SubjectRe: [dq] Character Gen - Background Experience
FromHamish Brown
DateSun, 12 Dec 2010 08:42:10 +1300
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This make a lot os sense to me Helen.

 

I was seeing that there are two issues also:   The issue of the experienced
player who just dosent want to play a bunny PC and dosent want to spend to
long at low either, and the issue new player who wants to join the game but
we imagine they wont want to play a bunny PC and if they do they wont get to
play with most of the guild, (because many experienced guildies including me
manage to skip the bunny stage by using GM ep or going on a game where
someone gives them ep and time on day one).

 

Jono's 20k or 30k proposal and Williams 20K cookie cutter approach both
effectivly do away with the existance of Bunny as a category.  This is a big
change to the game.  As William says it might be a good change maybe the
world has moved on.  However these proposals have not been discussed in this
light..  i.e. lets do away with bunny as a category our game will get better
heres how we could do it.

 

Stephens proposal probably makes it easyer for a brand new PC to contribute
something on a low game while keeping the bunny category.

 

I think my preference is to give more EP per adventure eairly on and keep
the bunny category.  As a brand new player (only 10 years ago) I did not
realise I could not do anything on my first game because I was new to the
game. it was the 5 or 6 adventures at low that bugged me much more.

 

Hamish

 

  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Helen Saggers
Sent: Saturday, December 11, 2010 9:08 PM
To: dq@dq.sf.org.nz
Subject: Re: [dq] Character Gen - Background Experience

 

The way I see it  we are sort of trying to discuss two different but closely
related things at the same time here.

 

1st that a brand new never played before PC has no ranked spells, and unless
it is a non mage no skills and less skill with a weapon than your average
common guardsman.

This is results either in a character that can barely follow around a more
experienced party carrying the baggage or a whole party of bunny PCs who can
barely find their way across Seagate to deliver a letter.

 

Stephen's Proposal: Change the Background Experience in Character Generation
from 250 experience to 2,500.

 

Will help with bunny playability, it would allow the character to get
several skills at Rk O-1 or perhaps higher ranks in one, as well as some
ranks in weapons.

The current 250 is too low to allow a PC to rank weapons beyond 0 and still
take advantage of the starting skill at 100ep (unless the weapons something
cheep like dagger)

 

This change is small simple a can be done now with immediate effect to the
playability of the new PCs of both current players and any new players we
attract.

 

The 2nd part of this is that we want to attract new players if not to grow
the DQ guild at least to help maintain it, and if many of the current
players, who are experienced role players find a brand new never played
before PC with no ranked spells,  no skills and less skill with a weapon
than your average common guardsman boring to play, and as a result are
discouraged from starting new PCs.  How much worse is it for new players who
are struggling with the system and Role playing in general.

 

Some current players who have created new PCs have added GMing ep to them
before t here first games, nothing wrong with this, but it doesn't help the
new players with their first or second characters.

Some GMs have given added start up ep with a training time limit to the
bunny characters on their games. 

It works, I've seen it for myself 10,000ep and 6 months to a year creates
characters roughly equal to those who have had one adventure.

The problem with this is that noob players don't know the system and it is
just one more complication to character creation. 

And while both methods work they're  not universally applied and is not
fixing the problem with character creation in the first place.

 

I like William's Idea of creating character templates for New players to use
as starting characters..... but .....this only really works for new players.


Part of the DQ systems appeal is the flexibility to create a character with
differing races stats skills and abilities from every other character. 

Player A creates a fighter mage of college X, Player B a more mage type with
little combat ability. Add in weapon choices, race and optional Sex
modifiers, minor things like aspect and skill mods.

The system is too complicated to generate a large number of varied character
templates. 

I think William should go ahead with  templates for the creation of a
standard 90 stat point human of each college with 10,000 or 20,000ep

Its then up to GMs wither to allow the player to use such, just as it's
currently up to them wither to give out start up ep with a training time
limit for the bunny characters on their games.

 

The creation of a standard noob template won't do much for players with
their 2nd , 3rd or 5th characters.

 And the question of  how much ep to give character on a template and should
it be applied universally to all new characters or remain left to individual
GMs will probably take some time to resolve.

 

Stephen's Proposal is a quick simple change that can be instantly applied to
all new characters, will have an effect on the playability of all new PCs. 

It doesn't stop any of the current practices, nor does it stop us
overhauling the ep allowance and character generation rules in the future.

I'm all for it.

 

Helen

 

PS having rank 6 (or more) in spells on a new character is of limited use
when the PC is using cold iron weapons still.

 


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<div>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'>This make a lot os sense to me =
Helen.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'><o:p>&nbsp;</o:p></span></font></p=
>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'>I was seeing that there are two =
issues
also: &nbsp;&nbsp;The issue of the experienced player who just dosent =
want to
play a bunny PC and dosent want to spend to long at low either, and the =
issue new
player who wants to join the game but we imagine they wont want to play =
a bunny
PC and if they do they wont get to play with most of the guild, (because =
many experienced
guildies including me manage to skip the bunny stage by using GM ep or =
going on
a game where someone gives them ep and time on day =
one).<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'><o:p>&nbsp;</o:p></span></font></p=
>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'>Jono&#8217;s 20k or 30k proposal =
and
Williams 20K cookie cutter approach both effectivly do away with the =
existance
of Bunny as a category. &nbsp;This is a big change to the game.&nbsp; As
William says it might be a good change maybe the world has moved on. =
&nbsp;However
these proposals have not been discussed in this light&#8230;. &nbsp;i.e. =
lets
do away with bunny as a category our game will get better heres how we =
could do
it&#8230;<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'><o:p>&nbsp;</o:p></span></font></p=
>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'>Stephens proposal probably makes =
it
easyer for a brand new PC to contribute something on a low game while =
keeping
the bunny category.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'><o:p>&nbsp;</o:p></span></font></p=
>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'>I think my preference is to give =
more EP
per adventure eairly on and keep the bunny category. &nbsp;As a brand =
new
player (only 10 years ago) I did not realise I could not do anything on =
my
first game because I was new to the game&#8230; it was the 5 or 6 =
adventures at
low that bugged me much more.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'><o:p>&nbsp;</o:p></span></font></p=
>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'>Hamish<o:p></o:p></span></font></p=
>

</div>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>

</span></font></div>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'>
dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span =
style=3D'font-weight:
bold'>On Behalf Of </span></b>Helen Saggers<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Saturday, December =
11, 2010
9:08 PM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName =
w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] =
Character Gen -
Background Experience</span></font><o:p></o:p></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>The way I =
see it
&nbsp;we are sort of trying to discuss two different but closely related =
things
at the same time here.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p>&nbsp;<=
/o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>1<sup>st</su=
p> that
a brand new never played before PC has no ranked spells, and unless it =
is a non
mage no skills and less skill with a weapon than your average common =
guardsman.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>This is =
results
either in a character that can barely follow around a more experienced =
party
carrying the baggage or a whole party of bunny PCs who can barely find =
their
way across Seagate to deliver a letter.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p>&nbsp;<=
/o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Stephen&#821=
7;s
Proposal</span></font><font size=3D2 face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri'>: Change the Background =
Experience
in Character Generation from 250 experience to =
2,500.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri'><o:p>&nbsp;</o:p></span></=
font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Will help
with bunny playability, it would allow the character to get several =
skills at
Rk O-1 or perhaps higher ranks in one, as well as some ranks in =
weapons.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>The
current 250 is too low to allow a PC to rank weapons beyond 0 and still =
take
advantage of the starting skill at 100ep (unless the weapons something =
cheep
like dagger)<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p>&nbsp;<=
/o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>This
change is small simple a can be done now with immediate effect to the
playability of the new PCs of both current players and any new players =
we
attract.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p>&nbsp;<=
/o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>The =
2<sup>nd</sup>
part of this is that we want to attract new players if not to grow the =
DQ guild
at least to help maintain it, and if many of the current players, who =
are
experienced role players find a brand new never played before PC with no =
ranked
spells, &nbsp;no skills and less skill with a weapon than your average =
common
guardsman boring to play, and as a result are discouraged from starting =
new
PCs. &nbsp;How much worse is it for new players who &nbsp;are struggling =
with
the system and Role playing in general.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p>&nbsp;<=
/o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Some
current players who have created new PCs have added GMing ep to them =
before t
here first games, nothing wrong with this, but it doesn&#8217;t help the =
new
players with their first or second =
characters.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Some GMs
have given added start up ep with a training time limit to the bunny =
characters
on their games. <o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>It works,
I&#8217;ve seen it for myself 10,000ep and 6 months to a year creates
characters roughly equal to those who have had one =
adventure.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>The
problem with this is that noob players don&#8217;t know the system and =
it is
just one more complication to character creation. =
<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>And while
both methods work they&#8217;re &nbsp;not universally applied and is not =
fixing
the problem with character creation in the first =
place.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p>&nbsp;<=
/o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>I like
William&#8217;s Idea of creating character templates for New players to =
use as
starting characters..... <b><span =
style=3D'font-weight:bold'>but</span></b>
.....this only really works for new players. =
<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Part of
the DQ systems appeal is the flexibility to create a character with =
differing
races stats skills and abilities from every other character. =
<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Player A
creates a fighter mage of college X, Player B a more mage type with =
little
combat ability. Add in weapon choices, race and optional Sex modifiers, =
minor
things like aspect and skill mods.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>The
system is too complicated to generate a large number of varied character
templates. <o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>I think
William should go ahead with&nbsp; templates for the creation of a =
standard 90
stat point human of each college with 10,000 or =
20,000ep<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Its then
up to GMs wither to allow the player to use such, just as it&#8217;s =
currently
up to them wither to give out start up ep with a training time limit for =
the
bunny characters on their games.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p>&nbsp;<=
/o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>The
creation of a standard noob template won&#8217;t do much for players =
with their
2<sup>nd</sup> , 3<sup>rd</sup> or 5<sup>th</sup> =
characters.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>&nbsp;And
the question of &nbsp;how much ep to give character on a template and =
should it
be applied universally to all new characters or remain left to =
individual GMs
will probably take some time to resolve.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p>&nbsp;<=
/o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Stephen&#821=
7;s
Proposal is a quick simple change that can be instantly applied to all =
new
characters, will have an effect on the playability of all new PCs. =
<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>It
doesn&#8217;t stop any of the current practices, nor does it stop us
overhauling the ep allowance and character generation rules in the =
future.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>I&#8217;m
all for it.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p>&nbsp;<=
/o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Helen<o:p></=
o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span
lang=3DEN-NZ =
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p>&nbsp;<=
/o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>PS having =
rank 6 (or
more) in spells on a new character is of limited use when the PC is =
using cold
iron weapons still.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p>&nbsp;<=
/o:p></span></font></p>

</div>

</div>

</body>

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SubjectRe: [dq] Character Gen - Background Experience
FromHelen Saggers
DateSun, 12 Dec 2010 11:30:40 +1300
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We shouldn't do away with low/bunny.

The low end of the game is the place to learn the rules.

While its most probable that any new players will have played the so called
'role playing' computer games, table top role playing has differences. No
return to last save or instant resurrection for a start. 

It's the place to learn the habits of having the numbers you need to hand,
SC, defence, CC etc.

It's the place to learn the team work, role playing etiquette, the book
keeping and all the other skills that after 10,15,20+ years are second
nature to most of us.

That's part of why many of the old hands find it boring starting new
characters in low games.

Some people learn these things quickly, others take a little longer and that
what those first 4-5 or so low adventures are for. 

 

Advancing new players with no previous Table top experience too quickly
is/will be bad for them as players, they need to find their feet in low
games before they advance to  games where the rules are more mutable, and
guild beasts are forged.

That said holding back those who have found their feet and us old hands with
slow progression isn't much fun either.

 Even if  more Ep was awarded and the confident advanced to medium a few
games earilier, it doesn't stop anyone remaining on low games for an extra
2, 3, 5 adventures, there is no hard and fast rule on what makes a character
low , medium or high. Its dependant on the individual character and more
importantly the individual player.

 

Helen

 

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Hamish Brown
Sent: Sunday, 12 December 2010 8:42 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Character Gen - Background Experience

 

This make a lot os sense to me Helen.

 

I was seeing that there are two issues also:   The issue of the experienced
player who just dosent want to play a bunny PC and dosent want to spend to
long at low either, and the issue new player who wants to join the game but
we imagine they wont want to play a bunny PC and if they do they wont get to
play with most of the guild, (because many experienced guildies including me
manage to skip the bunny stage by using GM ep or going on a game where
someone gives them ep and time on day one).

 

Jono's 20k or 30k proposal and Williams 20K cookie cutter approach both
effectivly do away with the existance of Bunny as a category.  This is a big
change to the game.  As William says it might be a good change maybe the
world has moved on.  However these proposals have not been discussed in this
light..  i.e. lets do away with bunny as a category our game will get better
heres how we could do it.

 

Stephens proposal probably makes it easyer for a brand new PC to contribute
something on a low game while keeping the bunny category.

 

I think my preference is to give more EP per adventure eairly on and keep
the bunny category.  As a brand new player (only 10 years ago) I did not
realise I could not do anything on my first game because I was new to the
game. it was the 5 or 6 adventures at low that bugged me much more.

 

Hamish

 

 


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<div class=3DSection1>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>We shouldn&#8217;t do away with =
low/bunny.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>The low end of the game is the place to learn the =
rules.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>While its most probable that any new players will have =
played
the so called &#8216;role playing&#8217; computer games, table top role =
playing
has differences. No return to last save or instant resurrection for a =
start. <o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>It&#8217;s the place to learn the habits of having the =
numbers
you need to hand, SC, defence, CC etc.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>It&#8217;s the place to learn the team work, role playing =
etiquette,
the book keeping and all the other skills that after 10,15,20+ years are =
second
nature to most of us.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>That&#8217;s part of why many of the old hands find it =
boring
starting new characters in low games.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Some people learn these things quickly, others take a =
little
longer and that what those first 4-5 or so low adventures are for. =
<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Advancing new players with no previous Table top =
experience too
quickly is/will be bad for them as players, they need to find their feet =
in low
games before they advance to&nbsp; games where the rules are more =
mutable, and
guild beasts are forged.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>That said holding back those who have found their feet =
and us old
hands with slow progression isn&#8217;t much fun =
either.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>&nbsp;Even if&nbsp; more Ep was awarded and the confident
advanced to medium a few games earilier, it doesn&#8217;t stop anyone =
remaining
on low games for an extra 2, 3, 5 adventures, there is no hard and fast =
rule on
what makes a character low , medium or high. Its dependant on the =
individual
character and more importantly the individual =
player.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Helen<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<div>

<div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt =
0cm 0cm 0cm'>

<p class=3DMsoNormal><b><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:
"Tahoma","sans-serif"'>From:</span></b><span lang=3DEN-US =
style=3D'font-size:10.0pt;
font-family:"Tahoma","sans-serif"'> dq-owner@dq.sf.org.nz
[mailto:dq-owner@dq.sf.org.nz] <b>On Behalf Of </b>Hamish Brown<br>
<b>Sent:</b> Sunday, 12 December 2010 8:42 a.m.<br>
<b>To:</b> dq@dq.sf.org.nz<br>
<b>Subject:</b> Re: [dq] Character Gen - Background =
Experience<o:p></o:p></span></p>

</div>

</div>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<div>

<p class=3DMsoNormal><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Calibri","sans-serif";
color:navy'>This make a lot os sense to me Helen.<o:p></o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Calibri","sans-serif";
color:navy'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Calibri","sans-serif";
color:navy'>I was seeing that there are two issues also: &nbsp;&nbsp;The =
issue
of the experienced player who just dosent want to play a bunny PC and =
dosent
want to spend to long at low either, and the issue new player who wants =
to join
the game but we imagine they wont want to play a bunny PC and if they do =
they
wont get to play with most of the guild, (because many experienced =
guildies
including me manage to skip the bunny stage by using GM ep or going on a =
game
where someone gives them ep and time on day one).<o:p></o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Calibri","sans-serif";
color:navy'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Calibri","sans-serif";
color:navy'>Jono&#8217;s 20k or 30k proposal and Williams 20K cookie =
cutter
approach both effectivly do away with the existance of Bunny as a =
category.
&nbsp;This is a big change to the game.&nbsp; As William says it might =
be a
good change maybe the world has moved on. &nbsp;However these proposals =
have
not been discussed in this light&#8230;. &nbsp;i.e. lets do away with =
bunny as
a category our game will get better heres how we could do =
it&#8230;<o:p></o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Calibri","sans-serif";
color:navy'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Calibri","sans-serif";
color:navy'>Stephens proposal probably makes it easyer for a brand new =
PC to
contribute something on a low game while keeping the bunny =
category.<o:p></o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Calibri","sans-serif";
color:navy'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Calibri","sans-serif";
color:navy'>I think my preference is to give more EP per adventure =
eairly on
and keep the bunny category. &nbsp;As a brand new player (only 10 years =
ago) I
did not realise I could not do anything on my first game because I was =
new to
the game&#8230; it was the 5 or 6 adventures at low that bugged me much =
more.<o:p></o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Calibri","sans-serif";
color:navy'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Calibri","sans-serif";
color:navy'>Hamish<o:p></o:p></span></p>

</div>

<p class=3DMsoNormal><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif";
color:navy'><o:p>&nbsp;</o:p></span></p>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

</div>

</div>

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SubjectRe: [dq] Character Gen - Background Experience
FromHamish Brown
DateSun, 12 Dec 2010 11:50:05 +1300
This is a multi-part message in MIME format.

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Yes but I think that most of the guild me included don't want to play low
level PC's.  

 

Is there another way for new players to get involved where they do develop
the stuff you are raising here..  Because any experienced guild members is
going to be able to find a way around playing low if they don't want to (I
started a giant as my second PC to avoid it after playing just one year) and
if this is the case then having bunny games is not working.

 

Hamish

 

 

  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Helen Saggers
Sent: Sunday, December 12, 2010 11:31 AM
To: dq@dq.sf.org.nz
Subject: Re: [dq] Character Gen - Background Experience

 

We shouldn't do away with low/bunny.

The low end of the game is the place to learn the rules.

While its most probable that any new players will have played the so called
'role playing' computer games, table top role playing has differences. No
return to last save or instant resurrection for a start. 

It's the place to learn the habits of having the numbers you need to hand,
SC, defence, CC etc.

It's the place to learn the team work, role playing etiquette, the book
keeping and all the other skills that after 10,15,20+ years are second
nature to most of us.

That's part of why many of the old hands find it boring starting new
characters in low games.

Some people learn these things quickly, others take a little longer and that
what those first 4-5 or so low adventures are for. 

 

Advancing new players with no previous Table top experience too quickly
is/will be bad for them as players, they need to find their feet in low
games before they advance to  games where the rules are more mutable, and
guild beasts are forged.

That said holding back those who have found their feet and us old hands with
slow progression isn't much fun either.

 Even if  more Ep was awarded and the confident advanced to medium a few
games earilier, it doesn't stop anyone remaining on low games for an extra
2, 3, 5 adventures, there is no hard and fast rule on what makes a character
low , medium or high. Its dependant on the individual character and more
importantly the individual player.

 

Helen

 

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Hamish Brown
Sent: Sunday, 12 December 2010 8:42 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Character Gen - Background Experience

 

This make a lot os sense to me Helen.

 

I was seeing that there are two issues also:   The issue of the experienced
player who just dosent want to play a bunny PC and dosent want to spend to
long at low either, and the issue new player who wants to join the game but
we imagine they wont want to play a bunny PC and if they do they wont get to
play with most of the guild, (because many experienced guildies including me
manage to skip the bunny stage by using GM ep or going on a game where
someone gives them ep and time on day one).

 

Jono's 20k or 30k proposal and Williams 20K cookie cutter approach both
effectivly do away with the existance of Bunny as a category.  This is a big
change to the game.  As William says it might be a good change maybe the
world has moved on.  However these proposals have not been discussed in this
light..  i.e. lets do away with bunny as a category our game will get better
heres how we could do it.

 

Stephens proposal probably makes it easyer for a brand new PC to contribute
something on a low game while keeping the bunny category.

 

I think my preference is to give more EP per adventure eairly on and keep
the bunny category.  As a brand new player (only 10 years ago) I did not
realise I could not do anything on my first game because I was new to the
game. it was the 5 or 6 adventures at low that bugged me much more.

 

Hamish

 

 


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<div class=3DSection1>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Yes but I think that most of the =
guild me
included don&#8217;t want to play low level PC&#8217;s. =
&nbsp;<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Is there another way for new =
players to
get involved where they do develop the stuff you are raising =
here&#8230;. &nbsp;Because
any experienced guild members is going to be able to find a way around =
playing
low if they don&#8217;t want to (I started a giant as my second PC to =
avoid it
after playing just one year) and if this is the case then having bunny =
games is
not working.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Hamish<o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'><o:p>&nbsp;</o:p></span></font></p=
>

</div>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>

</span></font></div>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'>
dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span =
style=3D'font-weight:
bold'>On Behalf Of </span></b>Helen Saggers<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Sunday, December =
12, 2010
11:31 AM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName =
w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] =
Character Gen -
Background Experience</span></font><o:p></o:p></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>We =
shouldn&#8217;t
do away with low/bunny.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>The low end =
of the
game is the place to learn the rules.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>While its =
most
probable that any new players will have played the so called &#8216;role
playing&#8217; computer games, table top role playing has differences. =
No
return to last save or instant resurrection for a start. =
<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>It&#8217;s =
the place
to learn the habits of having the numbers you need to hand, SC, defence, =
CC
etc.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>It&#8217;s =
the place
to learn the team work, role playing etiquette, the book keeping and all =
the
other skills that after 10,15,20+ years are second nature to most of =
us.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>That&#8217;s=
 part of
why many of the old hands find it boring starting new characters in low =
games.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Some people =
learn
these things quickly, others take a little longer and that what those =
first 4-5
or so low adventures are for. <o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p>&nbsp;<=
/o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Advancing =
new
players with no previous Table top experience too quickly is/will be bad =
for
them as players, they need to find their feet in low games before they =
advance
to&nbsp; games where the rules are more mutable, and guild beasts are =
forged.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>That said =
holding
back those who have found their feet and us old hands with slow =
progression
isn&#8217;t much fun either.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>&nbsp;Even =
if&nbsp;
more Ep was awarded and the confident advanced to medium a few games =
earilier,
it doesn&#8217;t stop anyone remaining on low games for an extra 2, 3, 5
adventures, there is no hard and fast rule on what makes a character low =
,
medium or high. Its dependant on the individual character and more =
importantly
the individual player.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p>&nbsp;<=
/o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'>Helen<o:p></=
o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p>&nbsp;<=
/o:p></span></font></p>

<div>

<div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt =
0in 0in 0in'>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> =
dq-owner@dq.sf.org.nz
[mailto:dq-owner@dq.sf.org.nz] <b><span style=3D'font-weight:bold'>On =
Behalf Of </span></b><st1:PersonName
w:st=3D"on">Hamish</st1:PersonName> Brown<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Sunday, 12 December =
2010
8:42 a.m.<br>
<b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName =
w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] =
Character Gen -
Background Experience<o:p></o:p></span></font></p>

</div>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
lang=3DEN-NZ
style=3D'font-size:12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'>This make a lot os sense to me =
Helen.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'><o:p>&nbsp;</o:p></span></font></p=
>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'>I was seeing that there are two =
issues
also: &nbsp;&nbsp;The issue of the experienced player who just dosent =
want to
play a bunny PC and dosent want to spend to long at low either, and the =
issue
new player who wants to join the game but we imagine they wont want to =
play a
bunny PC and if they do they wont get to play with most of the guild, =
(because
many experienced guildies including me manage to skip the bunny stage by =
using
GM ep or going on a game where someone gives them ep and time on day =
one).<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'><o:p>&nbsp;</o:p></span></font></p=
>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'>Jono&#8217;s 20k or 30k proposal =
and
Williams 20K cookie cutter approach both effectivly do away with the =
existance
of Bunny as a category. &nbsp;This is a big change to the game.&nbsp; As
William says it might be a good change maybe the world has moved on.
&nbsp;However these proposals have not been discussed in this =
light&#8230;.
&nbsp;i.e. lets do away with bunny as a category our game will get =
better heres
how we could do it&#8230;<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'><o:p>&nbsp;</o:p></span></font></p=
>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'>Stephens proposal probably makes =
it
easyer for a brand new PC to contribute something on a low game while =
keeping
the bunny category.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'><o:p>&nbsp;</o:p></span></font></p=
>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'>I think my preference is to give =
more EP
per adventure eairly on and keep the bunny category. &nbsp;As a brand =
new
player (only 10 years ago) I did not realise I could not do anything on =
my
first game because I was new to the game&#8230; it was the 5 or 6 =
adventures at
low that bugged me much more.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:
10.0pt;font-family:Calibri;color:navy'><o:p>&nbsp;</o:p></span></font></p=
>

<p class=3DMsoNormal><st1:PersonName w:st=3D"on"><font size=3D2 =
color=3Dnavy
 face=3DCalibri><span =
style=3D'font-size:10.0pt;font-family:Calibri;color:navy'>Hamish</span></=
font></st1:PersonName><font
size=3D2 color=3Dnavy face=3DCalibri><span =
style=3D'font-size:10.0pt;font-family:Calibri;
color:navy'><o:p></o:p></span></font></p>

</div>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D2 color=3D"#1f497d" =
face=3DCalibri><span lang=3DEN-NZ
style=3D'font-size:11.0pt;font-family:Calibri;color:#1F497D'><o:p>&nbsp;<=
/o:p></span></font></p>

</div>

</div>

</body>

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-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] Character Gen - Background Experience
FromR Mansfield
DateSun, 12 Dec 2010 12:12:16 +1300
This is a multi-part message in MIME format.

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{Hand Waving Wildly} I enjoy playing low.  I also enjoy GMing it.  I'm sure
I'm not the only one.  There is a great deal of fun to be had in thinking up
mundane solutions to tricky problems.

I would point out that every time we have raised EP rewards the most
noticeable result is to have characters reaching extreme level faster, and
the line between each level rises.  What is now low/medium was firmly medium
when I 1st started playing.  

We have a number of players who love playing extreme, and GM's to run games
for them.  But don't lose sight of the rest of us in your hurry to make the
game better for that group.

On an aside Helen's point of needing to be familiar with the rules and our
groups gaming conventions before playing in the wilder and wackier games is
important.  It takes a lot of extra explanation time to give newer players
an idea of what their abilities can and can't do.

Cheers
Rosemary

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Hamish Brown
Sent: Sunday, 12 December 2010 11:50 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Character Gen - Background Experience

Yes but I think that most of the guild me included don't want to play low
level PC's.  

Is there another way for new players to get involved where they do develop
the stuff you are raising here....  Because any experienced guild members is
going to be able to find a way around playing low if they don't want to (I
started a giant as my second PC to avoid it after playing just one year) and
if this is the case then having bunny games is not working.

Hamish



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SubjectRe: [dq] Character Gen - Background Experience
FromIan Wood
DateSun, 12 Dec 2010 12:21:55 +1300 (NZDT)
<Waves back>

Good point Rosemary,
FOr me the issue is Bunny rather than Low (this could be semantics, i see Low starting at about 50k ep).

I find the requirement to play a bunny to be a disincentive to retiring my high PC and starting a new PC. 

I know some like to play bunny PCs, and we still can by not using the EP at Character Generation, simply bank it for later.

Ian

--- On Sun, 12/12/10, R Mansfield <rmansfield@ihug.co.nz> wrote:

> From: R Mansfield <rmansfield@ihug.co.nz>
> Subject: Re: [dq] Character Gen - Background Experience
> To: dq@dq.sf.org.nz
> Date: Sunday, 12, December, 2010, 12:12 PM
> {Hand Waving Wildly} I enjoy playing
> low.  I also enjoy GMing it.  I'm sure
> I'm not the only one.  There is a great deal of fun to
> be had in thinking up
> mundane solutions to tricky problems.
> 
> I would point out that every time we have raised EP rewards
> the most
> noticeable result is to have characters reaching extreme
> level faster, and
> the line between each level rises.  What is now
> low/medium was firmly medium
> when I 1st started playing.  
> 
> We have a number of players who love playing extreme, and
> GM's to run games
> for them.  But don't lose sight of the rest of us in
> your hurry to make the
> game better for that group.
> 
> On an aside Helen's point of needing to be familiar with
> the rules and our
> groups gaming conventions before playing in the wilder and
> wackier games is
> important.  It takes a lot of extra explanation time
> to give newer players
> an idea of what their abilities can and can't do.
> 
> Cheers
> Rosemary
> 
> From: dq-owner@dq.sf.org.nz
> [mailto:dq-owner@dq.sf.org.nz]
> On Behalf Of
> Hamish Brown
> Sent: Sunday, 12 December 2010 11:50 a.m.
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Character Gen - Background Experience
> 
> Yes but I think that most of the guild me included don't
> want to play low
> level PC's.  
> 
> Is there another way for new players to get involved where
> they do develop
> the stuff you are raising here....  Because any
> experienced guild members is
> going to be able to find a way around playing low if they
> don't want to (I
> started a giant as my second PC to avoid it after playing
> just one year) and
> if this is the case then having bunny games is not
> working.
> 
> Hamish
> 
> 
>


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SubjectRe: [dq] Character Gen - Background Experience
FromHamish Brown
DateSun, 12 Dec 2010 20:18:53 +1300
This is a multi-part message in MIME format.

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Hi Rosemary 

Sorry did indeed mean bunny.  But I take your points about valuing the play
styles and preferences of different people.  Anyways after the meeting today
it seems all sorted to me.

I enjoyed the meeting today and am looking forward to running my low game in
the Autum with some new people.

Thanks Jono and all 

Warmly
Hamish


_____________________________________________
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of R
Mansfield
Sent: Sunday, December 12, 2010 12:12 PM
To: dq@dq.sf.org.nz
Subject: Re: [dq] Character Gen - Background Experience

{Hand Waving Wildly} I enjoy playing low.  I also enjoy GMing it.  I'm sure
I'm not the only one.  There is a great deal of fun to be had in thinking up
mundane solutions to tricky problems.

I would point out that every time we have raised EP rewards the most
noticeable result is to have characters reaching extreme level faster, and
the line between each level rises.  What is now low/medium was firmly medium
when I 1st started playing.  

We have a number of players who love playing extreme, and GM's to run games
for them.  But don't lose sight of the rest of us in your hurry to make the
game better for that group.

On an aside Helen's point of needing to be familiar with the rules and our
groups gaming conventions before playing in the wilder and wackier games is
important.  It takes a lot of extra explanation time to give newer players
an idea of what their abilities can and can't do.

Cheers
Rosemary

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Hamish Brown
Sent: Sunday, 12 December 2010 11:50 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Character Gen - Background Experience

Yes but I think that most of the guild me included don't want to play low
level PC's.  

Is there another way for new players to get involved where they do develop
the stuff you are raising here....  Because any experienced guild members is
going to be able to find a way around playing low if they don't want to (I
started a giant as my second PC to avoid it after playing just one year) and
if this is the case then having bunny games is not working.

Hamish



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SubjectRe: [dq] DMing Workshop
FromJim Arona
DateSun, 12 Dec 2010 20:30:02 +1300
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Content-Type: text/plain; charset=ISO-8859-1

Hi guys.
Mike, Keith and I are going to run a kind of DM workshop over the Summer
season. The idea is to run the game for a couple of sessions, then talk
about it, and have someone else run the game for a couple of sessions, and
so on.
We will be playing at Chez Smith on Sundays, starting around 2:30 - 3:00 pm
going through to 8:30pm.
If you are interested in taking part in this, send me an email off list at
jim.arona@gmail.com

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Content-Type: text/html; charset=ISO-8859-1

<div>Hi guys.</div>
<div>Mike, Keith and I are going to run a kind of DM workshop over the Summer season. The idea is to run the game for a couple of sessions, then talk about it, and have someone else run the game for a couple of sessions, and so on.</div>

<div>We will be playing at Chez Smith on Sundays, starting around 2:30 - 3:00 pm going through to 8:30pm.</div>
<div>If you are interested in taking part in this, send me an email off list at <a href="mailto:jim.arona@gmail.com">jim.arona@gmail.com</a></div>

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