SubjectRe: [dq] Bridget's idea for lively Guild Meetings
FromRPer 4eva
DateSun, 17 Oct 2010 10:03:46 +1300
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Yeah time for a new dark circle. Something for the new players to get
excited about and remember.

On Sat, Oct 16, 2010 at 8:11 PM, Hamish Brown <perfect_brown@xtra.co.nz>wro=
te:

>  Bring back the dark circle or some new version - Many months of certain
> doom lurking quite close on the map.  Feeling like there was a clear and
> present danger made us avoid it together.  Also it gives a reason for the
> courtiers to plot together.
>
>
>
> Hamish
>
>
>
>
>
>
>  ------------------------------
>
> *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On Behalf O=
f
> *Andrew Withy
> *Sent:* Saturday, October 16, 2010 6:47 PM
>
> *To:* dq@dq.sf.org.nz
> *Subject:* Re: [dq] Bridget's idea for lively Guild Meetings
>
>
>
> Useful if games are on-world. Courtier / spy etc info irrelevant for most
> off-world games.
>
>
>
> Speaking of which, while GMs are welcome to run games on or off-world, pa=
rt
> of our campaign revolves around a shared world. Perhaps the GM ep bribe
> could be moderated to reflect the greater value to the campaign of games =
in
> shared spaces, which means most but not all on-world games, and few
> off-world games. This obviously only makes sense if others think that gam=
es
> partaking in a common background are of additional value. I know some don=
=92t
> agree. This doesn=92t mean those games are better, or better-run, just of=
 more
> long-term benefit.
>
>
>
>
>
> Regards
>
>
>
> Andrew
>
>
>  ------------------------------
>
> *From:* dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] *On Behalf O=
f
> *William Dymock-Johnson
> *Sent:* Saturday, 16 October 2010 6:30 p.m.
> *To:* dq@dq.sf.org.nz
> *Subject:* [dq] Bridget's idea for lively Guild Meetings
>
>
>
> For the guild meeting we could:
>
>
>
> I would like to have a meeting of all the adventuring skills and give ppl
> some things to do. We could break off into rangers, spys, coutiers warrio=
rs
> etc.
>
> A meeting of all the spys could contain info on the difference provences
> and some requests for info. We could appt someone guild master whose job =
it
> is the liaise with GMs to find out what is going on in the world. GMs cou=
ld
> put info requests in relating to their campaigns.I reckon we could have 2
> professions scheduled to meet each guild meeting and ppl could choose to =
go
> to them or not based on the character they were playing next session.
>
>
>
> For example we could have a coutier meeting with desriptions of social
> standing of the ppl in Cazala and the courtiers could be directed to find
> further info on aspects of our social landscape.
>
> Ppl could write summaries of their finding for the wiki or for their guil=
d
> meetings.
>
>
>
> What do you think?
>
>
>
> Bridget
>
>
>

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Yeah time for a new dark circle. Something for the new players to get excit=
ed about and remember.<br><br>
<div class=3D"gmail_quote">On Sat, Oct 16, 2010 at 8:11 PM, Hamish Brown <s=
pan dir=3D"ltr">&lt;<a href=3D"mailto:perfect_brown@xtra.co.nz">perfect_bro=
wn@xtra.co.nz</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex" class=3D"gmail_quote">
<div lang=3D"EN-US" vlink=3D"purple" link=3D"blue">
<div>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Bring back the =
dark circle or some new version - Many months of certain doom lurking quite=
 close on the map.=A0 Feeling like there was a clear and present danger mad=
e us avoid it together.=A0 Also it gives a reason for the courtiers to plot=
 together.</span></font></p>

<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon=
t></p>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Hamish</span></=
font><font color=3D"navy" size=3D"2" face=3D"Arial"><span style=3D"FONT-FAM=
ILY: Arial; COLOR: navy; FONT-SIZE: 10pt"></span></font></p>

<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon=
t></p>
<div>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"3" face=3D"Times New Ro=
man"><span style=3D"COLOR: navy; FONT-SIZE: 12pt">=A0</span></font></p></di=
v>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon=
t></p>
<div>
<div style=3D"TEXT-ALIGN: center" class=3D"MsoNormal" align=3D"center"><fon=
t size=3D"3" face=3D"Times New Roman"><span style=3D"FONT-SIZE: 12pt">
<hr align=3D"center" size=3D"2" width=3D"100%">
</span></font></div>
<p class=3D"MsoNormal"><b><font size=3D"2" face=3D"Tahoma"><span style=3D"F=
ONT-FAMILY: Tahoma; FONT-SIZE: 10pt; FONT-WEIGHT: bold">From:</span></font>=
</b><font size=3D"2" face=3D"Tahoma"><span style=3D"FONT-FAMILY: Tahoma; FO=
NT-SIZE: 10pt"> <a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">=
dq-owner@dq.sf.org.nz</a> [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" =
target=3D"_blank">dq-owner@dq.sf.org.nz</a>] <b><span style=3D"FONT-WEIGHT:=
 bold">On Behalf Of </span></b>Andrew Withy<br>
<b><span style=3D"FONT-WEIGHT: bold">Sent:</span></b> Saturday, October 16,=
 2010 6:47 PM=20
<div class=3D"im"><br><b><span style=3D"FONT-WEIGHT: bold">To:</span></b> <=
a href=3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><br>=
</div><b><span style=3D"FONT-WEIGHT: bold">Subject:</span></b> Re: [dq] Bri=
dget&#39;s idea for lively Guild Meetings</span></font>=20
<p></p></p></div>
<div>
<div></div>
<div class=3D"h5">
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">=A0</span></font></p>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Useful if games=
 are on-world. Courtier / spy etc info irrelevant for most off-world games.=
</span></font></p>

<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon=
t></p>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Speaking of whi=
ch, while GMs are welcome to run games on or off-world, part of our campaig=
n revolves around a shared world. Perhaps the GM ep bribe could be moderate=
d to reflect the greater value to the campaign of games in shared spaces, w=
hich means most but not all on-world games, and few off-world games. This o=
bviously only makes sense if others think that games partaking in a common =
background are of additional value. I know some don=92t agree. This doesn=
=92t mean those games are better, or better-run, just of more long-term ben=
efit.</span></font></p>

<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon=
t></p>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon=
t></p>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Regards</span><=
/font></p>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon=
t></p>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Andrew</span></=
font></p>
<p class=3D"MsoNormal"><font color=3D"navy" size=3D"2" face=3D"Arial"><span=
 style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">=A0</span></fon=
t></p>
<div>
<div style=3D"TEXT-ALIGN: center" class=3D"MsoNormal" align=3D"center"><fon=
t size=3D"3" face=3D"Times New Roman"><span style=3D"FONT-SIZE: 12pt">
<hr align=3D"center" size=3D"2" width=3D"100%">
</span></font></div>
<p class=3D"MsoNormal"><b><font size=3D"2" face=3D"Tahoma"><span style=3D"F=
ONT-FAMILY: Tahoma; FONT-SIZE: 10pt; FONT-WEIGHT: bold">From:</span></font>=
</b><font size=3D"2" face=3D"Tahoma"><span style=3D"FONT-FAMILY: Tahoma; FO=
NT-SIZE: 10pt"> <a href=3D"mailto:dq-owner@dq.sf.org.nz" target=3D"_blank">=
dq-owner@dq.sf.org.nz</a> [mailto:<a href=3D"mailto:dq-owner@dq.sf.org.nz" =
target=3D"_blank">dq-owner@dq.sf.org.nz</a>] <b><span style=3D"FONT-WEIGHT:=
 bold">On Behalf Of </span></b>William Dymock-Johnson<br>
<b><span style=3D"FONT-WEIGHT: bold">Sent:</span></b> Saturday, 16 October =
2010 6:30 p.m.<br><b><span style=3D"FONT-WEIGHT: bold">To:</span></b> <a hr=
ef=3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><br><b><=
span style=3D"FONT-WEIGHT: bold">Subject:</span></b> [dq] Bridget&#39;s ide=
a for lively Guild Meetings</span></font></p>
</div>
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">=A0</span></font></p>
<div>
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">For the guild meeting we could:</span></font></p></di=
v>
<div>
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">=A0</span></font></p></div>
<div>
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">I would like to have a meeting of all the adventuring=
 skills and give ppl some things to do. We could break off into rangers, sp=
ys, coutiers warriors etc.</span></font></p>
</div>
<div>
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">A meeting of all the spys could contain info on the d=
ifference provences and some requests for info. We could appt someone guild=
 master whose job it is the=A0liaise=A0with GMs to find out what is going o=
n in the world. GMs could put info requests in relating to their=A0campaign=
s.I reckon we could have 2 professions scheduled to meet each guild meeting=
 and ppl could choose to go to them or not based on the character they were=
 playing next session.</span></font></p>
</div>
<div>
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">=A0</span></font></p></div>
<div>
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">For example we could have a coutier meeting with desr=
iptions of social standing of the ppl in Cazala and the=A0courtiers=A0could=
 be directed to find further info on aspects of our social landscape.</span=
></font></p>
</div>
<div>
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">Ppl could write summaries of their finding for the wi=
ki or for their guild meetings.=A0</span></font></p></div>
<div>
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">=A0</span></font></p></div>
<div>
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">What do you think?</span></font></p></div>
<div>
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">=A0</span></font></p></div>
<div>
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">Bridget</span></font></p></div>
<div>
<p class=3D"MsoNormal"><font size=3D"3" face=3D"Times New Roman"><span styl=
e=3D"FONT-SIZE: 12pt">=A0</span></font></p></div></div></div></div></div></=
blockquote></div><br>

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SubjectRe: [dq] Bridget's 40th Birthday
FromWilliam Dymock-Johnson
DateSun, 17 Oct 2010 21:56:42 +1300
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Bridget = Deeana Durbin
William - Jeeves
Caro -
Elaine - Cecelia B DeMilne
Craig -  Bertram Wooster
Helen - Norma Desmond
Claire - Agatha Christie
Nick - The Phantom
Kelsie- Sasha Lemort
Anna - Jennifer Bigglesworth
Julia - Julia
Robyn - Mdm Legrosse
Jon - Harvey
Teresa - Honoria Glossop
Adrian -
Kristina  -
Jono - Herbert West

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<br>Bridget =3D Deeana Durbin<div>William - Jeeves</div><div>Caro -</div><d=
iv>Elaine - Cecelia B DeMilne</div><div>Craig - =A0Bertram Wooster</div><di=
v>Helen - Norma Desmond</div><div>Claire - Agatha Christie</div><div>Nick -=
 The Phantom</div>
<div>Kelsie- Sasha Lemort</div><div>Anna - Jennifer Bigglesworth</div><div>=
Julia - Julia</div><div>Robyn - Mdm Legrosse</div><div>Jon - Harvey</div><d=
iv>Teresa - Honoria Glossop</div><div>Adrian -</div><div>Kristina =A0-</div=
>
<div>Jono - Herbert West<br><br></div>

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SubjectRe: [dq] Andrew's idea for annoying DMs who don't use Alusia
FromIan Wood
DateSun, 17 Oct 2010 23:37:45 +1300 (NZDT)
Please be civil. I work silly hours and dont need this in my inbox

thanks,
Ian

--- On Sat, 16/10/10, Jim Arona <jim.arona@gmail.com> wrote:

> From: Jim Arona <jim.arona@gmail.com>
> Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
> To: dq@dq.sf.org.nz
> Date: Saturday, 16, October, 2010, 8:46 PM
> Partake means 'eat'.
> 
> I have almost no interest in running a game on Alusia,
> although if
> someone approached me I might consider it. And, if you
> won't continue
> to bribe me, I will see one less reason in continuing to DM
> in DQ.
> 
> If you won't honour my efforts because I choose not to run
> my game in
> your pathetic sandbox world, find someone else to DM you. I
> don't see
> you spoilt for choice, here. We, as a group, are already
> short of
> people willing to put in the undeniably greater effort it
> takes to run
> a game. I wonder what possible value there might be in an
> attempt to
> disincentivise the ones we have. Okay, I've stopped
> wondering now.
> 
> In any case, I don't see any way of enforcing such a rule,
> since I
> could just run the first night of the adventure at the
> bottom of a
> longdrop toilet in Seagate, if only to provide a motivation
> to leave
> the wretched plane behind.
> 
> On 16/10/2010, Andrew Withy <awithy@ihug.co.nz>
> wrote:
> > Useful if games are on-world. Courtier / spy etc info
> irrelevant for most
> > off-world games.
> >
> >
> >
> > Speaking of which, while GMs are welcome to run games
> on or off-world, part
> > of our campaign revolves around a shared world.
> Perhaps the GM ep bribe
> > could be moderated to reflect the greater value to the
> campaign of games in
> > shared spaces, which means most but not all on-world
> games, and few
> > off-world games. This obviously only makes sense if
> others think that games
> > partaking in a common background are of additional
> value. I know some don't
> > agree. This doesn't mean those games are better, or
> better-run, just of more
> > long-term benefit.
> >
> >
> >
> >
> >
> > Regards
> >
> >
> >
> > Andrew
> >
> >
> >
> >   _____
> >
> > From: dq-owner@dq.sf.org.nz
> [mailto:dq-owner@dq.sf.org.nz]
> On Behalf Of
> > William Dymock-Johnson
> > Sent: Saturday, 16 October 2010 6:30 p.m.
> > To: dq@dq.sf.org.nz
> > Subject: [dq] Bridget's idea for lively Guild
> Meetings
> >
> >
> >
> > For the guild meeting we could:
> >
> >
> >
> > I would like to have a meeting of all the adventuring
> skills and give ppl
> > some things to do. We could break off into rangers,
> spys, coutiers warriors
> > etc.
> >
> > A meeting of all the spys could contain info on the
> difference provences and
> > some requests for info. We could appt someone guild
> master whose job it is
> > the liaise with GMs to find out what is going on in
> the world. GMs could put
> > info requests in relating to their campaigns.I reckon
> we could have 2
> > professions scheduled to meet each guild meeting and
> ppl could choose to go
> > to them or not based on the character they were
> playing next session.
> >
> >
> >
> > For example we could have a coutier meeting with
> desriptions of social
> > standing of the ppl in Cazala and the courtiers could
> be directed to find
> > further info on aspects of our social landscape.
> >
> > Ppl could write summaries of their finding for the
> wiki or for their guild
> > meetings.
> >
> >
> >
> > What do you think?
> >
> >
> >
> > Bridget
> >
> >
> >
> >
> 
> 
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz
> --
>


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SubjectRe: [dq] Andrew's idea for annoying DMs who don't use Alusia
FromJim Arona
DateSun, 17 Oct 2010 23:41:17 +1300
--20cf300fb4f11279030492cdb381
Content-Type: text/plain; charset=ISO-8859-1

You may well do, Ian, but I will not put up with this suggestion even in the
slightest, and in fact am offended by it.
If there is even a hint that Andrew's idea is acceptable, I will stop
DMing DQ games and take down every page I have contributed to the game.
I may be the only one that does it, but I would not be shocked to find that
I had company on this.

On 17 October 2010 23:37, Ian Wood <dawnhaven@xtra.co.nz> wrote:

> Please be civil. I work silly hours and dont need this in my inbox
>
> thanks,
> Ian
>
> --- On Sat, 16/10/10, Jim Arona <jim.arona@gmail.com> wrote:
>
> > From: Jim Arona <jim.arona@gmail.com>
> > Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
> > To: dq@dq.sf.org.nz
> > Date: Saturday, 16, October, 2010, 8:46 PM
>  > Partake means 'eat'.
> >
> > I have almost no interest in running a game on Alusia,
> > although if
> > someone approached me I might consider it. And, if you
> > won't continue
> > to bribe me, I will see one less reason in continuing to DM
> > in DQ.
> >
> > If you won't honour my efforts because I choose not to run
> > my game in
> > your pathetic sandbox world, find someone else to DM you. I
> > don't see
> > you spoilt for choice, here. We, as a group, are already
> > short of
> > people willing to put in the undeniably greater effort it
> > takes to run
> > a game. I wonder what possible value there might be in an
> > attempt to
> > disincentivise the ones we have. Okay, I've stopped
> > wondering now.
> >
> > In any case, I don't see any way of enforcing such a rule,
> > since I
> > could just run the first night of the adventure at the
> > bottom of a
> > longdrop toilet in Seagate, if only to provide a motivation
> > to leave
> > the wretched plane behind.
> >
> > On 16/10/2010, Andrew Withy <awithy@ihug.co.nz>
> > wrote:
> > > Useful if games are on-world. Courtier / spy etc info
> > irrelevant for most
> > > off-world games.
> > >
> > >
> > >
> > > Speaking of which, while GMs are welcome to run games
> > on or off-world, part
> > > of our campaign revolves around a shared world.
> > Perhaps the GM ep bribe
> > > could be moderated to reflect the greater value to the
> > campaign of games in
> > > shared spaces, which means most but not all on-world
> > games, and few
> > > off-world games. This obviously only makes sense if
> > others think that games
> > > partaking in a common background are of additional
> > value. I know some don't
> > > agree. This doesn't mean those games are better, or
> > better-run, just of more
> > > long-term benefit.
> > >
> > >
> > >
> > >
> > >
> > > Regards
> > >
> > >
> > >
> > > Andrew
> > >
> > >
> > >
> > >   _____
> > >
> > > From: dq-owner@dq.sf.org.nz
> > [mailto:dq-owner@dq.sf.org.nz]
> > On Behalf Of
> > > William Dymock-Johnson
> > > Sent: Saturday, 16 October 2010 6:30 p.m.
> > > To: dq@dq.sf.org.nz
> > > Subject: [dq] Bridget's idea for lively Guild
> > Meetings
> > >
> > >
> > >
> > > For the guild meeting we could:
> > >
> > >
> > >
> > > I would like to have a meeting of all the adventuring
> > skills and give ppl
> > > some things to do. We could break off into rangers,
> > spys, coutiers warriors
> > > etc.
> > >
> > > A meeting of all the spys could contain info on the
> > difference provences and
> > > some requests for info. We could appt someone guild
> > master whose job it is
> > > the liaise with GMs to find out what is going on in
> > the world. GMs could put
> > > info requests in relating to their campaigns.I reckon
> > we could have 2
> > > professions scheduled to meet each guild meeting and
> > ppl could choose to go
> > > to them or not based on the character they were
> > playing next session.
> > >
> > >
> > >
> > > For example we could have a coutier meeting with
> > desriptions of social
> > > standing of the ppl in Cazala and the courtiers could
> > be directed to find
> > > further info on aspects of our social landscape.
> > >
> > > Ppl could write summaries of their finding for the
> > wiki or for their guild
> > > meetings.
> > >
> > >
> > >
> > > What do you think?
> > >
> > >
> > >
> > > Bridget
> > >
> > >
> > >
> > >
> >
> >
> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz
> > --
> >
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>

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<div><font face=3D"georgia,serif">You may well do, Ian, but I will not put =
up with this suggestion even in the slightest, and in fact am offended by i=
t.</font></div>
<div><font face=3D"georgia,serif">If there is even a hint that Andrew&#39;s=
 idea is acceptable, I will stop DMing=A0DQ games and take down every page =
I have contributed to the game. </font></div>
<div><font face=3D"georgia,serif">I may be the only one that does it, but I=
 would not be shocked to find that I had company on this.<br></font><br></d=
iv>
<div class=3D"gmail_quote">On 17 October 2010 23:37, Ian Wood <span dir=3D"=
ltr">&lt;<a href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</a>&g=
t;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex" class=3D"gmail_quote">Please be civil. I work silly ho=
urs and dont need this in my inbox<br><br>thanks,<br>Ian<br><br>--- On Sat,=
 16/10/10, Jim Arona &lt;<a href=3D"mailto:jim.arona@gmail.com">jim.arona@g=
mail.com</a>&gt; wrote:<br>
<br>&gt; From: Jim Arona &lt;<a href=3D"mailto:jim.arona@gmail.com">jim.aro=
na@gmail.com</a>&gt;<br>&gt; Subject: Re: [dq] Andrew&#39;s idea for annoyi=
ng DMs who don&#39;t use Alusia<br>
<div class=3D"im">&gt; To: <a href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.=
nz</a><br></div>&gt; Date: Saturday, 16, October, 2010, 8:46 PM<br>
<div>
<div></div>
<div class=3D"h5">&gt; Partake means &#39;eat&#39;.<br>&gt;<br>&gt; I have =
almost no interest in running a game on Alusia,<br>&gt; although if<br>&gt;=
 someone approached me I might consider it. And, if you<br>&gt; won&#39;t c=
ontinue<br>
&gt; to bribe me, I will see one less reason in continuing to DM<br>&gt; in=
 DQ.<br>&gt;<br>&gt; If you won&#39;t honour my efforts because I choose no=
t to run<br>&gt; my game in<br>&gt; your pathetic sandbox world, find someo=
ne else to DM you. I<br>
&gt; don&#39;t see<br>&gt; you spoilt for choice, here. We, as a group, are=
 already<br>&gt; short of<br>&gt; people willing to put in the undeniably g=
reater effort it<br>&gt; takes to run<br>&gt; a game. I wonder what possibl=
e value there might be in an<br>
&gt; attempt to<br>&gt; disincentivise the ones we have. Okay, I&#39;ve sto=
pped<br>&gt; wondering now.<br>&gt;<br>&gt; In any case, I don&#39;t see an=
y way of enforcing such a rule,<br>&gt; since I<br>&gt; could just run the =
first night of the adventure at the<br>
&gt; bottom of a<br>&gt; longdrop toilet in Seagate, if only to provide a m=
otivation<br>&gt; to leave<br>&gt; the wretched plane behind.<br>&gt;<br>&g=
t; On 16/10/2010, Andrew Withy &lt;<a href=3D"mailto:awithy@ihug.co.nz">awi=
thy@ihug.co.nz</a>&gt;<br>
&gt; wrote:<br>&gt; &gt; Useful if games are on-world. Courtier / spy etc i=
nfo<br>&gt; irrelevant for most<br>&gt; &gt; off-world games.<br>&gt; &gt;<=
br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt; Speaking of which, while GMs are wel=
come to run games<br>
&gt; on or off-world, part<br>&gt; &gt; of our campaign revolves around a s=
hared world.<br>&gt; Perhaps the GM ep bribe<br>&gt; &gt; could be moderate=
d to reflect the greater value to the<br>&gt; campaign of games in<br>&gt; =
&gt; shared spaces, which means most but not all on-world<br>
&gt; games, and few<br>&gt; &gt; off-world games. This obviously only makes=
 sense if<br>&gt; others think that games<br>&gt; &gt; partaking in a commo=
n background are of additional<br>&gt; value. I know some don&#39;t<br>
&gt; &gt; agree. This doesn&#39;t mean those games are better, or<br>&gt; b=
etter-run, just of more<br>&gt; &gt; long-term benefit.<br>&gt; &gt;<br>&gt=
; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt; Regards<br>&gt; =
&gt;<br>
&gt; &gt;<br>&gt; &gt;<br>&gt; &gt; Andrew<br>&gt; &gt;<br>&gt; &gt;<br>&gt=
; &gt;<br>&gt; &gt;=A0=A0=A0_____<br>&gt; &gt;<br>&gt; &gt; From: <a href=
=3D"mailto:dq-owner@dq.sf.org.nz">dq-owner@dq.sf.org.nz</a><br>&gt; [mailto=
:<a href=3D"mailto:dq-owner@dq.sf.org.nz">dq-owner@dq.sf.org.nz</a>]<br>
&gt; On Behalf Of<br>&gt; &gt; William Dymock-Johnson<br>&gt; &gt; Sent: Sa=
turday, 16 October 2010 6:30 p.m.<br>&gt; &gt; To: <a href=3D"mailto:dq@dq.=
sf.org.nz">dq@dq.sf.org.nz</a><br>&gt; &gt; Subject: [dq] Bridget&#39;s ide=
a for lively Guild<br>
&gt; Meetings<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt; For the g=
uild meeting we could:<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt; =
I would like to have a meeting of all the adventuring<br>&gt; skills and gi=
ve ppl<br>
&gt; &gt; some things to do. We could break off into rangers,<br>&gt; spys,=
 coutiers warriors<br>&gt; &gt; etc.<br>&gt; &gt;<br>&gt; &gt; A meeting of=
 all the spys could contain info on the<br>&gt; difference provences and<br=
>
&gt; &gt; some requests for info. We could appt someone guild<br>&gt; maste=
r whose job it is<br>&gt; &gt; the liaise with GMs to find out what is goin=
g on in<br>&gt; the world. GMs could put<br>&gt; &gt; info requests in rela=
ting to their campaigns.I reckon<br>
&gt; we could have 2<br>&gt; &gt; professions scheduled to meet each guild =
meeting and<br>&gt; ppl could choose to go<br>&gt; &gt; to them or not base=
d on the character they were<br>&gt; playing next session.<br>&gt; &gt;<br>
&gt; &gt;<br>&gt; &gt;<br>&gt; &gt; For example we could have a coutier mee=
ting with<br>&gt; desriptions of social<br>&gt; &gt; standing of the ppl in=
 Cazala and the courtiers could<br>&gt; be directed to find<br>&gt; &gt; fu=
rther info on aspects of our social landscape.<br>
&gt; &gt;<br>&gt; &gt; Ppl could write summaries of their finding for the<b=
r>&gt; wiki or for their guild<br>&gt; &gt; meetings.<br>&gt; &gt;<br>&gt; =
&gt;<br>&gt; &gt;<br>&gt; &gt; What do you think?<br>&gt; &gt;<br>&gt; &gt;=
<br>
&gt; &gt;<br>&gt; &gt; Bridget<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&g=
t; &gt;<br>&gt;<br>&gt;<br>&gt; -- to unsubscribe notify mailto:<a href=3D"=
mailto:dq-request@dq.sf.org.nz">dq-request@dq.sf.org.nz</a><br>&gt; --<br>
&gt;<br><br><br>-- to unsubscribe notify mailto:<a href=3D"mailto:dq-reques=
t@dq.sf.org.nz">dq-request@dq.sf.org.nz</a> --<br></div></div></blockquote>=
</div><br>

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SubjectRe: [dq] Bridget's idea for lively Guild Meetings
FromIan Wood
DateSun, 17 Oct 2010 23:44:42 +1300 (NZDT)
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Interesting idea Andrew,
=C2=A0
be interesting to know what value people put into playing on Alusia and the=
 development of the shared world.
=C2=A0
cheers Ian

--- On Sat, 16/10/10, Andrew Withy <awithy@ihug.co.nz> wrote:


From: Andrew Withy <awithy@ihug.co.nz>
Subject: Re: [dq] Bridget's idea for lively Guild Meetings
To: dq@dq.sf.org.nz
Date: Saturday, 16, October, 2010, 6:47 PM








Useful if games are on-world. Courtier / spy etc info irrelevant for most o=
ff-world games.
=C2=A0
Speaking of which, while GMs are welcome to run games on or off-world, part=
 of our campaign revolves around a shared world. Perhaps the GM ep bribe co=
uld be moderated to reflect the greater value to the campaign of games in s=
hared spaces, which means most but not all on-world games, and few off-worl=
d games. This obviously only makes sense if others think that games partaki=
ng in a common background are of additional value. I know some don=E2=80=99=
t agree. This doesn=E2=80=99t mean those games are better, or better-run, j=
ust of more long-term benefit.
=C2=A0
=C2=A0
Regards
=C2=A0
Andrew
=C2=A0




From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Wil=
liam Dymock-Johnson
Sent: Saturday, 16 October 2010 6:30 p.m.
To: dq@dq.sf.org.nz
Subject: [dq] Bridget's idea for lively Guild Meetings
=C2=A0

For the guild meeting we could:

=C2=A0

I would like to have a meeting of all the adventuring skills and give ppl s=
ome things to do. We could break off into rangers, spys, coutiers warriors =
etc.

A meeting of all the spys could contain info on the difference provences an=
d some requests for info. We could appt someone guild master whose job it i=
s the=C2=A0liaise=C2=A0with GMs to find out what is going on in the world. =
GMs could put info requests in relating to their=C2=A0campaigns.I reckon we=
 could have 2 professions scheduled to meet each guild meeting and ppl coul=
d choose to go to them or not based on the character they were playing next=
 session.

=C2=A0

For example we could have a coutier meeting with desriptions of social stan=
ding of the ppl in Cazala and the=C2=A0courtiers=C2=A0could be directed to =
find further info on aspects of our social landscape.

Ppl could write summaries of their finding for the wiki or for their guild =
meetings.=C2=A0

=C2=A0

What do you think?

=C2=A0

Bridget

=C2=A0
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<table cellspacing=3D"0" cellpadding=3D"0" border=3D"0" ><tr><td valign=3D"=
top" style=3D"font: inherit;"><DIV>Interesting idea Andrew,</DIV>
<DIV>&nbsp;</DIV>
<DIV>be interesting to know what value people put into playing on Alusia an=
d the development of the shared world.</DIV>
<DIV>&nbsp;</DIV>
<DIV>cheers Ian</DIV>
<DIV><BR>--- On <B>Sat, 16/10/10, Andrew Withy <I>&lt;awithy@ihug.co.nz&gt;=
</I></B> wrote:<BR></DIV>
<BLOCKQUOTE style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5=
px; MARGIN-LEFT: 5px"><BR>From: Andrew Withy &lt;awithy@ihug.co.nz&gt;<BR>S=
ubject: Re: [dq] Bridget's idea for lively Guild Meetings<BR>To: dq@dq.sf.o=
rg.nz<BR>Date: Saturday, 16, October, 2010, 6:47 PM<BR><BR>
<DIV id=3Dyiv1745100405>
<STYLE>
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</STYLE>

<DIV class=3Dyiv1745100405Section1>
<P class=3Dyiv1745100405MsoNormal><FONT color=3Dnavy size=3D2 face=3DArial>=
<SPAN style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Useful if =
games are on-world. Courtier / spy etc info irrelevant for most off-world g=
ames.</SPAN></FONT></DIV>
<P class=3Dyiv1745100405MsoNormal><FONT color=3Dnavy size=3D2 face=3DArial>=
<SPAN style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">&nbsp;</SP=
AN></FONT></DIV>
<P class=3Dyiv1745100405MsoNormal><FONT color=3Dnavy size=3D2 face=3DArial>=
<SPAN style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Speaking o=
f which, while GMs are welcome to run games on or off-world, part of our ca=
mpaign revolves around a shared world. Perhaps the GM ep bribe could be mod=
erated to reflect the greater value to the campaign of games in shared spac=
es, which means most but not all on-world games, and few off-world games. T=
his obviously only makes sense if others think that games partaking in a co=
mmon background are of additional value. I know some don=E2=80=99t agree. T=
his doesn=E2=80=99t mean those games are better, or better-run, just of mor=
e long-term benefit.</SPAN></FONT></DIV>
<P class=3Dyiv1745100405MsoNormal><FONT color=3Dnavy size=3D2 face=3DArial>=
<SPAN style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">&nbsp;</SP=
AN></FONT></DIV>
<P class=3Dyiv1745100405MsoNormal><FONT color=3Dnavy size=3D2 face=3DArial>=
<SPAN style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">&nbsp;</SP=
AN></FONT></DIV>
<P class=3Dyiv1745100405MsoNormal><FONT color=3Dnavy size=3D2 face=3DArial>=
<SPAN style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Regards</S=
PAN></FONT></DIV>
<P class=3Dyiv1745100405MsoNormal><FONT color=3Dnavy size=3D2 face=3DArial>=
<SPAN style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">&nbsp;</SP=
AN></FONT></DIV>
<P class=3Dyiv1745100405MsoNormal><FONT color=3Dnavy size=3D2 face=3DArial>=
<SPAN style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">Andrew</SP=
AN></FONT></DIV>
<P class=3Dyiv1745100405MsoNormal><FONT color=3Dnavy size=3D2 face=3DArial>=
<SPAN style=3D"FONT-FAMILY: Arial; COLOR: navy; FONT-SIZE: 10pt">&nbsp;</SP=
AN></FONT></DIV>
<DIV>
<DIV style=3D"TEXT-ALIGN: center" class=3Dyiv1745100405MsoNormal align=3Dce=
nter><FONT size=3D3 face=3D"Times New Roman"><SPAN style=3D"FONT-SIZE: 12pt=
">
<HR tabIndex=3D-1 align=3Dcenter SIZE=3D2 width=3D"100%">
</SPAN></FONT></DIV>
<P class=3Dyiv1745100405MsoNormal><B><FONT size=3D2 face=3DTahoma><SPAN sty=
le=3D"FONT-FAMILY: Tahoma; FONT-SIZE: 10pt; FONT-WEIGHT: bold">From:</SPAN>=
</FONT></B><FONT size=3D2 face=3DTahoma><SPAN style=3D"FONT-FAMILY: Tahoma;=
 FONT-SIZE: 10pt"> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B>=
<SPAN style=3D"FONT-WEIGHT: bold">On Behalf Of </SPAN></B>William Dymock-Jo=
hnson<BR><B><SPAN style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> Saturday, 16=
 October 2010 6:30 p.m.<BR><B><SPAN style=3D"FONT-WEIGHT: bold">To:</SPAN><=
/B> dq@dq.sf.org.nz<BR><B><SPAN style=3D"FONT-WEIGHT: bold">Subject:</SPAN>=
</B> [dq] Bridget's idea for lively Guild Meetings</SPAN></FONT></DIV></DIV=
>
<P class=3Dyiv1745100405MsoNormal><FONT size=3D3 face=3D"Times New Roman"><=
SPAN style=3D"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV>
<DIV>
<P class=3Dyiv1745100405MsoNormal><FONT size=3D3 face=3D"Times New Roman"><=
SPAN style=3D"FONT-SIZE: 12pt">For the guild meeting we could:</SPAN></FONT=
></DIV></DIV>
<DIV>
<P class=3Dyiv1745100405MsoNormal><FONT size=3D3 face=3D"Times New Roman"><=
SPAN style=3D"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3Dyiv1745100405MsoNormal><FONT size=3D3 face=3D"Times New Roman"><=
SPAN style=3D"FONT-SIZE: 12pt">I would like to have a meeting of all the ad=
venturing skills and give ppl some things to do. We could break off into ra=
ngers, spys, coutiers warriors etc.</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3Dyiv1745100405MsoNormal><FONT size=3D3 face=3D"Times New Roman"><=
SPAN style=3D"FONT-SIZE: 12pt">A meeting of all the spys could contain info=
 on the difference provences and some requests for info. We could appt some=
one guild master whose job it is the&nbsp;liaise&nbsp;with GMs to find out =
what is going on in the world. GMs could put info requests in relating to t=
heir&nbsp;campaigns.I reckon we could have 2 professions scheduled to meet =
each guild meeting and ppl could choose to go to them or not based on the c=
haracter they were playing next session.</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3Dyiv1745100405MsoNormal><FONT size=3D3 face=3D"Times New Roman"><=
SPAN style=3D"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3Dyiv1745100405MsoNormal><FONT size=3D3 face=3D"Times New Roman"><=
SPAN style=3D"FONT-SIZE: 12pt">For example we could have a coutier meeting =
with desriptions of social standing of the ppl in Cazala and the&nbsp;court=
iers&nbsp;could be directed to find further info on aspects of our social l=
andscape.</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3Dyiv1745100405MsoNormal><FONT size=3D3 face=3D"Times New Roman"><=
SPAN style=3D"FONT-SIZE: 12pt">Ppl could write summaries of their finding f=
or the wiki or for their guild meetings.&nbsp;</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3Dyiv1745100405MsoNormal><FONT size=3D3 face=3D"Times New Roman"><=
SPAN style=3D"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3Dyiv1745100405MsoNormal><FONT size=3D3 face=3D"Times New Roman"><=
SPAN style=3D"FONT-SIZE: 12pt">What do you think?</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3Dyiv1745100405MsoNormal><FONT size=3D3 face=3D"Times New Roman"><=
SPAN style=3D"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3Dyiv1745100405MsoNormal><FONT size=3D3 face=3D"Times New Roman"><=
SPAN style=3D"FONT-SIZE: 12pt">Bridget</SPAN></FONT></DIV></DIV>
<DIV>
<P class=3Dyiv1745100405MsoNormal><FONT size=3D3 face=3D"Times New Roman"><=
SPAN style=3D"FONT-SIZE: 12pt">&nbsp;</SPAN></FONT></DIV></DIV></DIV></DIV>=
</BLOCKQUOTE></td></tr></table>
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