SubjectRe: [dq] Andrew's idea for annoying DMs who don't use Alusia
FromMichael Scott
DateWed, 20 Oct 2010 11:35:28 +1300
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Dude chill=2C
andrew asked for adult reasoned opinions on an idea for a discussion of it =
pros and cons=3B not declarations of war or theats or insults=2C surely an =
intelligent person can make a point without all the hyperboly or pissing of=
f other posters.
=20
TTFN
=20


Date: Mon=2C 18 Oct 2010 00:07:39 +1300
Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
From: jim.arona@gmail.com
To: dq@dq.sf.org.nz


Here is what I think.
I am not going to be treated as a second class DM=2C which is what I see as=
 the effect of taking away about the ONLY real emolument you get to DMing=
=2C and that is pathetic enough. I would rather not run a DQ game any more=
=2C starting this week=2C actually=2C if people are intending on countenanc=
ing it.=20
I will not be bullied=2C  arm-twisted=2C or pressured into running a game i=
n a world that has all of the hallmarks of creation by committee=2C except =
and unless a player asks me for a particular reason=2C and even then I may =
not accede=2C disliking the world as much as I do.
I have no problem playing in it. If there is any suggestion that the Experi=
ence I get for running my games will go away or is any less than anyone els=
e's=2C you can add me to the list of people who only play DQ.


=20
On 17 October 2010 23:59=2C Ian Wood <dawnhaven@xtra.co.nz> wrote:






Hi Jim=2C
=20
I read Andrew's post as a suggestion that included a codicil that it only w=
orked if people had similar views to Andrew that there may be a different v=
alue between on-off Alusia games (for the simple reason of a shared world e=
xperience).
=20
I read "your pathetic sandbox world" in your reply to Andrew as insulting. =
My apologies if i got it wrong.
I also got it that you dont think that on-off ALusia games have different v=
alues.
=20
Having read two opinions (yours and Andrew's)=2C and being undecided on the=
 topic=2C I think it may be interesting to know what value other people pla=
ce on adventuring on Alusia as that may challenge some of my ideas.
=20
cheers=2C
Ian=20


--- On Sun=2C 17/10/10=2C Jim Arona <jim.arona@gmail.com> wrote:



From: Jim Arona <jim.arona@gmail.com>
Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
To: dq@dq.sf.org.nz
Date: Sunday=2C 17=2C October=2C 2010=2C 11:41 PM=20






You may well do=2C Ian=2C but I will not put up with this suggestion even i=
n the slightest=2C and in fact am offended by it.
If there is even a hint that Andrew's idea is acceptable=2C I will stop DMi=
ng DQ games and take down every page I have contributed to the game.=20
I may be the only one that does it=2C but I would not be shocked to find th=
at I had company on this.


On 17 October 2010 23:37=2C Ian Wood <dawnhaven@xtra.co.nz> wrote:

Please be civil. I work silly hours and dont need this in my inbox

thanks=2C
Ian

--- On Sat=2C 16/10/10=2C Jim Arona <jim.arona@gmail.com> wrote:

> From: Jim Arona <jim.arona@gmail.com>
> Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia

> To: dq@dq.sf.org.nz
> Date: Saturday=2C 16=2C October=2C 2010=2C 8:46 PM



> Partake means 'eat'.
>
> I have almost no interest in running a game on Alusia=2C
> although if
> someone approached me I might consider it. And=2C if you
> won't continue
> to bribe me=2C I will see one less reason in continuing to DM
> in DQ.
>
> If you won't honour my efforts because I choose not to run
> my game in
> your pathetic sandbox world=2C find someone else to DM you. I
> don't see
> you spoilt for choice=2C here. We=2C as a group=2C are already
> short of
> people willing to put in the undeniably greater effort it
> takes to run
> a game. I wonder what possible value there might be in an
> attempt to
> disincentivise the ones we have. Okay=2C I've stopped
> wondering now.
>
> In any case=2C I don't see any way of enforcing such a rule=2C
> since I
> could just run the first night of the adventure at the
> bottom of a
> longdrop toilet in Seagate=2C if only to provide a motivation
> to leave
> the wretched plane behind.
>
> On 16/10/2010=2C Andrew Withy <awithy@ihug.co.nz>
> wrote:
> > Useful if games are on-world. Courtier / spy etc info
> irrelevant for most
> > off-world games.
> >
> >
> >
> > Speaking of which=2C while GMs are welcome to run games
> on or off-world=2C part
> > of our campaign revolves around a shared world.
> Perhaps the GM ep bribe
> > could be moderated to reflect the greater value to the
> campaign of games in
> > shared spaces=2C which means most but not all on-world
> games=2C and few
> > off-world games. This obviously only makes sense if
> others think that games
> > partaking in a common background are of additional
> value. I know some don't
> > agree. This doesn't mean those games are better=2C or
> better-run=2C just of more
> > long-term benefit.
> >
> >
> >
> >
> >
> > Regards
> >
> >
> >
> > Andrew
> >
> >
> >
> >   _____
> >
> > From: dq-owner@dq.sf.org.nz
> [mailto:dq-owner@dq.sf.org.nz]
> On Behalf Of
> > William Dymock-Johnson
> > Sent: Saturday=2C 16 October 2010 6:30 p.m.
> > To: dq@dq.sf.org.nz
> > Subject: [dq] Bridget's idea for lively Guild
> Meetings
> >
> >
> >
> > For the guild meeting we could:
> >
> >
> >
> > I would like to have a meeting of all the adventuring
> skills and give ppl
> > some things to do. We could break off into rangers=2C
> spys=2C coutiers warriors
> > etc.
> >
> > A meeting of all the spys could contain info on the
> difference provences and
> > some requests for info. We could appt someone guild
> master whose job it is
> > the liaise with GMs to find out what is going on in
> the world. GMs could put
> > info requests in relating to their campaigns.I reckon
> we could have 2
> > professions scheduled to meet each guild meeting and
> ppl could choose to go
> > to them or not based on the character they were
> playing next session.
> >
> >
> >
> > For example we could have a coutier meeting with
> desriptions of social
> > standing of the ppl in Cazala and the courtiers could
> be directed to find
> > further info on aspects of our social landscape.
> >
> > Ppl could write summaries of their finding for the
> wiki or for their guild
> > meetings.
> >
> >
> >
> > What do you think?
> >
> >
> >
> > Bridget
> >
> >
> >
> >
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz
> --
>


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


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Dude chill=2C<BR>
andrew asked for adult reasoned opinions on an idea for a&nbsp=3Bdiscussion=
 of it pros and cons=3B&nbsp=3Bnot declarations of war or theats&nbsp=3Bor =
insults=2C surely an intelligent person can make a point without all the hy=
perboly or pissing off other posters.<BR>
&nbsp=3B<BR>
TTFN<BR>&nbsp=3B<BR>

<HR id=3DstopSpelling>
Date: Mon=2C 18 Oct 2010 00:07:39 +1300<BR>Subject: Re: [dq] Andrew's idea =
for annoying DMs who don't use Alusia<BR>From: jim.arona@gmail.com<BR>To: d=
q@dq.sf.org.nz<BR><BR>
<DIV><FONT face=3Dgeorgia=2Cserif>Here is what I think.</FONT></DIV>
<DIV><FONT face=3Dgeorgia=2Cserif>I am not going to be treated as a second =
class DM=2C which is what I see as the effect of taking away about the ONLY=
 real emolument you get to DMing=2C and that is pathetic enough. I would ra=
ther not run a DQ game any more=2C starting this week=2C actually=2C if peo=
ple are intending on countenancing it. </FONT></DIV>
<DIV><FONT face=3DGeorgia>I will not be bullied=2C&nbsp=3B arm-twisted=2C o=
r pressured into running a game in a world that has all of the hallmarks of=
 creation by committee=2C except and unless a player asks me for a particul=
ar reason=2C and even then I may not accede=2C disliking the world as much =
as I do.</FONT></DIV>
<DIV><FONT face=3DGeorgia>I have no problem playing in it. If there is any =
suggestion that the Experience I get for running my games will go away or i=
s any less than anyone else's=2C you can add me to the list of people who o=
nly play DQ.</FONT></DIV>
<DIV><FONT face=3DGeorgia></FONT><FONT face=3Dgeorgia=2Cserif><BR></FONT><B=
R>&nbsp=3B</DIV>
<DIV class=3Decxgmail_quote>On 17 October 2010 23:59=2C Ian Wood <SPAN dir=
=3Dltr>&lt=3B<A href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</=
A>&gt=3B</SPAN> wrote:<BR>
<BLOCKQUOTE style=3D"BORDER-LEFT: #ccc 1px solid=3B PADDING-LEFT: 1ex" clas=
s=3Decxgmail_quote>
<TABLE border=3D0 cellSpacing=3D0 cellPadding=3D0>
<TBODY>
<TR>
<TD vAlign=3Dtop>
<DIV>Hi Jim=2C</DIV>
<DIV>&nbsp=3B</DIV>
<DIV>I read Andrew's post as a suggestion that included a codicil that it o=
nly worked if people&nbsp=3Bhad similar views to Andrew that there may be&n=
bsp=3Ba different value between on-off Alusia games (for the simple reason =
of a shared world experience).</DIV>
<DIV>&nbsp=3B</DIV>
<DIV>I read "your pathetic sandbox world" in your reply to Andrew as insult=
ing. My apologies if i got it&nbsp=3Bwrong.</DIV>
<DIV>I also got it that you dont think that on-off ALusia games have differ=
ent values.</DIV>
<DIV>&nbsp=3B</DIV>
<DIV>Having read two opinions (yours and Andrew's)=2C and being undecided o=
n the topic=2C&nbsp=3BI think it may be interesting to know what value othe=
r people place on adventuring on Alusia as that may challenge some of my id=
eas.</DIV>
<DIV>&nbsp=3B</DIV>
<DIV>cheers=2C</DIV>
<DIV>Ian=20
<DIV class=3Decxim><BR><BR>--- On <B>Sun=2C 17/10/10=2C Jim Arona <I>&lt=3B=
<A href=3D"mailto:jim.arona@gmail.com">jim.arona@gmail.com</A>&gt=3B</I></B=
> wrote:<BR></DIV></DIV>
<BLOCKQUOTE style=3D"BORDER-LEFT: rgb(16=2C16=2C255) 2px solid=3B PADDING-L=
EFT: 5px=3B MARGIN-LEFT: 5px">
<DIV class=3Decxim><BR>From: Jim Arona &lt=3B<A href=3D"mailto:jim.arona@gm=
ail.com">jim.arona@gmail.com</A>&gt=3B<BR>Subject: Re: [dq] Andrew's idea f=
or annoying DMs who don't use Alusia<BR>To: <A href=3D"mailto:dq@dq.sf.org.=
nz">dq@dq.sf.org.nz</A><BR></DIV>Date: Sunday=2C 17=2C October=2C 2010=2C 1=
1:41 PM=20
<DIV>
<DIV></DIV>
<DIV class=3Dh5><BR><BR>
<DIV>
<DIV><FONT face=3Dgeorgia=2Cserif>You may well do=2C Ian=2C but I will not =
put up with this suggestion even in the slightest=2C and in fact am offende=
d by it.</FONT></DIV>
<DIV><FONT face=3Dgeorgia=2Cserif>If there is even a hint that Andrew's ide=
a is acceptable=2C I will stop DMing&nbsp=3BDQ games and take down every pa=
ge I have contributed to the game. </FONT></DIV>
<DIV><FONT face=3Dgeorgia=2Cserif>I may be the only one that does it=2C but=
 I would not be shocked to find that I had company on this.<BR></FONT><BR><=
/DIV>
<DIV>On 17 October 2010 23:37=2C Ian Wood <SPAN dir=3Dltr>&lt=3B<A href=3D"=
http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddawnhaven@xtra.co.nz" rel=3D=
nofollow target=3D_blank>dawnhaven@xtra.co.nz</A>&gt=3B</SPAN> wrote:<BR>
<BLOCKQUOTE style=3D"BORDER-LEFT: #ccc 1px solid=3B PADDING-LEFT: 1ex">Plea=
se be civil. I work silly hours and dont need this in my inbox<BR><BR>thank=
s=2C<BR>Ian<BR><BR>--- On Sat=2C 16/10/10=2C Jim Arona &lt=3B<A href=3D"htt=
p://nz.mc961.mail.yahoo.com/mc/compose?to=3Djim.arona@gmail.com" rel=3Dnofo=
llow target=3D_blank>jim.arona@gmail.com</A>&gt=3B wrote:<BR><BR>&gt=3B Fro=
m: Jim Arona &lt=3B<A href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=
=3Djim.arona@gmail.com" rel=3Dnofollow target=3D_blank>jim.arona@gmail.com<=
/A>&gt=3B<BR>&gt=3B Subject: Re: [dq] Andrew's idea for annoying DMs who do=
n't use Alusia<BR>
<DIV>&gt=3B To: <A href=3D"http://nz.mc961.mail.yahoo..com/mc/compose?to=3D=
dq@dq.sf.org.nz" rel=3Dnofollow target=3D_blank>dq@dq.sf.org.nz</A><BR></DI=
V>&gt=3B Date: Saturday=2C 16=2C October=2C 2010=2C 8:46 PM<BR>
<DIV>
<DIV></DIV>
<DIV>&gt=3B Partake means 'eat'.<BR>&gt=3B<BR>&gt=3B I have almost no inter=
est in running a game on Alusia=2C<BR>&gt=3B although if<BR>&gt=3B someone =
approached me I might consider it. And=2C if you<BR>&gt=3B won't continue<B=
R>&gt=3B to bribe me=2C I will see one less reason in continuing to DM<BR>&=
gt=3B in DQ.<BR>&gt=3B<BR>&gt=3B If you won't honour my efforts because I c=
hoose not to run<BR>&gt=3B my game in<BR>&gt=3B your pathetic sandbox world=
=2C find someone else to DM you. I<BR>&gt=3B don't see<BR>&gt=3B you spoilt=
 for choice=2C here. We=2C as a group=2C are already<BR>&gt=3B short of<BR>=
&gt=3B people willing to put in the undeniably greater effort it<BR>&gt=3B =
takes to run<BR>&gt=3B a game. I wonder what possible value there might be =
in an<BR>&gt=3B attempt to<BR>&gt=3B disincentivise the ones we have. Okay=
=2C I've stopped<BR>&gt=3B wondering now.<BR>&gt=3B<BR>&gt=3B In any case=
=2C I don't see any way of enforcing such a rule=2C<BR>&gt=3B since I<BR>&g=
t=3B could just run the first night of the adventure at the<BR>&gt=3B botto=
m of a<BR>&gt=3B longdrop toilet in Seagate=2C if only to provide a motivat=
ion<BR>&gt=3B to leave<BR>&gt=3B the wretched plane behind.<BR>&gt=3B<BR>&g=
t=3B On 16/10/2010=2C Andrew Withy &lt=3B<A href=3D"http://nz.mc961.mail.ya=
hoo.com/mc/compose?to=3Dawithy@ihug.co.nz" rel=3Dnofollow target=3D_blank>a=
withy@ihug.co.nz</A>&gt=3B<BR>&gt=3B wrote:<BR>&gt=3B &gt=3B Useful if game=
s are on-world. Courtier / spy etc info<BR>&gt=3B irrelevant for most<BR>&g=
t=3B &gt=3B off-world games.<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &g=
t=3B<BR>&gt=3B &gt=3B Speaking of which=2C while GMs are welcome to run gam=
es<BR>&gt=3B on or off-world=2C part<BR>&gt=3B &gt=3B of our campaign revol=
ves around a shared world.<BR>&gt=3B Perhaps the GM ep bribe<BR>&gt=3B &gt=
=3B could be moderated to reflect the greater value to the<BR>&gt=3B campai=
gn of games in<BR>&gt=3B &gt=3B shared spaces=2C which means most but not a=
ll on-world<BR>&gt=3B games=2C and few<BR>&gt=3B &gt=3B off-world games. Th=
is obviously only makes sense if<BR>&gt=3B others think that games<BR>&gt=
=3B &gt=3B partaking in a common background are of additional<BR>&gt=3B val=
ue. I know some don't<BR>&gt=3B &gt=3B agree. This doesn't mean those games=
 are better=2C or<BR>&gt=3B better-run=2C just of more<BR>&gt=3B &gt=3B lon=
g-term benefit.<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=
=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B Regards<BR>&gt=3B &gt=3B<BR>&g=
t=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B Andrew<BR>&gt=3B &gt=3B<BR>&g=
t=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B&nbsp=3B&nbsp=3B&nbsp=3B_____<=
BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B From: <A href=3D"http://nz.mc961.mail.yah=
oo.com/mc/compose?to=3Ddq-owner@dq.sf.org.nz" rel=3Dnofollow target=3D_blan=
k>dq-owner@dq.sf.org.nz</A><BR>&gt=3B [mailto:<A href=3D"http://nz.mc961.ma=
il.yahoo.com/mc/compose?to=3Ddq-owner@dq.sf.org.nz" rel=3Dnofollow target=
=3D_blank>dq-owner@dq.sf.org.nz</A>]<BR>&gt=3B On Behalf Of<BR>&gt=3B &gt=
=3B William Dymock-Johnson<BR>&gt=3B &gt=3B Sent: Saturday=2C 16 October 20=
10 6:30 p.m.<BR>&gt=3B &gt=3B To: <A href=3D"http://nz.mc961.mail.yahoo.com=
/mc/compose?to=3Ddq@dq.sf.org.nz" rel=3Dnofollow target=3D_blank>dq@dq.sf.o=
rg.nz</A><BR>&gt=3B &gt=3B Subject: [dq] Bridget's idea for lively Guild<BR=
>&gt=3B Meetings<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=
=3B &gt=3B For the guild meeting we could:<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=
=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B I would like to have a meeting of all=
 the adventuring<BR>&gt=3B skills and give ppl<BR>&gt=3B &gt=3B some things=
 to do. We could break off into rangers=2C<BR>&gt=3B spys=2C coutiers warri=
ors<BR>&gt=3B &gt=3B etc.<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B A meeting of al=
l the spys could contain info on the<BR>&gt=3B difference provences and<BR>=
&gt=3B &gt=3B some requests for info. We could appt someone guild<BR>&gt=3B=
 master whose job it is<BR>&gt=3B &gt=3B the liaise with GMs to find out wh=
at is going on in<BR>&gt=3B the world. GMs could put<BR>&gt=3B &gt=3B info =
requests in relating to their campaigns.I reckon<BR>&gt=3B we could have 2<=
BR>&gt=3B &gt=3B professions scheduled to meet each guild meeting and<BR>&g=
t=3B ppl could choose to go<BR>&gt=3B &gt=3B to them or not based on the ch=
aracter they were<BR>&gt=3B playing next session.<BR>&gt=3B &gt=3B<BR>&gt=
=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B For example we could have a co=
utier meeting with<BR>&gt=3B desriptions of social<BR>&gt=3B &gt=3B standin=
g of the ppl in Cazala and the courtiers could<BR>&gt=3B be directed to fin=
d<BR>&gt=3B &gt=3B further info on aspects of our social landscape.<BR>&gt=
=3B &gt=3B<BR>&gt=3B &gt=3B Ppl could write summaries of their finding for =
the<BR>&gt=3B wiki or for their guild<BR>&gt=3B &gt=3B meetings.<BR>&gt=3B =
&gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B What do you think=
?<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B Bridg=
et<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&gt=3B &gt=3B<BR>&=
gt=3B<BR>&gt=3B<BR>&gt=3B -- to unsubscribe notify mailto:<A href=3D"http:/=
/nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-request@dq.sf.org.nz" rel=3Dnof=
ollow target=3D_blank>dq-request@dq.sf.org.nz</A><BR>&gt=3B --<BR>&gt=3B<BR=
><BR><BR>-- to unsubscribe notify mailto:<A href=3D"http://nz.mc961.mail.ya=
hoo.com/mc/compose?to=3Ddq-request@dq.sf.org.nz" rel=3Dnofollow target=3D_b=
lank>dq-request@dq.sf.org.nz</A> --<BR></DIV></DIV></BLOCKQUOTE></DIV><BR><=
/DIV></DIV></DIV></BLOCKQUOTE></TD></TR></TBODY></TABLE></BLOCKQUOTE></DIV>=
<BR> 		 	   		  </body>
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SubjectRe: [dq] Andrew's idea for annoying DMs who don't use Alusia
FromIan Wood
DateWed, 20 Oct 2010 12:46:20 +1300
This is a multi-part message in MIME format.

------=_NextPart_000_0051_01CB7054.CC02F220
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	charset="us-ascii"
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Jim's point is that we need to value all GMs equally.
 
I agree, and lets not get sidetracked,
 
I would prefer we focus on Bridget's email and other ideas on how to move
forward...
 
> 

For the guild meeting we could:

 

I would like to have a meeting of all the adventuring skills and give ppl
some things to do. We could break off into rangers, spys, coutiers warriors
etc.

A meeting of all the spys could contain info on the difference provences and
some requests for info. We could appt someone guild master whose job it is
the liaise with GMs to find out what is going on in the world. GMs could put
info requests in relating to their campaigns.I reckon we could have 2
professions scheduled to meet each guild meeting and ppl could choose to go
to them or not based on the character they were playing next session.

 

For example we could have a coutier meeting with desriptions of social
standing of the ppl in Cazala and the courtiers could be directed to find
further info on aspects of our social landscape.

Ppl could write summaries of their finding for the wiki or for their guild
meetings. 

 

What do you think?<

 
 
cheers Ian

  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Michael Scott
Sent: Wednesday, 20 October 2010 11:35 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia


Dude chill,
andrew asked for adult reasoned opinions on an idea for a discussion of it
pros and cons; not declarations of war or theats or insults, surely an
intelligent person can make a point without all the hyperboly or pissing off
other posters.
 
TTFN
 

  _____  

Date: Mon, 18 Oct 2010 00:07:39 +1300
Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
From: jim.arona@gmail.com
To: dq@dq.sf.org.nz


Here is what I think.
I am not going to be treated as a second class DM, which is what I see as
the effect of taking away about the ONLY real emolument you get to DMing,
and that is pathetic enough. I would rather not run a DQ game any more,
starting this week, actually, if people are intending on countenancing it. 
I will not be bullied,  arm-twisted, or pressured into running a game in a
world that has all of the hallmarks of creation by committee, except and
unless a player asks me for a particular reason, and even then I may not
accede, disliking the world as much as I do.
I have no problem playing in it. If there is any suggestion that the
Experience I get for running my games will go away or is any less than
anyone else's, you can add me to the list of people who only play DQ.


 
On 17 October 2010 23:59, Ian Wood <dawnhaven@xtra.co.nz> wrote:



Hi Jim,
 
I read Andrew's post as a suggestion that included a codicil that it only
worked if people had similar views to Andrew that there may be a different
value between on-off Alusia games (for the simple reason of a shared world
experience).
 
I read "your pathetic sandbox world" in your reply to Andrew as insulting.
My apologies if i got it wrong.
I also got it that you dont think that on-off ALusia games have different
values.
 
Having read two opinions (yours and Andrew's), and being undecided on the
topic, I think it may be interesting to know what value other people place
on adventuring on Alusia as that may challenge some of my ideas.
 
cheers,
Ian 


--- On Sun, 17/10/10, Jim Arona <jim.arona@gmail.com> wrote:



From: Jim Arona <jim.arona@gmail.com>
Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
To: dq@dq.sf.org.nz

Date: Sunday, 17, October, 2010, 11:41 PM 


You may well do, Ian, but I will not put up with this suggestion even in the
slightest, and in fact am offended by it.
If there is even a hint that Andrew's idea is acceptable, I will stop DMing
DQ games and take down every page I have contributed to the game. 
I may be the only one that does it, but I would not be shocked to find that
I had company on this.


On 17 October 2010 23:37, Ian Wood <dawnhaven@xtra.co.nz
<http://nz.mc961.mail.yahoo.com/mc/compose?to=dawnhaven@xtra.co.nz> > wrote:


Please be civil. I work silly hours and dont need this in my inbox

thanks,
Ian

--- On Sat, 16/10/10, Jim Arona <jim.arona@gmail.com
<http://nz.mc961.mail.yahoo.com/mc/compose?to=jim.arona@gmail.com> > wrote:

> From: Jim Arona <jim.arona@gmail.com
<http://nz.mc961.mail.yahoo.com/mc/compose?to=jim.arona@gmail.com> >
> Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia

> To: dq@dq.sf.org.nz
<http://nz.mc961.mail.yahoo..com/mc/compose?to=dq@dq.sf.org.nz> 

> Date: Saturday, 16, October, 2010, 8:46 PM

> Partake means 'eat'.
>
> I have almost no interest in running a game on Alusia,
> although if
> someone approached me I might consider it. And, if you
> won't continue
> to bribe me, I will see one less reason in continuing to DM
> in DQ.
>
> If you won't honour my efforts because I choose not to run
> my game in
> your pathetic sandbox world, find someone else to DM you. I
> don't see
> you spoilt for choice, here. We, as a group, are already
> short of
> people willing to put in the undeniably greater effort it
> takes to run
> a game. I wonder what possible value there might be in an
> attempt to
> disincentivise the ones we have. Okay, I've stopped
> wondering now.
>
> In any case, I don't see any way of enforcing such a rule,
> since I
> could just run the first night of the adventure at the
> bottom of a
> longdrop toilet in Seagate, if only to provide a motivation
> to leave
> the wretched plane behind.
>
> On 16/10/2010, Andrew Withy <awithy@ihug.co.nz
<http://nz.mc961.mail.yahoo.com/mc/compose?to=awithy@ihug.co.nz> >
> wrote:
> > Useful if games are on-world. Courtier / spy etc info
> irrelevant for most
> > off-world games.
> >
> >
> >
> > Speaking of which, while GMs are welcome to run games
> on or off-world, part
> > of our campaign revolves around a shared world.
> Perhaps the GM ep bribe
> > could be moderated to reflect the greater value to the
> campaign of games in
> > shared spaces, which means most but not all on-world
> games, and few
> > off-world games. This obviously only makes sense if
> others think that games
> > partaking in a common background are of additional
> value. I know some don't
> > agree. This doesn't mean those games are better, or
> better-run, just of more
> > long-term benefit.
> >
> >
> >
> >
> >
> > Regards
> >
> >
> >
> > Andrew
> >
> >
> >
> >   _____
> >
> > From: dq-owner@dq.sf.org.nz
<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-owner@dq.sf.org.nz> 
> [mailto:dq-owner@dq.sf.org.nz
<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-owner@dq.sf.org.nz> ]
> On Behalf Of
> > William Dymock-Johnson
> > Sent: Saturday, 16 October 2010 6:30 p.m.
> > To: dq@dq.sf.org.nz
<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq@dq.sf.org.nz> 
> > Subject: [dq] Bridget's idea for lively Guild
> Meetings
> >
> >
> >
> > For the guild meeting we could:
> >
> >
> >
> > I would like to have a meeting of all the adventuring
> skills and give ppl
> > some things to do. We could break off into rangers,
> spys, coutiers warriors
> > etc.
> >
> > A meeting of all the spys could contain info on the
> difference provences and
> > some requests for info. We could appt someone guild
> master whose job it is
> > the liaise with GMs to find out what is going on in
> the world. GMs could put
> > info requests in relating to their campaigns.I reckon
> we could have 2
> > professions scheduled to meet each guild meeting and
> ppl could choose to go
> > to them or not based on the character they were
> playing next session.
> >
> >
> >
> > For example we could have a coutier meeting with
> desriptions of social
> > standing of the ppl in Cazala and the courtiers could
> be directed to find
> > further info on aspects of our social landscape.
> >
> > Ppl could write summaries of their finding for the
> wiki or for their guild
> > meetings.
> >
> >
> >
> > What do you think?
> >
> >
> >
> > Bridget
> >
> >
> >
> >
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz
<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-request@dq.sf.org.nz> 
> --
>


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz
<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-request@dq.sf.org.nz>  --




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<BODY class=3Dhmmessage>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D171151123-19102010><FONT =
color=3D#0000ff=20
face=3DArial>Jim's point is that we need to value all=20
GMs&nbsp;equally.</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D171151123-19102010><FONT =
color=3D#0000ff=20
face=3DArial></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D171151123-19102010><FONT =
color=3D#0000ff=20
face=3DArial>I agree, and lets not get sidetracked,</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D171151123-19102010><FONT =
color=3D#0000ff=20
face=3DArial></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D171151123-19102010><FONT =
color=3D#0000ff=20
face=3DArial>I would prefer we&nbsp;focus on Bridget's email and other =
ideas on=20
how to&nbsp;move forward...</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D171151123-19102010><FONT =
color=3D#0000ff=20
face=3DArial></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D171151123-19102010><FONT =
face=3DArial>&gt;
<DIV>
<P class=3DMsoNormal><FONT face=3D"Times New Roman"><SPAN=20
style=3D"FONT-SIZE: 12pt"><FONT size=3D2>For the guild meeting we=20
could:<?xml:namespace prefix =3D o ns =3D =
"urn:schemas-microsoft-com:office:office"=20
/><o:p></o:p></FONT></SPAN></FONT></P></DIV>
<DIV>
<P class=3DMsoNormal><FONT face=3D"Times New Roman"><SPAN=20
style=3D"FONT-SIZE: 12pt"><FONT=20
size=3D2>&nbsp;<o:p></o:p></FONT></SPAN></FONT></P></DIV>
<DIV>
<P class=3DMsoNormal><FONT face=3D"Times New Roman"><SPAN=20
style=3D"FONT-SIZE: 12pt"><FONT size=3D2>I would like to have a meeting =
of all the=20
adventuring skills and give ppl some things to do. We could break off =
into=20
rangers, spys, coutiers warriors =
etc.<o:p></o:p></FONT></SPAN></FONT></P></DIV>
<DIV>
<P class=3DMsoNormal><FONT face=3D"Times New Roman"><SPAN=20
style=3D"FONT-SIZE: 12pt"><FONT size=3D2>A meeting of all the spys could =
contain=20
info on the difference provences and some requests for info. We could =
appt=20
someone guild master whose job it is the&nbsp;liaise&nbsp;with GMs to =
find out=20
what is going on in the world. GMs could put info requests in relating =
to=20
their&nbsp;campaigns.I reckon we could have 2 professions scheduled to =
meet each=20
guild meeting and ppl could choose to go to them or not based on the =
character=20
they were playing next =
session.<o:p></o:p></FONT></SPAN></FONT></P></DIV>
<DIV>
<P class=3DMsoNormal><FONT face=3D"Times New Roman"><SPAN=20
style=3D"FONT-SIZE: 12pt"><FONT=20
size=3D2>&nbsp;<o:p></o:p></FONT></SPAN></FONT></P></DIV>
<DIV>
<P class=3DMsoNormal><FONT face=3D"Times New Roman"><SPAN=20
style=3D"FONT-SIZE: 12pt"><FONT size=3D2>For example we could have a =
coutier meeting=20
with desriptions of social standing of the ppl in Cazala and=20
the&nbsp;courtiers&nbsp;could be directed to find further info on =
aspects of our=20
social landscape.<o:p></o:p></FONT></SPAN></FONT></P></DIV>
<DIV>
<P class=3DMsoNormal><FONT face=3D"Times New Roman"><SPAN=20
style=3D"FONT-SIZE: 12pt"><FONT size=3D2>Ppl could write summaries of =
their finding=20
for the wiki or for their guild=20
meetings.&nbsp;<o:p></o:p></FONT></SPAN></FONT></P></DIV>
<DIV>
<P class=3DMsoNormal><FONT face=3D"Times New Roman"><SPAN=20
style=3D"FONT-SIZE: 12pt"><FONT=20
size=3D2>&nbsp;<o:p></o:p></FONT></SPAN></FONT></P></DIV>
<DIV>
<P class=3DMsoNormal><FONT face=3D"Times New Roman"><SPAN=20
style=3D"FONT-SIZE: 12pt"><FONT size=3D2>What do you=20
think?&lt;<o:p></o:p></FONT></SPAN></FONT></P></DIV></FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D171151123-19102010><FONT =
color=3D#0000ff=20
face=3DArial></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D171151123-19102010><FONT =
color=3D#0000ff=20
face=3DArial></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D171151123-19102010><FONT =
color=3D#0000ff=20
face=3DArial>cheers Ian</FONT></SPAN></DIV><BR>
<DIV dir=3Dltr lang=3Den-us class=3DOutlookMessageHeader align=3Dleft>
<HR tabIndex=3D-1>
<FONT face=3DTahoma><B>From:</B> dq-owner@dq.sf.org.nz=20
[mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of </B>Michael =
Scott<BR><B>Sent:</B>=20
Wednesday, 20 October 2010 11:35 a.m.<BR><B>To:</B>=20
dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] Andrew's idea for annoying =
DMs who=20
don't use Alusia<BR></FONT><BR></DIV>
<DIV></DIV>Dude chill,<BR>andrew asked for adult reasoned opinions on an =
idea=20
for a&nbsp;discussion of it pros and cons;&nbsp;not declarations of war =
or=20
theats&nbsp;or insults, surely an intelligent person can make a point =
without=20
all the hyperboly or pissing off other =
posters.<BR>&nbsp;<BR>TTFN<BR>&nbsp;<BR>
<HR id=3DstopSpelling>
Date: Mon, 18 Oct 2010 00:07:39 +1300<BR>Subject: Re: [dq] Andrew's idea =
for=20
annoying DMs who don't use Alusia<BR>From: jim.arona@gmail.com<BR>To:=20
dq@dq.sf.org.nz<BR><BR>
<DIV><FONT face=3Dgeorgia,serif>Here is what I think.</FONT></DIV>
<DIV><FONT face=3Dgeorgia,serif>I am not going to be treated as a second =
class DM,=20
which is what I see as the effect of taking away about the ONLY real =
emolument=20
you get to DMing, and that is pathetic enough. I would rather not run a =
DQ game=20
any more, starting this week, actually, if people are intending on =
countenancing=20
it. </FONT></DIV>
<DIV><FONT face=3DGeorgia>I will not be bullied,&nbsp; arm-twisted, or =
pressured=20
into running a game in a world that has all of the hallmarks of creation =
by=20
committee, except and unless a player asks me for a particular reason, =
and even=20
then I may not accede, disliking the world as much as I do.</FONT></DIV>
<DIV><FONT face=3DGeorgia>I have no problem playing in it. If there is =
any=20
suggestion that the Experience I get for running my games will go away =
or is any=20
less than anyone else's, you can add me to the list of people who only =
play=20
DQ.</FONT></DIV>
<DIV><FONT face=3DGeorgia></FONT><FONT=20
face=3Dgeorgia,serif><BR></FONT><BR>&nbsp;</DIV>
<DIV class=3Decxgmail_quote>On 17 October 2010 23:59, Ian Wood <SPAN=20
dir=3Dltr>&lt;<A=20
href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</A>&gt;</SPAN> =

wrote:<BR>
<BLOCKQUOTE style=3D"BORDER-LEFT: #ccc 1px solid; PADDING-LEFT: 1ex"=20
class=3Decxgmail_quote>
  <TABLE border=3D0 cellSpacing=3D0 cellPadding=3D0>
    <TBODY>
    <TR>
      <TD vAlign=3Dtop>
        <DIV>Hi Jim,</DIV>
        <DIV>&nbsp;</DIV>
        <DIV>I read Andrew's post as a suggestion that included a =
codicil that=20
        it only worked if people&nbsp;had similar views to Andrew that =
there may=20
        be&nbsp;a different value between on-off Alusia games (for the =
simple=20
        reason of a shared world experience).</DIV>
        <DIV>&nbsp;</DIV>
        <DIV>I read "your pathetic sandbox world" in your reply to =
Andrew as=20
        insulting. My apologies if i got it&nbsp;wrong.</DIV>
        <DIV>I also got it that you dont think that on-off ALusia games =
have=20
        different values.</DIV>
        <DIV>&nbsp;</DIV>
        <DIV>Having read two opinions (yours and Andrew's), and being =
undecided=20
        on the topic,&nbsp;I think it may be interesting to know what =
value=20
        other people place on adventuring on Alusia as that may =
challenge some=20
        of my ideas.</DIV>
        <DIV>&nbsp;</DIV>
        <DIV>cheers,</DIV>
        <DIV>Ian=20
        <DIV class=3Decxim><BR><BR>--- On <B>Sun, 17/10/10, Jim Arona =
<I>&lt;<A=20
        =
href=3D"mailto:jim.arona@gmail.com">jim.arona@gmail.com</A>&gt;</I></B>=20
        wrote:<BR></DIV></DIV>
        <BLOCKQUOTE=20
        style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: =
5px; MARGIN-LEFT: 5px">
          <DIV class=3Decxim><BR>From: Jim Arona &lt;<A=20
          =
href=3D"mailto:jim.arona@gmail.com">jim.arona@gmail.com</A>&gt;<BR>Subjec=
t:=20
          Re: [dq] Andrew's idea for annoying DMs who don't use =
Alusia<BR>To: <A=20
          =
href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</A><BR></DIV>Date:=20
          Sunday, 17, October, 2010, 11:41 PM=20
          <DIV>
          <DIV></DIV>
          <DIV class=3Dh5><BR><BR>
          <DIV>
          <DIV><FONT face=3Dgeorgia,serif>You may well do, Ian, but I =
will not put=20
          up with this suggestion even in the slightest, and in fact am =
offended=20
          by it.</FONT></DIV>
          <DIV><FONT face=3Dgeorgia,serif>If there is even a hint that =
Andrew's=20
          idea is acceptable, I will stop DMing&nbsp;DQ games and take =
down=20
          every page I have contributed to the game. </FONT></DIV>
          <DIV><FONT face=3Dgeorgia,serif>I may be the only one that =
does it, but=20
          I would not be shocked to find that I had company on=20
          this.<BR></FONT><BR></DIV>
          <DIV>On 17 October 2010 23:37, Ian Wood <SPAN dir=3Dltr>&lt;<A =

          =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddawnhaven@xtra.co.=
nz"=20
          rel=3Dnofollow =
target=3D_blank>dawnhaven@xtra.co.nz</A>&gt;</SPAN>=20
          wrote:<BR>
          <BLOCKQUOTE=20
            style=3D"BORDER-LEFT: #ccc 1px solid; PADDING-LEFT: =
1ex">Please be=20
            civil. I work silly hours and dont need this in my=20
            inbox<BR><BR>thanks,<BR>Ian<BR><BR>--- On Sat, 16/10/10, Jim =
Arona=20
            &lt;<A=20
            =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Djim.arona@gmail.co=
m"=20
            rel=3Dnofollow target=3D_blank>jim.arona@gmail.com</A>&gt;=20
            wrote:<BR><BR>&gt; From: Jim Arona &lt;<A=20
            =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Djim.arona@gmail.co=
m"=20
            rel=3Dnofollow =
target=3D_blank>jim.arona@gmail.com</A>&gt;<BR>&gt;=20
            Subject: Re: [dq] Andrew's idea for annoying DMs who don't =
use=20
            Alusia<BR>
            <DIV>&gt; To: <A=20
            =
href=3D"http://nz.mc961.mail.yahoo..com/mc/compose?to=3Ddq@dq.sf.org.nz" =

            rel=3Dnofollow =
target=3D_blank>dq@dq.sf.org.nz</A><BR></DIV>&gt; Date:=20
            Saturday, 16, October, 2010, 8:46 PM<BR>
            <DIV>
            <DIV></DIV>
            <DIV>&gt; Partake means 'eat'.<BR>&gt;<BR>&gt; I have almost =
no=20
            interest in running a game on Alusia,<BR>&gt; although =
if<BR>&gt;=20
            someone approached me I might consider it. And, if =
you<BR>&gt; won't=20
            continue<BR>&gt; to bribe me, I will see one less reason in=20
            continuing to DM<BR>&gt; in DQ.<BR>&gt;<BR>&gt; If you won't =
honour=20
            my efforts because I choose not to run<BR>&gt; my game =
in<BR>&gt;=20
            your pathetic sandbox world, find someone else to DM you. =
I<BR>&gt;=20
            don't see<BR>&gt; you spoilt for choice, here. We, as a =
group, are=20
            already<BR>&gt; short of<BR>&gt; people willing to put in =
the=20
            undeniably greater effort it<BR>&gt; takes to run<BR>&gt; a =
game. I=20
            wonder what possible value there might be in an<BR>&gt; =
attempt=20
            to<BR>&gt; disincentivise the ones we have. Okay, I've=20
            stopped<BR>&gt; wondering now.<BR>&gt;<BR>&gt; In any case, =
I don't=20
            see any way of enforcing such a rule,<BR>&gt; since =
I<BR>&gt; could=20
            just run the first night of the adventure at the<BR>&gt; =
bottom of=20
            a<BR>&gt; longdrop toilet in Seagate, if only to provide a=20
            motivation<BR>&gt; to leave<BR>&gt; the wretched plane=20
            behind.<BR>&gt;<BR>&gt; On 16/10/2010, Andrew Withy &lt;<A=20
            =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dawithy@ihug.co.nz"=
=20
            rel=3Dnofollow =
target=3D_blank>awithy@ihug.co.nz</A>&gt;<BR>&gt;=20
            wrote:<BR>&gt; &gt; Useful if games are on-world. Courtier / =
spy etc=20
            info<BR>&gt; irrelevant for most<BR>&gt; &gt; off-world=20
            games.<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt; =
Speaking=20
            of which, while GMs are welcome to run games<BR>&gt; on or=20
            off-world, part<BR>&gt; &gt; of our campaign revolves around =
a=20
            shared world.<BR>&gt; Perhaps the GM ep bribe<BR>&gt; &gt; =
could be=20
            moderated to reflect the greater value to the<BR>&gt; =
campaign of=20
            games in<BR>&gt; &gt; shared spaces, which means most but =
not all=20
            on-world<BR>&gt; games, and few<BR>&gt; &gt; off-world =
games. This=20
            obviously only makes sense if<BR>&gt; others think that=20
            games<BR>&gt; &gt; partaking in a common background are of=20
            additional<BR>&gt; value. I know some don't<BR>&gt; &gt; =
agree. This=20
            doesn't mean those games are better, or<BR>&gt; better-run, =
just of=20
            more<BR>&gt; &gt; long-term benefit.<BR>&gt; &gt;<BR>&gt;=20
            &gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt;=20
            Regards<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt;=20
            Andrew<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt;=20
            &gt;&nbsp;&nbsp;&nbsp;_____<BR>&gt; &gt;<BR>&gt; &gt; From: =
<A=20
            =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-owner@dq.sf.org=
.nz"=20
            rel=3Dnofollow =
target=3D_blank>dq-owner@dq.sf.org.nz</A><BR>&gt;=20
            [mailto:<A=20
            =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-owner@dq.sf.org=
.nz"=20
            rel=3Dnofollow =
target=3D_blank>dq-owner@dq.sf.org.nz</A>]<BR>&gt; On=20
            Behalf Of<BR>&gt; &gt; William Dymock-Johnson<BR>&gt; &gt; =
Sent:=20
            Saturday, 16 October 2010 6:30 p.m.<BR>&gt; &gt; To: <A=20
            =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq@dq.sf.org.nz"=20
            rel=3Dnofollow target=3D_blank>dq@dq.sf.org.nz</A><BR>&gt; =
&gt; Subject:=20
            [dq] Bridget's idea for lively Guild<BR>&gt; =
Meetings<BR>&gt;=20
            &gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt; For the guild =
meeting we=20
            could:<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt; I =
would=20
            like to have a meeting of all the adventuring<BR>&gt; skills =
and=20
            give ppl<BR>&gt; &gt; some things to do. We could break off =
into=20
            rangers,<BR>&gt; spys, coutiers warriors<BR>&gt; &gt; =
etc.<BR>&gt;=20
            &gt;<BR>&gt; &gt; A meeting of all the spys could contain =
info on=20
            the<BR>&gt; difference provences and<BR>&gt; &gt; some =
requests for=20
            info. We could appt someone guild<BR>&gt; master whose job =
it=20
            is<BR>&gt; &gt; the liaise with GMs to find out what is =
going on=20
            in<BR>&gt; the world. GMs could put<BR>&gt; &gt; info =
requests in=20
            relating to their campaigns.I reckon<BR>&gt; we could have =
2<BR>&gt;=20
            &gt; professions scheduled to meet each guild meeting =
and<BR>&gt;=20
            ppl could choose to go<BR>&gt; &gt; to them or not based on =
the=20
            character they were<BR>&gt; playing next session.<BR>&gt;=20
            &gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt; &gt; For example we =
could=20
            have a coutier meeting with<BR>&gt; desriptions of =
social<BR>&gt;=20
            &gt; standing of the ppl in Cazala and the courtiers =
could<BR>&gt;=20
            be directed to find<BR>&gt; &gt; further info on aspects of =
our=20
            social landscape.<BR>&gt; &gt;<BR>&gt; &gt; Ppl could write=20
            summaries of their finding for the<BR>&gt; wiki or for their =

            guild<BR>&gt; &gt; meetings.<BR>&gt; &gt;<BR>&gt; =
&gt;<BR>&gt;=20
            &gt;<BR>&gt; &gt; What do you think?<BR>&gt; &gt;<BR>&gt;=20
            &gt;<BR>&gt; &gt;<BR>&gt; &gt; Bridget<BR>&gt; &gt;<BR>&gt;=20
            &gt;<BR>&gt; &gt;<BR>&gt; &gt;<BR>&gt;<BR>&gt;<BR>&gt; -- to =

            unsubscribe notify mailto:<A=20
            =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-request@dq.sf.o=
rg.nz"=20
            rel=3Dnofollow =
target=3D_blank>dq-request@dq.sf.org.nz</A><BR>&gt;=20
            --<BR>&gt;<BR><BR><BR>-- to unsubscribe notify mailto:<A=20
            =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-request@dq.sf.o=
rg.nz"=20
            rel=3Dnofollow target=3D_blank>dq-request@dq.sf.org.nz</A>=20
            =
--<BR></DIV></DIV></BLOCKQUOTE></DIV><BR></DIV></DIV></DIV></BLOCKQUOTE><=
/TD></TR></TBODY></TABLE></BLOCKQUOTE></DIV><BR>
<P><FONT size=3D2 face=3DArial>No virus found in this incoming =
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SubjectRe: [dq] Andrew's idea for annoying DMs who don't use Alusia
FromJim Arona
DateWed, 20 Oct 2010 13:52:22 +1300
--00c09f99e5068479ae049301d28b
Content-Type: text/plain; charset=ISO-8859-1

This is not a topic that should even be raised. It is divisive,
mean-spirited and game-narrowing.  Aside from that, it trivialises the work
I put into the game, since I cannot abide Alusia and would not choose to run
a game there.
Should this notion be countenanced, I would immediately stop DMing in DQ,
and I would take away all of the things that I have contributed to it.
Andrew, and you, may well think this is an idea for discussion. I do not to
the point where I would rather do something else with my time.
Now, as Chris has already requested, let us move onto something else.
On 20 October 2010 11:35, Michael Scott <big_mac_kd@hotmail.com> wrote:

> Dude chill,
> andrew asked for adult reasoned opinions on an idea for a discussion of it
> pros and cons; not declarations of war or theats or insults, surely an
> intelligent person can make a point without all the hyperboly or pissing off
> other posters.
>
> TTFN
>
> ------------------------------
> Date: Mon, 18 Oct 2010 00:07:39 +1300
>
> Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
> From: jim.arona@gmail.com
> To: dq@dq.sf.org.nz
>
>  Here is what I think.
> I am not going to be treated as a second class DM, which is what I see as
> the effect of taking away about the ONLY real emolument you get to DMing,
> and that is pathetic enough. I would rather not run a DQ game any more,
> starting this week, actually, if people are intending on countenancing it.
> I will not be bullied,  arm-twisted, or pressured into running a game in a
> world that has all of the hallmarks of creation by committee, except and
> unless a player asks me for a particular reason, and even then I may not
> accede, disliking the world as much as I do.
> I have no problem playing in it. If there is any suggestion that the
> Experience I get for running my games will go away or is any less than
> anyone else's, you can add me to the list of people who only play DQ.
>
>
>
> On 17 October 2010 23:59, Ian Wood <dawnhaven@xtra.co.nz> wrote:
>
>   Hi Jim,
>
> I read Andrew's post as a suggestion that included a codicil that it only
> worked if people had similar views to Andrew that there may be a different
> value between on-off Alusia games (for the simple reason of a shared world
> experience).
>
>  I read "your pathetic sandbox world" in your reply to Andrew as
> insulting. My apologies if i got it wrong.
>  I also got it that you dont think that on-off ALusia games have different
> values.
>
> Having read two opinions (yours and Andrew's), and being undecided on the
> topic, I think it may be interesting to know what value other people place
> on adventuring on Alusia as that may challenge some of my ideas.
>
> cheers,
> Ian
>
>
> --- On *Sun, 17/10/10, Jim Arona <jim.arona@gmail.com>* wrote:
>
>
> From: Jim Arona <jim.arona@gmail.com>
>
> Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
> To: dq@dq.sf.org.nz
> Date: Sunday, 17, October, 2010, 11:41 PM
>
>
>  You may well do, Ian, but I will not put up with this suggestion even in
> the slightest, and in fact am offended by it.
> If there is even a hint that Andrew's idea is acceptable, I will stop
> DMing DQ games and take down every page I have contributed to the game.
> I may be the only one that does it, but I would not be shocked to find that
> I had company on this.
>
>  On 17 October 2010 23:37, Ian Wood <dawnhaven@xtra.co.nz<http://nz.mc961.mail.yahoo.com/mc/compose?to=dawnhaven@xtra.co.nz>
> > wrote:
>
> Please be civil. I work silly hours and dont need this in my inbox
>
> thanks,
> Ian
>
> --- On Sat, 16/10/10, Jim Arona <jim.arona@gmail.com<http://nz.mc961.mail.yahoo.com/mc/compose?to=jim.arona@gmail.com>>
> wrote:
>
> > From: Jim Arona <jim.arona@gmail.com<http://nz.mc961.mail.yahoo.com/mc/compose?to=jim.arona@gmail.com>>
>
>
> > Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
> > To: dq@dq.sf.org.nz<http://nz.mc961.mail.yahoo..com/mc/compose?to=dq@dq.sf.org.nz>
> > Date: Saturday, 16, October, 2010, 8:46 PM
>   > Partake means 'eat'.
> >
> > I have almost no interest in running a game on Alusia,
> > although if
> > someone approached me I might consider it. And, if you
> > won't continue
> > to bribe me, I will see one less reason in continuing to DM
> > in DQ.
> >
> > If you won't honour my efforts because I choose not to run
> > my game in
>
> > your pathetic sandbox world, find someone else to DM you. I
> > don't see
> > you spoilt for choice, here. We, as a group, are already
> > short of
> > people willing to put in the undeniably greater effort it
> > takes to run
>
> > a game. I wonder what possible value there might be in an
> > attempt to
> > disincentivise the ones we have. Okay, I've stopped
> > wondering now.
> >
> > In any case, I don't see any way of enforcing such a rule,
> > since I
> > could just run the first night of the adventure at the
> > bottom of a
> > longdrop toilet in Seagate, if only to provide a motivation
> > to leave
> > the wretched plane behind.
> >
> > On 16/10/2010, Andrew Withy <awithy@ihug.co.nz<http://nz.mc961.mail.yahoo.com/mc/compose?to=awithy@ihug.co.nz>
> >
> > wrote:
> > > Useful if games are on-world. Courtier / spy etc info
> > irrelevant for most
> > > off-world games.
> > >
> > >
> > >
> > > Speaking of which, while GMs are welcome to run games
> > on or off-world, part
> > > of our campaign revolves around a shared world.
> > Perhaps the GM ep bribe
> > > could be moderated to reflect the greater value to the
> > campaign of games in
> > > shared spaces, which means most but not all on-world
> > games, and few
> > > off-world games. This obviously only makes sense if
> > others think that games
> > > partaking in a common background are of additional
> > value. I know some don't
> > > agree. This doesn't mean those games are better, or
> > better-run, just of more
> > > long-term benefit.
> > >
> > >
> > >
> > >
> > >
> > > Regards
> > >
> > >
> > >
> > > Andrew
> > >
> > >
> > >
> > >   _____
> > >
> > > From: dq-owner@dq.sf.org.nz<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-owner@dq.sf.org.nz>
> > [mailto:dq-owner@dq.sf.org.nz<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-owner@dq.sf.org.nz>
> ]
> > On Behalf Of
> > > William Dymock-Johnson
> > > Sent: Saturday, 16 October 2010 6:30 p.m.
> > > To: dq@dq.sf.org.nz<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq@dq.sf.org.nz>
>  > > Subject: [dq] Bridget's idea for lively Guild
> > Meetings
> > >
> > >
> > >
> > > For the guild meeting we could:
> > >
> > >
> > >
> > > I would like to have a meeting of all the adventuring
> > skills and give ppl
> > > some things to do. We could break off into rangers,
> > spys, coutiers warriors
> > > etc.
> > >
> > > A meeting of all the spys could contain info on the
> > difference provences and
> > > some requests for info. We could appt someone guild
> > master whose job it is
> > > the liaise with GMs to find out what is going on in
> > the world. GMs could put
> > > info requests in relating to their campaigns.I reckon
> > we could have 2
> > > professions scheduled to meet each guild meeting and
> > ppl could choose to go
> > > to them or not based on the character they were
> > playing next session.
> > >
> > >
> > >
> > > For example we could have a coutier meeting with
> > desriptions of social
> > > standing of the ppl in Cazala and the courtiers could
> > be directed to find
> > > further info on aspects of our social landscape.
> > >
> > > Ppl could write summaries of their finding for the
> > wiki or for their guild
> > > meetings.
> > >
> > >
> > >
> > > What do you think?
> > >
> > >
> > >
> > > Bridget
> > >
> > >
> > >
> > >
> >
> >
> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-request@dq.sf.org.nz>
> > --
> >
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-request@dq.sf.org.nz>--
>
>
>
>

--00c09f99e5068479ae049301d28b
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

<div><font face=3D"georgia,serif">This is not a topic that should even be r=
aised. It is divisive, mean-spirited and game-narrowing.=A0 Aside from that=
, it trivialises the work I put into the game, since I cannot abide Alusia =
and would not choose to run a game there.</font></div>

<div><font face=3D"georgia,serif">Should this notion be countenanced, I wou=
ld immediately stop DMing in DQ, and I would take away all of the things th=
at I have contributed to it.</font></div>
<div><font face=3D"georgia,serif">Andrew, and you, may well think this is a=
n idea for discussion. I do not to the point where I would rather do someth=
ing else with my time.</font></div>
<div><font face=3D"georgia,serif">Now, as Chris has already requested, let =
us move onto something else.</font><br></div>
<div class=3D"gmail_quote">On 20 October 2010 11:35, Michael Scott <span di=
r=3D"ltr">&lt;<a href=3D"mailto:big_mac_kd@hotmail.com">big_mac_kd@hotmail.=
com</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex" class=3D"gmail_quote">
<div>Dude chill,<br>andrew asked for adult reasoned opinions on an idea for=
 a=A0discussion of it pros and cons;=A0not declarations of war or theats=A0=
or insults, surely an intelligent person can make a point without all the h=
yperboly or pissing off other posters.<br>
=A0<br>TTFN<br>=A0<br>
<hr>
Date: Mon, 18 Oct 2010 00:07:39 +1300=20
<div class=3D"im"><br>Subject: Re: [dq] Andrew&#39;s idea for annoying DMs =
who don&#39;t use Alusia<br></div>
<div class=3D"im">From: <a href=3D"mailto:jim.arona@gmail.com" target=3D"_b=
lank">jim.arona@gmail.com</a><br></div>
<div class=3D"im">To: <a href=3D"mailto:dq@dq.sf.org.nz" target=3D"_blank">=
dq@dq.sf.org.nz</a><br><br></div>
<div class=3D"im">
<div><font face=3D"georgia,serif">Here is what I think.</font></div>
<div><font face=3D"georgia,serif">I am not going to be treated as a second =
class DM, which is what I see as the effect of taking away about the ONLY r=
eal emolument you get to DMing, and that is pathetic enough. I would rather=
 not run a DQ game any more, starting this week, actually, if people are in=
tending on countenancing it. </font></div>

<div><font face=3D"Georgia">I will not be bullied,=A0 arm-twisted, or press=
ured into running a game in a world that has all of the hallmarks of creati=
on by committee, except and unless a player asks me for a particular reason=
, and even then I may not accede, disliking the world as much as I do.</fon=
t></div>

<div><font face=3D"Georgia">I have no problem playing in it. If there is an=
y suggestion that the Experience I get for running my games will go away or=
 is any less than anyone else&#39;s, you can add me to the list of people w=
ho only play DQ.</font></div>

<div><font face=3D"Georgia"></font><font face=3D"georgia,serif"><br></font>=
<br>=A0</div></div>
<div>On 17 October 2010 23:59, Ian Wood <span dir=3D"ltr">&lt;<a href=3D"ma=
ilto:dawnhaven@xtra.co.nz" target=3D"_blank">dawnhaven@xtra.co.nz</a>&gt;</=
span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; PADDING-LEFT: 1ex">
<table border=3D"0" cellspacing=3D"0" cellpadding=3D"0">
<tbody>
<tr>
<td valign=3D"top">
<div>Hi Jim,</div>
<div class=3D"im">
<div>=A0</div>
<div>I read Andrew&#39;s post as a suggestion that included a codicil that =
it only worked if people=A0had similar views to Andrew that there may be=A0=
a different value between on-off Alusia games (for the simple reason of a s=
hared world experience).</div>

<div>=A0</div></div>
<div class=3D"im">
<div>I read &quot;your pathetic sandbox world&quot; in your reply to Andrew=
 as insulting. My apologies if i got it=A0wrong.</div></div>
<div class=3D"im">
<div>I also got it that you dont think that on-off ALusia games have differ=
ent values.</div>
<div>=A0</div>
<div>Having read two opinions (yours and Andrew&#39;s), and being undecided=
 on the topic,=A0I think it may be interesting to know what value other peo=
ple place on adventuring on Alusia as that may challenge some of my ideas.<=
/div>

<div>=A0</div>
<div>cheers,</div></div>
<div>Ian=20
<div><br><br>--- On <b>Sun, 17/10/10, Jim Arona <i>&lt;<a href=3D"mailto:ji=
m.arona@gmail.com" target=3D"_blank">jim.arona@gmail.com</a>&gt;</i></b> wr=
ote:<br></div></div>
<blockquote style=3D"BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5=
px; MARGIN-LEFT: 5px">
<div><br>From: Jim Arona &lt;<a href=3D"mailto:jim.arona@gmail.com" target=
=3D"_blank">jim.arona@gmail.com</a>&gt;=20
<div class=3D"im"><br>Subject: Re: [dq] Andrew&#39;s idea for annoying DMs =
who don&#39;t use Alusia<br>To: <a href=3D"mailto:dq@dq.sf.org.nz" target=
=3D"_blank">dq@dq.sf.org.nz</a><br></div></div>
<div class=3D"im">Date: Sunday, 17, October, 2010, 11:41 PM </div>
<div>
<div></div>
<div><br><br>
<div>
<div class=3D"im">
<div><font face=3D"georgia,serif">You may well do, Ian, but I will not put =
up with this suggestion even in the slightest, and in fact am offended by i=
t.</font></div>
<div><font face=3D"georgia,serif">If there is even a hint that Andrew&#39;s=
 idea is acceptable, I will stop DMing=A0DQ games and take down every page =
I have contributed to the game. </font></div>
<div><font face=3D"georgia,serif">I may be the only one that does it, but I=
 would not be shocked to find that I had company on this.<br></font><br></d=
iv></div>
<div>
<div class=3D"im">On 17 October 2010 23:37, Ian Wood <span dir=3D"ltr">&lt;=
<a href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddawnhaven@xtra.co=
.nz" rel=3D"nofollow" target=3D"_blank">dawnhaven@xtra.co.nz</a>&gt;</span>=
 wrote:<br>
</div>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; PADDING-LEFT: 1ex">
<div class=3D"im">Please be civil. I work silly hours and dont need this in=
 my inbox<br><br>thanks,<br>Ian<br><br></div>--- On Sat, 16/10/10, Jim Aron=
a &lt;<a href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Djim.arona@g=
mail.com" rel=3D"nofollow" target=3D"_blank">jim.arona@gmail.com</a>&gt; wr=
ote:<br>
<br>&gt; From: Jim Arona &lt;<a href=3D"http://nz.mc961.mail.yahoo.com/mc/c=
ompose?to=3Djim.arona@gmail.com" rel=3D"nofollow" target=3D"_blank">jim.aro=
na@gmail.com</a>&gt;=20
<div class=3D"im"><br>&gt; Subject: Re: [dq] Andrew&#39;s idea for annoying=
 DMs who don&#39;t use Alusia<br>
<div>&gt; To: <a href=3D"http://nz.mc961.mail.yahoo..com/mc/compose?to=3Ddq=
@dq.sf.org.nz" rel=3D"nofollow" target=3D"_blank">dq@dq.sf.org.nz</a><br></=
div></div>
<div class=3D"im">&gt; Date: Saturday, 16, October, 2010, 8:46 PM<br></div>
<div>
<div></div>
<div>
<div class=3D"im">&gt; Partake means &#39;eat&#39;.<br>&gt;<br>&gt; I have =
almost no interest in running a game on Alusia,<br>&gt; although if<br>&gt;=
 someone approached me I might consider it. And, if you<br>&gt; won&#39;t c=
ontinue<br>
&gt; to bribe me, I will see one less reason in continuing to DM<br>&gt; in=
 DQ.<br>&gt;<br></div>&gt; If you won&#39;t honour my efforts because I cho=
ose not to run<br>&gt; my game in=20
<div class=3D"im"><br>&gt; your pathetic sandbox world, find someone else t=
o DM you. I<br>&gt; don&#39;t see<br>&gt; you spoilt for choice, here. We, =
as a group, are already<br>&gt; short of<br></div>&gt; people willing to pu=
t in the undeniably greater effort it<br>
&gt; takes to run=20
<div>
<div></div>
<div class=3D"h5"><br>&gt; a game. I wonder what possible value there might=
 be in an<br>&gt; attempt to<br>&gt; disincentivise the ones we have. Okay,=
 I&#39;ve stopped<br>&gt; wondering now.<br>&gt;<br>&gt; In any case, I don=
&#39;t see any way of enforcing such a rule,<br>
&gt; since I<br>&gt; could just run the first night of the adventure at the=
<br>&gt; bottom of a<br>&gt; longdrop toilet in Seagate, if only to provide=
 a motivation<br>&gt; to leave<br>&gt; the wretched plane behind.<br>&gt;<b=
r>
&gt; On 16/10/2010, Andrew Withy &lt;<a href=3D"http://nz.mc961.mail.yahoo.=
com/mc/compose?to=3Dawithy@ihug.co.nz" rel=3D"nofollow" target=3D"_blank">a=
withy@ihug.co.nz</a>&gt;<br>&gt; wrote:<br>&gt; &gt; Useful if games are on=
-world. Courtier / spy etc info<br>
&gt; irrelevant for most<br>&gt; &gt; off-world games.<br>&gt; &gt;<br>&gt;=
 &gt;<br>&gt; &gt;<br>&gt; &gt; Speaking of which, while GMs are welcome to=
 run games<br>&gt; on or off-world, part<br>&gt; &gt; of our campaign revol=
ves around a shared world.<br>
&gt; Perhaps the GM ep bribe<br>&gt; &gt; could be moderated to reflect the=
 greater value to the<br>&gt; campaign of games in<br>&gt; &gt; shared spac=
es, which means most but not all on-world<br>&gt; games, and few<br>&gt; &g=
t; off-world games. This obviously only makes sense if<br>
&gt; others think that games<br>&gt; &gt; partaking in a common background =
are of additional<br>&gt; value. I know some don&#39;t<br>&gt; &gt; agree. =
This doesn&#39;t mean those games are better, or<br>&gt; better-run, just o=
f more<br>
&gt; &gt; long-term benefit.<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt;=
 &gt;<br>&gt; &gt;<br>&gt; &gt; Regards<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &=
gt;<br>&gt; &gt; Andrew<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;=
=A0=A0=A0_____<br>
&gt; &gt;<br>&gt; &gt; From: <a href=3D"http://nz.mc961.mail.yahoo.com/mc/c=
ompose?to=3Ddq-owner@dq.sf.org.nz" rel=3D"nofollow" target=3D"_blank">dq-ow=
ner@dq.sf.org.nz</a><br>&gt; [mailto:<a href=3D"http://nz.mc961.mail.yahoo.=
com/mc/compose?to=3Ddq-owner@dq.sf.org.nz" rel=3D"nofollow" target=3D"_blan=
k">dq-owner@dq.sf.org.nz</a>]<br>
&gt; On Behalf Of<br>&gt; &gt; William Dymock-Johnson<br>&gt; &gt; Sent: Sa=
turday, 16 October 2010 6:30 p.m.<br></div></div>
<div class=3D"im">&gt; &gt; To: <a href=3D"http://nz.mc961.mail.yahoo.com/m=
c/compose?to=3Ddq@dq.sf.org.nz" rel=3D"nofollow" target=3D"_blank">dq@dq.sf=
.org.nz</a><br></div>
<div>
<div></div>
<div class=3D"h5">&gt; &gt; Subject: [dq] Bridget&#39;s idea for lively Gui=
ld<br>&gt; Meetings<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt; For=
 the guild meeting we could:<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt;=
 &gt; I would like to have a meeting of all the adventuring<br>
&gt; skills and give ppl<br>&gt; &gt; some things to do. We could break off=
 into rangers,<br>&gt; spys, coutiers warriors<br>&gt; &gt; etc.<br>&gt; &g=
t;<br>&gt; &gt; A meeting of all the spys could contain info on the<br>
&gt; difference provences and<br>&gt; &gt; some requests for info. We could=
 appt someone guild<br>&gt; master whose job it is<br>&gt; &gt; the liaise =
with GMs to find out what is going on in<br>&gt; the world. GMs could put<b=
r>
&gt; &gt; info requests in relating to their campaigns.I reckon<br>&gt; we =
could have 2<br>&gt; &gt; professions scheduled to meet each guild meeting =
and<br>&gt; ppl could choose to go<br>&gt; &gt; to them or not based on the=
 character they were<br>
&gt; playing next session.<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &=
gt; For example we could have a coutier meeting with<br>&gt; desriptions of=
 social<br>&gt; &gt; standing of the ppl in Cazala and the courtiers could<=
br>
&gt; be directed to find<br>&gt; &gt; further info on aspects of our social=
 landscape.<br>&gt; &gt;<br>&gt; &gt; Ppl could write summaries of their fi=
nding for the<br>&gt; wiki or for their guild<br>&gt; &gt; meetings.<br>
&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt; What do you think?<br>&gt;=
 &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt; Bridget<br>&gt; &gt;<br>&gt; &=
gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt;<br>&gt;<br></div></div>
<div class=3D"im">&gt; -- to unsubscribe notify mailto:<a href=3D"http://nz=
.mc961.mail.yahoo.com/mc/compose?to=3Ddq-request@dq.sf.org.nz" rel=3D"nofol=
low" target=3D"_blank">dq-request@dq.sf.org.nz</a><br>&gt; --<br>&gt;<br><b=
r><br>
-- to unsubscribe notify mailto:<a href=3D"http://nz.mc961.mail.yahoo.com/m=
c/compose?to=3Ddq-request@dq.sf.org.nz" rel=3D"nofollow" target=3D"_blank">=
dq-request@dq.sf.org.nz</a> --<br></div></div></div></blockquote></div><br>=
</div>
</div></div></blockquote></td></tr></tbody></table></blockquote></div><br><=
/div></blockquote></div><br>

--00c09f99e5068479ae049301d28b--


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SubjectRe: [dq] bridgets Idea for guild meetings and fun
FromHamish Brown
DateWed, 20 Oct 2010 14:34:14 +1300
This is a multi-part message in MIME format.

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I liked the notion that people could be engaged across games with each
other.  it has the flavor of a collective endeavor and could be a social
thing, where I get to identify who else in the guild has a profession like
me and weather I can learn from them or work with them, share information
etc.  I think warriors already have this in the form of an informal pissing
post it's amazing how hi Sabrina can wet the post btw.

 

It would probably take some GM leadership and co-ordination so that players
could access. it and would not have to exclude GM's that prefer to GM on
other planes.  For example if there is a spy network developed there's no
reason why information from other places could not be fed into this from
other networks if the GM of that place wanted to.

 

I guess the principal that I see and like is that interaction between games
across the whole guild and game world is promoted.

There are probably a few things that would need to be worked out so that
this worked:  it would have to be simple to administer, accessible to
players and fun to use.  There is an air mage game out at the moment and I
recon this is one form of this kind of thing - its another thing to get it
to happen between people in different games.  But Bridget's suggestion to
create meetings within the guild meeting would work I think.  

 

I am happy to find an appropriate post and a tape measure to formalise the
warrior networking process - Warriors see Boulder at the guild meeting after
you've been to the pub.

 

Cheers Hamish

  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Ian
Wood
Sent: Wednesday, October 20, 2010 12:46 PM
To: dq@dq.sf.org.nz
Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia

 

Jim's point is that we need to value all GMs equally.

 

I agree, and lets not get sidetracked,

 

I would prefer we focus on Bridget's email and other ideas on how to move
forward...

 

> 

For the guild meeting we could:

 

I would like to have a meeting of all the adventuring skills and give ppl
some things to do. We could break off into rangers, spys, coutiers warriors
etc.

A meeting of all the spys could contain info on the difference provences and
some requests for info. We could appt someone guild master whose job it is
the liaise with GMs to find out what is going on in the world. GMs could put
info requests in relating to their campaigns.I reckon we could have 2
professions scheduled to meet each guild meeting and ppl could choose to go
to them or not based on the character they were playing next session.

 

For example we could have a coutier meeting with desriptions of social
standing of the ppl in Cazala and the courtiers could be directed to find
further info on aspects of our social landscape.

Ppl could write summaries of their finding for the wiki or for their guild
meetings. 

 

What do you think?<

 

 

cheers Ian

 

  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Michael Scott
Sent: Wednesday, 20 October 2010 11:35 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia

Dude chill,
andrew asked for adult reasoned opinions on an idea for a discussion of it
pros and cons; not declarations of war or theats or insults, surely an
intelligent person can make a point without all the hyperboly or pissing off
other posters.
 
TTFN
 

  _____  

Date: Mon, 18 Oct 2010 00:07:39 +1300
Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
From: jim.arona@gmail.com
To: dq@dq.sf.org.nz

Here is what I think.

I am not going to be treated as a second class DM, which is what I see as
the effect of taking away about the ONLY real emolument you get to DMing,
and that is pathetic enough. I would rather not run a DQ game any more,
starting this week, actually, if people are intending on countenancing it. 

I will not be bullied,  arm-twisted, or pressured into running a game in a
world that has all of the hallmarks of creation by committee, except and
unless a player asks me for a particular reason, and even then I may not
accede, disliking the world as much as I do.

I have no problem playing in it. If there is any suggestion that the
Experience I get for running my games will go away or is any less than
anyone else's, you can add me to the list of people who only play DQ.



 

On 17 October 2010 23:59, Ian Wood <dawnhaven@xtra.co.nz> wrote:


Hi Jim,

 

I read Andrew's post as a suggestion that included a codicil that it only
worked if people had similar views to Andrew that there may be a different
value between on-off Alusia games (for the simple reason of a shared world
experience).

 

I read "your pathetic sandbox world" in your reply to Andrew as insulting.
My apologies if i got it wrong.

I also got it that you dont think that on-off ALusia games have different
values.

 

Having read two opinions (yours and Andrew's), and being undecided on the
topic, I think it may be interesting to know what value other people place
on adventuring on Alusia as that may challenge some of my ideas.

 

cheers,

Ian 



--- On Sun, 17/10/10, Jim Arona <jim.arona@gmail.com> wrote:


From: Jim Arona <jim.arona@gmail.com>
Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia
To: dq@dq.sf.org.nz

Date: Sunday, 17, October, 2010, 11:41 PM 

 

You may well do, Ian, but I will not put up with this suggestion even in the
slightest, and in fact am offended by it.

If there is even a hint that Andrew's idea is acceptable, I will stop DMing
DQ games and take down every page I have contributed to the game. 

I may be the only one that does it, but I would not be shocked to find that
I had company on this.

On 17 October 2010 23:37, Ian Wood <dawnhaven@xtra.co.nz
<http://nz.mc961.mail.yahoo.com/mc/compose?to=dawnhaven@xtra.co.nz> > wrote:

Please be civil. I work silly hours and dont need this in my inbox

thanks,
Ian

--- On Sat, 16/10/10, Jim Arona <jim.arona@gmail.com
<http://nz.mc961.mail.yahoo.com/mc/compose?to=jim.arona@gmail.com> > wrote:

> From: Jim Arona <jim.arona@gmail.com
<http://nz.mc961.mail.yahoo.com/mc/compose?to=jim.arona@gmail.com> >
> Subject: Re: [dq] Andrew's idea for annoying DMs who don't use Alusia

> To: dq@dq.sf.org.nz
<http://nz.mc961.mail.yahoo..com/mc/compose?to=dq@dq.sf.org.nz> 

> Date: Saturday, 16, October, 2010, 8:46 PM

> Partake means 'eat'.
>
> I have almost no interest in running a game on Alusia,
> although if
> someone approached me I might consider it. And, if you
> won't continue
> to bribe me, I will see one less reason in continuing to DM
> in DQ.
>
> If you won't honour my efforts because I choose not to run
> my game in
> your pathetic sandbox world, find someone else to DM you. I
> don't see
> you spoilt for choice, here. We, as a group, are already
> short of
> people willing to put in the undeniably greater effort it
> takes to run
> a game. I wonder what possible value there might be in an
> attempt to
> disincentivise the ones we have. Okay, I've stopped
> wondering now.
>
> In any case, I don't see any way of enforcing such a rule,
> since I
> could just run the first night of the adventure at the
> bottom of a
> longdrop toilet in Seagate, if only to provide a motivation
> to leave
> the wretched plane behind.
>
> On 16/10/2010, Andrew Withy <awithy@ihug.co.nz
<http://nz.mc961.mail.yahoo.com/mc/compose?to=awithy@ihug.co.nz> >
> wrote:
> > Useful if games are on-world. Courtier / spy etc info
> irrelevant for most
> > off-world games.
> >
> >
> >
> > Speaking of which, while GMs are welcome to run games
> on or off-world, part
> > of our campaign revolves around a shared world.
> Perhaps the GM ep bribe
> > could be moderated to reflect the greater value to the
> campaign of games in
> > shared spaces, which means most but not all on-world
> games, and few
> > off-world games. This obviously only makes sense if
> others think that games
> > partaking in a common background are of additional
> value. I know some don't
> > agree. This doesn't mean those games are better, or
> better-run, just of more
> > long-term benefit.
> >
> >
> >
> >
> >
> > Regards
> >
> >
> >
> > Andrew
> >
> >
> >
> >   _____
> >
> > From: dq-owner@dq.sf.org.nz
<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-owner@dq.sf.org.nz> 
> [mailto:dq-owner@dq.sf.org.nz
<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-owner@dq.sf.org.nz> ]
> On Behalf Of
> > William Dymock-Johnson
> > Sent: Saturday, 16 October 2010 6:30 p.m.
> > To: dq@dq.sf.org.nz
<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq@dq.sf.org.nz> 
> > Subject: [dq] Bridget's idea for lively Guild
> Meetings
> >
> >
> >
> > For the guild meeting we could:
> >
> >
> >
> > I would like to have a meeting of all the adventuring
> skills and give ppl
> > some things to do. We could break off into rangers,
> spys, coutiers warriors
> > etc.
> >
> > A meeting of all the spys could contain info on the
> difference provences and
> > some requests for info. We could appt someone guild
> master whose job it is
> > the liaise with GMs to find out what is going on in
> the world. GMs could put
> > info requests in relating to their campaigns.I reckon
> we could have 2
> > professions scheduled to meet each guild meeting and
> ppl could choose to go
> > to them or not based on the character they were
> playing next session.
> >
> >
> >
> > For example we could have a coutier meeting with
> desriptions of social
> > standing of the ppl in Cazala and the courtiers could
> be directed to find
> > further info on aspects of our social landscape.
> >
> > Ppl could write summaries of their finding for the
> wiki or for their guild
> > meetings.
> >
> >
> >
> > What do you think?
> >
> >
> >
> > Bridget
> >
> >
> >
> >
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz
<http://nz.mc961.mail.yahoo.com/mc/compose?to=dq-request@dq.sf.org.nz> 
> --
>


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz
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<div class=3DSection1>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I liked the notion that people =
could be
engaged across games with each other.&nbsp; it has the flavor of a =
collective endeavor
and could be a social thing, where I get to identify who else in the =
guild has
a profession like me and weather I can learn from them or work with =
them, share
information etc.&nbsp; I think warriors already have this in the form of =
an
informal pissing post it&#8217;s amazing how hi Sabrina can wet the post =
btw.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>It would probably take some GM =
leadership
and co-ordination so that players could access. it and would not have to
exclude GM&#8217;s that prefer to GM on other planes.&nbsp; For example =
if
there is a spy network developed there&#8217;s no reason why information =
from
other places could not be fed into this from other networks if the GM of =
that
place wanted to.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I guess the principal that I see =
and like
is that interaction between games across the whole guild and game world =
is
promoted.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>There are probably a few things =
that would
need to be worked out so that this worked:&nbsp; it would have to be =
simple to
administer, accessible to players and fun to use.&nbsp; There is an air =
mage
game out at the moment and I recon this is one form of this kind of =
thing &#8211;
its another thing to get it to happen between people in different =
games.&nbsp; But
Bridget&#8217;s suggestion to create meetings within the guild meeting =
would
work I think. &nbsp;<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I am happy to find an appropriate =
post and
a tape measure to formalise the warrior networking process &#8211; =
Warriors see
<st1:place w:st=3D"on"><st1:City =
w:st=3D"on">Boulder</st1:City></st1:place> at the
guild meeting after you&#8217;ve been to the =
pub.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Cheers Hamish</span></font><font
color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p>

</div>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>

</span></font></div>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'>
dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span =
style=3D'font-weight:
bold'>On Behalf Of </span></b>Ian Wood<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Wednesday, October =
20, 2010
12:46 PM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> dq@dq.sf.org.nz<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] =
Andrew's idea
for annoying DMs who don't use Alusia</span></font><o:p></o:p></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>Jim's point is that we need to =
value all
GMs&nbsp;equally.</span></font><font size=3D2 face=3DTahoma><span =
style=3D'font-size:
10.0pt;font-family:Tahoma'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma'>&nbsp;<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>I agree, and lets not get =
sidetracked,</span></font><font
size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;font-family:Tahoma'><o:p></o:p></span></font></=
p>

<p class=3DMsoNormal><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma'>&nbsp;<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>I would prefer we&nbsp;focus on =
Bridget's
email and other ideas on how to&nbsp;move forward...</span></font><font =
size=3D2
face=3DTahoma><span =
style=3D'font-size:10.0pt;font-family:Tahoma'><o:p></o:p></span></font></=
p>

<p class=3DMsoNormal><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma'>&nbsp;<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;
font-family:Arial'>&gt; <o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:
10.0pt'>For the guild meeting we could:<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:
10.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:
10.0pt'>I would like to have a meeting of all the adventuring skills and =
give
ppl some things to do. We could break off into rangers, spys, coutiers =
warriors
etc.<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:
10.0pt'>A meeting of all the spys could contain info on the difference
provences and some requests for info. We could appt someone guild master =
whose
job it is the&nbsp;liaise&nbsp;with GMs to find out what is going on in =
the
world. GMs could put info requests in relating to their&nbsp;campaigns.I =
reckon
we could have 2 professions scheduled to meet each guild meeting and ppl =
could
choose to go to them or not based on the character they were playing =
next
session.<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:
10.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:
10.0pt'>For example we could have a coutier meeting with desriptions of =
social
standing of the ppl in Cazala and the&nbsp;courtiers&nbsp;could be =
directed to
find further info on aspects of our social =
landscape.<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:
10.0pt'>Ppl could write summaries of their finding for the wiki or for =
their
guild meetings.&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:
10.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
style=3D'font-size:
10.0pt'>What do you think?&lt;<o:p></o:p></span></font></p>

</div>

<p class=3DMsoNormal><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma'>&nbsp;<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma'>&nbsp;<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>cheers Ian</span></font><font =
size=3D2
face=3DTahoma><span =
style=3D'font-size:10.0pt;font-family:Tahoma'><o:p></o:p></span></font></=
p>

<p class=3DMsoNormal><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma'><o:p>&nbsp;</o:p></span></font></p>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabIndex=3D-1>

</span></font></div>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><b><font size=3D2 =
face=3DTahoma><span
style=3D'font-size:10.0pt;font-family:Tahoma;font-weight:bold'>From:</spa=
n></font></b><font
size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;font-family:Tahoma'>
dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span =
style=3D'font-weight:
bold'>On Behalf Of </span></b>Michael Scott<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Wednesday, 20 =
October 2010
11:35 a.m.<br>
<b><span style=3D'font-weight:bold'>To:</span></b> dq@dq.sf.org.nz<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] =
Andrew's idea
for annoying DMs who don't use Alusia<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma'>Dude chill,<br>
andrew asked for adult reasoned opinions on an idea for =
a&nbsp;discussion of it
pros and cons;&nbsp;not declarations of war or theats&nbsp;or insults, =
surely
an intelligent person can make a point without all the hyperboly or =
pissing off
other posters.<br>
&nbsp;<br>
TTFN<br>
&nbsp;<o:p></o:p></span></font></p>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'>

<hr size=3D2 width=3D"100%" align=3Dcenter id=3DstopSpelling>

</span></font></div>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D2 =
face=3DTahoma><span
style=3D'font-size:10.0pt;font-family:Tahoma'>Date: Mon, 18 Oct 2010 =
00:07:39
+1300<br>
Subject: Re: [dq] Andrew's idea for annoying DMs who don't use =
Alusia<br>
From: jim.arona@gmail.com<br>
To: dq@dq.sf.org.nz<o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D2 face=3DGeorgia><span =
style=3D'font-size:10.0pt;
font-family:Georgia'>Here is what I think.</span></font><font size=3D2
face=3DTahoma><span =
style=3D'font-size:10.0pt;font-family:Tahoma'><o:p></o:p></span></font></=
p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 face=3DGeorgia><span =
style=3D'font-size:10.0pt;
font-family:Georgia'>I am not going to be treated as a second class DM, =
which
is what I see as the effect of taking away about the ONLY real emolument =
you
get to DMing, and that is pathetic enough. I would rather not run a DQ =
game any
more, starting this week, actually, if people are intending on =
countenancing
it. </span></font><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma'><o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 face=3DGeorgia><span =
style=3D'font-size:10.0pt;
font-family:Georgia'>I will not be bullied,&nbsp; arm-twisted, or =
pressured
into running a game in a world that has all of the hallmarks of creation =
by
committee, except and unless a player asks me for a particular reason, =
and even
then I may not accede, disliking the world as much as I =
do.</span></font><font
size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;font-family:Tahoma'><o:p></o:p></span></font></=
p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 face=3DGeorgia><span =
style=3D'font-size:10.0pt;
font-family:Georgia'>I have no problem playing in it. If there is any
suggestion that the Experience I get for running my games will go away =
or is
any less than anyone else's, you can add me to the list of people who =
only play
DQ.</span></font><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma'><o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 face=3DGeorgia><span =
style=3D'font-size:10.0pt;
font-family:Georgia'><br>
</span></font><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma'><br>
&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma'>On 17 October 2010 23:59, Ian Wood &lt;<a
href=3D"mailto:dawnhaven@xtra.co.nz">dawnhaven@xtra.co.nz</a>&gt; =
wrote:<o:p></o:p></span></font></p>

<table class=3DMsoNormalTable border=3D0 cellspacing=3D0 =
cellpadding=3D0>
 <tr>
  <td valign=3Dtop style=3D'padding:0in 0in 0in 0in'>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>Hi Jim,<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>I read Andrew's post as a suggestion that =
included a
  codicil that it only worked if people&nbsp;had similar views to Andrew =
that
  there may be&nbsp;a different value between on-off Alusia games (for =
the
  simple reason of a shared world =
experience).<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>I read &quot;your pathetic sandbox =
world&quot; in
  your reply to Andrew as insulting. My apologies if i got =
it&nbsp;wrong.<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>I also got it that you dont think that =
on-off ALusia
  games have different values.<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>Having read two opinions (yours and =
Andrew's), and
  being undecided on the topic,&nbsp;I think it may be interesting to =
know what
  value other people place on adventuring on Alusia as that may =
challenge some
  of my ideas.<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>cheers,<o:p></o:p></span></font></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>Ian <o:p></o:p></span></font></p>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'><br>
  <br>
  --- On <b><span style=3D'font-weight:bold'>Sun, 17/10/10, Jim Arona =
<i><span
  style=3D'font-style:italic'>&lt;<a =
href=3D"mailto:jim.arona@gmail.com">jim.arona@gmail.com</a>&gt;</span></i=
></span></b>
  wrote:<o:p></o:p></span></font></p>
  </div>
  </div>
  <blockquote style=3D'border:none;border-left:solid #1010FF =
1.5pt;padding:0in 0in 0in 4.0pt;
  margin-left:3.75pt;margin-top:5.0pt;margin-bottom:5.0pt'>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'><br>
  From: Jim Arona &lt;<a =
href=3D"mailto:jim.arona@gmail.com">jim.arona@gmail.com</a>&gt;<br>
  Subject: Re: [dq] Andrew's idea for annoying DMs who don't use =
Alusia<br>
  To: <a =
href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</a><o:p></o:p></span></fo=
nt></p>
  </div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>Date: Sunday, 17, October, 2010, 11:41 PM =
<o:p></o:p></span></font></p>
  <div>
  <div>
  <p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3
  face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'><o:p>&nbsp;</o:p></span></font></p>
  <div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span =
style=3D'font-size:12.0pt;
  font-family:Georgia'>You may well do, Ian, but I will not put up with =
this
  suggestion even in the slightest, and in fact am offended by =
it.</span></font><o:p></o:p></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3DGeorgia><span =
style=3D'font-size:12.0pt;
  font-family:Georgia'>If there is even a hint that Andrew's idea is
  acceptable, I will stop DMing&nbsp;DQ games and take down every page I =
have
  contributed to the game. </span></font><o:p></o:p></p>
  </div>
  <div>
  <p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3 =
face=3DGeorgia><span
  style=3D'font-size:12.0pt;font-family:Georgia'>I may be the only one =
that does
  it, but I would not be shocked to find that I had company on =
this.</span></font><o:p></o:p></p>
  </div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>On 17 October 2010 23:37, Ian Wood &lt;<a
  =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddawnhaven@xtra.co.=
nz"
  target=3D"_blank">dawnhaven@xtra.co.nz</a>&gt; =
wrote:<o:p></o:p></span></font></p>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>Please be civil. I work silly hours and =
dont need
  this in my inbox<br>
  <br>
  thanks,<br>
  Ian<br>
  <br>
  --- On Sat, 16/10/10, Jim Arona &lt;<a
  =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Djim.arona@gmail.co=
m"
  target=3D"_blank">jim.arona@gmail.com</a>&gt; wrote:<br>
  <br>
  &gt; From: Jim Arona &lt;<a
  =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Djim.arona@gmail.co=
m"
  target=3D"_blank">jim.arona@gmail.com</a>&gt;<br>
  &gt; Subject: Re: [dq] Andrew's idea for annoying DMs who don't use =
Alusia<o:p></o:p></span></font></p>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>&gt; To: <a
  =
href=3D"http://nz.mc961.mail.yahoo..com/mc/compose?to=3Ddq@dq.sf.org.nz"
  target=3D"_blank">dq@dq.sf.org.nz</a><o:p></o:p></span></font></p>
  </div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>&gt; Date: Saturday, 16, October, 2010, =
8:46 PM<o:p></o:p></span></font></p>
  <div>
  <div>
  <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span
  style=3D'font-size:12.0pt'>&gt; Partake means 'eat'.<br>
  &gt;<br>
  &gt; I have almost no interest in running a game on Alusia,<br>
  &gt; although if<br>
  &gt; someone approached me I might consider it. And, if you<br>
  &gt; won't continue<br>
  &gt; to bribe me, I will see one less reason in continuing to DM<br>
  &gt; in DQ.<br>
  &gt;<br>
  &gt; If you won't honour my efforts because I choose not to run<br>
  &gt; my game in<br>
  &gt; your pathetic sandbox world, find someone else to DM you. I<br>
  &gt; don't see<br>
  &gt; you spoilt for choice, here. We, as a group, are already<br>
  &gt; short of<br>
  &gt; people willing to put in the undeniably greater effort it<br>
  &gt; takes to run<br>
  &gt; a game. I wonder what possible value there might be in an<br>
  &gt; attempt to<br>
  &gt; disincentivise the ones we have. Okay, I've stopped<br>
  &gt; wondering now.<br>
  &gt;<br>
  &gt; In any case, I don't see any way of enforcing such a rule,<br>
  &gt; since I<br>
  &gt; could just run the first night of the adventure at the<br>
  &gt; bottom of a<br>
  &gt; longdrop toilet in Seagate, if only to provide a motivation<br>
  &gt; to leave<br>
  &gt; the wretched plane behind.<br>
  &gt;<br>
  &gt; On 16/10/2010, Andrew Withy &lt;<a
  =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Dawithy@ihug.co.nz"=

  target=3D"_blank">awithy@ihug.co.nz</a>&gt;<br>
  &gt; wrote:<br>
  &gt; &gt; Useful if games are on-world. Courtier / spy etc info<br>
  &gt; irrelevant for most<br>
  &gt; &gt; off-world games.<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt; Speaking of which, while GMs are welcome to run games<br>
  &gt; on or off-world, part<br>
  &gt; &gt; of our campaign revolves around a shared world.<br>
  &gt; Perhaps the GM ep bribe<br>
  &gt; &gt; could be moderated to reflect the greater value to the<br>
  &gt; campaign of games in<br>
  &gt; &gt; shared spaces, which means most but not all on-world<br>
  &gt; games, and few<br>
  &gt; &gt; off-world games. This obviously only makes sense if<br>
  &gt; others think that games<br>
  &gt; &gt; partaking in a common background are of additional<br>
  &gt; value. I know some don't<br>
  &gt; &gt; agree. This doesn't mean those games are better, or<br>
  &gt; better-run, just of more<br>
  &gt; &gt; long-term benefit.<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt; Regards<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt; Andrew<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt;&nbsp;&nbsp;&nbsp;_____<br>
  &gt; &gt;<br>
  &gt; &gt; From: <a
  =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-owner@dq.sf.org=
.nz"
  target=3D"_blank">dq-owner@dq.sf.org.nz</a><br>
  &gt; [mailto:<a
  =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq-owner@dq.sf.org=
.nz"
  target=3D"_blank">dq-owner@dq.sf.org.nz</a>]<br>
  &gt; On Behalf Of<br>
  &gt; &gt; William Dymock-Johnson<br>
  &gt; &gt; Sent: Saturday, 16 October 2010 6:30 p.m.<br>
  &gt; &gt; To: <a
  =
href=3D"http://nz.mc961.mail.yahoo.com/mc/compose?to=3Ddq@dq.sf.org.nz"
  target=3D"_blank">dq@dq.sf.org.nz</a><br>
  &gt; &gt; Subject: [dq] Bridget's idea for lively Guild<br>
  &gt; Meetings<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt; For the guild meeting we could:<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt; I would like to have a meeting of all the adventuring<br>
  &gt; skills and give ppl<br>
  &gt; &gt; some things to do. We could break off into rangers,<br>
  &gt; spys, coutiers warriors<br>
  &gt; &gt; etc.<br>
  &gt; &gt;<br>
  &gt; &gt; A meeting of all the spys could contain info on the<br>
  &gt; difference provences and<br>
  &gt; &gt; some requests for info. We could appt someone guild<br>
  &gt; master whose job it is<br>
  &gt; &gt; the liaise with GMs to find out what is going on in<br>
  &gt; the world. GMs could put<br>
  &gt; &gt; info requests in relating to their campaigns.I reckon<br>
  &gt; we could have 2<br>
  &gt; &gt; professions scheduled to meet each guild meeting and<br>
  &gt; ppl could choose to go<br>
  &gt; &gt; to them or not based on the character they were<br>
  &gt; playing next session.<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt; For example we could have a coutier meeting with<br>
  &gt; desriptions of social<br>
  &gt; &gt; standing of the ppl in Cazala and the courtiers could<br>
  &gt; be directed to find<br>
  &gt; &gt; further info on aspects of our social landscape.<br>
  &gt; &gt;<br>
  &gt; &gt; Ppl could write summaries of their finding for the<br>
  &gt; wiki or for their guild<br>
  &gt; &gt; meetings.<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt; What do you think?<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt; Bridget<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
  &gt; &gt;<br>
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SubjectRe: [dq] bridgets Idea for guild meetings and fun
FromRPer 4eva
DateWed, 20 Oct 2010 16:22:43 +1300
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I wouldn't mind formalising the namers connections. Lots of us collect
counterspells and with a little work we could have twice as many useless
spells as we do already.

We are the only college that seems to collect these useless spells.

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<div><br>I wouldn&#39;t mind formalising the namers connections. Lots of us=
 collect counterspells and with a little work we could have twice as many u=
seless spells as we do already.</div>
<div>=A0</div>
<div>We are the only college that seems to collect these useless spells.</d=
iv>

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