Subject | Re: [dq] bridgets Idea for guild meetings and fun |
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From | Keith Smith |
Date | Thu, 21 Oct 2010 07:48:53 +1300 |
> I wouldn't mind formalising the namers connections. Lots of us collect > counterspells and with a little work we could have twice as many > useless spells as we do already. > We are the only college that seems to collect these useless spells. I wouldn't say useless ... and Namers aren;t the only ones ... some non-namer PCs do as well ... (anyone got some new ones to offer?) Keith -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] bridgets Idea for guild meetings and fun |
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From | Keith Smith |
Date | Thu, 21 Oct 2010 08:17:39 +1300 |
This is a multi-part message in MIME format. --------------090400080108040708040907 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit On 20/10/2010 2:34 p.m., Hamish Brown wrote: > > I liked the notion that people could be engaged across games with each > other. it has the flavor of a collective endeavor and could be a > social thing, where I get to identify who else in the guild has a > profession like me and weather I can learn from them or work with > them, share information etc. I think warriors already have this in > the form of an informal pissing post it's amazing how hi Sabrina can > wet the post btw. > > It would probably take some GM leadership and co-ordination so that > players could access. it and would not have to exclude GM's that > prefer to GM on other planes. For example if there is a spy network > developed there's no reason why information from other places could > not be fed into this from other networks if the GM of that place > wanted to. > > I guess the principal that I see and like is that interaction between > games across the whole guild and game world is promoted. > > There are probably a few things that would need to be worked out so > that this worked: it would have to be simple to administer, > accessible to players and fun to use. There is an air mage game out > at the moment and I recon this is one form of this kind of thing -- > its another thing to get it to happen between people in different > games. But Bridget's suggestion to create meetings within the guild > meeting would work I think. > > I am happy to find an appropriate post and a tape measure to formalise > the warrior networking process -- Warriors see Boulder at the guild > meeting after you've been to the pub. > Oh I like that idea ... and Basalic will be at the pub with Boulder ... But yeah .. getting all the like minded PCs together to share ideas and experiences seems to me like a good one ... and each PC gets to know other PCs in their College etc .. and not having to wait until being on the same adventure. I suppose we could set up forums to accomplush this if we want to use an on-line mechanism - just my 2 cents wort - but .. yeah .. let's go for this one. More fun for PCs outside adventuring is always good. Keith --------------090400080108040708040907 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html; charset=ISO-8859-1" http-equiv="Content-Type"> </head> <body bgcolor="#ffffff" text="#000000"> On 20/10/2010 2:34 p.m., Hamish Brown wrote: <blockquote cite="mid:E1P8NZP-0001FN-Qw@gromit.sig.net.nz" type="cite"> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <meta name="Generator" content="Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="City"> <o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="place"><!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} @font-face {font-family:Georgia; panose-1:2 4 5 2 5 4 5 2 3 3;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0in; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:blue; text-decoration:underline;} p {mso-margin-top-alt:auto; margin-right:0in; mso-margin-bottom-alt:auto; margin-left:0in; font-size:12.0pt; font-family:"Times New Roman";} span.EmailStyle18 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in;} div.Section1 {page:Section1;} --> </style> <div class="Section1"> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;">I liked the notion that people could be engaged across games with each other. it has the flavor of a collective endeavor and could be a social thing, where I get to identify who else in the guild has a profession like me and weather I can learn from them or work with them, share information etc. I think warriors already have this in the form of an informal pissing post it’s amazing how hi Sabrina can wet the post btw.<o:p></o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;"><o:p> </o:p></span></font></p> <div> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;">It would probably take some GM leadership and co-ordination so that players could access. it and would not have to exclude GM’s that prefer to GM on other planes. For example if there is a spy network developed there’s no reason why information from other places could not be fed into this from other networks if the GM of that place wanted to.<o:p></o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;"><o:p> </o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;">I guess the principal that I see and like is that interaction between games across the whole guild and game world is promoted.<o:p></o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;">There are probably a few things that would need to be worked out so that this worked: it would have to be simple to administer, accessible to players and fun to use. There is an air mage game out at the moment and I recon this is one form of this kind of thing – its another thing to get it to happen between people in different games. But Bridget’s suggestion to create meetings within the guild meeting would work I think. <o:p></o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;"><o:p> </o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;">I am happy to find an appropriate post and a tape measure to formalise the warrior networking process – Warriors see <st1:place w:st="on"><st1:city w:st="on">Boulder</st1:city></st1:place> at the guild meeting after you’ve been to the pub.<o:p></o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;"><o:p> </o:p></span></font></p> </div> </div> </o:smarttagtype></o:smarttagtype></blockquote> Oh I like that idea ... and Basalic will be at the pub with Boulder ... <br> <br> But yeah .. getting all the like minded PCs together to share ideas and experiences seems to me like a good one ... and each PC gets to know other PCs in their College etc .. and not having to wait until being on the same adventure.<br> <br> I suppose we could set up forums to accomplush this if we want to use an on-line mechanism - just my 2 cents wort - but .. yeah .. let's go for this one. More fun for PCs outside adventuring is always good.<br> <br> Keith<br> <br> </body> </html> --------------090400080108040708040907-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Bridget's idea for lively Guild Meetings |
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From | Keith Smith |
Date | Thu, 21 Oct 2010 08:29:26 +1300 |
This is a multi-part message in MIME format. --------------010608050908010609080208 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit > More seriously I do like Bridget's idea. Two of my most memorable DQ > experiences are the 'battle of Carlsons switch' an email only > adventure involving about 30 players -- and the Luna games involving 3 > GM's and 20 odd players both very fun. (Luna Games was hard to > organise I know). Stuff that involves people across games and > socially at the guild meeting seems good. > > I agree ... those were fun ... they may have been a right pain in the proverbial to organise but they were really good .. and different. Maybe it's time for something like that again to get players excited. Keith --------------010608050908010609080208 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html; charset=ISO-8859-1" http-equiv="Content-Type"> </head> <body bgcolor="#ffffff" text="#000000"> <br> <blockquote cite="mid:E1P71qa-0008S4-8O@gromit.sig.net.nz" type="cite"> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <meta name="Generator" content="Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="PersonName"> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0in; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal; font-family:Arial; color:navy;} span.EmailStyle18 {mso-style-type:personal; font-family:Arial; color:navy;} span.EmailStyle19 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:595.35pt 842.0pt; margin:1.0in 89.85pt 1.0in 89.85pt;} div.Section1 {page:Section1;} --> </style> <div class="Section1"> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;">More seriously I do like Bridget’s idea. Two of my most memorable DQ experiences are the ‘battle of Carlsons switch’ an email only adventure involving about 30 players – and the Luna games involving 3 GM’s and 20 odd players both very fun. (Luna Games was hard to organise I know). Stuff that involves people across games and socially at the guild meeting seems good.<o:p></o:p></span></font></p> <br> </div> </o:smarttagtype></blockquote> <font color="navy"><font size="2"><font face="Arial"><br> I agree ... those were fun ... they may have been a right pain in the proverbial to organise but they were really good .. and different. Maybe it's time for something like that again to get players excited.<br> <br> Keith<br> <br> </font></font></font> </body> </html> --------------010608050908010609080208-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Bridget's idea for lively Guild Meetings |
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From | Keith Smith |
Date | Thu, 21 Oct 2010 08:33:26 +1300 |
This is a multi-part message in MIME format. --------------030005090806090404090209 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit On 16/10/2010 8:11 p.m., Hamish Brown wrote: > > Bring back the dark circle or some new version - Many months of > certain doom lurking quite close on the map. Feeling like there was a > clear and present danger made us avoid it together. Also it gives a > reason for the courtiers to plot together. > History does show that an external threat can have a unifying influence (which is why I'm waiting for the alien invasion or the zombie apocalypse ... or something like that to unify mankind *g*) so yeah ... if we can organise something like that again that could be an interesting motivator. Not just the courtiers plotting either .... Keith (who's working in reverse up the list catching up) --------------030005090806090404090209 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html; charset=ISO-8859-1" http-equiv="Content-Type"> </head> <body bgcolor="#ffffff" text="#000000"> On 16/10/2010 8:11 p.m., Hamish Brown wrote: <blockquote cite="mid:E1P70vJ-00071n-Ks@gromit.sig.net.nz" type="cite"> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <meta name="Generator" content="Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="PersonName"> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0in; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal; font-family:Arial; color:navy;} span.EmailStyle18 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:595.35pt 842.0pt; margin:1.0in 89.85pt 1.0in 89.85pt;} div.Section1 {page:Section1;} --> </style> <div class="Section1"> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;">Bring back the dark circle or some new version - Many months of certain doom lurking quite close on the map. Feeling like there was a clear and present danger made us avoid it together. Also it gives a reason for the courtiers to plot together.<o:p></o:p></span></font></p> <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span style="font-size: 10pt; font-family: Arial; color: navy;"><o:p> </o:p></span></font></p> </div> </o:smarttagtype></blockquote> <br> History does show that an external threat can have a unifying influence (which is why I'm waiting for the alien invasion or the zombie apocalypse ... or something like that to unify mankind *g*) so yeah ... if we can organise something like that again that could be an interesting motivator. <br> <br> Not just the courtiers plotting either ....<br> <br> Keith <br> (who's working in reverse up the list catching up)<br> </body> </html> --------------030005090806090404090209-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |