SubjectRe: [dq] Adventuring Skills
FromErrol Cavit
DateSun, 10 Oct 2010 17:33:09 +1300
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I've always read it as needing to have someone on adventure with you to adv=
ise you. Whether anyone ever checks to see if they meet the conditions befo=
re making use of the 'Adventure Skills used' on their EP slip is entirely a=
nother matter.

Cheers
Errol

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jim=
 Arona
Sent: Saturday, 9 October 2010 10:11 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Adventuring Skills

The Rulebook says in 29.0, the section that deals with Adventuring Skills:
"...if the skill is used conspicuously during
an adventure it can be ranked once without the
need for training time, but there must be a tutor with
a similar skill who is present to advise the character
on the technique they should employ.'''
It seems 1) that if you meet the condition that means that it will take you=
 no time to advance an Adventuring Skill one Rank, then what help can a tut=
or possibly be? and 2) How is a tutor to be able advise on the Rank to be g=
ained since you presumably get it the moment you spend the Experience?
I haven't ever worried about a tutor in the past, where I have benefited fr=
om the 'no time' rule. I doubt that anyone does. I suggest that it be aband=
oned as illogical.

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<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'>I&#8217;ve always read it as needing to have someone on adve=
nture
with you to advise you. Whether anyone ever checks to see if they meet the
conditions before making use of the &#8216;Adventure Skills used&#8217; on
their EP slip is entirely another matter.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'>Cheers<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'>Errol<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0cm =
0cm 0cm'>

<p class=3DMsoNormal><b><span lang=3DEN-US style=3D'font-size:10.0pt;font-f=
amily:
"Tahoma","sans-serif"'>From:</span></b><span lang=3DEN-US style=3D'font-siz=
e:10.0pt;
font-family:"Tahoma","sans-serif"'> dq-owner@dq.sf.org.nz
[mailto:dq-owner@dq.sf.org.nz] <b>On Behalf Of </b>Jim Arona<br>
<b>Sent:</b> Saturday, 9 October 2010 10:11 p.m.<br>
<b>To:</b> dq@dq.sf.org.nz<br>
<b>Subject:</b> Re: [dq] Adventuring Skills<o:p></o:p></span></p>

</div>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<div>

<p class=3DMsoNormal><span style=3D'font-family:"Georgia","serif"'>The Rule=
book
says in 29.0, the section that deals with Adventuring Skills:<br>
&quot;...if the skill is used conspicuously during<br>
an adventure it can be ranked once without the<br>
need for training time, but there must be a tutor with<br>
a similar skill who is present to advise the character<br>
on the technique they should employ.'''</span><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><span style=3D'font-family:"Georgia","serif"'>It seems=
 1) that
if you meet the condition that means that it will take you no time to advan=
ce
an Adventuring Skill one Rank, then what help can a tutor possibly be?&nbsp=
;and
2) How is a tutor to be able advise on the Rank to be gained since you pres=
umably
get it the moment you spend the Experience?</span><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><span style=3D'font-fam=
ily:"Georgia","serif"'>I
haven't ever worried about a tutor in the past, where&nbsp;I have benefited
from the 'no time' rule. I doubt that anyone does. I suggest that it be
abandoned as illogical.</span><o:p></o:p></p>

</div>

</div>

</body>

</html>

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SubjectRe: [dq] Ranking queries
FromKelsie McArthur
DateSun, 10 Oct 2010 18:11:27 +1300
> "Spells must be cast at least five times before the next rank can be
> achieved."
>
> I see players with low or medium characters still do this - you need to know
> how many backfire removals you need to pay for J
>

In theory yes, but what does that add to the game, except tedium?

Kelsie


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SubjectRe: [dq] Ranking queries
FromBernard Hoggins
DateSun, 10 Oct 2010 06:14:48 +0100 (BST)
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It means that there is a downside to buying/ranking those 1% base chance sp=
ells as a low level character, so you are potentially better to go for othe=
r spells and rank them a bit rather than scrape & save for that ubber death=
 spell and use it as your only special knowledge spell.

From Bernard Hoggins
=0Anevyn0ad@yahoo.co.uk

--- On Sun, 10/10/10, Kelsie McArthur <kelsiemca@gmail.com> wrote:

From: Kelsie McArthur <kelsiemca@gmail.com>
Subject: Re: [dq] Ranking queries
To: dq@dq.sf.org.nz
Received: Sunday, 10 October, 2010, 6:11 PM

> "Spells must be cast at least five times before the next rank can be
> achieved."
>
> I see players with low or medium characters still do this - you need to k=
now
> how many backfire removals you need to pay for J
>

In theory yes, but what does that add to the game, except tedium?

Kelsie


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<table cellspacing=3D"0" cellpadding=3D"0" border=3D"0" ><tr><td valign=3D"=
top" style=3D"font: inherit;">It means that there is a downside to buying/r=
anking those 1% base chance spells as a low level character, so you are pot=
entially better to go for other spells and rank them a bit rather than scra=
pe &amp; save for that ubber death spell and use it as your only special kn=
owledge spell.<br><br>From Bernard Hoggins<br>=0Anevyn0ad@yahoo.co.uk<br><b=
r>--- On <b>Sun, 10/10/10, Kelsie McArthur <i>&lt;kelsiemca@gmail.com&gt;</=
i></b> wrote:<br><blockquote style=3D"border-left: 2px solid rgb(16, 16, 25=
5); margin-left: 5px; padding-left: 5px;"><br>From: Kelsie McArthur &lt;kel=
siemca@gmail.com&gt;<br>Subject: Re: [dq] Ranking queries<br>To: dq@dq.sf.o=
rg.nz<br>Received: Sunday, 10 October, 2010, 6:11 PM<br><br><div class=3D"p=
lainMail">&gt; "Spells must be cast at least five times before the next ran=
k can be<br>&gt; achieved."<br>&gt;<br>&gt; I see players with low or mediu=
m characters still do this - you need to know<br>&gt; how many backfire rem=
ovals you need to pay for J<br>&gt;<br><br>In theory yes, but what does tha=
t add to the game, except tedium?<br><br>Kelsie<br><br><br>-- to unsubscrib=
e notify mailto:<a ymailto=3D"mailto:dq-request@dq.sf.org.nz" href=3D"/mc/c=
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SubjectRe: [dq] DQ Players Guide 2010 - Proof readers needed
FromWilliam Dymock-Johnson
DateSun, 10 Oct 2010 18:16:05 +1300
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No glaring errors leap out at you on a first read

On Sat, Oct 9, 2010 at 7:25 PM, Jonathan Bean <jonobean@gmail.com> wrote:

> Hi all,
>
> Thank you Kelsie and Julia for your fine work on the DQ Players Guide
> 2010 version.
>
> I am currently looking for two new/different proof readers to cast an
> eye over the extensive changes and re-write to the 2010 version on the
> DQ Players Guide.
> It as been proofed once already, but it would be grand if I could get
> two people to assist future.
>
> If you are interested and able to help please contact me before 13th Oct
> 2010.
>
> I am comfortable with quality of the document as it is. Baring
> show-stoppers, we will be attempting to release the DQ Players Guide
> 2010 version on 16th Oct 2010 in PDF format.
>
> --
> Kind regards,
>
> Jonathan Bean
> H: +64 9 828 2959
> M: +64 21 917 173
> G: jonobean@gmail.com
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>

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No glaring errors leap out at you on a first read<br><br><div class="gmail_quote">On Sat, Oct 9, 2010 at 7:25 PM, Jonathan Bean <span dir="ltr">&lt;<a href="mailto:jonobean@gmail.com">jonobean@gmail.com</a>&gt;</span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">Hi all,<br>
<br>
Thank you Kelsie and Julia for your fine work on the DQ Players Guide<br>
2010 version.<br>
<br>
I am currently looking for two new/different proof readers to cast an<br>
eye over the extensive changes and re-write to the 2010 version on the<br>
DQ Players Guide.<br>
It as been proofed once already, but it would be grand if I could get<br>
two people to assist future.<br>
<br>
If you are interested and able to help please contact me before 13th Oct 2010.<br>
<br>
I am comfortable with quality of the document as it is. Baring<br>
show-stoppers, we will be attempting to release the DQ Players Guide<br>
2010 version on 16th Oct 2010 in PDF format.<br>
<br>
--<br>
Kind regards,<br>
<br>
Jonathan Bean<br>
H: +64 9 828 2959<br>
M: +64 21 917 173<br>
G: <a href="mailto:jonobean@gmail.com">jonobean@gmail.com</a><br>
<br>
<br>
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</blockquote></div><br>

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SubjectRe: [dq] Elemental rules
FromErrol Cavit
DateSun, 10 Oct 2010 18:18:58 +1300
What was on the proposal's Wiki page:
<list of several items>
# An Elementals Fatigue & Endurance from summoning are to be split approximatly to the ratio's given in the beastiary, of 2 Endurance:3 Fatigue. 
# A Spell Summoned Elemental will immediatly be banished should it loose contact with it's Element.
# A Ritually summoned Elemental will not be banished immediatly, but will instead suffer a 5Ft/Pulse drain, and when out of fatigue it will then be Banished.


What I put in the revised bit of the Bestiary in the GM's Guide:

Common Elemental Characteristics
<list of several items>
. An Elementals Fatigue & Endurance from summoning are to be split approximately to the ratio's given in the bestiary, of 2 Endurance:3 Fatigue. 
. A Spell Summoned Elemental will immediately be banished should it loose contact with its Element. 
. A Ritually summoned Elemental will not be banished immediately, but will instead suffer a 5Ft/Pulse drain, and when out of fatigue it will then be Banished. 


What I drafted up after the June meeting when people raised this point, and possibly failed to actually share with anyone:

Common Elemental Characteristics
<list of several items>
. An Elemental's Fatigue & Endurance from summoning are to be split approximately to the ratio's given in the bestiary, of 2 Endurance:3 Fatigue.
. A Ritually summoned Elemental which loses contact with its element will suffer a 5Ft/Pulse drain, and when out of fatigue will then be banished. A Spell summoned Elemental will immediately be banished.
<end extract>

I've got Word files here with the later wording (well, change of order and bullet location), should I put PDFs on the Wiki?

Cheers
Errol


-------
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Bernard Hoggins
Sent: Saturday, 9 October 2010 7:08 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Elemental rules

Hi Jono.

Your right in the intent of that statement.  Errol raised this a few months back (I think anyway) and I believe came up with some good wording to resolve the Dilemma, which apparently didn't make it into the print version.
Your wording would also appear to work to resolve the current problem however.

From Bernard Hoggins
nevyn0ad@yahoo.co.uk

--- On Sat, 9/10/10, Jonathan Bean <jonobean@gmail.com> wrote:

From: Jonathan Bean <jonobean@gmail.com>
Subject: Re: [dq] Elemental rules
To: dq@dq.sf.org.nz
Received: Saturday, 9 October, 2010, 6:34 PM
Hi all,

A think that a small error has made it into the Elemental new rules
(Edition 1.1b, June 10 2010).

This is:
"That Ritually summoned elementals would not immediately be banished,
but when faced with a hostile situation will instead suffer a
5ft/pulse drain and when out of fatigue, will then be Banished."
was play tested, and this made it into print:
"A Ritually summoned Elemental will not be banished immediately, but
will instead suffer a 5Ft/Pulse drain, and when out of fatigue it will
then be Banished."

After talking to a couple of others it seems that the bullet point
before this was intended as a two part statement so should read:
"A spell summoned Elemental will immediately return home should it
loose contact with its Element. A Ritually summoned Elemental will
instead suffer 5Ft/Pulse drain and when out of fatigue it will then
return home."

I point this out because reading the last bullet point it looks like
Ritual Summoned Elementals can not be banished, which I am sure was
not the intention.

--
Kind regards,

Jonathan Bean
H: +64 9 828 2959
M: +64 21 917 173
G: jonobean@gmail.com


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SubjectRe: [dq] Adventuring Skills
FromJim Arona
DateSun, 10 Oct 2010 18:36:10 +1300
--0016364175ad05ccec04923c9f6a
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What would be the point in it being an Adventuring Skill, then? People go
out on adventure with their riding teacher on the off-chance they might get
an advance in Horsemanship that doesn't take any time?

On 10 October 2010 17:33, Errol Cavit <Errol.Cavit@tollgroup.com> wrote:

>  I=92ve always read it as needing to have someone on adventure with you t=
o
> advise you. Whether anyone ever checks to see if they meet the conditions
> before making use of the =91Adventure Skills used=92 on their EP slip is
> entirely another matter.
>
>
>
> Cheers
>
> Errol
>
>
>
> *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On Behalf O=
f
> *Jim Arona
> *Sent:* Saturday, 9 October 2010 10:11 p.m.
> *To:* dq@dq.sf.org.nz
> *Subject:* Re: [dq] Adventuring Skills
>
>
>
> The Rulebook says in 29.0, the section that deals with Adventuring Skills=
:
> "...if the skill is used conspicuously during
> an adventure it can be ranked once without the
> need for training time, but there must be a tutor with
> a similar skill who is present to advise the character
> on the technique they should employ.'''
>
> It seems 1) that if you meet the condition that means that it will take y=
ou
> no time to advance an Adventuring Skill one Rank, then what help can a tu=
tor
> possibly be? and 2) How is a tutor to be able advise on the Rank to be
> gained since you presumably get it the moment you spend the Experience?
>
> I haven't ever worried about a tutor in the past, where I have benefited
> from the 'no time' rule. I doubt that anyone does. I suggest that it be
> abandoned as illogical.
>

--0016364175ad05ccec04923c9f6a
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

<font face=3D"georgia,serif">What would be the point in it being an Adventu=
ring Skill, then? People go out on adventure with their riding teacher on t=
he off-chance they might get an advance in Horsemanship that doesn&#39;t ta=
ke any time?<br>
</font><br>
<div class=3D"gmail_quote">On 10 October 2010 17:33, Errol Cavit <span dir=
=3D"ltr">&lt;<a href=3D"mailto:Errol.Cavit@tollgroup.com">Errol.Cavit@tollg=
roup.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex" class=3D"gmail_quote">
<div lang=3D"EN-NZ" vlink=3D"purple" link=3D"blue">
<div>
<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">I=92=
ve always read it as needing to have someone on adventure with you to advis=
e you. Whether anyone ever checks to see if they meet the conditions before=
 making use of the =91Adventure Skills used=92 on their EP slip is entirely=
 another matter.</span></p>

<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">=A0<=
/span></p>
<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">Chee=
rs</span></p>
<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">Erro=
l</span></p>
<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">=A0<=
/span></p>
<div style=3D"BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING=
-BOTTOM: 0cm; PADDING-LEFT: 0cm; PADDING-RIGHT: 0cm; BORDER-TOP: #b5c4df 1p=
t solid; BORDER-RIGHT: medium none; PADDING-TOP: 3pt">
<p class=3D"MsoNormal"><b><span style=3D"FONT-SIZE: 10pt" lang=3D"EN-US">Fr=
om:</span></b><span style=3D"FONT-SIZE: 10pt" lang=3D"EN-US"> <a href=3D"ma=
ilto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq.sf.org.nz</a> [ma=
ilto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq=
.sf.org.nz</a>] <b>On Behalf Of </b>Jim Arona<br>
<b>Sent:</b> Saturday, 9 October 2010 10:11 p.m.<br><b>To:</b> <a href=3D"m=
ailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><br><b>Subject:=
</b> Re: [dq] Adventuring Skills</span></p></div>
<div class=3D"im">
<p class=3D"MsoNormal">=A0</p>
<div>
<p class=3D"MsoNormal"><span style=3D"FONT-FAMILY: &#39;Georgia&#39;, &#39;=
serif&#39;">The Rulebook says in 29.0, the section that deals with Adventur=
ing Skills:<br>&quot;...if the skill is used conspicuously during<br>an adv=
enture it can be ranked once without the<br>
need for training time, but there must be a tutor with<br>a similar skill w=
ho is present to advise the character<br>on the technique they should emplo=
y.&#39;&#39;&#39;</span></p></div>
<div>
<p class=3D"MsoNormal"><span style=3D"FONT-FAMILY: &#39;Georgia&#39;, &#39;=
serif&#39;">It seems 1) that if you meet the condition that means that it w=
ill take you no time to advance an Adventuring Skill one Rank, then what he=
lp can a tutor possibly be?=A0and 2) How is a tutor to be able advise on th=
e Rank to be gained since you presumably get it the moment you spend the Ex=
perience?</span></p>
</div>
<div>
<p style=3D"MARGIN-BOTTOM: 12pt" class=3D"MsoNormal"><span style=3D"FONT-FA=
MILY: &#39;Georgia&#39;, &#39;serif&#39;">I haven&#39;t ever worried about =
a tutor in the past, where=A0I have benefited from the &#39;no time&#39; ru=
le. I doubt that anyone does. I suggest that it be abandoned as illogical.<=
/span></p>
</div></div></div></div></blockquote></div><br>

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SubjectRe: [dq] Ranking queries
FromJim Arona
DateSun, 10 Oct 2010 18:36:57 +1300
--001485f7c020da05c204923ca1b1
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That would only apply for people who don't know what Ritual Spell
Preparation is for.

On 10 October 2010 18:14, Bernard Hoggins <nevyn0ad@yahoo.co.uk> wrote:

>   It means that there is a downside to buying/ranking those 1% base chance
> spells as a low level character, so you are potentially better to go for
> other spells and rank them a bit rather than scrape & save for that ubber
> death spell and use it as your only special knowledge spell.
>
> From Bernard Hoggins
> nevyn0ad@yahoo.co.uk
>
> --- On *Sun, 10/10/10, Kelsie McArthur <kelsiemca@gmail.com>* wrote:
>
>
> From: Kelsie McArthur <kelsiemca@gmail.com>
> Subject: Re: [dq] Ranking queries
>
> To: dq@dq.sf.org.nz
> Received: Sunday, 10 October, 2010, 6:11 PM
>
>
> > "Spells must be cast at least five times before the next rank can be
> > achieved."
> >
> > I see players with low or medium characters still do this - you need to
> know
> > how many backfire removals you need to pay for J
> >
>
> In theory yes, but what does that add to the game, except tedium?
>
> Kelsie
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz<http://mc/compose?to=dq-request@dq.sf.org.nz>--
>
>
>

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<font face=3D"georgia,serif">That would only apply for people who don&#39;t=
 know what Ritual Spell Preparation is for.<br></font><br>
<div class=3D"gmail_quote">On 10 October 2010 18:14, Bernard Hoggins <span =
dir=3D"ltr">&lt;<a href=3D"mailto:nevyn0ad@yahoo.co.uk">nevyn0ad@yahoo.co.u=
k</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex" class=3D"gmail_quote">
<table border=3D"0" cellspacing=3D"0" cellpadding=3D"0">
<tbody>
<tr>
<td valign=3D"top">It means that there is a downside to buying/ranking thos=
e 1% base chance spells as a low level character, so you are potentially be=
tter to go for other spells and rank them a bit rather than scrape &amp; sa=
ve for that ubber death spell and use it as your only special knowledge spe=
ll.<br>
<br>From Bernard Hoggins<br><a href=3D"mailto:nevyn0ad@yahoo.co.uk" target=
=3D"_blank">nevyn0ad@yahoo.co.uk</a><br><br>--- On <b>Sun, 10/10/10, Kelsie=
 McArthur <i>&lt;<a href=3D"mailto:kelsiemca@gmail.com" target=3D"_blank">k=
elsiemca@gmail.com</a>&gt;</i></b> wrote:<br>

<blockquote style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5=
px; MARGIN-LEFT: 5px"><br>From: Kelsie McArthur &lt;<a href=3D"mailto:kelsi=
emca@gmail.com" target=3D"_blank">kelsiemca@gmail.com</a>&gt;<br>Subject: R=
e: [dq] Ranking queries=20
<div class=3D"im"><br>To: <a href=3D"mailto:dq@dq.sf.org.nz" target=3D"_bla=
nk">dq@dq.sf.org.nz</a><br></div>Received: Sunday, 10 October, 2010, 6:11 P=
M=20
<div>
<div></div>
<div class=3D"h5"><br><br>
<div>&gt; &quot;Spells must be cast at least five times before the next ran=
k can be<br>&gt; achieved.&quot;<br>&gt;<br>&gt; I see players with low or =
medium characters still do this - you need to know<br>&gt; how many backfir=
e removals you need to pay for J<br>
&gt;<br><br>In theory yes, but what does that add to the game, except tediu=
m?<br><br>Kelsie<br><br><br>-- to unsubscribe notify mailto:<a href=3D"http=
://mc/compose?to=3Ddq-request@dq.sf.org.nz" target=3D"_blank">dq-request@dq=
.sf.org.nz</a> --<br>
</div></div></div></blockquote></td></tr></tbody></table><br>=A0</blockquot=
e></div><br>

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SubjectRe: [dq] Adventuring Skills
FromErrol Cavit
DateSun, 10 Oct 2010 18:43:53 +1300
--_000_6764EC8E0FF840458327C0CAA5D3E8D031D78F2DC5nzexmaln01tol_
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The 'someone' would typically be another adventurer with a higher rank in t=
he skill in question.

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jim=
 Arona
Sent: Sunday, 10 October 2010 6:36 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Adventuring Skills

What would be the point in it being an Adventuring Skill, then? People go o=
ut on adventure with their riding teacher on the off-chance they might get =
an advance in Horsemanship that doesn't take any time?
On 10 October 2010 17:33, Errol Cavit <Errol.Cavit@tollgroup.com<mailto:Err=
ol.Cavit@tollgroup.com>> wrote:
I've always read it as needing to have someone on adventure with you to adv=
ise you. Whether anyone ever checks to see if they meet the conditions befo=
re making use of the 'Adventure Skills used' on their EP slip is entirely a=
nother matter.

Cheers
Errol

From: dq-owner@dq.sf.org.nz<mailto:dq-owner@dq.sf.org.nz> [mailto:dq-owner@=
dq.sf.org.nz<mailto:dq-owner@dq.sf.org.nz>] On Behalf Of Jim Arona
Sent: Saturday, 9 October 2010 10:11 p.m.
To: dq@dq.sf.org.nz<mailto:dq@dq.sf.org.nz>
Subject: Re: [dq] Adventuring Skills

The Rulebook says in 29.0, the section that deals with Adventuring Skills:
"...if the skill is used conspicuously during
an adventure it can be ranked once without the
need for training time, but there must be a tutor with
a similar skill who is present to advise the character
on the technique they should employ.'''
It seems 1) that if you meet the condition that means that it will take you=
 no time to advance an Adventuring Skill one Rank, then what help can a tut=
or possibly be? and 2) How is a tutor to be able advise on the Rank to be g=
ained since you presumably get it the moment you spend the Experience?
I haven't ever worried about a tutor in the past, where I have benefited fr=
om the 'no time' rule. I doubt that anyone does. I suggest that it be aband=
oned as illogical.


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<div class=3DWordSection1>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'>The &#8216;someone&#8217; would typically be another adventu=
rer with a
higher rank in the skill in question.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0cm =
0cm 0cm'>

<p class=3DMsoNormal><b><span lang=3DEN-US style=3D'font-size:10.0pt;font-f=
amily:
"Tahoma","sans-serif"'>From:</span></b><span lang=3DEN-US style=3D'font-siz=
e:10.0pt;
font-family:"Tahoma","sans-serif"'> dq-owner@dq.sf.org.nz
[mailto:dq-owner@dq.sf.org.nz] <b>On Behalf Of </b>Jim Arona<br>
<b>Sent:</b> Sunday, 10 October 2010 6:36 p.m.<br>
<b>To:</b> dq@dq.sf.org.nz<br>
<b>Subject:</b> Re: [dq] Adventuring Skills<o:p></o:p></span></p>

</div>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><span style=3D'font-fam=
ily:"Georgia","serif"'>What
would be the point in it being an Adventuring Skill, then? People go out on
adventure with their riding teacher on the off-chance they might get an adv=
ance
in Horsemanship that doesn't take any time?</span><o:p></o:p></p>

<div>

<p class=3DMsoNormal>On 10 October 2010 17:33, Errol Cavit &lt;<a
href=3D"mailto:Errol.Cavit@tollgroup.com">Errol.Cavit@tollgroup.com</a>&gt;
wrote:<o:p></o:p></p>

<div>

<div>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto'><span
style=3D'font-size:11.0pt;color:#1F497D'>I&#8217;ve always read it as needi=
ng to have
someone on adventure with you to advise you. Whether anyone ever checks to =
see
if they meet the conditions before making use of the &#8216;Adventure Skill=
s used&#8217; on
their EP slip is entirely another matter.</span><o:p></o:p></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto'><span
style=3D'font-size:11.0pt;color:#1F497D'>&nbsp;</span><o:p></o:p></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto'><span
style=3D'font-size:11.0pt;color:#1F497D'>Cheers</span><o:p></o:p></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto'><span
style=3D'font-size:11.0pt;color:#1F497D'>Errol</span><o:p></o:p></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto'><span
style=3D'font-size:11.0pt;color:#1F497D'>&nbsp;</span><o:p></o:p></p>

<div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0cm =
0cm 0cm'>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto'><b><span
lang=3DEN-US style=3D'font-size:10.0pt'>From:</span></b><span lang=3DEN-US
style=3D'font-size:10.0pt'> <a href=3D"mailto:dq-owner@dq.sf.org.nz" target=
=3D"_blank">dq-owner@dq.sf.org.nz</a>
[mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner=
@dq.sf.org.nz</a>]
<b>On Behalf Of </b>Jim Arona<br>
<b>Sent:</b> Saturday, 9 October 2010 10:11 p.m.<br>
<b>To:</b> <a href=3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.or=
g.nz</a><br>
<b>Subject:</b> Re: [dq] Adventuring Skills</span><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto'>&nbsp;<o:p></o:p></p>

<div>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto'><span
style=3D'font-family:"Georgia","serif"'>The Rulebook says in 29.0, the sect=
ion that
deals with Adventuring Skills:<br>
&quot;...if the skill is used conspicuously during<br>
an adventure it can be ranked once without the<br>
need for training time, but there must be a tutor with<br>
a similar skill who is present to advise the character<br>
on the technique they should employ.'''</span><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto'><span
style=3D'font-family:"Georgia","serif"'>It seems 1) that if you meet the
condition that means that it will take you no time to advance an Adventurin=
g
Skill one Rank, then what help can a tutor possibly be?&nbsp;and 2) How is =
a
tutor to be able advise on the Rank to be gained since you presumably get i=
t
the moment you spend the Experience?</span><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'=
><span
style=3D'font-family:"Georgia","serif"'>I haven't ever worried about a tuto=
r in
the past, where&nbsp;I have benefited from the 'no time' rule. I doubt that
anyone does. I suggest that it be abandoned as illogical.</span><o:p></o:p>=
</p>

</div>

</div>

</div>

</div>

</div>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

</div>

</body>

</html>

--_000_6764EC8E0FF840458327C0CAA5D3E8D031D78F2DC5nzexmaln01tol_--


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SubjectRe: [dq] Adventuring Skills
FromJim Arona
DateSun, 10 Oct 2010 18:45:39 +1300
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Let us assume that this is the case.


What benefit does it provide that simply advancing a Rank if the DM says yo=
u
have used it enough on adventure  does not?


On 10 October 2010 18:43, Errol Cavit <Errol.Cavit@tollgroup.com> wrote:

>  The =91someone=92 would typically be another adventurer with a higher ra=
nk in
> the skill in question.
>
>
>
> *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On Behalf O=
f
> *Jim Arona
> *Sent:* Sunday, 10 October 2010 6:36 p.m.
>
> *To:* dq@dq.sf.org.nz
> *Subject:* Re: [dq] Adventuring Skills
>
>
>
> What would be the point in it being an Adventuring Skill, then? People go
> out on adventure with their riding teacher on the off-chance they might g=
et
> an advance in Horsemanship that doesn't take any time?
>
> On 10 October 2010 17:33, Errol Cavit <Errol.Cavit@tollgroup.com> wrote:
>
> I=92ve always read it as needing to have someone on adventure with you to
> advise you. Whether anyone ever checks to see if they meet the conditions
> before making use of the =91Adventure Skills used=92 on their EP slip is
> entirely another matter.
>
>
>
> Cheers
>
> Errol
>
>
>
> *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On Behalf O=
f
> *Jim Arona
> *Sent:* Saturday, 9 October 2010 10:11 p.m.
> *To:* dq@dq.sf.org.nz
> *Subject:* Re: [dq] Adventuring Skills
>
>
>
> The Rulebook says in 29.0, the section that deals with Adventuring Skills=
:
> "...if the skill is used conspicuously during
> an adventure it can be ranked once without the
> need for training time, but there must be a tutor with
> a similar skill who is present to advise the character
> on the technique they should employ.'''
>
> It seems 1) that if you meet the condition that means that it will take y=
ou
> no time to advance an Adventuring Skill one Rank, then what help can a tu=
tor
> possibly be? and 2) How is a tutor to be able advise on the Rank to be
> gained since you presumably get it the moment you spend the Experience?
>
> I haven't ever worried about a tutor in the past, where I have benefited
> from the 'no time' rule. I doubt that anyone does. I suggest that it be
> abandoned as illogical.
>
>
>

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<div><font face=3D"georgia,serif">Let us assume that this is the case. </fo=
nt></div>
<p><font face=3D"georgia,serif"></font>=A0</p>
<div><font face=3D"georgia,serif">What benefit does it provide that simply =
advancing a Rank if the DM says you have used it enough on adventure=A0 doe=
s not?</font></div>
<div><br><br></div>
<div class=3D"gmail_quote">On 10 October 2010 18:43, Errol Cavit <span dir=
=3D"ltr">&lt;<a href=3D"mailto:Errol.Cavit@tollgroup.com">Errol.Cavit@tollg=
roup.com</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex" class=3D"gmail_quote">
<div lang=3D"EN-NZ" vlink=3D"purple" link=3D"blue">
<div>
<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">The =
=91someone=92 would typically be another adventurer with a higher rank in t=
he skill in question.</span></p>
<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">=A0<=
/span></p>
<div style=3D"BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING=
-BOTTOM: 0cm; PADDING-LEFT: 0cm; PADDING-RIGHT: 0cm; BORDER-TOP: #b5c4df 1p=
t solid; BORDER-RIGHT: medium none; PADDING-TOP: 3pt">
<p class=3D"MsoNormal"><b><span style=3D"FONT-SIZE: 10pt" lang=3D"EN-US">Fr=
om:</span></b><span style=3D"FONT-SIZE: 10pt" lang=3D"EN-US"> <a href=3D"ma=
ilto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq.sf.org.nz</a> [ma=
ilto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq=
.sf.org.nz</a>] <b>On Behalf Of </b>Jim Arona<br>
<b>Sent:</b> Sunday, 10 October 2010 6:36 p.m.=20
<div class=3D"im"><br><b>To:</b> <a href=3D"mailto:dq@dq.sf.org.nz" target=
=3D"_blank">dq@dq.sf.org.nz</a><br><b>Subject:</b> Re: [dq] Adventuring Ski=
lls</div></span>
<p></p></p></div>
<div class=3D"im">
<p class=3D"MsoNormal">=A0</p>
<p style=3D"MARGIN-BOTTOM: 12pt" class=3D"MsoNormal"><span style=3D"FONT-FA=
MILY: &#39;Georgia&#39;, &#39;serif&#39;">What would be the point in it bei=
ng an Adventuring Skill, then? People go out on adventure with their riding=
 teacher on the off-chance they might get an advance in Horsemanship that d=
oesn&#39;t take any time?</span></p>

<div>
<p class=3D"MsoNormal">On 10 October 2010 17:33, Errol Cavit &lt;<a href=3D=
"mailto:Errol.Cavit@tollgroup.com" target=3D"_blank">Errol.Cavit@tollgroup.=
com</a>&gt; wrote:</p>
<div>
<div>
<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">I=92=
ve always read it as needing to have someone on adventure with you to advis=
e you. Whether anyone ever checks to see if they meet the conditions before=
 making use of the =91Adventure Skills used=92 on their EP slip is entirely=
 another matter.</span></p>

<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">=A0<=
/span></p>
<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">Chee=
rs</span></p>
<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">Erro=
l</span></p>
<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">=A0<=
/span></p>
<div style=3D"BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING=
-BOTTOM: 0cm; PADDING-LEFT: 0cm; PADDING-RIGHT: 0cm; BORDER-TOP: #b5c4df 1p=
t solid; BORDER-RIGHT: medium none; PADDING-TOP: 3pt">
<p class=3D"MsoNormal"><b><span style=3D"FONT-SIZE: 10pt" lang=3D"EN-US">Fr=
om:</span></b><span style=3D"FONT-SIZE: 10pt" lang=3D"EN-US"> <a href=3D"ma=
ilto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq.sf.org.nz</a> [ma=
ilto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">dq-owner@dq=
.sf.org.nz</a>] <b>On Behalf Of </b>Jim Arona<br>
<b>Sent:</b> Saturday, 9 October 2010 10:11 p.m.<br><b>To:</b> <a href=3D"m=
ailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><br><b>Subject:=
</b> Re: [dq] Adventuring Skills</span></p></div>
<div>
<p class=3D"MsoNormal">=A0</p>
<div>
<p class=3D"MsoNormal"><span style=3D"FONT-FAMILY: &#39;Georgia&#39;, &#39;=
serif&#39;">The Rulebook says in 29.0, the section that deals with Adventur=
ing Skills:<br>&quot;...if the skill is used conspicuously during<br>an adv=
enture it can be ranked once without the<br>
need for training time, but there must be a tutor with<br>a similar skill w=
ho is present to advise the character<br>on the technique they should emplo=
y.&#39;&#39;&#39;</span></p></div>
<div>
<p class=3D"MsoNormal"><span style=3D"FONT-FAMILY: &#39;Georgia&#39;, &#39;=
serif&#39;">It seems 1) that if you meet the condition that means that it w=
ill take you no time to advance an Adventuring Skill one Rank, then what he=
lp can a tutor possibly be?=A0and 2) How is a tutor to be able advise on th=
e Rank to be gained since you presumably get it the moment you spend the Ex=
perience?</span></p>
</div>
<div>
<p style=3D"MARGIN-BOTTOM: 12pt" class=3D"MsoNormal"><span style=3D"FONT-FA=
MILY: &#39;Georgia&#39;, &#39;serif&#39;">I haven&#39;t ever worried about =
a tutor in the past, where=A0I have benefited from the &#39;no time&#39; ru=
le. I doubt that anyone does. I suggest that it be abandoned as illogical.<=
/span></p>
</div></div></div></div></div>
<p class=3D"MsoNormal">=A0</p></div></div></div></blockquote></div><br>

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SubjectRe: [dq] DQ Players Guide 2010 - Proof readers needed
Fromphaeton@ihug.co.nz
DateSun, 10 Oct 2010 20:54:09 +1300
> I am currently looking for two new/different proof readers to cast an
> eye over the extensive changes and re-write to the 2010 version on the
> DQ Players Guide.
> It as been proofed once already, but it would be grand if I could get
> two people to assist future.
> 
> If you are interested and able to help please contact me before 13th Oct
> 2010.

Yep.  If I can have a copy tomorrow night, I can get straight on to it.

Keith


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SubjectRe: [dq] DQ Players Guide 2010 - Proof readers needed
FromKelsie McArthur
DateSun, 10 Oct 2010 21:34:56 +1300
https://docs.google.com/document/edit?id=1Yy1qmqBM5k3R--ZA47RYiUc71Q0rqydvRc6c7d34hP8&hl=en_GB

Uploaded latest version: minor edits eg intro is now on page one. I
haven't edited the guide to ranking. Maybe some other time and it can
stay as it is for now.

https://docs.google.com/fileview?id=0B_yPTvXGLRnkYmE4YzllODMtODA4YS00ZmZjLWJkZDMtMWRkNjE1MjcxMDEx&hl=en_GB

Second file is what was section 2 of the old version " About the
Guild" which I completely removed. Some of it might want to go back
into other sections, and it has a description of guild facilities that
you might want to peruse if you are going to do a map of the guild.

Kelsie


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SubjectRe: [dq] Elemental rules
FromJonathan Bean
DateSun, 10 Oct 2010 21:48:41 +1300
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Yes

On 10 October 2010 18:18, Errol Cavit <Errol.Cavit@tollgroup.com> wrote:

> What was on the proposal's Wiki page:
> <list of several items>
> # An Elementals Fatigue & Endurance from summoning are to be split
> approximatly to the ratio's given in the beastiary, of 2 Endurance:3
> Fatigue.
> # A Spell Summoned Elemental will immediatly be banished should it loose
> contact with it's Element.
> # A Ritually summoned Elemental will not be banished immediatly, but will
> instead suffer a 5Ft/Pulse drain, and when out of fatigue it will then be
> Banished.
>
>
> What I put in the revised bit of the Bestiary in the GM's Guide:
>
> Common Elemental Characteristics
> <list of several items>
> . An Elementals Fatigue & Endurance from summoning are to be split
> approximately to the ratio's given in the bestiary, of 2 Endurance:3
> Fatigue.
> . A Spell Summoned Elemental will immediately be banished should it loose
> contact with its Element.
> . A Ritually summoned Elemental will not be banished immediately, but will
> instead suffer a 5Ft/Pulse drain, and when out of fatigue it will then be
> Banished.
>
>
> What I drafted up after the June meeting when people raised this point, and
> possibly failed to actually share with anyone:
>
> Common Elemental Characteristics
> <list of several items>
> . An Elemental's Fatigue & Endurance from summoning are to be split
> approximately to the ratio's given in the bestiary, of 2 Endurance:3
> Fatigue.
> . A Ritually summoned Elemental which loses contact with its element will
> suffer a 5Ft/Pulse drain, and when out of fatigue will then be banished. A
> Spell summoned Elemental will immediately be banished.
> <end extract>
>
> I've got Word files here with the later wording (well, change of order and
> bullet location), should I put PDFs on the Wiki?
>
> Cheers
> Errol
>
>
> -------
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
> Bernard Hoggins
> Sent: Saturday, 9 October 2010 7:08 p.m.
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Elemental rules
>
> Hi Jono.
>
> Your right in the intent of that statement.  Errol raised this a few months
> back (I think anyway) and I believe came up with some good wording to
> resolve the Dilemma, which apparently didn't make it into the print version.
> Your wording would also appear to work to resolve the current problem
> however.
>
> From Bernard Hoggins
> nevyn0ad@yahoo.co.uk
>
> --- On Sat, 9/10/10, Jonathan Bean <jonobean@gmail.com> wrote:
>
> From: Jonathan Bean <jonobean@gmail.com>
> Subject: Re: [dq] Elemental rules
> To: dq@dq.sf.org.nz
> Received: Saturday, 9 October, 2010, 6:34 PM
> Hi all,
>
> A think that a small error has made it into the Elemental new rules
> (Edition 1.1b, June 10 2010).
>
> This is:
> "That Ritually summoned elementals would not immediately be banished,
> but when faced with a hostile situation will instead suffer a
> 5ft/pulse drain and when out of fatigue, will then be Banished."
> was play tested, and this made it into print:
> "A Ritually summoned Elemental will not be banished immediately, but
> will instead suffer a 5Ft/Pulse drain, and when out of fatigue it will
> then be Banished."
>
> After talking to a couple of others it seems that the bullet point
> before this was intended as a two part statement so should read:
> "A spell summoned Elemental will immediately return home should it
> loose contact with its Element. A Ritually summoned Elemental will
> instead suffer 5Ft/Pulse drain and when out of fatigue it will then
> return home."
>
> I point this out because reading the last bullet point it looks like
> Ritual Summoned Elementals can not be banished, which I am sure was
> not the intention.
>
> --
> Kind regards,
>
> Jonathan Bean
> H: +64 9 828 2959
> M: +64 21 917 173
> G: jonobean@gmail.com
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>
>
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>



-- 
Kind regards,

Jonathan Bean
H: +64 9 828 2959
M: +64 21 917 173
G: jonobean@gmail.com

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Yes<br><br><div class=3D"gmail_quote">On 10 October 2010 18:18, Errol Cavit=
 <span dir=3D"ltr">&lt;<a href=3D"mailto:Errol.Cavit@tollgroup.com">Errol.C=
avit@tollgroup.com</a>&gt;</span> wrote:<br><blockquote class=3D"gmail_quot=
e" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"=
>
What was on the proposal&#39;s Wiki page:<br>
&lt;list of several items&gt;<br>
# An Elementals Fatigue &amp; Endurance from summoning are to be split appr=
oximatly to the ratio&#39;s given in the beastiary, of 2 Endurance:3 Fatigu=
e.<br>
# A Spell Summoned Elemental will immediatly be banished should it loose co=
ntact with it&#39;s Element.<br>
# A Ritually summoned Elemental will not be banished immediatly, but will i=
nstead suffer a 5Ft/Pulse drain, and when out of fatigue it will then be Ba=
nished.<br>
<br>
<br>
What I put in the revised bit of the Bestiary in the GM&#39;s Guide:<br>
<br>
Common Elemental Characteristics<br>
&lt;list of several items&gt;<br>
. An Elementals Fatigue &amp; Endurance from summoning are to be split appr=
oximately to the ratio&#39;s given in the bestiary, of 2 Endurance:3 Fatigu=
e.<br>
. A Spell Summoned Elemental will immediately be banished should it loose c=
ontact with its Element.<br>
. A Ritually summoned Elemental will not be banished immediately, but will =
instead suffer a 5Ft/Pulse drain, and when out of fatigue it will then be B=
anished.<br>
<br>
<br>
What I drafted up after the June meeting when people raised this point, and=
 possibly failed to actually share with anyone:<br>
<br>
Common Elemental Characteristics<br>
&lt;list of several items&gt;<br>
. An Elemental&#39;s Fatigue &amp; Endurance from summoning are to be split=
 approximately to the ratio&#39;s given in the bestiary, of 2 Endurance:3 F=
atigue.<br>
. A Ritually summoned Elemental which loses contact with its element will s=
uffer a 5Ft/Pulse drain, and when out of fatigue will then be banished. A S=
pell summoned Elemental will immediately be banished.<br>
&lt;end extract&gt;<br>
<br>
I&#39;ve got Word files here with the later wording (well, change of order =
and bullet location), should I put PDFs on the Wiki?<br>
<br>
Cheers<br>
Errol<br>
<br>
<br>
-------<br>
From: <a href=3D"mailto:dq-owner@dq.sf.org.nz">dq-owner@dq.sf.org.nz</a> [m=
ailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz">dq-owner@dq.sf.org.nz</a>] O=
n Behalf Of Bernard Hoggins<br>
Sent: Saturday, 9 October 2010 7:08 p.m.<br>
<div><div></div><div class=3D"h5">To: <a href=3D"mailto:dq@dq.sf.org.nz">dq=
@dq.sf.org.nz</a><br>
Subject: Re: [dq] Elemental rules<br>
<br>
Hi Jono.<br>
<br>
Your right in the intent of that statement.=A0 Errol raised this a few mont=
hs back (I think anyway) and I believe came up with some good wording to re=
solve the Dilemma, which apparently didn&#39;t make it into the print versi=
on.<br>

Your wording would also appear to work to resolve the current problem howev=
er.<br>
<br>
From Bernard Hoggins<br>
<a href=3D"mailto:nevyn0ad@yahoo.co.uk">nevyn0ad@yahoo.co.uk</a><br>
<br>
--- On Sat, 9/10/10, Jonathan Bean &lt;<a href=3D"mailto:jonobean@gmail.com=
">jonobean@gmail.com</a>&gt; wrote:<br>
<br>
From: Jonathan Bean &lt;<a href=3D"mailto:jonobean@gmail.com">jonobean@gmai=
l.com</a>&gt;<br>
Subject: Re: [dq] Elemental rules<br>
To: <a href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</a><br>
Received: Saturday, 9 October, 2010, 6:34 PM<br>
Hi all,<br>
<br>
A think that a small error has made it into the Elemental new rules<br>
(Edition 1.1b, June 10 2010).<br>
<br>
This is:<br>
&quot;That Ritually summoned elementals would not immediately be banished,<=
br>
but when faced with a hostile situation will instead suffer a<br>
5ft/pulse drain and when out of fatigue, will then be Banished.&quot;<br>
was play tested, and this made it into print:<br>
&quot;A Ritually summoned Elemental will not be banished immediately, but<b=
r>
will instead suffer a 5Ft/Pulse drain, and when out of fatigue it will<br>
then be Banished.&quot;<br>
<br>
After talking to a couple of others it seems that the bullet point<br>
before this was intended as a two part statement so should read:<br>
&quot;A spell summoned Elemental will immediately return home should it<br>
loose contact with its Element. A Ritually summoned Elemental will<br>
instead suffer 5Ft/Pulse drain and when out of fatigue it will then<br>
return home.&quot;<br>
<br>
I point this out because reading the last bullet point it looks like<br>
Ritual Summoned Elementals can not be banished, which I am sure was<br>
not the intention.<br>
<br>
--<br>
Kind regards,<br>
<br>
Jonathan Bean<br>
H: +64 9 828 2959<br>
M: +64 21 917 173<br>
G: <a href=3D"mailto:jonobean@gmail.com">jonobean@gmail.com</a><br>
<br>
<br>
-- to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq.sf.org.nz">=
dq-request@dq.sf.org.nz</a> --<br>
<br>
=A0<br>
<br>
<br>
-- to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq.sf.org.nz">=
dq-request@dq.sf.org.nz</a> --<br>
</div></div></blockquote></div><br><br clear=3D"all"><br>-- <br>Kind regard=
s,<br><br>Jonathan Bean<br>H: +64 9 828 2959<br>M: +64 21 917 173<br>G: <a =
href=3D"mailto:jonobean@gmail.com">jonobean@gmail.com</a><br>

--00163641659986c12804923f4fe8--


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SubjectRe: [dq] DQ Players Guide 2010 - Proof readers needed
FromKelsie McArthur
DateSun, 10 Oct 2010 23:11:46 +1300
sorry, that was for Jono

Kelsie

On 10 October 2010 21:34, Kelsie McArthur <kelsiemca@gmail.com> wrote:
> https://docs.google.com/document/edit?id=1Yy1qmqBM5k3R--ZA47RYiUc71Q0rqydvRc6c7d34hP8&hl=en_GB
>
> Uploaded latest version: minor edits eg intro is now on page one. I
> haven't edited the guide to ranking. Maybe some other time and it can
> stay as it is for now.
>
> https://docs.google.com/fileview?id=0B_yPTvXGLRnkYmE4YzllODMtODA4YS00ZmZjLWJkZDMtMWRkNjE1MjcxMDEx&hl=en_GB
>
> Second file is what was section 2 of the old version " About the
> Guild" which I completely removed. Some of it might want to go back
> into other sections, and it has a description of guild facilities that
> you might want to peruse if you are going to do a map of the guild.
>
> Kelsie
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


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