SubjectRe: [dq] Andrew's idea for annoying DMs who don't use Alusia
FromIan Wood
DateSun, 17 Oct 2010 23:59:50 +1300 (NZDT)
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Hi Jim,
=A0
I read Andrew's post as a suggestion that included a codicil that it only w=
orked if people=A0had similar views to Andrew that there may be=A0a differe=
nt value between on-off Alusia games (for the simple reason of a shared wor=
ld experience).
=A0
I read "your pathetic sandbox world" in your reply to Andrew as insulting. =
My apologies if i got it=A0wrong.
I also got it that you dont think that on-off ALusia games have different v=
alues.
=A0
Having read two opinions (yours and Andrew's), and being undecided on the t=
opic,=A0I think it may be interesting to know what value other people place=
 on adventuring on Alusia as that may challenge some of my ideas.
=A0
cheers,
Ian

--- On Sun, 17/10/10, Jim Arona <jim.arona@gmail.com> wrote:


From: Jim Arona <jim.arona@gmail.com>
Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
To: dq@dq.sf.org.nz
Date: Sunday, 17, October, 2010, 11:41 PM



You may well do, Ian, but I will not put up with this suggestion even in th=
e slightest, and in fact am offended by it.
If there is even a hint that Andrew's idea is acceptable, I will stop DMing=
=A0DQ games and take down every page I have contributed to the game.=20
I may be the only one that does it, but I would not be shocked to find that=
 I had company on this.


On 17 October 2010 23:37, Ian Wood <dawnhaven@xtra.co.nz> wrote:

Please be civil. I work silly hours and dont need this in my inbox

thanks,
Ian

--- On Sat, 16/10/10, Jim Arona <jim.arona@gmail.com> wrote:

> From: Jim Arona <jim.arona@gmail.com>
> Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia

> To: dq@dq.sf.org.nz
> Date: Saturday, 16, October, 2010, 8:46 PM



> Partake means 'eat'.
>
> I have almost no interest in running a game on Alusia,
> although if
> someone approached me I might consider it. And, if you
> won't continue
> to bribe me, I will see one less reason in continuing to DM
> in DQ.
>
> If you won't honour my efforts because I choose not to run
> my game in
> your pathetic sandbox world, find someone else to DM you. I
> don't see
> you spoilt for choice, here. We, as a group, are already
> short of
> people willing to put in the undeniably greater effort it
> takes to run
> a game. I wonder what possible value there might be in an
> attempt to
> disincentivise the ones we have. Okay, I've stopped
> wondering now.
>
> In any case, I don't see any way of enforcing such a rule,
> since I
> could just run the first night of the adventure at the
> bottom of a
> longdrop toilet in Seagate, if only to provide a motivation
> to leave
> the wretched plane behind.
>
> On 16/10/2010, Andrew Withy <awithy@ihug.co.nz>
> wrote:
> > Useful if games are on-world. Courtier / spy etc info
> irrelevant for most
> > off-world games.
> >
> >
> >
> > Speaking of which, while GMs are welcome to run games
> on or off-world, part
> > of our campaign revolves around a shared world.
> Perhaps the GM ep bribe
> > could be moderated to reflect the greater value to the
> campaign of games in
> > shared spaces, which means most but not all on-world
> games, and few
> > off-world games. This obviously only makes sense if
> others think that games
> > partaking in a common background are of additional
> value. I know some don't
> > agree. This doesn't mean those games are better, or
> better-run, just of more
> > long-term benefit.
> >
> >
> >
> >
> >
> > Regards
> >
> >
> >
> > Andrew
> >
> >
> >
> >=A0=A0=A0_____
> >
> > From: dq-owner@dq.sf.org.nz
> [mailto:dq-owner@dq.sf.org.nz]
> On Behalf Of
> > William Dymock-Johnson
> > Sent: Saturday, 16 October 2010 6:30 p.m.
> > To: dq@dq.sf.org.nz
> > Subject: [dq] Bridget's idea for lively Guild
> Meetings
> >
> >
> >
> > For the guild meeting we could:
> >
> >
> >
> > I would like to have a meeting of all the adventuring
> skills and give ppl
> > some things to do. We could break off into rangers,
> spys, coutiers warriors
> > etc.
> >
> > A meeting of all the spys could contain info on the
> difference provences and
> > some requests for info. We could appt someone guild
> master whose job it is
> > the liaise with GMs to find out what is going on in
> the world. GMs could put
> > info requests in relating to their campaigns.I reckon
> we could have 2
> > professions scheduled to meet each guild meeting and
> ppl could choose to go
> > to them or not based on the character they were
> playing next session.
> >
> >
> >
> > For example we could have a coutier meeting with
> desriptions of social
> > standing of the ppl in Cazala and the courtiers could
> be directed to find
> > further info on aspects of our social landscape.
> >
> > Ppl could write summaries of their finding for the
> wiki or for their guild
> > meetings.
> >
> >
> >
> > What do you think?
> >
> >
> >
> > Bridget
> >
> >
> >
> >
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz
> --
>


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


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<table cellspacing=3D"0" cellpadding=3D"0" border=3D"0" ><tr><td valign=3D"=
top" style=3D"font: inherit;"><DIV>Hi Jim,</DIV>
<DIV>&nbsp;</DIV>
<DIV>I read Andrew's post as a suggestion that included a codicil that it o=
nly worked if people&nbsp;had similar views to Andrew that there may be&nbs=
p;a different value between on-off Alusia games (for the simple reason of a=
 shared world experience).</DIV>
<DIV>&nbsp;</DIV>
<DIV>I read "your pathetic sandbox world" in your reply to Andrew as insult=
ing. My apologies if i got it&nbsp;wrong.</DIV>
<DIV>I also got it that you dont think that on-off ALusia games have differ=
ent values.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Having read two opinions (yours and Andrew's), and being undecided on =
the topic,&nbsp;I think it may be interesting to know what value other peop=
le place on adventuring on Alusia as that may challenge some of my ideas.</=
DIV>
<DIV>&nbsp;</DIV>
<DIV>cheers,</DIV>
<DIV>Ian<BR><BR>--- On <B>Sun, 17/10/10, Jim Arona <I>&lt;jim.arona@gmail.c=
om&gt;</I></B> wrote:<BR></DIV>
<BLOCKQUOTE style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5=
px; MARGIN-LEFT: 5px"><BR>From: Jim Arona &lt;jim.arona@gmail.com&gt;<BR>Su=
bject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia<BR>To: =
dq@dq.sf.org.nz<BR>Date: Sunday, 17, October, 2010, 11:41 PM<BR><BR>
<DIV id=3Dyiv1277216881>
<DIV><FONT face=3Dgeorgia,serif>You may well do, Ian, but I will not put up=
 with this suggestion even in the slightest, and in fact am offended by it.=
</FONT></DIV>
<DIV><FONT face=3Dgeorgia,serif>If there is even a hint that Andrew's idea =
is acceptable, I will stop DMing&nbsp;DQ games and take down every page I h=
ave contributed to the game. </FONT></DIV>
<DIV><FONT face=3Dgeorgia,serif>I may be the only one that does it, but I w=
ould not be shocked to find that I had company on this.<BR></FONT><BR></DIV=
>
<DIV class=3Dyiv1277216881gmail_quote>On 17 October 2010 23:37, Ian Wood <S=
PAN dir=3Dltr>&lt;<A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=
=3Ddawnhaven@xtra.co.nz" rel=3Dnofollow target=3D_blank ymailto=3D"mailto:d=
awnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</A>&gt;</SPAN> wrote:<BR>
<BLOCKQUOTE style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex" class=3Dyiv1277216881gmail_quote>Please be civil. I wo=
rk silly hours and dont need this in my inbox<BR><BR>thanks,<BR>Ian<BR><BR>=
--- On Sat, 16/10/10, Jim Arona &lt;<A href=3D"http://nz.mc961.mail.yahoo.c=
om/mc/compose?to=3Djim.arona@gmail.com" rel=3Dnofollow target=3D_blank ymai=
lto=3D"mailto:jim.arona@gmail.com">jim.arona@gmail.com</A>&gt; wrote:<BR><B=
R>&gt; From: Jim Arona &lt;<A href=3D"http://nz.mc961.mail.yahoo.com/mc/com=
pose?to=3Djim.arona@gmail.com" rel=3Dnofollow target=3D_blank ymailto=3D"ma=
ilto:jim.arona@gmail.com">jim.arona@gmail.com</A>&gt;<BR>&gt; Subject: Re: =
[dq] Andrew's idea for annoying DMs who don't use Alusia<BR>
<DIV class=3Dyiv1277216881im>&gt; To: <A href=3D"http://nz.mc961.mail.yahoo=
..com/mc/compose?to=3Ddq@dq.sf.org.nz" rel=3Dnofollow target=3D_blank ymailt=
o=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</A><BR></DIV>&gt; Date: Saturd=
ay, 16, October, 2010, 8:46 PM<BR>
<DIV>
<DIV></DIV>
<DIV class=3Dyiv1277216881h5>&gt; Partake means 'eat'.<BR>&gt;<BR>&gt; I ha=
ve almost no interest in running a game on Alusia,<BR>&gt; although if<BR>&=
gt; someone approached me I might consider it. And, if you<BR>&gt; won't co=
ntinue<BR>&gt; to bribe me, I will see one less reason in continuing to DM<=
BR>&gt; in DQ.<BR>&gt;<BR>&gt; If you won't honour my efforts because I cho=
ose not to run<BR>&gt; my game in<BR>&gt; your pathetic sandbox world, find=
 someone else to DM you. I<BR>&gt; don't see<BR>&gt; you spoilt for choice,=
 here. We, as a group, are already<BR>&gt; short of<BR>&gt; people willing =
to put in the undeniably greater effort it<BR>&gt; takes to run<BR>&gt; a g=
ame. I wonder what possible value there might be in an<BR>&gt; attempt to<B=
R>&gt; disincentivise the ones we have. Okay, I've stopped<BR>&gt; wonderin=
g now.<BR>&gt;<BR>&gt; In any case, I don't see any way of enforcing such a=
 rule,<BR>&gt; since I<BR>&gt; could just run the first night of the
 adventure at the<BR>&gt; bottom of a<BR>&gt; longdrop toilet in Seagate, i=
f only to provide a motivation<BR>&gt; to leave<BR>&gt; the wretched plane =
behind.<BR>&gt;<BR>&gt; On 16/10/2010, Andrew Withy &lt;<A href=3D"http://n=
z.mc961.mail.yahoo.com/mc/compose?to=3Dawithy@ihug.co.nz" rel=3Dnofollow ta=
rget=3D_blank ymailto=3D"mailto:awithy@ihug.co.nz">awithy@ihug.co.nz</A>&gt=
;<BR>&gt; wrote:<BR>&gt; &gt; Useful if games are on-world. Courtier / spy =
etc info<BR>&gt; irrelevant for most<BR>&gt; &gt; off-world games.<BR>&gt; =
&gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt; Speaking of which, while GMs ar=
e welcome to run games<BR>&gt; on or off-world, part<BR>&gt; &gt; of our ca=
mpaign revolves around a shared world.<BR>&gt; Perhaps the GM ep bribe<BR>&=
gt; &gt; could be moderated to reflect the greater value to the<BR>&gt; cam=
paign of games in<BR>&gt; &gt; shared spaces, which means most but not all =
on-world<BR>&gt; games, and few<BR>&gt; &gt; off-world games. This obviousl=
y
 only makes sense if<BR>&gt; others think that games<BR>&gt; &gt; partaking=
 in a common background are of additional<BR>&gt; value. I know some don't<=
BR>&gt; &gt; agree. This doesn't mean those games are better, or<BR>&gt; be=
tter-run, just of more<BR>&gt; &gt; long-term benefit.<BR>&gt; &gt;<BR>&gt;=
 &gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt; Regards<BR>&gt; &=
gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt; Andrew<BR>&gt; &gt;<BR>&gt; &gt;=
<BR>&gt; &gt;<BR>&gt; &gt;&nbsp;&nbsp;&nbsp;_____<BR>&gt; &gt;<BR>&gt; &gt;=
 From: <A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-owner@d=
q.sf.org.nz" rel=3Dnofollow target=3D_blank ymailto=3D"mailto:dq-owner@dq.s=
f.org.nz">dq-owner@dq.sf.org.nz</A><BR>&gt; [mailto:<A href=3D"http://nz.mc=
961.mail.yahoo.com/mc/compose?to=3Ddq-owner@dq.sf.org.nz" rel=3Dnofollow ta=
rget=3D_blank ymailto=3D"mailto:dq-owner@dq.sf.org.nz">dq-owner@dq.sf.org.n=
z</A>]<BR>&gt; On Behalf Of<BR>&gt; &gt; William Dymock-Johnson<BR>&gt; &gt=
; Sent:
 Saturday, 16 October 2010 6:30 p.m.<BR>&gt; &gt; To: <A href=3D"http://nz.=
mc961.mail.yahoo.com/mc/compose?to=3Ddq@dq.sf.org.nz" rel=3Dnofollow target=
=3D_blank ymailto=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</A><BR>&gt; &g=
t; Subject: [dq] Bridget's idea for lively Guild<BR>&gt; Meetings<BR>&gt; &=
gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt; For the guild meeting we could:<=
BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt; I would like to have a =
meeting of all the adventuring<BR>&gt; skills and give ppl<BR>&gt; &gt; som=
e things to do. We could break off into rangers,<BR>&gt; spys, coutiers war=
riors<BR>&gt; &gt; etc.<BR>&gt; &gt;<BR>&gt; &gt; A meeting of all the spys=
 could contain info on the<BR>&gt; difference provences and<BR>&gt; &gt; so=
me requests for info. We could appt someone guild<BR>&gt; master whose job =
it is<BR>&gt; &gt; the liaise with GMs to find out what is going on in<BR>&=
gt; the world. GMs could put<BR>&gt; &gt; info requests in relating to thei=
r
 campaigns.I reckon<BR>&gt; we could have 2<BR>&gt; &gt; professions schedu=
led to meet each guild meeting and<BR>&gt; ppl could choose to go<BR>&gt; &=
gt; to them or not based on the character they were<BR>&gt; playing next se=
ssion.<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt; For example we c=
ould have a coutier meeting with<BR>&gt; desriptions of social<BR>&gt; &gt;=
 standing of the ppl in Cazala and the courtiers could<BR>&gt; be directed =
to find<BR>&gt; &gt; further info on aspects of our social landscape.<BR>&g=
t; &gt;<BR>&gt; &gt; Ppl could write summaries of their finding for the<BR>=
&gt; wiki or for their guild<BR>&gt; &gt; meetings.<BR>&gt; &gt;<BR>&gt; &g=
t;<BR>&gt; &gt;<BR>&gt; &gt; What do you think?<BR>&gt; &gt;<BR>&gt; &gt;<B=
R>&gt; &gt;<BR>&gt; &gt; Bridget<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>=
&gt; &gt;<BR>&gt;<BR>&gt;<BR>&gt; -- to unsubscribe notify mailto:<A
 href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-request@dq.sf.or=
g.nz" rel=3Dnofollow target=3D_blank ymailto=3D"mailto:dq-request@dq.sf.org=
..nz">dq-request@dq.sf.org.nz</A><BR>&gt; --<BR>&gt;<BR><BR><BR>-- to unsubs=
cribe notify mailto:<A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=
=3Ddq-request@dq.sf.org.nz" rel=3Dnofollow target=3D_blank ymailto=3D"mailt=
o:dq-request@dq.sf.org.nz">dq-request@dq.sf.org.nz</A> --<BR></DIV></DIV></=
BLOCKQUOTE></DIV><BR></DIV></BLOCKQUOTE></td></tr></table>
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SubjectRe: [dq] Andrew's idea for annoying DMs who don't use Alusia
FromJim Arona
DateMon, 18 Oct 2010 00:07:39 +1300
--0016364ec9bc65deb70492ce1127
Content-Type: text/plain; charset=ISO-8859-1

Here is what I think.
I am not going to be treated as a second class DM, which is what I see as
the effect of taking away about the ONLY real emolument you get to DMing,
and that is pathetic enough. I would rather not run a DQ game any more,
starting this week, actually, if people are intending on countenancing it.
I will not be bullied,  arm-twisted, or pressured into running a game in a
world that has all of the hallmarks of creation by committee, except and
unless a player asks me for a particular reason, and even then I may not
accede, disliking the world as much as I do.
I have no problem playing in it. If there is any suggestion that the
Experience I get for running my games will go away or is any less than
anyone else's, you can add me to the list of people who only play DQ.



On 17 October 2010 23:59, Ian Wood <dawnhaven@xtra.co.nz> wrote:

>   Hi Jim,
>
> I read Andrew's post as a suggestion that included a codicil that it only
> worked if people had similar views to Andrew that there may be a different
> value between on-off Alusia games (for the simple reason of a shared world
> experience).
>
> I read "your pathetic sandbox world" in your reply to Andrew as insulting.
> My apologies if i got it wrong.
> I also got it that you dont think that on-off ALusia games have different
> values.
>
> Having read two opinions (yours and Andrew's), and being undecided on the
> topic, I think it may be interesting to know what value other people place
> on adventuring on Alusia as that may challenge some of my ideas.
>
> cheers,
> Ian
>
>
> --- On *Sun, 17/10/10, Jim Arona <jim.arona@gmail.com>* wrote:
>
>
> From: Jim Arona <jim.arona@gmail.com>
> Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
> To: dq@dq.sf.org.nz
> Date: Sunday, 17, October, 2010, 11:41 PM
>
>
>  You may well do, Ian, but I will not put up with this suggestion even in
> the slightest, and in fact am offended by it.
> If there is even a hint that Andrew's idea is acceptable, I will stop
> DMing DQ games and take down every page I have contributed to the game.
> I may be the only one that does it, but I would not be shocked to find that
> I had company on this.
>
> On 17 October 2010 23:37, Ian Wood <dawnhaven@xtra.co.nz<http://nz.mc961.mail.yahoo.com/mc/compose?to=dawnhaven@xtra.co.nz>
> > wrote:
>
> Please be civil. I work silly hours and dont need this in my inbox
>
> thanks,
> Ian
>
> --- On Sat, 16/10/10, Jim Arona <jim.arona@gmail.com<http://nz.mc961.mail.yahoo.com/mc/compose?to=jim.arona@gmail.com>>
> wrote:
>
> > From: Jim Arona <jim.arona@gmail.com<http://nz.mc961.mail.yahoo.com/mc/compose?to=jim.arona@gmail.com>
> >
> > Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
> > To: dq@dq.sf.org.nz<http://nz.mc961.mail.yahoo..com/mc/compose?to=dq@dq.sf.org.nz>
> > Date: Saturday, 16, October, 2010, 8:46 PM
>  > Partake means 'eat'.
> >
> > I have almost no interest in running a game on Alusia,
> > although if
> > someone approached me I might consider it. And, if you
> > won't continue
> > to bribe me, I will see one less reason in continuing to DM
> > in DQ.
> >
> > If you won't honour my efforts because I choose not to run
> > my game in
> > your pathetic sandbox world, find someone else to DM you. I
> > don't see
> > you spoilt for choice, here. We, as a group, are already
> > short of
> > people willing to put in the undeniably greater effort it
> > takes to run
> > a game. I wonder what possible value there might be in an
> > attempt to
> > disincentivise the ones we have. Okay, I've stopped
> > wondering now.
> >
> > In any case, I don't see any way of enforcing such a rule,
> > since I
> > could just run the first night of the adventure at the
> > bottom of a
> > longdrop toilet in Seagate, if only to provide a motivation
> > to leave
> > the wretched plane behind.
> >
> > On 16/10/2010, Andrew Withy <awithy@ihug.co.nz<http://nz.mc961.mail.yahoo.com/mc/compose?to=awithy@ihug.co.nz>
> >
> > wrote:
> > > Useful if games are on-world. Courtier / spy etc info
> > irrelevant for most
> > > off-world games.
> > >
> > >
> > >
> > > Speaking of which, while GMs are welcome to run games
> > on or off-world, part
> > > of our campaign revolves around a shared world.
> > Perhaps the GM ep bribe
> > > could be moderated to reflect the greater value to the
> > campaign of games in
> > > shared spaces, which means most but not all on-world
> > games, and few
> > > off-world games. This obviously only makes sense if
> > others think that games
> > > partaking in a common background are of additional
> > value. I know some don't
> > > agree. This doesn't mean those games are better, or
> > better-run, just of more
> > > long-term benefit.
> > >
> > >
> > >
> > >
> > >
> > > Regards
> > >
> > >
> > >
> > > Andrew
> > >
> > >
> > >
> > >   _____
> > >
> > > From: dq-owner@dq.sf.org.nz<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-owner@dq.sf.org.nz>
> > [mailto:dq-owner@dq.sf.org.nz<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-owner@dq.sf.org.nz>
> ]
> > On Behalf Of
> > > William Dymock-Johnson
> > > Sent: Saturday, 16 October 2010 6:30 p.m.
> > > To: dq@dq.sf.org.nz<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq@dq.sf.org.nz>
> > > Subject: [dq] Bridget's idea for lively Guild
> > Meetings
> > >
> > >
> > >
> > > For the guild meeting we could:
> > >
> > >
> > >
> > > I would like to have a meeting of all the adventuring
> > skills and give ppl
> > > some things to do. We could break off into rangers,
> > spys, coutiers warriors
> > > etc.
> > >
> > > A meeting of all the spys could contain info on the
> > difference provences and
> > > some requests for info. We could appt someone guild
> > master whose job it is
> > > the liaise with GMs to find out what is going on in
> > the world. GMs could put
> > > info requests in relating to their campaigns.I reckon
> > we could have 2
> > > professions scheduled to meet each guild meeting and
> > ppl could choose to go
> > > to them or not based on the character they were
> > playing next session.
> > >
> > >
> > >
> > > For example we could have a coutier meeting with
> > desriptions of social
> > > standing of the ppl in Cazala and the courtiers could
> > be directed to find
> > > further info on aspects of our social landscape.
> > >
> > > Ppl could write summaries of their finding for the
> > wiki or for their guild
> > > meetings.
> > >
> > >
> > >
> > > What do you think?
> > >
> > >
> > >
> > > Bridget
> > >
> > >
> > >
> > >
> >
> >
> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-request@dq.sf.org.nz>
> > --
> >
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-request@dq.sf.org.nz>--
>
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<div><font face=3D"georgia,serif">Here is what I think.</font></div>
<div><font face=3D"georgia,serif">I am not going to be treated as a second =
class DM, which is what I see as the effect of taking away about the ONLY r=
eal emolument you get to DMing, and that is pathetic enough. I would rather=
 not run a DQ game any more, starting this week, actually, if people are in=
tending on countenancing it. </font></div>

<div><font face=3D"Georgia">I will not be bullied,=A0 arm-twisted, or press=
ured into running a game in a world that has all of the hallmarks of creati=
on by committee, except and unless a player asks me for a particular reason=
, and even then I may not accede, disliking the world as much as I do.</fon=
t></div>

<div><font face=3D"Georgia">I have no problem playing in it. If there is an=
y suggestion that the Experience I get for running my games will go away or=
 is any less than anyone else&#39;s, you can add me to the list of people w=
ho only play DQ.</font></div>

<div><font face=3D"Georgia"></font><font face=3D"georgia,serif"><br></font>=
<br>=A0</div>
<div class=3D"gmail_quote">On 17 October 2010 23:59, Ian Wood <span dir=3D"=
ltr">&lt;<a href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</a>&g=
t;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex" class=3D"gmail_quote">
<table border=3D"0" cellspacing=3D"0" cellpadding=3D"0">
<tbody>
<tr>
<td valign=3D"top">
<div>Hi Jim,</div>
<div>=A0</div>
<div>I read Andrew&#39;s post as a suggestion that included a codicil that =
it only worked if people=A0had similar views to Andrew that there may be=A0=
a different value between on-off Alusia games (for the simple reason of a s=
hared world experience).</div>

<div>=A0</div>
<div>I read &quot;your pathetic sandbox world&quot; in your reply to Andrew=
 as insulting. My apologies if i got it=A0wrong.</div>
<div>I also got it that you dont think that on-off ALusia games have differ=
ent values.</div>
<div>=A0</div>
<div>Having read two opinions (yours and Andrew&#39;s), and being undecided=
 on the topic,=A0I think it may be interesting to know what value other peo=
ple place on adventuring on Alusia as that may challenge some of my ideas.<=
/div>

<div>=A0</div>
<div>cheers,</div>
<div>Ian=20
<div class=3D"im"><br><br>--- On <b>Sun, 17/10/10, Jim Arona <i>&lt;<a href=
=3D"mailto:jim.arona@gmail.com" target=3D"_blank">jim.arona@gmail.com</a>&g=
t;</i></b> wrote:<br></div></div>
<blockquote style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5=
px; MARGIN-LEFT: 5px">
<div class=3D"im"><br>From: Jim Arona &lt;<a href=3D"mailto:jim.arona@gmail=
.com" target=3D"_blank">jim.arona@gmail.com</a>&gt;<br>Subject: Re: [dq] An=
drew&#39;s idea for annoying DMs who don&#39;t use Alusia<br>To: <a href=3D=
"mailto:dq@dq.sf.org.nz" target=3D"_blank">dq@dq.sf.org.nz</a><br>
</div>Date: Sunday, 17, October, 2010, 11:41 PM=20
<div>
<div></div>
<div class=3D"h5"><br><br>
<div>
<div><font face=3D"georgia,serif">You may well do, Ian, but I will not put =
up with this suggestion even in the slightest, and in fact am offended by i=
t.</font></div>
<div><font face=3D"georgia,serif">If there is even a hint that Andrew&#39;s=
 idea is acceptable, I will stop DMing=A0DQ games and take down every page =
I have contributed to the game. </font></div>
<div><font face=3D"georgia,serif">I may be the only one that does it, but I=
 would not be shocked to find that I had company on this.<br></font><br></d=
iv>
<div>On 17 October 2010 23:37, Ian Wood <span dir=3D"ltr">&lt;<a href=3D"ht=
tp://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddawnhaven@xtra.co.nz" rel=3D"n=
ofollow" target=3D"_blank">dawnhaven@xtra.co.nz</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex">Please be civil. I work silly hours and dont need this=
 in my inbox<br><br>thanks,<br>Ian<br><br>--- On Sat, 16/10/10, Jim Arona &=
lt;<a href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Djim.arona@gmai=
l.com" rel=3D"nofollow" target=3D"_blank">jim.arona@gmail.com</a>&gt; wrote=
:<br>
<br>&gt; From: Jim Arona &lt;<a href=3D"http://nz.mc961.mail.yahoo.com/mc/c=
ompose?to=3Djim.arona@gmail.com" rel=3D"nofollow" target=3D"_blank">jim.aro=
na@gmail.com</a>&gt;<br>&gt; Subject: Re: [dq] Andrew&#39;s idea for annoyi=
ng DMs who don&#39;t use Alusia<br>

<div>&gt; To: <a href=3D"http://nz.mc961.mail.yahoo..com/mc/compose?to=3Ddq=
@dq.sf.org.nz" rel=3D"nofollow" target=3D"_blank">dq@dq.sf.org.nz</a><br></=
div>&gt; Date: Saturday, 16, October, 2010, 8:46 PM<br>
<div>
<div></div>
<div>&gt; Partake means &#39;eat&#39;.<br>&gt;<br>&gt; I have almost no int=
erest in running a game on Alusia,<br>&gt; although if<br>&gt; someone appr=
oached me I might consider it. And, if you<br>&gt; won&#39;t continue<br>
&gt; to bribe me, I will see one less reason in continuing to DM<br>&gt; in=
 DQ.<br>&gt;<br>&gt; If you won&#39;t honour my efforts because I choose no=
t to run<br>&gt; my game in<br>&gt; your pathetic sandbox world, find someo=
ne else to DM you. I<br>
&gt; don&#39;t see<br>&gt; you spoilt for choice, here. We, as a group, are=
 already<br>&gt; short of<br>&gt; people willing to put in the undeniably g=
reater effort it<br>&gt; takes to run<br>&gt; a game. I wonder what possibl=
e value there might be in an<br>
&gt; attempt to<br>&gt; disincentivise the ones we have. Okay, I&#39;ve sto=
pped<br>&gt; wondering now.<br>&gt;<br>&gt; In any case, I don&#39;t see an=
y way of enforcing such a rule,<br>&gt; since I<br>&gt; could just run the =
first night of the adventure at the<br>
&gt; bottom of a<br>&gt; longdrop toilet in Seagate, if only to provide a m=
otivation<br>&gt; to leave<br>&gt; the wretched plane behind.<br>&gt;<br>&g=
t; On 16/10/2010, Andrew Withy &lt;<a href=3D"http://nz.mc961.mail.yahoo.co=
m/mc/compose?to=3Dawithy@ihug.co.nz" rel=3D"nofollow" target=3D"_blank">awi=
thy@ihug.co.nz</a>&gt;<br>
&gt; wrote:<br>&gt; &gt; Useful if games are on-world. Courtier / spy etc i=
nfo<br>&gt; irrelevant for most<br>&gt; &gt; off-world games.<br>&gt; &gt;<=
br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt; Speaking of which, while GMs are wel=
come to run games<br>
&gt; on or off-world, part<br>&gt; &gt; of our campaign revolves around a s=
hared world.<br>&gt; Perhaps the GM ep bribe<br>&gt; &gt; could be moderate=
d to reflect the greater value to the<br>&gt; campaign of games in<br>&gt; =
&gt; shared spaces, which means most but not all on-world<br>
&gt; games, and few<br>&gt; &gt; off-world games. This obviously only makes=
 sense if<br>&gt; others think that games<br>&gt; &gt; partaking in a commo=
n background are of additional<br>&gt; value. I know some don&#39;t<br>
&gt; &gt; agree. This doesn&#39;t mean those games are better, or<br>&gt; b=
etter-run, just of more<br>&gt; &gt; long-term benefit.<br>&gt; &gt;<br>&gt=
; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt; Regards<br>&gt; =
&gt;<br>
&gt; &gt;<br>&gt; &gt;<br>&gt; &gt; Andrew<br>&gt; &gt;<br>&gt; &gt;<br>&gt=
; &gt;<br>&gt; &gt;=A0=A0=A0_____<br>&gt; &gt;<br>&gt; &gt; From: <a href=
=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-owner@dq.sf.org.nz" r=
el=3D"nofollow" target=3D"_blank">dq-owner@dq.sf.org.nz</a><br>
&gt; [mailto:<a href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-o=
wner@dq.sf.org.nz" rel=3D"nofollow" target=3D"_blank">dq-owner@dq.sf.org.nz=
</a>]<br>&gt; On Behalf Of<br>&gt; &gt; William Dymock-Johnson<br>&gt; &gt;=
 Sent: Saturday, 16 October 2010 6:30 p.m.<br>
&gt; &gt; To: <a href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq@=
dq.sf.org.nz" rel=3D"nofollow" target=3D"_blank">dq@dq.sf.org.nz</a><br>&gt=
; &gt; Subject: [dq] Bridget&#39;s idea for lively Guild<br>&gt; Meetings<b=
r>&gt; &gt;<br>
&gt; &gt;<br>&gt; &gt;<br>&gt; &gt; For the guild meeting we could:<br>&gt;=
 &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt; I would like to have a meeting=
 of all the adventuring<br>&gt; skills and give ppl<br>&gt; &gt; some thing=
s to do. We could break off into rangers,<br>
&gt; spys, coutiers warriors<br>&gt; &gt; etc.<br>&gt; &gt;<br>&gt; &gt; A =
meeting of all the spys could contain info on the<br>&gt; difference proven=
ces and<br>&gt; &gt; some requests for info. We could appt someone guild<br=
>
&gt; master whose job it is<br>&gt; &gt; the liaise with GMs to find out wh=
at is going on in<br>&gt; the world. GMs could put<br>&gt; &gt; info reques=
ts in relating to their campaigns.I reckon<br>&gt; we could have 2<br>&gt; =
&gt; professions scheduled to meet each guild meeting and<br>
&gt; ppl could choose to go<br>&gt; &gt; to them or not based on the charac=
ter they were<br>&gt; playing next session.<br>&gt; &gt;<br>&gt; &gt;<br>&g=
t; &gt;<br>&gt; &gt; For example we could have a coutier meeting with<br>
&gt; desriptions of social<br>&gt; &gt; standing of the ppl in Cazala and t=
he courtiers could<br>&gt; be directed to find<br>&gt; &gt; further info on=
 aspects of our social landscape.<br>&gt; &gt;<br>&gt; &gt; Ppl could write=
 summaries of their finding for the<br>
&gt; wiki or for their guild<br>&gt; &gt; meetings.<br>&gt; &gt;<br>&gt; &g=
t;<br>&gt; &gt;<br>&gt; &gt; What do you think?<br>&gt; &gt;<br>&gt; &gt;<b=
r>&gt; &gt;<br>&gt; &gt; Bridget<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>
&gt; &gt;<br>&gt;<br>&gt;<br>&gt; -- to unsubscribe notify mailto:<a href=
=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-request@dq.sf.org.nz"=
 rel=3D"nofollow" target=3D"_blank">dq-request@dq.sf.org.nz</a><br>&gt; --<=
br>&gt;<br>
<br><br>-- to unsubscribe notify mailto:<a href=3D"http://nz.mc961.mail.yah=
oo.com/mc/compose?to=3Ddq-request@dq.sf.org.nz" rel=3D"nofollow" target=3D"=
_blank">dq-request@dq.sf.org.nz</a> --<br></div></div></blockquote></div><b=
r></div>
</div></div></blockquote></td></tr></tbody></table></blockquote></div><br>

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SubjectRe: [dq] Andrew's idea for annoying DMs who don't use Alusia
Frompaul schmidt
DateMon, 18 Oct 2010 09:27:39 +1300
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Personally I think the idea of an EP bonus for running an adventure in Alus=
ia is a good one.
In fact I'd suggest that running an adventure in the parts of Alisa within =
100k's of the Guild should be worth an even larger bonus - after all furthe=
r away is the same as another plane..
Hmmm.. so how about an even bigger bonus for within 500k's=2C and an even b=
igger bonus at 100ks and 20 ks and 1 k and an especilly big bonus for playi=
ng insaide the guild=2C and for in the Guild bathroom? Well that must be wo=
rth a zillion more.
Lets face it... constricting activty to Alusia willl just straightjacket bo=
th games and choice... and who actually knows the world that well to decide=
 what's legit anyhow? We all operate in our own worlds=2C even if half of t=
hem happen to be called Alusia.
The EP bonus idea doesn't fly.=20


Date: Sun=2C 17 Oct 2010 23:41:17 +1300
Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
From: jim.arona@gmail.com
To: dq@dq.sf.org.nz


You may well do=2C Ian=2C but I will not put up with this suggestion even i=
n the slightest=2C and in fact am offended by it.
If there is even a hint that Andrew's idea is acceptable=2C I will stop DMi=
ng DQ games and take down every page I have contributed to the game.=20
I may be the only one that does it=2C but I would not be shocked to find th=
at I had company on this.


On 17 October 2010 23:37=2C Ian Wood <dawnhaven@xtra.co.nz> wrote:

Please be civil. I work silly hours and dont need this in my inbox

thanks=2C
Ian

--- On Sat=2C 16/10/10=2C Jim Arona <jim.arona@gmail.com> wrote:

> From: Jim Arona <jim.arona@gmail.com>
> Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia

> To: dq@dq.sf.org.nz
> Date: Saturday=2C 16=2C October=2C 2010=2C 8:46 PM



> Partake means 'eat'.
>
> I have almost no interest in running a game on Alusia=2C
> although if
> someone approached me I might consider it. And=2C if you
> won't continue
> to bribe me=2C I will see one less reason in continuing to DM
> in DQ.
>
> If you won't honour my efforts because I choose not to run
> my game in
> your pathetic sandbox world=2C find someone else to DM you. I
> don't see
> you spoilt for choice=2C here. We=2C as a group=2C are already
> short of
> people willing to put in the undeniably greater effort it
> takes to run
> a game. I wonder what possible value there might be in an
> attempt to
> disincentivise the ones we have. Okay=2C I've stopped
> wondering now.
>
> In any case=2C I don't see any way of enforcing such a rule=2C
> since I
> could just run the first night of the adventure at the
> bottom of a
> longdrop toilet in Seagate=2C if only to provide a motivation
> to leave
> the wretched plane behind.
>
> On 16/10/2010=2C Andrew Withy <awithy@ihug.co.nz>
> wrote:
> > Useful if games are on-world. Courtier / spy etc info
> irrelevant for most
> > off-world games.
> >
> >
> >
> > Speaking of which=2C while GMs are welcome to run games
> on or off-world=2C part
> > of our campaign revolves around a shared world.
> Perhaps the GM ep bribe
> > could be moderated to reflect the greater value to the
> campaign of games in
> > shared spaces=2C which means most but not all on-world
> games=2C and few
> > off-world games. This obviously only makes sense if
> others think that games
> > partaking in a common background are of additional
> value. I know some don't
> > agree. This doesn't mean those games are better=2C or
> better-run=2C just of more
> > long-term benefit.
> >
> >
> >
> >
> >
> > Regards
> >
> >
> >
> > Andrew
> >
> >
> >
> >   _____
> >
> > From: dq-owner@dq.sf.org.nz
> [mailto:dq-owner@dq.sf.org.nz]
> On Behalf Of
> > William Dymock-Johnson
> > Sent: Saturday=2C 16 October 2010 6:30 p.m.
> > To: dq@dq.sf.org.nz
> > Subject: [dq] Bridget's idea for lively Guild
> Meetings
> >
> >
> >
> > For the guild meeting we could:
> >
> >
> >
> > I would like to have a meeting of all the adventuring
> skills and give ppl
> > some things to do. We could break off into rangers=2C
> spys=2C coutiers warriors
> > etc.
> >
> > A meeting of all the spys could contain info on the
> difference provences and
> > some requests for info. We could appt someone guild
> master whose job it is
> > the liaise with GMs to find out what is going on in
> the world. GMs could put
> > info requests in relating to their campaigns.I reckon
> we could have 2
> > professions scheduled to meet each guild meeting and
> ppl could choose to go
> > to them or not based on the character they were
> playing next session.
> >
> >
> >
> > For example we could have a coutier meeting with
> desriptions of social
> > standing of the ppl in Cazala and the courtiers could
> be directed to find
> > further info on aspects of our social landscape.
> >
> > Ppl could write summaries of their finding for the
> wiki or for their guild
> > meetings.
> >
> >
> >
> > What do you think?
> >
> >
> >
> > Bridget
> >
> >
> >
> >
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz
> --
>


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

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<head>
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<body class=3D'hmmessage'>
Personally I think the idea of an EP bonus&nbsp=3Bfor running an adventure =
in Alusia is a good one.<BR>
In fact I'd suggest that running an adventure in the parts of Alisa within =
100k's of the Guild should be worth an even larger bonus - after all&nbsp=
=3Bfurther away is the same as another plane..<BR>
Hmmm.. so how about an even bigger bonus for within 500k's=2C and&nbsp=3Ban=
 even bigger bonus at 100ks and&nbsp=3B20 ks and 1 k and an especilly big b=
onus for playing insaide the guild=2C and for in the Guild bathroom? Well t=
hat must be worth a zillion more.<BR>
Lets face it... constricting activty to Alusia willl just straightjacket bo=
th games and choice... and who actually knows the world that well to decide=
 what's legit anyhow? We all operate in our own worlds=2C even if half of t=
hem happen to be&nbsp=3Bcalled Alusia.<BR>
The EP bonus idea&nbsp=3Bdoesn't fly.&nbsp=3B<BR>

<HR id=3DstopSpelling>
Date: Sun=2C 17 Oct 2010 23:41:17 +1300<BR>Subject: Re: [dq] Andrew's idea =
for annoying DMs who don't use Alusia<BR>From: jim.arona@gmail.com<BR>To: d=
q@dq.sf.org.nz<BR><BR>
<DIV><FONT face=3Dgeorgia=2Cserif>You may well do=2C Ian=2C but I will not =
put up with this suggestion even in the slightest=2C and in fact am offende=
d by it.</FONT></DIV>
<DIV><FONT face=3Dgeorgia=2Cserif>If there is even a hint that Andrew's ide=
a is acceptable=2C I will stop DMing&nbsp=3BDQ games and take down every pa=
ge I have contributed to the game. </FONT></DIV>
<DIV><FONT face=3Dgeorgia=2Cserif>I may be the only one that does it=2C but=
 I would not be shocked to find that I had company on this.<BR></FONT><BR><=
/DIV>
<DIV class=3Decxgmail_quote>On 17 October 2010 23:37=2C Ian Wood <SPAN dir=
=3Dltr>&lt=3B<A href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</=
A>&gt=3B</SPAN> wrote:<BR>
<BLOCKQUOTE style=3D"BORDER-LEFT: #ccc 1px solid=3B PADDING-LEFT: 1ex" clas=
s=3Decxgmail_quote>Please be civil. I work silly hours and dont need this i=
n my inbox<BR><BR>thanks=2C<BR>Ian<BR><BR>--- On Sat=2C 16/10/10=2C Jim Aro=
na &lt=3B<A href=3D"mailto:jim.arona@gmail.com">jim.arona@gmail.com</A>&gt=
=3B wrote:<BR><BR>&gt=3B From: Jim Arona &lt=3B<A href=3D"mailto:jim.arona@=
gmail.com">jim.arona@gmail.com</A>&gt=3B<BR>&gt=3B Subject: Re: [dq] Andrew=
's idea for annoying DMs who don't use Alusia<BR>
<DIV class=3Decxim>&gt=3B To: <A href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.o=
rg.nz</A><BR></DIV>&gt=3B Date: Saturday=2C 16=2C October=2C 2010=2C 8:46 P=
M<BR>
<DIV>
<DIV></DIV>
<DIV class=3Dh5>&gt=3B Partake means 'eat'.<BR>&gt=3B<BR>&gt=3B I have almo=
st no interest in running a game on Alusia=2C<BR>&gt=3B although if<BR>&gt=
=3B someone approached me I might consider it. And=2C if you<BR>&gt=3B won'=
t continue<BR>&gt=3B to bribe me=2C I will see one less reason in continuin=
g to DM<BR>&gt=3B in DQ.<BR>&gt=3B<BR>&gt=3B If you won't honour my efforts=
 because I choose not to run<BR>&gt=3B my game in<BR>&gt=3B your pathetic s=
andbox world=2C find someone else to DM you. I<BR>&gt=3B don't see<BR>&gt=
=3B you spoilt for choice=2C here. We=2C as a group=2C are already<BR>&gt=
=3B short of<BR>&gt=3B people willing to put in the undeniably greater effo=
rt it<BR>&gt=3B takes to run<BR>&gt=3B a game. I wonder what possible value=
 there might be in an<BR>&gt=3B attempt to<BR>&gt=3B disincentivise the one=
s we have. Okay=2C I've stopped<BR>&gt=3B wondering now.<BR>&gt=3B<BR>&gt=
=3B In any case=2C I don't see any way of enforcing such a rule=2C<BR>&gt=
=3B since I<BR>&gt=3B could just run the first night of the adventure at th=
e<BR>&gt=3B bottom of a<BR>&gt=3B longdrop toilet in Seagate=2C if only to =
provide a motivation<BR>&gt=3B to leave<BR>&gt=3B the wretched plane behind=
.<BR>&gt=3B<BR>&gt=3B On 16/10/2010=2C Andrew Withy &lt=3B<A href=3D"mailto=
:awithy@ihug.co.nz">awithy@ihug.co.nz</A>&gt=3B<BR>&gt=3B wrote:<BR>&gt=3B =
&gt=3B Useful if games are on-world. Courtier / spy etc info<BR>&gt=3B irre=
levant for most<BR>&gt=3B &gt=3B off-world games.<BR>&gt=3B &gt=3B<BR>&gt=
=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B Speaking of which=2C while GMs=
 are welcome to run games<BR>&gt=3B on or off-world=2C part<BR>&gt=3B &gt=
=3B of our campaign revolves around a shared world.<BR>&gt=3B Perhaps the G=
M ep bribe<BR>&gt=3B &gt=3B could be moderated to reflect the greater value=
 to the<BR>&gt=3B campaign of games in<BR>&gt=3B &gt=3B shared spaces=2C wh=
ich means most but not all on-world<BR>&gt=3B games=2C and few<BR>&gt=3B &g=
t=3B off-world games. This obviously only makes sense if<BR>&gt=3B others t=
hink that games<BR>&gt=3B &gt=3B partaking in a common background are of ad=
ditional<BR>&gt=3B value. I know some don't<BR>&gt=3B &gt=3B agree. This do=
esn't mean those games are better=2C or<BR>&gt=3B better-run=2C just of mor=
e<BR>&gt=3B &gt=3B long-term benefit.<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>=
&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B Regards<BR=
>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B Andrew<BR=
>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B&nbsp=3B&n=
bsp=3B&nbsp=3B_____<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B From: <A href=3D"mail=
to:dq-owner@dq.sf.org.nz">dq-owner@dq.sf.org.nz</A><BR>&gt=3B [mailto:<A hr=
ef=3D"mailto:dq-owner@dq.sf.org.nz">dq-owner@dq.sf.org.nz</A>]<BR>&gt=3B On=
 Behalf Of<BR>&gt=3B &gt=3B William Dymock-Johnson<BR>&gt=3B &gt=3B Sent: S=
aturday=2C 16 October 2010 6:30 p.m.<BR>&gt=3B &gt=3B To: <A href=3D"mailto=
:dq@dq.sf.org.nz">dq@dq.sf.org.nz</A><BR>&gt=3B &gt=3B Subject: [dq] Bridge=
t's idea for lively Guild<BR>&gt=3B Meetings<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=
=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B For the guild meeting we could:<BR>&g=
t=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B I would like=
 to have a meeting of all the adventuring<BR>&gt=3B skills and give ppl<BR>=
&gt=3B &gt=3B some things to do. We could break off into rangers=2C<BR>&gt=
=3B spys=2C coutiers warriors<BR>&gt=3B &gt=3B etc.<BR>&gt=3B &gt=3B<BR>&gt=
=3B &gt=3B A meeting of all the spys could contain info on the<BR>&gt=3B di=
fference provences and<BR>&gt=3B &gt=3B some requests for info. We could ap=
pt someone guild<BR>&gt=3B master whose job it is<BR>&gt=3B &gt=3B the liai=
se with GMs to find out what is going on in<BR>&gt=3B the world. GMs could =
put<BR>&gt=3B &gt=3B info requests in relating to their campaigns.I reckon<=
BR>&gt=3B we could have 2<BR>&gt=3B &gt=3B professions scheduled to meet ea=
ch guild meeting and<BR>&gt=3B ppl could choose to go<BR>&gt=3B &gt=3B to t=
hem or not based on the character they were<BR>&gt=3B playing next session.=
<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B For ex=
ample we could have a coutier meeting with<BR>&gt=3B desriptions of social<=
BR>&gt=3B &gt=3B standing of the ppl in Cazala and the courtiers could<BR>&=
gt=3B be directed to find<BR>&gt=3B &gt=3B further info on aspects of our s=
ocial landscape.<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B Ppl could write summarie=
s of their finding for the<BR>&gt=3B wiki or for their guild<BR>&gt=3B &gt=
=3B meetings.<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B =
&gt=3B What do you think?<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=
=3B<BR>&gt=3B &gt=3B Bridget<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &g=
t=3B<BR>&gt=3B &gt=3B<BR>&gt=3B<BR>&gt=3B<BR>&gt=3B -- to unsubscribe notif=
y mailto:<A href=3D"mailto:dq-request@dq.sf.org.nz">dq-request@dq.sf.org.nz=
</A><BR>&gt=3B --<BR>&gt=3B<BR><BR><BR>-- to unsubscribe notify mailto:<A h=
ref=3D"mailto:dq-request@dq.sf.org.nz">dq-request@dq.sf.org.nz</A> --<BR></=
DIV></DIV></BLOCKQUOTE></DIV><BR> 		 	   		  </body>
</html>=

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SubjectRe: [dq] Echoes in Eternity
FromGreg Graydon
DateSun, 17 Oct 2010 20:46:42 +0000
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They won't let us have guns either Jim, so you will have to live on in sham=
e.

________________________________
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Jim=
 Arona
Sent: Saturday, 16 October 2010 1:52 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Echoes in Eternity

I just realised that my original post went to the DQ list. I had intended t=
he post about the treasure to go to William, not to all and sundry.
Somebody, take  me out and bloody shoot me.

On 15 October 2010 17:29, Jim Arona <jim.arona@gmail.com<mailto:jim.arona@g=
mail.com>> wrote:
Okay, thanks Jono

On 15 October 2010 16:56, Jonathan Bean <jonobean@gmail.com<mailto:jonobean=
@gmail.com>> wrote:
On 15 October 2010 16:46, Jim Arona <jim.arona@gmail.com<mailto:jim.arona@g=
mail.com>> wrote:


Is there any chance of getting an answer out of you about the various bits =
of loot we may or may not have?


I asked William for you Jim.

I am not 125% sure but I understand that William normally hand writes the d=
rafts of his items so I expect they are not available at this point.
Also he is busy sorting out Bridget's 40th Birthday party event at the mome=
nt, which is a murder dinner he is writing. I enjoyed his last one and I th=
ink he is very cleaver that Willy :-) I expect you will gain his full atten=
tion again once he has done that and sorted out moving house.


Kind regards,

Jonathan Bean
H: +64 9 828 2959
M: +64 21 917 173
G: jonobean@gmail.com<mailto:jonobean@gmail.com>



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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; charset=3Dus-ascii">
<META content=3D"MSHTML 6.00.6000.17080" name=3DGENERATOR></HEAD>
<BODY>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D824184620-17102010><FONT face=3DA=
rial=20
color=3D#0000ff size=3D2>They won't let us have guns either Jim, so you wil=
l have to=20
live on in shame.</FONT></SPAN></DIV><BR>
<BLOCKQUOTE style=3D"MARGIN-RIGHT: 0px">
  <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft>
  <HR tabIndex=3D-1>
  <FONT face=3DTahoma size=3D2><B>From:</B> dq-owner@dq.sf.org.nz=20
  [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of </B>Jim Arona<BR><B>Sent:<=
/B>=20
  Saturday, 16 October 2010 1:52 a.m.<BR><B>To:</B>=20
  dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] Echoes in=20
  Eternity<BR></FONT><BR></DIV>
  <DIV></DIV>
  <DIV><FONT face=3Dgeorgia,serif>I just realised that my original post wen=
t to=20
  the DQ list. I had intended the post about the treasure to go to William,=
 not=20
  to all and sundry.</FONT></DIV>
  <DIV><FONT face=3DGeorgia>Somebody, take&nbsp; me out and bloody shoot=20
  me.<BR></FONT><BR></DIV>
  <DIV class=3Dgmail_quote>On 15 October 2010 17:29, Jim Arona <SPAN=20
  dir=3Dltr>&lt;<A=20
  href=3D"mailto:jim.arona@gmail.com">jim.arona@gmail.com</A>&gt;</SPAN>=20
wrote:<BR>
  <BLOCKQUOTE class=3Dgmail_quote=20
  style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc =
1px solid">
    <DIV>
    <DIV></DIV>
    <DIV class=3Dh5><FONT face=3Dgeorgia,serif>Okay, thanks Jono<BR></FONT>=
<BR>
    <DIV class=3Dgmail_quote>On 15 October 2010 16:56, Jonathan Bean <SPAN=
=20
    dir=3Dltr>&lt;<A href=3D"mailto:jonobean@gmail.com"=20
    target=3D_blank>jonobean@gmail.com</A>&gt;</SPAN> wrote:<BR>
    <BLOCKQUOTE class=3Dgmail_quote=20
    style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #cc=
c 1px solid">
      <DIV>On 15 October 2010 16:46, Jim Arona&nbsp;<SPAN dir=3Dltr>&lt;<A=
=20
      href=3D"mailto:jim.arona@gmail.com"=20
      target=3D_blank>jim.arona@gmail.com</A>&gt;</SPAN>&nbsp;wrote:=20
      <DIV><BR>
      <BLOCKQUOTE class=3Dgmail_quote=20
      style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: r=
gb(204,204,204) 1px solid">
        <P><FONT face=3Dgeorgia,serif>Is there any chance of getting an ans=
wer out=20
        of you about the various bits of loot we may or may not have?</FONT=
></P>
        <DIV><FONT face=3Dgeorgia,serif><BR></FONT></DIV></BLOCKQUOTE></DIV=
></DIV>
      <DIV><BR></DIV>
      <DIV>I asked William for you Jim.</DIV>
      <DIV><BR></DIV>I am not 125% sure but I understand that William norma=
lly=20
      hand writes the drafts of his items so I expect they are not availabl=
e at=20
      this point.=20
      <DIV>Also he is busy sorting out Bridget's 40th Birthday party event =
at=20
      the moment, which is a murder dinner he is writing. I enjoyed his las=
t one=20
      and I think he is very cleaver that Willy :-) I expect you will gain =
his=20
      full attention again once he has done that and sorted out moving=20
      house.<BR><BR></DIV>
      <DIV><BR></DIV>
      <DIV>Kind regards,</DIV>
      <DIV><BR>Jonathan Bean<BR>H: +64 9 828 2959<BR>M: +64 21 917 173<BR>G=
: <A=20
      href=3D"mailto:jonobean@gmail.com"=20
      target=3D_blank>jonobean@gmail.com</A><BR></DIV></BLOCKQUOTE></DIV><B=
R></DIV></DIV></BLOCKQUOTE></DIV><BR></BLOCKQUOTE></BODY></HTML>

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SubjectRe: [dq] Andrew's idea for annoying DMs who don't use Alusia
FromMartin Dickson
DateMon, 18 Oct 2010 09:57:34 +1300
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On Sun, Oct 17, 2010 at 11:59 PM, Ian Wood <dawnhaven@xtra.co.nz> wrote:

>
> I read Andrew's post as a suggestion that included a codicil that it only
> worked if people had similar views to Andrew that there may be a different
> value between on-off Alusia games (for the simple reason of a shared world
> experience).
>

It's hard to see how Andrew's suggestion would operate, even if people were
keen.  (Personally I'm not).


> I read "your pathetic sandbox world" in your reply to Andrew as insulting.
> My apologies if i got it wrong.
>

No, no, it was insulting Ian.  Not necessarily incorrect -- Jim's latter
comments that Alusia is a "world that has all of the hallmarks of creation
by committee" are spot on, and very likely a necessary evil of a game world
intended for fully shared use -- but the way of phrasing it was
antagonistic.  (Jim's reaction seems perhaps a little over the top, but I'm
with him on being opposed to the idea).

Paul has posted since I started this... I agree with him that in essence
Alusia is many little worlds -- planelets if you like that can be accessed
by intra-planar portals, wings, and horses. :)

Cheers,
Martin

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<div class=3D"gmail_quote">On Sun, Oct 17, 2010 at 11:59 PM, Ian Wood <span=
 dir=3D"ltr">&lt;<a href=3D"mailto:dawnhaven@xtra.co.nz" target=3D"_blank">=
dawnhaven@xtra.co.nz</a>&gt;</span> wrote:<br><blockquote class=3D"gmail_qu=
ote" style=3D"margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 20=
4, 204); padding-left: 1ex;">

<table border=3D"0" cellpadding=3D"0" cellspacing=3D"0"><tbody><tr><td styl=
e=3D"font: inherit;" valign=3D"top"><div>=A0</div>
<div>I read Andrew&#39;s post as a suggestion that included a codicil that =
it only worked if people=A0had similar views to Andrew that there may be=A0=
a different value between on-off Alusia games (for the simple reason of a s=
hared world experience).</div>

</td></tr></tbody></table></blockquote><div><br>It&#39;s hard to see how An=
drew&#39;s suggestion would operate, even if people were keen.=A0 (Personal=
ly I&#39;m not).<br><br></div><blockquote class=3D"gmail_quote" style=3D"ma=
rgin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding=
-left: 1ex;">

<table border=3D"0" cellpadding=3D"0" cellspacing=3D"0"><tbody><tr><td styl=
e=3D"font: inherit;" valign=3D"top">
<div>=A0</div>
<div>I read &quot;your pathetic sandbox world&quot; in your reply to Andrew=
 as insulting. My apologies if i got it=A0wrong.</div></td></tr></tbody></t=
able></blockquote><div><br>No, no, it was insulting Ian.=A0 Not necessarily=
 incorrect -- Jim&#39;s latter comments that Alusia is a &quot;<font>world =
that has all of the hallmarks of creation by committee</font>&quot; are spo=
t on, and very likely a necessary evil of a game world intended for fully s=
hared use -- but the way of phrasing it was antagonistic.=A0 (Jim&#39;s rea=
ction seems perhaps a little over the top, but I&#39;m with him on being op=
posed to the idea).<br>
<br>Paul has posted since I started this... I agree with him that in essenc=
e Alusia is many little worlds -- planelets if you like that can be accesse=
d by intra-planar portals, wings, and horses. :)<br><br>Cheers,<br>Martin<b=
r>

</div></div>

--001485f9ede21c8afd0492d64fbe--


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SubjectRe: [dq] Andrew's idea for annoying DMs who don't use Alusia
FromIan Wood
DateMon, 18 Oct 2010 10:40:56 +1300 (NZDT)
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Thanks Martin,
that makes it three opinions i have read :-)
=A0
I see merit in the inquiry into what is valued in games, and whether there =
is a perception of significantly different value from being on Alusia / off=
 Alusia.
The purpose is to know what the target market is wanting... and what would =
make it easier to GM.
=A0
At some point it would be good to learn what people value in a game. Do the=
y gain different things if the game is on ALusia? What about a series of ad=
ventures on the same plane?
=A0
Cheers Ian

--- On Mon, 18/10/10, Martin Dickson <martin.dickson@gmail.com> wrote:


From: Martin Dickson <martin.dickson@gmail.com>
Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
To: dq@dq.sf.org.nz
Date: Monday, 18, October, 2010, 9:57 AM



On Sun, Oct 17, 2010 at 11:59 PM, Ian Wood <dawnhaven@xtra.co.nz> wrote:






=A0
I read Andrew's post as a suggestion that included a codicil that it only w=
orked if people=A0had similar views to Andrew that there may be=A0a differe=
nt value between on-off Alusia games (for the simple reason of a shared wor=
ld experience).

It's hard to see how Andrew's suggestion would operate, even if people were=
 keen.=A0 (Personally I'm not).







=A0
I read "your pathetic sandbox world" in your reply to Andrew as insulting. =
My apologies if i got it=A0wrong.

No, no, it was insulting Ian.=A0 Not necessarily incorrect -- Jim's latter =
comments that Alusia is a "world that has all of the hallmarks of creation =
by committee" are spot on, and very likely a necessary evil of a game world=
 intended for fully shared use -- but the way of phrasing it was antagonist=
ic.=A0 (Jim's reaction seems perhaps a little over the top, but I'm with hi=
m on being opposed to the idea).

Paul has posted since I started this... I agree with him that in essence Al=
usia is many little worlds -- planelets if you like that can be accessed by=
 intra-planar portals, wings, and horses. :)

Cheers,
Martin

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<table cellspacing=3D"0" cellpadding=3D"0" border=3D"0" ><tr><td valign=3D"=
top" style=3D"font: inherit;"><DIV>Thanks Martin,</DIV>
<DIV>that makes it three opinions i have read :-)</DIV>
<DIV>&nbsp;</DIV>
<DIV>I see merit in the inquiry into what is valued in games, and whether t=
here is a perception of significantly different value from being on Alusia =
/ off Alusia.</DIV>
<DIV>The purpose is to know what the target market is wanting... and what w=
ould make it easier to GM.</DIV>
<DIV>&nbsp;</DIV>
<DIV>At some point it would be good to learn what people value in a game. D=
o they gain different things if the game is on ALusia? What about a series =
of adventures on the same plane?</DIV>
<DIV>&nbsp;</DIV>
<DIV>Cheers Ian<BR><BR>--- On <B>Mon, 18/10/10, Martin Dickson <I>&lt;marti=
n.dickson@gmail.com&gt;</I></B> wrote:<BR></DIV>
<BLOCKQUOTE style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5=
px; MARGIN-LEFT: 5px"><BR>From: Martin Dickson &lt;martin.dickson@gmail.com=
&gt;<BR>Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alus=
ia<BR>To: dq@dq.sf.org.nz<BR>Date: Monday, 18, October, 2010, 9:57 AM<BR><B=
R>
<DIV id=3Dyiv965891609>
<DIV class=3Dyiv965891609gmail_quote>On Sun, Oct 17, 2010 at 11:59 PM, Ian =
Wood <SPAN dir=3Dltr>&lt;<A href=3D"http://nz.mc961.mail.yahoo.com/mc/compo=
se?to=3Ddawnhaven@xtra.co.nz" rel=3Dnofollow target=3D_blank ymailto=3D"mai=
lto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</A>&gt;</SPAN> wrote:<BR>
<BLOCKQUOTE style=3D"BORDER-LEFT: rgb(204,204,204) 1px solid; MARGIN: 0pt 0=
pt 0pt 0.8ex; PADDING-LEFT: 1ex" class=3Dyiv965891609gmail_quote>
<TABLE border=3D0 cellSpacing=3D0 cellPadding=3D0>
<TBODY>
<TR>
<TD vAlign=3Dtop>
<DIV>&nbsp;</DIV>
<DIV>I read Andrew's post as a suggestion that included a codicil that it o=
nly worked if people&nbsp;had similar views to Andrew that there may be&nbs=
p;a different value between on-off Alusia games (for the simple reason of a=
 shared world experience).</DIV></TD></TR></TBODY></TABLE></BLOCKQUOTE>
<DIV><BR>It's hard to see how Andrew's suggestion would operate, even if pe=
ople were keen.&nbsp; (Personally I'm not).<BR><BR></DIV>
<BLOCKQUOTE style=3D"BORDER-LEFT: rgb(204,204,204) 1px solid; MARGIN: 0pt 0=
pt 0pt 0.8ex; PADDING-LEFT: 1ex" class=3Dyiv965891609gmail_quote>
<TABLE border=3D0 cellSpacing=3D0 cellPadding=3D0>
<TBODY>
<TR>
<TD vAlign=3Dtop>
<DIV>&nbsp;</DIV>
<DIV>I read "your pathetic sandbox world" in your reply to Andrew as insult=
ing. My apologies if i got it&nbsp;wrong.</DIV></TD></TR></TBODY></TABLE></=
BLOCKQUOTE>
<DIV><BR>No, no, it was insulting Ian.&nbsp; Not necessarily incorrect -- J=
im's latter comments that Alusia is a "<FONT size=3D+0>world that has all o=
f the hallmarks of creation by committee</FONT>" are spot on, and very like=
ly a necessary evil of a game world intended for fully shared use -- but th=
e way of phrasing it was antagonistic.&nbsp; (Jim's reaction seems perhaps =
a little over the top, but I'm with him on being opposed to the idea).<BR><=
BR>Paul has posted since I started this... I agree with him that in essence=
 Alusia is many little worlds -- planelets if you like that can be accessed=
 by intra-planar portals, wings, and horses. :)<BR><BR>Cheers,<BR>Martin<BR=
></DIV></DIV></DIV></BLOCKQUOTE></td></tr></table>
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SubjectRe: [dq] Andrew's idea for annoying DMs who don't use Alusia
FromJim Arona
DateMon, 18 Oct 2010 12:04:16 +1300
What people value in a game is the experience of fun, a story well
told and a sense of their character's progression. The rest of it is
irrelevant.
If there is any differential in the Experience I get for DMing would
offend me. In the second, I would lose all motivation to tell
interesting stories that encourage player progression. I would, in
fact, stop entirely and at the moment I heard. I have no plans to run
a game on Alusia with the exception noted previously. I will not be
marginalised in any way for that.
I'm not the one suggesting that we make the DQ game a narrower and
less interesting place, this asinine suggestion does that.
Somethings we just don't encourage discussion on. We don't entertain
the notion of getting attractive young DMs to remove articles of
clothing to represent the destruction of their monsters. Okay, there
will be a slew of emails trying to get this accepted, I suppose, but
in all seriousness, some things are just not to be considered.
Andrew's suggestion is one of them.
It's an outrage, and as far as I'm concerned, it's the stone bloody
end. And, I really don't care if you think the response is 'over the
top'. I am not going to politely discuss how you guys choose to
assault my dignity and the contributions I've made.
If you think this is the case, I have two words for you, and the
second one is 'off'.

On 18/10/2010, Ian Wood <dawnhaven@xtra.co.nz> wrote:
> Thanks Martin,
> that makes it three opinions i have read :-)
>
> I see merit in the inquiry into what is valued in games, and whether there
> is a perception of significantly different value from being on Alusia / off
> Alusia.
> The purpose is to know what the target market is wanting... and what would
> make it easier to GM.
>
> At some point it would be good to learn what people value in a game. Do they
> gain different things if the game is on ALusia? What about a series of
> adventures on the same plane?
>
> Cheers Ian
>
> --- On Mon, 18/10/10, Martin Dickson <martin.dickson@gmail.com> wrote:
>
>
> From: Martin Dickson <martin.dickson@gmail.com>
> Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
> To: dq@dq.sf.org.nz
> Date: Monday, 18, October, 2010, 9:57 AM
>
>
>
> On Sun, Oct 17, 2010 at 11:59 PM, Ian Wood <dawnhaven@xtra.co.nz> wrote:
>
>
>
>
>
>
>
> I read Andrew's post as a suggestion that included a codicil that it only
> worked if people had similar views to Andrew that there may be a different
> value between on-off Alusia games (for the simple reason of a shared world
> experience).
>
> It's hard to see how Andrew's suggestion would operate, even if people were
> keen.  (Personally I'm not).
>
>
>
>
>
>
>
>
> I read "your pathetic sandbox world" in your reply to Andrew as insulting.
> My apologies if i got it wrong.
>
> No, no, it was insulting Ian.  Not necessarily incorrect -- Jim's latter
> comments that Alusia is a "world that has all of the hallmarks of creation
> by committee" are spot on, and very likely a necessary evil of a game world
> intended for fully shared use -- but the way of phrasing it was
> antagonistic.  (Jim's reaction seems perhaps a little over the top, but I'm
> with him on being opposed to the idea).
>
> Paul has posted since I started this... I agree with him that in essence
> Alusia is many little worlds -- planelets if you like that can be accessed
> by intra-planar portals, wings, and horses. :)
>
> Cheers,
> Martin
>


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SubjectRe: [dq] Andrew's idea for annoying DMs who don't use Alusia
FromMartin Dickson
DateMon, 18 Oct 2010 13:14:58 +1300
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On Mon, Oct 18, 2010 at 12:04 PM, Jim Arona <jim.arona@gmail.com> wrote:

> What people value in a game is the experience of fun, a story well
> told and a sense of their character's progression. The rest of it is
> irrelevant.
>

Absolutely. Even when that "progression" is deep psychological character
scarring. :)


> If there is any differential in the Experience I get for DMing would
> offend me.


While I can't quite... grok (?) the offence the way you do Jim, I really do
agree with you.

The GM ep reward isn't why we GM, (and is pretty dismal given the amount of
effort it takes to run a game), but playing with it so that some GMs would
feel under-valued, or taken advantage of just isn't conscionable.

Somethings we just don't encourage discussion on. We don't entertain
> the notion of getting attractive young DMs to remove articles of
> clothing to represent the destruction of their monsters.
>

Well, that's because the idea is both lewd and unreasonable -- I mean, where
on earth are we going to find sufficient young and attractive GMs?  :)


> If you think this is the case, I have two words for you, and the
> second one is 'off'.
>

And the first isn't "Rachmanin"?

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<div class=3D"gmail_quote">On Mon, Oct 18, 2010 at 12:04 PM, Jim Arona <spa=
n dir=3D"ltr">&lt;<a href=3D"mailto:jim.arona@gmail.com">jim.arona@gmail.co=
m</a>&gt;</span> wrote:<br><blockquote class=3D"gmail_quote" style=3D"margi=
n: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-le=
ft: 1ex;">
What people value in a game is the experience of fun, a story well<br>
told and a sense of their character&#39;s progression. The rest of it is<br=
>
irrelevant.<br></blockquote><div><br>Absolutely. Even when that &quot;progr=
ession&quot; is deep psychological character scarring. :)<br>=A0</div><bloc=
kquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.8ex; border-lef=
t: 1px solid rgb(204, 204, 204); padding-left: 1ex;">

If there is any differential in the Experience I get for DMing would<br>
offend me.</blockquote><div><br>While I can&#39;t quite... grok (?) the off=
ence the way you do Jim, I really do agree with you.<br><br>The GM ep rewar=
d isn&#39;t why we GM, (and is pretty dismal given the amount of effort it =
takes to run a game), but playing with it so that some GMs would feel under=
-valued, or taken advantage of just isn&#39;t conscionable.<br>
<br></div><blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.=
8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"> Someth=
ings we just don&#39;t encourage discussion on. We don&#39;t entertain<br>
the notion of getting attractive young DMs to remove articles of<br>
clothing to represent the destruction of their monsters.<br></blockquote><d=
iv><br>Well, that&#39;s because the idea is both lewd and unreasonable -- I=
 mean, where on earth are we going to find sufficient young and attractive =
GMs?=A0 :)<br>
=A0</div><blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.8=
ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
If you think this is the case, I have two words for you, and the<br>
second one is &#39;off&#39;.<br></blockquote><div><br>And the first isn&#39=
;t &quot;<span style=3D"visibility: visible;" id=3D"search"></span>Rachmani=
n&quot;?<br></div></div>

--90e6ba53aa76143f7d0492d91155--


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Subject[dq] Images
FromJonathan Bean
DateMon, 18 Oct 2010 14:00:27 +1300
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Hi all,

I have uploaded to Picasa about one gig of images which maybe of interest to
GMs.
You can gain access from my DQ wiki page if you are interested.


Kind regards,

Jonathan Bean
H: +64 9 828 2959
M: +64 21 917 173
G: jonobean@gmail.com

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Hi all,<div><br></div><div>I have uploaded to Picasa about one gig of image=
s which maybe of interest to GMs.</div><div>You can gain access from my DQ =
wiki page if you are interested.</div><div><br></div><div>=A0<br>Kind regar=
ds,<br>
<br>Jonathan Bean<br>H: +64 9 828 2959<br>M: +64 21 917 173<br>G: <a href=
=3D"mailto:jonobean@gmail.com">jonobean@gmail.com</a><br>
</div>

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SubjectRe: [dq] Andrew's idea for annoying DMs who don't use Alusia
FromJim Arona
DateMon, 18 Oct 2010 14:14:45 +1300
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I'm odd that way, Martin. When people do things to make me feel under-valued
and taken advantage of, it offends me. You may have some other reaction, and
that's fine. This is mine and I see no reason why I should be quiet about
it.


On 18 October 2010 13:14, Martin Dickson <martin.dickson@gmail.com> wrote:

>
> While I can't quite... grok (?) the offence the way you do Jim, I really do
> agree with you.
>
> The GM ep reward isn't why we GM, (and is pretty dismal given the amount of
> effort it takes to run a game), but playing with it so that some GMs would
> feel under-valued, or taken advantage of just isn't conscionable.
>


>

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<div><font face=3D"georgia,serif">I&#39;m odd that way, Martin. When people=
 do things to make me feel under-valued and taken advantage of, it offends =
me. You may have some other reaction, and that&#39;s fine. This is mine and=
 I see no reason why I should be quiet about it.</font></div>

<div><font face=3D"georgia,serif"><br>=A0</font></div>
<div class=3D"gmail_quote">On 18 October 2010 13:14, Martin Dickson <span d=
ir=3D"ltr">&lt;<a href=3D"mailto:martin.dickson@gmail.com">martin.dickson@g=
mail.com</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
<div class=3D"gmail_quote">
<div><br>While I can&#39;t quite... grok (?) the offence the way you do Jim=
, I really do agree with you.<br><br>The GM ep reward isn&#39;t why we GM, =
(and is pretty dismal given the amount of effort it takes to run a game), b=
ut playing with it so that some GMs would feel under-valued, or taken advan=
tage of just isn&#39;t conscionable.</div>
</div></blockquote></div><br>
<div class=3D"gmail_quote">
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
<div class=3D"gmail_quote">
<div>=A0</div></div></blockquote></div>

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SubjectRe: [dq] Andrew's idea for annoying DMs who don't use Alusia
FromMartin Dickson
DateMon, 18 Oct 2010 14:31:49 +1300
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On Mon, Oct 18, 2010 at 2:14 PM, Jim Arona <jim.arona@gmail.com> wrote:

> I'm odd that way, Martin. When people do things to make me feel
> under-valued and taken advantage of, it offends me.
>

Generally I feel pissed off rather than offended.  Just a different type of
reaction.


> You may have some other reaction, and that's fine. This is mine and I see
> no reason why I should be quiet about it.
>

OK.

Also, if you've been being badgered about this -- or related to this -- then
I can see how it would exacerbate things.

Cheers,
Martin

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<div class=3D"gmail_quote">On Mon, Oct 18, 2010 at 2:14 PM, Jim Arona <span=
 dir=3D"ltr">&lt;<a href=3D"mailto:jim.arona@gmail.com">jim.arona@gmail.com=
</a>&gt;</span> wrote:<br><blockquote class=3D"gmail_quote" style=3D"margin=
: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-lef=
t: 1ex;">
<div><font face=3D"georgia,serif">I&#39;m odd that way, Martin. When people=
 do things to make me feel under-valued and taken advantage of, it offends =
me. </font></div></blockquote><div><br>Generally I feel pissed off rather t=
han offended.=A0 Just a different type of reaction.<br>
=A0</div><blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.8=
ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"><div><fo=
nt face=3D"georgia,serif">You may have some other reaction, and that&#39;s =
fine. This is mine and I see no reason why I should be quiet about it.</fon=
t></div>
</blockquote><div><br>OK.<br><br>Also, if you&#39;ve been being badgered ab=
out this -- or related to this -- then I can see how it would exacerbate th=
ings.<br><br>Cheers,<br>Martin<br></div></div>

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SubjectRe: [dq] Andrew's idea for annoying DMs who don't use Alusia
FromChris Caulfield
DateMon, 18 Oct 2010 14:54:18 +1300
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Hi all,
IMHO I don't think that altering the GM award is a viable or just option.
While we do wish to encourage GM's to use parts of Alusia we also recognise
the pure benefit of having GM's GM'ing which is arduous enough for the EP
award as it is.

I see Andrew as simply 'putting an idea out there' and the consensus is that
we won't adopt the suggestion as it would value one GM's contribution over
anothers contribution.
We value the contributions of all GM's as they provide games and texture for
our multiverse and lets face it represent a huge amount of effort on the
part of the GM to run.

Can we all move on from this idea and concentrate on other more useful ideas
- please.
Cheers
Chris



On Mon, Oct 18, 2010 at 2:31 PM, Martin Dickson <martin.dickson@gmail.com>wrote:

>  On Mon, Oct 18, 2010 at 2:14 PM, Jim Arona <jim.arona@gmail.com> wrote:
>
>> I'm odd that way, Martin. When people do things to make me feel
>> under-valued and taken advantage of, it offends me.
>>
>
> Generally I feel pissed off rather than offended.  Just a different type of
> reaction.
>
>
>> You may have some other reaction, and that's fine. This is mine and I see
>> no reason why I should be quiet about it.
>>
>
> OK.
>
> Also, if you've been being badgered about this -- or related to this --
> then I can see how it would exacerbate things.
>
> Cheers,
> Martin
>

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<div>Hi all,</div>
<div>IMHO I don&#39;t think that altering the GM award is a viable or just =
option.</div>
<div>While we do wish to encourage GM&#39;s to use parts of Alusia we also =
recognise the pure benefit of having GM&#39;s GM&#39;ing which is arduous e=
nough for the EP award as it is.</div>
<div>=A0</div>
<div>I see Andrew as simply &#39;putting an idea out there&#39; and the con=
sensus is that we won&#39;t adopt the suggestion as it would value one GM&#=
39;s contribution over anothers contribution.</div>
<div>We value the contributions of all GM&#39;s as they provide games and t=
exture for our multiverse and lets face it represent a huge amount of effor=
t on the part of the GM to run.</div>
<div>=A0</div>
<div>Can we all move on from this idea and concentrate on other more useful=
 ideas - please.=A0=A0 </div>
<div>Cheers</div>
<div>Chris</div>
<div>=A0</div>
<div>=A0=A0<br><br></div>
<div class=3D"gmail_quote">On Mon, Oct 18, 2010 at 2:31 PM, Martin Dickson =
<span dir=3D"ltr">&lt;<a href=3D"mailto:martin.dickson@gmail.com">martin.di=
ckson@gmail.com</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
<div class=3D"gmail_quote">
<div class=3D"im">On Mon, Oct 18, 2010 at 2:14 PM, Jim Arona <span dir=3D"l=
tr">&lt;<a href=3D"mailto:jim.arona@gmail.com" target=3D"_blank">jim.arona@=
gmail.com</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0=
pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">
<div><font face=3D"georgia,serif">I&#39;m odd that way, Martin. When people=
 do things to make me feel under-valued and taken advantage of, it offends =
me. </font></div></blockquote></div>
<div><br>Generally I feel pissed off rather than offended.=A0 Just a differ=
ent type of reaction.<br>=A0</div>
<div class=3D"im">
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0=
pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">
<div><font face=3D"georgia,serif">You may have some other reaction, and tha=
t&#39;s fine. This is mine and I see no reason why I should be quiet about =
it.</font></div></blockquote></div>
<div><br>OK.<br><br>Also, if you&#39;ve been being badgered about this -- o=
r related to this -- then I can see how it would exacerbate things.<br><br>=
Cheers,<br>Martin<br></div></div></blockquote></div><br>

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SubjectRe: [dq] Andrew's idea for annoying DMs who don't use Alusia
FromJim Arona
DateMon, 18 Oct 2010 14:56:41 +1300
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I'm with Chris on this.

On 18 October 2010 14:54, Chris Caulfield <chriscaulf@gmail.com> wrote:

> Can we all move on from this idea and concentrate on other more useful
> ideas - please.
>

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<div><font face=3D"georgia,serif">I&#39;m with Chris on this.</font></div>
<div>=A0</div>
<div><font face=3D"georgia,serif">On 18 October 2010 14:54, Chris Caulfield=
 <span dir=3D"ltr">&lt;<a href=3D"mailto:chriscaulf@gmail.com">chriscaulf@g=
mail.com</a>&gt;</span> wrote:<br></font></div>
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
<div>Can we all move on from this idea and concentrate on other more useful=
 ideas - please.=A0=A0 </div></blockquote>

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SubjectRe: [dq] Bridget's 40th Birthday
FromKelsie McArthur
DateMon, 18 Oct 2010 17:06:11 +1300
So I,ve been demoted to a corpse, and Derek has disappeared altogether!

Kelsie

On 17 October 2010 21:56, William Dymock-Johnson
<dymockjohnsonwilliam@gmail.com> wrote:
>
> Bridget = Deeana Durbin
> William - Jeeves
> Caro -
> Elaine - Cecelia B DeMilne
> Craig -  Bertram Wooster
> Helen - Norma Desmond
> Claire - Agatha Christie
> Nick - The Phantom
> Kelsie- Sasha Lemort
> Anna - Jennifer Bigglesworth
> Julia - Julia
> Robyn - Mdm Legrosse
> Jon - Harvey
> Teresa - Honoria Glossop
> Adrian -
> Kristina  -
> Jono - Herbert West
>
>


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SubjectRe: [dq] Bridget's 40th Birthday
FromWilliam Dymock-Johnson
DateMon, 18 Oct 2010 17:22:07 +1300
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Half way thru character concepts it became obvious who was going to be
murdered, so everyone had to be shuffled arround.

On Mon, Oct 18, 2010 at 5:06 PM, Kelsie McArthur <kelsiemca@gmail.com>wrote:

> So I,ve been demoted to a corpse, and Derek has disappeared altogether!
>
> Kelsie
>
> On 17 October 2010 21:56, William Dymock-Johnson
> <dymockjohnsonwilliam@gmail.com> wrote:
> >
> > Bridget  Deeana Durbin
> > William - Jeeves
> > Caro -
> > Elaine - Cecelia B DeMilne
> > Craig -  Bertram Wooster
> > Helen - Norma Desmond
> > Claire - Agatha Christie
> > Nick - The Phantom
> > Kelsie- Sasha Lemort
> > Anna - Jennifer Bigglesworth
> > Julia - Julia
> > Robyn - Mdm Legrosse
> > Jon - Harvey
> > Teresa - Honoria Glossop
> > Adrian -
> > Kristina  -
> > Jono - Herbert West
> >
> >
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>

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Half way thru character concepts it became obvious who was going to be murd=
ered, so everyone had to be shuffled arround.<br><br><div class=3D"gmail_qu=
ote">On Mon, Oct 18, 2010 at 5:06 PM, Kelsie McArthur <span dir=3D"ltr">&lt=
;<a href=3D"mailto:kelsiemca@gmail.com">kelsiemca@gmail.com</a>&gt;</span> =
wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex;">So I,ve been demoted to a corpse, and Derek=
 has disappeared altogether!<br>
<br>
Kelsie<br>
<br>
On 17 October 2010 21:56, William Dymock-Johnson<br>
<div><div></div><div class=3D"h5">&lt;<a href=3D"mailto:dymockjohnsonwillia=
m@gmail.com">dymockjohnsonwilliam@gmail.com</a>&gt; wrote:<br>
&gt;<br>
&gt; Bridget =A0Deeana Durbin<br>
&gt; William - Jeeves<br>
&gt; Caro -<br>
&gt; Elaine - Cecelia B DeMilne<br>
&gt; Craig - =A0Bertram Wooster<br>
&gt; Helen - Norma Desmond<br>
&gt; Claire - Agatha Christie<br>
&gt; Nick - The Phantom<br>
&gt; Kelsie- Sasha Lemort<br>
&gt; Anna - Jennifer Bigglesworth<br>
&gt; Julia - Julia<br>
&gt; Robyn - Mdm Legrosse<br>
&gt; Jon - Harvey<br>
&gt; Teresa - Honoria Glossop<br>
&gt; Adrian -<br>
&gt; Kristina =A0-<br>
&gt; Jono - Herbert West<br>
&gt;<br>
&gt;<br>
<br>
<br>
</div></div>-- to unsubscribe notify mailto:<a href=3D"mailto:dq-request@dq=
.sf.org.nz">dq-request@dq.sf.org.nz</a> --<br>
</blockquote></div><br>

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