SubjectRe: [dq] bridgets Idea for guild meetings and fun
FromKeith Smith
DateThu, 21 Oct 2010 07:48:53 +1300
> I wouldn't mind formalising the namers connections. Lots of us collect 
> counterspells and with a little work we could have twice as many 
> useless spells as we do already.
> We are the only college that seems to collect these useless spells.

I wouldn't say useless ... and Namers aren;t the only ones ... some 
non-namer PCs do as well ... (anyone got some new ones to offer?)

Keith


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SubjectRe: [dq] bridgets Idea for guild meetings and fun
FromKeith Smith
DateThu, 21 Oct 2010 08:17:39 +1300
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On 20/10/2010 2:34 p.m., Hamish Brown wrote:
>
> I liked the notion that people could be engaged across games with each 
> other.  it has the flavor of a collective endeavor and could be a 
> social thing, where I get to identify who else in the guild has a 
> profession like me and weather I can learn from them or work with 
> them, share information etc.  I think warriors already have this in 
> the form of an informal pissing post it's amazing how hi Sabrina can 
> wet the post btw.
>
> It would probably take some GM leadership and co-ordination so that 
> players could access. it and would not have to exclude GM's that 
> prefer to GM on other planes.  For example if there is a spy network 
> developed there's no reason why information from other places could 
> not be fed into this from other networks if the GM of that place 
> wanted to.
>
> I guess the principal that I see and like is that interaction between 
> games across the whole guild and game world is promoted.
>
> There are probably a few things that would need to be worked out so 
> that this worked:  it would have to be simple to administer, 
> accessible to players and fun to use.  There is an air mage game out 
> at the moment and I recon this is one form of this kind of thing -- 
> its another thing to get it to happen between people in different 
> games.  But Bridget's suggestion to create meetings within the guild 
> meeting would work I think.
>
> I am happy to find an appropriate post and a tape measure to formalise 
> the warrior networking process -- Warriors see Boulder at the guild 
> meeting after you've been to the pub.
>
Oh I like that idea ... and Basalic will be at the pub with Boulder ...

But yeah .. getting all the like minded PCs together to share ideas and 
experiences seems to me like a good one ... and each PC gets to know 
other PCs in their College etc .. and not having to wait until being on 
the same adventure.

I suppose we could set up forums to accomplush this if we want to use an 
on-line mechanism - just my 2 cents wort - but .. yeah .. let's go for 
this one.  More fun for PCs outside adventuring is always good.

Keith


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On 20/10/2010 2:34 p.m., Hamish Brown wrote:
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  <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
 style="font-size: 10pt; font-family: Arial; color: navy;">I liked the
notion that people could be
engaged across games with each other.&nbsp; it has the flavor of a
collective endeavor
and could be a social thing, where I get to identify who else in the
guild has
a profession like me and weather I can learn from them or work with
them, share
information etc.&nbsp; I think warriors already have this in the form of an
informal pissing post it&#8217;s amazing how hi Sabrina can wet the post btw.<o:p></o:p></span></font></p>
  <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
 style="font-size: 10pt; font-family: Arial; color: navy;"><o:p>&nbsp;</o:p></span></font></p>
  <div>
  <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
 style="font-size: 10pt; font-family: Arial; color: navy;">It would
probably take some GM leadership
and co-ordination so that players could access. it and would not have
to
exclude GM&#8217;s that prefer to GM on other planes.&nbsp; For example if
there is a spy network developed there&#8217;s no reason why information from
other places could not be fed into this from other networks if the GM
of that
place wanted to.<o:p></o:p></span></font></p>
  <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
 style="font-size: 10pt; font-family: Arial; color: navy;"><o:p>&nbsp;</o:p></span></font></p>
  <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
 style="font-size: 10pt; font-family: Arial; color: navy;">I guess the
principal that I see and like
is that interaction between games across the whole guild and game world
is
promoted.<o:p></o:p></span></font></p>
  <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
 style="font-size: 10pt; font-family: Arial; color: navy;">There are
probably a few things that would
need to be worked out so that this worked:&nbsp; it would have to be simple
to
administer, accessible to players and fun to use.&nbsp; There is an air mage
game out at the moment and I recon this is one form of this kind of
thing &#8211;
its another thing to get it to happen between people in different
games.&nbsp; But
Bridget&#8217;s suggestion to create meetings within the guild meeting would
work I think. &nbsp;<o:p></o:p></span></font></p>
  <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
 style="font-size: 10pt; font-family: Arial; color: navy;"><o:p>&nbsp;</o:p></span></font></p>
  <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
 style="font-size: 10pt; font-family: Arial; color: navy;">I am happy
to find an appropriate post and
a tape measure to formalise the warrior networking process &#8211; Warriors
see
  <st1:place w:st="on"><st1:city w:st="on">Boulder</st1:city></st1:place>
at the
guild meeting after you&#8217;ve been to the pub.<o:p></o:p></span></font></p>
  <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
 style="font-size: 10pt; font-family: Arial; color: navy;"><o:p>&nbsp;</o:p></span></font></p>
  </div>
  </div>
  </o:smarttagtype></o:smarttagtype></blockquote>
Oh I like that idea ... and Basalic will be at the pub with Boulder ...
<br>
<br>
But yeah .. getting all the like minded PCs together to share ideas and
experiences seems to me like a good one ... and each PC gets to know
other PCs in their College etc .. and not having to wait until being on
the same adventure.<br>
<br>
I suppose we could set up forums to accomplush this if we want to use
an on-line mechanism - just my 2 cents wort - but .. yeah .. let's go
for this one.&nbsp; More fun for PCs outside adventuring is always good.<br>
<br>
Keith<br>
<br>
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SubjectRe: [dq] Bridget's idea for lively Guild Meetings
FromKeith Smith
DateThu, 21 Oct 2010 08:29:26 +1300
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> More seriously I do like Bridget's idea.  Two of my most memorable DQ 
> experiences are the 'battle of Carlsons switch' an email only 
> adventure involving about 30 players -- and the Luna games involving 3 
> GM's and 20 odd players both very fun. (Luna Games was hard to 
> organise I know).  Stuff that involves people across games and 
> socially at the guild meeting seems good.
>
>

I agree ... those were fun ... they may have been a right pain in the 
proverbial to organise but they were really good .. and different.  
Maybe it's time for something like that again to get players excited.

Keith


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  <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
 style="font-size: 10pt; font-family: Arial; color: navy;">More
seriously I do like Bridget&#8217;s
idea.&nbsp; Two of my most memorable DQ experiences are the &#8216;battle of
Carlsons
switch&#8217; an email only adventure involving about 30 players &#8211; and the
Luna games involving 3 GM&#8217;s and 20 odd players both very fun. (Luna
Games
was hard to organise I know). &nbsp;Stuff that involves people across games
and
socially at the guild meeting seems good.<o:p></o:p></span></font></p>
  <br>
  </div>
  </o:smarttagtype></blockquote>
<font color="navy"><font size="2"><font face="Arial"><br>
I agree ... those were fun ... they may have been a right pain in the
proverbial to organise but they were really good .. and different.&nbsp;
Maybe it's time for something like that again to get players excited.<br>
<br>
Keith<br>
<br>
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SubjectRe: [dq] Bridget's idea for lively Guild Meetings
FromKeith Smith
DateThu, 21 Oct 2010 08:33:26 +1300
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On 16/10/2010 8:11 p.m., Hamish Brown wrote:
>
> Bring back the dark circle or some new version - Many months of 
> certain doom lurking quite close on the map.  Feeling like there was a 
> clear and present danger made us avoid it together.  Also it gives a 
> reason for the courtiers to plot together.
>

History does show that an external threat can have a unifying influence 
(which is why I'm waiting for the alien invasion or the zombie 
apocalypse ... or something like that to unify mankind *g*) so yeah ... 
if we can organise something like that again that could be an 
interesting motivator.

Not just the courtiers plotting either ....

Keith
(who's working in reverse up the list catching up)

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On 16/10/2010 8:11 p.m., Hamish Brown wrote:
<blockquote cite="mid:E1P70vJ-00071n-Ks@gromit.sig.net.nz" type="cite">
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  <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
 style="font-size: 10pt; font-family: Arial; color: navy;">Bring back
the dark circle or some new
version - Many months of certain doom lurking quite close on the map.&nbsp;
Feeling
like there was a clear and present danger made us avoid it together.&nbsp;
Also
it gives a reason for the courtiers to plot together.<o:p></o:p></span></font></p>
  <p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
 style="font-size: 10pt; font-family: Arial; color: navy;"><o:p>&nbsp;</o:p></span></font></p>
  </div>
  </o:smarttagtype></blockquote>
<br>
History does show that an external threat can have a unifying influence
(which is why I'm waiting for the alien invasion or the zombie
apocalypse ... or something like that to unify mankind *g*) so yeah ...
if we can organise something like that again that could be an
interesting motivator. <br>
<br>
Not just the courtiers plotting either ....<br>
<br>
Keith <br>
(who's working in reverse up the list catching up)<br>
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