immediatly, but will i= nstead suffer a 5Ft/Pulse drain, and when out of fatigue it will then be Ba= nished.<br> <br> <br> What I put in the revised bit of the Bestiary in the GM's Guide:<br> <br> Common Elemental Characteristics<br> <list of several items><br> . An Elementals Fatigue & Endurance from summoning are to be split appr= oximately to the ratio's given in the bestiary, of 2 Endurance:3 Fatigu= e.<br> . A Spell Summoned Elemental will immediately be banished should it loose c= ontact with its Element.<br> . A Ritually summoned Elemental will not be banished immediately, but will = instead suffer a 5Ft/Pulse drain, and when out of fatigue it will then be B= anished.<br> <br> <br> What I drafted up after the June meeting when people raised this point, and= possibly failed to actually share with anyone:<br> <br> Common Elemental Characteristics<br> <list of several items><br> . An Elemental's Fatigue & Endurance from summoning are to be split= approximately to the ratio's given in the bestiary, of 2 Endurance:3 F= atigue.<br> . A Ritually summoned Elemental which loses contact with its element will s= uffer a 5Ft/Pulse drain, and when out of fatigue will then be banished. A S= pell summoned Elemental will immediately be banished.<br> <end extract><br> <br> I've got Word files here with the later wording (well, change of order = and bullet location), should I put PDFs on the Wiki?<br> <br> Cheers<br> Errol<br> <br> <br> -------<br> From: <a href=3D"mailto:dq-owner@dq.sf.org.nz">dq-owner@dq.sf.org.nz</a> [m= ailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz">dq-owner@dq.sf.org.nz</a>] O= n Behalf Of Bernard Hoggins<br> Sent: Saturday, 9 October 2010 7:08 p.m.<br> <div><div></div><div class=3D"h5">To: <a href=3D"mailto:dq@dq.sf.org.nz">dq= @dq.sf.org.nz</a><br> Subject: Re: [dq] Elemental rules<br> <br> Hi Jono.<br> <br> Your right in the intent of that statement.=A0 Errol raised this a few mont= hs back (I think anyway) and I believe came up with some good wording to re= solve the Dilemma, which apparently didn't make it into the print versi= on.<br> Your wording would also appear to work to resolve the current problem howev= er.<br> <br> From Bernard Hoggins<br> <a href=3D"mailto:nevyn0ad@yahoo.co.uk">nevyn0ad@yahoo.co.uk</a><br> <br> --- On Sat, 9/10/10, Jonathan Bean <<a href=3D"mailto:jonobean@gmail.com= ">jonobean@gmail.com</a>> wrote:<br> <br> From: Jonathan Bean <<a href=3D"mailto:jonobean@gmail.com">jonobean@gmai= l.com</a>><br> Subject: Re: [dq] Elemental rules<br> To: <a href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</a><br> Received: Saturday, 9 October, 2010, 6:34 PM<br> Hi all,<br> <br> A think that a small error has made it into the Elemental new rules<br> (Edition 1.1b, June 10 2010).<br> <br> This is:<br> "That Ritually summoned elementals would not immediately be banished,<= br> but when faced with a hostile situation will instead suffer a<br> 5ft/pulse drain and when out of fatigue, will then be Banished."<br> was play tested, and this made it into print:<br> "A Ritually summoned Elemental will not be banished immediately, but<b= r> will instead suffer a 5Ft/Pulse drain, and when out of fatigue it will<br> then be Banished."<br> <br> After talking to a couple of others it seems that the bullet point<br> before this was intended as a two part statement so should read:<br> "A spell summoned Elemental will immediately return home should it<br> loose contact with its Element. A Ritually summoned Elemental will<br> instead suffer 5Ft/Pulse drain and when out of fatigue it will then<br> return home."<br> <br> I point this out because reading the last bullet point it looks like<br> Ritual Summoned Elementals can not be banished, which I am sure was<br> not the intention.<br> <br> --<br> Kind regards,<br> <br> Jonathan Bean<br> H: +64 9 828 2959<br> M: +64 21 917 173<br> G: <a href=3D"mailto:jonobean@gmail.com">jonobean@gmail.com</a><br> <br> <br> -- to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq.sf.org.nz">= dq-request@dq.sf.org.nz</a> --<br> <br> =A0<br> <br> <br> -- to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq.sf.org.nz">= dq-request@dq.sf.org.nz</a> --<br> </div></div></blockquote></div><br><br clear=3D"all"><br>-- <br>Kind regard= s,<br><br>Jonathan Bean<br>H: +64 9 828 2959<br>M: +64 21 917 173<br>G: <a = href=3D"mailto:jonobean@gmail.com">jonobean@gmail.com</a><br> --00163641659986c12804923f4fe8-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ Players Guide 2010 - Proof readers needed |
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From | Kelsie McArthur |
Date | Sun, 10 Oct 2010 23:11:46 +1300 |
sorry, that was for Jono Kelsie On 10 October 2010 21:34, Kelsie McArthur <kelsiemca@gmail.com> wrote: > https://docs.google.com/document/edit?id=1Yy1qmqBM5k3R--ZA47RYiUc71Q0rqydvRc6c7d34hP8&hl=en_GB > > Uploaded latest version: minor edits eg intro is now on page one. I > haven't edited the guide to ranking. Maybe some other time and it can > stay as it is for now. > > https://docs.google.com/fileview?id=0B_yPTvXGLRnkYmE4YzllODMtODA4YS00ZmZjLWJkZDMtMWRkNjE1MjcxMDEx&hl=en_GB > > Second file is what was section 2 of the old version " About the > Guild" which I completely removed. Some of it might want to go back > into other sections, and it has a description of guild facilities that > you might want to peruse if you are going to do a map of the guild. > > Kelsie > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |